STEAMDB NEXUS

Steam app 588650 · updated 11 Oct 2026, 14:21 UTC

Dead Cells

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

Dead Cells Steam header artwork
Motion TwinMotion Twin
4,255playing now
4,25524-hour peak
14,880all-time peak
2,625average, last 30 days

The last 30 days

+57.8Gain+2.25%% gain5,857Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02k3k5k6k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20264,161 peakThursday 17 September 20265,082 peakFriday 18 September 20265,102 peakSaturday 19 September 20265,677 peakSunday 20 September 20265,857 peakMonday 21 September 20265,436 peakTuesday 22 September 20265,139 peakWednesday 23 September 20264,651 peakThursday 24 September 20264,371 peakFriday 25 September 20264,264 peakSaturday 26 September 20264,259 peakSunday 27 September 20264,089 peakMonday 28 September 20263,611 peakTuesday 29 September 20263,293 peakWednesday 30 September 20263,455 peakThursday 01 October 20263,291 peakFriday 02 October 20263,897 peakSaturday 03 October 20264,274 peakSunday 04 October 20264,579 peakMonday 05 October 20264,020 peakTuesday 06 October 20264,213 peakWednesday 07 October 20264,493 peakThursday 08 October 20264,710 peakFriday 09 October 20264,651 peakSaturday 10 October 20265,037 peakSunday 11 October 20264,788 peakMonday 12 October 20264,496 peakTuesday 13 October 20264,320 peakWednesday 14 October 20264,140 peakThursday 15 October 20264,185 peakFriday 16 October 20264,255 peak
Daily peakEvery hourly sample

All time

117 months, February 2017 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04k8k12k16k2017201820202021202320252026February 20172 monthly peakMarch 20176 monthly peakApril 201715 monthly peakMay 20176,712 monthly peakJune 20174,463 monthly peakJuly 20174,243 monthly peakAugust 20171,535 monthly peakSeptember 20171,670 monthly peakOctober 2017847 monthly peakNovember 20172,639 monthly peakDecember 20174,004 monthly peakJanuary 20183,602 monthly peakFebruary 20181,548 monthly peakMarch 20183,516 monthly peakApril 20181,787 monthly peakMay 20182,200 monthly peakJune 20184,192 monthly peakJuly 20183,625 monthly peakAugust 201810,344 monthly peakSeptember 20184,601 monthly peakOctober 20183,746 monthly peakNovember 20182,136 monthly peakDecember 20184,381 monthly peakJanuary 20194,153 monthly peakFebruary 20192,293 monthly peakMarch 20196,323 monthly peakApril 20195,155 monthly peakMay 20193,133 monthly peakJune 20193,274 monthly peakJuly 20193,363 monthly peakAugust 20195,121 monthly peakSeptember 20192,685 monthly peakOctober 20192,029 monthly peakNovember 20193,125 monthly peakDecember 20193,780 monthly peakJanuary 20203,313 monthly peakFebruary 20209,717 monthly peakMarch 20205,054 monthly peakApril 20205,322 monthly peakMay 20203,262 monthly peakJune 20204,428 monthly peakJuly 20205,316 monthly peakAugust 20205,413 monthly peakSeptember 20203,307 monthly peakOctober 20202,095 monthly peakNovember 20202,474 monthly peakDecember 20204,107 monthly peakJanuary 202110,451 monthly peakFebruary 202113,651 monthly peakMarch 20217,289 monthly peakApril 20216,771 monthly peakMay 20214,588 monthly peakJune 20215,852 monthly peakJuly 20216,287 monthly peakAugust 20213,680 monthly peakSeptember 20215,483 monthly peakOctober 20214,579 monthly peakNovember 20218,530 monthly peakDecember 20217,553 monthly peakJanuary 202213,556 monthly peakFebruary 20227,525 monthly peakMarch 20225,492 monthly peakApril 20226,441 monthly peakMay 20226,609 monthly peakJune 20225,146 monthly peakJuly 20225,132 monthly peakAugust 20225,134 monthly peakSeptember 20223,713 monthly peakOctober 20223,609 monthly peakNovember 20228,619 monthly peakDecember 20226,505 monthly peakJanuary 20236,094 monthly peakFebruary 20234,928 monthly peakMarch 202314,880 monthly peakApril 20238,426 monthly peakMay 20235,765 monthly peakJune 20234,674 monthly peakJuly 20235,799 monthly peakAugust 20234,589 monthly peakSeptember 20234,002 monthly peakOctober 20235,417 monthly peakNovember 20234,910 monthly peakDecember 20236,001 monthly peakJanuary 20245,551 monthly peakFebruary 20243,891 monthly peakMarch 20247,813 monthly peakApril 20245,741 monthly peakMay 20245,900 monthly peakJune 20245,017 monthly peakJuly 20244,716 monthly peakAugust 20245,914 monthly peakSeptember 20245,865 monthly peakOctober 20246,881 monthly peakNovember 20245,254 monthly peakDecember 20245,740 monthly peakJanuary 20255,179 monthly peakFebruary 20255,161 monthly peakMarch 20255,912 monthly peakApril 20254,522 monthly peakMay 20255,948 monthly peakJune 20254,738 monthly peakJuly 20256,302 monthly peakAugust 20254,202 monthly peakSeptember 20255,092 monthly peakOctober 20253,862 monthly peakNovember 20253,981 monthly peakDecember 20255,391 monthly peakJanuary 20264,533 monthly peakFebruary 20263,896 monthly peakMarch 20265,963 monthly peakApril 20264,038 monthly peakMay 20263,245 monthly peakJune 20264,420 monthly peakJuly 20264,068 monthly peakAugust 20264,161 monthly peakSeptember 20265,857 monthly peakOctober 20265,037 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02k3k5k6kJuly 2026August 2026September 2026October 2026July 20264,068 peak — daily detail belowAugust 20264,161 peak — daily detail belowSeptember 20265,857 peak — hourly detail belowOctober 20265,037 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k2k3k4k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20264,068 peakSunday 19 July 20263,145 peakMonday 20 July 20262,723 peakTuesday 21 July 20262,757 peakWednesday 22 July 20262,876 peakThursday 23 July 20262,801 peakFriday 24 July 20262,835 peakSaturday 25 July 20263,047 peakSunday 26 July 20263,418 peakMonday 27 July 20263,322 peakTuesday 28 July 20263,494 peakWednesday 29 July 20263,485 peakThursday 30 July 20263,505 peakFriday 31 July 20263,522 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k2k3k4k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20263,843 peakSunday 02 August 20263,846 peakMonday 03 August 20263,619 peakTuesday 04 August 20263,631 peakWednesday 05 August 20263,832 peakThursday 06 August 20263,927 peakFriday 07 August 20263,781 peakSaturday 08 August 20264,161 peakSunday 09 August 20264,084 peakMonday 10 August 20263,563 peakTuesday 11 August 20263,501 peakWednesday 12 August 20263,197 peakThursday 13 August 20263,128 peakFriday 14 August 20263,258 peakSaturday 15 August 20263,379 peakSunday 16 August 20263,481 peakMonday 17 August 20263,058 peakTuesday 18 August 20263,029 peakWednesday 19 August 20263,037 peakThursday 20 August 20263,008 peakFriday 21 August 20263,010 peakSaturday 22 August 20263,253 peakSunday 23 August 20263,180 peakMonday 24 August 20262,963 peakTuesday 25 August 20262,960 peakWednesday 26 August 20263,114 peakThursday 27 August 20263,022 peakFriday 28 August 20263,087 peakSaturday 29 August 20263,460 peakSunday 30 August 20263,691 peakMonday 31 August 20263,247 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 343 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

02k3k5k6k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20263,084 peakWednesday 02 September 20263,225 peakThursday 03 September 20263,257 peakFriday 04 September 20263,171 peakSaturday 05 September 20263,587 peakSunday 06 September 20263,536 peakMonday 07 September 20263,421 peakTuesday 08 September 20263,904 peakWednesday 09 September 20264,274 peakThursday 10 September 20264,363 peakFriday 11 September 20264,666 peakSaturday 12 September 20265,248 peakSunday 13 September 20265,444 peakMonday 14 September 20264,960 peakTuesday 15 September 20265,070 peakWednesday 16 September 20265,071 peakThursday 17 September 20265,082 peakFriday 18 September 20265,102 peakSaturday 19 September 20265,677 peakSunday 20 September 20265,857 peakMonday 21 September 20265,436 peakTuesday 22 September 20265,139 peakWednesday 23 September 20264,651 peakThursday 24 September 20264,371 peakFriday 25 September 20264,264 peakSaturday 26 September 20264,259 peakSunday 27 September 20264,089 peakMonday 28 September 20263,611 peakTuesday 29 September 20263,293 peakWednesday 30 September 20263,455 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

01k3k4k5k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20263,291 peakFriday 02 October 20263,897 peakSaturday 03 October 20264,274 peakSunday 04 October 20264,579 peakMonday 05 October 20264,020 peakTuesday 06 October 20264,213 peakWednesday 07 October 20264,493 peakThursday 08 October 20264,710 peakFriday 09 October 20264,651 peakSaturday 10 October 20265,037 peakSunday 11 October 20264,788 peakMonday 12 October 20264,496 peakTuesday 13 October 20264,320 peakWednesday 14 October 20264,140 peakThursday 15 October 20264,185 peakFriday 16 October 20264,255 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:21 UTC
App ID
588650
Last updated
16 Jun 2026 build 23762174
Update pace
Quiet no update while we have been watching · 0 in 34 days watched
Developer
Motion Twin
Publisher
Motion Twin
Release date
Aug 6, 2018
Platforms
WindowsmacOSLinux
Download size
3.63 GB2.87 GB2.87 GB
Install size
3.94 GB3.07 GB3.07 GB
Genres
Action, Adventure, Indie
Game modes
Single-player
Controller support
Full
Achievements
121
Metacritic
89

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

AdventureRoguelikeMetroidvaniaPixel GraphicsAction Roguelike2DRogueliteSouls-likeHack and SlashReplay ValuePlatformerSingleplayerActionDark FantasyAtmosphericProcedural GenerationFunnyDifficultIndieEarly Access
About this gameFull description from Steam
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Immortal but crippled, your last resort is to take over bodies in order to move, explore… and fight. While you may well be immortal, the corpses you possess are not. Each time your host is destroyed, you will be sent back to the dungeon to find yourself a new one and start again... Experience a Roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go or you try again. However, you keep some of your progress for successive runs new paths you’ve unlocked, access to new levels, mutations, abilities and weapons. Tough but fair combat, responsive controls, challenging foes, and of course, the emergency panic roll to get you out of trouble make for a visceral and cathartic action game.
Content & age ratingsSteam content notice · 6 regional ratings

Content notice

This is an action-platformer in which players control a reanimated corpse trying to escape an island prison. From a side-scrolling perspective, players explore platform environments while engaging in frenetic melee-style combat against fantastical creatures (e.g., skeletons, giant leeches, goblins). Players use punches, kicks, and gadgets (e.g., flame-thrower traps, grenades, arrow turrets) to kill enemies. Enemies emit large splatters of blood when injured/killed and sometimes break apart into bloody pieces; blood also stains the floors and walls of some areas.

Regional ratings

DEJUS14Violência
ESRBtViolence · Blood and Gore · Language
IGRS18Kekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Penggunaan bahasa
NZOFLCmFantasy Themes · Bloody Violence
OFLCmFantasy Themes · Bloody Violence
PEGI16Violence
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7+ Processor: Intel i5+ Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Recommended

Recommended: OS *: Windows 7+ Processor: Intel i5+ Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+

macOS

Minimum: OS: Mavericks 10.9 or later Memory: 2 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later Recommended: OS: Mavericks 10.9 or later Memory: 4 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later

Linux

Minimum: Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+ Recommended: Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+
Supported languages15 languages
LanguageFull audio
English●
French●
Simplified Chinese●
Italian●
German●
Spanish - Spain●
Japanese●
Portuguese - Portugal●
Russian●
Turkish●
Korean●
Traditional Chinese●
Portuguese - Brazil●
Spanish - Latin America●
Polish●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

121 achievements in total.

Show selected achievements (may contain spoilers)
Love the serenity...Achievement
A room with a view!Achievement
Finally, a moment of rest...Achievement
Smells like burned fleshAchievement
What's that funky smell?Achievement
Who needs an Italian plumber?Achievement
My fish is fresh!Achievement
The dead center of the island...Achievement
It rubs the lotion on its skin!Achievement
Quit tickling!Achievement

View all Steam achievements

50 developer announcements, Jul 2022 to Jun 2026 · times in UTC

June

  1. Dead Cells Stability Patch: Less Null Access, More Monster Slaying.

    Hello everyone! It’s been a hot minute… okay, a looooong minute… since last time. We’ve been closely tracking your reports, so we're stepping in today to squash the most disruptive bugs weighing down your runs. While our team is currently…

    Bidju
  2. Castlevania: Belmont's Curse Arrives on October 15th!

    Hello everyone! If you tuned into the Xbox Games Showcase during Summer Games Fest, you've already seen the good news: Castlevania: Belmont's Curse now has a release date! The morning sun has vanquished the horrible wait: Rose Belmont will…

    Bidju

February

  1. A New Era for Castlevania?!

    Hello everyone!You all know how much Castlevania runs through the DNA of Dead Cells. It was our biggest inspiration, and the Return to Castlevania DLC was a dream come true for everyone involved.Today, we are incredibly happy to announce…

    Bidju

October

  1. La Motion Week is Back! New DC Plushies, Voxel Collab & More!

    Hey Everyone! La Motion Week, our yearly event, is back! This time we’ve packed it (ribbon not included) with new merch, a fun collaboration, and a big anniversary… CHECK IT OUT NEW DEAD CELLS PLUSHIES 🔥 That’s right, we’ve teamed up with…

    Night

September

  1. The Prisoner Enters BlazBlue Entropy Effect!

    Hey there, Beheaded! The time has come - The Prisoner is now available as a free character in BlazBlue Entropy Effect! A huge shoutout to the 91Act team who have worked so tirelessly to bring this update in their game to life. There are…

    Night

February

  1. Dead Cells Mobile Update - Clean Cut & The End is Near

    Hey there Dead Cells thumb-abusers! We are SUPER happy to announce that both the Clean Cut and The End is Near updates are now available for Dead Cells Mobile! Meaning you can FINALLY play every Dead Cells update on every platform! Whether…

    Night

November

  1. Astral Ascent: The Dead Cells Rendezvous Update

    Welcome Prisoners... After 6 months of undercover work, we are so glad to say the Dead Cells update for Astral Ascent is now live! Jump into the latest update with 5 brand new weapons, 15 new passives, and a dual weapon system! What to…

    Night
  2. Dead Cells The Rogue-Lite Board Game is Out Now!

    Dead Cells: The Rogue-Lite Board Game is now available in stores! In this novel take on the Dead Cells formula, up to four players can each play as one of the four Beheaded and leap into a co-operative rogue-lite experience. Players will…

    Night

October

  1. Dead Cells: Immortalis Episode 1 English Dub

    It's finally time... Dead Cells: Immortalis Episode 1 is now available with English dubbing!

    Night
  2. Welcome to, La Motion Week!

    Hey everyone! We have A LOT of stuff going on over the coming days and weeks, so we wanted to bring all of that together in one nice package! So without further ado, welcome to La Motion Week! Windblown launches on October 24th with a demo…

    Night

August

  1. Update 35: The End is Near is now live!

    Hey everyone! It took us a longer time than usual to prepare, but better late than never: the 35th updated The End is Near is here! In this update, we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse…

    Night

February

  1. Return to Castlevania 1st Anniversary!

    If you somehow missed it the first time, you're in for a treat! It's been a whole year since you stormed Dracula's Castle on a new quest, met famous heroes, fought classic monsters with iconic weapons and confronted Death & Dracula in epic…

    Night
  2. A super-late (we know) update on Dead Cells

    {STEAM_CLAN_IMAGE}/27850661/f5ff06573beb13672ebff928790878a545df4959.gif Hello Dead Cells players, We're reaching out with some important updates on Update 34 "Clean Cut" on mobile, Update 35 "The End is Near" on PC/Consoles, and an…

    Night

December

  1. Brace yourselves, something NEW is coming.

    Dearest Dead Cells Veterans, We have long been wondering what we should do next... 'Why not make a sequel to Dead Cells?’ we asked ourselves. We tried a whole lot of... brilliant ideas: 'Dead Cells: The Cooking Showdown' with the Beheaded…

    Bee

October

  1. A New Patch released for current Beta for Update 35!

    Hey everyone, We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course! * This patch only affects the current beta test, if…

    Patch notes

September

  1. The End is Near Update is now in Beta phase!

    Hey everyone! The upcoming update The End is Near is now in Beta! In case you missed the alpha post, in this update we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins…

    你的宝贝
  2. A New Patch released for current alpha for Update 35... again!

    Hey everyone, We've just pushed the fifth patch for the alpha test of Update 35, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect…

    Patch notes
  3. New Patch released for current alpha for Update 35!

    Hey everyone, We've just pushed the fourth patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does…

    Patch notes
  4. Update 35 alpha - New system for Cursed mobs i.e the Cursed Biome effect

    Hey everyone! During the past few weeks we've seen a bunch of different opinions on the new curse additions, especially the cursed mobs… We fully understand the pushback on mobs that give curses, as curse and its instadeath effect has…

    Patch notes
  5. The second Patch released for current alpha for Update 35!

    Hey everyone, We've just pushed the second patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha, this does…

    Patch notes

August

  1. Patch released for current alpha for Update 35 & details on cursed mob spawns

    Hey everyone, We've just pushed a new patch for the alpha test of Update 35, including some Balancing works, Graphics & UI change and Bug Fixes. * This patch only affects the current alpha test, if you are not participating in the alpha…

    Patch notes
  2. Update 35 "The End is Near" is in alpha stage!

    Hey everyone! Looooong time no see, I am XYZ, the new marketing dudette of Dead Cells, who will be the main contact with you guys in the future. And for those who might be concerned about Matt, he is doing good, still keeping an eye on Dead…

    你的宝贝

July

  1. Dead Cells: Return to Castlevania Soundtrack available now on Steam!

    Hey everyone, Just a quick post to let you all know that the Dead Cells: Return to Castlevania soundtrack is available to buy for $7.99 or equivalent as MP3 and lossless files on Steam! Revisit the DLC and download the full list of…

    mezzamazza55

June

  1. Something Dead Cells is coming in 2024...

    Hey everyone, So last time we posted here, we said that the next post would be back to video game related news. That might not have exactly been true... You've been asking for years and now it's here! Well almost... We are stoked to…

    mezzamazza55
  2. Last 24 hours to back the Dead Cells board game Kickstarter!

    Hey everyone, Little reminder that if you're interested in backing the upcoming Dead Cells board game, you have less than 24 hours to get involved! If you back the Collector's Edition you get some exclusive content like the Bobby Character…

    mezzamazza55

May

  1. The Dead Cells board game Kickstarter is live!

    Hi everyone, Quick announcement that the Kickstarter campaign for the Dead Cells co-operative roguelite board game is live! Check out stretch goals, daily reveals, how to play, artwork, exclusive figurines and more here…

    mezzamazza55
  2. Hotfix for Clean Cut update + legendary affixes for Sewing Scissors & Giant Comb

    Hey everyone! We've just released a hotfix to address some bugs we missed in the Clean Cut update, so this will be a short post. It's also late on a hot Thursday afternoon, so my energy levels aren't high enough for a long one... There are…

    Patch notes

April

  1. Our 34th Dead Cells update, "Clean Cut" is live!

    Hello! The "Clean Cut" update is here! 'Tailored' (wink wink) to improve the whole Dead Cells experience with a bunch of trims and cuts for every part of the game, as well as adding some new toys to play with! TLDR 2 new weapons Change your…

    mezzamazza55
  2. Update 34 into beta phase plus incompatible version issues with save files fixed

    Hey everyone, Hope you're all doing alright! First things first, we just published a fix to resolve incompatible version issues with save files for Mac, Linux, and Windows. Let us know if stuff's still breaking with our bug report form.…

    mezzamazza55
  3. Patch released for current alpha for Update 34

    Hello everyone, We've just pushed a new alpha patch focused on fixing lots of small bugs and visual changes. This only affects the current alpha test, if you are not participating in the alpha, this does not affect you. If you want to take…

    Patch notes
  4. Update 34 "Clean Cut" is in alpha stage!

    Hello! We're back for a new alpha test! The "Clean Cut" update is designed to improve the whole Dead Cells experience with a bunch of trims and cuts for every part of the game, and now we just need to make some tweaks before we officially…

    mezzamazza55

March

  1. Mac users who are still getting crashes - can you report some details for us?

    Hey, We've seen that some Mac users are still getting crashes. First things first, sorry that it's taking some time to completely fix this issue. We need some more information to figure out exactly where this is coming from, so if you're…

    Patch notes
  2. Hotfix is live - fixing Mac crashes, Steam Deck save issue, softlock in DLC

    Hi everyone, Hope you've been enjoying the Return to Castlevania DLC! No rest for the wicked, the devs have been hard at work fixing some issues that came up with the DLC release and we've just released a hotfix to address a decent chuck of…

    mezzamazza55
  3. Dead Cells: Return to Castlevania DLC is out now!

    Hey everyone, It's finally here, the Dead Cells: Return to Castlevania DLC is available now! Storm Dracula's Castle on a new quest, meet famous heroes, fight classic monsters with iconic weapons and confront Death & Dracula in epic boss…

    mezzamazza55

February

  1. One last teaser and surprise reveal before Return to Castlevania DLC launch!

    Hey everyone, With the Dead Cells: Return to Castlevania DLC arriving in just a couple of weeks, we wanted to share one last short teaser highlighting how the dev team packed the iconic Castlevania essence into every inch of the DLC, then…

    mezzamazza55
  2. Return to Castlevania DLC release date announced and first glimpse of gameplay!

    Hey everyone, You've waited long enough to know the release date of the Return to Castlevania DLC, we said Q1 2023 and we're already in February, so here it is! But first let's explore an essay about what's going on in the game industry…

    mezzamazza55

January

  1. New teaser for Return to Castlevania DLC and Keymailer open for content creators

    Hey everyone! We're back with a reminder that our next DLC, Return to Castlevania, is coming early this year! To get you mentally prepared for some whipping and vampire-slaying, we've created a little teaser giving a nod to the classic…

    mezzamazza55

December

  1. Castlevania is back! Dead Cells: Return to Castlevania DLC coming Q1 2023!

    {STEAM_CLAN_IMAGE}/27850661/4b2dcff6dc63c7e239280ea7985eaf7aa63705b4.png Hi everyone, After almost a year of keeping quiet, and we still can't believe that we get to say this, but our next DLC "Return to Castlevania" is coming in Q1 2023!…

    mezzamazza55

November

  1. Fancy helping us test some new Dead Cells content in December?

    Hey everyone, We're once again asking for some intrepid Dead Cells players to test some exciting, shiny-new and very chunky Dead Cells content and help us get some final polish on it. We will be asking for feedback and there will likely be…

    mezzamazza55
  2. Hotfix for Everyone is Here Vol. II update

    Hi everyone, We've just released a hotfix for a load of small bugs and quality of life issues, here are the main fixed bugs: Crash with Diverse Deck in custom mode Glow effect issues with weapons and mobs Generation issue with campfire lore…

    mezzamazza55
  3. The Everyone is Here Vol. II update is out now!

    Hey everyone, We're back with another indie crossover update - Everyone is Here Vol. II! We've added more weapons, skills and skins from our favourite indie games, so thanks to all the studios that let us add a piece of their creations to…

    mezzamazza55

October

  1. Last hotfix for Boss Rush, hopefully! Outfits now fixed

    Hello, The latest and hopefully last hotfix for the Boss Rush update is out. We thought we'd fixed the missing outfits and the soft lock when you die against Time Keeper in the Boss Rush... turns out that in fact we hadn't, so this hotfix…

    Patch notes
  2. Boss Rush update hotfix

    Hello, A hotfix just came out to fix several annoying bugs from the Boss Rush update, as well as adding Custom Mode settings to the Boss Rush. Quality of Life Added Custom Mode settings to Boss Rush Bug fixes Fixed missing door after stage…

    Patch notes
  3. The Dead Cells 'Boss Rush' update is out now!

    Hey everyone, The Boss Rush update is available to play right now! Face off against 3 or 5 bosses back-to-back to unlock new goodies. Oh, and look out for some new souped-up boss versions too... We've made a little trailer to show off the…

    mezzamazza55

September

  1. Boss Rush beta hotfix is out

    Hi everyone, We've just released a hotfix for the Boss Rush update beta. Balancing Conjunctivius balancing: - All projectiles are deleted when screaming. - The Shock Attack warning more accurately represents the hitbox of the attack.…

    mezzamazza55
  2. Boss Rush update heads into beta

    Hey everyone, The Boss Rush update has moved into its beta phase. We haven't been able to sort out the issue with Linux and Mac so the beta is only accessible on Windows, sorry about that! For an overview of the update check out the alpha…

    mezzamazza55
  3. Our next Dead Cells update "Boss Rush" is now in alpha testing - try it out!

    Hello, We're back with another alpha for our next slab of content - the Boss Rush Update! {STEAM_CLAN_IMAGE}/27850661/1fed94a903580b241420585b3f8f682a855897d2.gif How does it work? There is a new area, accessible through the basement door…

    mezzamazza55

August

  1. Price change for Argentina & Turkey

    Hello, Due to circumstances that we will explain below, we're being forced to increase our prices in Argentina & Turkey. We don't make this choice lightly, but unfortunately a significant portion of sales in the last year came from these…

    mezzamazza55
  2. The 'Enter the Panchaku' update is live!

    Hey everyone, We're back with our thirtieth update, 'Enter the Panchaku'! To celebrate this milestone of 30 updates, we're releasing 30 NFTs that unlock exclusive content in the game. The release date for these is never, because we're not…

    mezzamazza55

July

  1. New changes for the current update 30 beta

    Hey all, Just a short post on yet another patch for the beta - we're taking as much feedback as possible on board! Here's the changes: Balancing: Removed the pushback on Rampart's force field. The recovery after Wrecking Ball's 3rd hit and…

    mezzamazza55

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