STEAMDB NEXUS

Steam app 493490 · updated 12 Sep 2026, 17:51 UTC

City Car Driving

City Car Driving – realistic car driving simulator, which will help you master the basic skills of the car driving in various traffic conditions, with plunging into the environment most closely resembling the real one.

City Car Driving Steam header artwork
Forward Development, Ltd.Forward Global Group, Ltd.
883playing now
93824-hour peak
2,375all-time peak
507average, last 30 days

The last 30 days

−16.7Gain−3.18%% gain982Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02655307951k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026889 peakFriday 14 August 2026880 peakSaturday 15 August 2026911 peakSunday 16 August 2026951 peakMonday 17 August 2026918 peakTuesday 18 August 2026934 peakWednesday 19 August 2026860 peakThursday 20 August 2026858 peakFriday 21 August 2026801 peakSaturday 22 August 2026842 peakSunday 23 August 2026902 peakMonday 24 August 2026869 peakTuesday 25 August 2026849 peakWednesday 26 August 2026870 peakThursday 27 August 2026865 peakFriday 28 August 2026860 peakSaturday 29 August 2026846 peakSunday 30 August 2026982 peakMonday 31 August 2026868 peakTuesday 01 September 2026847 peakWednesday 02 September 2026813 peakThursday 03 September 2026784 peakFriday 04 September 2026844 peakSaturday 05 September 2026872 peakSunday 06 September 2026884 peakMonday 07 September 2026842 peakTuesday 08 September 2026804 peakWednesday 09 September 2026791 peakThursday 10 September 2026870 peakFriday 11 September 2026898 peakSaturday 12 September 2026938 peak
Daily peakEvery hourly sample

All time

120 months, October 2016 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06411k2k3k201620182020202120232025October 20161 monthly peakNovember 2016228 monthly peakDecember 2016396 monthly peakJanuary 2017387 monthly peakFebruary 2017302 monthly peakMarch 2017259 monthly peakApril 2017268 monthly peakMay 2017263 monthly peakJune 2017267 monthly peakJuly 2017260 monthly peakAugust 2017242 monthly peakSeptember 2017297 monthly peakOctober 2017319 monthly peakNovember 2017313 monthly peakDecember 2017401 monthly peakJanuary 2018380 monthly peakFebruary 2018378 monthly peakMarch 2018360 monthly peakApril 2018426 monthly peakMay 2018345 monthly peakJune 2018342 monthly peakJuly 2018333 monthly peakAugust 2018312 monthly peakSeptember 2018362 monthly peakOctober 2018353 monthly peakNovember 2018365 monthly peakDecember 2018416 monthly peakJanuary 2019391 monthly peakFebruary 2019398 monthly peakMarch 2019345 monthly peakApril 2019371 monthly peakMay 2019361 monthly peakJune 2019405 monthly peakJuly 2019444 monthly peakAugust 2019551 monthly peakSeptember 2019417 monthly peakOctober 2019420 monthly peakNovember 2019879 monthly peakDecember 2019875 monthly peakJanuary 2020806 monthly peakFebruary 2020693 monthly peakMarch 2020652 monthly peakApril 2020487 monthly peakMay 2020769 monthly peakJune 2020587 monthly peakJuly 2020556 monthly peakAugust 2020500 monthly peakSeptember 2020848 monthly peakOctober 2020863 monthly peakNovember 2020933 monthly peakDecember 20201,185 monthly peakJanuary 20211,094 monthly peakFebruary 2021906 monthly peakMarch 20212,375 monthly peakApril 2021729 monthly peakMay 2021979 monthly peakJune 2021855 monthly peakJuly 2021880 monthly peakAugust 2021675 monthly peakSeptember 2021740 monthly peakOctober 2021964 monthly peakNovember 20211,320 monthly peakDecember 20211,200 monthly peakJanuary 20221,100 monthly peakFebruary 2022908 monthly peakMarch 2022805 monthly peakApril 20221,342 monthly peakMay 2022721 monthly peakJune 2022976 monthly peakJuly 2022919 monthly peakAugust 2022837 monthly peakSeptember 2022825 monthly peakOctober 2022769 monthly peakNovember 2022927 monthly peakDecember 20221,396 monthly peakJanuary 20231,422 monthly peakFebruary 2023919 monthly peakMarch 2023980 monthly peakApril 2023793 monthly peakMay 20231,068 monthly peakJune 2023737 monthly peakJuly 2023796 monthly peakAugust 2023796 monthly peakSeptember 20231,008 monthly peakOctober 2023842 monthly peakNovember 20231,064 monthly peakDecember 20231,269 monthly peakJanuary 20241,366 monthly peakFebruary 20241,512 monthly peakMarch 20241,211 monthly peakApril 20241,053 monthly peakMay 2024786 monthly peakJune 2024934 monthly peakJuly 20241,012 monthly peakAugust 2024820 monthly peakSeptember 2024978 monthly peakOctober 20241,253 monthly peakNovember 20241,299 monthly peakDecember 20241,479 monthly peakJanuary 20251,429 monthly peakFebruary 20251,022 monthly peakMarch 20251,289 monthly peakApril 20251,014 monthly peakMay 20251,461 monthly peakJune 2025924 monthly peakJuly 2025981 monthly peakAugust 20251,052 monthly peakSeptember 20251,003 monthly peakOctober 20251,234 monthly peakNovember 20251,914 monthly peakDecember 20251,697 monthly peakJanuary 20261,654 monthly peakFebruary 20261,146 monthly peakMarch 20261,670 monthly peakApril 20261,091 monthly peakMay 20261,526 monthly peakJune 20261,440 monthly peakJuly 20261,071 monthly peakAugust 2026982 monthly peakSeptember 2026938 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02895788681kJuly 2026August 2026September 2026October 2026July 20261,071 peak — daily detail belowAugust 2026982 peak — hourly detail belowSeptember 2026938 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02895788681k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20261,071 peakThursday 02 July 20261,068 peakFriday 03 July 20261,036 peakSaturday 04 July 20261,052 peakSunday 05 July 20261,067 peakMonday 06 July 20261,013 peakTuesday 07 July 20261,024 peakWednesday 08 July 20261,009 peakThursday 09 July 2026933 peakFriday 10 July 2026910 peakSaturday 11 July 2026953 peakSunday 12 July 2026954 peakMonday 13 July 2026882 peakTuesday 14 July 2026899 peakWednesday 15 July 2026903 peakThursday 16 July 2026930 peakFriday 17 July 2026867 peakSaturday 18 July 2026851 peakSunday 19 July 2026871 peakMonday 20 July 2026854 peakTuesday 21 July 2026883 peakWednesday 22 July 2026840 peakThursday 23 July 2026852 peakFriday 24 July 2026881 peakSaturday 25 July 2026854 peakSunday 26 July 2026907 peakMonday 27 July 2026841 peakTuesday 28 July 2026837 peakWednesday 29 July 2026860 peakThursday 30 July 2026864 peakFriday 31 July 2026794 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02655307951k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026805 peakSunday 02 August 2026840 peakMonday 03 August 2026810 peakTuesday 04 August 2026818 peakWednesday 05 August 2026772 peakThursday 06 August 2026775 peakFriday 07 August 2026805 peakSaturday 08 August 2026819 peakSunday 09 August 2026847 peakMonday 10 August 2026828 peakTuesday 11 August 2026896 peakWednesday 12 August 2026879 peakThursday 13 August 2026889 peakFriday 14 August 2026880 peakSaturday 15 August 2026911 peakSunday 16 August 2026951 peakMonday 17 August 2026918 peakTuesday 18 August 2026934 peakWednesday 19 August 2026860 peakThursday 20 August 2026858 peakFriday 21 August 2026801 peakSaturday 22 August 2026842 peakSunday 23 August 2026902 peakMonday 24 August 2026869 peakTuesday 25 August 2026849 peakWednesday 26 August 2026870 peakThursday 27 August 2026865 peakFriday 28 August 2026860 peakSaturday 29 August 2026846 peakSunday 30 August 2026982 peakMonday 31 August 2026868 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

02535077601k01 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026847 peakWednesday 02 September 2026813 peakThursday 03 September 2026784 peakFriday 04 September 2026844 peakSaturday 05 September 2026872 peakSunday 06 September 2026884 peakMonday 07 September 2026842 peakTuesday 08 September 2026804 peakWednesday 09 September 2026791 peakThursday 10 September 2026870 peakFriday 11 September 2026898 peakSaturday 12 September 2026938 peak

October 2026

City Car Driving was released on 3 Nov, 2016.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 17:51 UTC
App ID
493490
Last updated
21 May 2026 build 23337938
Developer
Forward Development, Ltd.
Publisher
Forward Global Group, Ltd.
Release date
3 Nov, 2016
Platforms
Windows
Download size
2.28 GB
Install size
8.28 GB
Genres
Indie, Racing, Simulation
Game modes
Single-player
Controller support
Partial
Achievements
52

Features & support

Steam features

Steam AchievementsVR SupportedSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

DualShock Controller SupportPartial Controller Support

Accessibility

Popular tags

SimulationDrivingAutomobile SimOpen WorldRealisticMultiplayerSurvival HorrorSingleplayerVRRacingFirst-PersonModdablePhysicsIndieFamily FriendlyPsychological HorrorEducationAdventureCasualCo-op
About this gameFull description from Steam
City Car Driving is a realistic driving simulator that will help you to master the basic skills of car driving in different road conditions, immersing in an environment as close as possible to real. "Smart" traffic that accurately simulates traffic in the current, unpredictable pedestrians and sudden dangerous situations will not let you relax and will maintain the atmosphere of a real traffic situation. Also full range of weather conditions and times of a day from rain and morning fog to night ice and snow will help to prepare for driving under the most unfavorable conditions. Using the traffic rules compliance monitoring system and the instructor hints you will fix the knowledge of traffic laws in different countries of the world. The list of these countries will expand in updates. On special autodromes you will be able to work out different types of exercises, both basic, for instruction in driving, and special, for working out the elements of ex treme driving and counter accident training. Key Benefits: Practical driving skills in the city and on the autodrome training. Mechanical and automatic gearboxes are supported and work in accordance with real analogues. Nine standard cars to select for training at the autodrome. Training of counter accident driving at a specialized autodrome. Realistic traffic behavior which can violate traffic rules, park or leave parking lots. Sudden dangerous situations such as: going to the oncoming lane, a sharp stop, an unexpected car order change in traffic, pedestrians running across the road, broken traffic lights etc. Realistic physics that influences on-road cars behavior and allows full-fledged collisions with visible damage. Simulation of fuel consumption, which allows you learn how to monitor fuel level and refuel the car in time. A wide selection of cars. In addition to the various versions of cars in the simulator are presented: a small truck, minivan, SUV, pickup and subcompact as well as cars with the right-hand drive. These cars have the entire set of controls including the sound signal and lights. Random routes in free driving mode with customizable parameters. It is possible to choose the time of day and weather conditions (rain, snow, ice, night, fog etc.) Narrow tangled courtyards and multi-level parkings with lots of cars. Trams as full-fledged participant of traffic. Support of traffic rules of different countries: the USA, Canada, Australia, the European Union, Germany, the Russian Federation including the right-hand and left-hand traffic regimes for the respective countries. Recording/playback function for later analysis of driving errors. Support of gaming wheels, gamepads and joysticks. Support of virtual reality devices: Oculus Rift and HTC Vive as well as TrackIR head tracking system.
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 SP1 / 8 / 8.1 / 10 (64 Bit) Processor: Intel Pentium Dual Core 3.2 GHz / AMD Athlon II X4 3.1 GHz Memory: 4 GB RAM Graphics: AMD Radeon R7 240 / nVidia GeForce GT 740 DirectX: Version 11 Storage: 10 GB available space Sound Card: Any sound card compatible with DirectX VR Support: SteamVR or Oculus PC. Keyboard or gamepad required Additional Notes: WARNING!!! Correct program operation on laptops and on computers with integrated video cards is not guaranteed! Recommended system requirements for the Oculus Rift & HTC Vive are determined by the equipment manufacturer.

Recommended

Recommended: OS *: Windows 7 SP1 / 8 / 8.1 / 10 (64 Bit) Processor: Intel Core i3 3.2 GHz / AMD FX 4xxx 3.6 GHz Memory: 8 GB RAM Graphics: AMD Radeon R7 250X / nVidia GeForce GTX 750 DirectX: Version 11 Storage: 10 GB available space Sound Card: Any sound card compatible with DirectX Additional Notes: WARNING!!! Correct program operation on laptops and on computers with integrated video cards is not guaranteed! Recommended system requirements for the Oculus Rift & HTC Vive are determined by the equipment manufacturer.
Supported languages17 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Simplified Chinese
Portuguese - Portugal
Turkish
Czech
Japanese
Russian●
Ukrainian
Danish
Finnish
Dutch
Greek
Polish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

52 achievements in total.

Show selected achievements (may contain spoilers)
The UsualAchievement
A Little More Difficult, PleaseAchievement
Exemplary CandidateAchievement
Driver in RussiaAchievement
Driver in the United StatesAchievement
Driver in AustraliaAchievement
Driver in EuropeAchievement
Driver in GermanyAchievement
Driver AnywhereAchievement
Excellent DriverAchievement

View all Steam achievements

50 developer announcements, Jun 2024 to Jul 2026 · times in UTC

July

  1. The sandbox is already available!

    Hello, car enthusiasts! 🚗The Sandbox mode has arrived in the game. It's available right now in the latest update.Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the…

    Oleg Lukashevich

June

  1. Post-release news

    Hello, car enthusiasts!In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback.We know the launch…

    Oleg Lukashevich
  2. City Car Driving 2.0 is already in early access!

    Dear car enthusiasts, we are officially in Early Access!Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️We’ll be gathering all your feedback and continuing to improve the game together…

    Oleg Lukashevich
  3. Early access launch times

    🚗💨 The city is yours to conquer! Porto-Valanta awaits.Dear driving enthusiasts, the long-awaited moment is finally here! Today, June 16, our next-generation driving simulator, City Car Driving 2.0, officially launches in Steam Early Access!…

    Pavel Kozhinov
  4. Results of the second stage of beta testing

    Hello, car enthusiasts! 🚗The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.Your activity exceeded all expectations. We received an incredible 8,198 applications…

    Oleg Lukashevich

May

  1. Invitations to the Second Phase of CCD 2.0 Closed Beta Testing

    Hello, car enthusiasts! 🚗Today, we're sending out invitations for the second phase of the CCD 2.0 closed beta.Thank you to everyone who filled out the application form. We received a large number of submissions, so the selection process was…

    Oleg Lukashevich
  2. Launching second stage of beta testing

    Second Wave of Beta Testing: Applications Open + Format Explained We know what you expect when you hear "open beta test": a button on Steam, one click, and you're in the game. Ours won't work that way—access will still be by application…

    Oleg Lukashevich
  3. Game Update Journal #8

    Hello, car enthusiasts!You know, there are things that are always a little bittersweet to say goodbye to—even when you know it's the right call. Today is one of those moments for us.Game Update Journal is coming to a close. But don't let…

    Oleg Lukashevich
  4. Results phase one of beta testing

    Hello car enthusiast!Alright, the first stage is behind us!Thank you to everyone who played, broke things, wrote reports, and patiently answered our questions.We read every single message — and sometimes laughed, sometimes facepalmed, and…

    Oleg Lukashevich

April

  1. CCD 2.0 launched closed beta!

    Greetings to you, car enthusiasts!🚀 City Car Driving 2.0 CLOSED BETA is now liveThe driving simulator we've been working on for so long is finally in the hands of our first testers.Right now, we're running the first wave — contest winners…

    Pavel Kozhinov
  2. Game update journal #7

    Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?In this issue, as always, you…

    Oleg Lukashevich

March

  1. Game Update Journal #6

    There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.We also see how eager many of you are…

    Oleg Lukashevich

February

  1. Game Update Journal #5

    This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete…

    Oleg Lukashevich

December

  1. HAPPY 2026 NEW YEAR!

    This year has been truly important and eventful for our team. We worked hard, made tough decisions, fixed and reworked many things, and step by step moved closer to the game we want to share with you.City Car Driving 2.0 is still in…

    Oleg Lukashevich
  2. Game Update Journal #4

    This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working…

    Oleg Lukashevich

November

  1. Game Update Journal #3

    November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇What We Did in NovemberFixed 16 major…

    Oleg Lukashevich
  2. City Car Driving 2.0 is postponed to April 2026

    We want to be completely honest and open with you about something many of you have probably already guessed.City Car Driving 2.0 is being postponed to April 2026.Why did we make this decision?At this point, the following parts of the game…

    Oleg Lukashevich

October

  1. Game Update Journal #2

    Let's share what we've done over the past month.Add City Car Driving 2.0 to your wish list!🔧 What you did in September:The embankment model has been adjusted for an extended road, and it has become more spacious. We have handled all the…

    Oleg Lukashevich

September

  1. Official Discord and Telegram!

    You’ve been asking for it - and we’ve finally done it! Our community now has two brand-new hangouts:- The official Telegram channel- Our very own Discord serverWhy check them out?📱 On Telegram, you’ll get quick news, fresh screenshots, and…

    Oleg Lukashevich
  2. Game update journal #1

    Add City Car Driving 2.0 to your wishlist! Here’s what we wrapped up in August 2025Fixed all wind bugs on small vegetation - no more “dancing bushes”!Resolved 6 major level art issues - the locations’ architecture now looks even…

    Oleg Lukashevich

August

  1. Developer diaries #55

    Since we first started sharing the behind-the-scenes of development, quite a bit of time has passed. We’ve talked about physics, simulations, effects, weather, roads, and much more. Every entry was our way of opening the door to our work…

    Oleg Lukashevich

July

  1. Developer diaries #54

    This time, we're diving a bit deeper under the hood-or more precisely, under the wheels. Our goal was to make the roads in the game feel truly alive: dry dirt roads kick up light dust, rain-soaked trails fling mud in all directions, and…

    Oleg Lukashevich

June

  1. Developer Diaries #53

    New QuestionsWhen's the beta test or how do we get in?We'll announce details before release. Selection will be via a special application form. Key requirements:Attention to detailMeticulousnessLove for the autosim genreWill there be…

    Oleg Lukashevich
  2. Developer diaries #52

    Hey Car Enthusiasts!In these diaries, we'll talk about an enhancement that will make driving in rainy weather even more realistic. We've significantly improved the behavior of raindrops on your car's windshield – they now genuinely affect…

    Oleg Lukashevich

May

  1. Developer diaries #51

    The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement. Next comes the step-by-step refinement of motion. We add keyframes: the movement of the body…

    Oleg Lukashevich
  2. Developer diaries #50

    Now, in this milestone 50th edition, we're excited to present an updated look at our virtual city. We've prepared fresh screenshots showcasing how the game's world has evolved across various locations and different times of day. You'll see…

    Oleg Lukashevich
  3. Developer Diaries #49

    We’ve put together a collection of answers to the most common and important questions, added some new ones, and of course, brought back a few you might’ve missed. New Questions Will each car have its own unique engine sound, or will it be…

    Oleg Lukashevich

April

  1. Дневники разработчиков #48

    Here's what we've been working on: 🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times. 🔹 Disabling Collisions…

    Oleg Lukashevich
  2. Developer diaries #47

    Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality. 🔹 Creating LODs - first, we generate multiple levels of detail, reducing polygon count for distant…

    Oleg Lukashevich

March

  1. Developers diary #46

    Traffic Balancing After updating the traffic generation system (vehicles and pedestrians), the old spawn and density settings were no longer effective. As a result, we had to fine-tune the balance to ensure traffic flows naturally and…

    Oleg Lukashevich
  2. Developer diaries #45

    Step 1: Performance Analysis First, we measure FPS - from launching the game to entering the city. There are some places where sags are noticeable, so we need to figure out what exactly is causing the lags. Step 2: Search for problems Next…

    Oleg Lukashevich

February

  1. Developer diary #44

    Today, we’re sharing with you the process of "bringing to life" the interior of our paint shop, turning it from just a background into a truly dynamic part of our world. So, what did we do? We decided to add some atmosphere to the paint…

    Oleg Lukashevich
  2. Developer diary #43

    First, we import the character model with a pre-rigged skeleton into specialized software. This is a crucial step because it's here that we set up the animation controllers, allowing the character to move exactly the way we want. Next, we…

    Oleg Lukashevich

January

  1. Developer diaries #42

    In the first seconds, adjust the chromatic aberration at the edges of the screen the image is divided into characteristic RGB channels. Next, we adjust the bloom from glowing objects on the location - sun, lamps, lanterns and so on. Change…

    Oleg Lukashevich
  2. Developers diaries #41

    Once, every other month, we collect game questions, divide them into several categories, and post an extensive list. 2025, we decided to start with this one. Frequently Asked Questions Will there be multiplayer? We understand that many want…

    Oleg Lukashevich

December

  1. HAPPY 2025 NEW YEAR

    {STEAM_CLAN_IMAGE}/44086444/70bf746857a6d6d59d70a03ddd49757218b1baf8.png 2024 has been an incredibly productive year for our team and we are happy to share the results with you. Despite the fact that the game is still in development, we are…

    Oleg Lukashevich
  2. Developers Diaries #40

    FIRST VERSIONS OF TRAFFIC For our first car simulator, even before CCD, traffic was created as an extremely logical and disciplined entity - it was planned that there would be a certain “manager” who strictly regulates and coordinates the…

    Oleg Lukashevich

November

  1. Developers Diaries #39

    Hello, car enthusiasts! Today, as an unload - we show a small piece of the pedestrian animation process and the resulting output, which we test on the game range. More about City Car Driving 2.0 can be found on the game's page

    Oleg Lukashevich
  2. Developers Diaries #38

    In this developer diary, we'll tell you about the latest updates to game locations where you can service your car. Gas Station Previously, the gas station only had basic car refueling functionality with a simple interface. Now, the gas…

    Oleg Lukashevich
  3. Developers Diaries #37

    While most of the current changes are “under the hood” and not yet ready for demo, we are happy to share with you the process of creating a new location. More about City Car Driving 2.0 can be found on its page

    Oleg Lukashevich

October

  1. Developers diaries #36

    Let's start with the streets of our city, which have become much more vibrant. We've added many new pedestrian appearance options and clothing presets, significantly diversifying the environment. In addition, we fixed bugs in the pedestrian…

    Oleg Lukashevich
  2. Developers diaries #35

    {STEAM_CLAN_IMAGE}/44086444/fd3dda3b03a95b8ed95b672972b990eff1f5aad1.pngMain Principles of Traffic Operation Realism: The behavior of vehicles and pedestrians is as close to reality as possible. We’re working hard to improve AI algorithms…

    Oleg Lukashevich

September

  1. Developers diaries #34

    {STEAM_CLAN_IMAGE}/44086444/aacb4eea31bfc829bce0e16c33d23da1b0b86cde.pngHere are slightly updated frequently asked questions with answers, new questions with answers, and if you missed it. New Questions Games on the UE engine often have…

    Oleg Lukashevich
  2. Developers diaries #33

    The rainy season hasn't bypassed our picturesque Porto-Valanta! We're working hard on improving the dynamic weather change system in the game and we want to show you how the city streets transform when clouds cover the sky and rain begins.…

    Oleg Lukashevich

August

  1. Developers diaries #32

    This is quite time-consuming, and to create the intended atmosphere, we need to fine-tune each light source. {STEAM_CLAN_IMAGE}/44086444/e4cedf04e5fc55ad4867546e442fa4e23f2cf7ec.jpg We are making major efforts to convey the atmosphere of…

    Oleg Lukashevich
  2. The release of the City Car Driving 2.0 has been moved to May 2025

    We are facing a number of development challenges for us to overcome before release. We will be using this delay time to fix the discovered bugs and introduce the required changes covered in details below together with the game road map and…

    Oleg Lukashevich

July

  1. Developers diaries #31

    Diary in video Diary by text Hello, car fans! Let’s continue with presentation of the game. This time instead of the city, we will be showing rough terrain woodland. We are already working on all the bugs in the video. Happy viewing! Let’s…

    Oleg Lukashevich
  2. Developers diaries #30

    We've done this before in a short one-minute video, now we're showcasing updated views. Enjoy watching! Thanks for watching. Logs are released every two weeks – don’t miss them! You can learn more about City Car Driving 2.0 here.

    Oleg Lukashevich

June

  1. Developers diaries #29

    All developer diaries can be read in detail on the CCD 2.0 page

    Oleg Lukashevich
  2. Developers diaries #28

    As always, the video is sped up a thousand times. If the video is unclear, we recommend reading the 26th diary, where we shared a similar process with detailed commentary. Thank you for continuing to follow our project, and for sharing your…

    Oleg Lukashevich

All games on this site