STEAMDB NEXUS

Steam app 1201540 · updated 12 Sep 2026, 19:40 UTC

HELLCARD

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!

HELLCARD Steam header artwork
Thing TrunkSkystone Games
86playing now
11124-hour peak
5,595all-time peak
67average, last 30 days

The last 30 days

−2.9Gain−4.14%% gain140Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0387611315113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026128 peakFriday 14 August 2026102 peakSaturday 15 August 2026140 peakSunday 16 August 2026113 peakMonday 17 August 202691 peakTuesday 18 August 2026112 peakWednesday 19 August 2026103 peakThursday 20 August 2026110 peakFriday 21 August 2026119 peakSaturday 22 August 2026137 peakSunday 23 August 2026130 peakMonday 24 August 2026109 peakTuesday 25 August 2026129 peakWednesday 26 August 202699 peakThursday 27 August 2026100 peakFriday 28 August 2026116 peakSaturday 29 August 2026124 peakSunday 30 August 2026124 peakMonday 31 August 202696 peakTuesday 01 September 202694 peakWednesday 02 September 202692 peakThursday 03 September 2026126 peakFriday 04 September 2026119 peakSaturday 05 September 2026131 peakSunday 06 September 2026117 peakMonday 07 September 2026140 peakTuesday 08 September 202687 peakWednesday 09 September 202685 peakThursday 10 September 202691 peakFriday 11 September 2026100 peakSaturday 12 September 2026111 peak
Daily peakEvery hourly sample

All time

44 months, February 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k6kFeb 2023Sep 2023Apr 2024Nov 2024Jun 2025Jan 2026Aug 2026February 20233,437 monthly peakMarch 20231,763 monthly peakApril 2023603 monthly peakMay 2023305 monthly peakJune 2023838 monthly peakJuly 2023847 monthly peakAugust 2023246 monthly peakSeptember 2023186 monthly peakOctober 2023220 monthly peakNovember 2023188 monthly peakDecember 2023268 monthly peakJanuary 2024317 monthly peakFebruary 20242,043 monthly peakMarch 2024952 monthly peakApril 2024865 monthly peakMay 2024383 monthly peakJune 2024280 monthly peakJuly 2024260 monthly peakAugust 20245,595 monthly peakSeptember 20241,328 monthly peakOctober 2024405 monthly peakNovember 2024455 monthly peakDecember 2024353 monthly peakJanuary 2025339 monthly peakFebruary 20251,045 monthly peakMarch 2025434 monthly peakApril 2025412 monthly peakMay 2025589 monthly peakJune 2025275 monthly peakJuly 20251,121 monthly peakAugust 20251,395 monthly peakSeptember 2025302 monthly peakOctober 2025346 monthly peakNovember 2025431 monthly peakDecember 2025274 monthly peakJanuary 2026509 monthly peakFebruary 20261,881 monthly peakMarch 2026382 monthly peakApril 2026211 monthly peakMay 2026490 monthly peakJune 2026260 monthly peakJuly 2026261 monthly peakAugust 2026150 monthly peakSeptember 2026140 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

070141211282July 2026August 2026September 2026October 2026July 2026261 peak — daily detail belowAugust 2026150 peak — hourly detail belowSeptember 2026140 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07014121128201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026185 peakThursday 02 July 2026200 peakFriday 03 July 2026207 peakSaturday 04 July 2026261 peakSunday 05 July 2026252 peakMonday 06 July 2026208 peakTuesday 07 July 2026179 peakWednesday 08 July 2026191 peakThursday 09 July 2026182 peakFriday 10 July 2026152 peakSaturday 11 July 2026196 peakSunday 12 July 2026186 peakMonday 13 July 2026167 peakTuesday 14 July 2026140 peakWednesday 15 July 2026106 peakThursday 16 July 2026115 peakFriday 17 July 2026117 peakSaturday 18 July 2026140 peakSunday 19 July 2026146 peakMonday 20 July 2026105 peakTuesday 21 July 2026104 peakWednesday 22 July 2026106 peakThursday 23 July 202695 peakFriday 24 July 202688 peakSaturday 25 July 2026113 peakSunday 26 July 2026164 peakMonday 27 July 2026139 peakTuesday 28 July 2026100 peakWednesday 29 July 202699 peakThursday 30 July 2026135 peakFriday 31 July 2026112 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0408112216201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026122 peakSunday 02 August 2026150 peakMonday 03 August 2026117 peakTuesday 04 August 2026102 peakWednesday 05 August 2026114 peakThursday 06 August 2026100 peakFriday 07 August 2026132 peakSaturday 08 August 2026138 peakSunday 09 August 2026146 peakMonday 10 August 2026133 peakTuesday 11 August 202690 peakWednesday 12 August 202696 peakThursday 13 August 2026128 peakFriday 14 August 2026102 peakSaturday 15 August 2026140 peakSunday 16 August 2026113 peakMonday 17 August 202691 peakTuesday 18 August 2026112 peakWednesday 19 August 2026103 peakThursday 20 August 2026110 peakFriday 21 August 2026119 peakSaturday 22 August 2026137 peakSunday 23 August 2026130 peakMonday 24 August 2026109 peakTuesday 25 August 2026129 peakWednesday 26 August 202699 peakThursday 27 August 2026100 peakFriday 28 August 2026116 peakSaturday 29 August 2026124 peakSunday 30 August 2026124 peakMonday 31 August 202696 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

0387611315101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202694 peakWednesday 02 September 202692 peakThursday 03 September 2026126 peakFriday 04 September 2026119 peakSaturday 05 September 2026131 peakSunday 06 September 2026117 peakMonday 07 September 2026140 peakTuesday 08 September 202687 peakWednesday 09 September 202685 peakThursday 10 September 202691 peakFriday 11 September 2026100 peakSaturday 12 September 2026111 peak

October 2026

HELLCARD was released on 1 Feb, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:40 UTC
App ID
1201540
Last updated
04 Feb 2026 build 21781438
Developer
Thing Trunk
Publisher
Skystone Games
Release date
1 Feb, 2024
Platforms
Windows
Download size
1.01 GB
Install size
1.34 GB
Genres
Adventure, Indie, RPG, Strategy
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
83

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudSteam LeaderboardsFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Popular tags

Co-opRoguelikeCard BattlerRogueliteRPGDeckbuildingTurn-Based CombatStrategyDungeon CrawlerCo-op CampaignDifficultOnline Co-OpTurn-BasedCard GameRoguelike DeckbuilderFantasySingleplayerIsometricLocal Co-OpMultiplayer
About this gameFull description from Steam
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from Book of Demons, and its main mechanics revolve around deckbuilding and fast-paced tactical card battles. If you are excited about HELLCARD, be sure to wishlist the game on Steam. Otherwise, consider wishlisting anyway - who knows, we might surprise you yet! What makes HELLCARD unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage. HELLCARD supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell. Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the '90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics. HELLCARD was first envisioned as a new game mode inside the Book of Demons universe, but we soon realized that its design is huge and that it should be executed as a stand-alone spin-off game. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page. On release, HELLCARD will be a part of it.
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7, 8, 8.1, 10, 11 Processor: 1.7 GHz Dual Core or Greater Memory: 2 GB RAM Graphics: 512 MB DirectX 9.0c compatible graphics card Storage: 1500 MB available space Sound Card: DirectX 9.0c compatible

Recommended

Supported languages15 languages
LanguageFull audio
English●
Simplified Chinese
French
German
Polish
Russian
Spanish - Latin America
Traditional Chinese
Bulgarian
Portuguese - Brazil
Spanish - Spain
Japanese
Korean
Italian
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

83 achievements in total.

Show selected achievements (may contain spoilers)
WinnerAchievement
Winner WinnerAchievement
Winner Winner Duck DinnerAchievement
That Was QuickAchievement
Rush HourAchievement
No Time To ExplainAchievement
Miniboss SlayerAchievement
Pope SlayerAchievement
Demon SlayerAchievement
All Outta BubblegumAchievement

View all Steam achievements

50 developer announcements, May 2023 to May 2026 · times in UTC

May

  1. HELLCARD II: Adventures! (Trailer)

    One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it…

    Konstanty

February

  1. Free Weekend & Our Biggest Sale Ever!

    Hi Everyone!Let's start the year with a solid discount and a free trial period! If you’ve been Hellcard-curious but haven't had the chance to jump in, or if you have friends you’d love to drag into the Paperverse, this is your opening!The…

    Konstanty
  2. A road from Hellcard to Hellcard II

    Hi Everyone!As you probably already know, Hellcard II is coming later this year. In this post, I want to focus on how the lessons we learned while making the first game led directly to the new features in the sequel.Why Hellcard II, Even?We…

    Konstanty
  3. Modding Update

    This small update focuses on adding oft requested modding functionality. Full changelog:Version 1.1.260203 - 3 Feb 2026Mod Support: Fixed SetCounter function execution order for influences created via AngelScriptMod Support: Fixed…

    Patch notes

January

  1. About That Weird Sale & Free Weekend...

    Hi Everyone!As you surely noticed strange things were afoot at Hellcard this week. We had a Free Weekend type of sale scheduled for the next week but it glitched in the backend and started early. This led to a confusing window where the…

    Konstanty

September

  1. Hellcard Launches on Consoles!

    Finally, Hellcard is launching right this moment on PS4, PS5, Xbox, and Switch. I know most of you already play it on Steam, but if you have friends who are console-first? Now is the time to let them know ːArchduckː Or if you would like to…

    Konstanty

August

  1. Modtools Patchnotes

    Version 1.1.250807 - 7 Aug 2025Fixed Modding Tools not launching for users with non-Latin characters in their system pathsFixed angelscript registers for Card Context in Modding ToolsImproved property descriptions in Modding Tools for…

    Patch notes

July

  1. Mod Support

    As Tinkerer would put it, it's time for the community to control the means of production ːarchduckːWe present you with mod support for Hellcard. This includes our toolset along with documentation and a sample mod, The Hexer, available in…

    Konstanty

February

  1. Thursday Hotfix Update

    Version 1.1.250206 Disabled the anonymous data collection system, which occasionally caused crashes

    Patch notes

January

  1. Gargoyles and a huge Tinkerer balance patch!

    Hi everyone! This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance. Gargoyles Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with…

    Konstanty
  2. Past, Present, and Future (a.k.a Roadmap '25)

    Hello everyone, happy New Year! It’s time for our yearly roadmap post. The previous year was tumultuous, for both the gamedev industry and us with the launch of Hellcard 1.0, technology changes, and team shuffling. We are now well posed for…

    Konstanty

November

  1. We are part of the Turn-Based Carnival!

    Just wanted to let you know that even though we don't have the banner with Turn-Based Carnival (yet, due to our mistake) Hellcard is part of the event. With a 33% discount! And so are many other good games, some made by our friends. So, if…

    Konstanty

October

  1. Archduck Plushies! Petition is open now!

    The Archduck, often seen lurking next to adversaries in both Hellcard and Book of Demons. An innocent duck with the wrong friends? Or an evil mastermind, subtly pulling the strings from the shadows? Now you can also befriend this somewhat…

    Konstanty
  2. It's Halloween!

    'Tis the season to be scared! Everyone who starts the game between now and 26th November will unlock Halloween-themed outfits for their characters. One of these is brand new: Bruja's Zombie Outfit. My new personal favorite, I was waiting to…

    Konstanty
  3. Balance Update Public Test

    {STEAM_CLAN_IMAGE}/36304302/0c8074414a2f1fb459f671a77b7057c75d19c5f6.png We got a lot of feedback after the Tinkerer rework and have been hard at work to tweak the balance. Now we are at a point where we need you, the community, to test new…

    Konstanty

September

  1. Hotfix Update

    A quick hotfix. Larger balancing changes are in the works based on the feedback we got so far, stay tuned! Version 1.1.240920 - 20 Sep 2024 Fixed crash in traps that give Screws on monster death (Junk Trap, Trojan Trap, and Kill Zone Trap)…

    Patch notes
  2. Major Tinkerer Rework

    For some time now we have been tinkering with Tinkerer's mechanics. Tracking both Screws and Cores was a headache. Various resource starvation scenarios were also possible, which are never fun to play or easy to balance out. We decided to…

    Konstanty

August

  1. Friday Hotfix Update

    Version 1.1.240830 Fixed Singleplayer characters of any class being removed after picking Bruja artifacts in locations. These characters should now be restored.

    Patch notes
  2. Friday Hotfix Update

    Because what better time for an update than Friday ːarchduckː This update contains fixes to problems reported by the community over the last 3 days. Keep the feedback coming! Version 1.1.240823 - 23 Aug 2024 Fixed problem with unplayable…

    Patch notes
  3. Bruja the Blood Witch DLC

    Bruja, an ancient blood witch with a past shrouded in the fog of history, is an expert at balancing divine grace and retribution. Her goals and motivations are unclear, but her power is too great not to invite her to the party.…

    Konstanty
  4. "Cards. Lots of Cards." Update

    {STEAM_CLAN_IMAGE}/36304302/6c4721e5e80184d185f2e3a00cf76ff913a77a43.gif It's that time of the year, the content update time! Warrior, Tinkerer, and Mage are each receiving 15 new cards. And a new mechanic to match! Generally speaking, new…

    Konstanty

July

  1. Korean Language and Bugfixes Update

    The wait is over, we can finally roll out the Korean language. The translation was ready some time ago, we waited for enough players to test it. We wanted to make sure the quality was good. If you are Korean speaker and you notice something…

    Konstanty

June

  1. Bruja DLC and other upcoming stuff

    I feel the time is right to discuss what's upcoming for Hellcard. The recent streak of mostly quality-of-life and bug-fixing updates doesn't mean we are done with content. Quite the opposite, it means that we are working on something bigger…

    Konstanty

May

  1. Bugfixes Update

    We are back! It's been a moment since the last patch. We had plenty of overlapping holidays and a wedding in the team. While distracting this doesn't mean that no work was done, though. We mostly focused on stuff that won't be ready for…

    Konstanty
  2. Last Sale Before Price Increase

    Hey everyone! We finally got around to increasing the game's base price from $19.99 to $24.99. As those who followed early access might recall, the initial idea was to do that before the 1.0 launch. The game grew during early access and…

    Konstanty

April

  1. Various fixes and QoL patch

    Version 1.0.240417 - 17 Apr 2024 Lobby changes: You can now select (or create) a character with a different torment level from the lobby owner Quickplay game list now also shows 0-torment games Added incoming damage indicator for rotten…

    Konstanty

March

  1. Languages and Bugfixes Update

    Version 1.0.240327 - 27 Mar 2024 Fixed card upgrade window getting stuck after pressing the ESC key Updated French and Chinese translations Added missing tooltips to selected cards (thank you ERMAK for reporting this one!)

    Patch notes
  2. Cards, Chocolate Box and Quality of Life stuff

    The two most noteworthy changes in this update are fifteen new cards and a new artifact with a card draft mechanic. We also implemented the first two QoL improvements from our new feature request website. New Cards As promised we would like…

    Konstanty
  3. Hotfixes Update and Feature Request Tracker!

    We pinpointed and fixed a couple of bugs reported by the community after the last update. You can read the full list of fixes at the end of this post. We are also testing a public feature request tracker. Ideally, this would help us to see…

    Konstanty
  4. Keyboard, Japanese, join in progress, and more!

    Thanks to our community translator Dumpty, we can add the Japanese language today! We are also experimentally rolling out an often-requested feature: play while you wait. You can now enter matchmaking and start the run alone. Other players…

    Konstanty

February

  1. Patch Notes for version 1.0.240223

    Version 1.0.240223 - 23 Feb 2024 Fixed possible issues in rendering subsystem that might have caused crashes Added a glow to the Tiny Anchor influence when active Fixed map generation now always enforcing class-specific location to be…

    Patch notes
  2. Postlaunch Roadmap

    It's been crazy two weeks since launch, but finally, I have time to write what's next. And there certainly is a next! We have more ideas for Hellcard. This is the list of stuff we have in mind in the short to mid-term. It's probably not…

    Konstanty
  3. Tinkerer balance & bugfixes update

    Version 1.0.240214 - 14 Feb 2024 Added confirmation window when not taking a random artifact in Vault Added retiring of a legacy endless characters and gaining XP from their runs Updated localizations and Polish localization overhaul…

    Konstanty
  4. Hotfix Update

    A small hotfix update just went live, here is the full changelog: Version 1.0.240102 - 2 Feb 2024 Added Endless Mode (Legacy) leaderboard browsing Fixed Endless modifier selection not working after character change Fixed Twitch Tinkerer…

    Patch notes
  5. Full 1.0 Release!

    It's been a wild ride, these last couple of years. We initially thought that Hellcard would be a quick six-month adventure. After the prototype became popular we knew we couldn't just throw it together, it had to be well-engineered. Then…

    Konstanty

January

  1. Hellcard 1.0 Launches on 1st Feb

    The date is set: the 1st of February. It's been almost a year since Hellcard launched in Early Access. During this time we got loads of feedback from the community via the Steam forums, in-game feedback widget, and, last but not least, on…

    Konstanty
  2. Hotfix Update

    Version 0.8.240118 - 18 Jan 2024 Fixed companions doubling their deck when entering Floor 2 Fixed retiring a companion always retired the one on the left when using Large UI

    Patch notes
  3. Bugfixes Update

    A couple of hot fixes for the issues you reported since the Artifact Update. Full changelog: Version 0.8.240116 - 16 Jan 2024 Balance: Bolt Hell now heals the owner and gives cards to all heroes for every monster it kills as intended…

    Konstanty
  4. Artifacts Update!

    Hello, and Happy New Year! This update brings numerous new artifacts to the game along with a couple of bug fixes and balance changes. You can read the full itemized changelog below. The next large update will be the new class, bringing the…

    Konstanty

December

  1. New Monsters Update

    {STEAM_CLAN_IMAGE}/36304302/975512b20fe3041e857ba38764d9ae4a686dcfbc.jpg Let's wrap up the year with the largest content update to date. New Mechanics Some monsters now can web cards. Webbed cards can be played which removes the web, and…

    Konstanty

November

  1. Steam Deck Verified!

    Finally, Hellcard got its green check mark and is 100% Steam Deck Verified. It's been a long road - we reworked controls and GUI (including a custom card template with a much larger text area) to ensure the game is readable on small…

    Konstanty

October

  1. Major Balance Changes and Halloween Outfits

    This update mainly focuses on balance, including a complete rework of several cards and a massive number of buffs and tweaks to others. I will post a full changelog with all changes listed at the end of the post. Along with old values for…

    Konstanty

September

  1. Small Screen, Controller, and QoL Update

    This update is a mixed bag of miscellaneous Quality of Life stuff, bug fixes, and content. Although Hellcard is playable on Steam Deck we are on a quest to get that Green Tick of Gaben's Approval. This week's update hopefully will get us…

    Konstanty

August

  1. New Endless content, balance and general bugfixes!

    This update, aside from fixing issues reported by the community, also addresses some of the feedback we got regarding the Endless mode. Specifically, the transitions between block caps are smoother now, we would like to see how this plays…

    Konstanty
  2. Bugfixes and small balance changes

    Thank you everyone for reporting bugs and submitting balance feedback! This hotfix update addresses the Alanach upgrade path bug and other issues, including a rare crash. Version 0.6.230801 - 1 Aug 2023 Improved balance to prevent overly…

    Konstanty

July

  1. Bugfixes and QoL update

    While working on the new class we squeezed in some work on bugs and quality-of-life stuff! Here is a full changelog: Version 0.6.230725 - 25 Jun 2023 Disabled dungeon camera movement when using the feedback widget Fixed crash when aborting…

    Konstanty

June

  1. Performance, stability, and typos hotfix

    Thank you, everyone, for the feedback and bug reports. We are ready to roll out the first batch of hotfixes, most importantly fixing performance issues during huge battles and a rare crash. This might also resolve an issue with rare crashes…

    Patch notes
  2. Endless Mode, buffs and Cook!

    {STEAM_CLAN_IMAGE}/36304302/ab76acdd6d2584b0f8f94c4fccf9b396b3729fbf.png Despite adding plenty of unplanned quality-of-life features we are starting on track with executing the roadmap planned for the EA. Without further ado, let me present…

    Konstanty
  3. Torment presets & bug fixes

    Today's update introduces the option to save sets of Torment modifiers, an often-requested quality-of-life improvement, a totally new look for the first 4 arenas, and a slew of bug fixes. There is more than meets the eye to it, though. It…

    Konstanty

May

  1. Dev Update: Progress Report!

    A couple of players asked me in Discord when the next update is coming and why. tl;dr It's coming in a few weeks because it will be a large one. Long-form: Shortly after the launch, we published a patch every day (sometimes twice a day!).…

    Konstanty

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