STEAMDB NEXUS

Steam app 604510 · updated 12 Sep 2026, 23:49 UTC

Empires in Ruins

The bastard child of Grand Strategy and Tower Defense, with a black humor infused plot, set in a grim, disillusioned world. Quell the rebellion, tame the Western Marches, disobey your orders and save your brandy. Not strictly in this order.

Empires in Ruins Steam header artwork
Hammer & RavensHammer & Ravens, WhisperGames
2playing now
524-hour peak
47all-time peak
1average, last 30 days

The last 30 days

−0.4Gain−24.77%% gain5Peak

10 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0134511 Sep12 SepFriday 11 September 20261 peakSaturday 12 September 20265 peak
Daily peakEvery hourly sample

All time

80 months, February 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0132538512020202120222023202420252026February 202012 monthly peakMarch 20205 monthly peakApril 20204 monthly peakMay 20206 monthly peakJune 20205 monthly peakJuly 20206 monthly peakAugust 20202 monthly peakSeptember 20203 monthly peakOctober 20203 monthly peakNovember 20208 monthly peakDecember 20203 monthly peakJanuary 20212 monthly peakFebruary 20215 monthly peakMarch 202147 monthly peakApril 202123 monthly peakMay 20219 monthly peakJune 20213 monthly peakJuly 20216 monthly peakAugust 20216 monthly peakSeptember 20215 monthly peakOctober 20213 monthly peakNovember 20215 monthly peakDecember 20214 monthly peakJanuary 20225 monthly peakFebruary 20222 monthly peakMarch 20224 monthly peakApril 20223 monthly peakMay 20224 monthly peakJune 20223 monthly peakJuly 20223 monthly peakAugust 20225 monthly peakSeptember 20225 monthly peakOctober 20223 monthly peakNovember 20224 monthly peakDecember 20221 monthly peakJanuary 20232 monthly peakFebruary 20236 monthly peakMarch 20231 monthly peakApril 20231 monthly peakMay 20232 monthly peakJune 20232 monthly peakJuly 20231 monthly peakAugust 20231 monthly peakSeptember 20232 monthly peakOctober 20232 monthly peakNovember 20231 monthly peakDecember 20231 monthly peakJanuary 20243 monthly peakFebruary 20244 monthly peakMarch 20242 monthly peakApril 20244 monthly peakMay 20244 monthly peakJune 20242 monthly peakJuly 20241 monthly peakAugust 20241 monthly peakSeptember 20240 monthly peakOctober 20241 monthly peakNovember 20241 monthly peakDecember 20242 monthly peakJanuary 20251 monthly peakFebruary 20252 monthly peakMarch 20252 monthly peakApril 20251 monthly peakMay 20252 monthly peakJune 20250 monthly peakJuly 20250 monthly peakAugust 20252 monthly peakSeptember 20250 monthly peakOctober 20251 monthly peakNovember 20251 monthly peakDecember 20251 monthly peakJanuary 20261 monthly peakFebruary 20260 monthly peakMarch 20265 monthly peakApril 20262 monthly peakMay 20260 monthly peakJune 20261 monthly peakJuly 20260 monthly peakAugust 20260 monthly peakSeptember 20265 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01345July 2026August 2026September 2026October 2026July 20260 peak — daily detail belowAugust 20260 peak — daily detail belowSeptember 20265 peak — daily detail below
Monthly peakHas finer data

July 2026

7 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123401 Jul06 Jul08 Jul09 Jul15 Jul19 Jul27 JulWednesday 01 July 20260 peakMonday 06 July 20260 peakWednesday 08 July 20260 peakThursday 09 July 20260 peakWednesday 15 July 20260 peakSunday 19 July 20260 peakMonday 27 July 20260 peak

August 2026

8 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123404 Aug05 Aug11 Aug12 Aug13 Aug17 Aug20 Aug29 AugTuesday 04 August 20260 peakWednesday 05 August 20260 peakTuesday 11 August 20260 peakWednesday 12 August 20260 peakThursday 13 August 20260 peakMonday 17 August 20260 peakThursday 20 August 20260 peakSaturday 29 August 20260 peak

September 2026

4 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0134504 Sep05 Sep11 Sep12 SepFriday 04 September 20260 peakSaturday 05 September 20260 peakFriday 11 September 20261 peakSaturday 12 September 20265 peak

October 2026

Empires in Ruins was released on 25 Mar, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:49 UTC
App ID
604510
Last updated
04 Jul 2022 build 9056908
Developer
Hammer & Ravens
Publisher
Hammer & Ravens, WhisperGames
Release date
25 Mar, 2021
Platforms
Windows
Download size
733 MB
Install size
1.59 GB
Genres
Indie, RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
40

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudStatsSteam LeaderboardsFamily Sharing

Controllers & input

Accessibility

Popular tags

WargameSandboxTower DefenseCity BuilderRTSTurn-Based StrategyGrand StrategyBase BuildingRPG2.5DIsometricDark HumorStory RichStrategyMedievalManagementMilitaryBuildingSurvivalAction
About this gameFull description from Steam
The most offensive defensive Grand Strategy game around, with a black humor infused plot, set in a grim, disillusioned world. Empires in Ruins is a story-driven novel take on Grand Strategy that merges Empire Building, Tower Defense and RTS battles. Conquer, build, defend and lead the grumpy Sergeant Hans Heimer in his own personal vendetta against "the system". KEY FEATURES Plot driven campaign - betrayals, diplomacy and nasty twists Turn based strategy - quell the rebellion, kick back the enemy and restore the law. Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources Arcade play mode. Because... FIGHT! Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy Dark humor, dark humor everywhere! - Don't smile, it's punishable. In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence. And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper? Why him? And what is the neighboring kingdom, the Krovans, plotting to do with the Principality of Koth? Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked. Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors. Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures. Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above. Handle diplomacy - Like a bull in a china shop. Assign trusted men to govern the regions. Expect betrayals or hang them before that. Manage research - More than 100 technologies to research. Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. COMBAT MAP FEATURES Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path 17 towers with unique feats Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?) Manage multiple resources, production and special buildings Deploy Officers to command and enhance your battlefield forces Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways. Ground, air, water, amphibian and secret enemies paths to defend against. Ze path to victory is paved with opponents wiz badly planned research trees. [cit. Gottfried Megler] Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds. 70+ technologies to research 30+ unlockables with towers, abilities, buildings and headquarters
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência fantasiosa · Linguagem imprópria
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 32bit Processor: i3 Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GT 420 2GB Storage: 2 GB available space

Recommended

Recommended: OS: Windows 10 64bit Processor: i7 Memory: 8 GB RAM Graphics: NVIDIA® GeForce GTX 1050 4 GB Storage: 2 GB available space
Supported languages9 languages
LanguageFull audio
English●
Simplified Chinese
Italian
Russian
Spanish - Spain
Portuguese - Brazil
German
Japanese
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 achievements in total.

Show selected achievements (may contain spoilers)
I'm a RebelAchievement
Iron FistAchievement
BadlandsAchievement
Metal GodsAchievement
Born to Be WildAchievement
And justice for AllHidden achievement
DefianceHidden achievement
Battle HymnAchievement
Dominion DayAchievement
Hail and KillAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, May 2020 to Jun 2024 · times in UTC

June

  1. A new game announced! Ale Abbey, a monastery brewery tycoon!

    https://store.steampowered.com/app/2789460/Ale_Abbey/ Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew…

    Sgt.H

July

  1. Build v1.038

    Fixed an issue with resolution of Arcade mode research panel

    Patch notes

September

  1. v 1.037 Artilleries damage

    * Fixed a bug that did show the wrong text based on battle difficulty * Fixed a bug that did display wrongly Health, Speed and Timer modifiers in the pre-battle panel (they were applied correctly though) * Fixed a bug in which Artilleries…

    Patch notes
  2. v 1.36 Attacking enemies and starting resources

    Hi all! I've got some new feedback, I did some brainstorming, and here's how I addressed it. Some of you complained that they do struggle with enemies attacking the towers. Now this is a quite fundamental feature of EiR, designed to be…

    Sgt.H
  3. v 1.35 Korean Localization and some fixes

    Hello guys! There we go with a new update. I am working on quite some bug fixes, some nasty, some just well hidden and hard to nail down, but stuff keeps coming! Thanks to all those that played and found bugs and reported them, as usual…

    Sgt.H
  4. Repairing things or not repairing things?

    Good morning everyone! I am working on a new update with some fixes and changes, but I thought it was first worth spending a few words about Repairs in battle. I think the way the enemies damage the towers and the when and how the player…

    Sgt.H

May

  1. v1.034

    *Fixed a bug with some Tributes exceptions preventing the passing of a turn (This one's also for you that got stuck at turn 53 mate!)

    Patch notes
  2. v 1.0331 Japanese language fix

    For all the japanese language users, please test the new update, it might have fixed the problems that some of you experienced with the fonts. If the problem persists, please use the F11 key in game to upload a bug report (when the problem…

    Patch notes
  3. v1.033

    v 1.033 Fixed missing tooltips for the Officer social abilities Fixed missing tooltips for Level 3 temple Special Abilities Fixed a few typos in the Italian localization Fixed a problem with the Tooltip of the Shrine in Arcade mode Fixed an…

    Patch notes
  4. v1.032

    Hello, a few more fixes and polishing thingies while we are preparing yet another localization that will go online soon! v1.032 Added a possible fix for Japanese missing fonts Fixed a bug with the quelling of a province time not updating…

    Patch notes

April

  1. A guide to Scout Towers

    Hi, A few of you, in the last few weeks, seemed to find the Scout Towers a "useless waste of resource". Well then, I am here to clarify why I have to disagree with it, and why I think the little straw-capped fellas are more than useful, in…

    Sgt.H
  2. 1.031

    Fixed an issue with missing Japanese characters Fixed a text size overflow in russian in some UIs

    Patch notes
  3. 1.03 Japanese localization and other fixes!

    There we go, I was silent for a few days, but I am working around the clock for the game. Finally, after having been tested and approved, the Japanese localization is finally ready! I really hope you will enjoy it! Two more localizations…

    Sgt.H

March

  1. v1.02

    v1.02 Fixed a bug that prevented building towers in some Arcade maps Fixed a bug in a dialog in Chapter 2 about the Barmaid

    Patch notes
  2. v1.01

    v1.01 Fixed a bug that prevented using the Religious building in Sandbox even if unlocked

    Patch notes
  3. Empires in Ruins is Out from Early Access!

    It was a crazy ride, and even though it's not fully finished yet, it's been amazing to reach this point. There is still some content we would like to add to EiR in the next months, and some polish and maybe patching that will emerge from…

    Sgt.H
  4. v 1.0 - 29 Minutes to Release, German Localization officially in!

    We did it, on the edge of the abyss but we did it! Empires in Ruins now has a German Localization! It's been tested, but if you have feedback or comments, don't hesitate to write us!! Cheers, Dr.H

    Sgt.H
  5. French, Japanese and Korean localization coming in the next two weeks

    I need to apologize, I really wanted to have all the languages available at release, in 34 minutes, but it was impossible. Having produced and developed the game alone for the last 13 months, unfortunately I couldn't 100% every single…

    Sgt.H
  6. v.099.1 Brazilian Portuguese localization in, and getting ready for the show!

    A few hours and we are getting there with the full release. We are working frantically, believe me! Finally, tested and glorious, the Brazilian Portuguese localization is in the game for you to enjoy!…

    Sgt.H
  7. v0.98.98

    Fixed a bug with the maximum number of barracks buildable per map Fixed a bug with no victory animation in case of 1-star result

    Patch notes
  8. Empires in Ruins now has a Spanish localization!

    Hola amigos! I stop here with the attempt at speaking spanish because my spanish is rusty at best, but luckily our magic Carlos didn't have the same problem, and now Empires in Ruins is finally localized in spanish as well! And we didn't…

    Sgt.H
  9. На развалинах империй! - Russian Localization is in!

    Well, I don't have much to add, I did work so many hours today that I didn't have time to add the fixes done in the while to the release notes. But I also fixed a bit more stuff too beside integrating and testing the russian localization…

    Sgt.H
  10. 25th of March 2021 - Full Release 1.0 approaching!

    Yes, it's incredible, but our small team is pulling it off. Against all the odds, against all the skepticism, against all the troubles, we are now barely more than one week from the full 1.0 release of Empires in Ruins! It's been a hell of…

    Sgt.H
  11. v.0955.10 Italian localization and even more fixes and polish

    We are working around the clock, for real! 12 days left to release and we are finishing the balancing, the polishing, and adding all the localizations! Available Languages: English Italian Chinese (Simplified) In course of integration…

    Sgt.H
  12. Research in Arcade Mode

    During the Early Access months (btw, only 20 days left), we got a few "complains" that Arcade mode, while for many the less interesting one due to the lack of the management parts, felt like it was just an afterthought and not a really…

    Sgt.H

February

  1. v920.10 Balancing, feedback and fixes

    A bit of fair negative feedback is always good to give a shake to our sitting butts, isn't it? We got some, and we worked right away into converting it into positive fixes and rebalancing of the game! That, mixed with some minor bugs found…

    Patch notes
  2. Early Diaries #13 Leaderboards

    So, we promised them, we're delivering them. Empires in Ruins finally has its leaderboard. I know that it might feel a thing of vanity, but let me tell you why I wanted to implement them. The idea came for the first time, eons ago, when I…

    Sgt.H
  3. 0913.00 Pre-release Leaderboards

    We started adding Leaderboards, but we need entries. So we need you guys to win (or lose :lunar2019grinningpig: ) some battles, play a bit of sandbox and campaign, etc. Are you gonna help us? Fixes Reduced tribute amount in Wood, Stone and…

    Patch notes
  4. Pre-release 0.913.00 Leaderboards and testing

    Hello guys, we need your help (no worries, all you have to do is to play!) We are implementing and adding the leaderboards to the game, to all the gameplay modes, and soon one per arcade map as well. Currently, the only visible leaderboards…

    Sgt.H

January

  1. Early Dev Diaries #12 Research Queue

    I remember well one complain that while "minor" was mentioned a lot of times, specially in the first few months of review. At first it did sound a bit weird to be honest, then I understood. The aforementioned complain was "it's weird to…

    Sgt.H

December

  1. Build 0.907.00 more fixes

    These are all found thanks to the ingame system and your help guys! Let's move on like this! Solved the problem with Krovan attacks starting from conquered provinces, attacking already lost provinces, or entering strange deadlocks. If the…

    Sgt.H
  2. DevLog Helps us deciding what feature to develop next!

    Hello guys, how's everyone doing! We had a hell of a week because we did release our latest published and produced game (developed by Vikerlane), Headbangers in Holiday Hell, and now we're back full power onto Empires in Ruins. We're still…

    Sgt.H
  3. Build 0.906.09 a few fixes

    A handful of fixes, thanks to everybody that keeps on reporting bugs and providing feedback, it's incredibly useful for us, keep on rocking guys! Fixed a bug that prevented the selling of Resource buildings in some conditions Fixed a bug…

    Patch notes

November

  1. Early Access Build 0.906.08 - Getting there

    Yes, this is a big, not big, a huge step. This build, while for you it might not mean much, is the first build with the fully tested localization system. What does that mean? It means that from now on adding languages is going to be just a…

    Sgt.H

October

  1. Early Dev Diaries #11 - Strategy guides and localization

    Wow wow wow, more than once month already passed since the last big update? You shouln't worry about our silence, we're still full time on this! {STEAM_CLAN_IMAGE}/32563868/ce20d77df731b6544f785b0f373b409a63459f03.png What's sucking up most…

    Sgt.H

September

  1. 0900.02 Optional tributes, better governors and tutorial in sandbox

    0900.02 This was fast, wasn't it? We both built on last week feedback and applied some new fixes, and there you go! Only a few days after the big update, new stuff is in and in the main branch! So nobody is forced to have active tributes…

    Sgt.H
  2. Upgrade 0900.01 is here!

    It's finally online! The largest update so far is live, with the whole new economic system (Tributes, Marketplace and Instant buying), with the optional Riots and Tributes in Sandbox mode, and whole load of new stuff, balancing and…

    Sgt.H

August

  1. Economic System and Chinese Localization

    Listening to users feedback, we decided to slightly modify the roadmap of the game, in order to first enrich, polish, balance out and finalize the gameplay, and then localize it once ready. You asked us for a deeper economic system, and we…

    Sgt.H
  2. Open Beta 0900.00b - New economic system, tributes and instant building.

    It took us something like 2 months, but it's almost done. The largest update so far is now in open beta to try! We did finally expand the game economy system, give a meaning to those huge amount of resources you had around, and allow you to…

    Sgt.H

July

  1. Early Dev Diaries #10 - Tributes, Assets and Markets

    We got asked a few times to add depth to the economic system of the game campaign and sandbox mode. We did gather a few months of feedback now, and here's what we boiled out of that. The instant-buying system was already planned for the…

    Sgt.H

June

  1. Nookrium and Writing Bull play Imperiums: Greek Wars

    After the delightful Aggressors: Ancient Rome, Kube Games is back with a new incredible strategy game: Imperiums: Greek Wars. The new game is a mix of a historical 4x/grand strategy with mythological elements set in time of the great Philip…

    Sgt.H
  2. 0849.03.08 Quite some fixes

    0849.03.08 Tutorial panel overlapping tooltip moved Text on officers consequences showing raw variables in case of faction-less officer Province Summary UI Entry KeyNotFoundException: The given key was not present in the dictionary. Fixed a…

    Sgt.H
  3. Early Dev Diaries #9 A Sapper's Life

    "You have to be both intelligent and mad to join the Sapper Corps in the Krovan army. It also helps if you like blowing stuff to smithereens. Eccentric to a man, these guys have a strange habit of emerging from their huge explosions without…

    Sgt.H
  4. 0849.03.07 Less riots, and bug skirmishers

    0849.03.07 Increased the timer between riots by 25% turns (all difficulties) Fixed a bug related to the detection of the Skirmishers by the scouts towers

    Patch notes
  5. Early Access Diaries #8 about the localization monster and upcoming things

    We have to confess it, we're lagging 2 weeks behind the roadmap now. The cause: the game localization. Lemme spend a few words on this. Empires in Ruins was originally thought to be released and stay relased in english only. We always…

    Sgt.H
  6. 0849.03.06 Hardcore a bit less hardcore and gallows fixes (wot?)

    0849.03.06 Slightly reduced the difficulty in Arcade Hardcore mode (it's now possible to kill bandits with 2 arrows with just a single Damage upgrade) Fixed a bug with the "I ain't no nice guy" Achievement (the one about hanging governors.

    Patch notes

May

  1. 0849.03.05 Wrong localization settings fixed

    0849.03.05 Due to the current localization system development, the keys 1,2 and 3 were respectively mapped in debug to English, Italian and Chinese language. That did change the language on the main menu mistakingly. Thanks to our best beta…

    Patch notes
  2. 0849.03.04 New map, Officers frequency and fixes, and Ultrawide

    0849.03.04 Added the BRAND NEW map of Laurye to Arcade Mode Fixed a bug that prevented assigning governors to mistakingly deselected provinces Increased the frequency with which Officers show up for recruitment. The system guarantees a…

    Sgt.H
  3. 0849.03.03 Super Big Bugs

    0849.03.03 Fixed bug in which some reinforcements were stuck out of the province Fixed a minor bug on downgraded settlements assets Fixed a bug with marauders killed by artilleries while trying to begin a sprint Fixed a bug with fired…

    Sgt.H
  4. 0489.03.2 Rebellion control

    0489.03.2 Fixed the punitive raids, now can't be repeated too often and have a strong impact(both in case of success and defeat) Fixed a bug that sometimes in sandbox didn't save correctly the province resources (caused a blocking bug, very…

    Patch notes

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