STEAMDB NEXUS

Steam app 1076750 · updated 12 Sep 2026, 22:47 UTC

Dream Engines: Nomad Cities

A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.

Dream Engines: Nomad Cities Steam header artwork
SuncrashSuncrash, Gamirror Games
5playing now
824-hour peak
516all-time peak
4average, last 30 days

The last 30 days

+0.2Gain+3.86%% gain12Peak

270 hourly samples, with the daily peak drawn over them. Weekends are shaded.

036101313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20264 peakFriday 14 August 20268 peakSaturday 15 August 20267 peakSunday 16 August 20267 peakMonday 17 August 20266 peakTuesday 18 August 20268 peakWednesday 19 August 20267 peakThursday 20 August 20264 peakFriday 21 August 20265 peakSaturday 22 August 20268 peakSunday 23 August 202611 peakMonday 24 August 20268 peakTuesday 25 August 20267 peakWednesday 26 August 20269 peakThursday 27 August 202610 peakFriday 28 August 202611 peakSaturday 29 August 202611 peakSunday 30 August 202612 peakMonday 31 August 202610 peakTuesday 01 September 202610 peakWednesday 02 September 20268 peakThursday 03 September 20268 peakFriday 04 September 20269 peakSaturday 05 September 202611 peakSunday 06 September 20267 peakMonday 07 September 20266 peakTuesday 08 September 20266 peakWednesday 09 September 20265 peakThursday 10 September 20265 peakFriday 11 September 20265 peakSaturday 12 September 20268 peak
Daily peakEvery hourly sample

All time

63 months, July 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0139279418557Jul 2021May 2022Mar 2023Jan 2024Nov 2024Sep 2025Jul 2026July 2021516 monthly peakAugust 2021162 monthly peakSeptember 202176 monthly peakOctober 202153 monthly peakNovember 202132 monthly peakDecember 202136 monthly peakJanuary 202248 monthly peakFebruary 202224 monthly peakMarch 202256 monthly peakApril 202256 monthly peakMay 202224 monthly peakJune 202253 monthly peakJuly 202232 monthly peakAugust 202228 monthly peakSeptember 202266 monthly peakOctober 202247 monthly peakNovember 202220 monthly peakDecember 202221 monthly peakJanuary 202333 monthly peakFebruary 202331 monthly peakMarch 202318 monthly peakApril 202320 monthly peakMay 202327 monthly peakJune 202318 monthly peakJuly 202320 monthly peakAugust 202328 monthly peakSeptember 202314 monthly peakOctober 202327 monthly peakNovember 202322 monthly peakDecember 202326 monthly peakJanuary 202416 monthly peakFebruary 202413 monthly peakMarch 202414 monthly peakApril 202412 monthly peakMay 2024192 monthly peakJune 202468 monthly peakJuly 202442 monthly peakAugust 202432 monthly peakSeptember 202435 monthly peakOctober 202422 monthly peakNovember 202423 monthly peakDecember 202419 monthly peakJanuary 202530 monthly peakFebruary 202520 monthly peakMarch 202528 monthly peakApril 202542 monthly peakMay 202520 monthly peakJune 202513 monthly peakJuly 202559 monthly peakAugust 202521 monthly peakSeptember 202516 monthly peakOctober 202515 monthly peakNovember 202518 monthly peakDecember 202515 monthly peakJanuary 202623 monthly peakFebruary 202620 monthly peakMarch 202620 monthly peakApril 202627 monthly peakMay 202617 monthly peakJune 202614 monthly peakJuly 202617 monthly peakAugust 202612 monthly peakSeptember 202611 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0591418July 2026August 2026September 2026October 2026July 202617 peak — daily detail belowAugust 202612 peak — hourly detail belowSeptember 202611 peak — hourly detail below
Monthly peakHas finer data

July 2026

28 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

059141801 Jul05 Jul09 Jul13 Jul17 Jul21 Jul28 JulWednesday 01 July 20269 peakThursday 02 July 20267 peakFriday 03 July 202612 peakSaturday 04 July 202613 peakSunday 05 July 202613 peakMonday 06 July 202610 peakTuesday 07 July 20267 peakWednesday 08 July 202610 peakThursday 09 July 202611 peakFriday 10 July 202610 peakSaturday 11 July 202617 peakSunday 12 July 202614 peakMonday 13 July 202614 peakTuesday 14 July 202611 peakWednesday 15 July 202613 peakThursday 16 July 202613 peakFriday 17 July 20268 peakSaturday 18 July 202611 peakSunday 19 July 202616 peakMonday 20 July 20269 peakTuesday 21 July 20269 peakThursday 23 July 20265 peakSunday 26 July 202611 peakMonday 27 July 20267 peakTuesday 28 July 20266 peakWednesday 29 July 20265 peakThursday 30 July 20264 peakFriday 31 July 20266 peak

August 2026

28 days as the curve, each the highest figure that day. Behind it, 156 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

036101301 Aug07 Aug12 Aug16 Aug20 Aug24 Aug28 AugSaturday 01 August 20265 peakSunday 02 August 20267 peakMonday 03 August 20263 peakTuesday 04 August 20262 peakFriday 07 August 20265 peakSunday 09 August 20269 peakMonday 10 August 20265 peakTuesday 11 August 20267 peakWednesday 12 August 20265 peakThursday 13 August 20266 peakFriday 14 August 20268 peakSaturday 15 August 20267 peakSunday 16 August 20267 peakMonday 17 August 20266 peakTuesday 18 August 20268 peakWednesday 19 August 20267 peakThursday 20 August 20264 peakFriday 21 August 20265 peakSaturday 22 August 20268 peakSunday 23 August 202611 peakMonday 24 August 20268 peakTuesday 25 August 20267 peakWednesday 26 August 20269 peakThursday 27 August 202610 peakFriday 28 August 202611 peakSaturday 29 August 202611 peakSunday 30 August 202612 peakMonday 31 August 202610 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 114 hourly samples. Each dip is a night. Weekends are shaded.

03691201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202610 peakWednesday 02 September 20268 peakThursday 03 September 20268 peakFriday 04 September 20269 peakSaturday 05 September 202611 peakSunday 06 September 20267 peakMonday 07 September 20266 peakTuesday 08 September 20266 peakWednesday 09 September 20265 peakThursday 10 September 20265 peakFriday 11 September 20265 peakSaturday 12 September 20268 peak

October 2026

Dream Engines: Nomad Cities was released on 9 May, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:47 UTC
App ID
1076750
Last updated
29 Aug 2024 build 15514755
Developer
Suncrash
Publisher
Suncrash, Gamirror Games
Release date
9 May, 2024
Platforms
Windows
Download size
548 MB
Install size
2.32 GB
Genres
Indie, RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
59

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Custom Volume ControlsAdjustable DifficultySave AnytimeStereo Sound

Popular tags

City BuilderSurvivalAutomationSandboxProcedural GenerationRPGStrategySimulationManagementBase BuildingTower DefenseSteampunkPost-apocalypticRogueliteCraftingResource ManagementSci-fiOpen WorldAtmosphericEconomy
About this gameFull description from Steam
Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities. Build an industrious flying city Your city’s population and economy form the backbone of your survival. Running out of food or resources can be just as dangerous as meeting a Dream Plague in the wilds. Plan and build automated production lines, and keep your people housed, happy and well fed. Survive until the last moment - then run! Fortify your city and defend it against raids for as long as you can. But even the ancients were unable to withstand the Dream Plagues forever - the longer you stay, the stronger they become. Unlike the ancients, however, you are able to grab your entire city and just fly away when things become too rough. Balance expansion and disposable buildings to be left behind Your city’s area is limited. You’ll have to balance between expensive long-term upgrades to expand your city, and building disposable infrastructure that will be left behind. Carefully choose which buildings you take with you and which you can live without - at least for a while. Find and exploit scarce resources across different biomes Resources are rare, and you’ll need a lot of them to turn your city into a self-sufficient empire. Good thing you can always move to another area when you’ve depleted everything around you. Every biome has an unlimited variety of procedurally generated landing areas, that each have different resources, opportunities, and challenges. Explore the world with a customizable Steambot The wilderness is swarming with Dream Plagues. To explore your surroundings, you directly control a unique Steam-Bot in real time action. You will upgrade, equip and customize that Steam-Bot to your preferred play style. Discover ancient ruins The world is full of ancient ruins and strange mysteries. As you fly and land in different areas, you will discover these places and exploit them. As you progress with story missions, you will discover some of the history and lore of this strange world. Research, craft, and upgrade your infrastructure The ancients used advanced Dream-Tech, most of which is now lost to the ages and to the Dream Plagues. In your flying city you will be able to build advanced research facilities and discover some of these secrets - unlocking advanced buildings and new crafting recipes for your Steam-Bot. Upgrades to your infrastructure provide permanent bonuses and abilities to best fit your preferred playstyle. Spend hard-earned upgrade points on your Steam-Bot’s combat prowess and raid enemy nests for precious resources, on your city’s defenses to build an impenetrable fortress, or on your administrative and economic abilities to build a thriving, rich, mega-factory. Carefully manage your fuel and weight Keep a close eye on your city’s weight and fuel reserves. Being stranded at the wrong moment is a sure way to become extinct.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa · Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7/8/10 64-bit Processor: 3.0 Ghz Dual Core CPU Memory: 8 GB RAM Graphics: DirectX 11 GPU with 2GB of memory (GTX 660 or better) DirectX: Version 11

Recommended

Recommended: Requires a 64-bit processor and operating system OS *: Windows 8/10 64-bit Processor: 3.5 Ghz Quad Core CPU Memory: 8 GB RAM Graphics: DirectX 11 GPU with 4GB of memory (GTX 970 or better) DirectX: Version 11

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages7 languages
LanguageFull audio
English●
French
German
Simplified Chinese
Russian
Japanese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

59 achievements in total.

Show selected achievements (may contain spoilers)
VictoryAchievement
Challenging VictoryAchievement
Economic VictoryAchievement
HeavyweightAchievement
OverachieverHidden achievement
Core PersonHidden achievement
HardshipHidden achievement
The Brave Little TailorHidden achievement
Death from AfarHidden achievement
BrainiacAchievement

View all Steam achievements

49 developer announcements, Sep 2019 to Aug 2024 · times in UTC

August

  1. Dream Engines 1.0 Patch 5

    Overseers, this update fixes of several issues that were accumulated since the 1.0 release of Dream Engines. Please let us know of any other issues you may have encountered when playing the game. Here's what was fixed: Fixed a UI problem…

    Suncrash

May

  1. Version 1.0 Patch 4

    Another patch fixing some issues, including a fix for a rare and elusive bug that managed to survive since the early days of the Early Access. Thank you all for reporting these issues and for your patience in waiting for their fixes. Fixed…

    Patch notes
  2. Version 1.0 Patch 3

    Patch 3 has a few more bug fixes for issues reported by players: Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission. Fixed description of the Overachiever hidden achievement to…

    Patch notes
  3. Update 1.0 Patch 2

    A few fixes for issues that players encountered: Items you can't take with you now have a no-fly icon like they were supposed to. Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These…

    Patch notes
  4. Update 1.0 Patch 1

    Fixed a couple of issues that were reported since launch yesterday. Thank you to all the players who reported these issues. Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it…

    Patch notes
  5. Dream Engines 1.0 has been released!

    Citizens and overseers, After a very long journey, the nomad cities are ready to spread their wings (so to speak) and fly! Six years in the making, out of which 3 years were in Early Access, the full release of Dream Engines: Nomad Cities…

    Suncrash

April

  1. Dream Engines will leave early access on May 9th

    Hey everyone, I have exciting news! We have a release date for Dream Engines 1.0. On May 9th we'll release the full version of the game. The release will include a big update with lots of new content, new mechanics and other changes. You…

    Suncrash

November

  1. Announcement: the next update will be Dream Engines 1.0

    Hey everyone, I'm writing this to let you know that after releasing 12 updates during the alpha & early access phases, Dream Engines is almost reade for its full release - the next version will be 1.0, marking the end of the Early Access…

    Suncrash

July

  1. Update 12 patch 1

    Build 496 - fixed a major issue and a smaller bug Fixed a game-breaking bug that happened when disabling the take-off / landing animation displays, after loading a new map it wouldn't create enemy spawners which in turn broke the…

    Patch notes
  2. Update 12 - City Council Update

    Hey everyone, major update #12 is now live. The City Council update adds a few new mechanics, some of which are random in nature to increase replayability and add some more interest to the game. It's been longer than usual since update #11…

    Suncrash

May

  1. Progress update for Update 12

    Hey everyone, This is a short post to update you on the progress and timeline for the next major update. Usually I release a major update every 3 months, more or less, but this one will take a bit longer. Today, our first title - Judgment…

    Suncrash

January

  1. Dream Engines: Nomad Cities - Update 11 - Quality of Life

    Hey everyone, major update #11 is now live. This update took a bit longer than usual, partly because of the holidays and some time off, and partly because some of the changes in this update were very wide (as in they affected a lot of…

    Suncrash

September

  1. Dream Engines: Nomad Cities - Update 10 - Fortifications Update

    Citizens, Major update #10 - the Fortifications update is now live. This update focuses on city defenses and raiding enemies. It is now more important than ever to defend your city well, because the raiding enemies are smarter, and also…

    Suncrash

June

  1. Update 9 Patch 1

    Fixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins). Fixed - moving the expedition center will no longer…

    Patch notes
  2. Dream Engines: Nomad Cities - Update 9 - Expeditions Update

    Citizens, Major update #9 - the Expeditions update is now available. In this update we added a new Expedition Center building, where you can assemble and send expeditions to nearby areas of interest in search for valuable resources and…

    Suncrash
  3. A couple days until our next update, check out these city-building games

    Citizens, It's been a while since our last update. Thank your for your patience and I promise it won't be much longer, just a couple more days so we can finish testing and some last minute tweaks. While you wait, I'm happy to offer you a…

    Suncrash

March

  1. Update 8 Patch 4

    Fixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which…

    Patch notes
  2. Update 8 Patch 3

    Fixed an issue with the Beaver tribe that allowed buildings to overlap.

    Patch notes
  3. Update 8 - Patch 2

    Balancing: Tweaked output of acid extraction. These were not meant to produce more acid than was used to create the acidstone / acidwood in the first place. I decided to keep it higher, making this recipe a renewable source for acidshards…

    Patch notes
  4. Update 8 Patch 1

    Fixed a bug with the new Beavers tribe where you couldn't demolish buildings/rails. Fixed some typos.

    Patch notes
  5. Dream Engines: Nomad Cities - Update 8 - Economy Update

    Citizens, Major update #8 - the Economy update is now available to all players. The focus of this update is the city's economy in the middle and late stages of the game. This update adds new ways of controlling your economy, a lot of…

    Suncrash

January

  1. Start crafting badges with our new Steam Trading Cards

    Citizens, While we're working on the next major update, we've got a small boon for you - Steam trading cards. In case you're unfamiliar, these are collectable cards that you earn by simply playing the game on Steam, and you can then trade…

    Suncrash

December

  1. Early Access 7 Patch 1

    - Fixed an issue where raid position would not update once they started moving. - Fixed the feedback form link so that it will automatically fill the build number.

    Patch notes
  2. Dream Engines: Nomad Cities - Update 7 - The Overseer Update

    Citizens, Just in time for the holidays, we're happy to present you with our latest Early Access build - The Overseer Update. This update focuses on one of the most requested changes since launch - pausing the game and giving you time to…

    Suncrash

November

  1. Modding Guide & Progress Update

    Citizens, It's been a month since we released our last update which inlcuded modding and Steam Workshop support, and we now have a more elaborate Modding Guide available in our wiki. The guide now explains in more details how you can modify…

    Suncrash

October

  1. Early Access 6 - Patch 1

    Fixed an issue accessing mods downloaded from the Steam workshop.

    Patch notes

September

  1. Dream Engines: Nomad Cities - Update 6 - The Ashfall Range

    Citizens, It's been just over 2 months since we launched Dream Engines: Nomad Cities in early access. Sadly, since that launch, it's been one crisis after another for us at Suncrash (one of which I told you about). It took a little longer…

    Suncrash

August

  1. Early access progress update

    Citizens, This is an update on our development progress and plans for the near future. Since we released Dream Engines a bit less than a month ago, we already uploaded 4 updates, some larger and some smaller, all based on feedback we got…

    Suncrash

July

  1. Early Access Patch 4

    Citizens, Patch 4 continues to fix and improve based on all the great feedback we received from our early access players. If you have any feedback you want to share, please don't hesitate to post on the Steam Forums or come chat with us…

    Suncrash
  2. Early Access patch 3

    Patch 3 is based entirely on things we learned through early access feedback. It fixes some significant bugs, and includes usability improvements and balancing tweaks. Changes in patch 3: Fixed a bug where every time Tiny activated…

    Patch notes
  3. Overseer's survival guide & Short-term plans

    Citizens, A few days ago we released Dream Engines: Nomad Cities to the public, and ever since we've been scouring the web, Steam, and Discord listening to all you have to say. We're learning about the stuff that you love, and also the…

    Suncrash
  4. Early Access minor patches 1 & 2

    Minor patches fixing bugs, adding rotate camera with keyboard option, and tweaking the default starting difficulty. The "Still Learning" difficulty now has ironman off by default. Minor tweaks to some "Forgiving" difficulty settings making…

    Patch notes
  5. Dream Engines: Nomad Cities available NOW!

    Citizens, It's been more than three years since we started working on the idea of "what if the land was so full of monsters that the only way to survive was building cities that can fly?". And now, we're finally ready to release Dream…

    Suncrash
  6. Early Access Roadmap

    Citizens, as promised in the FAQ that we posted a few days ago, we are now happy to share our Early Access roadmap. Please keep in mind that the development is flexible, and this roadmap may change. These are only the main changes we are…

    Suncrash
  7. Dream Engines: Nomad Cities Frequently Asked Questions

    Citizens, We took some time to review all the questions you've asked about this game over the months since we announced it, and we've compiled a list of common questions and answers for you. With this, you should have a better understanding…

    Suncrash

June

  1. Dream Engines: Nomad Cities will be released on July 14th

    Hear ye, Hear ye, Good citizens, we have an important announcement to make. Dream Engines: Nomad Cities will be released next month, on July 14th! We marked the occasion with a new Early Access trailer. It wasn't an easy journey to get us…

    Suncrash

May

  1. Alpha program is ending, getting ready for Early Access

    Esteemed citizens of the nomad cities, we have some news for you. Dream Engines: Nomad Cities' alpha program is coming to an end. Alpha 4 - The Swarms update that we recently released will be the last alpha build, and the next big update…

    Suncrash

April

  1. GameraGame will be Dream Engines' publishing partner for Asia

    Hello everyone, please allow us to introduce ourselves. We are GameraGame, and we are pleased to announce that we will be the official publishing partner of "Dream Engines: Nomad Cities" in Asia. We are an experienced Chinese publisher that…

    Suncrash

March

  1. Dream Engines: Nomad Cities - Swarms update is live

    Overseers, The swarms update mainly tackled combat, balancing and performance aspects related to it. We made the combat more fast-paced and with a better flow to it, mainly through the use of weaker, faster enemies that come in much larger…

    Suncrash

February

  1. Dev Update and plans for the near future

    Hey Overseers, It's been a crazy month for us, mainly working on a demo for the Steam Game Festival and analyzing the data and feedback. The demo was a specialized version with limited content, different balancing, and pre-generated maps…

    Suncrash

January

  1. Dream Engines: Nomad Cities - Outskirts update is live

    Overseers, The outskirts update is a significant change in how you play the game. It was mainly directly influenced by feedback we got from alpha players, that there's too much focus on walking around and fighting with your character, while…

    Suncrash

December

  1. Dream Engines: Nomad Cities - Ruins Update is live

    Overseers, The ruins update is our first major update since releasing the alpha of Dream Engines two months ago. In this update our focus was to address the main issues we identified in all the feedback our alpha players sent. I'd like to…

    Suncrash

October

  1. Dream Engines alpha is here with a new gameplay trailer!

    Citizens, We’re very excited to announce that Dream Engines is finally entering its alpha phase! Head on to our website or discord to find out more about the alpha and how to participate. All alpha participants will get a steam key.…

    Suncrash
  2. Dream Engines dev update - research tree, victory conditions, city inhabitants

    Citizens, Welcome to the last dev update before we start our alpha phase, more on that in the next couple of weeks. Don't forget to sign up to our newsletter so you can hear about it first. You can also follow us on Twitter and join our…

    Suncrash

August

  1. Dream Engines dev update - active abilities, new user interface, raids

    Citizens, Gather around, we have a few new stories to show and tell, from our latest work on Dream Engines. Remember to sign up to our newsletter so you can be the first to hear when we start alpha testing. You can also follow us on Twitter…

    Suncrash

June

  1. Dream Engines dev update: upgrade tree, new content

    Citizens, I hope everyone is safe and healthy. I'd like to tell you about some of the stuff we've been working on lately, and invite you to sign up to our newsletter so you can be the first to hear when we start alpha testing. It's not far…

    Suncrash

February

  1. Interact with the world through a player-controlled mech

    Citizens, I have some interesting news for you. After a lot of deliberation we made a big decision - Dream Engines will feature a player-controlled character (a steampunkish mech, actually). This decision brings some significant changes to…

    Suncrash

November

  1. Making survival mode fun - October dev diary

    Loyal citizens, hi there and welcome. Another month went by since our previous post in which I described Dream Engines' gameplay in more detail. Let me share some of what we’ve been up to since then. In this post I’ll tell you about some of…

    Suncrash

September

  1. So, what is this game really about?

    Ahoy, citizens! I know you've been waiting for an update for a long time, my apologies for that. It's a real challenge for me to to take a step back from the millions of development tasks and find the time to write updates, but I'll try to…

    Suncrash

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