STEAMDB NEXUS

Steam app 3922100 · updated 12 Sep 2026, 21:10 UTC

Forest Doesn’t Care

A peaceful life in nature or a fight for survival? Explore a realistic forest, survive, discover abandoned places, and uncover why the forest refuses to let you leave.

Forest Doesn’t Care Steam header artwork
MOROZ GAMESMOROZ GAMES
40playing now
4024-hour peak
129all-time peak
35average, last 30 days

The last 30 days

−5.6Gain−13.75%% gain112Peak

688 hourly samples, with the daily peak drawn over them. Weekends are shaded.

030609112113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202650 peakFriday 14 August 202654 peakSaturday 15 August 202696 peakSunday 16 August 2026112 peakMonday 17 August 202672 peakTuesday 18 August 202674 peakWednesday 19 August 202663 peakThursday 20 August 202656 peakFriday 21 August 202677 peakSaturday 22 August 202682 peakSunday 23 August 202689 peakMonday 24 August 202684 peakTuesday 25 August 202686 peakWednesday 26 August 202645 peakThursday 27 August 202653 peakFriday 28 August 202669 peakSaturday 29 August 2026100 peakSunday 30 August 202675 peakMonday 31 August 202653 peakTuesday 01 September 202649 peakWednesday 02 September 202641 peakThursday 03 September 202633 peakFriday 04 September 202625 peakSaturday 05 September 202646 peakSunday 06 September 202659 peakMonday 07 September 202659 peakTuesday 08 September 202638 peakWednesday 09 September 202635 peakThursday 10 September 202630 peakFriday 11 September 202635 peakSaturday 12 September 202640 peak
Daily peakEvery hourly sample

All time

13 months, September 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03570104139Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026September 20251 monthly peakOctober 20258 monthly peakNovember 20252 monthly peakDecember 202515 monthly peakJanuary 20263 monthly peakFebruary 20264 monthly peakMarch 20261 monthly peakApril 20262 monthly peakMay 20260 monthly peakJune 202618 monthly peakJuly 202643 monthly peakAugust 2026129 monthly peakSeptember 202659 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03570104139July 2026August 2026September 2026October 2026July 202643 peak — daily detail belowAugust 2026129 peak — hourly detail belowSeptember 202659 peak — hourly detail below
Monthly peakHas finer data

July 2026

25 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01223354601 Jul11 Jul15 Jul19 Jul23 Jul27 Jul31 JulWednesday 01 July 20267 peakThursday 02 July 20264 peakSunday 05 July 20267 peakMonday 06 July 20261 peakSaturday 11 July 202611 peakSunday 12 July 20269 peakMonday 13 July 202612 peakTuesday 14 July 202614 peakWednesday 15 July 202614 peakThursday 16 July 20265 peakFriday 17 July 202611 peakSaturday 18 July 202614 peakSunday 19 July 202614 peakMonday 20 July 202621 peakTuesday 21 July 202629 peakWednesday 22 July 202632 peakThursday 23 July 202626 peakFriday 24 July 202625 peakSaturday 25 July 202643 peakSunday 26 July 202641 peakMonday 27 July 202635 peakTuesday 28 July 202636 peakWednesday 29 July 202639 peakThursday 30 July 202634 peakFriday 31 July 202635 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0357010413901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202648 peakSunday 02 August 202647 peakMonday 03 August 202644 peakTuesday 04 August 202639 peakWednesday 05 August 202652 peakThursday 06 August 202654 peakFriday 07 August 2026101 peakSaturday 08 August 2026122 peakSunday 09 August 2026129 peakMonday 10 August 202673 peakTuesday 11 August 202667 peakWednesday 12 August 202675 peakThursday 13 August 202676 peakFriday 14 August 202654 peakSaturday 15 August 202696 peakSunday 16 August 2026112 peakMonday 17 August 202672 peakTuesday 18 August 202674 peakWednesday 19 August 202663 peakThursday 20 August 202656 peakFriday 21 August 202677 peakSaturday 22 August 202682 peakSunday 23 August 202689 peakMonday 24 August 202684 peakTuesday 25 August 202686 peakWednesday 26 August 202645 peakThursday 27 August 202653 peakFriday 28 August 202669 peakSaturday 29 August 2026100 peakSunday 30 August 202675 peakMonday 31 August 202653 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 253 hourly samples. Each dip is a night. Weekends are shaded.

01632486401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202649 peakWednesday 02 September 202641 peakThursday 03 September 202633 peakFriday 04 September 202625 peakSaturday 05 September 202646 peakSunday 06 September 202659 peakMonday 07 September 202659 peakTuesday 08 September 202638 peakWednesday 09 September 202635 peakThursday 10 September 202630 peakFriday 11 September 202635 peakSaturday 12 September 202640 peak

October 2026

Forest Doesn’t Care was released on 29 Aug, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:10 UTC
App ID
3922100
Last updated
30 Aug 2026 build 25019049
Developer
MOROZ GAMES
Publisher
MOROZ GAMES
Release date
29 Aug, 2025
Platforms
Windows
Download size
21.92 GB
Install size
22.78 GB
Genres
Adventure, Indie, Simulation
Game modes
Single-player, Multi-player, PvP, Co-op, Online Co-op
Controller support
Unknown
Achievements
35

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Playable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

ExplorationHidden ObjectNatureSurvivalFishingFirst-PersonThird PersonRelaxingIndieAdventure6DOFAtmosphericMultiplayerSingleplayerPvESimulationSandboxLife SimRealistic3D
About this gameFull description from Steam
You came to the forest for something simple. To breathe. To walk. To fish, hunt, gather mushrooms — and disappear from the noise for a while. Then something found you first. You wake up alone in the middle of the woods, disoriented. Somewhere in the distance, you spot an old fire lookout tower. It’s the only landmark you have. Maybe the only chance you have left. A Forest That Feels Real Forest Doesn’t Care throws you into a dense, living wilderness inspired by real terrain: deep forests, swamps, hills, abandoned places, hidden paths, and long stretches of silence that feel almost too real. Survive, Explore, and Follow the Trail What begins as a desperate search for help slowly turns into something much stranger. Reach remote towers. Search abandoned places. Follow traces left by people who came before you. Meet the few who still live here — and decide whether they are helping you, using you, or lying to you. Grounded Survival This is not a base-building sandbox. You won’t be cutting down forests or constructing massive structures. Survival here is practical, limited, and grounded in reality. You are not here to conquer the forest. You are here to survive it. Play Your Way Whether you want a quiet life in the woods or a brutal fight to survive, the game offers multiple ways to play: Peaceful — explore, fish, gather, and enjoy the forest at your own pace Survival — balance freedom, danger, and the need to stay alive Hardcore — harsher conditions, higher risk, less forgiveness One Life — no second chances What starts as a search for help can turn into a calm life in the wilderness… or your worst mistake. Not Quite Horror. Something Worse. This is not a traditional horror game. There are no cheap haunted house tricks here. But the deeper you go, the more the forest begins to feel wrong. Strange symbols. Unfinished messages. Improvised rituals. People who speak like they know more than they should. And signs that something in this place has been waiting much longer than you’ve been alive. Play Alone or With Others Explore the forest solo or with friends in multiplayer. Travel together, survive together, argue over supplies, get lost, or sit by the fire — before everything goes wrong again. The forest doesn’t care how many of you there are. NVIDIA DLSS & Reflex Support Experience the forest the way it was meant to be seen. Forest Doesn’t Care pushes dense, lifelike environments to the limit — with tens of thousands of trees, dynamic lighting, and rich atmospheric detail. With NVIDIA DLSS, you can boost performance using AI-powered upscaling without sacrificing visual quality. For players seeking the absolute best image, DLAA (Deep Learning Anti-Aliasing) delivers maximum clarity and detail — perfect for capturing every branch, shadow, and movement in the forest. And with NVIDIA Reflex, gameplay becomes more responsive, reducing system latency and ensuring every movement feels precise and immediate. Choose your balance between performance and visual fidelity — and step into a forest that feels truly alive. ## Developer’s Note Forest Doesn't Care was created by a two-person team driven by one goal: to build a forest that doesn't feel like a level, but like a real place. A place where you can fish, hunt, camp, survive, get lost — and gradually realize that something is deeply wrong here. Everything in this project grew far beyond what we originally planned — the world, the systems, the secrets, the danger, and the freedom we wanted to give the player. We are incredibly grateful to everyone who has been with us since the early days — back when this was just a quiet mushroom-picking experience. Somewhere along the way, the project took on a life of its own. And we decided to follow it as far as it goes.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 64-bit Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: NVIDIA RTX 3060 / AMD Radeon RX 6600 XT / 1080p / 60 FPS target with Foliage set to Medium. DLSS Auto or Quality recommended on NVIDIA RTX GPUs. DirectX: Version 12 Storage: 22 GB available space Additional Notes: Requires SSD. Supports NVIDIA DLSS and Frame Generation for improved performance.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: 64-bit Windows 10, 64-bit Windows 11 Processor: AMD Ryzen 5-1600 / Intel Core i5-7600K Memory: 32 GB RAM Graphics: NVIDIA RTX 4060 / RTX 4070 / AMD Radeon RX 6800 XT / RX 7800 XT or better DirectX: Version 12 Storage: 22 GB available space Additional Notes: Requires SSD. Supports NVIDIA DLSS and Frame Generation for improved performance.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages18 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Norwegian
Polish
Russian
Ukrainian
Finnish
Swedish
Portuguese - Portugal
Turkish
Japanese
Traditional Chinese
Simplified Chinese
Korean
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

35 achievements in total.

Show selected achievements (may contain spoilers)
Spore SeekerAchievement
Bronze ForagerAchievement
Silver MycophileAchievement
Golden ShroommasterAchievement
Surrounded, yet unbroken.Hidden achievement
AerophobiaHidden achievement
Very strange thingsHidden achievement
Welcome to HellHidden achievement
A bear’s kiss.Hidden achievement
Mom, let me be born again.Hidden achievement

View all Steam achievements

31 developer announcements, Sep 2025 to Aug 2026 · times in UTC

August

  1. HOTFIX#2 8/30/2026

    Dynamic Encounter Pacing Update - Added dynamic per-player pacing for hostile encounters.- Hostile spawn weights now react to recent combat pressure, alternating action with recovery periods.- New characters receive an initial action boost…

    Patch notes
  2. HOTFIXES 8/30/2029

    Fixed enemies continuing to attack dead targets.Fixed AI getting stuck after killing another creature.Restored reliable player detection and combat reactions.Fixed severe combat shaking and unstable rotation for ranged enemies.Improved…

    Patch notes
  3. Campfire Rework, Rainwater Collector & Survival Improvements | PATCH 8/28/2026

    Complete Campfire ReworkThe campfire is now significantly more immersive and features a fully redesigned cooking system:Food and water containers are now physically placed around the fire.Three cooking slots are available by default.Three…

    MOROZ GAMES
  4. PATCHNOTE 8/21/2026

    ⚙️ Settings & InterfaceCompletely reworked the game's settings system.Added a dedicated FOV Slider, allowing you to adjust the field of view to your preference.Added UI Scale, allowing you to adjust the size of the interface.Reworked…

    Patch notes
  5. PATCHNOTE 8/15/2026

    Gameplay & AIFixed sleep duration. Time now passes faster, and the day is brighter after waking up.Reduced and stabilized the movement speed of all humanoid and tribal enemies.Humanoid AI enemies now behave more cautiously and naturally…

    Patch notes
  6. Hotfix 8/8/2026

    Save SystemImproved compatibility with older save files.Fixed an issue where exiting a vehicle could teleport the player back to their previous logout location.Fixed an issue where players loading older saves could spawn on their sleeping…

    Patch notes
  7. PATCHNOTE 8/6/2026 | Performance | Multiplayer | Quest System | Other

    Performance & RenderingSignificantly optimized dense vegetation and shadow rendering.Reduced FPS drops in forest environments, especially during sunny weather.Lowered the performance cost of foliage animation and shadow updates.Improved…

    Patch notes
  8. Combat & Survival Update 08/01/2026

    This update brings one of the biggest overhauls to Forest Doesn't Care so far. We've completely reworked melee combat, added a large collection of new weapons, introduced new survival tools, expanded the barter system, and improved dozens…

    Patch notes

July

  1. Hotfix 07/29/2026

    MultiplayerFixed an issue where enemies could become desynchronized after respawning. In some cases, one player would see an enemy dead while another still saw them alive and invulnerable.Fixed an issue where the server incorrectly…

    Patch notes
  2. Hotfix 07/26/2026

    🔥 Hotfix👥 MultiplayerFixed an issue where clothing could duplicate when recycled in multiplayer.Fixed item unloading behavior in multiplayer.📦 BuildingMoved the Demolish Structure button lower to prevent accidental clicks.When a structure…

    Patch notes
  3. Patchnote 07/26/2026

    WorldAdded a smoother transition from day to night, making time-of-day changes feel much more natural.Fixed an issue where notes did not spawn correctly for other players in multiplayer.MultiplayerQuests, the quest log, and related…

    Patch notes
  4. Hotfix 07/24/2026

    Rebalanced clothing protection values. Shorts now provide less protection, making trousers a more meaningful choice.Added Brazilian Portuguese (pt-BR) localization.Improved deer hitboxes, making ranged hits register more accurately.Added…

    Patch notes
  5. Hotfix or patch idk 07/21/2026

    GameplayFood now disappears naturally while being eaten, instead of vanishing instantly at the end of the animation.Dead bandits can now continue firing their weapons while lying on the ground.Improved deer animation blending for more…

    Patch notes
  6. Hotfix 07/20/2026

    Fixed an issue where the Sleeping Bag could not be crafted correctly.Removed a broken bridge that could interfere with vehicle movement.Fixed Rabbit Hide not dropping correctly.Fixed issues with the Sleeping Bag.Fixed an issue where the…

    Patch notes
  7. Patch Notes — 07/17/2026

    ControlsAdded full key rebinding support. You can now customize your controls and assign keys however you like.WeaponsYou can now unload your weapons directly from the inventoryQuests & StoryFixed an issue where one of the quests did not…

    Patch notes
  8. Patch Notes — 07/14/2026

    WeaponsWeapons can no longer be repaired while attachments are installed. Attachments must be removed first. Added a warning message to make this clearer.Updated suppressed weapon sound effects.Added new attachments for the Desert Eagle:Red…

    Patch notes
  9. Patch Notes — 07/13/2026

    Patch Notes⚠️ ImportantThis only applies to players who owned the game before the July 10 major update.If you're experiencing strange bugs after the update (especially with campfires, quests, or other systems), you're most likely using an…

    Patch notes
  10. Welcome Back.

    Months ago, Forest Doesn't Care was a quiet place.People came here to walk.To breathe.To pick mushrooms.To disappear from the real world for a while.Since then...the forest has been changing.Not just growing.Changing.Today we're releasing…

    MOROZ GAMES
  11. Needs a Little More Time

    Hey everyone.We have to be honest with you.During the final build process for the Major Update, we ran into a serious technical issue that forced us to roll back part of the project by a few days.The update is not gone. The work is not lost…

    MOROZ GAMES

June

  1. July 7 — The Forest Lives by Its Own Rules

    For the last six months, we've been working on the biggest update for FOREST DOESN'T CARE.On July 7, the forest will change.A new story will unfold through dialogues and scripted events. Animals, predators, prey, and people will now exist…

    MOROZ GAMES

December

  1. Still Standing. Still Building. 2026 Is Coming

    2025 was wild and full of experiments. But we’re here. We’re alive. And we’re confidently moving forward.I want to thank everyone who bought the game and everyone who wrote reviews. Honestly — some of those reviews completely blew my mind.…

    hideflow
  2. Patch Notes — 12/24/2025 — v1.0.7

    🌍 World & EnvironmentFixed water in one of the cavesDecorated caves with cobwebsAdded different loot to caves where it was previously missingReworked rats and spiders — improved behavior so they crawl and run along wallsReduced health of…

    Patch notes
  3. Patch Notes — 12/21/2025 — v1.0.6

    Additional Fixes & Balance ChangesAdded more mushrooms and made their spawn more variedRemoved large item drops from chestsIncreased the amount of stones and feathers in the forestReduced the number of stones required to craft a…

    Patch notes
  4. Patch Notes — 12/18/2025 — v1.0.5

    🐛 Patch NotesFixes & ImprovementsFixed campfire size and incorrect fire shadowCharacter now screams when taking damageAdded new blood effect when hit by arrowsFixed caves and unlocked access for players who couldn’t enter themBirds now sing…

    Patch notes
  5. Patch Notes — 12/12/2025 — v1.0.4

    We’ve made some improvements in this update. Thanks for playing and exploring the forest! 🌲🐞 BUG FIXES🔊 Audio — Fixed several sound issues and incorrect playback. — Interaction sounds through bushes and tall grass have been refined. —…

    Patch notes
  6. A mushroom game that spiraled completely out of control

    FOREST DOESN’T CARE started as a simple mushroom-picking game and somehow grew into something far bigger than we ever planned. We kept adding one idea after another, and at some point the project began living its own life.The new update is…

    MOROZ GAMES

October

  1. Just a small update

    Just a small update. Things got a bit lighter, FPS went up, optimization is moving in the right direction. But yes, the forest is still a technical monster with billions of polygons. We’re not done yet — but we’ll definitely tame this beast…

    hideflow
  2. 🎉 Update #2: All the little fixes (and some spoilers!)

    Hey folks, fixed a bunch of stuff and here’s what’s new:Fixed collisions for some of the finds 🪵Fire lighting now works properly 🔥Added gamepad inputs 🎮Small shadow contrast fix 🌑Gave one old man his eyes back 👀, fixed the rest tooA bit of…

    hideflow
  3. ⚙️ Update #1 — Forest, Optimization & New Sounds

    📝 Changes:🌲 Improved the forest visuals and atmosphere ⚙️ Some optimization for better performance (lol :D)🏠 Laid the groundwork for a future base 🎧 Worked on sound design🐞 Added insects to the forest 💨 Wind is now fully synchronized with…

    Patch notes

September

  1. Multiplayer Is Here! Right Now!

    Hello! Just a few days ago we thought: “What if we just drop in multiplayer and see what happens?” Things escalated quickly — and now there’s a working beta: invite your friends and explore the forest together. Yes, some polish is still…

    MOROZ GAMES
  2. 🌲 Forest Doesn’t Care — Невелике оновлення

    Hello, fellow mushroom hunters! Thank you for playing and sharing your impressions. Here’s what’s new in the latest patch:🏆 New Achievements Find 100, 250, 500, and 1,000 mushrooms—see how much of a true silent hunter you are.🔧 Improvements…

    marri.juana

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