STEAMDB NEXUS

Steam app 4140170 · updated 12 Sep 2026, 23:07 UTC

Looters

A couch co-op goblin heist for 2 players. Sneak, stack, and steal your way through a guarded manor packed with enemies, secrets, and loot. Take everything… and get out alive.

Looters Steam header artwork
Partners in CrimeUQAT - Création et nouveaux médias
6playing now
724-hour peak
17all-time peak
3average, last 30 days

The last 30 days

−0.1Gain−3.4%% gain16Peak

168 hourly samples, with the daily peak drawn over them. Weekends are shaded.

049131715 Aug19 Aug23 Aug27 Aug31 Aug06 Sep10 SepSaturday 15 August 20269 peakSunday 16 August 20267 peakMonday 17 August 20266 peakTuesday 18 August 20266 peakWednesday 19 August 20264 peakThursday 20 August 20266 peakFriday 21 August 20265 peakSaturday 22 August 202611 peakSunday 23 August 20268 peakMonday 24 August 20267 peakTuesday 25 August 20263 peakWednesday 26 August 20267 peakThursday 27 August 20264 peakFriday 28 August 20266 peakSaturday 29 August 20265 peakSunday 30 August 202616 peakMonday 31 August 20267 peakTuesday 01 September 20264 peakWednesday 02 September 20265 peakFriday 04 September 20264 peakSunday 06 September 20267 peakMonday 07 September 20264 peakTuesday 08 September 20263 peakWednesday 09 September 20266 peakThursday 10 September 20265 peakFriday 11 September 20264 peakSaturday 12 September 20267 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0591418Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 202613 monthly peakMay 202617 monthly peakJune 202614 monthly peakJuly 202615 monthly peakAugust 202616 monthly peakSeptember 20267 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0491317July 2026August 2026September 2026October 2026July 202615 peak — daily detail belowAugust 202616 peak — hourly detail belowSeptember 20267 peak — daily detail below
Monthly peakHas finer data

July 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048121601 Jul06 Jul12 Jul17 Jul22 Jul27 JulWednesday 01 July 20269 peakThursday 02 July 20268 peakFriday 03 July 20266 peakSaturday 04 July 20267 peakSunday 05 July 20268 peakMonday 06 July 20264 peakWednesday 08 July 20266 peakThursday 09 July 20262 peakFriday 10 July 202611 peakSaturday 11 July 20266 peakSunday 12 July 202610 peakMonday 13 July 202610 peakTuesday 14 July 20267 peakWednesday 15 July 202614 peakThursday 16 July 20265 peakFriday 17 July 20269 peakSaturday 18 July 20269 peakSunday 19 July 202614 peakMonday 20 July 20266 peakTuesday 21 July 20268 peakWednesday 22 July 20268 peakThursday 23 July 202610 peakFriday 24 July 20266 peakSaturday 25 July 202610 peakSunday 26 July 20267 peakMonday 27 July 20265 peakTuesday 28 July 202615 peakWednesday 29 July 20266 peakThursday 30 July 20265 peakFriday 31 July 20266 peak

August 2026

29 days as the curve, each the highest figure that day. Behind it, 127 hourly samples from 15 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

049131701 Aug05 Aug10 Aug15 Aug19 Aug23 Aug27 Aug31 AugSaturday 01 August 202610 peakSunday 02 August 20267 peakMonday 03 August 20265 peakTuesday 04 August 20267 peakWednesday 05 August 20268 peakThursday 06 August 20264 peakFriday 07 August 20266 peakSunday 09 August 20267 peakMonday 10 August 20267 peakTuesday 11 August 20265 peakWednesday 12 August 20266 peakThursday 13 August 20267 peakSaturday 15 August 20269 peakSunday 16 August 20267 peakMonday 17 August 20266 peakTuesday 18 August 20266 peakWednesday 19 August 20264 peakThursday 20 August 20266 peakFriday 21 August 20265 peakSaturday 22 August 202611 peakSunday 23 August 20268 peakMonday 24 August 20267 peakTuesday 25 August 20263 peakWednesday 26 August 20267 peakThursday 27 August 20264 peakFriday 28 August 20266 peakSaturday 29 August 20265 peakSunday 30 August 202616 peakMonday 31 August 20267 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Sep02 Sep04 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20265 peakFriday 04 September 20264 peakSunday 06 September 20267 peakMonday 07 September 20264 peakTuesday 08 September 20263 peakWednesday 09 September 20266 peakThursday 10 September 20265 peakFriday 11 September 20264 peakSaturday 12 September 20267 peak

October 2026

Looters was released on 10 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 23:07 UTC
App ID
4140170
Last updated
03 May 2026 build 23068818
Developer
Partners in Crime
Publisher
UQAT - Création et nouveaux médias
Release date
10 Apr, 2026
Platforms
Windows
Download size
3.81 GB
Install size
4.20 GB
Genres
Action, Casual, Indie, Strategy, Free To Play
Game modes
Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Full
Achievements
22

Features & support

Steam features

Steam AchievementsRemote Play TogetherFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Local Co-OpCollectathonStealthHeistSplit ScreenPuzzleLocal MultiplayerIndieActionCasualStrategyLootControllerStylizedHidden ObjectArcadeAction-AdventureFree to PlayFamily Friendly3D
About this gameFull description from Steam
Designed from the ground up for 2-player local splitscreen co-op, Looters is all about communication, timing, and shared chaos. Play with a friend on the same screen. Infiltrate a mysterious and foreboding mansion as small, sneaky goblins. Use your size to access tight spaces, climb, stack on top of each other, and reach places others can’t. Every run takes you through a heavily guarded manor packed with enemies, hidden passageways, secret rooms, and valuable loot to snatch! Face the mansion’s cultists and other patrolling threats, hunting and reacting to your actions. Stealth, clever movement, and teamwork are often better than brute force. Collect treasures and feed your gluttonous sentient shared backpack, forcing you to coordinate, prioritize loot, and protect your haul under pressure.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS15Penggunaan bahasa · Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows® 10 version 1909 Processor: Intel i5 6500 or AMD Ryzen 5 1600 Memory: 8 GB RAM Graphics: Nvidia GTX 1060 or AMD Radeon RX 580 DirectX: Version 12 Storage: 2 GB available space

Recommended

Recommended: OS: Windows® 11 Processor: Intel i5 9400F or AMD Ryzen 5 5600 Memory: 16 GB RAM Graphics: Nvidia RTX 2060 or AMD Radeon RX 6600 XT DirectX: Version 12 Storage: 2 GB available space
Supported languages4 languages
LanguageFull audio
English
French
Spanish - Spain
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

22 achievements in total.

Show selected achievements (may contain spoilers)
Once Upon a Time…Achievement
A New Mouth to FeedAchievement
Hallway LurkerAchievement
Pantry RaiderAchievement
Artifact ThiefAchievement
Lactose IntolerantHidden achievement
Travel-Size HeresyHidden achievement
Goofy GoobersHidden achievement
Rat KingHidden achievement
Breaking the Curse!Achievement

View all Steam achievements

12 developer announcements, Feb 2026 to May 2026 · times in UTC

May

  1. Looters Update 1.1 is now LIVE!!

    What’s up, heisters?!It is finally time for our Looters Major and FINAL Update featuring hot fixes and lots of TOTALLY NEW CONTENT (and lots of optimization)!✨ New Content ✨1 brand-new level, the Greenhouse!A new Watering Can mechanic…

    Yomiiz

April

  1. Looters - Sound Design Showcase

    The Sound Design team, from left to right : Loic Guillevic (Audio Designer), Alexandre Belov (Lead Audio Designer), Daria Giritch (Composor), Charles-Anthony Raymond (Audio Designer), Tristan Chevalier (Lead Composor)Alexandre Belov - Lead…

    Yomiiz
  2. The Art Direction of Looters

    When we first started working on Looters, our team consisted of five game developers, all deeply passionate about DnD and fantastical universes like vampires, gothic settings, goblins and more. Fun fact: Looters was initially envisioned as…

    Yomiiz
  3. ✨Looters is now LIVE!!!✨

    That's right, the wait is finally over, heisters! After 8 months of dedicated work, the busy goblins at Partners in Crime are finally ready to share with you the official release of Looters! As of today, April 10th, you can play the game…

    etia01
  4. Characters of Looters - Showcase

    Heisters, prepare yourselves for the longest Devlog ever made for Looters by Looters, as today we will be covering all the characters and the team working hard behind-the-scenes to bring them all to life! No spoilers! From left to right…

    Yomiiz

March

  1. Looters - Cinematic Trailer Release

    The Wait is Almost Over, Heisters! ⌛We’re officially pulling back the curtain on the very first cinematic trailer for Looters. This project represents a massive milestone for us, and we can't wait to show you the world we’ve created!Here is…

    etia01
  2. Looters - Programming Team BTS

    🤓Tech Goblins Unite!💗Looters was always about giving the players as many opportunities to cooperate and interact with the environment as possible. Since the very beginning of the project, our programming team has been acquiring new Tech…

    Yomiiz
  3. Looters - Leadership Behind-the-scenes

    We Are Back!Hey there heisters,In today’s devlog, we’re sharing something a little different: a look behind the scenes at the leadership and management of Looters. Game development is a team effort, and strong communication and direction…

    etia01

February

  1. Shaping Looters - Environment, Props and Level Art

    When players step into Looters, they will see characters, environments, and details that feel alive. What they will not see, at least not at first, are the talented 3D artists behind it all, the team turning our ideas into something you can…

    etia01
  2. The Design of Looters - The Good, the Bad & the Greedy

    It is no secret that making any kind of video game is hard. With that said, designing a game for two players like Looters comes with its own challenges. For instance, what’s the best way to encourage cooperation between players? How do we…

    etia01
  3. Looters - How it all started

    Have you ever heard of the term ‘’loot goblin’’?For the tabletop RPG nerds and the fantasy fanatics, it might sound all too familiar. In pop culture, the loot goblin is usually portrayed as a mischievous, greedy, chaotic being who loves to…

    etia01
  4. Looters - Our Journey Begins

    After a little over three months of development, we’re excited to finally share Looters, our final university project. This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very…

    etia01

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