STEAMDB NEXUS

Steam app 450540 · updated 12 Sep 2026, 18:44 UTC

Hot Dogs, Horseshoes & Hand Grenades

Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.

Hot Dogs, Horseshoes & Hand Grenades Steam header artwork
RUST LTD.RUST LTD.
244playing now
24424-hour peak
5,184all-time peak
173average, last 30 days

The last 30 days

−15.1Gain−7.98%% gain295Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

08015923931913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026228 peakFriday 14 August 2026233 peakSaturday 15 August 2026281 peakSunday 16 August 2026295 peakMonday 17 August 2026249 peakTuesday 18 August 2026240 peakWednesday 19 August 2026239 peakThursday 20 August 2026246 peakFriday 21 August 2026232 peakSaturday 22 August 2026270 peakSunday 23 August 2026280 peakMonday 24 August 2026232 peakTuesday 25 August 2026223 peakWednesday 26 August 2026210 peakThursday 27 August 2026213 peakFriday 28 August 2026219 peakSaturday 29 August 2026281 peakSunday 30 August 2026264 peakMonday 31 August 2026227 peakTuesday 01 September 2026214 peakWednesday 02 September 2026209 peakThursday 03 September 2026188 peakFriday 04 September 2026214 peakSaturday 05 September 2026258 peakSunday 06 September 2026253 peakMonday 07 September 2026258 peakTuesday 08 September 2026216 peakWednesday 09 September 2026180 peakThursday 10 September 2026190 peakFriday 11 September 2026219 peakSaturday 12 September 2026244 peak
Daily peakEvery hourly sample

All time

127 months, March 2016 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k6k2016201720192021202320242026March 20161 monthly peakApril 201625 monthly peakMay 201699 monthly peakJune 201674 monthly peakJuly 201678 monthly peakAugust 201680 monthly peakSeptember 201677 monthly peakOctober 201697 monthly peakNovember 201672 monthly peakDecember 2016157 monthly peakJanuary 2017144 monthly peakFebruary 2017132 monthly peakMarch 2017122 monthly peakApril 2017118 monthly peakMay 201794 monthly peakJune 201788 monthly peakJuly 2017193 monthly peakAugust 2017136 monthly peakSeptember 2017158 monthly peakOctober 2017201 monthly peakNovember 2017211 monthly peakDecember 2017386 monthly peakJanuary 2018271 monthly peakFebruary 2018206 monthly peakMarch 2018193 monthly peakApril 2018257 monthly peakMay 2018359 monthly peakJune 2018229 monthly peakJuly 2018271 monthly peakAugust 2018263 monthly peakSeptember 2018292 monthly peakOctober 2018550 monthly peakNovember 2018495 monthly peakDecember 2018534 monthly peakJanuary 2019402 monthly peakFebruary 2019377 monthly peakMarch 2019381 monthly peakApril 2019315 monthly peakMay 2019429 monthly peakJune 2019794 monthly peakJuly 20195,184 monthly peakAugust 2019417 monthly peakSeptember 2019377 monthly peakOctober 2019621 monthly peakNovember 2019568 monthly peakDecember 2019634 monthly peakJanuary 2020511 monthly peakFebruary 2020532 monthly peakMarch 2020614 monthly peakApril 2020492 monthly peakMay 2020484 monthly peakJune 2020490 monthly peakJuly 2020491 monthly peakAugust 2020476 monthly peakSeptember 2020587 monthly peakOctober 2020618 monthly peakNovember 2020512 monthly peakDecember 2020860 monthly peakJanuary 2021699 monthly peakFebruary 2021695 monthly peakMarch 2021668 monthly peakApril 2021819 monthly peakMay 2021729 monthly peakJune 2021569 monthly peakJuly 2021696 monthly peakAugust 2021854 monthly peakSeptember 2021665 monthly peakOctober 2021622 monthly peakNovember 2021687 monthly peakDecember 2021970 monthly peakJanuary 2022760 monthly peakFebruary 2022619 monthly peakMarch 2022754 monthly peakApril 2022695 monthly peakMay 2022616 monthly peakJune 2022578 monthly peakJuly 2022503 monthly peakAugust 2022501 monthly peakSeptember 2022560 monthly peakOctober 2022453 monthly peakNovember 2022552 monthly peakDecember 2022697 monthly peakJanuary 2023573 monthly peakFebruary 2023556 monthly peakMarch 2023591 monthly peakApril 2023555 monthly peakMay 2023481 monthly peakJune 2023379 monthly peakJuly 2023437 monthly peakAugust 2023459 monthly peakSeptember 2023409 monthly peakOctober 2023466 monthly peakNovember 2023444 monthly peakDecember 2023862 monthly peakJanuary 2024650 monthly peakFebruary 2024509 monthly peakMarch 2024503 monthly peakApril 2024432 monthly peakMay 2024487 monthly peakJune 2024396 monthly peakJuly 2024441 monthly peakAugust 2024366 monthly peakSeptember 2024459 monthly peakOctober 2024461 monthly peakNovember 2024493 monthly peakDecember 2024788 monthly peakJanuary 2025592 monthly peakFebruary 2025460 monthly peakMarch 2025389 monthly peakApril 2025386 monthly peakMay 2025374 monthly peakJune 2025369 monthly peakJuly 2025362 monthly peakAugust 2025320 monthly peakSeptember 2025348 monthly peakOctober 2025368 monthly peakNovember 2025348 monthly peakDecember 2025466 monthly peakJanuary 2026383 monthly peakFebruary 2026348 monthly peakMarch 2026349 monthly peakApril 2026408 monthly peakMay 2026410 monthly peakJune 2026309 monthly peakJuly 2026555 monthly peakAugust 2026310 monthly peakSeptember 2026258 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0150300450599July 2026August 2026September 2026October 2026July 2026555 peak — daily detail belowAugust 2026310 peak — hourly detail belowSeptember 2026258 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015030045059901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026218 peakThursday 02 July 2026252 peakFriday 03 July 2026280 peakSaturday 04 July 2026555 peakSunday 05 July 2026507 peakMonday 06 July 2026476 peakTuesday 07 July 2026406 peakWednesday 08 July 2026386 peakThursday 09 July 2026362 peakFriday 10 July 2026372 peakSaturday 11 July 2026371 peakSunday 12 July 2026375 peakMonday 13 July 2026352 peakTuesday 14 July 2026344 peakWednesday 15 July 2026315 peakThursday 16 July 2026287 peakFriday 17 July 2026303 peakSaturday 18 July 2026355 peakSunday 19 July 2026365 peakMonday 20 July 2026325 peakTuesday 21 July 2026316 peakWednesday 22 July 2026286 peakThursday 23 July 2026301 peakFriday 24 July 2026272 peakSaturday 25 July 2026292 peakSunday 26 July 2026290 peakMonday 27 July 2026279 peakTuesday 28 July 2026269 peakWednesday 29 July 2026255 peakThursday 30 July 2026246 peakFriday 31 July 2026268 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

08416725133501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026278 peakSunday 02 August 2026310 peakMonday 03 August 2026257 peakTuesday 04 August 2026267 peakWednesday 05 August 2026256 peakThursday 06 August 2026265 peakFriday 07 August 2026255 peakSaturday 08 August 2026288 peakSunday 09 August 2026287 peakMonday 10 August 2026288 peakTuesday 11 August 2026255 peakWednesday 12 August 2026241 peakThursday 13 August 2026228 peakFriday 14 August 2026233 peakSaturday 15 August 2026281 peakSunday 16 August 2026295 peakMonday 17 August 2026249 peakTuesday 18 August 2026240 peakWednesday 19 August 2026239 peakThursday 20 August 2026246 peakFriday 21 August 2026232 peakSaturday 22 August 2026270 peakSunday 23 August 2026280 peakMonday 24 August 2026232 peakTuesday 25 August 2026223 peakWednesday 26 August 2026210 peakThursday 27 August 2026213 peakFriday 28 August 2026219 peakSaturday 29 August 2026281 peakSunday 30 August 2026264 peakMonday 31 August 2026227 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

07013920927901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026214 peakWednesday 02 September 2026209 peakThursday 03 September 2026188 peakFriday 04 September 2026214 peakSaturday 05 September 2026258 peakSunday 06 September 2026253 peakMonday 07 September 2026258 peakTuesday 08 September 2026216 peakWednesday 09 September 2026180 peakThursday 10 September 2026190 peakFriday 11 September 2026219 peakSaturday 12 September 2026244 peak

October 2026

Hot Dogs, Horseshoes & Hand Grenades was released on 4 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:44 UTC
App ID
450540
Last updated
28 Aug 2026 build 25002541
Developer
RUST LTD.
Publisher
RUST LTD.
Release date
4 Jul, 2026
Platforms
Windows
Download size
16.54 GB
Install size
24.01 GB
Genres
Action, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
34

Features & support

Steam features

VR OnlyVR SupportFamily Sharing

Controllers & input

Tracked Controller Support

Accessibility

Popular tags

SandboxVRShooterPhysicsFPSSimulationGun CustomizationFirst-PersonFunnyModdableRealisticActionComedyDestructionSingleplayerAtmosphericMemesEarly AccessIndieTactical
About this gameFull description from Steam
Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and groan-worthy puns, this is the VR sandbox game for you. Hot Dogs, Horseshoes and Hand Grenades (H3VR for short), is the heaping pile of our mad obsessive VR experiments. This has been an impressionistically developed experience, over 10+ years and a 120+ updates. Gear Up Assemble your ultimate range companion from over 600 Firearms and 250 Attachments. Customize your perfect loadout, be it tacti-cool or utterly cursed and save it for future play. Share your creations with your friends too! Plink & Train Try out your favorite platforms on H3’s suite of Firing and Demolitions ranges. Improve your aim and reaction time in the M.E.A.T.S. target shooting trainer and Compete on global leaderboards. Meat Your Maker Combat some of the most sophisticated AI Agents in VR (yup, even though they’re hot dogs), at range or in melee. Put your mastery of H3’s massive arsenal to the test, and even join the First 2 Wurst Tournament Community on Discord! Explore a Meaty ‘Murica Dive into a Wiener’s Weird World; a land overtaken by confused but affable sentient meat and the ruins of bizarre firearm themed attractions. Experience an absurd fragmentary tale told through multiple genres of game. Celebrate Enjoy the various goofball holiday event modes the game has gotten over the years, including our much beloved biennial Meatmas Firearm Advent Calendar. Take & Hold Battle your way through this Sci-fi Action Roguelite. In Take & Hold you are the intruder to the system. Equip yourself to take and then defend control points, while defeating Encryption Targets of escalating complexity. Earn tokens for your performance and spend them in item shops to prepare for the next wave. Return of the Rotwieners Awake outside the town of Wienerton, where a plague of rotten undead meat has beset the eccentric townsfolk of the Honey Hamlet. Find weaponry, craft powerups and explosives, and complete quests on your journey to discover the cause of the Rotwiener outbreak. Meat Fortress Fight in the Meat Fortress combat arena. Made with the official permission of Valve, this loving homage to one of our favorite games has Meaty parodies of Team Fortress 2’s 9 iconic classes, and VR adaptations of the entire original firearm set of the game, as well as over a dozen original creations made in the TF2 style. Wurstwurld Explore the ruins of the Wurstwurld amusement park. Solve puzzles, complete extreme horseshoe challenges, stand off against robit bandits and collect old logs that reveal the background on the most foolhardy and most assuredly not child safe amusement park doomed to failure. Meat Grinder Survive the Meat Grinder, the very first game mode added to H3 back in 2016. Navigate by flashlight through a surreal hellish fast food themed maze, collect precious ammo, defending against animatronic assailants, and dragging the ‘meat’ back to the Grinder in time.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Medo
IGRS18Horor · Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 8.1 or later, Windows 10 Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better Memory: 12 GB RAM Graphics: GTX 1060/970, R9 290 equivalent or better DirectX: Version 11 Storage: 25 GB available space Sound Card: N/A VR Support: SteamVR only. Oculus Rift, Rift S, Quest, Quest 2, HTC Vive, Vive Pro, Vive Pro 2, Vive Cosmos, WMR Gen1 & 2. Standing Room Minimum Additional Notes: SSD Or Cache-Assisted HDD REQUIRED, Windows Virtual Memory MUST be enabled (16gb recommended)

Recommended

Recommended: OS *: Windows 8.1 or later, Windows 10 Processor: CPU: Intel i5-6600 or better Memory: 16 GB RAM Graphics: GTX 1080/980TI, Radeon RX Vega 4GB or better DirectX: Version 11 Storage: 20 GB available space Sound Card: N/A VR Support: Room Scale 2m by 1.5m area strongly recommended. Additional Notes: Internal SSD HIGHLY Recommended, Windows Virtual Memory MUST be enabled (16gb recommended)
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

34 achievements in total.

Show selected achievements (may contain spoilers)
First One’s FreeAchievement
Shooting NoviceAchievement
Shooting VeteranAchievement
I Love To Reload In BattleAchievement
Buffet SamplerAchievement
Chunky MonkeyAchievement
World TourAchievement
Downright WastefulAchievement
HoldmasterAchievement
Ears Still Ringin'Achievement

View all Steam achievements

50 developer announcements, Dec 2024 to Aug 2026 · times in UTC

August

  1. Update 120 Patch 3 is now LIVE!

    Howdy folks! Have a super quick patch for y'all this week. This is a bunch more scoring patches for the Take & Hold community, courtesy of TakingFire and Sexy Mustard on the Discord. Hope ya'll are having a pleasant weekend! Let me know if…

    Patch notes

July

  1. Update 120 Patch 2 is now LIVE!

    Howdy folks! Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details! Peace…

    Patch notes
  2. Update 120 Patch 1 is now Live!

    Howdy folks! Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update! Update 120 - Patch 1 Fixes: Fixed internal pStats system not initializing on load, causing random overwrite of last played…

    Patch notes
  3. Hot Dogs, Horseshoes & Hand Grenades 1.0 (Update 120) is now Live!

    Greetings! 1.0 A moment I wondered if would ever come. I have many times this past year imagined Zeno's paradox, and wondered if the journey to 1.0 would end up as such, a never ending series of halved reductions eternally approaching but…

    [RUST]Grumplestiltskin

June

  1. Update 120 Experimental 23 is now Live on The Experimental Branch!

    Howdy folks! Well here we go, we're nearing the finish line on this, what's been our longest Update Cycle ever. Granted a good deal of that length is due to the substantive breaking changes involved, and wanting to rip the band-aid off ONCE…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 22 are now Live on The Experimental Branch!

    Howdy folks! Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do…

    [RUST]Grumplestiltskin

May

  1. Update 120 Experimental 21 (and 20) are now Live on The Experimental Branch!

    Howdy folks! Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I wasn't sure if…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 19 is now Live on The Experimental Branch!

    Howdy folks! Hope you're all having a pleasant week. We've got a patch update for y'all today that is mostly about back-end changes, but we've slipped in some balance tweaks to Lucky Looter, and some bug fixes you folks have helped me track…

    [RUST]Grumplestiltskin
  3. H3VR + H3VR2 Q&A

    Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to make a video to go into…

    [RUST]Grumplestiltskin
  4. Announcing: Hot Dogs, Horseshoes & Hand Grenades.... 2!!!

    Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged sequel! That’s right…

    [RUST]Grumplestiltskin
  5. Update 120 Experimental 18 is now Live on The Experimental Branch!

    Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you…

    Patch notes

April

  1. Update 120 Experimental 17 is now Live on The Experimental Branch!

    Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 16 is now Live on The Experimental Branch!

    Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for more info on it, and…

    [RUST]Grumplestiltskin
  3. Update 120 Experimental 15 is now Live on The Experimental Branch!

    Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the Early Access Release…

    [RUST]Grumplestiltskin

March

  1. Update 120 Experimental 14 is now Live on The Experimental Branch!

    Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've…

    [RUST]Grumplestiltskin

February

  1. Update 120 Experimental 13 is now Live on The Experimental Branch!

    Howdy folks! We've got an exciting Experimental Build for y'all this week, namely that the Gameplanner Signals System (for wiring objects together) now supports saving/loading. That's right, it's time for those of you who asked "Can I build…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 12 Hotfix 1 is now Live on The Experimental Branch!

    Howdy folks! Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices. Update 120 Experimental 12 - Hotfix 1 Changes: Indexer4, in UpdateAll mode, now ALWAYS sends a passthrough signal of input-4.…

    Patch notes
  3. Update 120 Experimental 12 is now Live on The Experimental Branch!

    Howdy folks! It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Clock, Randomizer and…

    [RUST]Grumplestiltskin

January

  1. Update 120 Experimental 11 is now Live on The Experimental Branch!

    Howdy folks! It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3'. The ability to…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 10 is now Live on The Experimental Branch!

    Howdy Folks! We've got the first H3 Build of 2026 for you this week! Along with it a long-requested Utility item, called a Universal Tripod. In short, you can 'mount' any gun (really any object) to the Deployed tripod and gain a tremendous…

    [RUST]Grumplestiltskin

December

  1. Meatmas Day Gifts Are Live! (On The Experimental Branch)

    Greetings! The day of the year many you of you have been waiting for has finally arrived! Meatmas Day 2025 is here, and with it our Yearly MEATMAS HOLIDAY UPDATE. We've got a tree full of goodies ready for you all. We're having to do things…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 7 is now Live on The Experimental Branch!

    Howdy Folks! The march towards 1.0 continues with this latest Experimental build, focused on our Sosig Studio tools, Spectator Camera tools, and the underlying Vault File system infrastructure. Check out the latest devlog for all the…

    [RUST]Grumplestiltskin

November

  1. Update 120 Experimental 6 is now Live on The Experimental Branch!

    Howdy Folks HAPPY THANKSGIVING to you all. We've got an EXTRA SIZED devlog for you this week, and some preview tools for our User Content System. First up is the new Tool Panel - the Sosig Outfit Tool Panel, which will allow you to design…

    [RUST]Grumplestiltskin
  2. Update 120 Experimental 5 is now Live on The Experimental Branch!

    Howdy folks! It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Cartridge Conversion…

    [RUST]Grumplestiltskin
  3. Update 120 Experimental 4 is now Live on The Experimental Branch!

    Howdy all! We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish them). As always let…

    [RUST]Grumplestiltskin
  4. Update 120 Experimental 3 is now Live on The Experimental Branch!

    Howdy all! Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info! Happy Halloween! Peace…

    [RUST]Grumplestiltskin

October

  1. Update 120 Experimental 2 is now Live on The Experimental Branch!

    Howdy all! Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click…

    Patch notes
  2. Update 120 Experimental 1 is now Live on The Experimental Branch!

    Howdy folks! EXCITING NEWS. We've got some new Take & Hold modes ready for y'all to test RIGHT NOW. We've covered the details of them in this and last week's devlogs, but for those who'd like a TLDW, they are as follows: Blitz: A mode with…

    [RUST]Grumplestiltskin

September

  1. Update 119 Patch 5 is now Live on The Experimental Branch!

    Howdy folks! After a bit of a hiatus we are BACK with another devlog and another patch. I've been working away on 1.0 stuff, but along the way I've also been trying to clear some of the guns I've had partially implemented off my queue/todo…

    [RUST]Grumplestiltskin

August

  1. Update 119 Patch 3 is now Live on The Experimental Branch!

    Howdy folks! Just a quick patch update this week, mostly centered on bug fixes and back end changes for future content :-) Hope y'all have a wonderful weekend! Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to…

    Patch notes
  2. Update 119 Patch 1 is now Live on The Experimental Branch!

    Howdy folks! Have a minor patch for you all this week. MOSTLY this is a test to ensure that moving a whole bunch of internal data files for the game into a better configuration for our User Content Tools (coming this year). Let me know if…

    [RUST]Grumplestiltskin

July

  1. Update 119, The 4th Of July Update, is now Live!!!

    Howdy folks! Happy 4th of July! We have a slightly off-schedule update for you folks, with some EXPLOSIVE new toys for you to enjoy on our national day of blowing everything up! We've also got a HUGE announcement for you, which is that…

    [RUST]Grumplestiltskin

June

  1. Update 119 Alpha 1 is now Live on The Alpha Branch!

    Howdy folks! I know we JUST finished an Update cycle, but we've got something sick for ya hot off the presses. A new Take & Hold Character (Stealthie Stevie) and a Take & Hold Level (Dark Hallways). Check out the devlog for more info! Let…

    [RUST]Grumplestiltskin
  2. Update 118, The Reflex Sight Update, is now Live!!!

    Howdy folks! We have made it through the Update 118 cycle in one piece! To celebrate the conclusion of the massive Reflex Sight overhaul, we decided to pop a bit more Night Vision fun in the game, in the form of a very old, and a very…

    [RUST]Grumplestiltskin
  3. Update 118 Alpha 1 is now Live on The Alpha Branch!

    Howdy folks!We've finally reached the Alpha phase of the Update 118 cycle! All reflex sights have been migrated to modern systems (better rendering, consistent UI like Scopes, physical controls, wider zeroing ranges, overriden colors, more…

    [RUST]Grumplestiltskin
  4. Update 118 Exp4 is now Live on The Experimental Branch!

    Howdy folks!It's time for another Experimental build, as we are ALMOST DONE rebuilding all of the Reflex sights in the game to use modern systems. We've only got a couple holos and the integrated reflex sights left, so our plan is to move…

    [RUST]Grumplestiltskin

May

  1. Update 118 Exp3 is now Live on The Experimental Branch!

    Howdy folks! Another week, another Experimental Build. This time we've gone some long-requested additions to the ACOS Scope set, the more common modern ones, along with their fancy visible fiberoptic that changes color with the scope…

    [RUST]Grumplestiltskin
  2. Update 118 Exp2 is now Live on The Experimental Branch!

    Howdy folks! Have another small experimental build for y'all this week. We've made some changes to the reflex lens shader to make it more physically accurate, and added RMR mount functionality onto a bunch of existing scopes in the game.…

    [RUST]Grumplestiltskin
  3. Update 118 Exp1 is now Live on The Experimental Branch!

    Howdy folks! Have the first build of a new Update cycle for y'all this week! As I showed in last week's devlog, Update 118 is all about REFLEX SIGHTS. We're wholesale replacing the systems for them in game. New shaders, new reticle…

    [RUST]Grumplestiltskin

April

  1. Update 117 Patch 4 is now Live on all Branches!

    Howdy all! Have a quick patch for y'all in this week in advance of the First2Wurst Take & Hold tournament starting tonight! As always let me know if you run into any problems! Peace, Anton Full Changelog - Update 117 - Patch 4 Changes…

    Patch notes
  2. Update 117 Patch 2 is now Live!

    Howdy folks! I've got a small patch for y'all this week. (Sorry for the large download, I had to change files in a whole bunch of bundles in the game). This week's work was mainly about doing a bunch of tuneups, fixing assorted bugs, and…

    [RUST]Grumplestiltskin
  3. Update 117 - APRIL FOOLS BULLPUP NONSENSE - is now Live!!!

    HOWDY FOLKS, It's that special time of the year, once again, April Fools' Day, and what would that day be without some UTTERLY CURSED for H3. It's almost Meatmas 2 for us in fact. I have for y'all today a bunch of utterly cursed Bullpupped…

    [RUST]Grumplestiltskin

March

  1. Update 117 Experimental 2 is now Live on the Experimental Branch!

    Howdy folks! At long last we have another Experimental Build for the Update 117 cycle. This Update introduces a new (WIP) scene called the Qualification Range. This Sandbox scene differs from most of H3's other Sandbox scenes in that there…

    [RUST]Grumplestiltskin

February

  1. Update 117 Experimental 1 is now Live on the Experimental Branch!

    Howdy all! Have a slightly earlier in the day Devlog and Update for y'all today, as we've got another great VR Dev friend in town from the other side of the world, and we're goin Shootin! For this week's update we've got the return of some…

    [RUST]Grumplestiltskin
  2. Update 116 Patch 2 is now Live!

    Howdy All! Have a proper build for you folks this week. My main focus was on clearly most of the bugs out of the backlogs that had accrued since the beginning of the year, but circled back to an item I'd started implementing last November…

    [RUST]Grumplestiltskin

January

  1. Update 116 Patch 1 is now Live!

    Howdy All! Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that…

    [RUST]Grumplestiltskin

December

  1. Update 116 - The MEATMAS DAY Update - is now Live!

    Howdy All! It's THAT TIME OF YEAR AGAIN. That's right. The Meatmas Day update is now LIVE. Jump on into the Meatmas Snowglobe scene and unbox your toys! We're happy to have an upgraded unboxing experience this year, as the gifts can be…

    [RUST]Grumplestiltskin
  2. Update 115 Patch 2 is now Live!

    HOWDY folks! Have a quick patch build for y'all today, adding some extra mode options to BULLSHOOT, as well as the vaunted TWELVE GLOUGE. REMEMBER, that Meatmas is almost upon us. The Meatmas Day build of H3VR will go LIVE on Dec 25th…

    [RUST]Grumplestiltskin
  3. Update 115 - The BULLSHOOT Update - is now Live!

    HOWDY FOLKS, I hope you're all well rested, stretched, limbered up, and ready to GO because BULLSHOOT, our latest Horrible Wonderful Game Mode is now fully released. It's 15 Chapters of devilishly constructed challenges that will test your…

    [RUST]Grumplestiltskin
  4. Update 115 Experimental 2 is now Live on the Experimental Branch!

    Howdy folks! Hope you're all having yourselves a Wonderful first weekend of December. I am still on the mend after a month of illness, but have managed to create another 5 whole sections of ABSOLUTE BULLSHOOT for ya. Along with the new…

    [RUST]Grumplestiltskin

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