STEAMDB NEXUS

Steam app 404790 · updated 11 Oct 2026, 14:22 UTC

Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

Godot Engine Steam header artwork
Godot EngineGodot Engine
2,602playing now
2,71224-hour peak
2,866all-time peak
1,991average, last 30 days

The last 30 days

+55.1Gain+2.85%% gain2,866Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

07742k2k3k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20262,471 peakThursday 17 September 20262,448 peakFriday 18 September 20262,387 peakSaturday 19 September 20262,514 peakSunday 20 September 20262,602 peakMonday 21 September 20262,441 peakTuesday 22 September 20262,401 peakWednesday 23 September 20262,383 peakThursday 24 September 20262,372 peakFriday 25 September 20262,478 peakSaturday 26 September 20262,632 peakSunday 27 September 20262,732 peakMonday 28 September 20262,509 peakTuesday 29 September 20262,450 peakWednesday 30 September 20262,407 peakThursday 01 October 20262,450 peakFriday 02 October 20262,499 peakSaturday 03 October 20262,629 peakSunday 04 October 20262,717 peakMonday 05 October 20262,582 peakTuesday 06 October 20262,535 peakWednesday 07 October 20262,473 peakThursday 08 October 20262,653 peakFriday 09 October 20262,617 peakSaturday 10 October 20262,773 peakSunday 11 October 20262,866 peakMonday 12 October 20262,741 peakTuesday 13 October 20262,685 peakWednesday 14 October 20262,711 peakThursday 15 October 20262,712 peakFriday 16 October 20262,602 peak
Daily peakEvery hourly sample

All time

129 months, February 2016 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07742k2k3k2016201720192021202320242026February 201620 monthly peakMarch 201622 monthly peakApril 201632 monthly peakMay 201622 monthly peakJune 201622 monthly peakJuly 201624 monthly peakAugust 201621 monthly peakSeptember 201625 monthly peakOctober 201621 monthly peakNovember 201624 monthly peakDecember 201625 monthly peakJanuary 201731 monthly peakFebruary 201729 monthly peakMarch 201729 monthly peakApril 201732 monthly peakMay 201735 monthly peakJune 201730 monthly peakJuly 201741 monthly peakAugust 201734 monthly peakSeptember 201738 monthly peakOctober 201738 monthly peakNovember 201738 monthly peakDecember 201734 monthly peakJanuary 201831 monthly peakFebruary 201832 monthly peakMarch 201829 monthly peakApril 201829 monthly peakMay 201825 monthly peakJune 201833 monthly peakJuly 201831 monthly peakAugust 201833 monthly peakSeptember 201832 monthly peakOctober 201833 monthly peakNovember 201828 monthly peakDecember 201831 monthly peakJanuary 201933 monthly peakFebruary 201925 monthly peakMarch 201933 monthly peakApril 201938 monthly peakMay 201938 monthly peakJune 201942 monthly peakJuly 201943 monthly peakAugust 201943 monthly peakSeptember 201940 monthly peakOctober 201946 monthly peakNovember 201943 monthly peakDecember 201940 monthly peakJanuary 202044 monthly peakFebruary 202058 monthly peakMarch 202079 monthly peakApril 202091 monthly peakMay 202076 monthly peakJune 202076 monthly peakJuly 202082 monthly peakAugust 202077 monthly peakSeptember 202066 monthly peakOctober 202071 monthly peakNovember 202073 monthly peakDecember 202074 monthly peakJanuary 202178 monthly peakFebruary 202177 monthly peakMarch 202176 monthly peakApril 202184 monthly peakMay 202175 monthly peakJune 202176 monthly peakJuly 202169 monthly peakAugust 202177 monthly peakSeptember 202170 monthly peakOctober 202181 monthly peakNovember 202177 monthly peakDecember 202168 monthly peakJanuary 202280 monthly peakFebruary 202276 monthly peakMarch 202268 monthly peakApril 202278 monthly peakMay 202273 monthly peakJune 202276 monthly peakJuly 2022153 monthly peakAugust 2022292 monthly peakSeptember 2022302 monthly peakOctober 2022260 monthly peakNovember 2022249 monthly peakDecember 2022269 monthly peakJanuary 2023286 monthly peakFebruary 2023259 monthly peakMarch 2023378 monthly peakApril 2023382 monthly peakMay 2023353 monthly peakJune 2023327 monthly peakJuly 2023403 monthly peakAugust 2023324 monthly peakSeptember 2023707 monthly peakOctober 2023640 monthly peakNovember 2023577 monthly peakDecember 2023656 monthly peakJanuary 2024681 monthly peakFebruary 2024637 monthly peakMarch 2024627 monthly peakApril 2024657 monthly peakMay 2024736 monthly peakJune 2024569 monthly peakJuly 2024631 monthly peakAugust 20241,251 monthly peakSeptember 20241,132 monthly peakOctober 20241,122 monthly peakNovember 20241,030 monthly peakDecember 20241,021 monthly peakJanuary 20251,343 monthly peakFebruary 20251,295 monthly peakMarch 20251,363 monthly peakApril 20251,490 monthly peakMay 20251,509 monthly peakJune 20251,456 monthly peakJuly 20251,691 monthly peakAugust 20251,895 monthly peakSeptember 20251,533 monthly peakOctober 20251,606 monthly peakNovember 20251,578 monthly peakDecember 20251,497 monthly peakJanuary 20261,972 monthly peakFebruary 20262,005 monthly peakMarch 20262,037 monthly peakApril 20262,233 monthly peakMay 20262,277 monthly peakJune 20262,397 monthly peakJuly 20262,771 monthly peakAugust 20262,646 monthly peakSeptember 20262,732 monthly peakOctober 20262,866 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07742k2k3kJuly 2026August 2026September 2026October 2026July 20262,771 peak — daily detail belowAugust 20262,646 peak — daily detail belowSeptember 20262,732 peak — hourly detail belowOctober 20262,866 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07481k2k3k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20262,771 peakSunday 19 July 20262,458 peakMonday 20 July 20262,420 peakTuesday 21 July 20262,433 peakWednesday 22 July 20262,566 peakThursday 23 July 20262,650 peakFriday 24 July 20262,687 peakSaturday 25 July 20262,601 peakSunday 26 July 20262,771 peakMonday 27 July 20262,382 peakTuesday 28 July 20262,427 peakWednesday 29 July 20262,395 peakThursday 30 July 20262,405 peakFriday 31 July 20262,252 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07141k2k3k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20262,305 peakSunday 02 August 20262,370 peakMonday 03 August 20262,367 peakTuesday 04 August 20262,430 peakWednesday 05 August 20262,349 peakThursday 06 August 20262,408 peakFriday 07 August 20262,284 peakSaturday 08 August 20262,274 peakSunday 09 August 20262,434 peakMonday 10 August 20262,397 peakTuesday 11 August 20262,419 peakWednesday 12 August 20262,393 peakThursday 13 August 20262,371 peakFriday 14 August 20262,268 peakSaturday 15 August 20262,388 peakSunday 16 August 20262,535 peakMonday 17 August 20262,413 peakTuesday 18 August 20262,459 peakWednesday 19 August 20262,430 peakThursday 20 August 20262,401 peakFriday 21 August 20262,383 peakSaturday 22 August 20262,521 peakSunday 23 August 20262,646 peakMonday 24 August 20262,567 peakTuesday 25 August 20262,545 peakWednesday 26 August 20262,481 peakThursday 27 August 20262,543 peakFriday 28 August 20262,406 peakSaturday 29 August 20262,526 peakSunday 30 August 20262,563 peakMonday 31 August 20262,513 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 343 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

07381k2k3k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20262,456 peakWednesday 02 September 20262,424 peakThursday 03 September 20262,347 peakFriday 04 September 20262,362 peakSaturday 05 September 20262,537 peakSunday 06 September 20262,690 peakMonday 07 September 20262,566 peakTuesday 08 September 20262,497 peakWednesday 09 September 20262,476 peakThursday 10 September 20262,394 peakFriday 11 September 20262,370 peakSaturday 12 September 20262,562 peakSunday 13 September 20262,709 peakMonday 14 September 20262,436 peakTuesday 15 September 20262,467 peakWednesday 16 September 20262,505 peakThursday 17 September 20262,448 peakFriday 18 September 20262,387 peakSaturday 19 September 20262,514 peakSunday 20 September 20262,602 peakMonday 21 September 20262,441 peakTuesday 22 September 20262,401 peakWednesday 23 September 20262,383 peakThursday 24 September 20262,372 peakFriday 25 September 20262,478 peakSaturday 26 September 20262,632 peakSunday 27 September 20262,732 peakMonday 28 September 20262,509 peakTuesday 29 September 20262,450 peakWednesday 30 September 20262,407 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

07742k2k3k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20262,450 peakFriday 02 October 20262,499 peakSaturday 03 October 20262,629 peakSunday 04 October 20262,717 peakMonday 05 October 20262,582 peakTuesday 06 October 20262,535 peakWednesday 07 October 20262,473 peakThursday 08 October 20262,653 peakFriday 09 October 20262,617 peakSaturday 10 October 20262,773 peakSunday 11 October 20262,866 peakMonday 12 October 20262,741 peakTuesday 13 October 20262,685 peakWednesday 14 October 20262,711 peakThursday 15 October 20262,712 peakFriday 16 October 20262,602 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 11 Oct 2026, 14:22 UTC
App ID
404790
Last updated
18 Aug 2026 build 24801039
Update pace
Quiet no update while we have been watching · 0 in 34 days watched
Developer
Godot Engine
Publisher
Godot Engine
Release date
Feb 23, 2016
Platforms
WindowsmacOSLinux
Download size
1.32 GB1.30 GB1.31 GB
Install size
2.28 GB2.26 GB2.20 GB
Genres
Game Development
Game modes
Controller support
Partial

Features & support

Steam features

Includes level editor

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Game DevelopmentSoftwareUtilities3D2DFree to PlayProgrammingStory RichSingleplayerIndieSandboxAnimeFemale ProtagonistMultiplayer
About this gameFull description from Steam
2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles. Free, open source and community-driven Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: x86_64 CPU with SSE4.2, or x86_32 CPU with SSE2 Memory: 4 GB RAM Graphics: Support for OpenGL 3.3 Storage: 2 GB available space

Recommended

Recommended: Graphics: Support for Vulkan 1.2 or DirectX 12

macOS

Minimum: OS: macOS 10.13 (OpenGL) or 10.15 (Metal) Processor: Apple Silicon or Intel Memory: 4 GB RAM Graphics: Support for OpenGL 3.3 Storage: 2 GB available space Recommended: Graphics: Support for Metal

Linux

Minimum: OS: Any distribution Processor: x86_64 CPU with SSE4.2, or x86_32 CPU with SSE2 Memory: 4 GB RAM Graphics: Support for OpenGL 3.3 Storage: 2 GB available space Recommended: Memory: 4 GB RAM Graphics: Support for Vulkan 1.2
Supported languages29 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Greek
Korean
Polish
Portuguese - Portugal
Portuguese - Brazil
Russian
Simplified Chinese
Thai
Turkish
Ukrainian
Czech
Dutch
Finnish
Hungarian
Norwegian
Japanese
Spanish - Latin America
Traditional Chinese
Arabic
Bulgarian
Indonesian
Romanian
Swedish
Vietnamese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Feb 2018 to Aug 2026 · times in UTC

August

  1. Maintenance release: Godot 4.7.2

    Has it already been a whole month since the last 4.7 maintenance release? How time flies… Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: Godot 4.7.2!Maintenance releases are…

    Thaddeus Crews

July

  1. Maintenance release: Godot 4.7.1

    It's been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released…

    Thaddeus Crews

June

  1. Godot 4.7 – Lights, Camera, Action!

    Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more…

    Thaddeus Crews

May

  1. Maintenance release: Godot 4.6.3

    Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3.Maintenance releases are expected to be…

    Akien

April

  1. Maintenance release: Godot 4.6.2

    After a first hotfix to the recent 4.6 release, we now have a second maintenance release in the form of Godot 4.6.2, adding a number of important bug fixes and improvements to the stable branch.Maintenance releases are expected to be safe…

    Akien

January

  1. Godot 4.6 – All about your flow

    With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.The result…

    Akien

October

  1. Maintenance release: Godot 4.5.1

    We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first…

    Akien

September

  1. Godot 4.5, making dreams accessible

    From mind-blowing effects now made possible by the stencil buffer to accessibility descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.With…

    Akien

March

  1. Maintenance release: Godot 4.4.1

    We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth…

    Akien
  2. Godot 4.4, a unified experience

    Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! On top of that, long-awaited comfort features like…

    Akien

August

  1. Godot 4.3, a shared effort

    📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ https://godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it!

    Akien

April

  1. Maintenance release: Godot 4.2.2

    It's been a while since our previous maintenance release for Godot 4.2, but the wait should be worth it! We've had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branch, which means that the…

    Akien

December

  1. Maintenance release: Godot 4.2.1

    We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which we've been focusing on addressing in the past couple of weeks. This allows us to…

    Akien

November

  1. Godot 4.2 arrives in style!

    Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot…

    Akien

August

  1. Maintenance release: Godot 4.1.1

    Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later. It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet. Still, here it is…

    Akien

July

  1. Godot 4.1 is here, smoother, more reliable, and with plenty of new features

    After four months of work, we are excited to bring you Godot 4.1! It's an update that follows our pledge to improve upon Godot 4.0 with frequent incremental releases — with a focus on stability, performance, and polish. We took great care…

    Emi

May

  1. Maintenance release: Godot 4.0.3

    With the Godot 4.1 release on the horizon, contributors have been hard at work on major and exciting improvements to the engine. But we appreciate that many of you would like to have your experience a little less exciting and a bit more…

    Akien

March

  1. Godot 4.0 sets sail: All aboard for new horizons

    As we announced last week, Godot 4.0 has been released! Read the official release announcement on the Godot blog for all the details on what's new. There is also an amazing video by GDQuest covering the new features: As it's a major update…

    Akien
  2. Godot 4.0 is released, and will come to Steam in a few days!

    After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we're thrilled to announce that Godot 4.0 is out! This is an achievement…

    Akien

September

  1. Maintenance release: Godot 3.5.1

    We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new…

    Akien

August

  1. Godot 3.5: Can't stop won't stop

    After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and…

    Akien
  2. Maintenance release: Godot 3.4.5

    It's been a while since our last stable release! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch. But don't worry – the feature…

    Akien

March

  1. Maintenance release: Godot 3.4.4

    In parallel to our work on the upcoming feature releases Godot 3.5 (with a second beta) and 4.0 (now at alpha 4!), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a…

    Akien

February

  1. Maintenance release: Godot 3.4.3

    In parallel to our work on the upcoming feature releases Godot 3.5 (with a first beta) and 4.0 (now at alpha 3!), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two…

    Akien

December

  1. Maintenance release: Godot 3.4.2

    We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues…

    Akien
  2. Maintenance release: Godot 3.4.1

    Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile…

    Akien

November

  1. Godot 3.4 is released with major features and UX polish

    All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and…

    Akien

October

  1. Maintenance release: Godot 3.3.4

    While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release…

    Akien

August

  1. Maintenance release: Godot 3.3.3

    While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release…

    Akien

May

  1. Maintenance release: Godot 3.3.2

    Godot 3.3 was released a month ago, and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows…

    Akien
  2. Maintenance release: Godot 3.3.1

    We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all…

    Akien

April

  1. Godot 3.3 has arrived, with a focus on optimization and reliability

    All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed…

    Akien

September

  1. Maintenance release: Godot 3.2.3

    Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the…

    Akien

June

  1. Maintenance release: Godot 3.2.2

    Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot's Devblog for a…

    Akien

March

  1. Maintenance release: Godot 3.2.1

    Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that…

    Akien

January

  1. Godot 3.2 is out, with quality as priority!

    Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more…

    Akien

November

  1. Godot 3.1.2 - Bug fixes and enhancements for the stable branch

    After a long delay (while we're busy working on the upcoming Godot 3.2 release), here's a new maintenance update for the stable 3.1 branch! It's still the same feature set as the Godot 3.1.1 version that was on Steam the past 6 months, but…

    Akien

May

  1. Godot 3.1.1 - Security update and a load of bugfixes and enhancements

    We recently released Godot 3.1.1 as a maintenance update in the stable 3.1 branch. With the -stable releases we offer you the backwards compatible changes and bugfixes. However in this release we had to break some compatibility with…

    Patch notes

March

  1. Godot 3.1 lands on Steam!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12062267/a3c2cd18a4d02f57dde365ce33feeb560053d1e6.png Godot 3.1-stable now on Steam's default branch As mentioned in the previous announcement, Godot 3.1 has been released!…

    Patch notes
  2. Godot 3.1 is released! Coming to Steam in a few days

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12062267/a3c2cd18a4d02f57dde365ce33feeb560053d1e6.png Godot 3.1 is released! After a bit more than one year of work, the Godot developers and contributors are delighted to…

    Akien

July

  1. Dual update: Godot 3.0.6 and 2.1.5!

    For the first time we're pushing two updates at the same time: Version 3.0.6 (current stable) and 2.1.5 (old stable). As you may have noticed, we're shipping both the 2.1 and 3.0 branches on Steam at the same time. The reason for that is…

    Akien
  2. Godot 3.0.5 - Fixed Android permissions and user-defined signals in C#

    We just released Godot 3.0.5 as a maintenance release for the 3.0 stable branch. It fixes two main issues: Exporting Android games used to use placeholder permission to inject the actual permissions required by your app. This recently…

    Akien

June

  1. Godot 3.0.4 - Hotfix for Asset Library threading issue

    We just released Godot 3.0.4, which is a small hotfix to 3.0.3 from last week. It fixes notably a crash that could happen when loading the Asset Library, not particularly harmful in everyday use of Godot, but givinig a bad first impression…

    Akien
  2. Godot 3.0.3 - Bug fixes and enhancements right in time for the Godot Jam

    We just pushed Godot 3.0.3 to Steam, as previously only the classical (non C#) version. The C# version is still considered alpha software, so we prefer to get it tested outside of Steam before pushing it with automated updates. Yet, 3.0.3…

    Akien

March

  1. Godot 3.0.2 - More bug fixes and some regression fixes

    This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run…

    Patch notes
  2. Godot 3.0.2 - More bug fixes and some regression fixes

    This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run…

    Akien

February

  1. Godot 3.0.1 - First bug fixes and enhancements for the new stable branch

    Hi dear Steam community! We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for…

    Patch notes
  2. Godot 3.0.1 - First bug fixes and enhancements for the new stable branch

    Hi dear Steam community! We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for…

    Akien
  3. Godot 3.0 is now released on Steam!

    http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12062267/90dc3fad1b94d87c842075643695403383134245.jpg Godot 3.0 is out and ready for the big leagues! After more than 18 months of development, all Godot Engine…

    Patch notes
  4. Godot 3.0 is now released on Steam!

    http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/12062267/90dc3fad1b94d87c842075643695403383134245.jpg Godot 3.0 is out and ready for the big leagues! After more than 18 months of development, all Godot Engine…

    Akien

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