STEAMDB NEXUS

Steam app 983870 · updated 12 Sep 2026, 18:26 UTC

FOUNDRY

Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.

FOUNDRY Steam header artwork
Channel 3 EntertainmentParadox Interactive
293playing now
32224-hour peak
8,183all-time peak
233average, last 30 days

The last 30 days

−15.2Gain−6.11%% gain459Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

012424837249613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026308 peakFriday 14 August 2026309 peakSaturday 15 August 2026359 peakSunday 16 August 2026395 peakMonday 17 August 2026316 peakTuesday 18 August 2026307 peakWednesday 19 August 2026330 peakThursday 20 August 2026305 peakFriday 21 August 2026338 peakSaturday 22 August 2026394 peakSunday 23 August 2026443 peakMonday 24 August 2026319 peakTuesday 25 August 2026315 peakWednesday 26 August 2026296 peakThursday 27 August 2026285 peakFriday 28 August 2026304 peakSaturday 29 August 2026386 peakSunday 30 August 2026459 peakMonday 31 August 2026347 peakTuesday 01 September 2026326 peakWednesday 02 September 2026289 peakThursday 03 September 2026271 peakFriday 04 September 2026294 peakSaturday 05 September 2026363 peakSunday 06 September 2026413 peakMonday 07 September 2026371 peakTuesday 08 September 2026316 peakWednesday 09 September 2026287 peakThursday 10 September 2026269 peakFriday 11 September 2026276 peakSaturday 12 September 2026322 peak
Daily peakEvery hourly sample

All time

29 months, May 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k7k9kMay 2024Sep 2024Jan 2025May 2025Sep 2025Jan 2026May 2026Sep 2026May 20245,780 monthly peakJune 20242,261 monthly peakJuly 20241,074 monthly peakAugust 2024788 monthly peakSeptember 2024507 monthly peakOctober 2024262 monthly peakNovember 2024194 monthly peakDecember 2024230 monthly peakJanuary 2025223 monthly peakFebruary 2025211 monthly peakMarch 2025222 monthly peakApril 2025234 monthly peakMay 20258,183 monthly peakJune 20252,616 monthly peakJuly 20251,701 monthly peakAugust 2025984 monthly peakSeptember 2025667 monthly peakOctober 20251,063 monthly peakNovember 2025661 monthly peakDecember 2025674 monthly peakJanuary 20261,251 monthly peakFebruary 20261,235 monthly peakMarch 2026740 monthly peakApril 20261,096 monthly peakMay 20263,151 monthly peakJune 20261,078 monthly peakJuly 2026719 monthly peakAugust 2026459 monthly peakSeptember 2026413 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0194388582777July 2026August 2026September 2026October 2026July 2026719 peak — daily detail belowAugust 2026459 peak — hourly detail belowSeptember 2026413 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

019438858277701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026605 peakThursday 02 July 2026560 peakFriday 03 July 2026610 peakSaturday 04 July 2026674 peakSunday 05 July 2026719 peakMonday 06 July 2026580 peakTuesday 07 July 2026564 peakWednesday 08 July 2026531 peakThursday 09 July 2026560 peakFriday 10 July 2026520 peakSaturday 11 July 2026562 peakSunday 12 July 2026619 peakMonday 13 July 2026449 peakTuesday 14 July 2026477 peakWednesday 15 July 2026416 peakThursday 16 July 2026397 peakFriday 17 July 2026442 peakSaturday 18 July 2026487 peakSunday 19 July 2026542 peakMonday 20 July 2026441 peakTuesday 21 July 2026441 peakWednesday 22 July 2026420 peakThursday 23 July 2026403 peakFriday 24 July 2026364 peakSaturday 25 July 2026443 peakSunday 26 July 2026484 peakMonday 27 July 2026423 peakTuesday 28 July 2026382 peakWednesday 29 July 2026369 peakThursday 30 July 2026368 peakFriday 31 July 2026349 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

012424837249601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026433 peakSunday 02 August 2026455 peakMonday 03 August 2026382 peakTuesday 04 August 2026339 peakWednesday 05 August 2026345 peakThursday 06 August 2026348 peakFriday 07 August 2026382 peakSaturday 08 August 2026436 peakSunday 09 August 2026441 peakMonday 10 August 2026327 peakTuesday 11 August 2026314 peakWednesday 12 August 2026280 peakThursday 13 August 2026308 peakFriday 14 August 2026309 peakSaturday 15 August 2026359 peakSunday 16 August 2026395 peakMonday 17 August 2026316 peakTuesday 18 August 2026307 peakWednesday 19 August 2026330 peakThursday 20 August 2026305 peakFriday 21 August 2026338 peakSaturday 22 August 2026394 peakSunday 23 August 2026443 peakMonday 24 August 2026319 peakTuesday 25 August 2026315 peakWednesday 26 August 2026296 peakThursday 27 August 2026285 peakFriday 28 August 2026304 peakSaturday 29 August 2026386 peakSunday 30 August 2026459 peakMonday 31 August 2026347 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

011222333544601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026326 peakWednesday 02 September 2026289 peakThursday 03 September 2026271 peakFriday 04 September 2026294 peakSaturday 05 September 2026363 peakSunday 06 September 2026413 peakMonday 07 September 2026371 peakTuesday 08 September 2026316 peakWednesday 09 September 2026287 peakThursday 10 September 2026269 peakFriday 11 September 2026276 peakSaturday 12 September 2026322 peak

October 2026

FOUNDRY was released on 2 May, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:26 UTC
App ID
983870
Last updated
04 May 2026 build 23077581
Developer
Channel 3 Entertainment
Publisher
Paradox Interactive
Release date
2 May, 2024
Platforms
Windows
Download size
3.48 GB
Install size
5.60 GB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op
Controller support
Partial
Early Access
Listed in Early Access
Achievements
81

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

DualShock Controller SupportPartial Controller Support

Accessibility

Popular tags

Base BuildingAutomationOpen WorldMultiplayerCraftingCo-opBuildingResource ManagementSandboxExplorationRobotsStrategySimulationAdventureVoxelProcedural GenerationOnline Co-OpSci-fiSingleplayerEarly Access
About this gameFull description from Steam
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world. Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination. Progress from manual resource extraction to a fully automated and perfectly optimized factory. Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build. Explore a vibrant voxel world and sculpt the landscape block by block. Research new, more advanced technologies to meet the demands of your ever-growing production lines. Personalize your creation by unlocking decorative items and new color options. Maintain a complex power system to keep your factory running at top speed. Work solo or recruit outside contractors in online or LAN co-op multiplayer. Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above. Build Anything, Anywhere Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build. Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface. Automate Everything Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production. You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger. Optimize to Perfection Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree. Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines. Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Content & age ratings4 regional ratings

Regional ratings

DEJUS6
IGRS3Interaksi Daring
KGRBall
PEGI3In-Game Purchases
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit Processor: Intel® Core™ i3-2120 | AMD® FX™ 6350 Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ RX 460 (2GB) | ASUS® ROG Ally | AMD® Radeon™ Vega 8 | Intel® Iris® Xe

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit | Windows® 11 Processor: Intel® Core™ i5-4690K | AMD® Ryzen™ 5 2400G Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 970 (4GB) | AMD® Radeon™ RX 480 (8GB) | Intel® Arc™ A750 (8GB, ReBAR on)

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
English●
French●
German●
Spanish - Spain●
Japanese
Polish●
Russian●
Simplified Chinese
Spanish - Latin America●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

81 achievements in total.

Show selected achievements (may contain spoilers)
Crisis SignalAchievement
Fundamental InsightAchievement
Advanced TheoryAchievement
Quantum HypothesisAchievement
Singularity ProofAchievement
Automated ThroughputAchievement
Industrial FoundationsAchievement
Resource OptimizationAchievement
Extraction ProtocolsAchievement
The Machine AgeAchievement

View all Steam achievements

50 developer announcements, Jun 2025 to Sep 2026 · times in UTC

September

  1. DevBlog #111 | Foundry Fridays: Blueprint Ghosts

    Hello everyone! Two blog posts ago we shared our first preview of the upcoming blueprint system. We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy &…

    Mr.McDuck

August

  1. DevBlog #110 | Foundry Fridays: Lifts & Power

    Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re starting with a preview of the upcoming conveyor lifts, and afterwards I am once again asking for your feedback. This time about the power system. Conveyor Lifts Please…

    Mr.McDuck
  2. Summer is coming to an end...

    Summer is coming to an end... I wish I had a duplicator to make another one! {STEAM_CLAN_IMAGE}/38913947/a3e7768e5bc874aaefbf9805a8865ba684aedb24.png Here's to the next one! Oh, and if anyone has seen BB, please tell them to come home. We…

    Labubu mommy
  3. DevBlog #109 | Foundry Fridays: Blueprint Preview

    Hello everyone! For today’s blog post I’m going to show you work in progress on the blueprint system that we have started working on a while ago. Please be aware that we’re overall pretty early in the development process, so everything you…

    Mr.McDuck

July

  1. DevBlog #108 | Foundry Fridays: Conveyor Lifts

    Hello everyone! Last week I showed a preview about the way we intend to rework loaders and I’m glad that the feedback was very positive. There were a couple questions and suggestions, and we’ll refine the things a little based on that.…

    Labubu mommy
  2. DevBlog #107 | Foundry Fridays: New Loaders

    Hello everyone! Welcome back to another FOUNDRY Friday. Today we’re taking a look at a new take on loaders. One of the things we’ve been working on the past months was a re-interpretation of loaders, and while it’s still work in progress…

    Mr.McDuck

June

  1. DevBlog #106 | Foundry Fridays: More Work In Progress

    Hello everyone! In this FOUNDRY Friday I want to share various improvements of existing features that different team members have been working on. Increased Map Zoom In a previous update we already were able to improve the performance on…

    Mr.McDuck
  2. DevBlog #105 | Foundry Fridays: Small Assembly Lines

    Hello everyone! In today’s FOUNDRY Friday I want to share something we have been experimenting with: Small Assembly Lines. {STEAM_CLAN_IMAGE}/38913947/d7090b9acc7ce66b439ef814561c711f4a85e4e3.pngWork in progress If you played the game for…

    Mr.McDuck

May

  1. DevBlog #104 | Foundry Fridays: Work in Progress

    Hello everyone! Last FOUNDRY Friday I asked about what you’d like to see next for the future, and the amount of responses was (pleasantly) surprising. We often get a lot of feedback in the comments or on Discord, but this time it was more…

    Mr.McDuck
  2. DevBlog #103 | Foundry Fridays: What's next?

    Hello everyone! I’d like to start by thanking everyone who has played the game since Update 4 launched! Feedback has been positive and we’re glad that trains have finally arrived. We’ve been pretty busy monitoring the situation and reacting…

    Mr.McDuck
  3. Free weekend & -30% Sale!

    Been having your eyes on Foundry but can't make it fit it into your budget? We got you!This weekend FOUNDRY will be free to play until May 11th!Download and play NOW and get your friends who's been a little too invested in their own life to…

    Labubu mommy
  4. Update 4 Hotfix #2 is now live!

    Fixed conveyor models for multiple train related items being invisible. Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view. Fix for screen panel text sometimes showing up as blurry when…

    Patch notes
  5. DevBlog #102 | Foundry Fridays: A Random Retrospective

    Foundry, from an Itch to RealityToday Foundry has Trains, Mega Nuclear Xeno power plants, and hundreds of hours of gameplay. But what has become a sprawling factory simulator, was once just a humble Itch.io game with a retro Minecraft…

    Rambus

April

  1. Update 4 Hotfix #1 is now live!

    Fixed crash that could occur when demolishing pipeline connected to a modular fluid tank. Fixed issue with robots not showing up in R&D lab after researching them. Fixed framerate dip that could occur when mining. Fixed issue with map icons…

    Patch notes
  2. Foundry 4.0 "Rails & Reactors" is out now!

    Hello everyone! The long-awaited Foundry 4.0 update "Rails & Reactors" is finally here! Before we go into details check out a short trailer we prepared for you! The 4.0 update brings a few key, frequently-requested features to Foundry.Key…

    Scrappy Platypus
  3. Community Mini-event: Petting zoo edition

    You’ve built factories. You’ve built quarrys. You’ve (not yet) built trains. But what about the friendly little critters around the planet? We were very impressed by your dedication to create the most enormous factories building robots, but…

    Labubu mommy
  4. DevBlog #101 | Foundry Fridays: Trains & Update 4

    Hello everyone! This is the final FOUNDRY Friday before we’re launching Update 4 “Rails & Reactors” on Tuesday, April 28th. Therefore today we’re covering the update’s content in general, and are looking more deeply into one of the core…

    Mr.McDuck
  5. DevBlog #100 | Foundry Fridays: Xeno Power Plant

    Hello everyone! This is episode 100 of FOUNDRY Fridays! Time flies when you’re building the factory (game). Looking back, it’s incredible how the game has progressed over the years. Quite an improvement over our first version on itch, but…

    Mr.McDuck

March

  1. DevBlog #99 | Foundry Fridays: Update 4 Date & Construction Drone

    Hello everyone! Welcome back to another FOUNDRY Friday. Today I will be writing about the Update 4 progress and its planned release date, the construction drone and some smaller polishing we have added to the game. Update 4 Release Date &…

    Mr.McDuck
  2. DevBlog #98 | Foundry Fridays: More Quality Of Life

    Hello, dear robots! In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design. We are currently baking Update 4, and besides new content like trains we…

    Mr.McDuck

February

  1. DevBlog #97 | Foundry Fridays: Info Overlay

    Today, I’m excited to introduce a brand-new tool we’re working on to help you debug your factories more easily: the Info Overlay. Once released with the next update, you will be able to toggle the overlay at any time by pressing U, and it…

    Mr.McDuck
  2. DevBlog #96 | Foundry Fridays: Trains on Experimental

    Hello everyone! It’s been about two weeks since we launched Update 3 “Xeno Tech” and I wanted to take the time to say thanks to everyone who played the game so far. Many of you came back for the new content, and feedback has been very…

    Mr.McDuck

January

  1. Update 3 Hotfix #1 now live!

    Update 3 Hotfix #1 Patch Notes Fixed an error that could occur when starting a dedicated server Fixed an error that could occur when loading certain save files Fixed an issue where the game would no longer warn the player if their graphics…

    Patch notes
  2. DevBlog #95 | Foundry Fridays: Path to Update 4

    Hello everyone! Just two days ago Update 3 “Xeno Tech” was released and we hope everyone is enjoying the new features. Naturally we’re now mostly focused on reacting to feedback and bug reports, but thanks to Update 3 being on the…

    Mr.McDuck
  3. Update 3: Xeno-Tech is NOW LIVE!

    Hello everyone! We just wanted to let you know that Update 3: Xeno-Tech is now live! You can read more about the highlights in this steam post here. If you're interested in the full changelog, you can read all of it here: New Features…

    Labubu mommy
  4. DevBlog #94 | Foundry Fridays: Update 3 Release Date Announcement

    Hello everyone! We are back from our two week Christmas break and are now focused on applying the finishing touches for the upcoming Update 3. Release Date Announcement Update 3 ”Xeno Tech” will be released on Wednesday, January 21st at…

    Mr.McDuck

December

  1. Tiny Factory Winners! & 25% off!

    Hello fellow factory-optimizers, once again. First things first: Right now there is a 25% discount on FOUNDRY! The perfect holiday gift for friends & loved ones who has still not been bitten by the factory optimization-bug. Grab it one…

    Labubu mommy
  2. Update 3 on the Experimental Branch

    This message is also a pinned post on the Steam forum and can be found here: Link Hello everyone, Update 3 is now available as an experimental version on the experimental branch. For an overview of the new content and more details in…

    Mr.McDuck
  3. DevBlog #93 | Foundry Fridays: Update 3 Announcement

    Hello everyone! Today I have exciting news for you as I'll be sharing the content and release timeline of Update 3 “Xeno Tech” with you. I’ll start with a short TLDR section, before going into detail below. TLDR Update 3 is expected to…

    Mr.McDuck

November

  1. DevBlog #92 | Foundry Fridays: Worms and Caves

    Hello everyone! We never stop trying to make the most out of the voxel-based world of Foundry. With the introduction of Lava Caves we already brought some more gameplay content underground. But there is still a lot of untouched terrain…

    Mr.McDuck
  2. DevBlog #91 | Foundry Fridays: Save File Size Optimizations

    Greetings Founders! On today’s FOUNDRY Friday I wanted to share some of the behind-the-scenes work that’s being done to support the announced features for update 3.0 that we’ve covered in Foundry Friday #89. When adding trains for example…

    Mr.McDuck
  3. Community Challenge: Tiny Factory!

    Hello fellow factory-optimizers. Today, we bring you a challenge. Are you robot enough to accept it? A little birdie told me you build BIG and MASSIVE maybe even HUGE factories. Terraforming the environment to your needs & only caring about…

    Labubu mommy

October

  1. DevBlog #90 | Foundry Fridays: Achievements

    Hello everyone! For today's FOUNDRY Friday we’re going to look at something we’ve been quietly working on: Achievements. They were always on our roadmap towards 1.0 and recently they fit in nicely with our development schedule so we decided…

    Mr.McDuck
  2. DevBlog #89 | Foundry Fridays: Road to Update 3

    Hello everyone! Welcome back to another FOUNDRY Friday episode, today we’re looking at what’s next for FOUNDRY after the recently released Terraforming themed Update 2.2. The road to Update 3.0 After delivering two smaller updates, our next…

    Mr.McDuck
  3. Update 2.2 Hotfix #3 now live!

    Update 2.2 Hotfix #3 Patch NotesFixed issue with floating text when deconstructing drill bot.Pipe drag mode fixes.Fixed a desync that could occur when placing drone ports.Fixed error that could occur when using conveyor drag…

    Patch notes
  4. Update 2.2 Hotfix #2 now live!

    Update 2.2 Hotfix #2 Patch NotesCopy & Paste feature now supports the conveyor balancers filter configuration.Pumpjacks now support two powerline connections.Updated localizations.Fixed issue with two headers on the tablet not being…

    Patch notes
  5. Update 2.2 Feature Highlights!

    Hello everyone!Now we know that reading all those long patch notes is the highlight of the update in itself for some people. However, some people are not as likely to read through it. So we contacted Carl to help us go through it with you…

    99,9% isopropyl alcohol

September

  1. Update 2.2 Hotfix #1 now live!

    Update 2.2 Hotfix #1 Patch NotesFixed bug that caused construction drone ports to not assign to construction sites properly. Fixed bug in conveyor balancer that sometimes caused items to vanish when a filter was configured. Fixed bug that…

    Patch notes
  2. Update 2.2 is Now Live!

    Hello everyone!As we discussed in the last Foundry Friday, today is the release day for Update 2.2!It's LIVE RIGHT NOW so you can go ahead and download & play the update RIGHT AWAY!BB admires the Drill Ship.Like we discussed last FF, we…

    99,9% isopropyl alcohol
  3. DevBlog #88 | Foundry Fridays: Update 2.2 Release Date!

    Hello everyone! I’m pleased to share that Update 2.2 will be released on Monday, 29th of September at 2pm CEST.The update’s theme centers around excavation, and the main features will be: New Terraforming Mechanics Drill Shapes (dig…

    Mr.McDuck
  4. DevBlog #87 | Foundry Fridays: Terraforming Features #2

    Hello everyone! Today I am back with more terraforming features for the upcoming Update 2.2. Remember when I asked for feedback about personal mining drones here, and then later covered the received feedback here? We have been working on…

    Mr.McDuck

August

  1. DevBlog #86 | Foundry Fridays: High Voltage Quality of Life

    Hello everyone! In the previous dev blog I was asking for feedback about removing powerline collisions and I received a surprising amount of suggestions surrounding the high voltage system. Many of them were interesting and not a huge…

    Mr.McDuck
  2. Update 2.1 Hotfix #2 now live!

    Update 2.1 Hotfix #2 Patch Notes Added missing icon for the superalloy market license Fixed waypoint marker size Fixed possible crash on load when a research mod was removed Fixed throughput issue with integrated belts connecting to T4…

    Patch notes
  3. DevBlog #85 | Foundry Fridays: Terraforming Features #1

    Hello everyone! It’s summer and things are currently moving a little slower, therefore this will be a shorter blog post. However I still have some progress to show off and some questions to ask. Shaped Charges As one of the new terrain…

    Mr.McDuck

July

  1. DevBlog #84 | Foundry Fridays: What's next after Update 2.1?

    Hello everyone! Thank you very much for playing Update 2.1. We were very happy to see people coming back for the minor update in numbers that exceeded our expectations. Naturally we’ll continue to work to improve the game and therefore the…

    Mr.McDuck
  2. Update 2.1 Hotfix #1 now live!

    Update 2.1 Hotfix #1 Patch Notes Fixed bug causing the sorting by ship status to not work properly on the space ship frame. Fixed issue where certain hotkeys were invalidly displayed on certain non-US-keyboard layouts. Fixed map icon…

    Patch notes
  3. Update 2.1 is Live Now!

    Hello everyone! The latest Foundry update 2.1 is now live! As previously mentioned it focuses on a common quality of life improvement requests, and introduces a number of new features. Patchnotes: Major Features:New Science Pack 5 content4…

    99,9% isopropyl alcohol
  4. DevBlog #83 | Foundry Fridays: Update 2.1 Release Date

    Hello everyone! I’m happy to announce that Update 2.1 will release on the upcoming Monday, 14th of July at 2pm CEST as we participate in the Steam Automation Fest! Main features: 4 new underwater bots to produce and sell 3 new science pack…

    Mr.McDuck

June

  1. DevBlog #82 | Foundry Fridays: Terraforming Overhaul

    Hello everyone! In this week's dev blog we will talk about terraforming and what is planned to improve it. What is terraforming? Let’s start with an overview: The term “terraforming” is about two core features: removing existing terrain…

    Mr.McDuck
  2. DevBlog #81 | Foundry Fridays: Update 2.1

    Hello everyone!Today’s blog post is a mixture of a couple different things. We’re back to our regular development work and it might take a bit until those in-depth feature heavy dev blogs like we had leading up to Update 2 are going to come…

    Mr.McDuck

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