STEAMDB NEXUS

Steam app 954850 · updated 12 Sep 2026, 20:21 UTC

Kerbal Space Program 2

Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.

Kerbal Space Program 2 Steam header artwork
Intercept GamesPrivate Division
65playing now
7324-hour peak
11,812all-time peak
48average, last 30 days

The last 30 days

−1.4Gain−2.72%% gain91Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02549749813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202648 peakFriday 14 August 202660 peakSaturday 15 August 202680 peakSunday 16 August 202686 peakMonday 17 August 202668 peakTuesday 18 August 202670 peakWednesday 19 August 202677 peakThursday 20 August 202680 peakFriday 21 August 202683 peakSaturday 22 August 202691 peakSunday 23 August 202683 peakMonday 24 August 202666 peakTuesday 25 August 202661 peakWednesday 26 August 202657 peakThursday 27 August 202662 peakFriday 28 August 202666 peakSaturday 29 August 202682 peakSunday 30 August 202675 peakMonday 31 August 202661 peakTuesday 01 September 202657 peakWednesday 02 September 202654 peakThursday 03 September 202652 peakFriday 04 September 202667 peakSaturday 05 September 202668 peakSunday 06 September 202682 peakMonday 07 September 202669 peakTuesday 08 September 202657 peakWednesday 09 September 202660 peakThursday 10 September 202643 peakFriday 11 September 202653 peakSaturday 12 September 202673 peak
Daily peakEvery hourly sample

All time

44 months, February 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03k6k10k13kFeb 2023Sep 2023Apr 2024Nov 2024Jun 2025Jan 2026Aug 2026February 202311,812 monthly peakMarch 20234,361 monthly peakApril 20231,214 monthly peakMay 2023568 monthly peakJune 2023729 monthly peakJuly 2023601 monthly peakAugust 2023385 monthly peakSeptember 2023372 monthly peakOctober 2023449 monthly peakNovember 2023399 monthly peakDecember 20236,854 monthly peakJanuary 20243,876 monthly peakFebruary 20241,806 monthly peakMarch 20241,464 monthly peakApril 2024903 monthly peakMay 2024560 monthly peakJune 2024379 monthly peakJuly 2024277 monthly peakAugust 2024229 monthly peakSeptember 2024221 monthly peakOctober 2024235 monthly peakNovember 2024222 monthly peakDecember 2024193 monthly peakJanuary 2025197 monthly peakFebruary 2025175 monthly peakMarch 2025175 monthly peakApril 2025171 monthly peakMay 2025141 monthly peakJune 2025127 monthly peakJuly 2025116 monthly peakAugust 2025117 monthly peakSeptember 2025118 monthly peakOctober 2025119 monthly peakNovember 2025129 monthly peakDecember 2025104 monthly peakJanuary 2026123 monthly peakFebruary 2026122 monthly peakMarch 2026134 monthly peakApril 2026516 monthly peakMay 2026313 monthly peakJune 2026125 monthly peakJuly 202685 monthly peakAugust 202691 monthly peakSeptember 202682 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

025497498July 2026August 2026September 2026October 2026July 202685 peak — daily detail belowAugust 202691 peak — hourly detail belowSeptember 202682 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02346699201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202671 peakThursday 02 July 202683 peakFriday 03 July 202669 peakSaturday 04 July 202685 peakSunday 05 July 202685 peakMonday 06 July 202670 peakTuesday 07 July 202658 peakWednesday 08 July 202668 peakThursday 09 July 202662 peakFriday 10 July 202663 peakSaturday 11 July 202674 peakSunday 12 July 202668 peakMonday 13 July 202669 peakTuesday 14 July 202670 peakWednesday 15 July 202662 peakThursday 16 July 202656 peakFriday 17 July 202666 peakSaturday 18 July 202665 peakSunday 19 July 202673 peakMonday 20 July 202675 peakTuesday 21 July 202674 peakWednesday 22 July 202665 peakThursday 23 July 202671 peakFriday 24 July 202670 peakSaturday 25 July 202664 peakSunday 26 July 202674 peakMonday 27 July 202660 peakTuesday 28 July 202666 peakWednesday 29 July 202664 peakThursday 30 July 202659 peakFriday 31 July 202658 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02549749801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202663 peakSunday 02 August 202685 peakMonday 03 August 202657 peakTuesday 04 August 202655 peakWednesday 05 August 202653 peakThursday 06 August 202665 peakFriday 07 August 202667 peakSaturday 08 August 202672 peakSunday 09 August 202679 peakMonday 10 August 202664 peakTuesday 11 August 202658 peakWednesday 12 August 202661 peakThursday 13 August 202662 peakFriday 14 August 202660 peakSaturday 15 August 202680 peakSunday 16 August 202686 peakMonday 17 August 202668 peakTuesday 18 August 202670 peakWednesday 19 August 202677 peakThursday 20 August 202680 peakFriday 21 August 202683 peakSaturday 22 August 202691 peakSunday 23 August 202683 peakMonday 24 August 202666 peakTuesday 25 August 202661 peakWednesday 26 August 202657 peakThursday 27 August 202662 peakFriday 28 August 202666 peakSaturday 29 August 202682 peakSunday 30 August 202675 peakMonday 31 August 202661 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

02244668901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202657 peakWednesday 02 September 202654 peakThursday 03 September 202652 peakFriday 04 September 202667 peakSaturday 05 September 202668 peakSunday 06 September 202682 peakMonday 07 September 202669 peakTuesday 08 September 202657 peakWednesday 09 September 202660 peakThursday 10 September 202643 peakFriday 11 September 202653 peakSaturday 12 September 202673 peak

October 2026

Kerbal Space Program 2 was released on 24 Feb, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:21 UTC
App ID
954850
Last updated
11 Jun 2024 build 14669105
Developer
Intercept Games
Publisher
Private Division
Release date
24 Feb, 2023
Platforms
Windows
Download size
12.76 GB
Install size
31.05 GB
Genres
Indie, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

SpaceSandboxExplorationBuildingPhysicsScienceDifficultSimulationOpen WorldFunnySpace SimRealisticSci-fiSingleplayerEarly AccessAdventureAtmosphericModdableIndieMultiplayer
About this gameFull description from Steam
The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, and navigate expansive celestial bodies as you explore cosmic mysteries. Key Features to come during Early Access Next Generation Technology As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System. Colonies Brand new to Kerbal Space Program 2 are colonies. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Interstellar Travel Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration. Multiplayer/Modding The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
Content & age ratings4 regional ratings

Regional ratings

DEJUSl
ESRBe
IGRS3
KGRBall
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Athlon X4 845 @3.5 GHz or Intel Core i5 6400 @ 2.7 GHz Memory: 12 GB RAM Graphics: nVidia RTX 2060 w/ 6GB VRAM, nVidia GTX 1070 Ti w/8GB VRAM, AMD Radeon 5600XT w/ 6GB VRAM DirectX: Version 11 Storage: 45 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i5-11500 @ 2.7GHz or AMD Ryzen 5 3600 6-Core @ 3.6GHz Memory: 16 GB RAM Graphics: nVidia GeForce RTX 3080 or AMD Radeon RX 6800 XT DirectX: Version 11 Storage: 60 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Japanese
Korean
Polish
Russian
Simplified Chinese
Portuguese - Brazil
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Apr 2023 to Jun 2024 · times in UTC

June

  1. KSP2 Release Notes - Update v0.2.2.0

    Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when…

    IG_Dakota

April

  1. Some Improvements on the Way

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an…

    mikey
  2. Developer Insights #23 - Black Hole Sun

    Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse, today we are looking at some of the lighting tech around eclipses in KSP2 - but…

    mikey

February

  1. One Year of Kerbal Space Program 2

    This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more…

    mikey
  2. Kerbal Space Program 2: Tutorial - Space is the Place

    Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while…

    mikey

January

  1. v0.2.1.0 Patch Notes

    Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to…

    mikey
  2. Patch v0.2.1.0 arriving next week - 1/30 at 10am PST

    https://i.imgur.com/7if6ho2.png

    Patch notes
  3. You Can't Spell User Interface Without U & I

    {STEAM_CLAN_IMAGE}/35665816/17bdb4c98e78519cd2e745b391a68e0bf42ade59.png Greetings! I'm Ness, the Art Director here at Intercept Games - let's talk about KSP2's User Interface, the most meta of all game art disciplines! UI must surface…

    mikey
  4. A New Chapter

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello Kerbonauts, happy new year! We had a lot riding on the For Science! update that we released two weeks ago - it's been a long first year of Early Access, filled…

    mikey

December

  1. ULA Helps KSP Create the Vulcan Rocket

    Hello Kerbonauts! With the imminent launch of the Vulcan Rocket, Creative Director Nate Simpson paid a visit to the experts over at United Launch Alliance (ULA) HQ to get their help in his own Vulcan attempt in KSP2. You can join in on a…

    mikey
  2. For Science! OUT NOW!

    KERBONAUTS, WE HAVE LIFTOFF! 🚀 The time is now - For Science! is now available! We're so excited to release this major content update to everyone. Full release notes for v0.2.0.0 can be found here. We'd love to hear from you about feedback…

    mikey
  3. For Science! v0.2.0.0 Release Notes

    New Features & Content Added a new game mode called "Exploration Mode" Adding Mission Control and Research & Development (R&D) Center buildings Added a Tech Tree with 4 tiers Added the Mission Tracker app Added 11 Primary missions and 30…

    Patch notes
  4. The Exploration Era Begins

    For us early fans of the original Kerbal Space Program, there were so many things to enjoy during those first sandbox days. Whether it was the slapstick fun of stringing together small fuel tanks (there was only one size) into impossibly…

    mikey
  5. A Look into For Science!

    Hi Kerbonauts! For Science! launches in a few days on December 19th - here's a deep dive video with key members of the KSP team that covers what'll be available in the update (with some sweet new gameplay!). ICYMI - for more information…

    mikey
  6. For Science! Performance Check-In

    The team has been hard at work improving the performance of Kerbal Space Program 2 since launch, so we'd like to take a moment to really showcase the difference between the Early Access launch (v0.1.0.0) and the For Science (v0.2.0.0)…

    mikey
  7. For Science! Global Release Timing

    We are days away from the launch of For Science! on December 19! Here's a world map of when the update comes out in your time zone: {STEAM_CLAN_IMAGE}/35665816/1c62d2c10bf53222350d58d20adf356b52dfd501.png For more information of what's in…

    mikey
  8. Developer Insights #22 - Sky's the Limit

    Hello Kerbonauts. I'm Ghassen, also known as 'Blackrack,' the newest graphics programmer on the team. You have no doubt noticed that we have improved the atmosphere rendering in v0.1.5.0. Today I’m going to share with you some insights into…

    mikey

November

  1. Dev Chat - Science and Tech Tree

    Hi Kerbonauts! As we get closer to the For Science! update, another Dev Chat has dropped - sit down with Creative Director Nate Simpson and Feature Lead Tom "FRIIIDAAAAAAAAY" Vinita as they deep dive into Exploration Mode and the tech tree…

    mikey
  2. For Science! Release Date Announcement 📢

    Attention Kerbonauts! We're ecstatic to share that... THE FOR SCIENCE! UPDATE WILL BE OUT DECEMBER 19, 2023!! (Yes, in three weeks!) Check out our last news post for information on some features to expect! And stay tuned for an all-new Dev…

    mikey

October

  1. Introducing For Science!

    Edit: We've announced that For Science! launches December 19, 2023. Read below for information about what's in the update! Hello Kerbonauts! Some exciting announcements as we enter the chilly months. In December, we'll release a major…

    mikey

September

  1. v0.1.4.1 Hotfix Release Notes

    Bug Fixes Flight & Map Vastly reduced orbital decay in low gravity spheres of influence Other Certain actions will no longer cause PQS data values to be written to the Windows Registry PQS data values added to the Windows Registry in…

    Patch notes
  2. Dev Chat - Wobbly Rockets

    Hello Kerbonauts! The next edition of Dev Chat is here - sit down with Creative Director Nate Simpson and Senior Engineer David "Trigger" Tregoning as they discuss the wobbly rockets issue and the steps we're taking to improve it. From…

    mikey
  3. Incoming Hotfix v0.1.4.1 - 9/29 at 10am PDT

    A hotfix will arrive tomorrow morning that addresses the recently identified critical issue with KSP2 that affects players' Windows Registry. This fix will both stop the Registry issue from happening and retroactively safely remove…

    Patch notes
  4. Ask Me Anything with Chris Adderley

    Attention Kerbonauts! ICYMI, a few weeks ago we sat down with Senior Mechanical Concept Designer Chris Adderley for an Ask Me Anything. Thank you all for your questions and for tuning in! A reminder that we are in Early Access and plans can…

    mikey
  5. Dev Chat - Reentry Heating Effects

    Hi Kerbonauts! Welcome to Dev Chat - sit down with Creative Director Nate Simpson as he chats with KSP2 developers, discussing progress through the Early Access campaign. The first is now live with Senior Software Graphics Engineer Chris…

    mikey

August

  1. KSP2 Patch v0.1.4.0 Timing

    Last week, our team identified a critical performance issue with our candidate build for Patch v0.1.4.0 for KSP2 that was planned to release today. At that time, we ultimately decided to delay the patch until we could fix said issue. We…

    Patch notes
  2. Patch Four is Incoming

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello Kerbonauts! Exciting updates for you today. Patch v0.1.4.0 is currently scheduled to go live August 22nd. This patch continues our commitment to resolving the…

    mikey

July

  1. Developer Insights #21 - Rockets' Red Glare

    In aerospace, a recurring joke is that every discipline considers their part of the project the most critical to mission success. Propulsion – obviously without engines you’re getting nowhere! Mission analysis? Where will you go without an…

    mikey

June

  1. Hot Fix Summer

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Good afternoon, intrepid Kerbonauts! Lots of stuff to talk about today! As many of you know, a couple of new bugs were introduced with last week’s v0.1.3.0 patch. The…

    mikey
  2. Ask Me Anything with Kristina Ness

    Hi Kerbonauts! We sat down with Art Director Kristina Ness for another Ask Me Anything, this time live on Twitch! Thank you to everyone who submitted questions and tuned into the AMA. As a reminder, we're in Early Access! Plans can change.…

    mikey
  3. Friday the v0.1.3.0th

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Thanks to Community Member Kavaeric for making the image! Happy day-after-update, fellow Kerbonauts! Many of you have had a few hours to experience the v0.1.3.0…

    mikey
  4. Blast into Summer with Kerbal Space Program 2

    {STEAM_CLAN_IMAGE}/35665816/d070ce0e2ca249411cdff4e1f4a546b59ba88f3d.jpg Happy Summer, Kerbonauts! 🔆 Kerbal Space Program 2 is at a discounted price of 20% off until July 13th at 1PM ET. Join us in the Early Access journey into the stars…

    mikey
  5. Calvinball? More like Spherical Hydrogen Tank-Ball!

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Credit to Kavaeric for this week’s update graphic remix, thank you! Good afternoon, fellow Kerbonauts. The release date for the v0.1.3.0 update has been revised to…

    mikey
  6. Developer Insights #20 - Here There Be Drag(ons)

    Hello everyone! My name is Chris Adderley, a designer on the KSP2 team. If you've been around the community for a while, you may recognize my alias Nertea, from a few mods for KSP1 that I've made. At Nate's request, I wrote up a description…

    mikey
  7. Air Bugs

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello fellow Kerbonauts! The Intercept Games office is buzzing with activity as we submit our last check-ins for the upcoming v0.1.3.0 update and QA puts all the…

    mikey
  8. Dragging Along

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Good afternoon, Kerbonauts! This week, we're working on many of the same bugs we were working on last week (one aspect of our increased transparency is likely to be…

    mikey

May

  1. Parts and Circumstance

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Good afternoon, Kerbonauts! This past week has been a learning experience. The last post received a lot of comments, many of which expressed doubt, frustration, and in…

    mikey
  2. Mohopeful

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png A fine May afternoon to you, fellow Kerbonauts! I'll start with a bit of good news: the v0.1.3.0 update will be dropping in June. We'll announce an exact target date…

    mikey
  3. Rooting for Juice

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Good day, fellow Kerbonauts! In last week's post, I communicated our intent to decrease the update cadence during Early Access to allow our team to devote a greater…

    mikey
  4. Developer Insights #19 - Try, Fail, Try Again...and Again

    Who Are You? My name is Darrin, and I'm the new Director of QA here at Intercept Games. I'm new to the Intercept team (I joined a week before the KSP2 launch) but I'm not new to QA. I've been doing software testing since the early 90s and…

    mikey
  5. Ask Me Anything with Shana Markham

    Hi Kerbonauts! We sat down with Design Director Shana Markham for another Ask Me Anything on Discord. She's been working at Intercept Games for 3 years! The full AMA can be found here, complete with an audio version. As a reminder, we're in…

    mikey

April

  1. Shine On, You Crazy...Planet?!?

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Happy Friday, brave Kerbonauts! A little bit of a slow news day here at Intercept Games as we gather feedback and data from our latest update and continue to work on…

    mb_pd
  2. Imagining Dragons

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Good afternoon, Kerbonauts! I’m back from Spring break and all charged up by the great feedback we’ve been getting since the release of Patch Two. Thanks to all who…

    mb_pd
  3. Patch Two on Approach

    {STEAM_CLAN_IMAGE}/35665816/3bfe70e9e372c7b2a9e654eb2f05f9aa07e6e02d.png Hello fellow Kerbonauts! Okay, we've got a date for the v0.1.2.0 patch - it'll arrive next Wednesday, April 12. We'll post patch notes on that day as well. There's a…

    mb_pd

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