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Steam app 777150 · updated 12 Sep 2026, 19:12 UTC

Adventure Land - The Code MMORPG

An eternal indie MMORPG where your CODE does the grinding. Play manually or automate up to 4 characters with JavaScript. Hunt rare loot, craft equipment, and trade with real players. No coding experience needed! September 2026 brings anniversary rewards and a few surprises.

Adventure Land - The Code MMORPG Steam header artwork
WizardWizard
124playing now
13624-hour peak
136all-time peak
35average, last 30 days

The last 30 days

+30.2Gain+624%% gain136Peak

403 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0377311014713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20265 peakFriday 14 August 20265 peakSaturday 15 August 20265 peakSunday 16 August 20266 peakMonday 17 August 20266 peakTuesday 18 August 20264 peakWednesday 19 August 20265 peakThursday 20 August 20265 peakFriday 21 August 20266 peakSaturday 22 August 20265 peakSunday 23 August 20266 peakMonday 24 August 20265 peakTuesday 25 August 20266 peakWednesday 26 August 20266 peakThursday 27 August 20265 peakFriday 28 August 20265 peakSaturday 29 August 20265 peakSunday 30 August 20266 peakMonday 31 August 20266 peakTuesday 01 September 20268 peakWednesday 02 September 202619 peakThursday 03 September 202638 peakFriday 04 September 202659 peakSaturday 05 September 202673 peakSunday 06 September 202679 peakMonday 07 September 202667 peakTuesday 08 September 202665 peakWednesday 09 September 202659 peakThursday 10 September 202676 peakFriday 11 September 2026103 peakSaturday 12 September 2026136 peak
Daily peakEvery hourly sample

All time

93 months, January 2019 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

037731101472019202020212022202420252026January 201923 monthly peakFebruary 201953 monthly peakMarch 201939 monthly peakApril 201930 monthly peakMay 201924 monthly peakJune 201920 monthly peakJuly 201922 monthly peakAugust 201918 monthly peakSeptember 201919 monthly peakOctober 201926 monthly peakNovember 201926 monthly peakDecember 201923 monthly peakJanuary 202028 monthly peakFebruary 202021 monthly peakMarch 202021 monthly peakApril 202021 monthly peakMay 202041 monthly peakJune 202035 monthly peakJuly 202034 monthly peakAugust 202036 monthly peakSeptember 202029 monthly peakOctober 202024 monthly peakNovember 202022 monthly peakDecember 202023 monthly peakJanuary 202125 monthly peakFebruary 202124 monthly peakMarch 202130 monthly peakApril 202130 monthly peakMay 202130 monthly peakJune 202126 monthly peakJuly 202124 monthly peakAugust 202127 monthly peakSeptember 202126 monthly peakOctober 202152 monthly peakNovember 202145 monthly peakDecember 202138 monthly peakJanuary 202237 monthly peakFebruary 202233 monthly peakMarch 202222 monthly peakApril 202220 monthly peakMay 202219 monthly peakJune 202213 monthly peakJuly 202220 monthly peakAugust 202224 monthly peakSeptember 202225 monthly peakOctober 202221 monthly peakNovember 202224 monthly peakDecember 202224 monthly peakJanuary 202329 monthly peakFebruary 202330 monthly peakMarch 202333 monthly peakApril 202331 monthly peakMay 202317 monthly peakJune 202320 monthly peakJuly 202310 monthly peakAugust 202310 monthly peakSeptember 20239 monthly peakOctober 202312 monthly peakNovember 202317 monthly peakDecember 202318 monthly peakJanuary 202414 monthly peakFebruary 202414 monthly peakMarch 202414 monthly peakApril 202410 monthly peakMay 202413 monthly peakJune 202413 monthly peakJuly 202410 monthly peakAugust 20249 monthly peakSeptember 20245 monthly peakOctober 202411 monthly peakNovember 202413 monthly peakDecember 202412 monthly peakJanuary 202513 monthly peakFebruary 202514 monthly peakMarch 202511 monthly peakApril 202516 monthly peakMay 202517 monthly peakJune 202512 monthly peakJuly 202512 monthly peakAugust 20259 monthly peakSeptember 20256 monthly peakOctober 202520 monthly peakNovember 202516 monthly peakDecember 202515 monthly peakJanuary 202614 monthly peakFebruary 202616 monthly peakMarch 202610 monthly peakApril 202613 monthly peakMay 202613 monthly peakJune 202611 monthly peakJuly 20269 monthly peakAugust 20268 monthly peakSeptember 2026136 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03773110147July 2026August 2026September 2026October 2026July 20269 peak — daily detail belowAugust 20268 peak — hourly detail belowSeptember 2026136 peak — hourly detail below
Monthly peakHas finer data

July 2026

26 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02571001 Jul05 Jul09 Jul16 Jul22 Jul26 Jul30 JulWednesday 01 July 20267 peakThursday 02 July 20268 peakFriday 03 July 20268 peakSaturday 04 July 20269 peakSunday 05 July 20266 peakMonday 06 July 20266 peakTuesday 07 July 20267 peakWednesday 08 July 20266 peakThursday 09 July 20266 peakMonday 13 July 20266 peakTuesday 14 July 20266 peakWednesday 15 July 20265 peakThursday 16 July 20266 peakFriday 17 July 20267 peakSaturday 18 July 20266 peakSunday 19 July 20267 peakWednesday 22 July 20266 peakThursday 23 July 20267 peakFriday 24 July 20265 peakSaturday 25 July 20266 peakSunday 26 July 20266 peakMonday 27 July 20268 peakTuesday 28 July 20267 peakWednesday 29 July 20267 peakThursday 30 July 20266 peakFriday 31 July 20265 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 155 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0246901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20265 peakSunday 02 August 20266 peakMonday 03 August 20266 peakTuesday 04 August 20266 peakWednesday 05 August 20266 peakThursday 06 August 20266 peakFriday 07 August 20266 peakSaturday 08 August 20266 peakSunday 09 August 20267 peakMonday 10 August 20268 peakTuesday 11 August 20267 peakWednesday 12 August 20266 peakThursday 13 August 20265 peakFriday 14 August 20265 peakSaturday 15 August 20265 peakSunday 16 August 20266 peakMonday 17 August 20266 peakTuesday 18 August 20264 peakWednesday 19 August 20265 peakThursday 20 August 20265 peakFriday 21 August 20266 peakSaturday 22 August 20265 peakSunday 23 August 20266 peakMonday 24 August 20265 peakTuesday 25 August 20266 peakWednesday 26 August 20266 peakThursday 27 August 20265 peakFriday 28 August 20265 peakSaturday 29 August 20265 peakSunday 30 August 20266 peakMonday 31 August 20266 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 248 hourly samples. Each dip is a night. Weekends are shaded.

0377311014701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20268 peakWednesday 02 September 202619 peakThursday 03 September 202638 peakFriday 04 September 202659 peakSaturday 05 September 202673 peakSunday 06 September 202679 peakMonday 07 September 202667 peakTuesday 08 September 202665 peakWednesday 09 September 202659 peakThursday 10 September 202676 peakFriday 11 September 2026103 peakSaturday 12 September 2026136 peak

October 2026

Adventure Land - The Code MMORPG was released on 31 Aug, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:12 UTC
App ID
777150
Last updated
10 Sep 2026 build 25241973
Developer
Wizard
Publisher
Wizard
Release date
31 Aug, 2026
Platforms
WindowsmacOSLinux
Download size
9 MB14 MB99 MB
Install size
17 MB32 MB313 MB
Genres
Indie, Massively Multiplayer, RPG, Simulation, Strategy
Game modes
Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Third-party account
Adventure Land

Features & support

Steam features

In-App Purchases

Controllers & input

Accessibility

Popular tags

ProgrammingMMORPGIdlerAutomationIncrementalParty-Based RPGSandboxPixel GraphicsCraftingTradingEconomyClass-BasedIndieSimulationMassively Multiplayer2DTop-DownRPGFantasyPvP
About this gameFull description from Steam
Adventure Land has left Early Access, and the Anniversary Event is here! Trade cake slices, craft anniversary equipment with Mira, and open cakes for rare cosmetic hats. An elusive emote is hiding among the rewards too. September isn't over yet—leave a little room in your inventory! The Tutorial now includes a JavaScript Crash Course. Paladins now have 4 Auras, new ways to protect their party, Shield Slam, and the Oathkeeper Set. Rogues can throw a Fan of Knives, and Mages can pierce enemies with Arcane Needle. These follow the recent expansion's 40 new items and new crafting paths. Merrit is visiting shops in Mainland with Market Parcels, including a chance at rare equipment. Home servers have more cooperative monster rewards, and new, returning, and Lone Wolf players have extra rewards to help them grow. Now in 32 languages. Explore with translated menus, dialogue, tutorials, guides, and CODE documentation. Item and map names stay in English, so everyone shares the same names when trading or talking about the world. Steam clients are available for Windows, Linux, and macOS. I started Adventure Land in 2016, and now work on it with Oragon. You'll know me in-game as Wizard. Adventure Land is an open-source indie MMORPG where ANYONE can CODE—not just one character, but a whole party in a world shared with other players. Start by fighting monsters, finding gear, and exploring. Play manually or try the working default CODE. You don't need programming experience. When you're curious, open the editor and change one line at a time. A small idea can become the routine your whole party relies on. Then it becomes your own kind of idle MMORPG. Your party hunts while you work on its next improvement. A boss appears, a new craft catches your eye, or someone needs a hand. Check in, change your plans, and see what your characters can do next. Early levels come quickly. Beyond them are rare finds, ambitious crafts, and party setups you can keep improving for years. Your characters, items, and CODE stay with you. There are no seasonal wipes. You can join established players at bosses and events while building a collection of your own. Your Merchant can go fishing or mining while the rest of your party hunts. Different spots have different finds, so it's worth trying somewhere new. There's a Tavern with dice and a slot machine if you feel like risking some of that hard-earned gold. Then there's Spooky Town, where an invisible statue has a rather unusual appetite for items. Not every strange thing in this world is a monster. Visit the Citizens and see what they're up to. Follow a seasonal event, collect an unusual cosmetic, or find a use for something you've been keeping in the bank. A familiar place can give you a new reason to return. Control up to 4 characters at once. Have a Priest keep your fighters alive, give a Paladin a protective role, and send a Merchant to sell the loot. Each character can run its own JavaScript and communicate with the others. Automate a potion first. Then teach your party to travel, choose targets, heal each other, manage equipment, or trade. The interesting part is getting those pieces to work together in a live world, alongside everyone else's characters and CODE. Use the built-in editor and documented CODE API to turn an idea into something you can watch happening in the game. Inspect the results, make a change, and send your party out again. You can also play one character manually and build from there. Choose a Warrior, Paladin, Rogue, Ranger, Mage, Priest, or Merchant. Skills, equipment, and the way you combine classes give each party its own strengths. A good healer or a well-timed protective skill can open up a fight your damage alone couldn't handle. There are no skill trees to work through. Develop your characters through levels, equipment, upgrades, compounds, crafting, and learning what their skills can do. Find a rare drop, save materials for a craft, or set up a merchant stand. Players buy and sell to each other, so something your party doesn't need might be exactly what someone else has been searching for. Equipment is a project of its own. Upgrade a favorite weapon, compound accessories, or work toward a recipe that sends you hunting across the world. Trade for a missing ingredient or gather it yourself. Even familiar monsters can still drop something useful. Fight cooperative bosses, try PvP, or settle into a farming spot while your Merchant runs the shop. You choose what to work toward and how much of it to turn into CODE. The promise was to open-source Adventure Land at 10,000 installs. That promise is now a reality. Read the client, server, and game data. See how a system works, build a tool or custom client, and contribute improvements. For the curious programmer, there's a whole MMORPG to look inside. Want help with an idea? Connect a compatible AI through MCP (Model Context Protocol). It can read the guides and live game data, inspect your characters and equipment, and help write, test, and improve your JavaScript. Use it with CODE running in your browser or with Mainframe. Mainframe is optional hosting for your CODE. Your party keeps running when your own computer is off, and you can check its logs when you return. Steam owners receive 250 included Mainframe hours shared across their linked accounts. Continued hosting renews with Shells at the rates shown before you start. AI and Mainframe are optional. Run your CODE in the Steam client, a browser, on your own server, or through a community client. Running it yourself has no hourly game charge. Buy a copy and keep playing. No subscription. Cosmetics, extra bank storage, and optional Mainframe hosting help cover the cost of keeping Adventure Land running. You don't need to buy any of them to keep playing.
Content & age ratings2 regional ratings

Regional ratings

DEJUS18Violência fantasiosa
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or later (64-bit) Processor: 1.5 GHz or better Memory: 2048 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space Additional Notes: Running multiple characters uses more memory.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or later (64-bit) Processor: 2Ghz or better Memory: 4096 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space

macOS

Minimum: OS: macOS 12 Monterey or later Processor: Intel or Apple Silicon Memory: 2048 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space Additional Notes: Running multiple characters uses more memory. Recommended: OS: macOS 12 Monterey or later Processor: Intel or Apple Silicon Memory: 4096 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space

Linux

Minimum: OS: Ubuntu 22.04 LTS or equivalent 64-bit distribution (glibc 2.34 or newer) Processor: x86-64, 1.5 GHz or better Memory: 2048 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space Additional Notes: Running multiple characters uses more memory. Recommended: OS: Ubuntu 22.04 LTS or equivalent 64-bit distribution (glibc 2.34 or newer) Processor: x86-64, 2 GHz or better Memory: 4096 MB RAM Graphics: WebGL-capable graphics Network: Broadband Internet connection Storage: 500 MB available space
Supported languages32 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Arabic
Bulgarian
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Indonesian
Japanese
Korean
Malay
Norwegian
Polish
Portuguese - Brazil
Portuguese - Portugal
Romanian
Russian
Simplified Chinese
Spanish - Latin America
Swedish
Thai
Traditional Chinese
Turkish
Ukrainian
Vietnamese
Filipino

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Oct 2020 to Sep 2026 · times in UTC

September

  1. Steam Programming Fest: Our Story Begins, in 32 Languages

    Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened…

    Wizard
  2. Anniversary Event — New Loot & Merrit's Market Parcels

    Hey Adventurer! The Anniversary Event is here! Monsters are dropping cake slices and Anniversary Gifts, Mira has opened her workshop in Mainland, and you might find the whole server coming to visit you. Merrit has something for the shops in…

    Wizard
  3. A big update for Paladins!

    Quite a big update for Paladins this time! The idea is to give them more ways to look after the people fighting beside them. Take some of the damage meant for a friend, clear a dangerous condition, or bring an aura that helps everyone…

    Wizard

August

  1. August Update: Mainframe, 40 New Items, Expanded Guides and More

    Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe…

    Wizard
  2. New and updated leaner client

    The local code synchronization system is discontinued. New client has Shells UI where you can purchase shells through Steam. Any issues email [email protected]

    Patch notes

October

  1. Event: Halloween!

    Hey Adventurer! It's been a long time since the last post, the game got open sourced and progress has been community driven.This Halloween there is a new home server drop system thanks to Crown and Pants of the Fallen added to this drop…

    Wizard

January

  1. Event: Lunar New Year

    {STEAM_CLAN_IMAGE}/34225379/e845dcf1c3ee86bd73ead92bfbacad6d0e501c60.png

    Wizard

September

  1. Week in Review [26/09/22]

    {STEAM_CLAN_IMAGE}/34225379/6d1cf7d0397ec2b61c8fdf21885f3a2641b680b9.png - All the negative conditions are now affected by "stresistance" and sent as a "condition" character event - There's a new very aggressive male Harpy - Cuteness adds a…

    Patch notes
  2. Week in Review [19/09/22]

    {STEAM_CLAN_IMAGE}/34225379/3b24f17c235b147cdda132f34d1f59e3e723a04b.png I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the…

    Patch notes
  3. Week in Review [12/09/22]

    {STEAM_CLAN_IMAGE}/34225379/6914c4dde6a15a052919b96cb8ad242623ce5cb2.png All NPC's are live entities now, they can be found in `parent.entities` - their ID's start with "$"'s Citizens started receiving new features, some seek a certain type…

    Wizard
  4. Week in Review [05/09/22]

    {STEAM_CLAN_IMAGE}/34225379/3b7b63a948813215498091c704695c048cdb5be2.png Mainly a week with bugfixes New Feature: Split Stack! You can use the `split(num,quantity)` function in CODE or press the middle mouse button on an inventory item New…

    Wizard

August

  1. One+ Week Bug Bounty Program and Week in Review [29/08/22]

    This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+…

    Patch notes
  2. One Week Bug Bounty Program and Week in Review [22/08/22]

    {STEAM_CLAN_IMAGE}/34225379/3397a4b5b20e0722529304e2336623a5aa934a0c.png New Code Functions: interact, use_nearest_door, enter, join, bank_swap, leave, lock_item, seal_item, unlock_item, wishlist, giveaway, join_giveaway, exchange_buy…

    Wizard
  3. Week in Review [15/08/22]

    {STEAM_CLAN_IMAGE}/34225379/948497c8290445dc5aecd594bacf51bd9ae14e64.png Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens…

    Wizard
  4. Week in Review [08/08/22]

    {STEAM_CLAN_IMAGE}/34225379/a8f009f7e4d08a1f1dcdaa7b5a549b85301097fc.png This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs…

    Wizard
  5. Week in Review [01/08/22]

    {STEAM_CLAN_IMAGE}/34225379/a31c341450c6b9833a11b61b31ec26c489f4dc1c.png Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events…

    Wizard

July

  1. Week in Review [25/07/22]

    {STEAM_CLAN_IMAGE}/34225379/5b738163175e267e4a4adf54aaa925d96dd94cc5.png There's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl" You can enter these new events by name with…

    Wizard

February

  1. Event: Valentine's

    {STEAM_CLAN_IMAGE}/34225379/2b9eabd0cae5da27dda9cfc5fc9e625d59dc66c4.png The Tiger received improvements, now it just bails out if there's a >999 attack - and somehow the 100% reflection didn't initially made it into the game, now it has…

    Wizard
  2. Event: Lunar New Year

    {STEAM_CLAN_IMAGE}/34225379/2748411cae327cefab8278a42231175ad2edef24.png Our Extended Lunar New Year event is here, each year a new legendary animal is going to join the ranks, this year Tiger rarely appears to players, he's peaceful and…

    Wizard

December

  1. Event: Holiday Season

    {STEAM_CLAN_IMAGE}/34225379/47f7f8052cc2b8944dd29f45129d834d7b335c8f.png It's Holiday Season on Adventure Land and there are 3 new items coming soon!

    Wizard

October

  1. Early Access: October in Review

    {STEAM_CLAN_IMAGE}/34225379/f40b8cb25db0b8d170b7c821435d3c19c1ce6bde.png Halloween event is extended and I'm really happy with the reception {STEAM_CLAN_IMAGE}/34225379/9beed452b7676b0f41201ac44fd5fcc11ba15d60.png It wasn't an easy month…

    Wizard
  2. Event: Halloween!

    {STEAM_CLAN_IMAGE}/34225379/75c7745a342615aecc8184986ba55b0fcae5455b.png Halloween event is live! {STEAM_CLAN_IMAGE}/34225379/060f2c2c4482c687c58b1f87904da218c9903ab9.png There's a new buff system, .cbuff in G.monsters - defeating a monster…

    Wizard

September

  1. Early Access: Week 139 in Review

    A slow week, most noteable addition this week is a misc addition: Offspring - they adopt random properties from their parents, I'll announce if/when they are integrated. Initially this seemed like a good idea but I'm not sure any more 2…

    Patch notes
  2. Early Access: Week 138 in Review

    {STEAM_CLAN_IMAGE}/34225379/6baa61278e5b420140bc1fb857085aa5a34f7cd1.png As a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever…

    Wizard

May

  1. Early Access: Week 122 in Review

    {STEAM_CLAN_IMAGE}/34225379/01751e35eb772dcec641740e414ef09d91acbe7e.png Jayson has been working hard, there's a new Desertland map coming soon, the complexity of the map is going to increase too Mainland also has a new upcoming look with a…

    Patch notes
  2. Early Access: Week 121 Thoughts

    I've come to a point where I can't force progress, what worked in the past doesn't work anymore, it's been like this for a while, maybe the problem is approaching things quantitatively - if I stop trying to force progress, a natural flow of…

    Patch notes
  3. Early Access: Week 120 in Review

    Mainly spent working on the tutorial, not much to show this week yet

    Patch notes
  4. Early Access: Week 119 in Review

    This week was mainly dedicated to working on the new player experience, first character of a new player now emits the aura for 7 days, but it didn't seem like enough - I hoped interaction with non-afk players could improve the experience It…

    Wizard
  5. Early Access: Week 118 in Review

    {STEAM_CLAN_IMAGE}/34225379/bb9f7b65f91756653b5046fb666153f0c8bcb72c.png The instance "Lair of the Dark Mage" is ready {STEAM_CLAN_IMAGE}/34225379/3a910ca2c9736c7439e7506d2b7cc8f914e982ea.png There's a new ring that adds the "Zap" ability…

    Wizard

April

  1. Early Access: Week 117 in Review

    {STEAM_CLAN_IMAGE}/34225379/455efa7e3e688d5db79eceaf375ab90e860613f5.png There's a new instance coming soon to Winterland {STEAM_CLAN_IMAGE}/34225379/fca160f66364a988bcc35746b2f024f6a2e70c5c.png Where you battle a Dark Mage that goes…

    Wizard
  2. Early Access: Week 116 in Review

    {STEAM_CLAN_IMAGE}/34225379/ed58d161267d46a33231972510f8bcdbdee45dcc.png Winterland received it's new look, there's also a new path connecting sections above the Arctic Bee's - Planning to add a rare spawn below ice roamers where a Mage…

    Wizard
  3. Early Access: Week 114, 115 in Review

    {STEAM_CLAN_IMAGE}/34225379/f2a38373a6eeb9277197d0b02c4c76c79bf0ba0f.png Not much done these 2 weeks, I hate to publish empty weekly reviews, but these 2 weeks were lost too, mainly spent time completing my home, spring cleaning/preparation…

    Patch notes

March

  1. Early Access: Week 113 in Review

    {STEAM_CLAN_IMAGE}/34225379/e8e7f41a3bb64f013a4bdfde84b7c43d7265bcb8.png It's the Egg Hunting week :) The fishing rod is craftable now, doesn't break yet, and mobbing is nerfed And to go along with it, I managed to cram in a new feature…

    Wizard
  2. Early Access: Week 111, 112 in Review

    {STEAM_CLAN_IMAGE}/34225379/4d0fa21fab6db4507f54a8b2a454e4d882702b2c.png Unproductive 2 weeks for the game, I was occupied with my personal life and at the same time unsure about what to work on next, lost my motivation Documentation…

    Patch notes
  3. Early Access: Week 110 in Review

    {STEAM_CLAN_IMAGE}/34225379/aac42512164bf46f43232ea89f56ded71487957d.png Apart from small/moderate bugfixes, this week is dedicated to Fishing, it ended up being a merchant skill, it comes with a "prelock" attribute and a 48 minute…

    Wizard
  4. Early Access: Week 109 in Review

    {STEAM_CLAN_IMAGE}/34225379/4da9763726d4471177e1593ca1d41e4cc2239f39.png Overall a slow week for the game, but it was a nice week Many many crypt and crypt-related bugfixes Reduced tanking multiplier of party contribution 33% New rare…

    Patch notes

February

  1. Early Access: Week 108 in Review

    {STEAM_CLAN_IMAGE}/34225379/2cf63654a406ea06ef0f964373b1c1636b135735.png The Crypt is finally ready! And all the adversaries inside has been improved from earlier weeks as well Keep in mind that everything related to The Crypt is unbalanced…

    Wizard
  2. Early Access: Week 107 in Review

    {STEAM_CLAN_IMAGE}/34225379/39353efd2195893e30f5450bab5002f237ebc35f.png It was a very productive week and it feels great to introduce so many new mechanics / challenges, I hope the new dungeon, uncreatively called "The Crypt" will pose a…

    Wizard
  3. Early Access: Week 105,106 in Review

    {STEAM_CLAN_IMAGE}/34225379/e2f9df77aac97f09e605454f2d42f7ede218cb9c.png A slow 2 weeks, started week 105 with food poisoning, then had some house related issues, overall lost a week but built a new mechanical keyboard in the downtime…

    Patch notes

January

  1. Event: Lunar New Year + Weeks 103,104 in Review

    {STEAM_CLAN_IMAGE}/34225379/cd71031d65ff6a284f80d5171519cfd7fc2c38d8.png The Lunar New Year event is live on Adventure Land - the highlight of the event is Dragold, there's a new item like the Dragon Armor, the OX Helmet - and an upcoming…

    Wizard
  2. Early Access: Week 102 in Review

    {STEAM_CLAN_IMAGE}/34225379/2c1843180bcba79ec7d455d6fb3656f19f355bef.png A slow week for the game. Mail and Messages on COM now have paging, so you can load older mails/messages. There was a major bug that brought US III down twice, it's…

    Wizard
  3. Early Access: Week 101 in Review

    {STEAM_CLAN_IMAGE}/34225379/bf2f877b0983bc942653067e12b66e256051addb.png This week comes with one overdue but major addition: The Tutorial! :) The first iteration is simple, but it allowed me to eliminate the Newcomer Mode / Pro Mode…

    Wizard

December

  1. Early Access: Week 100 in Review

    {STEAM_CLAN_IMAGE}/34225379/91ec7da4efd1d3d183ca220c581f33d3c827fb86.png I wanted to release the first version of the Tutorial this week, but instead tackled another important challenge, Code documentation accessibility and finally merging…

    Wizard
  2. Early Access: Week 99 in Review

    {STEAM_CLAN_IMAGE}/34225379/c9a30e4aaaee0c89cf175098e9bddba2f7ba50f7.png Biggest addition this week is probably the Explosion and Blast properties, added an easily craftable bow and a prototype great staff with these properties (the bow is…

    Wizard
  3. Early Access: Week 98 in Review

    {STEAM_CLAN_IMAGE}/34225379/f04c66f0840e8e6740d1167ccb6eab5bc29bfb12.png New Attribute: "mp_reduction" / Skill MP Reduction - Reduces the MP usage of skills with a % New Item Ability: "restore_mp" / Restore MP - Instead of using MP…

    Wizard
  4. Event: Holiday Season + Week 97 in Review

    {STEAM_CLAN_IMAGE}/34225379/47f7f8052cc2b8944dd29f45129d834d7b335c8f.png Overall a very productive and happy week, after the well reception of the new Co-Op Grinch, I intend to introduce regular bosses or events that mimic the same…

    Wizard

November

  1. Early Access: Week 96 in Review

    {STEAM_CLAN_IMAGE}/34225379/646682309dcdd75bf05b81441fc4329375b5237f.png First of all let me start by saying that weeks 91, 92, 93, 94, 95 were all wasted - overall, in total, the toll of moving to a new home, a new lifestyle, was close to…

    Wizard

October

  1. Early Access: Week 90 in Review

    {STEAM_CLAN_IMAGE}/34225379/b915057adfaae700366a15d32153276a254c8630.png Another slow week but managed to complete the animating cosmetics, like the bat hat that moves with you and the flaming eyes Going to introduce some of them as rare…

    Patch notes
  2. Early Access: Week 89 in Review

    {STEAM_CLAN_IMAGE}/34225379/6994df9efb22db2b78586e3bbf71cd3a486e22c2.png Halloween event is up to a slow start, working on new cosmetics to introduce during the event - these new cosmetics will animate too!

    Patch notes
  3. Early Access: Weeks 86,87,88 in Review

    It was a dark three weeks. Initially I decided to concentrate on moving to my new home. It's far away from the city, in a serene place where I can just concentrate on work. I shouldn't have stopped working on Adventure Land, didn't expect…

    Patch notes

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