STEAMDB NEXUS

Steam app 1141580 · updated 12 Sep 2026, 21:19 UTC

Taiji

Solve puzzle panels and uncover the meaning of the symbols within. Explore a dense world where secrets are hidden in plain sight.

Taiji Steam header artwork
Matthew VanDevanderMatthew VanDevander
19playing now
3724-hour peak
733all-time peak
11average, last 30 days

The last 30 days

+4Gain+53%% gain48Peak

315 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01326395213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20264 peakFriday 14 August 20267 peakSaturday 15 August 202612 peakSunday 16 August 202613 peakMonday 17 August 202612 peakTuesday 18 August 202614 peakWednesday 19 August 202610 peakThursday 20 August 202610 peakFriday 21 August 202611 peakSaturday 22 August 202616 peakSunday 23 August 202613 peakMonday 24 August 20269 peakTuesday 25 August 202614 peakWednesday 26 August 20268 peakThursday 27 August 20269 peakFriday 28 August 202610 peakSaturday 29 August 202611 peakSunday 30 August 202613 peakMonday 31 August 202610 peakTuesday 01 September 20266 peakWednesday 02 September 20266 peakThursday 03 September 20267 peakFriday 04 September 202611 peakSaturday 05 September 202614 peakSunday 06 September 202610 peakMonday 07 September 20268 peakTuesday 08 September 20268 peakWednesday 09 September 202611 peakThursday 10 September 202642 peakFriday 11 September 202648 peakSaturday 12 September 202637 peak
Daily peakEvery hourly sample

All time

49 months, September 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0198396594792Sep 2022May 2023Jan 2024Sep 2024May 2025Jan 2026Sep 2026September 2022733 monthly peakOctober 202291 monthly peakNovember 202251 monthly peakDecember 202249 monthly peakJanuary 202384 monthly peakFebruary 202337 monthly peakMarch 202324 monthly peakApril 202367 monthly peakMay 202351 monthly peakJune 202319 monthly peakJuly 202329 monthly peakAugust 202331 monthly peakSeptember 202339 monthly peakOctober 202316 monthly peakNovember 202317 monthly peakDecember 202321 monthly peakJanuary 202421 monthly peakFebruary 2024125 monthly peakMarch 202483 monthly peakApril 202425 monthly peakMay 202420 monthly peakJune 202428 monthly peakJuly 202432 monthly peakAugust 202427 monthly peakSeptember 202464 monthly peakOctober 202417 monthly peakNovember 202429 monthly peakDecember 202428 monthly peakJanuary 202526 monthly peakFebruary 202517 monthly peakMarch 202523 monthly peakApril 202513 monthly peakMay 202516 monthly peakJune 202519 monthly peakJuly 202518 monthly peakAugust 202514 monthly peakSeptember 202550 monthly peakOctober 202523 monthly peakNovember 202517 monthly peakDecember 202523 monthly peakJanuary 202623 monthly peakFebruary 202617 monthly peakMarch 202625 monthly peakApril 202612 monthly peakMay 202640 monthly peakJune 202642 monthly peakJuly 202628 monthly peakAugust 202620 monthly peakSeptember 202648 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

013263952July 2026August 2026September 2026October 2026July 202628 peak — daily detail belowAugust 202620 peak — hourly detail belowSeptember 202648 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0815233001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202623 peakThursday 02 July 202620 peakFriday 03 July 202617 peakSaturday 04 July 202626 peakSunday 05 July 202628 peakMonday 06 July 202620 peakTuesday 07 July 202622 peakWednesday 08 July 202622 peakThursday 09 July 202622 peakFriday 10 July 202618 peakSaturday 11 July 202625 peakSunday 12 July 202628 peakMonday 13 July 202623 peakTuesday 14 July 202618 peakWednesday 15 July 202611 peakThursday 16 July 202611 peakFriday 17 July 202613 peakSaturday 18 July 202612 peakSunday 19 July 202618 peakMonday 20 July 202617 peakTuesday 21 July 202610 peakWednesday 22 July 202614 peakThursday 23 July 202613 peakFriday 24 July 202613 peakSaturday 25 July 202611 peakSunday 26 July 202613 peakMonday 27 July 202616 peakTuesday 28 July 202617 peakWednesday 29 July 202612 peakThursday 30 July 202613 peakFriday 31 July 202611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 167 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0511162201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202614 peakSunday 02 August 202618 peakMonday 03 August 202611 peakTuesday 04 August 202611 peakWednesday 05 August 202613 peakThursday 06 August 202612 peakFriday 07 August 202613 peakSaturday 08 August 202618 peakSunday 09 August 202620 peakMonday 10 August 202612 peakTuesday 11 August 20269 peakWednesday 12 August 202610 peakThursday 13 August 202612 peakFriday 14 August 20267 peakSaturday 15 August 202612 peakSunday 16 August 202613 peakMonday 17 August 202612 peakTuesday 18 August 202614 peakWednesday 19 August 202610 peakThursday 20 August 202610 peakFriday 21 August 202611 peakSaturday 22 August 202616 peakSunday 23 August 202613 peakMonday 24 August 20269 peakTuesday 25 August 202614 peakWednesday 26 August 20268 peakThursday 27 August 20269 peakFriday 28 August 202610 peakSaturday 29 August 202611 peakSunday 30 August 202613 peakMonday 31 August 202610 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 148 hourly samples. Each dip is a night. Weekends are shaded.

01326395201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20266 peakWednesday 02 September 20266 peakThursday 03 September 20267 peakFriday 04 September 202611 peakSaturday 05 September 202614 peakSunday 06 September 202610 peakMonday 07 September 20268 peakTuesday 08 September 20268 peakWednesday 09 September 202611 peakThursday 10 September 202642 peakFriday 11 September 202648 peakSaturday 12 September 202637 peak

October 2026

Taiji was released on 9 Sep, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:19 UTC
App ID
1141580
Last updated
06 Oct 2025 build 20272664
Developer
Matthew VanDevander
Publisher
Matthew VanDevander
Release date
9 Sep, 2022
Platforms
Windows
Download size
273 MB
Install size
326 MB
Genres
Adventure, Indie
Game modes
Single-player
Controller support
Full
Achievements
12

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Custom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

PuzzleNonlinearDifficultAdventureWalking SimulatorTop-DownRelaxingExplorationPixel GraphicsHidden ObjectOpen WorldControllerSurrealLogicFemale ProtagonistMinimalistStylizedMysteryCasual2D
About this gameFull description from Steam
Taiji is an adventure puzzle-solving game set in a mysterious world full of puzzles. Unlike many adventure games, the puzzles in Taiji all use a consistent interface: a grid of tiles which can be toggled on or off. Although this might seem simple, the consistency of the interface frees the player from guesswork or pixel hunting that happens in many adventure games. It is always clear what the player must interact with in order to solve the puzzle, but it is never entirely clear what they must do. There are many different areas in the game, each with their own visual and mechanical themes. As you explore this dense world, it is important to think hard and to pay close attention, as vital clues are sometimes hidden in plain sight.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 SP1 64-Bit Processor: Intel Core 2 Duo / AMD Athlon 64 Memory: 2 GB RAM Graphics: Nvidia GTX 400 / AMD Radeon HD 5000 DirectX: Version 11 Storage: 350 MB available space

Recommended

Recommended: OS: Windows 10 (64-bit only) Processor: Intel Core i5 4430 / AMD Ryzen 3 1200 or newer Memory: 4 GB RAM Graphics: GTX 900 series or RX 400 series DirectX: Version 11 Storage: 350 MB available space
Supported languages13 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Turkish
Estonian
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

12 achievements in total.

Show selected achievements (may contain spoilers)
ShrineAchievement
MineAchievement
MillAchievement
RuinsAchievement
PlateausAchievement
GalleryAchievement
GraveyardAchievement
GardensAchievement
OrchardAchievement
All Areas CompletedAchievement

View all Steam achievements

50 developer announcements, Oct 2022 to Oct 2025 · times in UTC

October

  1. Update Notes for Build 10.06.2025

    -Patched vulnerability in UnityPlayer.dll (Also patched on mono-moddable branch, though the version number is not changed there)

    Patch notes

September

  1. In-Depth Video Essay on Taiji's Music

    Grzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games. This was originally supposed to go out as part…

    mvandevander
  2. Taiji 3rd Anniversary Podcast

    Hey, it's Matthew, the creator of Taiji, It’s hard to believe that it’s already been three whole years since Taiji originally released. I feel infinitely old just thinking about it. But in order to celebrate this doomed occasion, Gregory…

    mvandevander

August

  1. Update Notes for Build 8.27.2025.5

    -Fixed issue where music layers were desynced at startup by the length of the loading screen -Fixed a small culling bug near Mine area

    Patch notes

May

  1. Update Notes for Build 5.29.2025.2

    -Changed the stick tutorial icons (unified with Switch) -Slowed tutorial animations to prevent the idea of hammering on the buttons -Fixed the fading behavior of a lantern in the Mine -Added some missing music layers in the Mine area

    Patch notes

January

  1. Update Notes for Build 01.06.2025

    -Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was…

    Patch notes

December

  1. Update Notes for Build 12.19.2024.1

    -Fixed zoom mode being broken on easternmost Mill area puzzle (which used panel.id #0, which we were erroneously treating as no panel) -Fixed fog particles sometimes being scaled down or missing when camera zooms in very close -Controls…

    Patch notes
  2. Update Notes for Build 12.18.2024

    -Zoom mode now triggers for unpowered floor puzzles, as this seems better than previous behavior -Fixed a null reference that could happen if the player toggled zoom while in the grace zone around a floor puzzle -Fixed ending graphics…

    Patch notes
  3. Update Notes for Build 12.10.2024.6

    -Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently disabling when the area is culled -Fixed…

    Patch notes
  4. Update Notes for Build 12.09.2024.3

    -Fix some culling and fadegroup issues with the ending cutscene (Apologies for so many builds today, but kind of an important bugfix)

    Patch notes
  5. Update Notes for Build 12.09.2024.1

    -Remove some debug log spam

    Patch notes
  6. Update Notes for Build 12.09.2024

    -Finalized Korean language translation (including storefront page and achievements) -Added a grace zone around pressure plates where zoom stays enabled to reduce weird camera movement between puzzles -Fix some small visual bugs in Orchard…

    Patch notes
  7. Update Notes for Build 12.06.2024.4

    -Machine Translated Korean language support (Proper translation is still WIP, didn't want to ship yet, but many other bugs needed fixing and it's easier to just ship it than cut it out) -Moving platform puzzles were _still_ interactable…

    Patch notes
  8. Update Notes for Build 12.04.2024.9

    -Fixed race conditions sometimes causing areas (notably Shrine) to fail to decull in ending cutscene -Some optimizations to culling behavior in the ending cutscene -Fixed 60 fps limit from the loading screen persisting into gameplay on…

    Patch notes
  9. Update Notes for Build 12.03.2024.3

    -Updated from Unity 2021.3.8 to Unity 2021.3.39 (most recent version that didn't run into a stuttering bug with the loading screen) Shouldn't have any particular effect, but was needed for Switch development -Optimizations to rendering of…

    Patch notes

November

  1. Update Notes for Build 11.19.2024.11

    -Fixed issue where gamepad auto-aim was broken for endgame puzzles (sorry I missed this one since the puzzle panel optimizations in June T_T) -Fixed bug where some endgame effects were framerate dependent and would break at high framerates

    Patch notes
  2. Update Notes for Build 11.14.2024.5

    -Added indicator to load game menu showing endings the player has achieved (this will show nothing on old saves) -Fixed load times causing session playtime metric to go negative, which could also cause the pause menu to be inaccessible for…

    Patch notes
  3. Update Notes for Build 11.05.2024.8

    -Fixed bugs where the ending music and sound effects were tied the opposite volume setting -Most sound effects now duck gradually in volume when pausing (previously this happened instantly) -Fixed bug where locale would get incorrectly set…

    Patch notes
  4. Update Notes for Build 11.04.2024.1

    -Removed the Unity splash, which due to unfortunate interactions with the loading screen, was delaying loading the main scene -Fixed a gate in Mine which didn't close when unpowered -Various performance and rendering optimizations for the…

    Patch notes

October

  1. Update Notes for Build 10.29.2024

    -Added a loading screen on startup or new game. Could be helpful for slower machines, and I had to make it for the Switch port anyway, so hey! -Improved readability of transition between the upper Mill area and the roof of the Production…

    Patch notes

September

  1. Update Notes for Build 9.10.2024

    -Small improvement to zoom mode behavior around floor puzzles -Some under the hood changes to how save/load functions (hopefully shouldn't affect anything)

    Patch notes

August

  1. Update Notes for Build 8.31.2024.4

    -Fixed one of the area maps not displaying correctly when in zoom mode -Tweaked the zoom behavior around floor puzzles in the Mine -Fixed a small deculling bug caused by zoom mode in Gardens area

    Patch notes
  2. Update Notes for Build 8.31.2024

    -Fixed an issue with zoom mode and not following puzzles that move -Fixed an issue where marking tutorial hints were partly off-screen

    Patch notes
  3. Update Notes for Build 8.30.2024.2

    -Added "zoom mode", which can be used to get a closer look at puzzles as needed -Improved general readability of tile marking visuals -Tiny camera tweak to optional Ruins puzzle -Fixed fast bloom quality setting, which was not having any…

    Patch notes
  4. Update Notes for Build 8.20.2024.3

    -Fix for some hub area collision that was blocking part of the endgame area erroneously

    Patch notes
  5. Update Notes for Build 8.20.2024.2

    -Fix for random objects being disabled if culling was interrupted, which is more serious than it sounds and could produce game-breaking bugs

    Patch notes
  6. Update Notes for Build 8.20.2024

    -Fixed issue where player could get out of bounds near the hub -Fixed save/load bug where sometimes camera position wasn't loaded correctly -Fixed save/load bug where culled areas would not correctly skip animations for doors/metapuzzles

    Patch notes
  7. Update Notes for Build 8.15.2024.2

    -Fixed a large performance regression due to area culling having been disabled -Small optimizations to Z Fade Transitions -Removed music dB processing when not viewing debug info -Fixed endgame being visible when it shouldn't have been…

    Patch notes

July

  1. Update Notes for Build 7.31.2024.1

    -Fix a softlock bug with the Diamonds area elevator puzzles

    Patch notes

June

  1. Update Notes for Build 6.20.2024.4

    -Fix some visual bugs in the ending

    Patch notes
  2. Update Notes for Build 6.20.2024.3

    -Major optimizations to puzzle panel interactions (please report if you find bugs!) -Endgame and Bonus areas have now been properly integrated into the new more optimized culling system -Fixed some small graphical bugs around area culling…

    Patch notes
  3. Update Notes for Build 6.12.2024

    -Fixed major issue where loading saves would not de-cull areas correctly -Fixed small sorting bug with footstep grass particles

    Patch notes
  4. Update Notes for Build 6.10.2024.1

    -Fixed soft-lock bug where you could clip through the right side exit from Gardens into Orchard (if you were bitten by this bug, try to contact me and I can get your save fixed) -Areas are now culled over 2/3rds of a second instead of in…

    Patch notes
  5. Update Notes for Build 6.3.2024.1

    -Fixed command buffers leaking onto the render stack every time the game is paused and a screenshot is taken (was a new bug introduced in 5.30.2024.2) -Reduced overscan when rendering, which should net a small performance win

    Patch notes
  6. Improved Steam Deck Controls

    The default Steam Input configuration for the game on Steam Deck now supports the touchpads correctly. Touchscreen support will require more work, and is still unsupported.

    Patch notes
  7. Update Notes for Build 5.31.2024.2

    -Fixed a visual discontinuity when fading out floor puzzles which had been introduced in the previous build

    Patch notes

May

  1. Update Notes for Build 5.30.2024.2

    -Flipped some rows in the graveyard colony puzzles Many performance optimizations: -Player physics now always runs at 60hz and is interpolated to the final framerate, this should fix consistency problems at high framerates, and increase…

    Patch notes

February

  1. Update Notes for Build 2.23.2024

    -Added Estonian language support -Implemented some corrections to the Turkish translation

    Patch notes
  2. Multi-Language Support Patch!

    {STEAM_CLAN_IMAGE}/36261289/01b8ad2ab69c5259361abf1723224dc1999fef17.png -Translated menus and credits into 10 new languages: Simplified and Traditional Chinese Russian Spanish - Spain Brazilian Portuguese German Japanese French Polish…

    Patch notes

May

  1. Update Notes for Build 5.20.2023

    -Added option to control whether music plays when the game is alt+tabbed and backgrounded -Changed default behavior to limit to 10fps when game is backgrounded -Fixed a bug where settings changes made right before quitting would not persist

    Patch notes

April

  1. Update Notes for Build 4.14.2023

    -Changed the game to keep music playing when game is alt-tabbed

    Patch notes

January

  1. Update Notes for Build 1.9.2022

    -Made small tweaks to music blending behavior in Shrine and Ruins

    Patch notes

December

  1. Update Notes for Build 12.20.2022

    -Replaced music associated with "White" ending

    Patch notes

November

  1. Update Notes for Build 11.25.2022.1

    -Added option to toggle mouse acceleration or auto-detect the Windows system settings

    Patch notes
  2. Update Notes for Build 11.24.2022

    -Fixed some more issues with the bridges in the Gardens

    Patch notes
  3. Update Notes for Build 11.23.2022

    -Fixed an issue where several doors were not solid

    Patch notes
  4. Update Notes for Build 11.19.2022

    -Fixed an issue where a bridge would sometimes rotate the wrong way in the Gardens -Fixed an issue where loading into the endgame area would sometimes have the incorrect fade group state -Undid rollback of Build 11.12.2022, those changes…

    Patch notes
  5. Update Notes for Build 11.12.2022

    -Fixed a few issues where you could end up out of bounds when loading in a save -Fixed some issues with culling and the bonus/endgame areas -Fixed some issues with openable gates sometimes loading in the incorrect state -Extended some…

    Patch notes

October

  1. Update Notes for Build 10.21.2022

    -Fixed a spot where a player could get out of bounds.

    Patch notes
  2. Update Notes for Build 10.19.2022

    -Patched a corner in the Mine where the player could rapidly trigger the fade system -Fixed progress-based music playing incorrectly when a save is first loaded -Fixed some small issues with music in Shrine, Graveyard, and Mine -Fixed a…

    Patch notes

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