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Steam app 4377370 · updated 12 Sep 2026, 20:26 UTC

Gargadusa's Tower

D&D meets Franchise Manager, Gargadusa’s Tower is a supremely deep guild management simulation that spans generations. Build your adventurer guild from nothing. Recruit heroes, complete quests, and descend the mysterious tower to confront the power that lies within.

Gargadusa's Tower Steam header artwork
The Math TeamThe Math Team
57playing now
5724-hour peak
142all-time peak
35average, last 30 days

The last 30 days

−9.1Gain−20.33%% gain73Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202647 peakFriday 14 August 202651 peakSaturday 15 August 202666 peakSunday 16 August 202663 peakMonday 17 August 202651 peakTuesday 18 August 202650 peakWednesday 19 August 202641 peakThursday 20 August 202647 peakFriday 21 August 202646 peakSaturday 22 August 202673 peakSunday 23 August 202669 peakMonday 24 August 202650 peakTuesday 25 August 202649 peakWednesday 26 August 202646 peakThursday 27 August 202658 peakFriday 28 August 202653 peakSaturday 29 August 202654 peakSunday 30 August 202654 peakMonday 31 August 202647 peakTuesday 01 September 202639 peakWednesday 02 September 202642 peakThursday 03 September 202641 peakFriday 04 September 202638 peakSaturday 05 September 202650 peakSunday 06 September 202648 peakMonday 07 September 202653 peakTuesday 08 September 202652 peakWednesday 09 September 202662 peakThursday 10 September 202652 peakFriday 11 September 202651 peakSaturday 12 September 202657 peak
Daily peakEvery hourly sample

All time

8 months, February 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03877115153Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026February 2026142 monthly peakMarch 202696 monthly peakApril 202678 monthly peakMay 202673 monthly peakJune 202696 monthly peakJuly 202686 monthly peakAugust 202698 monthly peakSeptember 202662 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0265379106July 2026August 2026September 2026October 2026July 202686 peak — daily detail belowAugust 202698 peak — hourly detail belowSeptember 202662 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02346709301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202686 peakThursday 02 July 202680 peakFriday 03 July 202673 peakSaturday 04 July 202685 peakSunday 05 July 202685 peakMonday 06 July 202677 peakTuesday 07 July 202679 peakWednesday 08 July 202675 peakThursday 09 July 202681 peakFriday 10 July 202677 peakSaturday 11 July 202674 peakSunday 12 July 202671 peakMonday 13 July 202666 peakTuesday 14 July 202664 peakWednesday 15 July 202657 peakThursday 16 July 202664 peakFriday 17 July 202666 peakSaturday 18 July 202670 peakSunday 19 July 202666 peakMonday 20 July 202667 peakTuesday 21 July 202664 peakWednesday 22 July 202656 peakThursday 23 July 202655 peakFriday 24 July 202654 peakSaturday 25 July 202651 peakSunday 26 July 202659 peakMonday 27 July 202657 peakTuesday 28 July 202653 peakWednesday 29 July 202669 peakThursday 30 July 202665 peakFriday 31 July 202670 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 434 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

026537910601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202679 peakSunday 02 August 202693 peakMonday 03 August 202678 peakTuesday 04 August 202667 peakWednesday 05 August 202670 peakThursday 06 August 202679 peakFriday 07 August 202673 peakSaturday 08 August 202684 peakSunday 09 August 202698 peakMonday 10 August 202670 peakTuesday 11 August 202659 peakWednesday 12 August 202658 peakThursday 13 August 202649 peakFriday 14 August 202651 peakSaturday 15 August 202666 peakSunday 16 August 202663 peakMonday 17 August 202651 peakTuesday 18 August 202650 peakWednesday 19 August 202641 peakThursday 20 August 202647 peakFriday 21 August 202646 peakSaturday 22 August 202673 peakSunday 23 August 202669 peakMonday 24 August 202650 peakTuesday 25 August 202649 peakWednesday 26 August 202646 peakThursday 27 August 202658 peakFriday 28 August 202653 peakSaturday 29 August 202654 peakSunday 30 August 202654 peakMonday 31 August 202647 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01733506701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202639 peakWednesday 02 September 202642 peakThursday 03 September 202641 peakFriday 04 September 202638 peakSaturday 05 September 202650 peakSunday 06 September 202648 peakMonday 07 September 202653 peakTuesday 08 September 202652 peakWednesday 09 September 202662 peakThursday 10 September 202652 peakFriday 11 September 202651 peakSaturday 12 September 202657 peak

October 2026

Gargadusa's Tower was released on 18 Feb, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:26 UTC
App ID
4377370
Last updated
10 Sep 2026 build 25221341
Developer
The Math Team
Publisher
The Math Team
Release date
18 Feb, 2026
Platforms
WindowsmacOSLinux
Download size
535 MB599 MB527 MB
Install size
943 MB1.07 GB942 MB
Genres
Indie, RPG, Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Achievements
41

Features & support

Steam features

Steam AchievementsStatsFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationStrategyRPGAuto BattlerStrategy RPGTurn-Based StrategyDungeon CrawlerText-BasedTurn-Based TacticsPixel GraphicsBuildingCraftingDragonsDwarvesEconomyIndieManagementElvesFantasyMagic
About this gameFull description from Steam
[BEFORE YOU BUY]: Hey! I want to make it super clear that this game is essentially Early Access (even though I labeled it incorrectly). I am working on it and updating it constantly. I'm very active in the official Discord and there is a free demo on the official website that you can check out ahead of time (link in the right column)! ALSO: Although the game launched with AI placeholder art, I have been actively replacing that art with handcrafted art (115 items so far replaced) -- so you will see that change over time. Furthermore, I use Claude Code to scale my development work. To be clear, all game design, ideas, universe building, storylines, and all things creative come from me, but things like bug fixes, modularization, i18n localization, I use Claude to help with those tasks. I am unable to update the AI disclosure on Steam, so I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools. LANGUAGES: This game is actively being translated by Claude into 15+ languages -- and while Claude is pretty good, there will be mistakes. If you see mistakes and would like to report them, please do so on the official Discord. Thanks for checking the game out! Build a guild. Recruit from 41 classes of adventurers. Send them into a 100-floor tower where death is permanent and your best warrior might not come back. Every adventurer is procedurally generated with their own zodiac sun and moon signs, personality, stats, ambitions -- and flaws. An Aries berserker won't take orders the same way a Virgo tactician will. A Capricorn won't appreciate the Gemini kleptomaniac skimming off the top after every quest.  Your job is to recruit them, train them, pay them, and try not to get too attached. THE TOWER AWAITS A massive buried tower has awoken beneath the frontier town of Hiltcrest, spewing monsters across the land. The Crown has authorized independent adventurer guilds to fight back. You are one of many Guild Masters who answered the call -- and most of them won't make it. RECRUIT & DEVELOP Scout and sign adventurers across 41 unique classes, each with distinct stats and zodiac-driven personalities Train your heroes in combat, unlock traits through milestones, and watch raw recruits become legends (and eventually retire) Manage contracts, wages, chemistry and morale -- push them too hard and they'll walk; coddle them and they'll never survive the tower; put them with the wrong party and things could get interesting Guide your guild across generations as veterans retire and new blood takes their place BUILD YOUR GUILD ACROSS GENERATIONS Construct guild facilities: barracks, armory, infirmary, training grounds, and more Hire specialized staff: scouts to find talent, astrologers to read the stars, craftsmen to forge gear Climb the guild tier system from scrappy upstart to renowned institution Compete in annual rankings against 30 rival guilds -- or trade and negotiate with them -- each with their own personality, agenda, and desire to take down the Tower CONQUER THE TOWER Deploy parties on quests ranging from simple bounties to full-scale raids Descend 100 floors of increasingly deadly challenges, each with unique threats Face powerful bosses and ultimately confront the mysterious final power When adventurers fall, the Guild must be rebuilt A LIVING SIMULATION Hundreds of interacting systems: economy, reputation, weather, guild politics, adventurer relationships Procedurally generated adventurers ensure no two playthroughs build the same guild 30 rival guilds with their own ambitions, rosters, and diplomatic stances Your decisions ripple — a bad call on floor 47 can reshape your guild for years
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i3 or AMD equivalent Memory: 4 GB RAM Graphics: Integrated graphics (Intel HD 4000 or equivalent) Storage: 500 MB available space Additional Notes: Requires a 64-bit processor and operating system

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: macOS 10.13 (High Sierra) or later Processor: Intel Core i3 / Apple Silicon (M1/M2/M3) Memory: 4 GB RAM Graphics: Integrated graphics Storage: 500 MB available space Recommended:

Linux

Minimum: OS: Ubuntu 18.04, SteamOS 3.0, or equivalent (64-bit) Processor: Intel Core i3 or AMD equivalent Memory: 4 GB RAM Graphics: Integrated graphics with OpenGL 2.0 support Storage: 500 MB available space Additional Notes: Requires a 64-bit processor and operating system Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

41 achievements in total.

Show selected achievements (may contain spoilers)
First StepsAchievement
QuestmasterAchievement
Guild VeteranAchievement
Legend of HiltcrestAchievement
Living LegendAchievement
Floor 10Achievement
Quarter WayAchievement
Halfway ThereAchievement
Final StretchAchievement
Capricorn SlayerHidden achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Jun 2026 to Sep 2026 · times in UTC

September

  1. Patch Notes: Linux Updates, New Intro Sequence - v2.0.0-beta.4467 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━A New BeginningA new game now opens on a seven-beat cinematic: the epigraph, the empty hall Oaken Ort left you, his letter with the real inheritance ledger, the…

    Patch notes
  2. Live Patch: The New CCL Is Here

    The new CCL is here and I am stoked!The CCL has been core to the annual experience in GT1, but it was one of the first systems I designed and over time piled up a good amount of tech debt and, frankly, felt just kind of outdated. Enter the…

    Math Team
  3. Patch Notes: v2.0.0-beta.4412 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━BUG FIXES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The Gold Investment Fund's +25% now reaches every income source it should — quest gold, loot and material sales, trade profit, crafting commissions, and faction-vendor…

    Patch notes
  4. Patch Notes: v2.0.0-beta.4385 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━CCL ReworkStep 1 of the CCL Rework is now live on Beta. There is A LOT here, but I want to save all of the details for when the feature is pushed to the live version.…

    Patch notes
  5. Patch Notes: v2.0.0-beta.4261 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━BUG FIXES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Crown Cup & TowerWinning your Crown Cup bout now crowns you. A Cup match you fight is decided by the leg the arena shows you, so the standings, coronation and bracket…

    Patch notes
  6. Live Patch: World Events Are Here (v2.0.0-beta.4182)

    Each week seems to be coming with new and exciting features that have been a long-time coming, this week's is World Events. I am trying to be smart about this particular rollout because the World Events system touches almost everything in…

    Math Team
  7. Patch Notes: 2.0.0-beta.4155 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━BUG FIXES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Combat & Watch boardHex Battles now work on multiplayer quest results, matching raids and single-player.A hero who falls to an off-battle mishap on a clean victory now…

    Patch notes
  8. Patch Notes: v2.0.0-beta.4123 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━World Events are now live. This is a very large system that touches everything and has a lot of infrastructure, so I am just launching a few simple World Events to…

    Patch notes

August

  1. Patch Notes: v2.0.0-beta.4081 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Now that the Hex Battle System is up and ripping, I am pushing to make Tower bosses a bit more moar. I'm going through all 100 and defining them uniquely with skills…

    Patch notes
  2. Friday Live Patch: v2.0.0-beta.4068

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The Tower MusterI received a bunch of great feedback this week after the new Tower Loadout launched on Wednesday that folks missed being able to group by parties. So! I…

    Math Team
  3. Live Patch: New Tower Loadout, Custom Sandbox Settings, and the Book is on Steam

    Patch Notes: v2.0.0-beta.4029 (Live)━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"The Shield of Hiltcrest" book is now up on Steam as a DLCIt feels very fancy to have a support DLC, but it's extra neat to have it…

    Math Team
  4. Patch Notes: v2.0.0-beta.4017 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━TowerSend a scout below your front line to chart the floors ahead of you. Pick how deep to sound: the frontier (one floor down, 2 weeks) can be run solo, but two or…

    Patch notes
  5. Patch Notes: v2.0.0-beta.3994 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The Tower DescentOookay, the new Tower loadout process is now up for Beta players. This feature is still in the works, so I am 1000% looking for input, requests, and…

    Patch notes
  6. Patch Notes: v2.0.0-beta.3967 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━BUG FIXES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Hiring & RosterHiring a gatherer or building-gated crafter no longer strands you on the "Staff Signed" celebration with no way out — the quick-hire menu and the C…

    Patch notes
  7. Surprise Friday Live Patch: v2.0.0-beta.3938 (Live)

    Hex Battle System Performance HotfixWatching a hex battle is smooth again. Some players were hitting lag and I knocked out a pile of efficiency hardening that should solve the issue. This is why I wanted to sneak in a patch today, so some…

    Math Team
  8. Patch Notes: v2.0.0-beta.3915 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The Tactician's DeskI've been teasing for quite some time that the Tactician was going to become a star cornerstone of your guild someday, and that day is today.Press T…

    Patch notes
  9. Major Update: New Hex Battle System, New Engine, New Math (v2.0.0-beta.3873)

    The Hex Battle System goes live — every fight now plays out on real ground, with terrain, range and damage type deciding outcomes instead of a single power number. Plus Rival Guild Duels, Party Reservations, nine new battlefields, and a…

    Math Team
  10. Patch Notes: v2.0.0-beta.3868 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━BUG FIXES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Battle Reports & ReplaysAn adventurer the fight left injured, or retired near-death, no longer shows 0 damage taken. Their debrief line is floored at the health they…

    Patch notes
  11. Patch Notes: v2.0.0-beta.3849 (Beta)

    ────────────────────────NEW FEATURES──────────────────────── - Clicking any staff portrait opens a mini-dossier — level, tier and skill, current task with progress, wage, contract years and experience bar — with an Open Dossier button that…

    Patch notes
  12. Patch Notes: v2.0.0-beta.3816 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Range ChangesHeads up that I just pushed an update to class attack ranges yesterday and ended up actually really disliking the feel and balance impact today during testing, so I…

    Patch notes
  13. Patch Notes: v2.0.0-beta.3794 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────CCL Duels (Early ELO System)- Guild standings gain a sortable ELO column, and your division header shows your rating and rank tier beside it.- Rival guilds now carry a real…

    Patch notes
  14. Patch Notes: v2.0.0-beta.3773 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Reserved Deployments- Reserve a raid or a Tower descent while your parties are still in the field: pick the full formation, and the reservation holds those parties off every…

    Patch notes
  15. Patch Notes: v2.0.0-beta.3744 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Multiplayer Trading- Multiplayer trading with other guildmasters now lives in Markets under a new League tab.- The League Lobby now points you to the League tab, and the Tower's…

    Patch notes
  16. Patch Notes: v2.0.0-beta.3716 (Beta)

    Holy moly there is a lot going on with Gargadusa right now. So much, in fact, that I'm going to skip Live patch today so that the Beta can get some more miles before I flip the switch.I know, I know. I'd usually just rip it, but I am…

    Patch notes
  17. Patch Notes: v2.0.0-beta.3675 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────The Battle EngineAfter 10 weeks of building a new battle engine and slowly sneaking the backend logic into the game over the last month, it's now ready for beta play. The math is…

    Patch notes
  18. Live Patch: Dwarves, Patrols, Automation, Key Economy Fixes (v2.0.0-beta.3569)

    The Dwarves Have Come to HiltcrestThere is a knock at your gate, and it is not a courier. It is a Dwarven delegation, anvils and all, and they have a proposition.The Deepforge Compact is a new mid-game system: a Dwarven crew that quarters…

    Math Team
  19. Beta Patch: Frontier Patrols, Dwarves, and Economy Balance - v2.0.0-beta.3543

    ──────────────────────── NEW FEATURES ────────────────────────- Patrols is now "mostly" done ;) Enjoy the freedom to assign a party to a region and that party will automatically pick up quests that pop-up in that zone. This will become very…

    Patch notes
  20. Patch Notes: v2.0.0-beta.3494 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- The commander's patrol recommendation is now a written ask in the Commander's Ledger: a ⚑ Patrol entry naming the region, with a six-week deadline. Stationing a patrol there by…

    Patch notes

July

  1. Multiplayer, War Table, XP Rework, and Translations: v2.0.0-beta.3422 (Live)

    Two weeks ago I pushed a big update to Beta: the War Table, a living map of the frontier, and a rework of how leveling and XP work game-wide. For the full breakdown of those two systems, I highly recommend reading the XP & Leveling and War…

    Math Team
  2. Patch Notes: v2.0.0-beta.3391 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- Sage's Wisdom gains a "Limit Break" entry laying out how an adventurer's potential ceiling can rise: a dangerous win, an adventurer already near their ceiling, one break per…

    Math Team
  3. Patch Notes: v2.0.0-beta.3351 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- At a Tier 3 Wellspring, a completed Mastery Path lets you choose the reawakened ability from the slot's pool instead of rolling for it. The dossier's charge buttons now read…

    Patch notes
  4. Big Beta Update: Unified Leveling Progression, Map-based War Table, Garrison

    \I am very excited to finally push this update, it's been a long time coming.Today marks a game-wide update that fundamentally unifies how XP is acquired, how Leveling works across all unit types, and how Stats are earned. In short…

    Math Team
  5. Free Demo Updated!

    Have fuuuuuuunnnnnnn!

    Math Team
  6. Another Massive Live Update: Patch Notes: v2.0.0-beta.3145

    Another massive weekly Live update is upon us! There are a ton of new goodies this week, but most updates are focused on improving existing systems (that's my theme for July). The Garrison ReturnsThe Garrison overhaul is back on: skirmishes…

    Math Team
  7. Patch Notes: v2.0.0-beta.3134 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Custom DifficultyTwo new Custom Difficulty sliders — Quest Enemy Strength and Raid Enemy Strength — multiply the enemy power rating (ROVR) of newly posted quests and…

    Patch notes
  8. Patch Notes: 2.0.0-beta.3096 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Star Chart- The Registry's Star Chart is now a living night sky. Every hero pursuing an ambition is a star, its shape and glow set by their journey — a crossroads ring while…

    Patch notes
  9. Patch Notes: v2.0.0-beta.3009 (Beta)

    The Garrison ReturnsThe Garrison overhaul is back on: skirmishes and squad fatigue, weekly upkeep with salvage patrols, outpost fortifications, a second garrison slot with doctrines, depth-scaled manning with tower call-ups, granular…

    Patch notes
  10. Patch Notes: v2.0.0-beta.2891 (Live)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NEW FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The StarsCapricorn Resonance — adventurers born under Capricorn fight with +2 to every stat on Tower floors 90–100, gain a battle-narration beat, and earn +2…

    Math Team
  11. Patch Notes: v2.0.0-beta.1877 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- Your Commander now sounds the alarm when a revealed troublemaker is dragging morale down: a recurring crisis briefing names the instigator or bully responsible and escalates…

    Patch notes
  12. Patch Notes: v2.0.0-beta.1863 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- Your workshop now builds a guild-wide Craft Reputation, raised by completing commissions and shown in the crafting panel. Climbing the tiers (Recognized, Respected, Renowned…

    Patch notes
  13. Patch Notes: v2.0.0-beta.1849 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- New Interface Icons display setting lets you render UI icons as clean monochrome glyphs. We're getting fancy af over here.- The Commander's Ledger now tracks every…

    Patch notes
  14. Weekly Live Patch: v2.0.0-beta.1834

    With the short patch cycle since Monday's last live patch, the notes are bit shorter than usual ;) That being said, most of July I will be spending revisiting and updating OLDER systems and aspects of the game I've been meaning to upgrade.…

    Math Team

June

  1. New Receptionist Dashboard: Patch Notes v2.0.0-beta.1833 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Receptionist Dashboard- A fancy new Receptionist tab in the Registry surfaces the Receptionist's master renewal controls, enable, budget cap, and priority, without digging into…

    Patch notes
  2. Surprise Monday Live Patch: 2.0.0-beta.1831 (Live)

    I had a very productive weekend and I just couldn't wait until Wednesday to push these updates ;)Long story short, I wanted the improved UI/UX for Ambitions Live asap since the first pass was not clear (my apologies), so a sneaky Monday…

    Math Team
  3. Patch Notes: v2.0.0-beta.1828 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Heroes & EvolutionFour new apex classes join the roster: the Dryad (an ultra-rare grove-healer who shields the whole party in living bark, roots enemies, and pours…

    Patch notes
  4. Patch Notes: v2.0.0-beta.1813 (Beta)

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The Adventurer DossierThe Adventurer Dossier has been fully redesigned with a richer "Guild Dossier" presentation across every tab. It is now fancy AF.A new Ambition…

    Patch notes
  5. Live Patch: Upgraded Ambition System and Class Evolution (v2.0.0-beta.1811)

    This week marks another big step in the Class/Abilities/Synergies rework that I've been batching each week: Ambitions are now properly online. Long story short, focus on the individual adventurer is top priority for me currently (outside of…

    Math Team
  6. Patch Notes: v2.0.0-beta.1804

    ──────────────────────── NEW FEATURES ────────────────────────The Upgraded Ambition SystemThis week marks another big step in the Class/Abilities/Synergies rework that I've been batching each week: Ambitions are now properly online. Long…

    Patch notes
  7. Patch Notes: v2.0.0-beta.1803 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────Multiplayer- Every player in a league now sees the same world. Rival standings, division ranks, and the other humans' guilds are read from the shared server, so two players no…

    Patch notes
  8. Patch Notes: v2.0.0-beta.1802 (Beta)

    ──────────────────────── NEW FEATURES ────────────────────────- Doom Deadline is now optional. Toggle on/off the 1,000 year deadline or drop it to 50 years to turn up the pressure. Toggle it off entirely to play forever. The Crown Cup…

    Patch notes

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