STEAMDB NEXUS

Steam app 658920 · updated 12 Sep 2026, 20:54 UTC

Half-Life 2: VR Mod

Half Life 2: VR Mod is a fan-made project, which adds full Virtual Reality support to the original 2004 PC gaming classic by Valve Software. Are you ready to become the Freeman?

Half-Life 2: VR Mod Steam header artwork
Source VR Mod TeamFlat2VR Studios
29playing now
4724-hour peak
1,375all-time peak
27average, last 30 days

The last 30 days

−2.4Gain−8.14%% gain75Peak

705 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02040618113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202634 peakFriday 14 August 202643 peakSaturday 15 August 202658 peakSunday 16 August 202675 peakMonday 17 August 202652 peakTuesday 18 August 202656 peakWednesday 19 August 202651 peakThursday 20 August 202642 peakFriday 21 August 202644 peakSaturday 22 August 202652 peakSunday 23 August 202665 peakMonday 24 August 202643 peakTuesday 25 August 202643 peakWednesday 26 August 202644 peakThursday 27 August 202657 peakFriday 28 August 202642 peakSaturday 29 August 202655 peakSunday 30 August 202650 peakMonday 31 August 202640 peakTuesday 01 September 202636 peakWednesday 02 September 202635 peakThursday 03 September 202633 peakFriday 04 September 202645 peakSaturday 05 September 202651 peakSunday 06 September 202647 peakMonday 07 September 202652 peakTuesday 08 September 202638 peakWednesday 09 September 202633 peakThursday 10 September 202634 peakFriday 11 September 202637 peakSaturday 12 September 202647 peak
Daily peakEvery hourly sample

All time

49 months, September 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03717421k1kSep 2022May 2023Jan 2024Sep 2024May 2025Jan 2026Sep 2026September 20221,375 monthly peakOctober 2022413 monthly peakNovember 2022162 monthly peakDecember 2022142 monthly peakJanuary 2023158 monthly peakFebruary 2023153 monthly peakMarch 2023180 monthly peakApril 2023172 monthly peakMay 2023100 monthly peakJune 202374 monthly peakJuly 202379 monthly peakAugust 202372 monthly peakSeptember 202380 monthly peakOctober 202398 monthly peakNovember 2023119 monthly peakDecember 2023135 monthly peakJanuary 2024133 monthly peakFebruary 2024107 monthly peakMarch 2024109 monthly peakApril 202492 monthly peakMay 202484 monthly peakJune 202472 monthly peakJuly 202478 monthly peakAugust 202488 monthly peakSeptember 202484 monthly peakOctober 202476 monthly peakNovember 2024262 monthly peakDecember 2024136 monthly peakJanuary 2025153 monthly peakFebruary 2025100 monthly peakMarch 202592 monthly peakApril 202578 monthly peakMay 202571 monthly peakJune 202561 monthly peakJuly 202556 monthly peakAugust 202568 monthly peakSeptember 202576 monthly peakOctober 202572 monthly peakNovember 202599 monthly peakDecember 2025102 monthly peakJanuary 2026106 monthly peakFebruary 202689 monthly peakMarch 202678 monthly peakApril 202671 monthly peakMay 202668 monthly peakJune 202660 monthly peakJuly 202659 monthly peakAugust 202675 monthly peakSeptember 202652 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

020406181July 2026August 2026September 2026October 2026July 202659 peak — daily detail belowAugust 202675 peak — hourly detail belowSeptember 202652 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01632486401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202645 peakThursday 02 July 202638 peakFriday 03 July 202638 peakSaturday 04 July 202647 peakSunday 05 July 202648 peakMonday 06 July 202639 peakTuesday 07 July 202642 peakWednesday 08 July 202637 peakThursday 09 July 202645 peakFriday 10 July 202636 peakSaturday 11 July 202643 peakSunday 12 July 202653 peakMonday 13 July 202643 peakTuesday 14 July 202646 peakWednesday 15 July 202645 peakThursday 16 July 202643 peakFriday 17 July 202646 peakSaturday 18 July 202653 peakSunday 19 July 202648 peakMonday 20 July 202653 peakTuesday 21 July 202652 peakWednesday 22 July 202650 peakThursday 23 July 202659 peakFriday 24 July 202650 peakSaturday 25 July 202641 peakSunday 26 July 202655 peakMonday 27 July 202640 peakTuesday 28 July 202647 peakWednesday 29 July 202642 peakThursday 30 July 202648 peakFriday 31 July 202642 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 434 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02040618101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202641 peakSunday 02 August 202658 peakMonday 03 August 202642 peakTuesday 04 August 202637 peakWednesday 05 August 202657 peakThursday 06 August 202651 peakFriday 07 August 202656 peakSaturday 08 August 202654 peakSunday 09 August 202653 peakMonday 10 August 202648 peakTuesday 11 August 202658 peakWednesday 12 August 202646 peakThursday 13 August 202648 peakFriday 14 August 202643 peakSaturday 15 August 202658 peakSunday 16 August 202675 peakMonday 17 August 202652 peakTuesday 18 August 202656 peakWednesday 19 August 202651 peakThursday 20 August 202642 peakFriday 21 August 202644 peakSaturday 22 August 202652 peakSunday 23 August 202665 peakMonday 24 August 202643 peakTuesday 25 August 202643 peakWednesday 26 August 202644 peakThursday 27 August 202657 peakFriday 28 August 202642 peakSaturday 29 August 202655 peakSunday 30 August 202650 peakMonday 31 August 202640 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 271 hourly samples. Each dip is a night. Weekends are shaded.

01428425601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202636 peakWednesday 02 September 202635 peakThursday 03 September 202633 peakFriday 04 September 202645 peakSaturday 05 September 202651 peakSunday 06 September 202647 peakMonday 07 September 202652 peakTuesday 08 September 202638 peakWednesday 09 September 202633 peakThursday 10 September 202634 peakFriday 11 September 202637 peakSaturday 12 September 202647 peak

October 2026

Half-Life 2: VR Mod was released on 16 Sep, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 20:54 UTC
App ID
658920
Last updated
08 Aug 2026 build 24627507
Product type
Mod
Developer
Source VR Mod Team
Publisher
Flat2VR Studios
Release date
16 Sep, 2022
Platforms
Windows
Download size
1.92 GB
Install size
4.22 GB
Genres
Action, Adventure
Game modes
Single-player
Controller support
Unknown
Achievements
34

Features & support

Steam features

Steam AchievementsVR OnlyCaptions availableSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

ActionAdventureVRModFPSSilent ProtagonistAtmosphericStory RichPhysicsAliensSci-fiDystopian ClassicSingleplayerEarly AccessHorrorPuzzleFree to PlayGreat SoundtrackGore
About this gameFull description from Steam
Rise and shine, Mister Freeman. Rise and... shine. Half Life 2: VR Mod is a fan-made project, which adds full Virtual Reality support to the original 2004 PC gaming classic by Valve Software. Become Gordon Freeman, pick up your crowbar, and immerse yourself in the world of Half-Life 2 like never before! Grab and throw objects with your hands, physically climb ladders and play catch with Dog as if you were really there. Fight the Combine in the streets of City 17 while manually reloading your guns. And even when you have the gravity gun, will you dare go to Ravenholm?! Features: Full room-scale VR with tracked motion controls. Physically walk around, pick up objects and climb ladders the way that only Virtual Reality allows. Intuitive and realistic weapon interactions, with quick and easy weapon switching via a radial menu, ammo storage over your shoulder, functional iron-sights, two-handed weapons, and manual reloading. Control options including; full left-handed support, a laser sight, and arcade style "quick reload". Comfort features like teleport movement, motion vignette and 3rd person vehicle camera. Playable on any VR headset which is supported by SteamVR. Optional support for bHaptics vests and ProVolver haptic pistols Half-Life 2: VR Mod requires that you own Half-Life 2 on Steam. Half-Life 2: VR Mod was not created by Valve Software.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

We have the same content as the original Half-Life 2, which includes graphic violence like: - Alien and Human blood - Human corpses - Dismembering and burning zombies

Regional ratings

DEJUS14Violência
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Intel Core i5-4590 / AMD Ryzen 1600 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 Storage: 3 GB available space Additional Notes: Requires SteamVR-compatible headset and controllers.

Recommended

Recommended: OS: Windows 10 Processor: Intel 8th gen / AMD Ryzen 3000 Memory: 16 GB RAM Graphics: NVIDIA Geforce GTX 1080 / AMD Radeon RX 5700 Storage: 12 GB available space Additional Notes: Requires SteamVR-compatible headset and controllers.
Supported languages18 languages
LanguageFull audio
English●
French●
Italian●
German●
Spanish - Spain●
Danish
Dutch
Finnish
Japanese
Korean●
Norwegian
Polish
Portuguese - Portugal
Russian●
Simplified Chinese
Swedish
Thai
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

34 achievements in total.

Show selected achievements (may contain spoilers)
DefiantHidden achievement
SubmissiveHidden achievement
MalcontentAchievement
What cat?Achievement
Trusty HardwareAchievement
Anchor's Aweigh!Achievement
Heavy WeaponsAchievement
VorticoughAchievement
Revenge!Achievement
Blast from the PastAchievement

View all Steam achievements

36 developer announcements, Sep 2022 to Aug 2026 · times in UTC

August

  1. We are Steam Frame verified!

    Greetings everyone!It's been a while - but today we are happy to announce that Half-Life 2: VR Mod has been verified for the Steam Frame.It was not a straight-forward journey; when we began our testing on the Frame, it would not start at…

    CABAListic

April

  1. April update

    Weapon position will no longer be anchored to the wrong hand while pulling the slide in left-handed mode

    Patch notes

December

  1. December update

    Hey everyone, this month, we have prepared a new update for you with a number of new features and bug fixes that we hope you'll enjoy! Physical hands Your hands now collide with the environment and will no longer pass through walls. You can…

    CABAListic

November

  1. Nominate Half-Life 2 VR for the Steam Awards!

    Hey everyone, looks like this year, Valve is allowing mods to be nominated for the Steam awards! Or more likely they made a mistake and will remove them again ... But on the off-chance it's not a mistake and you think our efforts might…

    CABAListic

October

  1. October update

    Potential fix for a race condition that may have caused crashes on level transitions or loading saves Stop haptic effects when opening the menu Fix shotgun not visually ejecting a shell when pumping

    Patch notes

May

  1. May update

    Added a preliminary sight for the AR2. Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative…

    Patch notes

April

  1. April update #3

    Work around a crash in AMD Radeon drivers when starting a new game Enemies killed by the crossbow will no longer turn into serverside ragdolls, restoring the ability to pin them to walls Weapon aiming in the vehicle cinema mode will now…

    Patch notes
  2. Episode Two VR now available!

    Ready to complete your journey as Gordon Freeman in VR? Good news: Episode Two VR is now available for free and can be downloaded here on Steam! As always, you will need to own the original HL2 episodes. So hop on over and make your way to…

    CABAListic
  3. April update #2

    Fix vehicle handbrake not working if teleport movement was enabled Fix weapon quick reload option producing magazines with the wrong orientation in left-handed mode Stop RPG showing an incorrect partial reload animation when holding it with…

    Patch notes
  4. April update

    Hello everyone, today's update is in part a preparation for tomorrow's release of Episode 2, but also contains a number of bugfixes and new features that we hope you will appreciate :) 2D cinema mode for vehicles If the teleporting camera…

    CABAListic

March

  1. Movement speed

    If a reduced movement speed is configured, activating sprint now ensures that you move at least at your max walking speed even if you do not currently have the ability to sprint. This ensures the player can always move as fast as the game…

    Patch notes
  2. Small update for vehicle camera modes

    Improved smoothness of smooth turning in first person decoupled mode vehicle camera. Fixed 3rd person vehicle camera height not always being consistent when entering a vehicle. You can now turn the camera in the teleporting vehicle camera…

    Patch notes
  3. March update #4

    Fixed the issue that loading a save in the game's final map would drop you back to the main menu Reworked vehicle directional controls (in decoupled or 3rd person views) to be less sensitive to steering and less likely to go into reverse…

    Patch notes
  4. Episode One VR is now available!

    Hello everyone, since the release of Half-Life 2: VR Mod, we have been hard at work behind the scenes to bring the episodes to VR, as well. Today, we can finally bring you Episode One, and we hope you will enjoy the experience as much as we…

    CABAListic
  5. March update #3

    This is a preparatory release for the release of Episode One later. Not much to see here :) Prevent a possible crash when the Steam API is not reachable Prevent a crash when quitting the game Improve soft particles rendering in VR Make sure…

    Patch notes
  6. March update #2

    Revert depth buffer submission as it was not working properly with Oculus runtimes Revert NPC weapon sound updates as they were causing missing sounds Fix soft particle rendering artifacts Automatically crouch player when teleporting into…

    Patch notes
  7. Update for March 9th

    Enable roomscale movement in water Do not allow player to physically step over the end of an elevated platform and fall if teleport movement is enabled Submit depth textures to SteamVR Improve credits presentation: they now play at a fixed…

    Patch notes

February

  1. February hotfix #2

    Fixed a potential infinite loop / crash if workshop items could not be successfully loaded Fixed missing weapon sounds

    Patch notes
  2. February Hotfix

    Fixed Breen screens not working Fixed console not being properly sized and positioned when changing the window resolution

    Patch notes
  3. February Update

    Hi everyone, today we are releasing another update with a number of bugfixes, but also a couple new major features. Teleport movement We are happy to finally be able to add a teleport movement option to the game. This has been in the works…

    CABAListic
  4. Half-Life 2 VR Mod: Episode One releases on March 17th, store page live

    Hello everyone, we are now pleased to announce that Episode One will release on March 17th. Our Store page is live, go check it out: Episode One VR on Steam Please do us a favour and wishlist the game, it helps us gain visibility in the…

    CABAListic

January

  1. Half-Life 2: VR Mod - Episode One is scheduled to release in Q1 2023

    Hello everyone, we have been busy behind the scenes to prepare the episodes for a VR release. Today, we are finally ready to announce that Episode One is scheduled to release later in Q1 2023! The episodes will get separate Steam pages…

    CABAListic
  2. January Update Hotfix 2

    Fixed an issue where pulling the pistol slide or SMG charging handle might fail to chamber a new round Added a checkbox to the controls option to toggle double-tap sprinting

    Patch notes
  3. Hotfix for January Update

    Fixed new two-handed grips for pistol and revolver not working on older saves Potential workaround for an issue where the SMG charging handle refuses to work properly The workshop uploader has been updated to support tags Note: if you still…

    Patch notes
  4. January 2023 Update

    Happy New Year, everyone! It is time for our first game update in 2023. This update focuses on improved weapon mechanics and adds workshop support to the game. Weapon improvements Muzzle flashes and empty shells This update restores the…

    CABAListic

November

  1. Hotfix for left-handed weapons

    Fixes a bug where components of some weapons (like the pistol slide or SMG foregrip) might appear upside down after a level transition or loading a save in left-handed mode. The active weapon will now stay equipped after level transitions…

    Patch notes
  2. November update

    Hey everyone, we are happy to release our next QoL update. Weapon hand poses With this update, all weapons now feature visible hands, and most feature at least basic reload animations. Although the hand poses and weapon animations are not…

    CABAListic

October

  1. Game update for October 22nd

    Hey everyone! A new update is available now and should make its way to your Steam downloads momentarily. Hand pose for the gravity gun The gravity gun now includes a hand pose for the holding right hand. Note: this is currently only…

    CABAListic
  2. Small update October 10th

    Fixed player getting stuck when crouched in water near the ground and pressing jump. Fixed SMG magazine grab offset (right-hand only). Improved dxvk logging. Ensure textures are in the proper image layout before submitting them to OpenVR.

    Patch notes
  3. Hotfix for crossbow scope

    Fixed crossbow scope not rendering properly after loading a save until you pressed the alt fire button at least once.

    Patch notes
  4. Third QoL update is live

    A new quality of life update is now live on Steam. This one improves player movement and input, adds a second zoom level to the crossbow, makes enemies hit the player more consistently under specific circumstances, and a couple more…

    CABAListic

September

  1. Second QoL update is live

    Hi everyone, a week has passed since the release of the public beta, and we are genuinely thankful for the overwhelmingly positive reception you have afforded us. Thank you! Of course, this being a beta, a lot of work still lies before us…

    CABAListic
  2. First QoL update is now live!

    Hi all, it's been amazing to see so many people play our mod over the launch weekend and enjoying themselves! Again, thank you all so much for going on this journey with us :) We have pushed a first update with some quality of life…

    Patch notes
  3. Thank you!

    Hi everyone, thank you all so much for playing our mod and the incredible reception you have given us! We are a little overwhelmed right now and need a little time to settle down and sort through all the feedback you have provided us :) We…

    CABAListic
  4. The public beta is live!

    We are happy to welcome everyone to the public beta of Half-Life 2: VR Mod! We hope you will have a great time, and do forgive us the occasional bug or unpolished feature :) If you need help, start here: HL2VR help page. You might also want…

    CABAListic
  5. Half-Life 2 VR Mod Public Beta launches September 16th!

    Hello everyone! In less than a week, on September 16th, our VR total conversion of Half-Life 2 will be available free of charge for everyone who owns the original here on Steam! We are excited - and a little nervous - to welcome you all on…

    CABAListic

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