STEAMDB NEXUS

Steam app 861650 · updated 12 Sep 2026, 19:16 UTC

Session: Skate Sim

Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands

Session: Skate Sim Steam header artwork
crea-ture Studios Inc.Nacon
145playing now
15624-hour peak
1,743all-time peak
115average, last 30 days

The last 30 days

−9.5Gain−7.57%% gain186Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05010015120113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026141 peakFriday 14 August 2026157 peakSaturday 15 August 2026165 peakSunday 16 August 2026164 peakMonday 17 August 2026170 peakTuesday 18 August 2026186 peakWednesday 19 August 2026152 peakThursday 20 August 2026150 peakFriday 21 August 2026161 peakSaturday 22 August 2026171 peakSunday 23 August 2026173 peakMonday 24 August 2026167 peakTuesday 25 August 2026160 peakWednesday 26 August 2026144 peakThursday 27 August 2026146 peakFriday 28 August 2026157 peakSaturday 29 August 2026172 peakSunday 30 August 2026177 peakMonday 31 August 2026157 peakTuesday 01 September 2026149 peakWednesday 02 September 2026167 peakThursday 03 September 2026143 peakFriday 04 September 2026169 peakSaturday 05 September 2026177 peakSunday 06 September 2026171 peakMonday 07 September 2026182 peakTuesday 08 September 2026139 peakWednesday 09 September 2026143 peakThursday 10 September 2026153 peakFriday 11 September 2026139 peakSaturday 12 September 2026156 peak
Daily peakEvery hourly sample

All time

85 months, September 2019 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04719411k2k2019202020222023202420252026September 20191,316 monthly peakOctober 2019441 monthly peakNovember 2019270 monthly peakDecember 2019368 monthly peakJanuary 2020259 monthly peakFebruary 2020395 monthly peakMarch 2020541 monthly peakApril 2020688 monthly peakMay 2020473 monthly peakJune 2020286 monthly peakJuly 2020276 monthly peakAugust 2020199 monthly peakSeptember 2020144 monthly peakOctober 2020124 monthly peakNovember 2020114 monthly peakDecember 2020139 monthly peakJanuary 20211,022 monthly peakFebruary 2021633 monthly peakMarch 2021157 monthly peakApril 2021125 monthly peakMay 2021104 monthly peakJune 2021109 monthly peakJuly 2021408 monthly peakAugust 2021192 monthly peakSeptember 2021131 monthly peakOctober 2021106 monthly peakNovember 2021110 monthly peakDecember 2021101 monthly peakJanuary 202298 monthly peakFebruary 2022696 monthly peakMarch 2022331 monthly peakApril 2022191 monthly peakMay 2022154 monthly peakJune 2022127 monthly peakJuly 2022217 monthly peakAugust 2022190 monthly peakSeptember 20221,743 monthly peakOctober 20221,126 monthly peakNovember 2022484 monthly peakDecember 2022425 monthly peakJanuary 2023371 monthly peakFebruary 2023439 monthly peakMarch 2023490 monthly peakApril 2023529 monthly peakMay 2023563 monthly peakJune 2023407 monthly peakJuly 2023432 monthly peakAugust 2023540 monthly peakSeptember 2023364 monthly peakOctober 2023445 monthly peakNovember 2023377 monthly peakDecember 2023372 monthly peakJanuary 2024385 monthly peakFebruary 2024594 monthly peakMarch 2024644 monthly peakApril 2024442 monthly peakMay 2024869 monthly peakJune 2024472 monthly peakJuly 2024567 monthly peakAugust 2024512 monthly peakSeptember 2024465 monthly peakOctober 2024426 monthly peakNovember 2024352 monthly peakDecember 2024352 monthly peakJanuary 2025348 monthly peakFebruary 2025305 monthly peakMarch 2025472 monthly peakApril 2025348 monthly peakMay 2025389 monthly peakJune 2025463 monthly peakJuly 2025504 monthly peakAugust 2025352 monthly peakSeptember 2025412 monthly peakOctober 2025462 monthly peakNovember 2025479 monthly peakDecember 2025235 monthly peakJanuary 2026224 monthly peakFebruary 2026304 monthly peakMarch 2026303 monthly peakApril 2026236 monthly peakMay 2026283 monthly peakJune 2026194 monthly peakJuly 2026260 monthly peakAugust 2026208 monthly peakSeptember 2026182 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

070140211281July 2026August 2026September 2026October 2026July 2026260 peak — daily detail belowAugust 2026208 peak — hourly detail belowSeptember 2026182 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07014021128101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026189 peakThursday 02 July 2026168 peakFriday 03 July 2026176 peakSaturday 04 July 2026190 peakSunday 05 July 2026182 peakMonday 06 July 2026169 peakTuesday 07 July 2026162 peakWednesday 08 July 2026175 peakThursday 09 July 2026173 peakFriday 10 July 2026152 peakSaturday 11 July 2026153 peakSunday 12 July 2026158 peakMonday 13 July 2026159 peakTuesday 14 July 2026153 peakWednesday 15 July 2026170 peakThursday 16 July 2026153 peakFriday 17 July 2026168 peakSaturday 18 July 2026218 peakSunday 19 July 2026260 peakMonday 20 July 2026219 peakTuesday 21 July 2026200 peakWednesday 22 July 2026192 peakThursday 23 July 2026176 peakFriday 24 July 2026181 peakSaturday 25 July 2026198 peakSunday 26 July 2026218 peakMonday 27 July 2026213 peakTuesday 28 July 2026208 peakWednesday 29 July 2026197 peakThursday 30 July 2026194 peakFriday 31 July 2026206 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

05611216822501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026208 peakSunday 02 August 2026194 peakMonday 03 August 2026194 peakTuesday 04 August 2026170 peakWednesday 05 August 2026196 peakThursday 06 August 2026185 peakFriday 07 August 2026177 peakSaturday 08 August 2026195 peakSunday 09 August 2026186 peakMonday 10 August 2026184 peakTuesday 11 August 2026178 peakWednesday 12 August 2026165 peakThursday 13 August 2026150 peakFriday 14 August 2026157 peakSaturday 15 August 2026165 peakSunday 16 August 2026164 peakMonday 17 August 2026170 peakTuesday 18 August 2026186 peakWednesday 19 August 2026152 peakThursday 20 August 2026150 peakFriday 21 August 2026161 peakSaturday 22 August 2026171 peakSunday 23 August 2026173 peakMonday 24 August 2026167 peakTuesday 25 August 2026160 peakWednesday 26 August 2026144 peakThursday 27 August 2026146 peakFriday 28 August 2026157 peakSaturday 29 August 2026172 peakSunday 30 August 2026177 peakMonday 31 August 2026157 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

0499814719701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026149 peakWednesday 02 September 2026167 peakThursday 03 September 2026143 peakFriday 04 September 2026169 peakSaturday 05 September 2026177 peakSunday 06 September 2026171 peakMonday 07 September 2026182 peakTuesday 08 September 2026139 peakWednesday 09 September 2026143 peakThursday 10 September 2026153 peakFriday 11 September 2026139 peakSaturday 12 September 2026156 peak

October 2026

Session: Skate Sim was released on 22 Sep, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:16 UTC
App ID
861650
Last updated
07 May 2026 build 22539382
Developer
crea-ture Studios Inc.
Publisher
Nacon
Release date
22 Sep, 2022
Platforms
Windows
Download size
5.84 GB
Install size
16.77 GB
Genres
Indie, Simulation, Sports, Strategy
Game modes
Single-player
Controller support
Full
Achievements
48

Features & support

Steam features

Steam AchievementsFamily Sharing

Controllers & input

Full controller supportGamepad RecommendedDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Popular tags

SkateboardingSportsSimulationSingleplayerIndieRealisticActionThird PersonExplorationDifficultPhysicsFunnyFamily FriendlyEarly AccessCharacter CustomizationMultiplayerImmersive SimSkatingParkourStrategy
About this gameFull description from Steam
With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels! Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots. Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip. Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Content & age ratings8 regional ratings

Regional ratings

CSRRC12Objectionable language
DEJUS14Drogas ilícitas · Conteúdo sexual · Linguagem imprópria
ESRBtSuggestive Themes · Language · Drug Reference
GMEDIA7
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Penampilan Tokoh · Penggunaan bahasa
NZOFLCpgMild Themes and Coarse Language
OFLCpgMild Themes and Coarse Language
PEGI12Bad Language
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: Intel Core i7-2700K or AMD FX-8370 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB DirectX: Version 9.0 Storage: 15 GB available space Sound Card: On board Additional Notes: Your experience with Session will be best at higher FPS. Lower graphic settings to help if you're getting low FPS.

Recommended

Recommended: OS: Windows 10 Processor: Intel Core i7-4790 or AMD Ryzen 5 2600 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 970, 4 GB or AMD Radeon RX 480, 4 GB DirectX: Version 12 Storage: 15 GB available space Sound Card: On board Additional Notes: Your experience with Session will be best at higher FPS. Lower graphic settings to help if you're getting low FPS.
Supported languages12 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

48 achievements in total.

Show selected achievements (may contain spoilers)
Squad goalsAchievement
Ultimate skate nerdAchievement
That's how it's done!Achievement
Bing Bong!Achievement
Loves You BackAchievement
Golden!Achievement
Many plys later...Achievement
You're free now!Achievement
Welcome to the familyAchievement
Go with the FlowAchievement

View all Steam achievements

50 developer announcements, Feb 2020 to May 2026 · times in UTC

May

  1. Crea-ture Developer Blog #20

    COMMENTS FROM THE STUDIOThere’s nothing better than loading into a spot and spending hours battling a trick to get that perfect clip, but what's a video part without some B-roll of running onto the board. One thing that has always been…

    Ishtu

March

  1. 2026 Roadmap

    COMMENTS FROM THE STUDIOHey Folks, We want to share an early look at what’s coming next for Session: Skate Sim in 2026. This roadmap outlines the updates, improvements, and new content currently in development. It reflects the direction…

    Ishtu

February

  1. Crea-ture Developer Blog #19

    COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our Skate Core release! It’s been a busy year for the Session team and we’re excited to be delivering our…

    Ishtu

October

  1. Crea-ture Developer Blog #18

    COMMENTS FROM THE STUDIO Hey Folks,The session team continues to make progress on our core gameplay with some important updates in our FLOW release! What’s been delivered?Goofy StanceAll tricks and animations have been fully mirrored to the…

    Ishtu

June

  1. Crea-ture Developer Blog #17

    COMMENTS FROM THE STUDIOHey Folks, As mentioned in our last Dev blog, we've been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. Over the last year we…

    Ishtu

May

  1. 2025 Roadmap - Crea-ture Developer Blog #16

    COMMENTS FROM THE STUDIO Hey Folks, We’ve been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. It’s been a solid three years since we last released a…

    Ishtu

September

  1. Crea-ture Developer Blog #15

    {STEAM_CLAN_IMAGE}/35627366/3a63f058d3605dd7a783c97e7a679c0adb976de2.jpg COMMENTS FROM THE STUDIO Hey Folks, We’re back with our first dev blog since the release of our Paris map in July, and we’re going to be taking a different angle for…

    Nacon

July

  1. Crea-ture Developer Blog #14

    Hey Folks, We’re happy to be releasing our latest map - and another European stop to the session Transit system, bienvenue a Paris! {STEAM_CLAN_IMAGE}/35627366/b655507f0019d4b4dd38caff7eba73b637401851.png Not only is Paris home to the 2024…

    Nacon
  2. Session: Skate Sim — Verified on Steam Deck

    {STEAM_CLAN_IMAGE}/35627366/ae27279a266b7a8c406bcfb2d7e64373f11594d0.jpg Update 10/07/24 : We've just added Cloud Saves, so you should have no trouble playing on PC or Steam Deck now. Hey Folks, If you wondered how Session: Skate Sim plays…

    Nacon

June

  1. Crea-ture Developer Blog #13

    Hey Folks, From passing 2.2 Million players across all platforms, to seeing our last year of social content grab 8 million views, we have felt your support from every angle. We also know that our players want more, and even though we’ve…

    Nacon
  2. More than 2 million players!

    Hey Folks, Quick news to share: we are celebrating 2 million players! Thank you all for your support! Check out this infographic with some cool stats! {STEAM_CLAN_IMAGE}/35627366/c6d4b1b06f128166dc783a469c0e0c4fe9b7b3d6.jpg Peace, The…

    Nacon

February

  1. Session during Nacon Connect 2024

    Hey Folks, Mark your calendars and join us at Nacon Connect 2024! February 29th (today) - 7pm CET / 10am PT Peace, The crea-ture team! {STEAM_CLAN_IMAGE}/35627366/964965a89ea2971ee6f309c18c1be056dc3cc8cc.png

    Nacon
  2. Crea-ture Developer Blog #12

    COMMENTS FROM THE STUDIO Hey Folks, Welcome to 2024! We’re back for the first time since October 2023, and we’ve got quite the year ahead of us, but we’ll save that for later. This Dev Blog is all about our latest release - DLC03! Now to…

    Nacon

October

  1. Crea-ture Developer Blog #11

    COMMENTS FROM THE STUDIO Hey Folks, We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate. Since the last update The turtles have found themselves at home in NY and their…

    Nacon

August

  1. Crea-ture Developer Blog #10

    COMMENTS FROM THE STUDIO Hey Folks, In this DevBlog we’ll provide high level updates on where the studio, team, and ultimately Session: Skate Sim are heading. Since the last update In May, we were thrilled to release our first DLC bundle…

    Nacon

May

  1. Crea-ture Developer Blog #9 - May 2023

    {STEAM_CLAN_IMAGE}/35627366/dab53739f113a7190336d85c9451e746b7ae8bb8.png COMMENTS FROM THE STUDIO Hey Folks, It’s been 4 weeks since our last PC specific update, and we’re already back! It’s finally time to announce our May update and our…

    Nacon

April

  1. Crea-ture Developer Blog #8 - April 2023

    {STEAM_CLAN_IMAGE}/35627366/3e8fd2ee4d61759db835614fe9a4cae4a24ccd25.png COMMENTS FROM THE STUDIO Hey Folks, It’s the last week of April and we’ve delivered the last of our 3 PC specific updates! It’s already been a busy start to spring for…

    Nacon

March

  1. Crea-ture Developer Blog #7 - March 2023

    {STEAM_CLAN_IMAGE}/35627366/cc3d642e15488c252e7f32b6983dce03e5b77509.png COMMENTS FROM THE STUDIO Hey Folks, We’ve officially hit Spring here in Montreal, and there is a buzz of excitement on the team as we get ready for our upcoming…

    Nacon

February

  1. Crea-ture Developer Blog #6 - February 2023

    {STEAM_CLAN_IMAGE}/35627366/147fee437149d18a1d9a8e23167f1ca08c04e620.png COMMENTS FROM THE STUDIO Hey Folks, We made it to 2023! We hope everyone managed to stack some clips over their holiday breaks, whether in game or IRL, for those of us…

    Nacon

December

  1. Crea-ture Developer Blog #5 - December 2022

    {STEAM_CLAN_IMAGE}/35627366/baab8cf9d815b66c5fa7ea565cabfcc4a99b9c62.jpg COMMENTS FROM THE STUDIO Hey Folks, We released V1 over 2 months ago, and we’re loving all of the content being pumped online by players and skaters alike. From clips…

    Nacon

November

  1. Session for 'Best Game You Suck At' - 2022 Steam Awards

    There's a reason that some people have called us the Dark Souls of Skateboarding and that's because Skateboarding is hard. We wanted to replicate that path to mastery in Session: Skate Sim, repeating tricks, and practicing, before finally…

    Nacon

October

  1. Session: Skate Sim - Hotfix 1.0.0.34

    {STEAM_CLAN_IMAGE}/35627366/dc17e30a4edbdb20aec4433af880544a544547c0.png Sup Skaters! We hope you've been enjoying the 1.0 launch of Session: Skate Sim! We've enjoyed watching the sick lines people have been uploading, the live streams, and…

    Nacon

September

  1. Session: Skate Sim V1.0 Starts Now

    {STEAM_CLAN_IMAGE}/35627366/ae7eae4dd13605340a16af3d2595f64e7d1134db.png Early Access is over and we're moving to the next level of Session: Skate Sim, full launch. It's full steam ahead, with new locations to skate, new pros to play as, a…

    Nacon
  2. Prepare for Launch - Version 1.0 will go live at 6PM CEST on September 22nd

    {STEAM_CLAN_IMAGE}/35627366/fd57b47184ed95ff7e1d09f13c0315e5b586096a.jpg Thank you to everyone who's supported Session up to this point, we're right on the cusp of leaving Early Access. This is a huge moment for us, and something that will…

    Nacon
  3. Crea-ture Developer Blog #4 - September 2022

    {STEAM_CLAN_IMAGE}/35627366/c335d467d900672238713708c1d13147edd47963.png COMMENTS FROM THE STUDIO Hey Folks, The time is upon us! We’re back with another installment of our Crea-ture DevBlog, and the final dev blog for our V1 Production.…

    Nacon

August

  1. Crea-ture Developer Blog #3 - END of Early Access

    {STEAM_CLAN_IMAGE}/35627366/3dac851ddb5b1d085e279bc3793d82e3114c4813.png COMMENTS FROM THE STUDIO Hey Folks, We’re back with another installment of our monthly crea-ture Dev Blog. July was a big month for Session as we continue to build up…

    Nacon

June

  1. Crea-ture Developer Blog #2 - June 2022

    Hey Folks, It’s been just over a month since the May Dev Blog was published, and there is one clear feedback….you want more info! Last Update: The May Dev Blog was long overdue, and was the first official studio communication since the…

    Nacon

May

  1. crea-ture Developer Blog

    Hey Folks, It’s been a quiet 3 months since we launched Public Update 2, and we’re well aware of it! Hopefully you’ve noticed the return of Donovan on our Social channels - his sick content isn’t what we’re here to talk about today but…

    crea-ture Studios

February

  1. The BIG ONE! [Update 2]

    Comments from the Studio The focus for this release is to pull together our outstanding game features and start a concerted effort on improving the overall skate experience as intended for V1 and reducing as much noise as possible. Ensuring…

    Nacon
  2. Community Clip Contest Winners Trailer!

    CONGRATS TO THE WINNERS! We've stitched together some of the coolest clips from the community contest. Big shout out to everyone the entered, we had so many videos and would love the include you all! The winners walk away with some rad gift…

    Nacon
  3. Statement Regarding Pricing and Banners

    Last Friday, on our Session Steam page some banners were changed to say, 'Last chance to purchase at this price'. This was published by error, this is not the right message we wanted to share. We're committed to offer Session at a…

    Nacon

January

  1. February Update and 2022 Roadmap

    Hey everyone, welcome to 2022, and to an exciting year for Session. This is the year for Session, and we're happy to announce that the game will release in version 1.0.0.0 this Autumn. We've been on an exciting journey with you all which…

    Nacon

December

  1. Season's Greetings - News Update

    We know recently we've been a little quiet. Our apologies for that, we've been more focused than ever on delivering an INSANE skateboard experience for you all. Firstly, check out our update trailer from November: As you'll notice in the…

    Nacon

July

  1. Update v0.0.0.28 [Now Live]

    {STEAM_CLAN_IMAGE}/35627366/e18a9d56f776c4440557a7a1687ceb8a10af8e6b.png Sup homies, we’re back once again, and It’s finally time for us to open the gates of our latest update! As promised back in June, with the announcement at Nacon…

    Nacon

June

  1. Session Development and Community update

    Hey Skaters, Wow, we're in June already.. that's pretty insane. We've been working super hard since the last update and wanted to give you a heads up about some stuff we're cooking up, and when you can expect to get your lovely mitts on it.…

    Nacon

April

  1. Quick Update

    Sup guys We wanted to check in with y’all. Since we dropped the last update (0.0.0.9) we’ve been in the lab testing and tinkering with new ideas and features. The replay editor is being given some much deserved love and attention. So…

    Patch notes

February

  1. HOTFIX 0.0.0.8

    Hey guys, Here are the patch notes for 0.0.0.7 which is now moving us into 0.0.0.8! Take a look at the fixes and changes made below. Fixes & changes Fixed “blurry” textures on Xbox Fixed tutorial so players won’t roll backwards Fixed quests…

    Patch notes

January

  1. 0.0.0.6.... 0.0.0.7!!! Is out!

    Sup HOMIES, we’ve got a lot to cover, like a hell of a lot so let’s cut the crap and straight to the chase with absolutely zero bollocks! Gameplay Physics & Core We’ve completely revamped the skateboarding physics and core which improves…

    crea-ture Studios
  2. Session is being published!

    Sup guys, Today we have some massive news to share with you all. (no it’s not the 0.0.0.6 release date) It’s bigger than that! But what’s bigger than 0.0.0.6 update release date? A publishing deal with Nacon, That’s pretty f**king big! So…

    crea-ture Studios

December

  1. Session Update PREVIEW With Crea-ture Studios LIVE on Dec 18th

    Wuddup everyone, We're stoked to announce that JL Nightmare will be hosting a super sneaky preview for our next update for all of you. It is pretty important that our next update blows your mind, and that it becomes available for both XBOX…

    crea-ture Studios

October

  1. Happy Halloween!!!

    Happy Halloween!!! (a bit in advance!) And thanks to everyone who's supporting us! Straight from the crypt we wanted to wish you all a Happy Halloween from the crea-ture team. Enjoy your ghouls out night and if you get any laffy taffy send…

    crea-ture Studios
  2. Development Update

    Sup guys! Have you missed us? We are currently deep in the trenches, battling this update. (we’re winning this one for sure!) Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting…

    crea-ture Studios

August

  1. Development Update

    Hey Sessioneers, it’s been a while, hasn’t it. Thought we’d given up on you? Haha, you are probably new around here. Gameplay We’ve recently reached a major milestone in our physics and gameplay surgery, and we are finally starting to come…

    crea-ture Studios

July

  1. Development Update

    Gravity, momentum, velocity, speed. Some of the key elements of how the Board physics work, and this is why we're currently neck high in some major physics work. We have now initiated the next stage of development which is for our physics…

    -d[ಠuಠ]b-

April

  1. HOTFIX 0.0.0.5a

    Good Monday everyone, Engine upgrade is never fun and always come with scary unknowns... Especially for small studios who do not always have access to QA and QC powerhouse... Regardless, we have been trying to find out the causes where many…

    Patch notes
  2. Update 4

    {STEAM_CLAN_IMAGE}/35627366/1994cadd7e531e16bfbf9018d930db8f96791c5c.jpg Update 0.0.0.5 has landed and it’s time to go over what 0.0.0.5 has for all of y’all to enjoy! A NEW LEVEL! Following suit with past updates, we have a brand new area…

    crea-ture Studios

March

  1. HOTFIX 0.0.0.4a

    Good Monday everyone, Thanks for your patience! We decided to wait until Monday to drop a Hotfix so we could squeeze in more at once. Here are couple of elements that have been reworked/fixed: GAMEPLAY Manual catch mode ollies are now…

    Patch notes
  2. Update 3

    {STEAM_CLAN_IMAGE}/35627366/d9d9df7189f43b2249d6458cc053fd343cf2aca3.png Update 0.0.04 is here! We can read your minds... “Another update so soon?” yeah, for real, another update for y’all to sink your teeth into. What have we done this…

    crea-ture Studios

February

  1. Hotfix 0.0.0.3b

    Sup all! We felt we needed an additional hotfix because of a few "annoying bugs" that were popping up too often and was diminishing the experience. Here's an overview of the fixes / changes for this hotfix patch: Fatal Error crash when…

    Patch notes
  2. Hotfix 0.0.0.3a

    Sup all! After releasing update 0.0.0.3 yesterday the feedback has been great! Thanks again everyone! That said, we felt that a few things deserved a quick fix in light of some of the changes to the last update. We know there are plenty…

    Patch notes

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