STEAMDB NEXUS

Steam app 569480 · updated 12 Sep 2026, 18:36 UTC

Kingdoms and Castles

Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.

Kingdoms and Castles Steam header artwork
Lion Shield, LLCLion Shield, LLC
248playing now
25224-hour peak
4,836all-time peak
198average, last 30 days

The last 30 days

−14.3Gain−6.73%% gain331Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

08917926835713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026235 peakFriday 14 August 2026236 peakSaturday 15 August 2026290 peakSunday 16 August 2026315 peakMonday 17 August 2026242 peakTuesday 18 August 2026255 peakWednesday 19 August 2026262 peakThursday 20 August 2026250 peakFriday 21 August 2026243 peakSaturday 22 August 2026292 peakSunday 23 August 2026326 peakMonday 24 August 2026244 peakTuesday 25 August 2026252 peakWednesday 26 August 2026255 peakThursday 27 August 2026234 peakFriday 28 August 2026243 peakSaturday 29 August 2026322 peakSunday 30 August 2026331 peakMonday 31 August 2026237 peakTuesday 01 September 2026239 peakWednesday 02 September 2026213 peakThursday 03 September 2026220 peakFriday 04 September 2026236 peakSaturday 05 September 2026306 peakSunday 06 September 2026310 peakMonday 07 September 2026293 peakTuesday 08 September 2026232 peakWednesday 09 September 2026264 peakThursday 10 September 2026221 peakFriday 11 September 2026228 peakSaturday 12 September 2026252 peak
Daily peakEvery hourly sample

All time

114 months, April 2017 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5k201720182020202220232025April 2017140 monthly peakMay 201766 monthly peakJune 201763 monthly peakJuly 20174,836 monthly peakAugust 20171,595 monthly peakSeptember 2017954 monthly peakOctober 2017485 monthly peakNovember 20171,651 monthly peakDecember 20174,683 monthly peakJanuary 20182,770 monthly peakFebruary 2018885 monthly peakMarch 20181,361 monthly peakApril 2018593 monthly peakMay 2018535 monthly peakJune 20182,505 monthly peakJuly 20181,817 monthly peakAugust 2018546 monthly peakSeptember 20181,736 monthly peakOctober 2018648 monthly peakNovember 2018871 monthly peakDecember 2018605 monthly peakJanuary 20191,213 monthly peakFebruary 2019614 monthly peakMarch 2019490 monthly peakApril 2019431 monthly peakMay 2019428 monthly peakJune 20192,294 monthly peakJuly 2019891 monthly peakAugust 2019412 monthly peakSeptember 2019423 monthly peakOctober 2019461 monthly peakNovember 20191,944 monthly peakDecember 20191,121 monthly peakJanuary 20201,062 monthly peakFebruary 2020575 monthly peakMarch 2020692 monthly peakApril 20201,389 monthly peakMay 2020529 monthly peakJune 2020669 monthly peakJuly 2020637 monthly peakAugust 2020462 monthly peakSeptember 2020635 monthly peakOctober 2020471 monthly peakNovember 20201,042 monthly peakDecember 2020811 monthly peakJanuary 2021829 monthly peakFebruary 2021840 monthly peakMarch 2021578 monthly peakApril 2021632 monthly peakMay 2021560 monthly peakJune 2021592 monthly peakJuly 2021714 monthly peakAugust 20211,061 monthly peakSeptember 2021651 monthly peakOctober 2021675 monthly peakNovember 2021565 monthly peakDecember 2021840 monthly peakJanuary 2022955 monthly peakFebruary 2022515 monthly peakMarch 2022479 monthly peakApril 2022424 monthly peakMay 20223,236 monthly peakJune 20221,477 monthly peakJuly 2022769 monthly peakAugust 2022599 monthly peakSeptember 20221,377 monthly peakOctober 2022871 monthly peakNovember 20222,378 monthly peakDecember 2022910 monthly peakJanuary 2023793 monthly peakFebruary 2023565 monthly peakMarch 2023650 monthly peakApril 2023458 monthly peakMay 2023771 monthly peakJune 20232,657 monthly peakJuly 20231,353 monthly peakAugust 20231,883 monthly peakSeptember 20231,026 monthly peakOctober 20231,985 monthly peakNovember 20231,209 monthly peakDecember 2023871 monthly peakJanuary 20241,215 monthly peakFebruary 2024698 monthly peakMarch 2024752 monthly peakApril 2024610 monthly peakMay 2024538 monthly peakJune 2024524 monthly peakJuly 2024547 monthly peakAugust 2024680 monthly peakSeptember 2024617 monthly peakOctober 2024487 monthly peakNovember 2024689 monthly peakDecember 2024588 monthly peakJanuary 2025606 monthly peakFebruary 2025526 monthly peakMarch 2025788 monthly peakApril 2025531 monthly peakMay 20251,308 monthly peakJune 2025591 monthly peakJuly 2025502 monthly peakAugust 2025499 monthly peakSeptember 2025485 monthly peakOctober 2025470 monthly peakNovember 2025435 monthly peakDecember 2025490 monthly peakJanuary 2026475 monthly peakFebruary 2026392 monthly peakMarch 2026420 monthly peakApril 2026606 monthly peakMay 2026435 monthly peakJune 2026436 monthly peakJuly 2026426 monthly peakAugust 2026363 monthly peakSeptember 2026310 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0115230345460July 2026August 2026September 2026October 2026July 2026426 peak — daily detail belowAugust 2026363 peak — hourly detail belowSeptember 2026310 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

011523034546001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026319 peakThursday 02 July 2026335 peakFriday 03 July 2026336 peakSaturday 04 July 2026400 peakSunday 05 July 2026387 peakMonday 06 July 2026316 peakTuesday 07 July 2026313 peakWednesday 08 July 2026298 peakThursday 09 July 2026298 peakFriday 10 July 2026305 peakSaturday 11 July 2026310 peakSunday 12 July 2026311 peakMonday 13 July 2026275 peakTuesday 14 July 2026254 peakWednesday 15 July 2026261 peakThursday 16 July 2026270 peakFriday 17 July 2026286 peakSaturday 18 July 2026307 peakSunday 19 July 2026310 peakMonday 20 July 2026269 peakTuesday 21 July 2026287 peakWednesday 22 July 2026290 peakThursday 23 July 2026255 peakFriday 24 July 2026275 peakSaturday 25 July 2026322 peakSunday 26 July 2026426 peakMonday 27 July 2026385 peakTuesday 28 July 2026361 peakWednesday 29 July 2026348 peakThursday 30 July 2026326 peakFriday 31 July 2026331 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

09819629439201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026363 peakSunday 02 August 2026345 peakMonday 03 August 2026293 peakTuesday 04 August 2026293 peakWednesday 05 August 2026259 peakThursday 06 August 2026273 peakFriday 07 August 2026251 peakSaturday 08 August 2026297 peakSunday 09 August 2026320 peakMonday 10 August 2026293 peakTuesday 11 August 2026254 peakWednesday 12 August 2026245 peakThursday 13 August 2026235 peakFriday 14 August 2026236 peakSaturday 15 August 2026290 peakSunday 16 August 2026315 peakMonday 17 August 2026242 peakTuesday 18 August 2026255 peakWednesday 19 August 2026262 peakThursday 20 August 2026250 peakFriday 21 August 2026243 peakSaturday 22 August 2026292 peakSunday 23 August 2026326 peakMonday 24 August 2026244 peakTuesday 25 August 2026252 peakWednesday 26 August 2026255 peakThursday 27 August 2026234 peakFriday 28 August 2026243 peakSaturday 29 August 2026322 peakSunday 30 August 2026331 peakMonday 31 August 2026237 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

08416725133501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026239 peakWednesday 02 September 2026213 peakThursday 03 September 2026220 peakFriday 04 September 2026236 peakSaturday 05 September 2026306 peakSunday 06 September 2026310 peakMonday 07 September 2026293 peakTuesday 08 September 2026232 peakWednesday 09 September 2026264 peakThursday 10 September 2026221 peakFriday 11 September 2026228 peakSaturday 12 September 2026252 peak

October 2026

Kingdoms and Castles was released on 20 Jul, 2017.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:36 UTC
App ID
569480
Last updated
22 May 2025 build 18567986
Developer
Lion Shield, LLC
Publisher
Lion Shield, LLC
Release date
20 Jul, 2017
Platforms
WindowsmacOSLinux
Download size
766 MB384 MB386 MB
Install size
1.61 GB816 MB820 MB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Full
Achievements
12

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

City BuilderColony SimResource ManagementManagementSimulationStrategySandboxBuildingBase Building4XEconomyRTSOpen WorldCraftingRelaxingSurvivalChoices MatterMedievalHistoricalStylized
About this gameFull description from Steam
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner. Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castles, and farm the land efficiently so your town can grow and thrive. The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen. And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests. Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign succeeded with 725% of its goal and was supported by 1,400 backers. Supporters of the game could both pledge and invest during the Fig campaign.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Microsoft Windows XP/Vista/7/8/8.1 (64-bit) Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600 DirectX: Version 11 Storage: 1 GB available space

Recommended

Recommended: OS *: Microsoft Windows XP/Vista/7/8/8.1 (64-bit) Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb Storage: 1 GB available space

macOS

Minimum: OS: OS X 10.10 (64-bit) Processor: Intel Core 2 Duo, 2.0GHz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600 Storage: 1 GB available space Recommended: OS: OS X 10.10 (64-bit) Processor: Intel Core i5-3470, 2.7GHz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb Storage: 1 GB available space

Linux

Minimum: OS: Ubuntu 14.10 (64-bit) Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600 Storage: 1 GB available space Recommended: OS: Ubuntu 14.10 (64-bit) Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz Memory: 4 GB RAM Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb Storage: 1 GB available space
Supported languages18 languages
LanguageFull audio
English
German
French
Simplified Chinese
Traditional Chinese
Dutch
Portuguese - Brazil
Italian
Japanese
Korean
Norwegian
Polish
Romanian
Russian
Ukrainian
Swedish
Turkish
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

12 achievements in total.

Show selected achievements (may contain spoilers)
Your First HamletHidden achievement
Your First VillageHidden achievement
Your First TownHidden achievement
Your First CityHidden achievement
Humble KingdomHidden achievement
Thriving KingdomHidden achievement
Dignified KingdomHidden achievement
Magnificent KingdomHidden achievement
Kingdom of the GodsHidden achievement
Tower of BabelAchievement

View all Steam achievements

50 developer announcements, Sep 2018 to Apr 2026 · times in UTC

April

  1. Beta Available - Larger Maps Update

    Hi Everyone!Update Beta AvailableWe've got the beta version ready to try out for our upcoming Larger Maps Update. The main features in this update:'Extra Large' map sizeMany optimizations (many coming from our learnings working on Nova…

    petey123567

May

  1. Hotpatch - version 123r6

    Fixes Fixed issue where the game could get in a bad state after evicting a dragon that was not at a building Fixed a load/save issue

    Patch notes
  2. Hotpatch - version 123r5

    Quick Hotpatch Fixes/Improvements Increase dragon damage vs NPC kingdoms Fix DLC not working on mac

    Patch notes
  3. Dragon Taming Update - Now Available!

    Hi Everyone, We're excited to announce the big new update - Dragon Taming - is now available! This has been a popular community suggestion for a long time and we're happy to get it in the game. You can tame, raise, and care for dragons!…

    petey123567

March

  1. Dragon Taming - Beta Update

    Hi Everyone, Quick update for you today, the beta version of our upcoming Dragon Taming Update has been available for testing for a little while now and we've been hard at work incorporating your feedback and fixing bug reports. If you…

    petey123567

December

  1. Beta Available - Dragon Taming Update

    Hope everyone is having a happy holiday so far! Update Beta Available We've got the beta version ready for the Dragon Taming update. There is a sticky thread in the forums where there's a more detailed list of all the new changes that are…

    petey123567

August

  1. Development Update

    Hi Everyone! We are currently working on a big new content update. It focuses on something you folks have brought up a few times, but we weren't sure if it was possible. With a lot of hard work behind us and some left to go, we're pleased…

    petey123567

December

  1. Steam Deck Verified - 122r1

    Hi Everyone, Quick update for you today - we're excited to announce we're now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms…

    petey123567

November

  1. Nominate Kingdoms and Castles for the Steam Awards

    Hi Everyone, Nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Kingdoms and Castles for the Labor of Love Award. We first launched Kingdoms and Castles in the summer of 2017 and in…

    petey123567

July

  1. Hotpatch - version 121r4

    Added building name and size to hover info Added option to disable sending game crash data Reduced cost of archer school and barracks Small UI fix

    Patch notes
  2. Hotpatch - version 121r3

    Fixed overlay and irrigation display being different for larger reservoir Fixed building info going of edge of screen on steam deck Removed ping to our old shopfiy store from when we were selling the dragon plushy

    Patch notes

June

  1. Infrastructure & Industry Update - Now Available!

    Hi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we've focused back on the…

    petey123567

December

  1. Infrastructure & Industry Update - Beta Now Available!

    Hi Everyone, Hope everyone is having a happy holiday so far. We've got the beta available for the next update - Industry & Infrastructure! We've got a sticky thread in the forums where there's a more detailed list of all the new changes…

    petey123567
  2. Hotpatch - version 120r4

    Tweak dragon difficulty Improve doctor healing algorithm to work better on large cities Fixed case where ship could get an invalid building destination Added wage information to building info highlight in the build menus Improved text…

    Patch notes

November

  1. Hotpatch - Version 120r3:

    Better messaging when manors are out of charcoal and very unhappy Siege dragons don't clump up so much Restored spawning of the small dragons Fixed issue where vikings could steal gold after being killed Fixed weird behavior with the…

    Patch notes
  2. Development Update

    Hi Everyone, We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them: Large Quarry A 3x3 building that sits on top of a stone deposit.…

    petey123567
  3. Hotpatch - Version 120r2

    Changed cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart. Changed oculus controllers select action to use "A" button instead of trigger…

    Patch notes
  4. VR Support - Now Available

    VR Support is now available! If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR.…

    petey123567

October

  1. Development Update - VR Beta Available

    {STEAM_CLAN_IMAGE}/28579201/829286250546407162623d19b298fda0d021a750.png Hi Everyone, The VR mode beta is now available on the next-version-preview branch for testing! Here's how to try it out: Right click on the game in the steam library…

    petey123567
  2. Hotpatch - Version 119r4

    Fixed issue where catapults wouldn't auto target gates Fixed issue where catapults in water couldn't be damaged by melee units Fixed issue where catapults could persist from an old save into a new world Fixed drag selecting picking up…

    Patch notes
  3. Hotpatch - version 119r3

    Fixed case where gate would disappear if a dragon destroyed an archer tower on top of it. Fixed rare case where a transport cart error (possibly caused by mods) would cause a map to not load Small performance improvements for some maps

    Patch notes

September

  1. Hotpatch - War & Diplomacy - version 119r2:

    Fixed case where AI would give viking help misison during a viking raid Fixed some localization errors Fixed bug where you could use middle mouse eyedropper on the outpost Reduced viking catapult health Reduced frequency of AI diplomat…

    Patch notes
  2. War & Diplomacy Update - Now available!

    Hi Everyone, We’ve got another free update for you called War & Diplomacy! It expands upon the AI Kingdoms update a bit with your feedback and comments. New conversations, new diplomatic options, and more. Here’s the notes: Conversation…

    petey123567
  3. War & Diplomacy - Update Beta Available

    Hi Everyone, We've got the beta available for the next update - War & Diplomacy! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of…

    petey123567

August

  1. Development Update

    Hi Everyone! Hope you’ve all been enjoying the AI Kingdoms update (and the Steam Deck controls if you have one)! It's been fun to see folks interact with the AIs. We're now working on the next couple of updates, here's a little preview of…

    petey123567

July

  1. AI Kingdoms - Hotpatch 118r10

    Restore peasant rotation after being freed from vikings Fixed ogres damaging archers when attacking a tall tower Fixed extra gold being deducted when building an outpost from an exploration ship Fixed rare issue where you could get stuck in…

    Patch notes

June

  1. Steam Deck Support & Development Update

    Hey Everyone! Steam Deck We’ve added support for the Steam Deck to Kingdoms and Castles! We've worked hard to implement intuitive gamepad controls that make it easy to build and manage your kingdom and we've tweaked the UI to work well for…

    petey123567
  2. Hotpatch 118r9a

    - Added steam deck support - Fixed case where AI couldn't pick up an envoy if player island was walled off

    Patch notes

May

  1. AI Kingdoms Update - Now Available

    Hi Everyone, We are very excited to announce the AI Kingdoms update is finally here! We've been working on this update for over a year and a half and it represents an huge amount of content. Here's a quick little trailer we whipped up…

    petey123567
  2. AI Kingdoms Update will be released May 23rd!

    Hi Everyone, Quick but exciting announcement today. We're doing some final bug fixing on the AI Kingdoms update and it will be released on May 23rd! Thanks so much to everyone who has provided feedback and bug reports as we've worked on…

    petey123567

December

  1. AI Kingdoms - Beta Available

    Hi Everyone! We are very excited to announce the AI Kingdoms update is now in open beta! The update isn't done yet, but it's a big step forward towards final release. We've been previewing the new features in previous posts and we'll do a…

    petey123567

November

  1. A Look Back in Time...

    As the year ends, I thought it'd be fun to take a look back at where we started five years ago. In 2016 Kingdoms and Castles was a little game Michael and I were working on in our spare time (nights and weekends). Back then the game looked…

    petey123567

October

  1. Development Update - Rulers and AI Progress

    Hi Everyone, We are still hard at work on the AI Kingdoms update. We are getting closer and closer to our public beta phase. Huge thanks to everyone playing the alpha and providing feedback and bug reports - it's been very helpful! We…

    petey123567

July

  1. Development Update

    Hi Everyone, Before we get into the latest news I wanted to mention that we're far enough along that we have opened a public alpha branch. What does this mean? Alpha Access The update is in 'alpha' and you can play it now (if you dare) and…

    petey123567

April

  1. Development Update - Diplomacy and Carts

    Hi Everyone, Got some more news on the AI Kingdoms progress! Again huge thanks for your patience as we work on this big update. We know it's super hard to wait and we are also anxious to get it out there as fast as we can! Diplomacy You'll…

    petey123567

December

  1. Development Update

    Hi Everyone, Just wanted to update you all on how the AI Kingdoms work is progressing. We really appreciate everyone's patience while waiting for this update. We're quite a small team and this is the biggest update we have ever released…

    petey123567

September

  1. Development Update

    Hi everyone, We wanted to share some more progress on AI Kingdoms update. There's still much to do but things are starting to come together and each day it gets more exciting. Here's what we've been working on lately: City Building AIThe…

    petey123567

June

  1. Development Update

    Hi everyone, We're still hard at work on the AI Kingdoms update. Currently we've been diving into expanding the city building AI and tying it into a diplomacy and trade system. Still mucking around in the guts of that so we'll have more to…

    petey123567

April

  1. Steam Workshop Support is Here!

    Hi Everyone, It’s our pleasure to announce official mod support for Kingdoms and Castles via Steam Workshop! You can subscribe to mods and banners created by other players from the community workshop. Once subscribed, they’ll download in…

    petey123567

March

  1. Development Update

    Hi Everyone, We've been working hard on the upcoming AI Kingdoms update, here's what we've been up to: AI Defense Michael has been doing more great work on city building AI. It will now reinforce its walls in response to attacks, and it…

    petey123567

November

  1. Fish & Pigs Update

    Hi Everyone, We’ve got a big new update for you that adds new buildings, food types, and mechanics. We had been planning to launch this all packaged together with the upcoming AI Rival Kingdoms update, but after chatting with the community…

    petey123567

August

  1. Development Update

    Hi Everyone, Hope you're all having a good summer! Here's a little preview of what we're currently working on for our upcoming updates: Rival Kingdoms Progress We are running various design tests on how trading and diplomacy will work with…

    petey123567

June

  1. Warfare Update - Now Available!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28579201/81e89f620766ba111656fca9ce1c8b9b64ca8a29.pngHi Everyone, Today we've got an update for you themed around Warfare! We've implemented lots of new system and features…

    Patch notes

April

  1. Development Update

    Hi Everyone, This update is taking a little longer than our previous updates because we're adding a bit more new stuff than usual (thanks for being patient!). We're getting close! Here's another preview of some of the upcoming new stuff.…

    petey123567

March

  1. Development Update

    Hi Everyone, We wanted share some of the progress we’re making on the next update, we've got some pretty interesting changes coming up. Troop Transports As mentioned earlier, we're upgrading core parts of the game to better support AI rival…

    petey123567

January

  1. Infrastructure II - Now Available!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28579201/8256be6b9f92b36e7bddb416ce0fe3b13b95eeee.png Hi Everyone, It's time for another big update! As we mentioned in our last development post, the AI rivals will need a…

    Patch notes

December

  1. Development Update

    Hi Everyone, Just wanted to share some progress we’re making on the next update, tentatively called Infrastructure II. It’ll include some new stuff and also lay some groundwork for our future AI Rivals update. Here’s a preview of what’s…

    petey123567

October

  1. Cemeteries, Witches, and Wolves Update - Now Available

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28579201/4b2016d624ba9f3b9a1066e259c7620fdb914f39.png Hi Everyone, We've got a Halloween themed update for you with a bunch of new game mechanics! If you've got questions…

    petey123567
  2. Development Update

    Hi Everyone, Just wanted to give a quick update on our development progress. In our next free content update we’re adding a bunch of new stuff with a bit of a spooky theme (since we're approaching Halloween). Here's a little preview of just…

    petey123567

September

  1. Beautification Update - Now Available!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28579201/39b7a017921458a605160169addd4a3a522e758b.png Hi Everyone, While we're still hard at work on other updates (Rival AIs, VR, twitch integration, and secrets), we've…

    petey123567

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