STEAMDB NEXUS

Steam app 720620 · updated 12 Sep 2026, 18:28 UTC

TaleSpire

TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.

TaleSpire Steam header artwork
Bouncyrock EntertainmentBouncyrock Entertainment
332playing now
57324-hour peak
1,403all-time peak
254average, last 30 days

The last 30 days

−13.7Gain−5.12%% gain810Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

021943765687513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026283 peakFriday 14 August 2026482 peakSaturday 15 August 2026601 peakSunday 16 August 2026679 peakMonday 17 August 2026763 peakTuesday 18 August 2026515 peakWednesday 19 August 2026469 peakThursday 20 August 2026459 peakFriday 21 August 2026483 peakSaturday 22 August 2026591 peakSunday 23 August 2026761 peakMonday 24 August 2026810 peakTuesday 25 August 2026461 peakWednesday 26 August 2026449 peakThursday 27 August 2026472 peakFriday 28 August 2026487 peakSaturday 29 August 2026600 peakSunday 30 August 2026716 peakMonday 31 August 2026748 peakTuesday 01 September 2026466 peakWednesday 02 September 2026464 peakThursday 03 September 2026438 peakFriday 04 September 2026471 peakSaturday 05 September 2026578 peakSunday 06 September 2026675 peakMonday 07 September 2026659 peakTuesday 08 September 2026465 peakWednesday 09 September 2026449 peakThursday 10 September 2026464 peakFriday 11 September 2026497 peakSaturday 12 September 2026573 peak
Daily peakEvery hourly sample

All time

66 months, April 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03797581k2kApr 2021Mar 2022Feb 2023Jan 2024Dec 2024Nov 2025April 20211,403 monthly peakMay 2021803 monthly peakJune 2021787 monthly peakJuly 2021743 monthly peakAugust 2021735 monthly peakSeptember 2021731 monthly peakOctober 2021919 monthly peakNovember 2021882 monthly peakDecember 2021771 monthly peakJanuary 20221,110 monthly peakFebruary 2022963 monthly peakMarch 2022953 monthly peakApril 2022964 monthly peakMay 2022986 monthly peakJune 20221,002 monthly peakJuly 20221,082 monthly peakAugust 20221,192 monthly peakSeptember 20221,091 monthly peakOctober 20221,031 monthly peakNovember 20221,097 monthly peakDecember 2022970 monthly peakJanuary 20231,208 monthly peakFebruary 20231,177 monthly peakMarch 20231,139 monthly peakApril 20231,184 monthly peakMay 20231,134 monthly peakJune 20231,028 monthly peakJuly 20231,143 monthly peakAugust 2023971 monthly peakSeptember 2023958 monthly peakOctober 20231,004 monthly peakNovember 2023996 monthly peakDecember 2023935 monthly peakJanuary 20241,072 monthly peakFebruary 2024990 monthly peakMarch 2024994 monthly peakApril 20241,037 monthly peakMay 2024925 monthly peakJune 2024969 monthly peakJuly 2024993 monthly peakAugust 2024990 monthly peakSeptember 2024954 monthly peakOctober 2024956 monthly peakNovember 2024959 monthly peakDecember 2024844 monthly peakJanuary 20251,018 monthly peakFebruary 20251,004 monthly peakMarch 20251,030 monthly peakApril 2025972 monthly peakMay 2025884 monthly peakJune 2025928 monthly peakJuly 2025816 monthly peakAugust 2025855 monthly peakSeptember 2025890 monthly peakOctober 2025856 monthly peakNovember 2025899 monthly peakDecember 2025801 monthly peakJanuary 2026961 monthly peakFebruary 2026915 monthly peakMarch 2026928 monthly peakApril 2026895 monthly peakMay 2026871 monthly peakJune 2026858 monthly peakJuly 2026748 monthly peakAugust 2026810 monthly peakSeptember 2026675 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0219437656875July 2026August 2026September 2026October 2026July 2026748 peak — daily detail belowAugust 2026810 peak — hourly detail belowSeptember 2026675 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

020240460680801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026444 peakThursday 02 July 2026455 peakFriday 03 July 2026438 peakSaturday 04 July 2026454 peakSunday 05 July 2026617 peakMonday 06 July 2026627 peakTuesday 07 July 2026424 peakWednesday 08 July 2026527 peakThursday 09 July 2026500 peakFriday 10 July 2026515 peakSaturday 11 July 2026561 peakSunday 12 July 2026664 peakMonday 13 July 2026723 peakTuesday 14 July 2026538 peakWednesday 15 July 2026439 peakThursday 16 July 2026475 peakFriday 17 July 2026432 peakSaturday 18 July 2026534 peakSunday 19 July 2026652 peakMonday 20 July 2026735 peakTuesday 21 July 2026432 peakWednesday 22 July 2026532 peakThursday 23 July 2026492 peakFriday 24 July 2026419 peakSaturday 25 July 2026545 peakSunday 26 July 2026732 peakMonday 27 July 2026748 peakTuesday 28 July 2026482 peakWednesday 29 July 2026447 peakThursday 30 July 2026499 peakFriday 31 July 2026415 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

021943765687501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026559 peakSunday 02 August 2026677 peakMonday 03 August 2026675 peakTuesday 04 August 2026425 peakWednesday 05 August 2026461 peakThursday 06 August 2026487 peakFriday 07 August 2026404 peakSaturday 08 August 2026581 peakSunday 09 August 2026746 peakMonday 10 August 2026732 peakTuesday 11 August 2026474 peakWednesday 12 August 2026465 peakThursday 13 August 2026417 peakFriday 14 August 2026482 peakSaturday 15 August 2026601 peakSunday 16 August 2026679 peakMonday 17 August 2026763 peakTuesday 18 August 2026515 peakWednesday 19 August 2026469 peakThursday 20 August 2026459 peakFriday 21 August 2026483 peakSaturday 22 August 2026591 peakSunday 23 August 2026761 peakMonday 24 August 2026810 peakTuesday 25 August 2026461 peakWednesday 26 August 2026449 peakThursday 27 August 2026472 peakFriday 28 August 2026487 peakSaturday 29 August 2026600 peakSunday 30 August 2026716 peakMonday 31 August 2026748 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

018236454772901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026466 peakWednesday 02 September 2026464 peakThursday 03 September 2026438 peakFriday 04 September 2026471 peakSaturday 05 September 2026578 peakSunday 06 September 2026675 peakMonday 07 September 2026659 peakTuesday 08 September 2026465 peakWednesday 09 September 2026449 peakThursday 10 September 2026464 peakFriday 11 September 2026497 peakSaturday 12 September 2026573 peak

October 2026

TaleSpire was released on 14 Apr, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:28 UTC
App ID
720620
Last updated
07 Sep 2026 build 25123704
Developer
Bouncyrock Entertainment
Publisher
Bouncyrock Entertainment
Release date
14 Apr, 2021
Platforms
WindowsmacOS
Download size
4.08 GB4.06 GB
Install size
4.53 GB4.45 GB
Genres
Indie, RPG, Simulation, Early Access
Game modes
Multi-player, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Includes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

TabletopLevel EditorRPGOnline Co-OpBuildingBoard GameSimulationEarly AccessIndieMultiplayerSandboxCRPGFantasyParty-Based RPG3DExplorationThird PersonAtmosphericDark FantasyCrafting
About this gameFull description from Steam
Overview / What Is TaleSpire? TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world. With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures. As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you! As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life. TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us. Building and play are one Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory. A slew of tools to help you on your adventures It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal. A growing library of assets Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month. Share your creations TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand. This tale has only just begun Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa · Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 64bit Memory: 4 GB RAM Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities. DirectX: Version 11 Network: Broadband Internet connection Storage: 5 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 64bit Memory: 8 GB RAM Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities. DirectX: Version 11 Network: Broadband Internet connection Storage: 6 GB available space

macOS

Minimum: OS: macOS 13 (Ventura) Processor: M1 Memory: 8 GB RAM Network: Broadband Internet connection Storage: 4 GB available space Recommended: OS: macOS 13 (Ventura) Processor: M1 Pro Memory: 8 GB RAM Network: Broadband Internet connection Storage: 5 GB available space

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

50 developer announcements, Aug 2025 to Sep 2026 · times in UTC

September

  1. Assorted bug fixes

    Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audiofixed multiple instabilities in the vision limit system.fixed the stripy background on synonym suggestions not scaling with pill sizeadd…

    Baggers

August

  1. Release: Physics (take two)

    We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!

    Patch notes
  2. Physics Improvements Revert

    Hello all!We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.We're very sorry for the inconvenience and thank you all for the…

    Patch notes
  3. Physics Patch 1

    Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue…

    Patch notes
  4. Physics improvements leave Beta & TaleWeaverCmd ships

    Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes are: A fix that makes search…

    Baggers
  5. Feature Release - Community Creature Emissive Support

    Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis…

    bouncyrock_luis
  6. Physics & Batching Beta

    This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the…

    Patch notes

July

  1. Patch: Two small fixes

    Iiiit's patch time again. Today we have:Fixed a case where custom tags could clash with synonyms, degrading search.Fixed the slab-uploader so that, by default, slabs can be added to collections again.If you are on Windows or Linux, it is a…

    Patch notes
  2. Patch: Startup lag fix

    We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and…

    Patch notes
  3. Patch: Feature prep

    This release is just preparation for more tooling.This might not normally be worth mentioning, but as we are here, I can tell you about the next fix.If you have mapped network drives, TaleSpire can randomly take a really long time to start.…

    Patch notes
  4. Tags Patch

    This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!

    Patch notes
  5. Feature Release - Community Creature Tags

    Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures!This release comes in two parts:First, an update to TaleSpire which enables:Searching with tags through mod.io…

    bouncyrock_luis
  6. Patch - GM vision fix

    In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board.Thanks to those who reported this one; it evaded us for quite a while.

    Patch notes
  7. Feature Release : Status Effects - You've been poisoned!

    Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've…

    Ree
  8. Beta: You've been poisoned!

    We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here…

    Patch notes

June

  1. Release: Hide volume improvements leave Beta

    Some hide-volume tweaks have now left Beta.The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide.Big thanks to those who checked out the BetaWe'll be back very…

    Patch notes
  2. Feature Release - Creature Tag Overhaul

    Today we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this changes very little in the…

    bouncyrock_luis
  3. Early Access Content Pack 42: Parks & Wreck

    The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills!In this content pack, we have the following assets:PlaygroundSlideSwingsetWhirly spinnerSeesawSpring riders (Bunny…

    SpeakingBeast

May

  1. Beta: Who hides the hiders

    It's time for another Beta! For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-beta The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close…

    Patch notes
  2. Patch: Fortified Castle Community Feedback and Fixes 01

    Here are some tweaks and fixes based on Community feedback. This Patch contains: Castle Fortified (Castle01_02):Castle fortified door tall animations fixed Added normal sized variants of the large gdoorsClassic wall sword and shield is now…

    Patch notes
  3. Early Access Content Pack 41: Fortified Castle

    One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling". So with that, you…

    Ree
  4. Patch: Save on exit bug-fix

    This patch fixes a recent bug that resulted in un-saved changes not being saved on exit.The next code release coming is a fix to hide-volumes not being hidden by the hide plane.Back soon!

    Patch notes

April

  1. Patch: Big file-watch performance improvement

    This is a very behind-the-scenes fix!We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this…

    Baggers
  2. Feature Release - Live Search

    The Beta has ended, the era of live-search has begun! Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag.…

    Baggers
  3. Search Beta - Patch 3

    This patch contains some simple bug fixes.The current build on the beta branch is now what we intend to release.Due to the long Easter holidays here in Norway, we will release on Tuesday, the 7th of April.See you then!

    Patch notes

March

  1. Search Beta Patch 2

    Here are a few more fixes and improvements as we close in on feature release day.More optimizations to the grid viewClear search when switching to a folder in asset-libraryBetter positioning of the scrollbar in HeroForge browserLower…

    Patch notes
  2. Search Beta Patch 1

    This patch brings a fix for the new cache for mod.io requests.The Beta is going well. We'll have some more tweaks landing before the release next week.Have a nice weekend folks

    Patch notes
  3. Beta: Live Search

    It is Beta time again!For all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-betaThis is a big one; We've done a major rewrite of the library UI to facilitate all the new changes…

    Baggers
  4. Server Maintenance Announcement

    We have a big batch of important updates for TaleSpire servers to apply and they, unfortunately, do require service interruption. For that we will be taking our infrastructure offline for about 4 hours starting at March 23, 2026 at 12:00…

    bouncyboro
  5. Early Access Content Pack 40: Rugs & Banners

    Give your bare tiles some warmth this winter by hanging banners and laying rugs with this latest asset release.This pack contains the following assets:16 banner props15 rug propsdragon skull w/ spine propThank you all so much for your…

    SpeakingBeast

February

  1. Patch - The 'cool your jets' release

    Do your fans try to escape your machine when running TaleSpire? If so, this patch might be for you! We have a fix for a long-standing threading issue that has been causing CPU usage on some machines to be noticeably higher than would…

    Baggers
  2. Internals patch

    This is a very unexciting patch from a gameplay point of view, but it has some stuff we need to make the game more robust.Changes include:Fix the console as it was starting late and so was missing some important logs during startupInternal…

    Patch notes

December

  1. Early Access Content Pack 39: Polar Party

    Season's Greetings! We decided to take a quick break from our planned work to create a small Holiday pack for you all. We hope you enjoy it!This Early Access Content Pack includes the following assets:Polar Bear mini3 Decorated treesCandy…

    SpeakingBeast
  2. Patch: Tuesday fixups

    Hi folks,Apparently, there are still bugs, who knew!In this release, we fix the following:An error that would occur if you joined a board while players had an open request for a multi-creature attackA bug in physics that could cause an…

    Patch notes
  3. Patch: New week, new fixes

    Hi folks, we are coming in hot with a pile of fixes for you.We have:Fixed a bug where a portion of the symbiote might not be clickable.Tweaked the tools so gm-blocks can be placed on the surface of hidden tiles & props.Fixed a typo in the…

    Patch notes
  4. Release: Photos and fixes

    We have a couple of little fixes and a small feature improvement for you.You can now configure which folder the photo mode saves your snaps to. You can do this from both the Settings panel and photo mode itself. There are also little…

    Patch notes
  5. Patch: Bug squashing fun

    Today's release brings four fixes:Unsubscribing from community content and TitanCraft minis could fail to delete the local files. TaleSpire will clean up the unwanted files on the next launch.Fixed a case where spawning subscribed creatures…

    Patch notes
  6. Patch: You wouldn't download a... RAM

    Thanks to the help of some lovely folks in the community who provided logs and tested builds, we have a new fix for you.On my machine, with 300 miniatures installed, this patch reduces memory usage from 5.1GB to 1.3GB, a 3.8GB reduction.In…

    Patch notes
  7. Release: Bug Fix

    The fix is for a case where TaleSpire could have memory issues when a mini takes many frames to load. Between this fix and the updated Nvidia drivers, we hope to have resolved the recent spate of game crashes. See you in the next release

    Patch notes
  8. Escape patch

    After all the big release stuff, it felt like time for a small bug-fix release. And they don't come much smaller!Today's release fixes a bug where players who are waiting on GM couldn't use the escape key to open the TaleSpire menu.We've…

    Patch notes
  9. TitanCraft comes to TaleSpire! + SALE

    We are delighted to be welcoming TitanCraft to the party with full TaleSpire integration.Create miniatures and monsters for free with their core assets or purchase optional expansion packs to broaden your palette. TitanCraft's super-power…

    Baggers

November

  1. Early Access Content Pack 38: Horror Below the Hovels

    An unspeakable horror lurks beneath these quiet hovels. Villagers vanish along with the memory of their existence. Moldering wood collapses under an oppressive sky. What evil haunts this forsaken land? Find out in TaleSpire's latest Early…

    SpeakingBeast
  2. Feature Release : Roller Rewrite

    The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable. Among the code changes we have the following: The data sent over the internet to keep the dice in sync has been halved. Often it…

    Baggers
  3. Roller-beta update 2

    Hello! The rewrite of the roller is soon to be released. Thanks to community feedback, we have some tweaks and fixes.GMs can no longer steal diceFixed a bug that manifested in not being able to spawn dice after recovering from a lost…

    Patch notes

October

  1. Roller Beta Update 1

    Hey again,We have just pushed an update to the roller-beta branch with a fix for the following bug:Clicking on the "remove" radial menu button while the cursor is over a d4 or d6 could cause an exception.We only have one other known bug…

    Patch notes
  2. Beta: Rerolling the roller

    It’s high time for a Beta!You can find all the details and instructions on how to join the beta over here: https://talespire.com/welcome-to-the-roller-rewrite-betaWe have completely rewritten the code that handles the synchronization of the…

    Patch notes
  3. Early Access Content Pack 37: Solar Array

    ------------------------------------------------------------------------------------------------------------NOTE: We updated the Unity version used for Asset building to fix the Unity Security Vulnerability, this appears to have rebuilt all…

    Ree
  4. Patch: Fixed Unity vulnerability

    Greetings!Last week Unity sent out a email detailing some security vulnerability in post 2021 versions of the Unity Engine. https://unity.com/security/sept-2025-01 We've updated our version of the Editor to address this issue, so that this…

    Patch notes

August

  1. Early Access Content Pack 36: Lost Garden

    Those who trample these paths alone will feed the garden overgrown. This content pack contains the following new assets:11 props (misc shrubbery, thorn vines, a cypress, and a large, moss-covered rock)1x1 tile (gravel)2 miniatures (Ragnar…

    Baggers
  2. Release: Portrait Teleport

    Hi folks, Today we have a small feature and a few fixes. The feature is that you can now shift click on a portrait to start a teleport. This can be handy as a gm to get someone where you need them if they are not currently in view. The…

    Baggers

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