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Steam app 954870 · updated 12 Sep 2026, 23:10 UTC

Astrox Imperium

Astrox Imperium is a relaxing space game where you fly around a generated universe. Mining, Fighting, Building, Exploring, and Surviving. What makes this game unique? You have complete control of how it plays. A robust sandbox and lots of MOD tools. Make it your game, and play it your own way.

Astrox Imperium Steam header artwork
Jace MasulaJace Masula
4playing now
724-hour peak
225all-time peak
5average, last 30 days

The last 30 days

+0.1Gain+1.44%% gain13Peak

273 hourly samples, with the daily peak drawn over them. Weekends are shaded.

047111414 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 20269 peakSaturday 15 August 20269 peakSunday 16 August 202610 peakMonday 17 August 20269 peakTuesday 18 August 20267 peakWednesday 19 August 20267 peakThursday 20 August 202610 peakFriday 21 August 20267 peakSaturday 22 August 202610 peakSunday 23 August 202613 peakMonday 24 August 20269 peakTuesday 25 August 20267 peakWednesday 26 August 202613 peakThursday 27 August 20269 peakFriday 28 August 20267 peakSaturday 29 August 202612 peakSunday 30 August 202611 peakMonday 31 August 20269 peakTuesday 01 September 20268 peakWednesday 02 September 202612 peakThursday 03 September 20268 peakFriday 04 September 202611 peakSaturday 05 September 202613 peakSunday 06 September 202613 peakMonday 07 September 202613 peakTuesday 08 September 20269 peakWednesday 09 September 20266 peakThursday 10 September 20267 peakFriday 11 September 20269 peakSaturday 12 September 20266 peak
Daily peakEvery hourly sample

All time

91 months, March 2019 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0611221822432019202020212022202420252026March 2019135 monthly peakApril 201987 monthly peakMay 201940 monthly peakJune 201933 monthly peakJuly 201947 monthly peakAugust 201959 monthly peakSeptember 201955 monthly peakOctober 201951 monthly peakNovember 201943 monthly peakDecember 201952 monthly peakJanuary 202040 monthly peakFebruary 202081 monthly peakMarch 202075 monthly peakApril 202068 monthly peakMay 2020165 monthly peakJune 202040 monthly peakJuly 202028 monthly peakAugust 202034 monthly peakSeptember 202035 monthly peakOctober 202036 monthly peakNovember 202035 monthly peakDecember 202033 monthly peakJanuary 202159 monthly peakFebruary 202147 monthly peakMarch 202135 monthly peakApril 2021104 monthly peakMay 2021106 monthly peakJune 202133 monthly peakJuly 202141 monthly peakAugust 202141 monthly peakSeptember 202135 monthly peakOctober 202141 monthly peakNovember 202127 monthly peakDecember 202168 monthly peakJanuary 202283 monthly peakFebruary 202247 monthly peakMarch 202240 monthly peakApril 202229 monthly peakMay 202237 monthly peakJune 202245 monthly peakJuly 2022225 monthly peakAugust 202260 monthly peakSeptember 202236 monthly peakOctober 202247 monthly peakNovember 202256 monthly peakDecember 202258 monthly peakJanuary 202340 monthly peakFebruary 202355 monthly peakMarch 202339 monthly peakApril 202336 monthly peakMay 202321 monthly peakJune 202323 monthly peakJuly 202320 monthly peakAugust 202332 monthly peakSeptember 202340 monthly peakOctober 2023109 monthly peakNovember 2023155 monthly peakDecember 202369 monthly peakJanuary 202453 monthly peakFebruary 202433 monthly peakMarch 202433 monthly peakApril 202424 monthly peakMay 202421 monthly peakJune 202432 monthly peakJuly 202425 monthly peakAugust 202417 monthly peakSeptember 202417 monthly peakOctober 202415 monthly peakNovember 202420 monthly peakDecember 202416 monthly peakJanuary 202516 monthly peakFebruary 202565 monthly peakMarch 202558 monthly peakApril 202546 monthly peakMay 202539 monthly peakJune 202527 monthly peakJuly 202531 monthly peakAugust 202518 monthly peakSeptember 202521 monthly peakOctober 202524 monthly peakNovember 202517 monthly peakDecember 202516 monthly peakJanuary 202618 monthly peakFebruary 202616 monthly peakMarch 202616 monthly peakApril 202614 monthly peakMay 202619 monthly peakJune 202622 monthly peakJuly 202613 monthly peakAugust 202613 monthly peakSeptember 202613 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 202613 peak — daily detail belowAugust 202613 peak — hourly detail belowSeptember 202613 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

047111401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20268 peakThursday 02 July 20266 peakFriday 03 July 20266 peakSaturday 04 July 202611 peakSunday 05 July 202611 peakMonday 06 July 20268 peakTuesday 07 July 20269 peakWednesday 08 July 20267 peakThursday 09 July 202610 peakFriday 10 July 20268 peakSaturday 11 July 20269 peakSunday 12 July 202613 peakMonday 13 July 20268 peakTuesday 14 July 20267 peakWednesday 15 July 20268 peakThursday 16 July 20269 peakFriday 17 July 202610 peakSaturday 18 July 20269 peakSunday 19 July 202611 peakMonday 20 July 20269 peakTuesday 21 July 202610 peakWednesday 22 July 202610 peakThursday 23 July 20267 peakFriday 24 July 202610 peakSaturday 25 July 202611 peakSunday 26 July 202612 peakMonday 27 July 202610 peakTuesday 28 July 20268 peakWednesday 29 July 202610 peakThursday 30 July 202611 peakFriday 31 July 202612 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 158 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

047111401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20268 peakSunday 02 August 20268 peakMonday 03 August 20267 peakTuesday 04 August 20267 peakWednesday 05 August 20269 peakThursday 06 August 20266 peakFriday 07 August 20267 peakSaturday 08 August 20268 peakSunday 09 August 202610 peakMonday 10 August 202610 peakTuesday 11 August 20268 peakWednesday 12 August 20269 peakThursday 13 August 20268 peakFriday 14 August 20269 peakSaturday 15 August 20269 peakSunday 16 August 202610 peakMonday 17 August 20269 peakTuesday 18 August 20267 peakWednesday 19 August 20267 peakThursday 20 August 202610 peakFriday 21 August 20267 peakSaturday 22 August 202610 peakSunday 23 August 202613 peakMonday 24 August 20269 peakTuesday 25 August 20267 peakWednesday 26 August 202613 peakThursday 27 August 20269 peakFriday 28 August 20267 peakSaturday 29 August 202612 peakSunday 30 August 202611 peakMonday 31 August 20269 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 115 hourly samples. Each dip is a night. Weekends are shaded.

047111401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20268 peakWednesday 02 September 202612 peakThursday 03 September 20268 peakFriday 04 September 202611 peakSaturday 05 September 202613 peakSunday 06 September 202613 peakMonday 07 September 202613 peakTuesday 08 September 20269 peakWednesday 09 September 20266 peakThursday 10 September 20267 peakFriday 11 September 20269 peakSaturday 12 September 20266 peak

October 2026

Astrox Imperium was released on 22 Mar, 2019.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:10 UTC
App ID
954870
Last updated
04 May 2025 build 18335809
Developer
Jace Masula
Publisher
Jace Masula
Release date
22 Mar, 2019
Platforms
Windows
Download size
829 MB
Install size
1.95 GB
Genres
Action, Adventure, Indie, RPG, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
45

Features & support

Steam features

Steam AchievementsStatsIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

SpaceSimulationEarly AccessIndieSpace SimSandboxOpen WorldSingleplayerMiningAtmosphericSci-fiExploration
About this gameFull description from Steam
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a simple story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play. The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling to slow or too fast. You have complete control over how the universe is generated. You can make it long and 'grindy', or tweak the endless sandbox settings for fast and rapid progression to access all the mechanics the game has to offer. As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play. Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features. Basic Features Overview All features listed here are currently in this Early Access Release. Open World - Free to do as you please, go where you want, do what you want. Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets. Flight - You can fly your ships with the mouse, WASD, or point and click. (No controller support) Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options. Mining - 12 different types of resources to collect. Skills- 100+different skill to train. Refining - Break down ore into raw materials and components used for crafting. Crafting - Use those raw materials and components to create new items. Trading & Economy - Profit from the simulated economy with trade. Missions - 15 unique mission types. Contract missions for the 18 game factions. Factions -18 factions, ratings effect all areas of life in the Astrox Universe. Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more. Smart AI - Intelligent, and plays by the same rules are you do. Life support -expand your range of exploration, manage and upgrade your life support systems. Ships-Currently over 70 ships and growing. Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks. Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group. Station Building - Yes you can progress to the point where you can construct stations, and employ your mercs generating passive income and opening station services. Tons of sandbox options that will allow you to adjust the universe to your liking. MOD tools built into the game, Allowing you to create just about everything you see in the game. No need for additional downloads. The game files, databases, scripting files , ship files are all in plain text and can be edited with notepad.  All images are exposed for easy editing and modding. [/list] What NOT to expect Astrox is NOT a fast-paced space shooter... there is no mouse aiming. Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play. Astrox is NOT multiplayer. Astrox does NOT have AAA quality models and textures. Many are placeholders and will be replaced. The game will be soon leaving early access. With over 144 updates over 7 years, the journey has been a long one. I could not have done it with the endless support and help from some amazing players and contributors. I am eternally grateful for their years of support and encouragement.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS13Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 (64 bits) Processor: Intel Core® i5 Memory: 4 GB RAM Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM DirectX: Version 10 Storage: 1 GB available space Additional Notes: Only 64 bits versions of Windows are supported.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: I7Intel Core® i7 Memory: 8 GB RAM Graphics: NVIDIA GeForce® GTX 970 DirectX: Version 11 Storage: 1 GB available space Additional Notes: Only 64 bits versions of Windows are supported.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

45 achievements in total.

Show selected achievements (may contain spoilers)
First Raider DestroyedAchievement
First Mission CompletedAchievement
First 100 Adamyte Ore MinedAchievement
Projectile Operations OfficerAchievement
Laser Operations OfficerAchievement
Beam Operations OfficerAchievement
Launcher Operations OfficerAchievement
Torpedo Operations OfficerAchievement
Excavation Operations OfficerAchievement
Salvage Operations OfficerAchievement

View all Steam achievements

50 developer announcements, May 2020 to May 2025 · times in UTC

May

  1. Build 157: Skills Database balancing.

    Build 0.0157 This update focuses on the re-balancing of skills, skill book costs, skill point requirements, and skill effect values per level. Some of the skill effect values have also changes. These changes will correspond with the…

    momoguru

April

  1. Build 156: Missions Database and Fixes.

    Build 0.0156 This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live…

    momoguru
  2. Build 155: Momoslab Ships

    Build 0.0155 These ship can be tested via the momo's labs MOD. Just open MODTOOLS, then MOD MANAGER. Select Momo's Lab MOD and then head back to the title screen for a new game. Yay!, first pass thru on the ships rebalancing has been…

    momoguru
  3. Build 154: Shuttle, Escort and Utility Ships updated.

    Build 0.0154 I got thru about half of the ship this weeks, and plan to finish them up for build 155. To test these ships, you will need to swap your MOD to the momo's test lab MOD in the Mod Manager of Mod Tools. If you run into any issues…

    momoguru
  4. Build 153: Balance Prep

    Build 0.0153 I spent a good amount of time preparing for these next 4 updates. Spreadsheets and flashcards, I will be spending the next 4 weeks working on balancing. I will start with the ships and go from there. This update focused on…

    momoguru

March

  1. Build 152: Passive Scanner Panel

    Build 0.0152 No luck with the cloud saves yet. I think I will take a break from it for a bit as I am burning a lot of time testing and researching. I will come back around to it in a few more updates. - Fixed rockcloud generation in sandbox…

    momoguru
  2. Build 151: Unity 6, Fabricator and more.

    I am still doing some testing with the Steam Cloud saves. There is a hard limit of 5000 files, and you can easily pass that with a few pilot accounts. I will be doing some testing to see if there is a way to just transfer the last played…

    momoguru
  3. Build 150: Unity 6 Beta

    Build 0.0150 I have been working all week on getting the Cloud saves with cross platform compatibility working... it was a fail. I am extremely close, but for some reason, random files are being ignored during the save folder transfer. I…

    momoguru
  4. Build 149: Missions Possible

    Build 0.0149 - Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation. - Fixed RESOURCE_base_harvestability value for RESOURCE script to…

    momoguru
  5. Build 148: TestLab, Modtools, Pilot Creation.

    Build 0.0148 - Fixed bug in ship editor preventing ship engine parts from loading in the OFF state, fixed ship engine toggle as well. - Fixed scaling bug on sandbox launcher panel. Launcher game options are no longer clipped at smaller…

    momoguru

February

  1. Build: 147 Faction Action and more.

    Slow and steady, I'm getting back in a groove. Build 0.0147 - Fixed Bookmark panel bug causing the right click camera rotation to be blocked by an invisible canvas layout. - Fixed bug causing raider ships to lose there default material when…

    momoguru
  2. Build 146: Love each other.

    Happy Valentine's Day! Build 0.0146 - Fixed audio bug that warns you when mercs are low on health, playing for raiders and other NPC ships during combat. - Fixed Issue with Alpha faction data not loading properly on campaign character…

    momoguru
  3. Arquebus X's new Sandbox video.

    Long time contributor and friend to the Astrox project, Arquebus X has posted a new Season 5 video, walking you thru the sandbox setting in the newly release build 145a. If you are a veteran player, head on over and show him some love. If…

    momoguru
  4. 145a hotfix

    Build 0.0145a - Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors. - Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.

    Patch notes
  5. Build 145: WTF happened to momo...

    WTF happened to momo... I've had a few unfortunate things happen that remind me what is really important in life... and video games ain't it. I am very lucky to be where I am now, and walking normally. My plan is to solidify what I have…

    momoguru

December

  1. Build 144: Merry Christmas

    Merry Christmas everyone. I hope you all have a safe and happy holiday. See ya in 2024! Build 0.0144 - Fixed bad mouse over UI on Journal main menu buttons. - Fixed bad mouse over UI on fabricator and refinery buttons in station panel.…

    Patch notes

August

  1. Build 143-142 : Quickbar, Drones, Gates and such.

    Devlog 107 covers the new additions of the Drone grouping panel and the Quickbar. The new drone grouping system will allow you to select all drones of a given type. This makes for easy access to the drones you want without the use of drone…

    momoguru

April

  1. Build 141: Markets, Maps and more.

    Build 0.0141a * Hotfix for bad dock with structure button. - Fixed bad background image on quantity slider for drag and drop cargo. - Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in…

    momoguru

February

  1. Build 140: Questing and Sorting.

    This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order. I have added new…

    momoguru

December

  1. Christmas Fix'ns

    Build 0.0139b * Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums) - Fixed market station exploit to prevent stations from buying items for more than they sell them.…

    Patch notes
  2. Build 139: Widescreen , MODifacations and more.

    Build 0.0139 - Fixed auto-targeting bug with new drone commands. - Fixed market exploit involving maxed skills and faction standing. - Fixed all render textures for Shipyard camera, Garage camera, and Ship Details camera. No more stretching…

    Patch notes
  3. Build 138 : Drones, Targeting and Ship Editor.

    Devlog 104 covers a few new additions and a number of tweaks over this past month. I hope you enjoy it over this holiday season. I have added a new mechanic to the targeting panel. It will allow you to instantly re-target your active…

    JaceMazu

October

  1. Build 137 + 136 : New QoL stuff, and Revamped Life Support.

    Devlog 103 covers builds 136 and 137. The biggest addition in 137 is the new Life Support System. Life support items will now drain, giving them limited usage and requiring you to purchase new Life Support items as you progress deeper into…

    momoguru

July

  1. Build 135 : Merc panel and Bookmarks.

    In Devlog video 102, I cover the revamping of the Mercs panel. The Mercs panel layout has been improved and you can now detach the Merc panel from the Fleet panel. You can also resize the panel with the layout inside adjusting to the new…

    momoguru

May

  1. Build 133: Markets, Stations and Defense

    Devlog 101 covers a number of new additions and functionality that have been added in 132 and 133. A new module type has been added to the game. The defensive module is an active module that will counter incoming ammo from a particular type…

    momoguru

March

  1. Build 131: A collection of Goodness

    In devlog 100 video, I discuss the new addition of drone grouping, drone hotkeys, and the addition of ammo to the station garage panel. I have also added the ability to refine special items for a chance of recovering an upgrade document.…

    momoguru

February

  1. Build 129: Sandbox in your eye.

    Devlog 99 covers the new sandbox changes. This new system uses a grid matrix to determine placement and linkage between sectors. This also allows for better distribution of sector security and environment. Factions are now clustered…

    momoguru

January

  1. BUILD 128 : Sandbox in your undies

    Build 128 introduces the ability to save and load presets in the sandbox.You can now save the settings you wanted to try, and if you need to make changes, you are not forced to remember what you selected previously. I have also added a…

    momoguru
  2. BUILD 127: Planetoids are here.

    I will be focusing on the galaxy map and sandbox over these next few weeks. If you have any issues with the new planet stuff, be sure to leave feedback on the forums so I can fix em. Build 0.0127 - Fixed LS calculation for buffs on…

    momoguru

December

  1. Build 126 : Warps, Markets and more...

    This is a big update that deals with the item database, the tech spec documents, refining and fabrication of items. I also made some major changes to the way the UI scales, as well as a few layouts on a number of panels. It is highly…

    momoguru

October

  1. Build 125 : Tactical Sensors

    I finally got around to working on the tactical sensors. I have revamped the tactical materials for all the objects in space. This includes the props, which prior to 125, would go invisible when swapping to tactical sensors. Now these props…

    momoguru

September

  1. Build 123: Circle Mercs and Radial perks.

    Build 123 has the new addition of the right click radial that add new functionality to all ships and resources. This right click menu is accessible on the main view while undocked, and the tactical sensors mode. You right click must start…

    momoguru

July

  1. Build 122: New Characters and Lockboxes

    Devlog 93 covers the new additions and adjustments to the structure editor. I have added a number of new 3d character models, and animations that will help bring the structure interiors to life. These NPC characters will be mainly what I…

    momoguru

June

  1. Build 120 : Structure Editor (Alpha)

    Devlog Video 92 covers the new functionality of the tractor beams and the tractor drones. These will now move objects at a fixed rate based on the level of the beam. No longer will the mass of the tow object be used to calculate the amount…

    momoguru

May

  1. Build 118: GPS to stations, Merc XP, Journal Panel

    In devlog 91, the new addition of GPS auto-targeting will allow you to see the GPS destination to a specific station. You can activate the GPS auto-target a few different ways. The first way is to click any of the station links found on the…

    momoguru

April

  1. Build 117: Merc flights and Fleet loves.

    I spent some time fixing up the merc AI flight functions. There were a number of issues that needed to be addressed with the way the mercs were responding to commands, and thinking for themselves when autotasking. After lots of hairpulling…

    momoguru
  2. Build 116: Player Stations and Merc Managers

    In this video, I discuss the new features found in the station offices. You can now retire a mercenary into an office management position. By doing this, it will unlock the station service that the office is linked to. This will allow you…

    momoguru
  3. Build 115: Faces, Orbits and Raiders

    Devlog 89 covers the new addition of the orbiting control mechanics. You can now control the direction that the ship will orbit the target. You can also control the angle that the ship will point when orbiting. This will allow you to…

    momoguru

March

  1. Build 114: Orbits and Tactical lines.

    Devlog 88 covers build 114 and the newest features that have been added since Feb 25th. The new tactical turrets range and mobility lines can now been seen when using the Tactical Sensors mode. The red lines will show the direction of the…

    momoguru

February

  1. Build 113-111: Faction battles, events, and skillpoints.

    Devlog video 87 covers a number of new features and adjustments in builds 112 and 113. Lots of tweaks and adjustments to the NPC AI and the way they determine their tasks. I have also added a few database items and revamped a few…

    momoguru

January

  1. Build 110 + 109 : Lockers and Lookers

    This video covers the updates from build 109 and build 110. The video is a bit longer than normal, but it does have a bunch of new features and mechanics that have been recently implemented. The new addition of storage lockers now make it…

    momoguru

November

  1. Build 108 : Wormhole Warpgates

    In DevLog 85, I cover the a few bug fixes for build 108. The main addition of 108 being the new Warpgate Generator structure. This new buildable structure will allow you to stabilize a wormhole, and convert it into a normal functioning…

    momoguru
  2. Build 107: Automation Station

    In this video , I cover the new additions of the Autocrate and Autoscan tasks for the recon mercs, and the pirate mercs. I also cover a few bug fixes, and a number of tweaks to the graphical shaders. There have been a number of new sound…

    momoguru

October

  1. Build 106 : Sound FX of the Season.

    In this video, I discuss the addition of the new sound fx that have been added in build 106. Some of the sounds are 3d sounds that are attached to various game objects. This provides much more ambience to the Astrox universe. I have added…

    momoguru

September

  1. Build 105-104: FX upgrade for ships.

    In this video, I cover the new visual effects for the modules, the ammo and explosions. I have been slowly working on revamping the old effects, and soon I will be replacing the sounds to match. I have also added new particle effects system…

    momoguru

August

  1. Build 103: Saved Game Management.

    In this video, I show the newly implemented save game backup system. This new system will provide you with the ability to create backups of your current savegame file. This will allow players to restore a backup if they made a mistake, or…

    momoguru
  2. Build 102: NPCs get frisky.

    The NPC AI has been tweaked to allow for more faction rating hostility to prepare for the soon to come all out faction battles. I have also added mission generation for all of the 12 sub-factions. This will help to steer clear of any…

    momoguru

July

  1. Build 100: Wormhole delights!

    Woohoo, 100 builds and counting! So before I cover the good stuff, I continued my quest to improve ship AI flight and pathfinding at high speeds. I made a number of tweaks and adjustments to the ships code and things are shaping up. I also…

    momoguru

June

  1. Build 99: Mercs , Markets and more...

    Devlog 77 covers an array of fixes and additions. I spent some time working on the Merc AI and their behavior routines. I am much happier now with they way they are flying and working. I revamped a good bit of the FLEET COMMAND panel to…

    momoguru

May

  1. Build 98: Remote Fabricator, Combat drones, and you ;)

    This video covers a number of tweaks and bug fixes for the latest build 98. I have addressed the reports of the game crashing when using the fabricator, and in some cases the refinery. After spending some time with the code, I was able to…

    momoguru

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