STEAMDB NEXUS

Steam app 941460 · updated 12 Sep 2026, 23:24 UTC

Death Trash

Death Trash features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom. Create your own character and explore a handcrafted world.

Death Trash Steam header artwork
Crafting LegendsCrafting Legends
3playing now
524-hour peak
936all-time peak
3average, last 30 days

The last 30 days

+0.3Gain+11.33%% gain9Peak

153 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02571014 Aug20 Aug26 Aug30 Aug03 Sep07 SepFriday 14 August 20261 peakMonday 17 August 20261 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20268 peakFriday 21 August 20267 peakSaturday 22 August 20264 peakTuesday 25 August 20263 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20264 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20263 peakTuesday 01 September 20264 peakWednesday 02 September 20264 peakThursday 03 September 20266 peakFriday 04 September 20266 peakSaturday 05 September 20269 peakSunday 06 September 20266 peakMonday 07 September 20267 peakTuesday 08 September 20266 peakWednesday 09 September 20263 peakSaturday 12 September 20265 peak
Daily peakEvery hourly sample

All time

62 months, August 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02535057581kAug 2021Jun 2022Apr 2023Feb 2024Dec 2024Oct 2025Aug 2026August 2021936 monthly peakSeptember 2021122 monthly peakOctober 202172 monthly peakNovember 202182 monthly peakDecember 202163 monthly peakJanuary 202268 monthly peakFebruary 202238 monthly peakMarch 202223 monthly peakApril 202226 monthly peakMay 202236 monthly peakJune 202235 monthly peakJuly 202263 monthly peakAugust 202252 monthly peakSeptember 2022200 monthly peakOctober 202296 monthly peakNovember 202272 monthly peakDecember 202257 monthly peakJanuary 202359 monthly peakFebruary 202327 monthly peakMarch 202332 monthly peakApril 202349 monthly peakMay 202327 monthly peakJune 202357 monthly peakJuly 202347 monthly peakAugust 202315 monthly peakSeptember 202341 monthly peakOctober 202335 monthly peakNovember 202329 monthly peakDecember 202338 monthly peakJanuary 202431 monthly peakFebruary 202423 monthly peakMarch 202416 monthly peakApril 202413 monthly peakMay 202419 monthly peakJune 202431 monthly peakJuly 202418 monthly peakAugust 202416 monthly peakSeptember 202420 monthly peakOctober 20249 monthly peakNovember 202422 monthly peakDecember 202414 monthly peakJanuary 202512 monthly peakFebruary 202520 monthly peakMarch 202513 monthly peakApril 202518 monthly peakMay 202511 monthly peakJune 202528 monthly peakJuly 202547 monthly peakAugust 202528 monthly peakSeptember 202512 monthly peakOctober 202517 monthly peakNovember 202520 monthly peakDecember 202515 monthly peakJanuary 202618 monthly peakFebruary 202612 monthly peakMarch 202610 monthly peakApril 20268 monthly peakMay 20269 monthly peakJune 202610 monthly peakJuly 202613 monthly peakAugust 20268 monthly peakSeptember 20269 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 202613 peak — daily detail belowAugust 20268 peak — hourly detail belowSeptember 20269 peak — daily detail below
Monthly peakHas finer data

July 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

047111402 Jul07 Jul12 Jul17 Jul22 Jul27 JulThursday 02 July 20265 peakFriday 03 July 20262 peakSaturday 04 July 20265 peakSunday 05 July 20266 peakMonday 06 July 20263 peakTuesday 07 July 20262 peakWednesday 08 July 20266 peakThursday 09 July 20267 peakFriday 10 July 20267 peakSaturday 11 July 20265 peakSunday 12 July 20267 peakMonday 13 July 20265 peakTuesday 14 July 20265 peakWednesday 15 July 20265 peakThursday 16 July 20264 peakFriday 17 July 20261 peakSaturday 18 July 20267 peakSunday 19 July 20269 peakMonday 20 July 20269 peakTuesday 21 July 20268 peakWednesday 22 July 20266 peakThursday 23 July 20269 peakFriday 24 July 20269 peakSaturday 25 July 202610 peakSunday 26 July 202613 peakMonday 27 July 202610 peakTuesday 28 July 20269 peakWednesday 29 July 20267 peakThursday 30 July 20265 peakFriday 31 July 20267 peak

August 2026

26 days as the curve, each the highest figure that day. Behind it, 83 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0246901 Aug05 Aug09 Aug14 Aug20 Aug26 Aug30 AugSaturday 01 August 20265 peakSunday 02 August 20267 peakMonday 03 August 20267 peakTuesday 04 August 20266 peakWednesday 05 August 20264 peakThursday 06 August 20263 peakFriday 07 August 20266 peakSaturday 08 August 20265 peakSunday 09 August 20265 peakMonday 10 August 20264 peakTuesday 11 August 20264 peakThursday 13 August 20261 peakFriday 14 August 20261 peakMonday 17 August 20261 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20268 peakFriday 21 August 20267 peakSaturday 22 August 20264 peakTuesday 25 August 20263 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20264 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20263 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02571001 Sep02 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20264 peakThursday 03 September 20266 peakFriday 04 September 20266 peakSaturday 05 September 20269 peakSunday 06 September 20266 peakMonday 07 September 20267 peakTuesday 08 September 20266 peakWednesday 09 September 20263 peakSaturday 12 September 20265 peak

October 2026

Death Trash was released on 5 Aug, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:24 UTC
App ID
941460
Last updated
16 Jun 2026 build 23759999
Developer
Crafting Legends
Publisher
Crafting Legends
Release date
5 Aug, 2021
Platforms
WindowsmacOSLinux
Download size
218 MB216 MB217 MB
Install size
936 MB932 MB936 MB
Genres
Action, Indie, RPG, Early Access
Game modes
Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Full
Early Access
Listed in Early Access
Achievements
28

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudRemote Play TogetherFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Adjustable Text SizeCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultySave AnytimeStereo Sound

Popular tags

Early AccessPixel GraphicsPost-apocalypticExplorationIsometricLocal Co-OpAction RPGStory RichAtmosphericRPGOpen WorldCyberpunkChoices MatterCharacter CustomizationOld SchoolCRPGSingleplayerSouls-likeLovecraftianPvE
About this gameFull description from Steam
Death Trash features a world where cosmic horrors long for humanity but meet punks with shotguns. Influenced by post-apocalyptic, horror, and cyberpunk classics but with a fresh personality of its own. Death Trash combines the crunch and depth of old-school, role-playing classics with the controls and game feel of modern games. Gameplay Death Trash is an open-world, singleplayer role-playing game with handcrafted levels, a strong story campaign and optional local co-op gameplay. The game features real-time gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory of items and worms, a crafting system, and skills like pickpocketing and puking. Travel through a gritty, post-apocalyptic wasteland by world map and explore hand-painted, organic locations. Meet exciting characters, talk to the Fleshkraken, visit the Puke Bar, or descend into old temples in search of expanding your awareness. Customize your own character through stats and making in-game decisions. Experience the story and discover side quests. Fight against machines and larger-than-life monsters. Or become their friend. Death Trash features extensive player freedom: - manual save games - dialogue can be left anytime - kill everyone or... - don't kill anyone! Story Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. But secrets were unearthed, and the civilized people had to flee into enclosed habitats. The wasteland is reigned now by outcasts, controlling machines, and offsprings of the worm. You are one of the outcasts, pushed outside with a dangerous burden to carry, and your path will take you through deserts, ruins, the underground, and beyond. Singleplayer / Multiplayer Details The main feature of Death Trash is the immersive single-player campaign. But the game also contains a local co-op mode: - Covering the full campaign. The second player can drop in and drop out anytime. - Second player has their own character, stats, inventory etc. but shared quest progress. - Both players are restricted to the same location and traveling on the world map happens together. - Both players can perform actions separately, including dialogue, and don't interrupt each other. - The game has a shared screen mode (default) and a permanent split screen mode. We're not planning an online co-op mode due to limited development resources. We will evaluate this again in the future. Steam Remote Play Together will be possible.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content.

Regional ratings

DEJUS18Violência fantasiosa · Violência · Atos criminosos · Violência Extrema · Linguagem imprópria · Conteúdo sexual · Nudez · Drogas lícitas
IGRSBANNEDKekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 SP1 Processor: Intel Core i5 or equivalent Memory: 2 GB RAM Graphics: Graphics card with DX10 (shader model 4.0) capabilities DirectX: Version 10 Storage: 1 GB available space

Recommended

macOS

Minimum: OS: Mojave 10.14+ Processor: Intel Core i5 or equivalent Memory: 2 GB RAM Graphics: Metal capable Intel or AMD GPUs Storage: 1 GB available space

Linux

Minimum: OS: Ubuntu 18.04, CentOS 7 or SteamOS Processor: Intel Core i5 or equivalent Memory: 2 GB RAM Graphics: OpenGL 3.2+ or Vulkan capable Storage: 1 GB available space
Supported languages2 languages
LanguageFull audio
English
German

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

28 achievements in total.

Show selected achievements (may contain spoilers)
Fully IntegratedHidden achievement
Fortune HunterHidden achievement
Exploring NexusAchievement
Another RealityHidden achievement
Flesh And BitsHidden achievement
Puke ExtravaganzaAchievement
Iron WillAchievement
A Heart Of MeatHidden achievement
Lost And BlindHidden achievement
TranshumanismAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Oct 2021 to Jun 2026 · times in UTC

June

  1. Update 0.14.6

    0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles…

    Patch notes

November

  1. Update 0.14.5

    Update Notes 0.14.5- fixed spawned Fleshworms being passive instead of aggressive- fixed not being able to finish quest "Lessen the Pain" (regression)- fixed issue with additional inventory space acquired from city merchant- fixed some…

    Patch notes

October

  1. Update 0.14.4

    Update Notes 0.14.4- fixed some explosions not making any damage- fixed certain NPC in city having quest item he should not have- fixed NPC in Tower talking about key challenge despite player having key already- fixed regular scene actions…

    Patch notes

July

  1. Update 0.14.3

    - added further quest and character handling for later stages of Perished City - fixed a few issues with quest progress in the Perished City - added and updated some dialogue - added a few pre-existing crafting recipes to the market in…

    Patch notes

June

  1. The Perished City

    Welcome to the Perished City! In a city marred by time a searching woman found a place, infested. Her ailing body took root and healed, and soon she began providing. The people, accepting her offerings, built a temple in her honor. She…

    talecrafter

March

  1. Beta Release: The Perished City

    Hey. We put the content update “The Perished City” on the beta branch and would appreciate some feedback. Our design goals for this and the further content updates are to improve the writing, especially the variety in how NPCs talk, add…

    talecrafter

February

  1. Update 0.13 - Mapped and Packed

    If you're looking for the content update: This isn't it. See "Current state of things" -> "1. Content update" down below. Patch notes New Features - map overview has multiple tabs now if level hub has multiple sub areas, including walk…

    talecrafter

December

  1. Roadmap Update - End of 2024

    I am sorry. We made progress this year, but not as much as I had hoped. The projected dates for the next updates did not work out as planned. We are focusing on the content of the game at the moment. That is slow work, as we are still…

    talecrafter

June

  1. Teaser: The Perished City

    A small peek at our upcoming content update, which covers the Perished City, located at the center of the game's world map. We expect this to be on the beta branch in the next months. For more info and tentative dates about our future…

    talecrafter

March

  1. Roadmap

    Welcome. This is the roadmap for the final phase of the Death Trash Early Access. We have avoided communicating concrete dates in the past. Working as a small team on a complicated game has been notoriously difficult, especially in regards…

    talecrafter

December

  1. Update 0.12 - Staggering Blows

    Patch notes Combat improvements - added some of the new melee weapons (see last update) to game locations - updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead…

    talecrafter

November

  1. Update 0.11 - Tools of the Trade

    Patch notes Additions - added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat) Improvements and changes - improved some dialogue - experimental: added experience points progress bar above health when in inventory…

    talecrafter

October

  1. Update 0.10 - Specimen

    Patch notes Additions - added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies) Improvements and changes - increased default speed on world map - map overview: added some NPCs to the map after having spoken to them…

    talecrafter

September

  1. Update 0.9 - Serenity

    Patch notes Improvements and changes - improved quest handling and dialogue of priest quests around New Delphi - updated mutant runner behavior: two charges instead of three, added cooldown, prevent multiple charging runners - set shotgun…

    talecrafter

July

  1. Update 0.8.7.10

    Improvements and changes - make player get XP for enemies that are guided through mines - infection: introduced max time until throwing up gets triggered to prevent potentially never getting triggered - added max target count to Legion of…

    talecrafter

May

  1. Update 0.8.7.9

    Improvements - improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to…

    talecrafter

February

  1. Update 0.8.7.8

    - give experience points for unlocking doors (skill or key) similar to other skill actions; adjusted xp for these skill actions - player movement: slower movement speed when walking backwards while targeting (experimental) - fixed minor…

    talecrafter

January

  1. Update 0.8.7.7

    - dialogue stat checks: show text for multiple choice even if not being able to select that option due to stats - removed Animalism skill for now (under consideration / redesign; catching Fleshworms is still possible) - fixed pull ability…

    talecrafter

December

  1. Update 0.8.7.6

    - updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets - updated Shock ability: removed target stun, use pushback…

    talecrafter

November

  1. 0.8.7.5

    - fixed buffered roll command while attacking not getting updated with latest input direction at moment of rolling - co-op: fixed some enemies continuing to attack downed partner - action bar: fixed not being able to drop modified weapon on…

    Patch notes
  2. 0.8.7.4

    - fixed spawned minions of Titans potentially attacking the Titans - fixed rare crash due to tutorial event handling - fixed rare crash on using block ability around exploding enemies - fixed crash on having a ticking grenade in player…

    Patch notes

October

  1. 0.8.7.3

    - changed quickload behavior to load latest manual quicksave (if exists) instead of latest save of any kind; added user setting for this - hard difficulty: removed hitstun on player - hard difficulty: slightly increased enemy melee attack…

    Patch notes
  2. 0.8.7.2

    - added labels to map overview - world map: fixed issue with holding fast travel button - world map: added fix for potentially being stuck in world map collider - world map: allow holding left mouse button to continuously update target…

    Patch notes

September

  1. 0.8.7.1

    - updated audio plugin, fixing a few potential initialization issues - removed skill type from throwable weapon descriptions since those are not influenced by skills - fixed a crash on Controller disconnect - co-op: fixed a few issues and a…

    Patch notes
  2. 0.8.7 - September Update

    Welcome to a new Death Trash update! Quality improvements, bug fixes and an updated roadmap. And we continue to work on new content behind the scenes. Update Notes General Improvements - leaving dialogue anytime inbetween needs a double…

    talecrafter

August

  1. 0.8.6 - August Update

    Hey, everyone. Welcome to our seventh regular monthly update. This is mostly a bugfixing update while we continue working on new content. August was a pretty slow summer month for us, not at full strength in presence nor mentally, but it's…

    talecrafter

July

  1. 0.8.5 - July Update

    Hey, everyone. Welcome to our sixth regular monthly update. This update is another push forward in quality, including many tower location fixes, small content improvements, adding a few ranged weapon mods, an update to lockpicking, and lots…

    talecrafter
  2. Update 0.8.4.1

    Just a small update for fixing a few issues related to the last monthly update. 0.8.4.1 - fixed a camera scale issue in recently added area - fixed input buffering for shooting being too long - fixed stealth tutorial not recognizing Body…

    Patch notes

June

  1. 0.8.4 - June Update

    Hey, everyone. Welcome to our fifth regular monthly update. For this update we worked on new content (tower location, second Oracle encounter), made gameplay and usability improvements and also fixed a number of bugs again. Update Notes…

    talecrafter

May

  1. 0.8.3 - May Update

    Hey, everyone. Welcome to our fourth regular monthly update. This update mostly improves existing elements. We spent a substantial amount of time on updating our internal tools (benefitting us as well as hopefully other people in the…

    talecrafter

April

  1. 0.8.2 - April Update

    Hey, everyone. Welcome to our third regular monthly update. We worked on new content but we also took care of the core game experience through lots of small improvements. Update Notes Content - added tower location (work in progress)…

    talecrafter

March

  1. Update 0.8.1.3

    0.8.1.1 - fixed script error from latest update 0.8.1.2 - allow drag and drop of abilities into action bar from body inventory - improved action bar visibility on action selection screen - fixed a few issues with updating ability values in…

    Patch notes
  2. 0.8.1 - March Update

    Hey, everyone. Welcome to our second regular monthly update. We spent half of our time in March on performance, balancing and other improvements, and half of our time on new content. Unfortunately, the new content is not ready at this…

    talecrafter

February

  1. 0.8.0 - February Update

    Hey, everyone. Welcome to our first monthly update. It's a substantial improvement of Death Trash, even if we couldn't add everything that we had planned for it. Update Notes Major changes - input changes: have one shared use button for…

    talecrafter

January

  1. Workflow Update

    Hey! We have a small announcement regarding our workflow. Game Updates So far we have updated the game about once per week since release. This fast rhythm was really helpful in improving the quality of the core game. We're focusing on new…

    talecrafter
  2. Update 0.7.35

    Update Notes - fixed input delay on beginning targeting with throwable items - show visual display for blip range while targeting - adjusted blip range - added numbers to visual character creation - co-op: fixed a cursor issue showing skill…

    Patch notes

December

  1. Update 0.7.34

    Update Notes - fixed Fleshworms getting spawned multiple times on reloading levels - fixed a cause for multiple potential crashes when entering other worlds - co-op: improved checking for and removing items from inventory during dialogue…

    Patch notes
  2. Update 0.7.33

    Update Notes - added more player character portraits - updated some dialogue - fixed effects from infection potentially permanently stuck on player character - added some props for the target practicing bots in Godhunters Prison and fixed…

    talecrafter
  3. Update 0.7.32

    Patch Notes 0.7.32 - fixed humanoid corpses occasionally getting shown with wrong sprite for one frame when looting them - fixed a few situations with looting and moving item stacks when inventory or storage is almost full - fixed consuming…

    talecrafter
  4. Update 0.7.31

    Patch Notes 0.7.31 - updated effects on higher infection: not as lethal, and leading to forced puking eventually - make Occultism correctly increase max possible infection value - disallow eating meat when at full infection - improved a few…

    talecrafter
  5. Update 0.7.30

    Patch Notes 0.7.30 - added new infection value which increases through actions like using implant abilites and eating meat, has negative impact on high values, and gets cleansed by puking - updated a few items related to this new system…

    talecrafter

November

  1. Update 0.7.29

    Patch Notes 0.7.29 - added blocker location on the way from Puke Bar to New Delphi - make NPCs react to a few events like hitting objects - make enemies react to doors getting opened near them - updated NPCs following waypoints and pausing…

    talecrafter
  2. Update 0.7.28

    - expanded world map in preparation for future content - fixed inconsistencies on combinations of focus highlighting individual objects and highlighting all - fixed inconsistencies of focus highlighting in shared co-op screen - fixed large…

    Patch notes
  3. Update 0.7.27

    - fixed saving in world map desolation leading to broken save game - disable dialogue action of NPCs in combat (e.g. accidentally talking to blind man) - don't make companion interrupt player dialogue or scene interaction when companion is…

    Patch notes
  4. Death Trash will run on Steam Deck

    Just a short news bit because we're so excited about it: Death Trash will run on the upcoming Steam Deck. Here's someone from Valve playing it: https://twitter.com/OnDeck/status/1456685910217539585…

    talecrafter
  5. Update 0.7.26

    - barrels can contain loot now - show quest update notification for individual tasks - fixed quest not getting updated when losing quest items - fixed not getting combat experience through minions - fixed not getting experience when leading…

    Patch notes

October

  1. Update 0.7.25

    - added kneel animation for some player character actions - make crafting quest also trigger on trying to deconstruct items - allow continuing manual mouse movement when opening map overview - updated visuals of fast travel marker - updated…

    Patch notes
  2. Update 0.7.24

    We'll probably stick to this weekly rhythm of updates now. Raw patch notes plus a few additional thoughts and infos. - added possibility to enter wasteland from anywhere on the world map - smoothened collisions when rolling against or…

    Patch notes
  3. Game Updates + First Language Mods

    Hello there. Just wanted to let you know about a few things. Game Updates We continue to update the game. Latest patch notes over here: https://store.steampowered.com/news/app/941460/view/5457792180867979316 Occasionally we get questions…

    talecrafter
  4. Update 0.7.23

    - added new enemy to encounters in south east - added knife weapon to starting area - updated cursors on world map, improved communication through tutorials and item placement - updated UI for special terminals in Puke Bar and Old Trees…

    Patch notes

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