STEAMDB NEXUS

Steam app 4304820 · updated 12 Sep 2026, 21:33 UTC

Locktale

Discover a tale about identity and love in this game of ciphers and puzzles... that may force you to think outside the (text)box.

Locktale Steam header artwork
Mina PêcheuxMina Pêcheux
22playing now
3424-hour peak
73all-time peak
29average, last 30 days

The last 30 days

131 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597907 Sep08 Sep09 Sep10 Sep11 Sep12 SepMonday 07 September 202673 peakTuesday 08 September 202650 peakWednesday 09 September 202643 peakThursday 10 September 202640 peakFriday 11 September 202630 peakSaturday 12 September 202634 peak
Daily peakEvery hourly sample

The last four months

Show:

July 2026

Locktale was released on 7 Sep, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

Locktale was released on 7 Sep, 2026.

Not out yet.There is nothing to draw for this month.

September 2026

6 days as the curve, each the highest figure that day. Behind it, 131 hourly samples. Each dip is a night. Weekends are shaded.

02039597907 Sep08 Sep09 Sep10 Sep11 Sep12 SepMonday 07 September 202673 peakTuesday 08 September 202650 peakWednesday 09 September 202643 peakThursday 10 September 202640 peakFriday 11 September 202630 peakSaturday 12 September 202634 peak

October 2026

Locktale was released on 7 Sep, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:33 UTC
App ID
4304820
Last updated
12 Sep 2026 build 25259916
Developer
Mina Pêcheux
Publisher
Mina Pêcheux
Release date
7 Sep, 2026
Platforms
WindowsmacOSLinux
Download size
76 MB100 MB70 MB
Install size
142 MB233 MB119 MB
Genres
Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
71

Features & support

Steam features

Steam Achievements#category_playable_at_your_own_paceFamily Sharing

Controllers & input

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed Input

Popular tags

PuzzleLogicWord GameMagicLGBTQ+FantasyFemale ProtagonistLanguage LearningIndieDetectiveMinimalistTyping2DSingleplayerLinearStory RichStrategy
About this gameFull description from Steam
Step into a cozy tale where words love to play hide-and-seek! Locktale is a no-pressure, story-driven puzzle game that invites you to decode secret messages using ciphers, symbols, visual tricks, and (more or less...) gentle logic challenges. Each level uses a new unique encoding technique for you to understand and crack - so take your time, experiment, and enjoy uncovering a story that slowly reveals itself, one decoded message at a time :) Adaptive difficulty Even if some ciphers are pretty advanced, I wanted to make this game accessible to anyone who's curious about ciphers, no matter how new you are to the domain - that's why every level has three levels of hints, from "minimal" to "detailed", that will give you different clues to decipher the message. A wide range of ciphers In Locktale, each level presents you with a new challenge - no two puzzles use the same trick! Throughout the 50+ levels, you'll thus get to learn about a bunch of common ciphers, from basic ones used during the Antiquity up to the tools of modern cryptography. (Oh, and there are also some techniques or symbol-based ciphers I invented just for this game!) Stay meta All the puzzles are meant to be solvable using only the info in the game, no need to go and scour the net for cryptography databases... but that doesn't mean all the info will be easy to find! Some levels will require you to go back to previously solved puzzles to find extra keys and data; others will ask you to study the given hints or change the game's UI theme to gather more clues; others yet will build on methods you've already discovered to create even more complex ciphers.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Intel Core i7-9750H Memory: 1 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 150 MB available space

Recommended

macOS

Minimum: OS: 10.12 Processor: Apple M1 or Intel Core Memory: 1 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 250 MB available space

Linux

Minimum: Processor: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU Memory: 1 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 150 MB available space
Supported languages2 languages
LanguageFull audio
English
French

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

71 achievements in total.

Show selected achievements (may contain spoilers)
Humble BeginningsAchievement
RorrimAchievement
The Emperor's TrickAchievement
Upside DownAchievement
A Fragmented GridAchievement
Reading Between the LinesAchievement
One Word at a TimeAchievement
Squarely DoneAchievement
LeapfrogAchievement
1337Achievement

View all Steam achievements

DemosPlayable demos on Steam

8 developer announcements, Jun 2026 to Sep 2026 · times in UTC

September

  1. v1.1.6 - Small fixes & QoL

    Heya all!Here's today's small patch/improvement update, with a few fixes and small QoL stuff :)FeaturesInput: You can use + to input a in a letter slot.Level 9: A hint now explicitly shows that you can toggle off the "autofill letters"…

    Patch notes
  2. More QoL & Fixes!

    Hello everyone!Here's today's new update, with various little fixes and quality-of-life improvements... thanks to everyone from the discussions board for your help with improving the game!FeaturesLevel 12 - Color-blind mode: A new…

    Patch notes
  3. v1.1.4 - QoL & Fixes

    Heya!Quick end-of-day update :)FeaturesSteam Rich Presence: The game will now show if you're currently in the menus or in a specific puzzle while playing Locktale for your Steam friends (it's a basic implementation of the Enhanced Rich…

    Patch notes
  4. v1.1.3 - QoL & Fixes

    Heya everyone!So, continuing on the post-release improvements and fixes for Locktale: thanks to all of the nice players who gave me feedback or bug reports in the discussions board, I managed to track down a few additional issues and I…

    Patch notes
  5. v1.1.1 - QoL & Fixes

    Hi (again)!Here's a quick follow-up patch with a few extra fixes, and some quality-of-life improvements :)I've mainly:added sounds for the secret-related stufftweaked some hints in the last puzzlesdecided to show the info about the cipher…

    Patch notes
  6. v1.1.0 - Post-release Fixes & Improvements!

    Heya everyone! 👋So, yesterday I released Locktale and - wow, your feedback and support has been so amazing! The game already sold over 800 copies, and I just can't believe it ⭐️By the way, did you know? Leaving a review on the game's page…

    Patch notes
  7. Official release - the v1.0.0 is out!

    Well, here we are!Today, after 9 months of prod, Locktale is finally out ⭐️For the official release v1.0.0 version, I’ve mostly fixed some remaining bugs and added a couple of quality-of-life features...... and I’m already thinking of some…

    mina.pecheux

June

  1. v0.5.0 - QoL, Fixes & Various improvements !

    Heya all! 👋Thanks to the amazing feedback I got from my playtesters this week during the Steam Next Fest, I added/improved/fixed a bunch of little things in Locktale. These are mostly quality-of-life (QoL) features, but there are also a few…

    mina.pecheux

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