STEAMDB NEXUS

Steam app 842170 · updated 13 Sep 2026, 00:05 UTC

Hyperspace Dogfights

Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.

Hyperspace Dogfights Steam header artwork
Sleeper GamesSleeper Games
1playing now
224-hour peak
9all-time peak
0average, last 30 days

The last 30 days

−0.3Gain−27.39%% gain2Peak

4 hourly samples, with the daily peak drawn over them. Weekends are shaded.

Not enough samples yet.One measurement is a number, not a line.
Daily peakEvery hourly sample

All time

101 months, May 2018 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0257102018201920212022202320252026May 20188 monthly peakJune 20186 monthly peakJuly 20182 monthly peakAugust 20184 monthly peakSeptember 20184 monthly peakOctober 20183 monthly peakNovember 20184 monthly peakDecember 20184 monthly peakJanuary 20197 monthly peakFebruary 20194 monthly peakMarch 20195 monthly peakApril 20192 monthly peakMay 20193 monthly peakJune 20194 monthly peakJuly 20193 monthly peakAugust 20193 monthly peakSeptember 20193 monthly peakOctober 20193 monthly peakNovember 20192 monthly peakDecember 20193 monthly peakJanuary 20203 monthly peakFebruary 20204 monthly peakMarch 20206 monthly peakApril 20203 monthly peakMay 20203 monthly peakJune 20203 monthly peakJuly 20204 monthly peakAugust 20202 monthly peakSeptember 20203 monthly peakOctober 20202 monthly peakNovember 20203 monthly peakDecember 20203 monthly peakJanuary 20213 monthly peakFebruary 20214 monthly peakMarch 20217 monthly peakApril 20215 monthly peakMay 20214 monthly peakJune 20213 monthly peakJuly 20216 monthly peakAugust 20213 monthly peakSeptember 20214 monthly peakOctober 20213 monthly peakNovember 20213 monthly peakDecember 20213 monthly peakJanuary 20225 monthly peakFebruary 20229 monthly peakMarch 20227 monthly peakApril 20227 monthly peakMay 20224 monthly peakJune 20224 monthly peakJuly 20225 monthly peakAugust 20223 monthly peakSeptember 20224 monthly peakOctober 20223 monthly peakNovember 20223 monthly peakDecember 20223 monthly peakJanuary 20233 monthly peakFebruary 20234 monthly peakMarch 20233 monthly peakApril 20234 monthly peakMay 20235 monthly peakJune 20233 monthly peakJuly 20234 monthly peakAugust 20235 monthly peakSeptember 20234 monthly peakOctober 20238 monthly peakNovember 20234 monthly peakDecember 20235 monthly peakJanuary 20245 monthly peakFebruary 20245 monthly peakMarch 20243 monthly peakApril 20244 monthly peakMay 20243 monthly peakJune 20242 monthly peakJuly 20243 monthly peakAugust 20243 monthly peakSeptember 20244 monthly peakOctober 20243 monthly peakNovember 20242 monthly peakDecember 20243 monthly peakJanuary 20253 monthly peakFebruary 20253 monthly peakMarch 20254 monthly peakApril 20253 monthly peakMay 20253 monthly peakJune 20253 monthly peakJuly 20253 monthly peakAugust 20254 monthly peakSeptember 20254 monthly peakOctober 20253 monthly peakNovember 20253 monthly peakDecember 20252 monthly peakJanuary 20263 monthly peakFebruary 20266 monthly peakMarch 20263 monthly peakApril 20264 monthly peakMay 20262 monthly peakJune 20263 monthly peakJuly 20265 monthly peakAugust 20260 monthly peakSeptember 20262 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01345July 2026August 2026September 2026October 2026July 20265 peak — daily detail belowAugust 20260 peak — no finer data keptSeptember 20262 peak — daily detail below
Monthly peakHas finer data

July 2026

16 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0134501 Jul03 Jul07 Jul14 Jul18 Jul20 Jul25 Jul30 JulWednesday 01 July 20262 peakThursday 02 July 20263 peakFriday 03 July 20265 peakSunday 05 July 20262 peakTuesday 07 July 20260 peakFriday 10 July 20261 peakTuesday 14 July 20262 peakWednesday 15 July 20261 peakSaturday 18 July 20261 peakSunday 19 July 20261 peakMonday 20 July 20261 peakTuesday 21 July 20261 peakSaturday 25 July 20263 peakWednesday 29 July 20262 peakThursday 30 July 20261 peakFriday 31 July 20261 peak

August 2026

The source keeps every hour for about a month, one figure a day for about two, and a single number for anything older.

One measurement for the whole month: 0 at peak.There is nothing finer than that to draw.

September 2026

1 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

Not enough samples yet.One measurement is a number, not a line.

October 2026

Hyperspace Dogfights was released on 14 May, 2018.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 00:05 UTC
App ID
842170
Last updated
10 Aug 2024 build 15328895
Developer
Sleeper Games
Publisher
Sleeper Games
Release date
14 May, 2018
Platforms
WindowsLinux
Download size
508 MB508 MB
Install size
716 MB697 MB
Genres
Action, Indie
Game modes
Single-player
Controller support
Partial

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

RogueliteLootBullet HellSci-fiColorfulPixel GraphicsDifficultFast-PacedRoguelikeShoot 'Em UpShooter2DArcadeSingleplayerProcedural GenerationFlightAction RoguelikeActionRetroIndie
About this gameFull description from Steam
Juicy Combat Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy. Endless Loot Make your jet stronger and stranger by gathering some of the 250+ currently available passive and active items. Use over 90 randomly modified weapons against your opponent, including aerial melee options. Fierce Opposition Engage zone specific enemy types in air-to-air and air-to-ground combat. Confront 10 distinct bosses and try surviving beyond that in endless play. Master the base game, then push your piloting skills even further in 12 different challenge modes. Developer Comments/FAQ What do I do in Hyperspace Dogfights? Mainly you fly a jet in a 2d environment and blow things up. You'll also complete randomized goals in order to finish individual waves. In-between waves you'll buy items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot in the beginning. But each subsequent run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you can piece together a narrative from item descriptions and combat chatter if you choose so. Feature list? - Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe - 5+ player jets to fly, all coming with 2 alternate starting loadouts to unlock - 200+ different passive items, some providing simple bonuses, some completely changing how your jet behaves - More then 90 sci-fi jet weapons, including beam weapons, explosives and aerial melee options - 50 active items used for offense, defense or utility - Strong focus on synergies and weird jet builds. Most items will interact with others, be it in positive and negative ways. All passives can stack with themselves. - 7 zones with distinct enemy composition to explore - 10 bosses to die against - Various wave goals: Hunt ace pilots, strafe ground targets, perform recon scans and more - 12 late game challenge modes that can be freely combined with another - Colorful pixel art, powered by the Pico8 palette - An adaptive soundtrack with combat and menu tracks, consisting of 14 tunes by ENUIT and Ole Toensen (available as dlc) - Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame - Finished runs can seamlessly transition into endless mode if you choose so - Steam cloud save, cross platform I found a bug?!? We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter or through the games' discord channel and I'll look into it. Thanks! <3 <3 <3 Stefan Widany – Sleeper Games
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência fantasiosa · Violência · Atos criminosos
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: At least Windows 7 Processor: 2.8 GHz Memory: 4 GB RAM Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible Storage: 700 MB available space Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.

Recommended

Recommended: OS *: At least Windows 8 Processor: 3.2 GHz Memory: 8 GB RAM Graphics: GeForce GT 710 or better, OpenGL compatible Storage: 700 MB available space Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.

Linux

Minimum: OS: Ubuntu 14.04 64bit or higher Processor: 2.8 GHz Memory: 4 GB RAM Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible Storage: 1100 MB available space Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off. Recommended: OS: Ubuntu 14.04 64bit or higher Processor: 3.2 GHz Memory: 8 GB RAM Graphics: GeForce GT 710 or better, OpenGL compatible Storage: 1100 MB available space Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Jan 2019 to Oct 2025 · times in UTC

October

  1. Hyperspace Deck Command Launched!

    Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from…

    sleeper_games

June

  1. Hyperspace Deck Command Demo 2 Is Here!

    https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new…

    sleeper_games

August

  1. Hyperspace Dogfights Version 1.224 (End-Tech)

    -Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.

    Patch notes

March

  1. Hyperspace Deck Command Demo Released!

    https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that…

    sleeper_games

May

  1. Hyperspace Dogfights Version 1.222/1223 (End-Tech)

    1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped.…

    Patch notes

April

  1. Swirl W@tch is here! (Hyperspace Anthology Vol 2)

    https://store.steampowered.com/app/2081970/Swirl_Wtch/ Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-giant that has become the new Floatoid…

    sleeper_games

January

  1. Swirl W@tch Releases On April 5th!

    https://i.imgur.com/QjZMEtQ.gif Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar…

    sleeper_games

October

  1. Swirl W@tch Now Got a Demo on Steam!

    Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there. Also I'd love to hear your feedback!

    sleeper_games

July

  1. Swirl Watch Announced

    Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch, a stealth-action roguelite that takes place in the dense atmosphere of an…

    sleeper_games

April

  1. Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech)

    https://i.imgur.com/VKvUQeX.gif 1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat…

    Patch notes

February

  1. Hyperspace Dogfights Version 1.212 (End-Tech)

    With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked…

    Sleeper_Games

January

  1. Red Tether Launched!

    Attention All Aces! The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them…

    Sleeper_Games

December

  1. Red Tether Releases on January 18th

    Hi There Aces My new upcoming game about crashing spaceships into another is pretty much complete. I'll be running a public beta here on Steam till ---Red---Tether--> officially releases on January 18th, so if you don't mind some bugs and…

    Sleeper_Games

October

  1. ---Red---Tether--> Demo Launch!

    Hi There Aces News from the hyperspace universe: ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had it’s Demo released! I’d love to hear your feedback if you give the game a try. It got a new teaser too: If…

    Sleeper_Games

August

  1. ---Red---Tether--> Announced

    Hi There Aces Turns out I‘ll put out another game this year, or at least I hope so: ---Red---Tether--> just got officially announced and it is planned to be a small, faster release and overall more condensed experience than Hyperspace…

    Sleeper_Games

July

  1. Version 1.208 (End-Tech) change_dog.txt

    https://i.imgur.com/TX7lkH7.png Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added…

    Patch notes

April

  1. Version 1.206 (End-Tech) change_dog.txt

    https://i.imgur.com/C6qU6OJ.gif -Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive…

    Patch notes

March

  1. 1.203 End-Tech Is Here!

    https://i.imgur.com/p9LNlnf.png After another week of testing, 1.203 End-Tech is now available for all you aces out there. The update largely revolved around item concepts I had in my backlog for a long time now. Among other things, in…

    Sleeper_Games
  2. Version 1.203/1.204/1.205 (End-Tech) change_dog.txt

    https://i.imgur.com/U1NXgSj.gif New Content -27 new passives added -8 new weapons added -3 new actives added -Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run…

    Patch notes
  3. Version 1.2: End-Tech Is Approaching

    Hyperspace Dogfights will get another small content update. Version 1.2: End-Tech is about 40% done and planned to released within the next weeks. It will add about 30 new items, mostly as late game unlocks for Technophage wins and mastery.…

    Sleeper_Games

February

  1. Version 1.179 (No Masters) change_dog.txt

    -Flak Ammo and Scatter Ammo now also increase shot sway by a flat amount (affects weapons with otherwise close to perfect accuracy) -Shuriken piercing and damage vs massive reduced -Shuriken now profit from additional melee bonuses (pierce…

    Patch notes

January

  1. Version 1.178 (No Masters) change_dog.txt

    https://i.imgur.com/ipblv0y.png Changes/Balancing -SRM Decay rail no longer scales linearly and now has diminishing returns -Flexlight Bow shield delay increased -Reduced Drone Flock fire rate penalty (15%, was 20%) -Successfully using…

    Patch notes
  2. Version 1.174/1.175/1.176 (No Masters) change_dog.txt

    https://i.imgur.com/IKuTvIy.png -Fixed sector shield not blocking explosive shots correctly -Fixed Akimbo prefix causing burst weapons to fire only to one side -Fixed too low burst count on Kinetic Burst Cannon -Fixed armored suit gun…

    Patch notes

September

  1. Version 1.171/1.172 (No Masters) change_dog.txt

    https://i.imgur.com/OUoPV6W.png - Small nerf to gamma laser damage (both to photon and explosive) - Fixed several slow striking melee weapons not interacting with flak effects correctly - Fixed enemy sector shields not growing to target…

    Patch notes

August

  1. Version 1.168 (No Masters) change_dog.txt

    https://i.imgur.com/Pr1WmTs.png 1.168 (No Masters) - Hatch Displacer downwards aim cone is wider now (40° --> 90°) and increases with stacks up to a maximum of 140° - Hatch Displacer aim now sticks to cone edges whenever you aim outside the…

    Patch notes

June

  1. Version 1.166 (No Masters) change_dog.txt

    https://i.imgur.com/aJyOn7p.png - Locked chests now have tooltips - Increased tooltip text base size - Added float text for missile redirection - Added float text for wave completion drops - Increased homing lock repel on flares active…

    Patch notes
  2. Version 1.165 (No Masters) change_dog.txt

    https://i.imgur.com/YJGL4rG.png - You can now change the way the camera tracks your jet in the video options. Cinematic mode has it behave as before, Focused mode has it always follow your jet closely - Added a limiter to prevent camera…

    Patch notes
  3. Version 1.164 (No Masters) change_dog.txt

    https://i.imgur.com/82w62FA.png - Controller options now show you a button mapping suggestion - Game now defaults to completely unbound buttons/axis when first running the game, should make it more clear that you need to rebind these…

    Patch notes
  4. Version 1.163 (No Masters) change_dog.txt

    https://i.imgur.com/kRVPkow.png 1.163 (No Masters) - Lowered space tether segment health, but increased collision damage dealt - Lowered the distance threshold at which homing missile warning sound switch to high beep - High beep homing…

    Patch notes
  5. Announcing Hyperspace Harvest!

    After many months of prototyping and updates for HDog I have now settled on a Sleeper Games’ next project. Hyperspace Harvest has been in development on and off since almost a year, but it was in late 2019 that I started to solely focus on…

    Sleeper_Games

April

  1. Version 1.162 (No Masters) change_dog.txt

    https://i.imgur.com/XbPPcsu.png 1.162 (No Masters) - Reworked beam collision, fixed hit detection on long range beams (both hostile and player) - Shield indicator now has a faint amount of base visibility even in situations where your…

    Patch notes

March

  1. Version 1.161 (No Masters) change_dog.txt

    https://i.imgur.com/AiwQ9oF.png 1.161 (No Masters) - Rival Skyborne no longer triggers if rival is at full health - Transmute Debris now scales with wave count - Store can no longer appear right before the boss, eliminating a scenario where…

    Patch notes
  2. Version 1.160 (No Masters) change_dog.txt

    https://i.imgur.com/Rzry2OC.png 1.159 (No Masters) - Player explosive weapons now have their damage vs shields reduced by 75%, affecting performance against both enemy and your own shields - Sticky explosions and explosive shots from active…

    Patch notes
  3. Hyperspace Dogfights 1.15: No Masters is live!

    {STEAM_CLAN_IMAGE}/32654158/02c786654876b24e9d60392a0fe3d5ae5c99186e.png Attention All Aces The 1.15 update just dropped on all platforms! New endgame content awaits if you can manage to beat the game with at least 3 Technophages active.…

    Sleeper_Games
  4. 1.15 No Masters Is Almost Here

    The third free content update for Hyperspace Dogfights is feature complete and tested! I'm only really waiting for Steam staff to finish reviewing the volunteer dlc component. Accordingly, the update should go live in the next couple days.…

    Patch notes

January

  1. Hyperspace Dogfights 1.15: No Masters is in the works

    I though I was done with this game, but then I read through some reviews and that page long lore discussion on the discord and when I got stuck thinking about another content update it was already too late. I know full well that working…

    Sleeper_Games
  2. Version 1.140 (Stray Dogs) change_dog.txt

    https://i.imgur.com/6xNqBs7.pnghttps://i.imgur.com/6xNqBs7.pnghttps://i.imgur.com/6xNqBs7.png 1.140 (Stray Dogs) - Flock drone damage now scales with your kinetic damage multiplier - Flock drone health now scales with your max shield…

    Patch notes

November

  1. Version 1.138 (Stray Dogs) change_dog.txt

    - Explosive melee strikes now spawn their explosions further away from you - SRM Decay Rail is now rated tier 3 - SRM Decay Rail money consumption now scales (-0.2 SRM every 10s for each wave you've completed) - Weapon stat sheet in…

    Patch notes

September

  1. Version 1.136b (Stray Dogs) change_dog.txt

    https://i.imgur.com/qcM0Lkp.png 1.136b (Stray Dogs) - Nerfed boss nanowire damage - Nerfed Rival Warped Warp Engine damage - Buffed Heavy Railgun damage, shot speed and shot collision size - Optimized collision boxes on some player shot…

    Patch notes

June

  1. Version 1.135/1.136 (Stray Dogs) change_dog.txt

    https://i.imgur.com/RMM0OEw.png 1.135 (Stray Dogs) - Increased Armored Suit spawns in endless mode - Slightly buffed G-Link Ammo cursor homing effect - K-Wave Gun damage nerfred - Eradicator Cannon damage buffed - Force Scattergun knockback…

    Patch notes

May

  1. Version 1.134 (Stray Dogs) change_dog.txt

    https://i.imgur.com/CvNeEKJ.png Hyperspace Dogfights was released one year ago! Time for another quick patch round. - Player homing shots should no longer home in on store ships - Increased homing lock repel force when store ships use…

    Patch notes

April

  1. Version 1.133 (Stray Dogs) change_dog.txt

    https://i.imgur.com/WfYZeNc.png - 2 new passives added - Support artillery attacks will now get canceled if they target too close to the nuke boss warhead - Triple Barrel Chaingun starts with less dmg multiplier if Contained Explosion is…

    Patch notes

March

  1. Version 1.131/2 (Stray Dogs) change_dog.txt

    https://i.imgur.com/kXOfEMP.gif - Skyborne damage requirement no longer completely resets after each wave, instead it decays each wave by an ammount that scales with Skyborne stacks - Skyborne tooltip is more detailed now - Your current…

    Patch notes
  2. Version 1.130 (Stray Dogs) change_dog.txt

    https://i.imgur.com/AKKQcSS.png - Dying in endless no longer triggers wave completion unlocks for the current wave - Taking heart damage should now removes player EMP effects - Fixed a ui scale related bug causing active to be show as fully…

    Patch notes
  3. Version 1.129 (Stray Dogs) change_dog.txt

    New Stuff: - Reaching endless mode wave 6 now unlocks challenging "Stray" variants for the jet you are playing with - Beating the game with the Strays unlocks Technophages, challenge passives equipable via the title screen that can be used…

    Patch notes
  4. Hyperspace Dogfights 1.124 (Stray Dogs) is here!

    https://i.imgur.com/fg8vVj8.gif The Strays are here! Surviving endless mode for a couple waves will now unlock the "stray" variant for your current jet. The strays all come with their own particular challenge. The Paw Stray deals bonus…

    Sleeper_Games

February

  1. Announcing Hyperspace Dogfights 1.12: Stray Dogs

    https://i.imgur.com/waNUmu6.png “The rejected, the retired, the eccentric and the vain. Those were the strays, pilots that who constantly rode the edge of what was considered acceptable on-mission behavior by GC main. Their crafts: highly…

    Sleeper_Games

January

  1. Version 1.119 (Realspace) change_dog.txt

    https://i.imgur.com/VKvUQeX.gif 1.119 (Realspace) - Contained Explosion is tier 3 now - Contained Explosion: Nerfed base damage multiplier per shot on all scatter weapons (can still escalate to broken levels if stacked ;) - Scatter weapons…

    Patch notes
  2. Version 1.118 (Realspace) change_dog.txt

    https://i.imgur.com/xQOBuT1.gif 1.118 (Realspace) - Added some additional possible jet and weapon properties to the intermission stat sheets - Picking up items that lower you max health while having only 1 max heart will no longer kill you…

    Patch notes
  3. Version 1.116 (Realspace) change_dog.txt

    https://i.imgur.com/uQv4cWk.png 1.116 (Realspace) - Intermission stat sheet now displays your callsign too - Space Teather defense sliders now continuously fire homing missiles when you remain between them too long - Space Teather segment…

    Patch notes

All games on this site