STEAMDB NEXUS

Steam app 568220 · updated 11 Oct 2026, 18:12 UTC

Lobotomy Corporation | Monster Management Simulation

A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility

Lobotomy Corporation | Monster Management Simulation Steam header artwork
ProjectMoonProjectMoon
3,887playing now
3,88724-hour peak
7,920all-time peak
1,735average, last 30 days

The last 30 days

+510.8Gain+41.69%% gain5,072Peak

715 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k3k4k5k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20261,413 peakThursday 17 September 20261,495 peakFriday 18 September 20262,039 peakSaturday 19 September 20262,169 peakSunday 20 September 20262,081 peakMonday 21 September 20261,819 peakTuesday 22 September 20261,880 peakWednesday 23 September 20261,865 peakThursday 24 September 20261,978 peakFriday 25 September 20262,254 peakSaturday 26 September 20262,283 peakSunday 27 September 20261,980 peakMonday 28 September 20261,690 peakTuesday 29 September 20261,713 peakWednesday 30 September 20262,139 peakThursday 01 October 20261,916 peakFriday 02 October 20263,526 peakSaturday 03 October 20264,426 peakSunday 04 October 20264,660 peakMonday 05 October 20264,438 peakTuesday 06 October 20264,444 peakWednesday 07 October 20264,257 peakThursday 08 October 20264,366 peakFriday 09 October 20264,306 peakSaturday 10 October 20265,072 peakSunday 11 October 20264,291 peakMonday 12 October 20263,726 peakTuesday 13 October 20263,683 peakWednesday 14 October 20263,558 peakThursday 15 October 20263,203 peakFriday 16 October 20263,887 peak
Daily peakEvery hourly sample

All time

119 months, December 2016 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k6k9k2016201820202021202320242026December 201626 monthly peakJanuary 2017103 monthly peakFebruary 2017107 monthly peakMarch 201787 monthly peakApril 2017121 monthly peakMay 2017136 monthly peakJune 201793 monthly peakJuly 2017126 monthly peakAugust 2017121 monthly peakSeptember 2017114 monthly peakOctober 2017230 monthly peakNovember 2017372 monthly peakDecember 2017616 monthly peakJanuary 20181,108 monthly peakFebruary 20181,431 monthly peakMarch 20181,438 monthly peakApril 20181,560 monthly peakMay 20181,695 monthly peakJune 2018957 monthly peakJuly 2018804 monthly peakAugust 2018418 monthly peakSeptember 2018380 monthly peakOctober 2018346 monthly peakNovember 2018405 monthly peakDecember 2018461 monthly peakJanuary 2019554 monthly peakFebruary 2019618 monthly peakMarch 2019662 monthly peakApril 2019567 monthly peakMay 2019526 monthly peakJune 2019791 monthly peakJuly 2019686 monthly peakAugust 2019602 monthly peakSeptember 2019669 monthly peakOctober 2019772 monthly peakNovember 2019904 monthly peakDecember 2019809 monthly peakJanuary 20201,007 monthly peakFebruary 2020981 monthly peakMarch 2020879 monthly peakApril 2020701 monthly peakMay 20201,608 monthly peakJune 20201,951 monthly peakJuly 20201,322 monthly peakAugust 20202,004 monthly peakSeptember 20201,984 monthly peakOctober 20202,022 monthly peakNovember 20202,031 monthly peakDecember 20201,918 monthly peakJanuary 20211,989 monthly peakFebruary 20211,899 monthly peakMarch 20211,379 monthly peakApril 20211,201 monthly peakMay 20211,161 monthly peakJune 20212,874 monthly peakJuly 20212,723 monthly peakAugust 20211,528 monthly peakSeptember 20211,192 monthly peakOctober 20212,885 monthly peakNovember 20212,517 monthly peakDecember 20212,156 monthly peakJanuary 20221,882 monthly peakFebruary 20221,669 monthly peakMarch 20221,907 monthly peakApril 20221,353 monthly peakMay 20222,206 monthly peakJune 20221,936 monthly peakJuly 20221,958 monthly peakAugust 20221,508 monthly peakSeptember 20221,951 monthly peakOctober 20222,196 monthly peakNovember 20222,103 monthly peakDecember 20221,976 monthly peakJanuary 20232,961 monthly peakFebruary 20232,338 monthly peakMarch 20233,199 monthly peakApril 20233,748 monthly peakMay 20232,102 monthly peakJune 20232,862 monthly peakJuly 20233,150 monthly peakAugust 20232,027 monthly peakSeptember 20231,727 monthly peakOctober 20233,521 monthly peakNovember 20233,756 monthly peakDecember 20232,243 monthly peakJanuary 20242,283 monthly peakFebruary 20241,949 monthly peakMarch 20242,003 monthly peakApril 20242,078 monthly peakMay 20247,271 monthly peakJune 20247,920 monthly peakJuly 20243,857 monthly peakAugust 20242,811 monthly peakSeptember 20243,095 monthly peakOctober 20243,581 monthly peakNovember 20244,987 monthly peakDecember 20243,426 monthly peakJanuary 20253,109 monthly peakFebruary 20252,721 monthly peakMarch 20253,298 monthly peakApril 20252,530 monthly peakMay 20252,476 monthly peakJune 20254,062 monthly peakJuly 20254,182 monthly peakAugust 20253,211 monthly peakSeptember 20252,658 monthly peakOctober 20253,935 monthly peakNovember 20254,474 monthly peakDecember 20252,789 monthly peakJanuary 20263,135 monthly peakFebruary 20263,097 monthly peakMarch 20265,312 monthly peakApril 20264,021 monthly peakMay 20262,815 monthly peakJune 20263,948 monthly peakJuly 20264,982 monthly peakAugust 20263,442 monthly peakSeptember 20262,676 monthly peakOctober 20265,072 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01k3k4k5kJuly 2026August 2026September 2026October 2026July 20264,982 peak — daily detail belowAugust 20263,442 peak — daily detail belowSeptember 20262,676 peak — hourly detail belowOctober 20265,072 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k3k4k5k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20264,982 peakSunday 19 July 20263,944 peakMonday 20 July 20263,677 peakTuesday 21 July 20263,752 peakWednesday 22 July 20263,791 peakThursday 23 July 20263,272 peakFriday 24 July 20263,377 peakSaturday 25 July 20263,559 peakSunday 26 July 20263,705 peakMonday 27 July 20263,607 peakTuesday 28 July 20263,624 peakWednesday 29 July 20263,494 peakThursday 30 July 20263,364 peakFriday 31 July 20263,310 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

09292k3k4k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20263,322 peakSunday 02 August 20263,442 peakMonday 03 August 20263,417 peakTuesday 04 August 20263,348 peakWednesday 05 August 20263,326 peakThursday 06 August 20263,161 peakFriday 07 August 20263,209 peakSaturday 08 August 20263,138 peakSunday 09 August 20263,227 peakMonday 10 August 20263,206 peakTuesday 11 August 20263,260 peakWednesday 12 August 20263,109 peakThursday 13 August 20262,845 peakFriday 14 August 20263,029 peakSaturday 15 August 20263,076 peakSunday 16 August 20262,972 peakMonday 17 August 20262,972 peakTuesday 18 August 20262,817 peakWednesday 19 August 20262,814 peakThursday 20 August 20262,495 peakFriday 21 August 20262,552 peakSaturday 22 August 20262,724 peakSunday 23 August 20262,757 peakMonday 24 August 20262,540 peakTuesday 25 August 20262,614 peakWednesday 26 August 20262,645 peakThursday 27 August 20262,572 peakFriday 28 August 20262,639 peakSaturday 29 August 20262,912 peakSunday 30 August 20262,751 peakMonday 31 August 20262,268 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 341 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

07231k2k3k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20262,239 peakWednesday 02 September 20262,132 peakThursday 03 September 20262,046 peakFriday 04 September 20262,304 peakSaturday 05 September 20262,676 peakSunday 06 September 20262,280 peakMonday 07 September 20261,978 peakTuesday 08 September 20261,999 peakWednesday 09 September 20261,908 peakThursday 10 September 20261,817 peakFriday 11 September 20262,237 peakSaturday 12 September 20262,576 peakSunday 13 September 20262,207 peakMonday 14 September 20261,905 peakTuesday 15 September 20261,867 peakWednesday 16 September 20261,851 peakThursday 17 September 20261,495 peakFriday 18 September 20262,039 peakSaturday 19 September 20262,169 peakSunday 20 September 20262,081 peakMonday 21 September 20261,819 peakTuesday 22 September 20261,880 peakWednesday 23 September 20261,865 peakThursday 24 September 20261,978 peakFriday 25 September 20262,254 peakSaturday 26 September 20262,283 peakSunday 27 September 20261,980 peakMonday 28 September 20261,690 peakTuesday 29 September 20261,713 peakWednesday 30 September 20262,139 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

01k3k4k5k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20261,916 peakFriday 02 October 20263,526 peakSaturday 03 October 20264,426 peakSunday 04 October 20264,660 peakMonday 05 October 20264,438 peakTuesday 06 October 20264,444 peakWednesday 07 October 20264,257 peakThursday 08 October 20264,366 peakFriday 09 October 20264,306 peakSaturday 10 October 20265,072 peakSunday 11 October 20264,291 peakMonday 12 October 20263,726 peakTuesday 13 October 20263,683 peakWednesday 14 October 20263,558 peakThursday 15 October 20263,203 peakFriday 16 October 20263,887 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 18:12 UTC
App ID
568220
Last updated
03 Nov 2021 build 7641517
Update pace
Quiet no update while we have been watching · 0 in 34 days watched
Developer
ProjectMoon
Publisher
ProjectMoon
Release date
Apr 9, 2018
Platforms
Windows
Download size
1.52 GB
Install size
5.15 GB
Genres
Indie, Simulation
Game modes
Single-player
Controller support
Unknown

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

ManagementDifficultStory RichPsychological HorrorSimulationHorrorGoreSingleplayerGreat SoundtrackIndieStrategy2DCuteLovecraftianAnimeAtmosphericVisual NovelRoguelikeRTSRoguelite
About this gameFull description from Steam
Monsters beyond your imagination, and you: The Manager. Monsters beyond your imagination, and you: The Manager. Monsters beyond your imagination, and you: The Manager. A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility. One disaster will lead to another, until everything has fallen into chaos. “I give you a warm welcome to Lobotomy Corporation.” Lobotomy Corporation is a roguelite monster-management simulation. Our game was inspired by the monsters birthed of various inspirations featured in games, film, and series, such as the SCP Foundation, Cabin in the Woods, and Warehouse 13. Going further, it was developed with this thought: “What if those monsters were real, and your job were to manage them?” You will be playing as the Manager of Lobotomy Corporation, a company in which such creatures are contained and managed. Order your employees to perform work with and on the creatures and watch the results expectantly. Gather energy produced by the monsters and fulfill the quota each day, expand the facility, and manage even more strange beings. In this game, the player will face an ever-present sense of tension and dread as they progress through each day. “Our new technology will bring salvation to humanity.” Lobotomy Corporation is a newly established energy company that isolates Abnormalities and extracts an infinite amount of energy from them by using independently developed technology, or so it seems on the outside. Join the corporation, and witness the true reality with your own eyes. Lobotomy Corp. consists of several departments, much like any other company. You will have access to various departments as you harness more energy. The more departments you have unlocked, the more efficient the management of Abnormalities will become. Furthermore, AIs such as Angela and the ‘Sephirot’ will be at your side to provide all the assistance you need for smooth progression. Beings that you must constantly research and observe. We dubbed the creatures that reside in Lobotomy Corporation, ‘Abnormalities’. You will have to try your best to keep your employees out of danger while extracting as much energy as possible from the Abnormalities. However, you must learn what types of work you should and shouldn’t perform via trial and error. You start with zero information on the Abnormalities. At first, your eyes, ears, and the in-game manual will be your only hints. Let your intuition pick the work type that might suit the Abnormality best. After that, order the employee who is best suited for the job to work on the Abnormality, and wait for the results. In the process of managing Abnormalities, you will gain the power of information. The amount of energy you can acquire from Abnormalities will depend heavily on the type of work your employees perform. This is NOT a tycoon. As mentioned before, Abnormalities are beings that need to be treated with great care. Some might dislike the idea of being locked inside a Containment Unit, and may sometimes attempt to breach containment. A breaching Abnormality will attack every employee in sight and disrupt the facility’s systems. Worse still, it could open up other units and cause more Abnormalities to escape. Furthermore, employees eroded or corrupted by certain Abnormalities will have a greatly adverse influence on other employees. Employees brainwashed by Abnormalities might randomly attack those around them, wholly oblivious to what they are doing. In addition, employees may go insane from serious psychic trauma, disobeying your orders and damaging the psyche of other employees around them. One disaster leads to another, until everything has fallen into chaos. If you fail to resolve a situation immediately, it will ultimately spiral out of control and throw the whole facility into chaos. When such a situation does occur, you will have to gather employees to suppress any threat and regain control of the situation, or give up parts of the facility to ensure the company’s safety. “Tell me, manager. Do you have any wishes?” The game consists of two main portions: Monster Management and visual Story Segments. Once a day of managing Abnormalities and producing energy ends, the story segment will follow right afterward. In the Story Segments, dialogue with Angela (the AI you’ll also be seeing occasionally in the management portion of the game) and the Sephirot will play. As you progress through the missions they give, you will come closer to the truth hidden deep in the company. You may have to ask questions, or answer questions from others. Here, you will uncover the secrets surrounding the company and yourself, and mayhaps even more. “Hello, X.” “I give you a warm welcome to Lobotomy Corporation.”
Content & age ratings3 regional ratings

Regional ratings

DEJUS16Violência · Temas sensíveis · Drogas ilícitas
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Horor
KGRB15본 게임은 15세 이용가 게임물로 15세 미만의 청소년은 이용할 수 없습니다.
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 8.1 or later Processor: Intel(R) Core(TM) i5-3570 Memory: 8 GB RAM Graphics: GeForce GTX 550 ti or Radeon hd 6570 DirectX: Version 9.0c Storage: 6 GB available space Sound Card: DirectX 9.0c compatible

Recommended

Supported languages11 languages
LanguageFull audio
English
Korean
Japanese
Simplified Chinese
Traditional Chinese
Russian
Bulgarian
Spanish - Latin America
French
Portuguese - Portugal
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Mar 2018 to Nov 2021 · times in UTC

November

  1. Patch Note 1.0.2.13f - French, Portuguese, Brazilian Portuguese Official Support

    1. Added Ver. 1.0.2.13e to the Steam beta program 2. Notice about French, Brazilian Portuguese and Portuguese Official Support We have officially supported French, Portuguese and Brazilian Portuguese. Thanks to those who helped! Tradução…

    ProjectmDev

May

  1. Patch Note ver 1.0.2.13e English version re-translation update

    The English version of Lobotomy Corporation has been completely re-translated, including Main story, Abnormality, UI, and all text in the game. Play the game with improved translation! We sincerely thank those who helped! - Cool Kids Club…

    Project Moon

December

  1. Patch Note ver 1.0.2.13d

    Translation update Russian translation's some text including equipment and story have been fixed. Some errors in the Latin Spanish translation have been fixed. Thank you.

    Patch notes

October

  1. Patch Note ver 1.0.2.13c Notice about Latin Spanish Official Support

    Fixed some errors in the Latin Spanish translation. With the help of the two below, we have officially supported Latin Spanish. Main Translator : @UrathObsidian Programmer/Language Assistant : @casual_watson If you find the part of the text…

    Project Moon

January

  1. (Updated) Add artbook Simplified Chinese version

    ※ 2019.03.13 update: The font of the artbook has changed. Lobotomy Corporation's Artbook Simplified Chinese translation has been added. With the help of the person below, we were able to produce a Simplified Chinese version of the artbook.…

    Project Moon
  2. Add artbook English version

    Lobotomy Corporation's Artbook English translation has been added. With the help of the two below, we were able to produce an English version of the artbook. Thank you again. Translator: NEETPenguin Editor/Formatter: Casual Watson Lobotomy…

    Patch notes

September

  1. Patch Notes ver 1.0.2.13b

    1. Bug fixes Corrected errors in special effect text of O-05-76's E.G.O Weapon Corrected errors in special effect text of T-02-43's E.G.O Corrected the value error of E.G.O Gift F-05-32, D-01-106 2. Translation Update Translation of 6…

    Project Moon

July

  1. Patch Note ver 1.0.2.13

    1. Corrected Abnormality work text errors during in English and Bulgarian versions 2. Fixed a problem where some characters did not input in the Korean version

    Project Moon
  2. Notice of Digital artbook sale and Patch Note ver 1.0.2.12

    1. Notice of Digital artbook sale Lobotomy Corporation's digital artbook is on sale. https://store.steampowered.com/app/896000/LobotomyCroporation_ArtBook/ Art Book is provided as a PDF file and written in Korean only. Information on the…

    Project Moon

June

  1. Patch Note ver 1.0.2.11a Notice about Bulgarian Official Support

    With the help of Dimitar Topkov (di_TOP), we have officially supported Bulgarian. Currently, all translation of the rest of the text has been applied except for the six Abnormalities. Untranslated parts will be displayed in English first.…

    Project Moon
  2. Patch Notes ver 1.0.2.11

    Bug fixes Strengthen stability so that duplicate Abnormality does not appear when selecting Abnormality Fixed the problem which the special motion was not displayed when the employee who equipped with D-01-106's weapons died due to O-02-40…

    Project Moon

May

  1. Patch Note ver 1.0.2.10a

    - Fixed the problem which the master volume was at maximum when starting the game

    Project Moon
  2. Patch Note ver 1.0.2.10

    Bug fixes Fixed the problem which Inventory UI, sorting by weapon rank button color information was wrong Fixed the problem which D-01-106 was removed from the Aleph Suppression mission Fixed the problem which D-01-104 affected boss battle…

    Project Moon
  3. Patch Note ver 1.0.2.9

    - Translation Update Japanese translation has been fixed. Added Traditional Chinese translation of employee dialogue, some Abnormalities, and stories.

    Project Moon
  4. Patch Note ver 1.0.2.8

    1. Easter Egg for Tumblbug backer has been added. 2. Bug fixes Fixed the problem which all animations stopped at a certain camera zoom Fixed the problem which O-01-92's animation stopped at a certain camera zoom

    Project Moon
  5. Patch Note ver 1.0.2.7

    1. Balance adjustment Increased Qliphoth counter of D-01-110 by 1 Increased suppressing difficulty of D-01-110 and the Midnight of Amber Modification of management method of D-01-110 2. Bug fixes Fixed the problem which O-02-63's…

    Project Moon

April

  1. Patch Note ver 1.0.2.6

    - Balance adjustment and bug fixes Modification the attack pattern of escaped D-01-110 Fixed the problem which the special ability of O-06-20 was not activated Fixed the problem which T-09-82 activated special ability by recognizing…

    Project Moon
  2. Patch Note ver 1.0.2.5

    1. Bug fixes Optimization of O-02-63 Fixed the problem which the Qliphoth counter of O-01-45 was not initialized Fixed the problem which D-01-110 was rushing in place Improving the filter change of O-05-47 Fixed the problem which the…

    Project Moon
  3. Patch Note ver 1.0.2.4

    1. Balance adjustments and changes Change to receive damage when a special work is in progress while D-01-105 is escaped Add missing contents of management method of D-01-105 Increased the D-01-105's suppression difficulty Decreased Special…

    Project Moon
  4. Patch Note ver 1.0.2.3

    1. Bug fixes and changes Changed to show the attachment position of E.G.O GIFT in Abnormality encyclopedia Fixed some UI sound errors Fixed the problem which the frame of the tool type Abnormality's encyclopedia was abnormal Fixed the…

    Project Moon
  5. LINE Sticker Release

    Now you can meet Lobotomy Corporation Stamp at LINE! Price: 100Coin ($ 2) https://store.line.me/stickershop/product/3363713…

    Project Moon
  6. Patch Note ver 1.0.2.2 (+ Hot fix ver 1.0.2.2 a)

    Fixed the problem which the information UI of an employee activated by mouse over remain after mouse moving Fixed the problem which the pause filter image was abnormal Fixed the problem which employee's mouth was intermittently invisible…

    Project Moon
  7. Patch Note ver 1.0.2.0 (+ Hot fix 04.21)

    Decrease D-01-106's Special Ability Propagation Chance Add Bald-is-awesome!'s weapon condition Adjust the size of some Abnormalities Adjust image size and position of some E.G.O GIFT Fixed the problem which UNKNOWN appeared in some E.G.O's…

    Project Moon
  8. Secondary creation and Employee appearance change MOD guide

    1. Secondary creation guide We have received a lot of additional inquiries to reinvent the detailed Guide. We want to have the second creative outlet of Lobotomy Corporation actively. ※ The guidelines are intended to prevent people from…

    Project Moon
  9. Patch Note ver 1.0.1.1

    1. Add special employees Tumblbug supporter's special employee has been added. The special employee has a unique appearance, and the appearance is not included in the random appearance. Some special employees can speak only special…

    Project Moon
  10. Secondary creation guide

    Lobotomy Corporation's secondary creation guidelines are as follows. Please do not use official image resources. Please state that it is a secondary creation. Please enjoy within the scope that doesn't cause social trouble. Please refrain…

    Project Moon
  11. Secondary creation guide

    Lobotomy Corporation's secondary creation guidelines are as follows. Please do not use official image resources. Please state that it is a secondary creation. Please enjoy within the scope that doesn't cause social trouble. Please refrain…

    Project Moon
  12. Patch Note ver 1.0.1.0 a

    Some translations in Russian have been added. Some translations have also been corrected. The Japanese ending story text has been fixed. Fixed the problem that the clear condition of DAY 46 is missing in versions other than Korean and…

    Patch notes
  13. Patch Note ver 1.0.1.0 a

    Some translations in Russian have been added. Some translations have also been corrected. The Japanese ending story text has been fixed. Fixed the problem that the clear condition of DAY 46 is missing in versions other than Korean and…

    Project Moon
  14. Official release update

    Fixed the problem that the UI and game did not work properly due to the O-02-63's problem Japanese translations up to today's update of have been added. Fixed the problem that the list of tool-type Abnormality was not shown and counted in…

    Patch notes
  15. Official release update

    Fixed the problem that the UI and game did not work properly due to the O-02-63's problem Japanese translations up to today's update of have been added. Fixed the problem that the list of tool-type Abnormality was not shown and counted in…

    Project Moon
  16. Patch Note ver 1.0.0.1

    1. Bug fixes and changes Decreased the difficulty of White Ordeals and Day48, 49 core suppression Fixed a problem that some UIs in the Architecture team is missing Fixed a problem that 'unknown' appeared in some UI Fixed a problem that the…

    Patch notes
  17. Patch Note ver 1.0.0.1

    1. Bug fixes and changes Decreased the difficulty of White Ordeals and Day48, 49 core suppression Fixed a problem that some UIs in the Architecture team is missing Fixed a problem that 'unknown' appeared in some UI Fixed a problem that the…

    Project Moon

March

  1. ver 1.0.0.0 Update

    Fixed a problem that did not recover on Day47 Fixed a problem that ordeals appeared on Day50 ------------------------------------------------------------------------ 1. Add new content DAY 46~50 Story New Department 'Architecture Team' New…

    Patch notes
  2. ver 1.0.0.0 Update

    Fixed a problem that did not recover on Day47 Fixed a problem that ordeals appeared on Day50 ------------------------------------------------------------------------ 1. Add new content DAY 46~50 Story New Department 'Architecture Team' New…

    Project Moon
  3. Notice of Update schedule

    The official release that was due today is postponed to next week. But the content until the ending will be added in today's update. The reason is that, Price was raised earlier than official release due to mistakes In-game balance and bugs…

    Project Moon
  4. Notice of Update schedule

    The official release that was due today is postponed to next week. But the content until the ending will be added in today's update. The reason is that, Price was raised earlier than official release due to mistakes In-game balance and bugs…

    Project Moon
  5. Notice of price changes

    The price has risen to $ 25 before the official release. We are not good at adjusting the price through Steam, so the price has increased unexpectedly. The price can't be changed again in a short period of time by the steam system, making…

    Project Moon
  6. Notice of price changes

    The price has risen to $ 25 before the official release. We are not good at adjusting the price through Steam, so the price has increased unexpectedly. The price can't be changed again in a short period of time by the steam system, making…

    Project Moon
  7. Untitled Project Moon
  8. Notice on Price Variation and Art Book Production

    1. Price change guide As early access is terminated and the game is officially released, the game price will be raised to $25. 2. Artbook production After the official release, the artbook will be produced. Artbooks are made in the…

    Project Moon
  9. Notice on Price Variation and Art Book Production

    1. Price change guide As early access is terminated and the game is officially released, the game price will be raised to $25. 2. Artbook production After the official release, the artbook will be produced. Artbooks are made in the…

    Project Moon
  10. Notice about Official Release Schedule

    The official release of Lobotomy Corporation is scheduled for March 31, 2018. If urgent issues occur during the development process, it may be delayed to April 7, 2018 after a week-long maintenance period. On official release, an existing…

    Project Moon
  11. Notice about Official Release Schedule

    The official release of Lobotomy Corporation is scheduled for March 31, 2018. If urgent issues occur during the development process, it may be delayed to April 7, 2018 after a week-long maintenance period. On official release, an existing…

    Project Moon
  12. [Bug Fixes + Translation Update] Patch Notes ver 0.3.1.2 c

    1. Bug fixes and Balance adjustment Fixed a problem that day1's lob was abnormally large Energy, lob, Qliphoth meltdown cycle in Day35 ~ 45 has been partially changed. Fixed a problem that the players were able to pause in the Hokma boss…

    Project Moon
  13. [Bug Fixes + Translation Update] Patch Notes ver 0.3.1.2 c

    1. Bug fixes and Balance adjustment Fixed a problem that day1's lob was abnormally large Energy, lob, Qliphoth meltdown cycle in Day35 ~ 45 has been partially changed. Fixed a problem that the players were able to pause in the Hokma boss…

    Patch notes
  14. [Bug Fixes + Translation Update] Patch Notes ver 0.3.1.2 b

    1. Bugs and Changes Enhancement convenience of employee appearance change UI Fixed a problem that the employee information UI changed when hovered at another employee Effect optimization of O-02-63 Fixed a problem that certain Abnormality…

    Project Moon
  15. [Bug Fixes + Translation Update] Patch Notes ver 0.3.1.2 b

    1. Bugs and Changes Enhancement convenience of employee appearance change UI Fixed a problem that the employee information UI changed when hovered at another employee Effect optimization of O-02-63 Fixed a problem that certain Abnormality…

    Patch notes
  16. [Bug Fix] Patch Notes ver 0.3.1.2 a

    1. Bug fixes Fixed a problem that the game starts with the opened department when starting from the first day after returning to the title on the story screen Changed the effect of O-09-91 to be released when the employee becomes an…

    Project Moon
  17. [Bug Fix] Patch Notes ver 0.3.1.2 a

    1. Bug fixes Fixed a problem that the game starts with the opened department when starting from the first day after returning to the title on the story screen Changed the effect of O-09-91 to be released when the employee becomes an…

    Patch notes

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