STEAMDB NEXUS

Steam app 1021210 · updated 12 Sep 2026, 18:46 UTC

Cyber Knights: Flashpoint

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!

Cyber Knights: Flashpoint Steam header artwork
Trese BrothersTrese Brothers
198playing now
21124-hour peak
1,162all-time peak
115average, last 30 days

The last 30 days

−20.5Gain−15.03%% gain227Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06112318424513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026179 peakFriday 14 August 2026193 peakSaturday 15 August 2026227 peakSunday 16 August 2026226 peakMonday 17 August 2026201 peakTuesday 18 August 2026203 peakWednesday 19 August 2026184 peakThursday 20 August 2026194 peakFriday 21 August 2026174 peakSaturday 22 August 2026212 peakSunday 23 August 2026219 peakMonday 24 August 2026185 peakTuesday 25 August 2026184 peakWednesday 26 August 2026163 peakThursday 27 August 2026142 peakFriday 28 August 2026126 peakSaturday 29 August 2026154 peakSunday 30 August 2026153 peakMonday 31 August 2026143 peakTuesday 01 September 2026134 peakWednesday 02 September 2026115 peakThursday 03 September 2026128 peakFriday 04 September 2026124 peakSaturday 05 September 2026161 peakSunday 06 September 2026165 peakMonday 07 September 2026154 peakTuesday 08 September 2026132 peakWednesday 09 September 2026108 peakThursday 10 September 2026133 peakFriday 11 September 2026155 peakSaturday 12 September 2026211 peak
Daily peakEvery hourly sample

All time

36 months, October 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03146279411kOct 2023Apr 2024Oct 2024Apr 2025Oct 2025Apr 2026October 2023119 monthly peakNovember 202323 monthly peakDecember 202321 monthly peakJanuary 202423 monthly peakFebruary 202432 monthly peakMarch 202427 monthly peakApril 202435 monthly peakMay 202457 monthly peakJune 202449 monthly peakJuly 202464 monthly peakAugust 202457 monthly peakSeptember 202460 monthly peakOctober 202465 monthly peakNovember 202480 monthly peakDecember 202485 monthly peakJanuary 202586 monthly peakFebruary 202552 monthly peakMarch 202569 monthly peakApril 202571 monthly peakMay 202582 monthly peakJune 20251,162 monthly peakJuly 2025540 monthly peakAugust 2025418 monthly peakSeptember 2025268 monthly peakOctober 2025234 monthly peakNovember 2025203 monthly peakDecember 2025211 monthly peakJanuary 2026233 monthly peakFebruary 2026149 monthly peakMarch 2026188 monthly peakApril 2026320 monthly peakMay 2026231 monthly peakJune 2026224 monthly peakJuly 2026208 monthly peakAugust 2026260 monthly peakSeptember 2026211 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

070140211281July 2026August 2026September 2026October 2026July 2026208 peak — daily detail belowAugust 2026260 peak — hourly detail belowSeptember 2026211 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05611216822501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026149 peakThursday 02 July 2026177 peakFriday 03 July 2026163 peakSaturday 04 July 2026208 peakSunday 05 July 2026206 peakMonday 06 July 2026183 peakTuesday 07 July 2026167 peakWednesday 08 July 2026169 peakThursday 09 July 2026166 peakFriday 10 July 2026164 peakSaturday 11 July 2026184 peakSunday 12 July 2026203 peakMonday 13 July 2026147 peakTuesday 14 July 2026147 peakWednesday 15 July 2026135 peakThursday 16 July 2026132 peakFriday 17 July 2026142 peakSaturday 18 July 2026169 peakSunday 19 July 2026189 peakMonday 20 July 2026146 peakTuesday 21 July 2026149 peakWednesday 22 July 2026144 peakThursday 23 July 2026145 peakFriday 24 July 2026142 peakSaturday 25 July 2026153 peakSunday 26 July 2026176 peakMonday 27 July 2026154 peakTuesday 28 July 2026135 peakWednesday 29 July 2026138 peakThursday 30 July 2026166 peakFriday 31 July 2026176 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

07014021128101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026199 peakSunday 02 August 2026219 peakMonday 03 August 2026205 peakTuesday 04 August 2026199 peakWednesday 05 August 2026215 peakThursday 06 August 2026221 peakFriday 07 August 2026229 peakSaturday 08 August 2026252 peakSunday 09 August 2026260 peakMonday 10 August 2026225 peakTuesday 11 August 2026216 peakWednesday 12 August 2026191 peakThursday 13 August 2026179 peakFriday 14 August 2026193 peakSaturday 15 August 2026227 peakSunday 16 August 2026226 peakMonday 17 August 2026201 peakTuesday 18 August 2026203 peakWednesday 19 August 2026184 peakThursday 20 August 2026194 peakFriday 21 August 2026174 peakSaturday 22 August 2026212 peakSunday 23 August 2026219 peakMonday 24 August 2026185 peakTuesday 25 August 2026184 peakWednesday 26 August 2026163 peakThursday 27 August 2026142 peakFriday 28 August 2026126 peakSaturday 29 August 2026154 peakSunday 30 August 2026153 peakMonday 31 August 2026143 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

05711417122801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026134 peakWednesday 02 September 2026115 peakThursday 03 September 2026128 peakFriday 04 September 2026124 peakSaturday 05 September 2026161 peakSunday 06 September 2026165 peakMonday 07 September 2026154 peakTuesday 08 September 2026132 peakWednesday 09 September 2026108 peakThursday 10 September 2026133 peakFriday 11 September 2026155 peakSaturday 12 September 2026211 peak

October 2026

Cyber Knights: Flashpoint was released on 2 Jun, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:46 UTC
App ID
1021210
Last updated
11 Sep 2026 build 25259944
Developer
Trese Brothers
Publisher
Trese Brothers
Release date
2 Jun, 2025
Platforms
WindowsmacOSLinux
Download size
8.50 GB8.43 GB9.79 GB
Install size
12.46 GB12.47 GB14.09 GB
Genres
Action, Indie, RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
97

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudRemote Play on TabletRemote Play on TVFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

Turn-Based CombatTacticalIsometricCyberpunkPerma DeathTurn-Based TacticsPost-apocalypticTurn-Based StrategyTactical RPGStealthMilitaryParty-Based RPGRPGStrategyStrategy RPGTurn-BasedWarPvECharacter CustomizationSci-fi
About this gameFull description from Steam
A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them. Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive. The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it. Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats. Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around. Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters. Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together. Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay. Our Save Game Policy and Updates You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it. Sound like your kind of game? Grab it now and enjoy!
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência · Linguagem imprópria · Drogas lícitas
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10, Windows 11 Processor: 1.2 GHz Memory: 2 GB RAM Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB DirectX: Version 11 Storage: 12 GB available space Additional Notes: Please make sure your video drivers are up-to-date!

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10, Windows 11 Processor: 2.4 GHz Quad Core CPU Memory: 4 GB RAM Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB DirectX: Version 11 Storage: 12 GB available space Additional Notes: Please make sure your video drivers are up-to-date!

macOS

Minimum: Requires an Apple processor OS: macOS 12 or newer Processor: Apple M1 Memory: 2 GB RAM Graphics: Apple M1 Storage: 12 GB available space Recommended: Requires an Apple processor OS: Latest macOS Processor: Apple M1 Pro or better Memory: 4 GB RAM Graphics: Apple M1 Pro or better Storage: 12 GB available space

Linux

Minimum: OS: Ubuntu 14+ Processor: 1.2 GHz (32 or 64-bit) Memory: 2 GB RAM Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB Storage: 12 GB available space Recommended: OS: Ubuntu 20 Processor: 2.4 Ghz (32 or 64-bit) Memory: 4 GB RAM Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB Storage: 12 GB available space
Supported languages9 languages
LanguageFull audio
English
French
Italian
German
Polish
Portuguese - Brazil
Spanish - Latin America
Spanish - Spain
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

97 achievements in total.

Show selected achievements (may contain spoilers)
Recruit SoldierAchievement
Recruit CyberswordAchievement
Recruit SniperAchievement
Recruit Agent EXAchievement
Recruit ScourgeAchievement
Recruit GunslingerAchievement
Recruit VanguardAchievement
Recruit HackerAchievement
The Quiet OneAchievement
The Loud OneAchievement

View all Steam achievements

50 developer announcements, Dec 2025 to Sep 2026 · times in UTC

September

  1. Update #100 🎉🎉🎉 - CYBER CENTURION EXPANSION

    Huge milestone for the game today as we release our 100th free update for Cyber Knights: Flashpoint! 🎉🎉🎉 This expansion includes an all-new storyline that offers an end-game retirement option, a large expansion to the Null Deal origin…

    ElfWord
  2. Update #99B: Up to the Edge

    With the big special 100th update still a few days away, we're hitting the streets with Update #99B, another one "right on the edge" of being worthy to qualify as 100th, but not quite there. We'll need something bigger to make that splash…

    Trese Brothers

August

  1. Update #99: Metal Head

    Knights and mercs, we've got another content update coming online today with 4 new appearance options, including full helmets, fixes for the deltaware cybernetics that need to provide matrix Talents (FlashMem 1200MX and X-Drip Mindflare) as…

    Trese Brothers
  2. Update #98: Sharp Look

    Knights and mercs, we've got another content update landing today with some new appearance options, preparations underway for helmets, some additional Talent balancing and fixing, and fixing your community F10s and bug reports! A big…

    Trese Brothers
  3. Update #97: Zeroed Sights

    Cyberpunks, low lifes, heisters, denizens of the future that is now - welcome to the Steam Cyberpunk Fest! We hope you'll join us in New Boston for an on-going heist fest, cyber up your shadow mercs team and get busy. Your contacts aren't…

    Trese Brothers

July

  1. Milestone: Project KHRONOS storyline + new story rewards + mobile support

    Knights and mercs - we're back again and dropping another big and free content expansion today - the Project KHRONOS story expansion, new outfits for your characters, new rewards dangling off the high-risk and multi-stage Skyrise missions…

    Trese Brothers
  2. Update #95: New Boston Scars

    Let's keep the midsummer content updates rolling! This week, we've brought another set of cosmetic options to your heisters, improved how your Face's Armwork Talent is displayed during legwork, improved the display for ally turns and how…

    Trese Brothers
  3. Update #94: Jupiter's Private Army

    Welcome to midsummer content party of updates! Help us keep the New Boston zone busy by heisting away, and enjoying new content of all types raining down on this domed city. With Update #94, we've rebuilt the private corporate army for…

    Trese Brothers
  4. Update #93: Stress Repo

    A big welcome to all the Knights and mercs who are joining the fun in the last 2 days of the Summer Sale! Welcome to the heist - as always, we advise: speed, stealth, or firepower, pick 2! Let's make it a great summer of content updates and…

    Trese Brothers
  5. Update #92: The Final Form

    A big welcome goes out to all the new Knights and mercs who have gotten on the heist train during this year's Summer Sale! Thanks for heisting with us - here is the second of some summer-of-content new updates for you!With Update #92, we've…

    Trese Brothers
  6. Update #91: Out-of-Towner

    Welcome all Knights and mercs who have piled into the New Boston zone during Summer Sale! Thanks for heisting with us - here is the first of some summer-of-content new updates for you! With Update #91, we've added a new Underworld Hub…

    Trese Brothers

June

  1. Update #90: Big Game Hunter

    Knights and mercs - another weekend update is landing hot in the NBZ. With Update #90, we've delivered some major performance gains across the game and some very commonly used visualsystems (outline sight lines) and specific maps (Skyrise).…

    Trese Brothers
  2. What's changed in 1 year?

    Since full-launch, Cyber Knights players have enjoyed a steady stream of new content and improvements, backed by our updates-never-break-save-games policy. Cyber Knights launched with a full scope of content already providing hundreds of…

    ElfWord
  3. Update #89: Retirement and Custom DIfficulties

    Knights and mercs! This week's update brings you awesome new Custom Difficulty options to help you play just how you want to (thanks to all the players suggesting these!) as well as a big basket of new possible Retirement matches to make…

    Trese Brothers

May

  1. Our 1-Year Celebrations Begin! New Story Content & More.

    Today we're kicking off a two-week sale & celebration around the game's 1-year full-launch anniversary (June 2nd)! 🎉🎉🎉 Thanks to the great reviews you all have given us on Steam, we've been able to pour a whopping 80+ free updates into the…

    Trese Brothers
  2. Update #87: Dockside Power Wash

    Knights and mercs! Another Sunday and another exciting update is hitting the streets of New Boston. With this update, we've given special attention to areas of the save system, retry turn options and game pause system that have come up time…

    Trese Brothers
  3. First Floor Community Challenge

    Info on the challenge can be found below the wrap up: It's been a busy month with our First Floor Challenge. Lots of chatter both on Steam and on our Discord all month about the tough choices and changes this challenge required. It was…

    Liviana
  4. Update #86: Options Trader

    Knights and mercs! Sunday's update goes after a set of highly requested improvements directly from our players. We're always watching the stream of F10s, Steam forums and our official Discord to help big suggestions bubble up to the top of…

    Trese Brothers
  5. Update #85: Roll Up

    Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, and fixes a big set of…

    Trese Brothers
  6. Update #84: Ward War Reverb

    Knights and mercs! We are excited to follow up the new Ward War Era with a major patch that addresses the majority of community issues reported (there are still a few open F10s ... ). But first, let us welcome the thousands of new Knights…

    Trese Brothers

April

  1. Update #83: Ward War Improvements and Shadow Sites

    Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this update, we have resolved the Casting…

    Trese Brothers
  2. Update #82: Ward War Follow-Up

    Knights and mercs! It has ben a wild weekend with so many new players joining and so many players getting into the Ward War already! We've already prepared a patch with a lot of nice things plus the immediate Ward War fixes we could pull…

    Trese Brothers
  3. Milestone: New "WARD WAR" ERA

    Knights and mercs - we're dropping another huge and free content expansion today - a new Era, the Ward War! This period of time sees great upheaval in New Boston as two major factions go at each other in the Wards, each calling for your…

    Trese Brothers
  4. Update #80: Late Night Drop

    Knights and mercs - we've got another update round here, coming with a bunch of fixes and improvements that have wide application. We're excited to upgrade more than 1000 proc-gen extraction points to pre-revealed, make some balance tweaks…

    Trese Brothers
  5. Update #79: Hold 'em Up

    Knights and mercs, after a big burst of new content, a momentary pause to resolve issues, bugs and community F10s is in order. So let's hold up our QoLs and bugs get them fixed! With Update #79, we resolved issues with the Wireghost…

    Trese Brothers

March

  1. Update #78: New Merc-Driven Storyline: Specter from the Past

    Knights, we are excited to drop even more content into the merc-driven storylines we have been building up over the last few months - now with a story that can resurface an old name, someone you thought was dead. And it turns out - they…

    Trese Brothers
  2. Update #77: SCUs Rising

    Knights and mercs, we are following the big merc-driven story update with an update expanding the matrix, improving translations, fixing some Talent descriptions, hitting some key balance points for early-game and fixing your F10s. Thanks…

    Trese Brothers
  3. New merc-driven storylines: Deltaware Re-Activation Expansion + new translations

    Knights, we are excited to hit a new milestone with our merc-driven storylines - now when mercs who have deactivated deltaware implants hit 60% Loyalty, storylines may begin to appear where they work with a splicer to scheme how to steal…

    Trese Brothers
  4. Update #75: Surprise Slash!

    Knights and mercs - let's take a look at this weekend update which has a new community requested feature - Uninstall All Programs for a Deck, 6 new matrix host templates that add more Sluices and Access Gates, reformatted the main safehouse…

    Trese Brothers
  5. Update #74: Shifting Sand

    Knights and mercs - let's take a look at tonight's update which has something juicy for for everyone. With Update #74, we've added 2 new classified Shadow Sites with exciting never-before-seen loot (6 new weapons, 3 new armors, 6 new weapon…

    Trese Brothers
  6. Milestone: TRANSLATIONS released!

    Knights and mercs - we are excited to announce we have launched the game's initial set of translations for 6 new languages: French, German, Italian, Spanish (Latin America), Polish and Brazilian Portuguese. In the following 1-2 weeks…

    Trese Brothers
  7. Update #72: Shattered Glass

    Knights and mercs, tonight we have a big update setting down in New Boston. It has new bonuses wired in for the Extra Item Carry nodes, improved Blueprint selection for Secondary Objectives, some key fixes and balance around Turrets for…

    Trese Brothers
  8. Developer gameplay + Q&A for our squad tactics heist RPG

    Join us on Friday, March 13th at 1pm US Eastern for a Trese Brothers developer livestream here on Steam! Come see how far the game has come, hear about the next free expansions we'll be adding from the post-launch roadmap, pick up some tips…

    ElfWord

February

  1. Update #71: When I say GO! ...

    Knights and mercs, this time when the hover truck comes down to drop off the update, it has a big F10 fixer, quality of lifer, translation prepper. The last few updates added story expansion with each one, and we've circled back now to…

    Trese Brothers
  2. Update #70: Hunters Stalk the Shadows

    Knights and mercs, we're here to drop another expansion of the Contact Limit Break system on the New Boston Zone. Tonight, the focus is on your enemies or those who hate or hold grudges against individuals on your team and allowing them to…

    Trese Brothers
  3. Update #69: Fractional Boosts

    Knight and mercs, we're excited to roll out the second Compromised Contact storyline which is driven from Exposure Limit Breaks, a ton of new types of armor spread across the Power Level spectrum, including some that add fractional +AP and…

    Trese Brothers
  4. Update #68: Compromised and Imprisoned

    Knight and mercs, we're excited to be rolling out a new Contact-driven story that can come from a Compromised Contact, better Contact job targeting based on their faction and contact relationships, improvements to the Exposure flow for…

    Trese Brothers
  5. Dual Squad Directive Community Challenge

    Hello Knights! It's time for another CKF Community Challenge. For this challenge, we are going to lean into the RP aspects of the game and ask you to build two distinct squads of mercs. Each squad is self-contained and members do not cross…

    Liviana

January

  1. MILESTONE #67: Bulk Sale + Bookmarks in Inventory + Major Engine Update

    Knight and mercs, a big update is coming to the streets of New Boston today with some big UX improvements to close out the UX roadmap item, and the new major engine upgrade and other community F10 bug fixes. We've got Bulk Sell! We've got…

    Trese Brothers
  2. Update #66: Last Merc Flight

    Knights and mercs, we are rolling out a big patch and map fix here to make a final update checkpoint before we drop the major engine upgrade. In the end, the engine upgrade should be pretty invisible to the players except some modest…

    Trese Brothers
  3. Update #65: Sky High Gunfight

    Knight and mercs, we're landing a big improvement and F10 fixing update this week on the New Boston streets. We've made a lot of improvements to the Skyrise map, including ensure that Shock Fields get turned on, added 2 new appearance…

    Trese Brothers
  4. Update #64: Street Stubborn

    Knight and mercs, we're here with our third update in a series of updates adding new recruits to the game, along with previous recruit balance improvements and another important balance change to the Skyrise Hit missions, addressing the…

    Trese Brothers
  5. Update #63: Heist On Redux

    Knight and mercs, we've got another content and balance update coming your way. With Update #63, we've added a new Cybersword recruit to the Underworld Hub, 3 new tattoos, turned on the 3 tattoos that were announced for Update #62 but never…

    Trese Brothers
  6. Update #62: Heist On

    Knight and mercs, this update will be a short one as its a busy time of the day but we wanted to get this out on Sunday. We've got a new Underworld Hub recruit, new Shadow Site reward, 3 new facial tattoo options, rebalance to the Skyrise…

    Trese Brothers
  7. Update #61: Cold Engine Roar

    Welcome to New Boston, Knights and mercs! It is a new year and its time to get this update engine going again. Things have been nice and quiet over the holiday, giving everyone chance to recharge but the season of heisting is upon us once…

    Trese Brothers
  8. Public Beta Test for Engine Upgrading

    Hi Knights and backers! We are excited to roll out a new public beta branch on Steam that is open for testing a big engine upgrade for Cyber Knights. By upgrading to the Unity's 6.3 LTS ("long-term stable") version we are upgrading the core…

    Trese Brothers

December

  1. Update #60: Heisting Backbeat

    Knights and mercs - happy to holidays to all and the holidays should bring updates! We've got one for you today with a big gift of even more expanded reactive music, 6 new tracks for the soundtrack DLC, fixed bugs with Skyrise maps, fixed…

    Trese Brothers
  2. NEW HEIGHTS major milestone adds all new Skyrise mission environment

    Knights and mercs, we just shared a big recap of the crazy last 6 months of updates and just how much we've expanded the game together - so we thought, why not moar? Let's take these heists to the top of the towers, let's go luxury, let's…

    Trese Brothers
  3. 6-Month Milestone! More than 50 free updates since full launch.

    Happy Steam Winter Sale, Knights! As the year comes to a close, we're looking back at what might be the busiest year we've had in our studio's 15 years of game development. We full-launched Cyber Knights in June, and thanks to your…

    ElfWord
  4. Update #58: Shadow Site Round-Out

    Knights and mercs, we are going to keep this one short as it is the weekend - but we've got an exciting package of improvements, fixes and expansions that we had to get into your hand on this (snowy, for some) Saturday.With Update #58…

    Trese Brothers

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