STEAMDB NEXUS

Steam app 4364730 · updated 03 Oct 2026, 02:38 UTC

IGTAP: an Incremental Game That's Also a Platformer

Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.

IGTAP: an Incremental Game That's Also a Platformer Steam header artwork
Pepper Tango GamesGamersky Games
1,123playing now
1,28824-hour peak
2,333all-time peak
1,462average, last 30 days

The last 30 days

−161.7Gain−9.96%% gain2,333Peak

177 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06301k2k3k25 Sep26 Sep27 Sep28 Sep29 Sep30 Sep01 Oct02 OctFriday 25 September 20262,327 peakSaturday 26 September 20262,333 peakSunday 27 September 20262,297 peakMonday 28 September 20261,895 peakTuesday 29 September 20261,586 peakWednesday 30 September 20261,437 peakThursday 01 October 20261,226 peakFriday 02 October 20261,288 peak
Daily peakEvery hourly sample

All time

2 months, September 2026 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06301k2k3kSep 2026Oct 2026September 20262,333 monthly peakOctober 20261,288 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06301k2k3kJuly 2026August 2026September 2026October 2026September 20262,333 peak — hourly detail belowOctober 20261,288 peak — daily detail below
Monthly peakHas finer data

July 2026

IGTAP: an Incremental Game That's Also a Platformer was released on Sep 21, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

IGTAP: an Incremental Game That's Also a Platformer was released on Sep 21, 2026.

Not out yet.There is nothing to draw for this month.

September 2026

6 days as the curve, each the highest figure that day. Behind it, 129 hourly samples. Each dip is a night. Weekends are shaded.

06301k2k3k25 Sep26 Sep27 Sep28 Sep29 Sep30 SepFriday 25 September 20262,327 peakSaturday 26 September 20262,333 peakSunday 27 September 20262,297 peakMonday 28 September 20261,895 peakTuesday 29 September 20261,586 peakWednesday 30 September 20261,437 peak

October 2026

2 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03486961k1k01 Oct02 OctThursday 01 October 20261,226 peakFriday 02 October 20261,288 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 03 Oct 2026, 02:38 UTC
App ID
4364730
Last updated
30 Sep 2026 build 25640326
Developer
Pepper Tango Games
Publisher
Gamersky Games
Release date
Sep 21, 2026
Platforms
WindowsLinux
Download size
226 MB223 MB
Install size
671 MB668 MB
Genres
Adventure, Indie, Simulation
Game modes
Single-player
Controller support
Full
Achievements
29

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Custom Volume ControlsSave Anytime

Popular tags

IncrementalIdler2D PlatformerPrecision PlatformerAutomationManagementEconomyExplorationPlatformer2DControllerAdventureSimulationSingleplayerResource ManagementMetroidvaniaPsychological Horror
About this gameFull description from Steam
IGTAP is an incremental game that's also a platformer - it's in the name! Complete short platforming challenges to earn currency, then spend that currency on upgrades that let you generate even more currency. Unlock new movement abilities that open up both new, higher-income courses and faster routes within old courses. explore the world to find hidden bonuses Platform Upgrade Then watch the power roll in... ...Explore... ...Or optimise your path
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: 2GHz processor Memory: 2 GB RAM Storage: 800 MB available space

Recommended

Recommended: Memory: 4 GB RAM

macOS

Minimum: Processor: 2GHz processor Memory: 2 GB RAM Storage: 500 MB available space

Linux

Minimum: Processor: 2GHz processor Memory: 2 GB RAM Storage: 800 MB available space
Supported languages20 languages
LanguageFull audio
English
Spanish - Spain
Portuguese - Brazil
Simplified Chinese
Traditional Chinese
Japanese
Korean
Polish
Russian
Spanish - Latin America
French
Italian
German
Arabic
Czech
Finnish
Turkish
Ukrainian
Romanian
Swedish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

29 achievements in total.

Show selected achievements (may contain spoilers)
Please Be QuietAchievement
Reverse CurrentAchievement
Tis but a flesh woundAchievement
You Died… alotAchievement
Why are we still here, just to suffer?Achievement
You win!Achievement
The greatest adventure is what lies aheadAchievement
Not all those who wander are lostAchievement
Definitely not lostAchievement
OverdrawAchievement

View all Steam achievements

16 developer announcements, Feb 2026 to Sep 2026 · times in UTC

September

  1. Hotfix #6

    - attempted to fix the save issues for users of wine/crossover/proton

    Patch notes
  2. Hotfix #5

    - Added an additional line to the VMAN tutorial board, indicating that it's an important mechanic - fixed the "atoms until next tier" counter after the atom collider is prestiged

    Patch notes
  3. Hotfix #4

    - Made the red teleporter by c5 loop back to the hub, hopefully preventing softlocks if a player happens to bypass one in the chain - Fixed the rare case where toggling omnidash would leave you with the wrong number of abilities - Also…

    Patch notes
  4. Hotfix 3: Technical improvements

    - reinforced save files, and added backup saves - reworked how secrets are counted, so that players can no longer lock themselves out of the achievement by finding secrets while steam is not initialised - increased the verbosity of logging…

    Patch notes
  5. Hotfix #2: Omni-dash is now optional! and Endgame balance patches

    - A whole load of lategame upgrades have had their costs or scaling factors reduced - +1 double jump has been moved from the end of the tree to the middle. - The "omni-dash" box is now a toggle: you can choose to have -1 jump & omnidash, or…

    Patch notes
  6. IGTAP hotfix #1 & endgame balance

    - Fixed softlock when returning to the "unlock orbs" area with omni-dash - fixed softlock caused by a certain box not being translated properly in russian (may not be retroactive though, sorry) - adjusted the balance of the endgame to make…

    Patch notes
  7. IGTAP has released!

    IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a…

    Long Bread
  8. IGTAP is at Tokyo game show!

    IGTAP is demoing now at Tokyo game show! find us at 09-E57. The release version of the game is playable there, with an updated player character & improved physics. For everyone else, it wont be long now until launch!

    Long Bread
  9. Notice: IGTAP demo saves will not transfer to the full game!

    Hello,Due to systematic changes I've made to the core game, demo saves sadly do not work in the full game. Because of this, I will also be de-listing the demo when IGTAP launches.Apologies to anyone this may affect. The full game launches…

    Long Bread

June

  1. IGTAP B-sides released! Steam Next Fest has started!

    IGTAP's B-side has been released today! This is a hard-mode revamp of the entire game, reworking all 5 courses with harder platforming. To access it, you must complete the base game. Completing the B-side will unlock a level select feature…

    Long Bread
  2. Steam next fest announcement, hard mode reminder

    Hi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP…

    Long Bread
  3. IGTAP demo update is now here!

    There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.Notable changes: LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese…

    Long Bread
  4. IGTAP Demo update & raffle incoming!

    Hello, here's the timeline for IGTAP in june. June 5th - Extended & Updated demoThe demo will encorporate course 5, in a balanced state, into regular progression, plus a whole load of gamefeel and QoL improvements. Altogether, expect ~30…

    Long Bread

May

  1. IGTAP Demo extention: Coming soon!

    i've been hard at work making the rest of the game, but i am happy to announce that in roughly a month, IGTAP will see a minor update to its demo, coinciding with Steam Next fest.Theres way more updates in my discord, so for a sneek peek…

    Long Bread

February

  1. 0.5.2: Demo patch #2

    0.5.2 patch notes: Course screens now display your previous lap's time for a few seconds on completionSprings no longer prevent the use of your midair jump for anywhere near as long, and double-jumping while you have upwards spring momentum…

    Patch notes
  2. Day 1 bugfix

    I've fixed a bunch of bugs that made it into the demo!Fixed a bug where stats would get jumbled around on save/loadfixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know)fixed a missing localisation…

    Patch notes

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