STEAMDB NEXUS

Steam app 4134600 · updated 12 Sep 2026, 20:41 UTC

EverRail

Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.

EverRail Steam header artwork
Aesir InteractiveAesir Interactive
52playing now
5824-hour peak
524all-time peak
43average, last 30 days

The last 30 days

−17.2Gain−28.48%% gain94Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

025517610213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202669 peakFriday 14 August 202687 peakSaturday 15 August 202678 peakSunday 16 August 202686 peakMonday 17 August 202656 peakTuesday 18 August 202688 peakWednesday 19 August 202676 peakThursday 20 August 202661 peakFriday 21 August 202668 peakSaturday 22 August 202685 peakSunday 23 August 202685 peakMonday 24 August 202651 peakTuesday 25 August 202642 peakWednesday 26 August 202645 peakThursday 27 August 202641 peakFriday 28 August 202675 peakSaturday 29 August 202687 peakSunday 30 August 202683 peakMonday 31 August 202658 peakTuesday 01 September 202663 peakWednesday 02 September 202668 peakThursday 03 September 202674 peakFriday 04 September 202674 peakSaturday 05 September 202681 peakSunday 06 September 202694 peakMonday 07 September 202679 peakTuesday 08 September 202662 peakWednesday 09 September 202662 peakThursday 10 September 202656 peakFriday 11 September 202658 peakSaturday 12 September 202658 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0141283424566Jul 2026Aug 2026Sep 2026July 2026524 monthly peakAugust 2026216 monthly peakSeptember 202694 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0141283424566July 2026August 2026September 2026October 2026July 2026524 peak — daily detail belowAugust 2026216 peak — hourly detail belowSeptember 202694 peak — hourly detail below
Monthly peakHas finer data

July 2026

6 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

014128342456626 Jul27 Jul28 Jul29 Jul30 Jul31 JulSunday 26 July 2026524 peakMonday 27 July 2026369 peakTuesday 28 July 2026290 peakWednesday 29 July 2026234 peakThursday 30 July 2026216 peakFriday 31 July 2026198 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

05811717523301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026208 peakSunday 02 August 2026216 peakMonday 03 August 2026143 peakTuesday 04 August 2026120 peakWednesday 05 August 2026117 peakThursday 06 August 2026122 peakFriday 07 August 2026113 peakSaturday 08 August 2026117 peakSunday 09 August 2026132 peakMonday 10 August 202691 peakTuesday 11 August 202696 peakWednesday 12 August 202686 peakThursday 13 August 202683 peakFriday 14 August 202687 peakSaturday 15 August 202678 peakSunday 16 August 202686 peakMonday 17 August 202656 peakTuesday 18 August 202688 peakWednesday 19 August 202676 peakThursday 20 August 202661 peakFriday 21 August 202668 peakSaturday 22 August 202685 peakSunday 23 August 202685 peakMonday 24 August 202651 peakTuesday 25 August 202642 peakWednesday 26 August 202645 peakThursday 27 August 202641 peakFriday 28 August 202675 peakSaturday 29 August 202687 peakSunday 30 August 202683 peakMonday 31 August 202658 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

025517610201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202663 peakWednesday 02 September 202668 peakThursday 03 September 202674 peakFriday 04 September 202674 peakSaturday 05 September 202681 peakSunday 06 September 202694 peakMonday 07 September 202679 peakTuesday 08 September 202662 peakWednesday 09 September 202662 peakThursday 10 September 202656 peakFriday 11 September 202658 peakSaturday 12 September 202658 peak

October 2026

EverRail was released on 20 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:41 UTC
App ID
4134600
Last updated
08 Sep 2026 build 25185548
Developer
Aesir Interactive
Publisher
Aesir Interactive
Release date
20 Jul, 2026
Platforms
Windows
Download size
10.28 GB
Install size
12.10 GB
Genres
Action, Adventure, Simulation, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Partial
Early Access
Listed in Early Access
Achievements
33

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Open World Survival CraftBase BuildingTrainsOnline Co-OpPost-apocalypticProcedural GenerationSurvivalOpen WorldPerma DeathCo-opPvEExplorationCraftingActionMultiplayerFirst-PersonSandboxSci-fiThird PersonEarly Access
About this gameFull description from Steam
Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time. It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players. Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything. The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze. Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics. Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara. Inara Never Looks the Same Twice Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running. Shape EverRail with us The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running. So join our Steam Community and Discord and shape the game with us!
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS18Kekerasan · Penggunaan bahasa · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs) Processor: Intel Core i7-8700K / AMD Ryzen 7 2700X Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB) DirectX: Version 11 Storage: 30 GB available space Additional Notes: SSD required. Full Shader Model 6.6 (with Atomics) support is required.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs) Processor: Intel Core i7-10700K / AMD Ryzen 7 3800X Memory: 32 GB RAM Graphics: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD RX 6700 XT (12GB) DirectX: Version 12 Storage: 30 GB available space Additional Notes: SSD required. Full Shader Model 6.6 (with Atomics) support is required.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English
French
German
Japanese
Polish
Portuguese - Brazil
Portuguese - Portugal
Russian
Turkish
Ukrainian
Italian
Spanish - Spain
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

33 achievements in total.

Show selected achievements (may contain spoilers)
Cold StartAchievement
Mein-Craft IAchievement
Mein-Craft IIAchievement
Mein-Craft IIIAchievement
This Used To Be A Hallway IAchievement
This Used To Be A Hallway IIAchievement
This Used To Be A Hallway IIIAchievement
Garbage Day IAchievement
Garbage Day IIAchievement
Garbage Day IIIAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Mar 2026 to Sep 2026 · times in UTC

September

  1. The Winner of the Hoarder Event!

    Hello Everyone!Our hoarder event has come to a close, and we’ve got a winner! With an astonishing 8677 Scrap and 2449 Rations, the winner is Discord user AvlisKin! We’ll be in touch over the next couple of weeks so we can go about…

    g.crawford
  2. Conductor’s Log 12: Breaking It Down

    Hello Everyone!Welcome to another of our Conductor's Logs, where Brains has a brilliant idea which helps make our hero's glider collect iso like never before!Conductor’s Log 12: Breaking it DownEveryone headed to the storage car, storing…

    Violet
  3. Engine Room Dev Update 0.3.0

    Hello Everyone! Welcome to this week's Engine Room Dev Log, for the 0.3.0 Patch! This weeks patch rebalances late-game loot rarity and the regeneration rate of the enemy shiels was slowed down, which we felt was a bit quick before, and this…

    g.crawford
  4. Conductor’s Log 11: Eleven Minutes

    Hello Everyone!Welcome to another of our Conductor's Logs, where our heroes try to raid another Facility - this one a train station, only this time, they've actually prepared properly.Conductor’s Log 11: Eleven MinutesDriver had managed to…

    g.crawford
  5. Dev Live Stream - Community Contest, Multiplayer & AMA | EverRail

    To celebrate our participation in Stream's PVE Fest, developers of Aesir Interactive are live from the studio in Munich, Germany to showcase EverRail. We are showcasing the multiplayer, talking about the current communuty contest and…

    Adriano_Aesir
  6. Engine Room Dev Update 0.2.9

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through the 0.2.9 patch, which contains new custom difficulty sliders for enemies, a slider for ISO yield and a new auto feeder item you can craft!We’ve also…

    g.crawford

August

  1. We’re Part Of Steam’s PVE Survival Crafting Fest!

    Hello Everyone!As part of this week’s Steam PVE Survival Crafting Fest we’re discounting EverRail by 20%, so if you haven’t joined us in the Tracklands yet, now’s the perfect time to join us! We’re also launching an event for you all to…

    g.crawford
  2. Conductor’s Log 10: Learning From Failure

    Hello Everyone!Welcome to this week's Conductors log, where our heroes choose their next destination, work out hot soup and set up the fast travel system...Conductor’s Log 10: Learning From FailureWe grabbed another couple of wagons over…

    g.crawford
  3. EverRail Joins Steam’s PVE Survival Crafting Fest!

    Hello Everyone!We’re super happy to announce that EverRail will be a part of the upcoming PVE Survival Crafting Fest on Steam from this coming Monday the 31st of August!As part of the celebration, we’ll be having a 20% sale on EverRail for…

    g.crawford
  4. Engine Room Dev Update 0.2.8

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train…

    g.crawford
  5. Conductor's Log: Day 9

    Hello Everyone!Welcome to this week's Conductors Log, wherein our heroes expand the train and modify their glider to be piloted directly by Eyes...Conductor's Log: Day 9The next morning I woke on my bunk, and found I was the last to rise.…

    g.crawford
  6. Engine Room Dev Update 0.2.7

    Hello Everyone!Welcome back to another Engine Room Dev Update, the latest in our weekly updates to EverRail! This week we’re back with changes to the glider launch station, fixes to our mission and tutorial system, as well as fixes for…

    g.crawford
  7. Conductors Log Day 8: Aegis Activation

    Hello Everyone!Welcome back to the Conductors Log! This week our passengers finally find the train horn, and the train's Aegis shield comes in handy when the track ahead is blocked.Conductors Log Day 8: Aegis ActivationLooking at everyone's…

    g.crawford
  8. We've Released Hotfix 0.2.6.1!

    Hello Everyone!We’ve just released a small hotfix which properly applies the new hunger settings to older save games, as they didn’t apply properly with yesterday’s patch release. Please do keep giving us feedback on the hunger system, as…

    Patch notes
  9. Engine Room Dev Update 0.2.6

    Hello Everyone!Welcome to this week’s Engine Room Dev Update, where we’ll be taking you through our 0.2.6 Patch, which introduces the train’s horn to the game, both as something the driver can use, but also as an automatic warning when the…

    g.crawford
  10. Hotfix 0.2.5.1 Is Out Now!

    Hello Everyone! We’ve just released a hotfix for EverRail, which fixes an issue we’ve seen players running into where having an item in your exosuit toolbelt which improved stats caused several issues. Here’s the detail: Fixed an issue…

    Patch notes
  11. A Special Thank You To Everyone Who's Bought EverRail!

    Hello Everyone! EverRail has officially departed the station into Early Access, and if you're enjoying your journey through the frozen Tracklands of Inara so far, we've got a special surprise for being an early passenger!We're giving…

    g.crawford
  12. Engine Room Dev Update 0.2.5

    Hello Everyone!Welcome to the third Engine Room Dev Update and Patch 0.2.5! EverRail entered Early Access on July 20, and we're already releasing our third post-launch update. We've been hard at work reviewing your feedback, fixing issues…

    g.crawford

July

  1. Conductors Log Day 7: Full Speed Ahead

    Hello Everyone!Welcome to the next of our Conductors Logs, where our heroes reset and continue their journey!Day 7: Full Speed Ahead I woke the next day feeling wrecked. My bones felt heavy and for a moment I had expected to see Gunner and…

    g.crawford
  2. Engine Room Dev Update 0.2.4

    Hello Everyone! Welcome to the Second Engine Room Dev Update, where we’ll be taking you over the changes in the 0.2.4 Patch for EverRail! This is the second update so far, and we’ll be releasing a patch like this every week on Tuesdays at…

    g.crawford
  3. Conductor's Log Day 6: Survivors

    Hello Everyone!Welcome to the sixth of our Conductor logs, where the passengers have to escape the facility:Day 6: Survivors The shield crackled as the turret continued its sweep, searching the room for any target. We stayed huddled behind…

    g.crawford
  4. Hotfix Patch 0.2.3

    Hello Everyone!We've just deployed a hotfix addressing several stability issues and making some weapon balance adjustments.Here are the full patch notes:Stability FixesFixed 4 high-frequency crashes.Resolved a crash related to certain Intel…

    Patch notes
  5. Conductor's Log Day 5: Expedition

    Hello Everyone!Welcome to the fifth of our Conductor logs, where the passengers raid a facility, trying to find supplies: Day 5: Expedition Much to my surprise both Driver and Pilot had decided to join Gunner and me on this expedition. With…

    g.crawford
  6. Conductor's Log Day 4: Scouting

    Hello Everyone!Welcome to the fourth of our Conductor logs, where the passengers build a glider and search for a facility to raid:Day 4: Scouting I woke to the sounds of Gunner and Pilot hard at work, tinkering with the final touches of…

    g.crawford
  7. Engine Room Dev Update 0.2.2

    Hello Everyone!Welcome to the first Engine Room Dev Update, where we’ll be taking you over the changes in the 0.2.2 Patch for EverRail! Since launching into Early Access, we've been hard at work tackling your most reported issues while…

    g.crawford
  8. Conductor's Log Day 3: Departure

    Hello Everyone!Welcome to the third of our Conductor logs, wherein our hero meets the other passengers and the train pulls away:Day 3: Departure With a loud swoosh the heavy train doors closed behind me. I let out a shaky breath, my eyes…

    g.crawford
  9. Conductor's Log Day 2: Escape

    Hello Everyone!Welcome to the second of our Conductor logs, wherein our hero manages to escape the facility:Day 2: Escape I must have sat there for minutes (minutes I now know are precious, but I was in an enviable state of ignorance at…

    g.crawford
  10. Trainfest & Conductor's Log Day 1: Emergence

    Hello Everyone!To celebrate the start of Trainfest, we've decided to launch a series of conductors logs, telling the tale of a survivor who wakes up in familiar circumstances.Conductors Log 1: EmergenceIt wasn't meant to be like this.When…

    g.crawford
  11. We've Released A Hotfix For EverRail

    Hello Everyone!In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues.You can read the full patch notes…

    Patch notes
  12. EverRail is Available Now in Early Access!

    Hello Everyone! The train has finally left the station. EverRail has entered Early Access, and to celebrate, you can pick up the Base Game with a 10% launch discount for the first two weeks. In the near future, for those of you looking to…

    g.crawford
  13. Launch Stream & Train Fest Participation!

    Hello Everyone! To celebrate the Early Access launch of EverRail on Monday, we're going to be hosting a live stream for you all to come and enjoy, where we'll be showing off the Early Access version of the game, as well as answering your…

    g.crawford
  14. Demo Hotfix Out Now!

    Hello Everyone!We've just released a hotfix to the demo which fixes a couple of issues we've seen reported - one where death on board the train would lead to you losing the corpse, and therefore any loot you were carrying, an issue with the…

    g.crawford
  15. EverRail Is Releasing On July 20th!

    Hello Everyone!We're beyond excited to let you all know that EverRail will be entering Early Access on July 20th, and you'll be able to explore the Tracklands to your hearts content! It's important to note that EverRail is an Early Access…

    g.crawford
  16. We've Updated Our Demo Again!

    Hello Everyone!We've just released a new update for the demo, shaped directly by your feedback. Here's what's new:New enemy types to keep you on your toesGlider system rework - building and managing your gliders now works differently (see…

    g.crawford
  17. We've Updated The Demo!

    Hello Everyone!We've just updated the demo, and we want to thank each and every one of you who's been sending us feedback and bug reports - they've genuinely shaped the way we're looking at the game, and will continue to do so as we develop…

    g.crawford

June

  1. EverRail Multiplayer Playtest!

    Hello Everyone!We're going to be asking you all to help us test the multiplayer in EverRail from the 30/6 until 05/07. What we need you all to do is to get a bunch of friends together, and play the demo in full 8 player co-op, and then fill…

    g.crawford
  2. Demo Hotfix 2 Out Now!

    Hello Everyone!We've just released our second hotfix for the EverRail demo, which fixes some issues people have been having with losing inventory when loading an older save game, as well as a couple of other issues!You can see the full…

    Patch notes
  3. Multiplayer Now Live In Our Demo!

    Hello Everyone!We've just released a hotfix to the Demo of EverRail, which fixes a number of issues and enables multiplayer so you and up to 3 others can explore the Tracklands of Inara together!We want to take a moment to thank you all for…

    g.crawford
  4. Postcards From Inara

    Hello Everyone!We're launching a contest for you all, where the winner will be shared on our Social Media, Steam and on our Discord! What we want from you is your best moment in the demo - whether that be a GIF, image or short video! The…

    g.crawford
  5. Our New Demo Is Live Now!

    Hello Everyone!We're super proud to announce that we've just released our new Trailer as part of the Deutsche Indie Showcase, and the demo for EverRail is live... Now! You can go to the store page and there'll be a button you can press to…

    g.crawford

May

  1. Playtest Postponed

    Hello Conductors!It is with great sadness that we have come to the conclusion that we will have to postpone the upcoming EverRail Playtest to a later date. ːsteamsadːWe know many of you were excited to jump aboard, and believe us when we…

    yukily
  2. Open Playtest This Weekend

    Hello Everyone! We’re super happy to announce that this weekend we’re opening up the Tracklands of Inara for everyone to try out the latest version of EverRail. You’ll be able to traverse the frozen wastes, and you’ll be able to try out a…

    g.crawford
  3. Dev Update: Hunger, Stamina and UI

    Hello Everyone!Welcome back to another Dev Update from the team on EverRail! We want to let you know about some changes we will make to the UI, as well as some new systems we'll introduce! Let's get into it, shall we?HungerUntil now…

    g.crawford
  4. Dev Update: New Enemy Types

    Hello Everyone!This week we want to show you some work in progress stuff from our side, where we've been hard at work improving the variety of enemies you'll face when you raid facilities for supplies!First of all we'll take a look at some…

    g.crawford

April

  1. Dev Update: New Dungeons

    Hello Everyone!We're back with more information from the development of EverRail, and this week we'll be showcasing some of the new dungeons we've been working on since we took down the demo! One of the things we heard from players during…

    g.crawford
  2. Demo Ending Soon!

    Hello Everyone!We're going to be bringing down the demo for EverRail on Sunday at Midnight CEST (2300 UK, 6pm Eastern, 3pm Pacific), so this is your last chance to play this ultra early build!Once we've pulled down the demo, we'll be hard…

    g.crawford
  3. We've Updated The Demo Again!

    Hello Everyone!We've updated the demo again, bringing a host of changes and updates to it! You can see the full notes below, and please keep giving us feedback in #feedback and report any bugs you see in #bugs!Without further ado, here are…

    g.crawford
  4. New Demo Update: Patch Notes

    Hello Everyone!We've just updated the Demo build for EverRail again, you keep sending us feedback and we keep delivering you patches! Here you will be able to see all the changes and improvements we did and as well as a lot of fixes that we…

    Patch notes
  5. Shape the Lore 4: Why The AI Went Wrong

    Hello Everyone!Shape the Lore Part 4We're continuing our Shape the Lore campaign this week, and we want your vote! This week we'll be discussing and voting on why the AI rebelled against the colonists, and why the exomoon Inara isn't…

    g.crawford

March

  1. Shape The Lore 3: The True Purpose of the Colony

    Hello Everyone!We've just finished the second part of our Shape The Lore campaign, where our Discord community came up with the names of the three megacorps which have come together to colonize Inara, the moon EverRail is set on. The…

    g.crawford

All games on this site