STEAMDB NEXUS

Steam app 973230 · updated 12 Sep 2026, 20:26 UTC

We Who Are About To Die

Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!

We Who Are About To Die Steam header artwork
Jordy LakiereJordy Lakiere
48playing now
6424-hour peak
2,242all-time peak
48average, last 30 days

The last 30 days

+3.2Gain+7.04%% gain109Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

029598811813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202635 peakFriday 14 August 202646 peakSaturday 15 August 202660 peakSunday 16 August 202669 peakMonday 17 August 202661 peakTuesday 18 August 202663 peakWednesday 19 August 202662 peakThursday 20 August 202654 peakFriday 21 August 202656 peakSaturday 22 August 202667 peakSunday 23 August 202679 peakMonday 24 August 202661 peakTuesday 25 August 202663 peakWednesday 26 August 202696 peakThursday 27 August 202699 peakFriday 28 August 202692 peakSaturday 29 August 2026109 peakSunday 30 August 2026106 peakMonday 31 August 202689 peakTuesday 01 September 202678 peakWednesday 02 September 202668 peakThursday 03 September 202661 peakFriday 04 September 202666 peakSaturday 05 September 202680 peakSunday 06 September 202696 peakMonday 07 September 202687 peakTuesday 08 September 202674 peakWednesday 09 September 202665 peakThursday 10 September 202644 peakFriday 11 September 202646 peakSaturday 12 September 202664 peak
Daily peakEvery hourly sample

All time

47 months, November 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06051k2k2kNov 2022Jun 2023Jan 2024Aug 2024Mar 2025Oct 2025May 2026November 20221,683 monthly peakDecember 20221,071 monthly peakJanuary 2023697 monthly peakFebruary 20232,242 monthly peakMarch 2023301 monthly peakApril 2023227 monthly peakMay 2023154 monthly peakJune 2023160 monthly peakJuly 2023227 monthly peakAugust 2023336 monthly peakSeptember 2023489 monthly peakOctober 2023168 monthly peakNovember 2023577 monthly peakDecember 2023375 monthly peakJanuary 2024331 monthly peakFebruary 2024104 monthly peakMarch 2024172 monthly peakApril 202495 monthly peakMay 2024268 monthly peakJune 20241,184 monthly peakJuly 2024485 monthly peakAugust 2024262 monthly peakSeptember 2024385 monthly peakOctober 2024255 monthly peakNovember 20241,619 monthly peakDecember 2024657 monthly peakJanuary 2025251 monthly peakFebruary 2025148 monthly peakMarch 2025190 monthly peakApril 2025128 monthly peakMay 2025106 monthly peakJune 2025620 monthly peakJuly 2025357 monthly peakAugust 2025157 monthly peakSeptember 2025156 monthly peakOctober 2025129 monthly peakNovember 2025158 monthly peakDecember 2025141 monthly peakJanuary 2026273 monthly peakFebruary 2026198 monthly peakMarch 202698 monthly peakApril 202671 monthly peakMay 2026152 monthly peakJune 202694 monthly peakJuly 202681 monthly peakAugust 2026109 monthly peakSeptember 202696 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0295988118July 2026August 2026September 2026October 2026July 202681 peak — daily detail belowAugust 2026109 peak — hourly detail belowSeptember 202696 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02244668701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202667 peakThursday 02 July 202656 peakFriday 03 July 202669 peakSaturday 04 July 202681 peakSunday 05 July 202676 peakMonday 06 July 202678 peakTuesday 07 July 202667 peakWednesday 08 July 202664 peakThursday 09 July 202671 peakFriday 10 July 202658 peakSaturday 11 July 202657 peakSunday 12 July 202656 peakMonday 13 July 202657 peakTuesday 14 July 202644 peakWednesday 15 July 202636 peakThursday 16 July 202642 peakFriday 17 July 202642 peakSaturday 18 July 202655 peakSunday 19 July 202658 peakMonday 20 July 202649 peakTuesday 21 July 202658 peakWednesday 22 July 202651 peakThursday 23 July 202644 peakFriday 24 July 202652 peakSaturday 25 July 202664 peakSunday 26 July 202665 peakMonday 27 July 202652 peakTuesday 28 July 202651 peakWednesday 29 July 202653 peakThursday 30 July 202652 peakFriday 31 July 202657 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

029598811801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202672 peakSunday 02 August 202677 peakMonday 03 August 202658 peakTuesday 04 August 202660 peakWednesday 05 August 202650 peakThursday 06 August 202647 peakFriday 07 August 202650 peakSaturday 08 August 202663 peakSunday 09 August 202659 peakMonday 10 August 202653 peakTuesday 11 August 202647 peakWednesday 12 August 202648 peakThursday 13 August 202641 peakFriday 14 August 202646 peakSaturday 15 August 202660 peakSunday 16 August 202669 peakMonday 17 August 202661 peakTuesday 18 August 202663 peakWednesday 19 August 202662 peakThursday 20 August 202654 peakFriday 21 August 202656 peakSaturday 22 August 202667 peakSunday 23 August 202679 peakMonday 24 August 202661 peakTuesday 25 August 202663 peakWednesday 26 August 202696 peakThursday 27 August 202699 peakFriday 28 August 202692 peakSaturday 29 August 2026109 peakSunday 30 August 2026106 peakMonday 31 August 202689 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

026527810401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202678 peakWednesday 02 September 202668 peakThursday 03 September 202661 peakFriday 04 September 202666 peakSaturday 05 September 202680 peakSunday 06 September 202696 peakMonday 07 September 202687 peakTuesday 08 September 202674 peakWednesday 09 September 202665 peakThursday 10 September 202644 peakFriday 11 September 202646 peakSaturday 12 September 202664 peak

October 2026

We Who Are About To Die was released on 14 Nov, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:26 UTC
App ID
973230
Last updated
17 Dec 2025 build 21216966
Developer
Jordy Lakiere
Publisher
Jordy Lakiere
Release date
14 Nov, 2022
Platforms
Windows
Download size
6.37 GB
Install size
6.72 GB
Genres
Action, Indie, RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Early AccessActionRogueliteStrategySimulationRPGPhysicsMedievalSingleplayerDifficultSandboxCombatHack and SlashReplay ValueSwordplayImmersiveGoreRealisticHistoricalRome
About this gameFull description from Steam
IMPORTANT: This game is ACTUALLY different! Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays. This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style. An unforgiving Gladiator Roguelite experience. Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium. Each run is totally unique! There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run. Strategise your way to victory - combat skills alone are not enough! Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more! Fully modular equipment system! Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece. Welcome to Terantia: the city of games! Step into over a dozen arenas of different sizes and styles, each with random variations. Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death? Other features include: Starting backstories with different traits and goals Permanent bonuses for each backstory's victory Dynamic audiences that respond to your actions. Don't just win: entertain! A ranking system with rewards (levelling up) Character skills that grow as you perform the relevant actions And much, much more! Now into the arena, Aspirant! To those who are about to die, I salute you! Jordy
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência fantasiosa · Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: 64-bit Windows 7 / Windows 10 Processor: Intel Core i5-750, 2.66 GHz Memory: 4 GB RAM Graphics: NVIDIA® GeForce™ GTX 670 Storage: 6000 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: 64-bit Windows 10 Processor: Intel Core i5-2500, 3.5 GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce™ GTX 1060 Storage: 6000 MB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Spanish - Latin America
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

50 developer announcements, Feb 2023 to May 2026 · times in UTC

May

  1. News: 1.0 Update + Closed Testing starting soon!

    Ave Aspirants!It's time for a news update from Aegic Entertainment!The 3 of us are in the deep-end of the 1.0 Update but I wanted to share some news about the status. It's going to be a bit vague still because it's too soon to really reveal…

    JordyL

November

  1. WWAATD EA v0.88 Balancing Patch

    AVE ASPIRANTS!WWAATD Patch v0.88 is out now!Changelog - BalancingDoubled Max Stamina Recovery (When you take damage, your Max Stamina also goes down, but recovers over time - twice as fast now)Minimum Stamina from Max Stamina damage changed…

    Patch notes
  2. WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes)

    AVE ASPIRANTS!V0.87 is OUT NOW!v0.87 is primarily another balancing patch but we also addressed some of the more pressing bugs.From our testing, the difficulty and general flow of the new AI is in a much better spot now. We've added…

    Patch notes
  3. WWAATD EA v0.86 Balancing Patch

    AVE ASPIRANTS!1 day 1 patch! The Anniversary Update was released yesterday and met with a lot of kind words and valid feedback - thank you! On DifficultyI've been rebalancing the game (trying to avoid resorting to dumbing down the AI) to…

    Patch notes
  4. CONTENT UPDATE: Anniversary Update OUT NOW! + 30% discount

    Early Access v0.85 - Anniversary UpdateHello all! Today is a special day in the life of We Who Are About To Die, as well as in my life, to be honest. The game was in solo development for 7 years until Early Access launch, and has been in…

    JordyL
  5. Anniversary Update: Preview #3! Update dropping TOMORROW!

    AVE ASPIRANTS!Welcome back to the third and last Preview on the upcoming Anniversary Update. First, a surprise - eagle eyed gladiators will have noticed the Anniversary for the game is actually ... tomorrow. Well, sharpen your daka's and…

    JordyL
  6. Anniversary Update: Preview #2! New AI overhaul

    AVE ASPIRANTS!Welcome to Preview #2 of the upcoming content update. (Celebrating the anniversary of the game!)In Preview #1 I gave some info about 1.0 and look at some of the new traits, attributes system as well as some of the new…

    JordyL
  7. Anniversary Update: Preview #1!

    Ave Aspirants!Today the team and I bring you Preview #1 on the next update - we're doing another (regular) update to celebrate the anniversary of the game, as every year so far.Before we take a look, here is some important news about Aegic…

    JordyL

July

  1. WWAATD EA v0.81 general patch

    A patch with bugfixes and optimisations!V0.81 out now! v0.81 is primarily a bugfix patch, but we also wanted to reintroduce the teeth in the game a bit: Blood & Sand made things a bit too easy! Aside from a small army of bugfixes, in this…

    Patch notes

June

  1. Blood & Sand OUT NOW!

    Early Access v0.8 - Blood & SandFull ChangelogWe Who Are About to Die Early Access v.0.8 is here! It's finally time to share this major update with you!We wanted to overhaul combat, add Sandbox Mode and tackle the most common feedback by…

    JordyL
  2. Blood & Sand Update: Preview #3! + Release Date for Blood & Sand!

    Ave Aspirants!It's already time for Preview #3 of the Blood & Sand update! We're getting closer and closer to the update release - we'll reveal the release date for the Blood & Sand update at the end of this post!In this Preview, let's dive…

    Lino
  3. Blood & Sand Update: Preview #2!

    Ave Aspirants! Lino here, co-developer on We Who Are About to Die. Like Jordy, I wear a lot of hats: coding, art, design,... The main difference? Unlike Jordy, I usually do my work with pants on! I'll be showing some of my work in this…

    Lino

May

  1. Blood & Sand Update: Preview #1!

    Ave Aspirants! Since the last update, we've been working non-stop - there's a lot to update you on, so let's jump right in. We're now Aegic Entertainment! {STEAM_CLAN_IMAGE}/36402388/5575a2396d3da883412571fbd39daf3d8185efd2.png I'm very…

    Lino

December

  1. CONTENT UPDATE: WWAATD EA v0.73 OUT NOW! +30% discount

    Ave Aspirants! For the holidays, here's our last present of the year to you - a new update: new content, general game-improvements and bug-fixes!. The game is also 30% off for the Winter Sale! Before we get into it, I want to take a moment…

    Lino

November

  1. WWAATD EA v0.71 small patch/hotfix

    Gladiator's Revenge v0.71 changelog Ave Aspirants, 0.71 is here: a small bug-fixing patch! {STEAM_CLAN_IMAGE}/36402388/0da879dde9d11df4ccbf87a958d47c4fd05ed92a.gif Bugfixes Fixed an issue where players saw a debug backstory Fixed issue…

    Patch notes
  2. MAJOR UPDATE: Gladiator's Revenge Update OUT NOW! + 40% discount

    {STEAM_CLAN_IMAGE}/36402388/e1d2705ec3c7c7d3b8aee7435774cc56be654c72.gif Early Access v0.7 - Gladiator's Revenge Full Changelog This update celebrates the 2 year anniversary and doubles down on the gladiator theme of the game by introducing…

    Lino
  3. Gladiator's Revenge: Preview #4!

    Dear Aspirants! Time for the final preview on Gladiator's Revenge before releasing it tomorrow, November 23rd, along with a Daily Deal discount! {STEAM_CLAN_IMAGE}/36402388/58ffc0d81a461d15c59a35c8a0b6fdebc9a24653.png Gladiators Revenge…

    JordyL
  4. WWAATD Anniversary + Gladiator's Revenge: Preview #3 + release date!

    Dear Aspirants! Time for another preview on Gladiator's Revenge as well as a release date reveal! Hint: it's very soon! Today marks the anniversary of We Who Are About To Die! 2 years ago today I released my 7-year-solo-dev project. It was…

    Lino
  5. Gladiator's Revenge: Preview #2!

    {STEAM_CLAN_IMAGE}/36402388/f5669178ce6637a380030f1d45871a46bc4fb8c4.png Dear Aspirants! Time for Preview 2 and more details on the new backstory: Veteran Aspirant! {STEAM_CLAN_IMAGE}/36402388/0be38df8cf930d343f2c2693733592aa5aa9b744.png In…

    Lino

October

  1. Gladiator's Revenge: Preview #1!

    Dear Aspirants! I almost can't believe it, but we are quickly coming up on the second anniversary of the Early Access launch of We Who Are About To Die! The game has grown a lot, and we aren't done. To celebrate the anniversary we are…

    JordyL
  2. WWAATD EA v0.63 small patch

    Champion's Journey v0.63 changelog A patch with some bugfixing to hold us over untill the anniversary of the game! (Nov 14th!) {STEAM_CLAN_IMAGE}/36402388/559708d151a85a5218f8369bb8497ee6d8598787.gif Bugfixes Fixed players sometimes losing…

    Patch notes

September

  1. WWAATD EA v0.62 small patch/hotfix

    Champion's Journey v0.62 changelog Another small patch with some minor bugfixes! {STEAM_CLAN_IMAGE}/36402388/867ee47ab069b6a0f190cc2c7251eae6b743756d.jpg Bugfixes Fixed issue where enemies would get stuck at one of the entrances in The…

    Patch notes
  2. WWAATD EA v0.61 small patch/hotfix

    Champion's Journey v0.61 changelog A small patch with some minor tweaks and bugfixes! {STEAM_CLAN_IMAGE}/36402388/a61aaf5884cfd62287013ad7ca6bdb3282a1ae36.gif Tweaks Removed certain cases where the Backstory Character Trait set would…

    Patch notes
  3. MAJOR UPDATE: The Champion's Journey Update OUT NOW! + 30% discount

    {STEAM_CLAN_IMAGE}/36402388/8899ba34f4166166ba60de2e0d7d29ce6b04ded2.jpg It's already here - we bring you the Champion's Journey Update! This update introduces massive new feature: Character Traits, and much more! Check out this overview…

    Lino
  4. Champion's Journey: Preview #4! 1 day to release!

    Ave Aspirants! With this last and final preview on the Champion's Journey Update, we want to reveal the new Character Overview, Weight and skill systems, a new map and reveal more character traits!…

    Lino
  5. Champion's Journey: Preview #3!

    Dear Aspirants! With this third preview on the Champion's Journey Update, we want to highlight the all-new Calendar, different Item Modifications and reveal a bunch of patron and career management traits!…

    Lino

August

  1. Champion's Journey: Preview #2!

    Dear Aspirants! With this second preview on the Champion's Journey Update, it's time to talk about how traits are generated and embedded in the game. We'll also reveal 3 new traits and a brand new feature of the game!…

    Lino
  2. Champion's Journey: Preview #1!

    Dear Aspirants! With the recent Spectacles Update having been a massive success, we are excited to already start showing off the next version of We Who Are About To Die! Introducing the next major update: Champion's Journey! This update…

    JordyL

July

  1. WWAATD EA v0.47 small patch/hotfix

    The Spectacles Update v0.47 changelog An unexpected, short but sweet patch today: Fixed (or at least drastically improved) a bug in melee weapon collision detection. Weapon attack collision should be more consistent now, eg. attacks phasing…

    Patch notes
  2. WWAATD EA v0.46 small patch/hotfix

    The Spectacles Update v0.46 changelog Another patch! Mostly fixing bugs but also more balancing changes. Bugfixes (Hopefully) fixed issue where a reinforcement soldier could get stuck in the rocks, and would not resolve to victory. * Fixed…

    Patch notes
  3. WWAATD EA v0.45 Draft update! Balancing, bugfixing... (full Changelog)

    The Spectacles Update v0.45 changelog Ave Aspirants! Here's a quick new update! We put a lot of effort into upgrading Draft, since everyone seemed to really like the idea. We'll do more with it in future but you can now enjoy quite a list…

    JordyL

June

  1. WWAATD EA v0.43 small patch/hotfix

    The Spectacles Update v0.43 changelog 3 days, 3 patches! Fixed issue where dialog events would have unselectable options on Gamepad, sometimes locking the game Minor tweaks on Draft ballistae (range, ammo) Changed some of the music on Draft…

    Patch notes
  2. WWAATD EA v0.42 small patch/hotfix

    The Spectacles Update v0.42 changelog 2 days, 2 patches! Primary: Fixed erratic physics flailing on distant characters Fixed issue where Steam did not close the game down fully/properly Many fixes on AI navigation: should be less issues…

    Patch notes
  3. WWAATD EA v0.41 small patch/hotfix

    A quick first patch for The Spectacles Update! Fixed issue where you could get permanently stuck in slow-zone water areas Fixed wrong link in the main menu Fixed issue where player could get knocked sideways on the City Center entrance and…

    Patch notes
  4. MAJOR UPDATE: The Spectacles Update OUT NOW! + 40% discount

    {STEAM_CLAN_IMAGE}/36402388/acafb61ace74cf700e00b0538cff515f8b1d4433.jpg Over 6 months in the making, the Spectacles Update is finally here! This is our largest update by a lot! So much so, that we had to leave out quite a few things from…

    JordyL
  5. The Spectacles Update: Preview #4! 1 Day to release!

    Dear Aspirants! With The Spectacles Update coming out tomorrow, it's time to finally reveal the fourth and last preview on the Specatcles Update! To conclude, we are revealing & highlighting the character animation overhaul and new maps and…

    JordyL
  6. The Spectacles Update: Preview #3! + Release date!

    Dear Aspirants! Time for the third preview on The Spectacles Update! {STEAM_CLAN_IMAGE}/36402388/fa2ff6e80eb61bc3a46d1a3fb6d1709fbe657b42.png Rare Fights: Elite Fight! {STEAM_CLAN_IMAGE}/36402388/e229bcfc80fb0a76bba2c300f182c565e7077566.jpg…

    JordyL

May

  1. The Spectacles Update: Preview #2! + Physics Melee Bundle! w/ Hellish Quart

    Dear Aspirants! Time for the second preview on The Spectacles Update -- this time we are revealing & highlighting some of the more Character-related features. {STEAM_CLAN_IMAGE}/36402388/54753b8907186987d7dcac379a1e5b68896cd5a6.png Physics…

    JordyL

March

  1. The Spectacles Update: Preview #1! + Spring Sale Discount!

    Dear Aspirants! {STEAM_CLAN_IMAGE}/36402388/2303049944aebd1618cde64041d248c385864f2b.png It's finally time to start revealing some info about the next Major Update - here's the long awaited Preview #1 on The Spectacles Update! It has been…

    JordyL

November

  1. [DEVLOG] How being a game dev changed my life

    New VLOG! To celebrate the 1 year Anniversary, I made a video detailing the launch and how it changed my life. Hope you enjoy! (Would also love your suggestion for other videos you'd like to see in the YT comment section) CLICK HERE to…

    JordyL
  2. UPDATE: Anniversary Update OUT NOW! + 25% discount

    {STEAM_CLAN_IMAGE}/36402388/990f70bc69368ed5e13c1b2384e6238dc3ac5e3e.gif Fellow Aspirants! One year ago today, I released We Who Are About To Die into Early Access. I almost can't believe it. At the time, I was a complete mess - years of…

    JordyL

October

  1. EA v0.22 patch changelog

    Hello Aspirants! 0.22 is here! This small patch includes some bugfixes, optimisations and minor changes/additions while we work towards a larger patch. Changes & Additions Various tweaks and improvements to third person mode - things like…

    Patch notes

September

  1. EA v0.21 patch changelog

    Hello Aspirants! 0.21 is here! We've been hotfixing some of this stuff in the past week but here is a quick summary of the fixes and changes so far including the update just now: Additions/Changes Added an invert Y camera option Added the…

    Patch notes
  2. MAJOR UPDATE: Combat Controls Update OUT NOW! + 30% discount

    {STEAM_CLAN_IMAGE}/36402388/0b8eddc422e3e950a9f5209071176f43ad953d2f.gif Fellow Aspirants! The Combat Controls Update is here! You can find the full changelog at the bottom of this post. After years of solo dev, we have grown into a small…

    JordyL

July

  1. NEWS: Attention, Champions! Combat Controls Update preview #2 is here!

    ⚔️Aspirants! Combat Controls Update preview #2 is here -- last time we talked about visual aspects of the update, you can check that out here. Today we'll talk about all the major gameplay changes, which is really the bulk of the update.…

    JordyL

June

  1. NEWS: Champions! Studio updates, Combat Controls Update preview and more!

    ⚔️Ave fierce Aspirants! Time for a general update - we'll unveil some details about the studio, general goings-on and the upcoming Ascension Update. Studio Status, Growth & Plan ⚔️Our studio is a growing force - The team is now me, 2…

    JordyL

April

  1. WWAATD EA v0.172 small patch/hotfix

    A small patch for 0.17 taking care of a few issues and stability! Fixed a rare crash caused by the crash fix from 0.17 (wait the crashes have crashes now?) Fixed an issue causing unreliable attack drag calculation Fixed a debug element…

    Patch notes
  2. CONTENT UPDATE - v0.17 is OUT!

    Dear Aspirants! v0.17 is here! This is an intermediate update before the upcoming Ascension Update which will be the first Major Update! (And the Ascension Update is already in development - a bit more on that below!)…

    JordyL

February

  1. WWAATD EA v0.161 small patch/hotfix

    A small patch/hotfix for some issues in 0.161 - more to come! Bugfixes Fixed UI bug where the purchase confirmation screen did not show discounted price Fixed crash & corrupt character loop when rerolling a character with 'no completed…

    Patch notes

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