STEAMDB NEXUS

Steam app 947300 · updated 12 Sep 2026, 22:33 UTC

Grim Nights

Your village must survive for 13 days! Gather resources, expand, explore the underground for riches, and train soldiers to defend against hordes of the undead.

Grim Nights Steam header artwork
Edym PixelsEdym Pixels
2playing now
1624-hour peak
613all-time peak
5average, last 30 days

The last 30 days

−0.5Gain−7.9%% gain16Peak

277 hourly samples, with the daily peak drawn over them. Weekends are shaded.

049131713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20267 peakFriday 14 August 20268 peakSaturday 15 August 202611 peakSunday 16 August 202610 peakMonday 17 August 20268 peakTuesday 18 August 20268 peakWednesday 19 August 202612 peakThursday 20 August 202612 peakFriday 21 August 20266 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20269 peakTuesday 25 August 20269 peakWednesday 26 August 20268 peakThursday 27 August 20269 peakFriday 28 August 20268 peakSaturday 29 August 202611 peakSunday 30 August 20268 peakMonday 31 August 20269 peakTuesday 01 September 20268 peakWednesday 02 September 20269 peakThursday 03 September 20267 peakFriday 04 September 202610 peakSaturday 05 September 202613 peakSunday 06 September 20269 peakMonday 07 September 202610 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20267 peakFriday 11 September 202610 peakSaturday 12 September 202616 peak
Daily peakEvery hourly sample

All time

96 months, October 2018 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0166331497662201820202021202220242025October 2018173 monthly peakNovember 2018613 monthly peakDecember 2018179 monthly peakJanuary 201986 monthly peakFebruary 201949 monthly peakMarch 201930 monthly peakApril 201989 monthly peakMay 201939 monthly peakJune 201929 monthly peakJuly 201925 monthly peakAugust 201955 monthly peakSeptember 201919 monthly peakOctober 201929 monthly peakNovember 201940 monthly peakDecember 201982 monthly peakJanuary 202079 monthly peakFebruary 202033 monthly peakMarch 202037 monthly peakApril 202070 monthly peakMay 2020138 monthly peakJune 202035 monthly peakJuly 202038 monthly peakAugust 202034 monthly peakSeptember 202057 monthly peakOctober 202093 monthly peakNovember 202051 monthly peakDecember 202046 monthly peakJanuary 202144 monthly peakFebruary 202188 monthly peakMarch 202126 monthly peakApril 202131 monthly peakMay 202128 monthly peakJune 202144 monthly peakJuly 202137 monthly peakAugust 2021150 monthly peakSeptember 202150 monthly peakOctober 202135 monthly peakNovember 202136 monthly peakDecember 202129 monthly peakJanuary 202228 monthly peakFebruary 202220 monthly peakMarch 202220 monthly peakApril 202240 monthly peakMay 202222 monthly peakJune 202229 monthly peakJuly 202226 monthly peakAugust 202238 monthly peakSeptember 202216 monthly peakOctober 202229 monthly peakNovember 202227 monthly peakDecember 202226 monthly peakJanuary 202323 monthly peakFebruary 202326 monthly peakMarch 202325 monthly peakApril 202325 monthly peakMay 202318 monthly peakJune 202327 monthly peakJuly 202324 monthly peakAugust 202372 monthly peakSeptember 202336 monthly peakOctober 202325 monthly peakNovember 202324 monthly peakDecember 202319 monthly peakJanuary 202427 monthly peakFebruary 202417 monthly peakMarch 202423 monthly peakApril 202425 monthly peakMay 202427 monthly peakJune 202422 monthly peakJuly 202425 monthly peakAugust 202423 monthly peakSeptember 202422 monthly peakOctober 202417 monthly peakNovember 202427 monthly peakDecember 202418 monthly peakJanuary 202519 monthly peakFebruary 202515 monthly peakMarch 202518 monthly peakApril 202516 monthly peakMay 202539 monthly peakJune 202520 monthly peakJuly 202523 monthly peakAugust 202514 monthly peakSeptember 202515 monthly peakOctober 202515 monthly peakNovember 202514 monthly peakDecember 202515 monthly peakJanuary 202617 monthly peakFebruary 202611 monthly peakMarch 202612 monthly peakApril 202613 monthly peakMay 202616 monthly peakJune 202614 monthly peakJuly 202615 monthly peakAugust 202618 monthly peakSeptember 202616 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05101519July 2026August 2026September 2026October 2026July 202615 peak — daily detail belowAugust 202618 peak — hourly detail belowSeptember 202616 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048121601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20269 peakThursday 02 July 20268 peakFriday 03 July 20268 peakSaturday 04 July 202613 peakSunday 05 July 202615 peakMonday 06 July 202612 peakTuesday 07 July 202611 peakWednesday 08 July 20269 peakThursday 09 July 202610 peakFriday 10 July 20269 peakSaturday 11 July 202612 peakSunday 12 July 20269 peakMonday 13 July 20268 peakTuesday 14 July 20269 peakWednesday 15 July 20269 peakThursday 16 July 20266 peakFriday 17 July 202611 peakSaturday 18 July 202612 peakSunday 19 July 20269 peakMonday 20 July 20269 peakTuesday 21 July 20267 peakWednesday 22 July 20266 peakThursday 23 July 20269 peakFriday 24 July 202611 peakSaturday 25 July 202610 peakSunday 26 July 20267 peakMonday 27 July 20267 peakTuesday 28 July 20267 peakWednesday 29 July 20266 peakThursday 30 July 20269 peakFriday 31 July 20267 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 164 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0510151901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202610 peakSunday 02 August 202611 peakMonday 03 August 202615 peakTuesday 04 August 202613 peakWednesday 05 August 202612 peakThursday 06 August 202618 peakFriday 07 August 202611 peakSaturday 08 August 202611 peakSunday 09 August 202610 peakMonday 10 August 20269 peakTuesday 11 August 202613 peakWednesday 12 August 202610 peakThursday 13 August 202612 peakFriday 14 August 20268 peakSaturday 15 August 202611 peakSunday 16 August 202610 peakMonday 17 August 20268 peakTuesday 18 August 20268 peakWednesday 19 August 202612 peakThursday 20 August 202612 peakFriday 21 August 20266 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20269 peakTuesday 25 August 20269 peakWednesday 26 August 20268 peakThursday 27 August 20269 peakFriday 28 August 20268 peakSaturday 29 August 202611 peakSunday 30 August 20268 peakMonday 31 August 20269 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 113 hourly samples. Each dip is a night. Weekends are shaded.

049131701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20268 peakWednesday 02 September 20269 peakThursday 03 September 20267 peakFriday 04 September 202610 peakSaturday 05 September 202613 peakSunday 06 September 20269 peakMonday 07 September 202610 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20267 peakFriday 11 September 202610 peakSaturday 12 September 202616 peak

October 2026

Grim Nights was released on 12 Oct, 2018.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:33 UTC
App ID
947300
Last updated
13 Jan 2025 build 16984328
Developer
Edym Pixels
Publisher
Edym Pixels
Release date
12 Oct, 2018
Platforms
Windows
Download size
41 MB
Install size
57 MB
Genres
Indie, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
30

Features & support

Steam features

Steam AchievementsMouse Only OptionFamily Sharing

Controllers & input

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

StrategyTower DefenseBase BuildingSurvival2DSide ScrollerRTSZombiesManagementBuildingSingleplayerDifficultFantasyPixel GraphicsTacticalMedievalRetro
About this gameFull description from Steam
A survival strategy indie-game. Gather resources, expand your village, explore the underground for riches and train soldiers... ... to defend against hordes of the undead! Features: - A roughly 7-8 hour long single player experience. (With the option to continue as long as you please) - Three different maps. - Random generated faces, names and abilities for your villagers. - 11 different unit types to train. - 15 unique enemies. - Three unique bosses. - RTS, Tower Defense and Management elements. Also: This game is hard. You will most likely lose a few times, no matter what setting you choose, before getting it right. You have been warned. And also: People have been asking about the music, so here is a link to the talented artist:
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Contains pixel art graphic violence, such as blood and gore. Also contains random generated names which may on occasion contain sexual language.

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Intel i3 CPU m370 2.40GHz Memory: 2 GB RAM Graphics: Ati mobility radeon HD 5000 Storage: 140 MB available space Additional Notes: This game is not very demanding at all, but the frame rate might drop on older PCs with low RAM.

Recommended

Supported languages2 languages
LanguageFull audio
English
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

30 achievements in total.

Show selected achievements (may contain spoilers)
Poor things...Achievement
You monster!Achievement
So far so good...Achievement
Still alive!Achievement
Endurance test!Achievement
Are you still here?Achievement
Bling bling!Achievement
Slay it!Achievement
Slay that one too!Achievement
... And that one!Achievement

View all Steam achievements

32 developer announcements, Oct 2018 to Apr 2025 · times in UTC

April

  1. For those hardcore fans: Mogha memorabilia!

    {STEAM_CLAN_IMAGE}/33633820/12a4af166399efb17d69545d354d7a9c72c5b9f6.jpg This is a weird one, but lets just get straight to the point! You can now get your own Mogha plushie! She/It, is the closest thing to a mascot Edym Pixels (me) has…

    edym

January

  1. Achievements working again!

    As far as I know, only the English version was affected, but achievements should be working as usual again. My bad! Best wishes and lots of love!

    Patch notes
  2. One crash less! (English version fix)

    Last patch had a crash, only base game and English verison afffected. This patch should fix that! Best wishes and lots of love!

    Patch notes
  3. Patch 1.3.3.6 - A few fixes!

    This patch does the following: - Save slot 3 now works as intended, and is not just a clone of save slot 2. (Amazing code right there!) - Fixed an issue in which loading a game resulted in the game freezing at a black screen. - Fixed…

    Patch notes

October

  1. My latest game: 'Break the Empire'

    Greetings everyone! I am trying to promote my latest game, which has a free demo: -> Break the Empire

    edym

March

  1. Grim Realms 1.0 is getting close! (中文版可使用!)

    A friendly reminder that I have another game in the same franchise: -> GRIM REALMS

    edym

January

  1. Patch 1.3.3.5 - Some fixing!

    This patch does the following: - Fixes it so that the cursor is always on top. - The background no longer jitters moving around with WASD. - Screenshots and achievements should be working again (I got some feedback they had stopped…

    Patch notes

November

  1. Patch 1.3.3.3 - Fixes a crash which caused terraces to disappear

    Very sorry this patch is so late. I am super busy with working on Grim Nights 2 and life in general, but I decided to take at least a little time to remove this bug. This patch also fixes so the colors of banners does not get randomized…

    Patch notes

May

  1. Patch 1.3.3.2 - Potion fix!

    With the last patch came a bug which made it impossible to successfully pick up more than one potion; this patch fixes that! Sorry for that super random bug! Best wishes and lots of love! //Mattias

    Patch notes
  2. DLC-Patch 1.1.2.2 - GUI fixes

    Just like with the original game I wanted to fix some long overdue problems related to high resolutions and the GUI. This patch hopefully fixes that! =) Best wishes and lots of love! //Mattias

    Patch notes
  3. Patch 1.3.3.1 - GUI Improvements (English and Chinese)

    This patch means to fix GUI-issues, especially thoes related to resolutions higher than 1920x1080. Best wishes and lots of love// Mattias PS: A similar patch for the DLC should be ready in less than an hour!

    Patch notes

October

  1. DLC 中文翻译现已发布 !

    由 frank.xin 翻译!只需要从库中启动游戏,然后选择启动 DLC 即可。 Start the game from your Steam-Library and things should be working :) Best wishes//Mattias PS: I mixed up some translations and forgot to add a few lines, but I patched it again and it should be…

    edym
  2. DLC Patch 1.1.2.1

    There has been a few hidden-ultra-mini-patches the last days, but now I figured I might as well make one visible. These fixes have mainly been to prevent some crashes but the last most important fix is: - Elder Griffins no longer get stuck…

    Patch notes
  3. DLC Patch 1.1.2

    - Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear. - Fixed a crash related to griffins being close to Frankie. - Fixed a crash related to blood hunters tracking…

    Patch notes
  4. DLC Patch 1.1.1 (Hot fix)

    Two quick fixes: - Exiting a game and then loading another from the mainmenu won't cause a spooky error. (People missing from your village or it being totally empty) - Sending a worker to to a grasproot won't cause a crash. Thanks for the…

    Patch notes
  5. DLC Patch 1.1

    First a brief message: The chinese version of the DLC is on it's way! Hopefully it will be ready early next week! Also: Start the game from your Library, that will give you the option to start the DLC! And so: Just like the originial game…

    edym
  6. Patch 1.3.3 (English and Chinese)

    - You can now destroy terraces. (Be careful as houses above will also be destroyed). - The natural platform in Piney Valley does not move when loading a game, it will always be on the same place. - When sulfur is depleted it will say so and…

    Patch notes
  7. Chinese version of Patch 1.3.2 - 现已支持中文

    Just figured I would let everyone know! You might have to right click -> Properties -> Languages and select Chinese, but hopefully it should find your langauge automatically. Best wishes//Mattias PS: At least the English version of the…

    edym
  8. Patch 1.3.2

    Got a few more reports, so I keep patching! There was a bug where time would stand still if you exited a game and then started a new one right away, so that has been fixed. I also saw that someone kept getting the Mergle-crash (the one that…

    Patch notes

September

  1. Patch 1.3.1

    I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now. - Auto-working now also works the same when repairing, so you won't have to micromanage…

    Patch notes
  2. Patch 1.3 - Final touches

    First of all: This patch will ruin your saved games. This is the last time this will happen since this patch completley changes the broken saving system. If you wish to continue playing the previous version of the game (1.2.2) will be…

    edym

October

  1. 1.2.2 - Minor update but hopefully a big fix

    This update should hopefully get rid of the various crashes associated with "Variable .x(0, -2147483648) not set before reading it.", which seem to the most common error by far. It also fixes another similar bug where the game crashed then…

    Patch notes

June

  1. The summer sale is here!

    I hope you all are enjoying the summer as much as I am. The game will be sold for 50% of its price during the sale, so if you have wishlisted the game but haven't bought it yet, now might be the time! Just wanted to promote the sale a…

    edym

February

  1. Chinese version available! 现已支持中文

    A lot of people asked for a Chinese version and now I am happy to say that it is finally here. This was possible with the help of a few amazing people. My part of the whole project took longer than I expected, but I think it should work…

    edym
  2. Patch 1.2 Out Now (Please read this one also)

    Alright, so here are the patch notches for 1.2. (This one will ruin your old saves, so, as always: I'm really sorry and I hope you have turned of auto-updates if you want to finish your game before updating.) New features: * AutoSave, every…

    Patch notes
  3. DLC-release on Friday and a patch coming up! (Please read!)

    Hello again! As some of you might have noticed the DLC will be released on Friday. Jolly good times! I really hope you will enjoy it. The DLC has some new features which are being beta tested right now. So far they seem to working just…

    edym

December

  1. A short 'Happy Holidays' to everyone and some news!

    Hello! Just wanted give you some news about what's coming and wish everyone the best possible christmas/holidays/whatever you wish to celebrate! The work on the DLC is going just fine. It takes longer than I expected but I'm still confident…

    edym

November

  1. You can now access 1.1.2 - requires restart

    Hello, this is a bit messy, but please read the whole message! So, you can access version 1.1.2 which has fixed the bugs listed below. However, in this version you will not be able to use your old saves. For this reason, you will have to…

    Patch notes
  2. Hot Fix!

    Okay, I found out what was causing the lag and this hot fix should fix this. Once again: I am suuuper sorry about this. And thanks everyone for sending me info and helping me locate the problem. Perhaps developers should be very…

    edym
  3. Patch 1.1

    Once again: very sorry - when the game is patched your old saved files won't work. The game WILL crash if you try to load them. There will be a message in the main menu, because I really want people to know this and stop them game from…

    edym
  4. About the upcoming patch - please read!

    Okay, the bad news first! But I hope you read more than the first paragraph because I think there are some better news further down. First of all an apology: once the game is patched, your saved files won't work. The game will problary…

    edym

October

  1. A little news and many thanks! A patch is coming!

    So, hello! The developer here :) The game is doing far better than I ever dreamed of and I wanted to say a huge thanks to everyone who bought my game, and for all the kind comments and support I've received! Of course I have received some…

    edym

All games on this site