STEAMDB NEXUS

Steam app 382310 · updated 12 Sep 2026, 17:46 UTC

Eco

Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

Eco Steam header artwork
Strange Loop GamesStrange Loop Games
1,168playing now
1,22624-hour peak
6,905all-time peak
847average, last 30 days

The last 30 days

+18.5Gain+2.23%% gain1,659Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04488961k2k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20261,335 peakFriday 14 August 20261,470 peakSaturday 15 August 20261,538 peakSunday 16 August 20261,659 peakMonday 17 August 20261,455 peakTuesday 18 August 20261,363 peakWednesday 19 August 20261,335 peakThursday 20 August 20261,335 peakFriday 21 August 20261,318 peakSaturday 22 August 20261,462 peakSunday 23 August 20261,625 peakMonday 24 August 20261,442 peakTuesday 25 August 20261,297 peakWednesday 26 August 20261,235 peakThursday 27 August 20261,191 peakFriday 28 August 20261,353 peakSaturday 29 August 20261,370 peakSunday 30 August 20261,518 peakMonday 31 August 20261,316 peakTuesday 01 September 20261,234 peakWednesday 02 September 20261,207 peakThursday 03 September 20261,214 peakFriday 04 September 20261,358 peakSaturday 05 September 20261,378 peakSunday 06 September 20261,452 peakMonday 07 September 20261,494 peakTuesday 08 September 20261,297 peakWednesday 09 September 20261,157 peakThursday 10 September 20261,091 peakFriday 11 September 20261,226 peakSaturday 12 September 20261,168 peak
Daily peakEvery hourly sample

All time

125 months, May 2016 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k6k7k2016201820192021202320242026May 20160 monthly peakJune 20160 monthly peakJuly 20160 monthly peakAugust 20160 monthly peakSeptember 20160 monthly peakOctober 20160 monthly peakNovember 20160 monthly peakDecember 20160 monthly peakJanuary 20170 monthly peakFebruary 20170 monthly peakMarch 20170 monthly peakApril 20170 monthly peakMay 20170 monthly peakJune 20170 monthly peakJuly 20170 monthly peakAugust 20170 monthly peakSeptember 20170 monthly peakOctober 20175 monthly peakNovember 20175 monthly peakDecember 20179 monthly peakJanuary 20187 monthly peakFebruary 20185,967 monthly peakMarch 20186,905 monthly peakApril 20184,038 monthly peakMay 20182,023 monthly peakJune 20181,200 monthly peakJuly 2018854 monthly peakAugust 2018619 monthly peakSeptember 2018977 monthly peakOctober 2018917 monthly peakNovember 2018755 monthly peakDecember 2018819 monthly peakJanuary 20191,060 monthly peakFebruary 20191,714 monthly peakMarch 20191,752 monthly peakApril 2019942 monthly peakMay 2019883 monthly peakJune 20191,078 monthly peakJuly 20191,119 monthly peakAugust 2019755 monthly peakSeptember 2019736 monthly peakOctober 2019759 monthly peakNovember 2019896 monthly peakDecember 20191,157 monthly peakJanuary 20202,193 monthly peakFebruary 20202,155 monthly peakMarch 20201,728 monthly peakApril 20202,459 monthly peakMay 20202,526 monthly peakJune 20201,242 monthly peakJuly 20201,142 monthly peakAugust 20201,072 monthly peakSeptember 20204,619 monthly peakOctober 20202,805 monthly peakNovember 20202,341 monthly peakDecember 20202,337 monthly peakJanuary 20214,935 monthly peakFebruary 20215,100 monthly peakMarch 20213,907 monthly peakApril 20212,831 monthly peakMay 20212,418 monthly peakJune 20212,179 monthly peakJuly 20212,308 monthly peakAugust 20212,681 monthly peakSeptember 20212,569 monthly peakOctober 20211,640 monthly peakNovember 20211,577 monthly peakDecember 20211,700 monthly peakJanuary 20222,490 monthly peakFebruary 20222,211 monthly peakMarch 20221,703 monthly peakApril 20222,115 monthly peakMay 20222,460 monthly peakJune 20221,694 monthly peakJuly 20221,511 monthly peakAugust 20221,724 monthly peakSeptember 20221,963 monthly peakOctober 20221,493 monthly peakNovember 20222,424 monthly peakDecember 20222,153 monthly peakJanuary 20232,125 monthly peakFebruary 20232,305 monthly peakMarch 20231,783 monthly peakApril 20231,837 monthly peakMay 20231,548 monthly peakJune 20231,167 monthly peakJuly 20231,206 monthly peakAugust 20231,493 monthly peakSeptember 20231,352 monthly peakOctober 20231,455 monthly peakNovember 20231,434 monthly peakDecember 20235,537 monthly peakJanuary 20245,489 monthly peakFebruary 20242,571 monthly peakMarch 20242,042 monthly peakApril 20241,776 monthly peakMay 20241,569 monthly peakJune 20241,459 monthly peakJuly 20241,127 monthly peakAugust 20242,135 monthly peakSeptember 20241,825 monthly peakOctober 20241,549 monthly peakNovember 20241,652 monthly peakDecember 20241,418 monthly peakJanuary 20251,770 monthly peakFebruary 20251,622 monthly peakMarch 20251,917 monthly peakApril 20251,531 monthly peakMay 20251,499 monthly peakJune 20251,318 monthly peakJuly 20251,062 monthly peakAugust 20251,154 monthly peakSeptember 20251,136 monthly peakOctober 20251,601 monthly peakNovember 20251,588 monthly peakDecember 20251,168 monthly peakJanuary 20261,306 monthly peakFebruary 20261,372 monthly peakMarch 20261,071 monthly peakApril 20262,030 monthly peakMay 20261,257 monthly peakJune 2026898 monthly peakJuly 2026927 monthly peakAugust 20261,659 monthly peakSeptember 20261,494 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04488961k2kJuly 2026August 2026September 2026October 2026July 2026927 peak — daily detail belowAugust 20261,659 peak — hourly detail belowSeptember 20261,494 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02505017511k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026698 peakThursday 02 July 2026686 peakFriday 03 July 2026819 peakSaturday 04 July 2026829 peakSunday 05 July 2026882 peakMonday 06 July 2026807 peakTuesday 07 July 2026749 peakWednesday 08 July 2026740 peakThursday 09 July 2026687 peakFriday 10 July 2026742 peakSaturday 11 July 2026739 peakSunday 12 July 2026776 peakMonday 13 July 2026690 peakTuesday 14 July 2026643 peakWednesday 15 July 2026616 peakThursday 16 July 2026688 peakFriday 17 July 2026811 peakSaturday 18 July 2026761 peakSunday 19 July 2026825 peakMonday 20 July 2026800 peakTuesday 21 July 2026739 peakWednesday 22 July 2026701 peakThursday 23 July 2026679 peakFriday 24 July 2026670 peakSaturday 25 July 2026816 peakSunday 26 July 2026927 peakMonday 27 July 2026821 peakTuesday 28 July 2026796 peakWednesday 29 July 2026776 peakThursday 30 July 2026715 peakFriday 31 July 2026783 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

04488961k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026800 peakSunday 02 August 2026908 peakMonday 03 August 2026792 peakTuesday 04 August 2026724 peakWednesday 05 August 2026656 peakThursday 06 August 20261,049 peakFriday 07 August 20261,314 peakSaturday 08 August 20261,464 peakSunday 09 August 20261,618 peakMonday 10 August 20261,478 peakTuesday 11 August 20261,410 peakWednesday 12 August 20261,294 peakThursday 13 August 20261,335 peakFriday 14 August 20261,470 peakSaturday 15 August 20261,538 peakSunday 16 August 20261,659 peakMonday 17 August 20261,455 peakTuesday 18 August 20261,363 peakWednesday 19 August 20261,335 peakThursday 20 August 20261,335 peakFriday 21 August 20261,318 peakSaturday 22 August 20261,462 peakSunday 23 August 20261,625 peakMonday 24 August 20261,442 peakTuesday 25 August 20261,297 peakWednesday 26 August 20261,235 peakThursday 27 August 20261,191 peakFriday 28 August 20261,353 peakSaturday 29 August 20261,370 peakSunday 30 August 20261,518 peakMonday 31 August 20261,316 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

04038071k2k01 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20261,234 peakWednesday 02 September 20261,207 peakThursday 03 September 20261,214 peakFriday 04 September 20261,358 peakSaturday 05 September 20261,378 peakSunday 06 September 20261,452 peakMonday 07 September 20261,494 peakTuesday 08 September 20261,297 peakWednesday 09 September 20261,157 peakThursday 10 September 20261,091 peakFriday 11 September 20261,226 peakSaturday 12 September 20261,168 peak

October 2026

Eco was released on 6 Feb, 2018.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 17:46 UTC
App ID
382310
Developer
Strange Loop Games
Publisher
Strange Loop Games
Release date
6 Feb, 2018
Platforms
Windows
Genres
Adventure, Indie, Simulation, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
87

Features & support

Steam features

Steam AchievementsIn-App Purchases

Controllers & input

Accessibility

Popular tags

Early AccessBase BuildingCraftingResource ManagementTransportationTradingMultiplayerDiplomacyOpen WorldOpen World Survival CraftSandboxSurvivalSimulationImmersive SimEconomyAgriculturePolitical SimNatureScienceEducation
About this gameFull description from Steam
Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process? Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet. As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands. Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system. Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world. Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust. Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success. In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment. To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times. All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection. Included Features Online Multiplayer - Collaborate online with a community of players. Local Singleplayer - Build your own world, with the option to invite friends. Dedicated Server Included - Host your own Eco worlds. Over 30 different craft tables, with hundreds of recipes. Hundreds of items, skills, craft tables, and building blocks. A simulated ecosystem with dozens of unique species. With limited carrying capacity, players must create vehicles and networks of roads to transport materials. Create your own backed or fiat currencies, using them as a means of exchange in the economy. Build stores where you can sell your excess items for a profit. Eat varied and nutritious food and build ever larger homes to increase your skills. Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess. Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population. Run for election and make decisions that affect the globe. View and compile rich data from the simulation and use it to argue for group decisions. Claim land as your own property, and share access rights. Give and remove reputation from other players. Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together. Eco is our forever project. We plan to keep growing, expanding, and improving it with the support of the community. Follow our plans and progress through the Eco Tree, which displays in-depth details on current and future features. The Eco Tree can be found on Eco's official website.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 11 64-Bit Processor: AMD Ryzen 5 1500X 3.5 GHz Quad-Core or Intel i5-6500 3.2 GHz Quad-Core or similar Memory: 8 GB RAM Graphics: AMD Radeon R9 290 or NVIDIA GTX 970 or similar (Minimum: 4 GB VRAM) DirectX: Version 11 Network: Broadband Internet connection Storage: 6 GB available space Sound Card: DirectX®-Compatible

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 64-Bit Processor: AMD Ryzen 7 3700X 3.6 GHz Eight-Core or Intel Core i7 9700K 3.6 GHz Eight-Core or similar Memory: 16 GB RAM Graphics: AMD Radeon RX 5700 or NVIDIA GeForce RTX 2070 or similar (Recommended: 8 GB VRAM) DirectX: Version 11 Network: Broadband Internet connection Storage: 10 GB available space Sound Card: DirectX®-Compatible

macOS

Minimum: Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz Memory: 2 GB RAM Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB Network: Broadband Internet connection Storage: 2 GB available space Sound Card: DirectX®-compatible Additional Notes: OSX support is spotty at the moment. If you are running this platform, be aware that you may run into issues. Full support will continue to get better as we complete development. Recommended: Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or better Network: Broadband Internet connection Storage: 2 GB available space Sound Card: DirectX®-compatible Additional Notes: OSX support is spotty at the moment. If you are running this platform, be aware that you may run into issues. Full support will continue to get better as we complete development

Linux

Minimum: Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz Memory: 2 GB RAM Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB Network: Broadband Internet connection Storage: 2 GB available space Sound Card: DirectX®-compatible Additional Notes: Linux support is spotty at the moment. If you are running this platform, be aware that you may run into issues. Full support will continue to get better as we complete development Recommended: Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 7750 with 1 GB VRAM or better Network: Broadband Internet connection Storage: 2 GB available space Sound Card: DirectX®-compatible Additional Notes: Linux support is spotty at the moment. If you are running this platform, be aware that you may run into issues. Full support will continue to get better as we complete development
Supported languages10 languages
LanguageFull audio
English
Simplified Chinese
Italian
Spanish - Spain
French
Portuguese - Brazil
Korean
Russian
German
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

87 achievements in total.

Show selected achievements (may contain spoilers)
Setting up ShopAchievement
Fireworks ShowAchievement
Conversion FeesAchievement
Craving SatisfiedAchievement
Yum!Achievement
Blech!Achievement
Forestry 101Achievement
Reap What You SowAchievement
Shotgun!Achievement
Construction YardAchievement

View all Steam achievements

50 developer announcements, May 2024 to Sep 2026 · times in UTC

September

  1. Hotfix 14.1.1 released!

    Hey Citizens,we have just released Hotfix 14.1.1 with the following changes: General:Fixed: An issue that allowed malicious actors to manipulate bank account data on servers.Fixed: A server crash that, depending on plugin load order, could…

    Patch notes
  2. Update 14.1 released! Improved Storage Management!

    Hello Eco Citizens, we're happy to announce the release of Update 14.1, a surprise minor update we opted for due to some of the changes being too big for a maintenance update. Migration for Update 14 worlds is fully supported. Improved…

    SLG-Dennis

August

  1. Hotfix 14.0.3 released!

    Hey Citizens,we have just released Hotfix 14.0.3 with the following changes: Balance:Changed: Cost of Crushed Mixed Rock for Asphalt and Concrete recipes was increased from 5 to 10.Changed: Cost of Crushed Mixed Rock for Bloomery recipe was…

    Patch notes
  2. Hotfix 14.0.2 released!

    Hey Citizens,we have just released Hotfix 14.0.2 with the following changes: Balance:Changed: Yield for Composite Lumber, Flat Steel and Framed Glass was increased by 2.Changed: Yield for Ashlar Stone was increased by 1.Fixed: Some tables…

    Patch notes
  3. Hotfix 14.0.1 released!

    Hey Citizens,we have just released Hotfix 14.0.1 with the following changes:Fixed: Players that had a world marker referencing a crafting order that was removed on world migration due to the recipe no longer existing couldn't join that…

    Patch notes
  4. Update 14 released! Garbage & Recycling, Pollution, Reworked Modules and more!

    Hello Eco Citizens,we're happy to announce the release of Update 14! Let's get our hands dirty and check out what's new:Garbage & RecyclingCrafting ChangesIn Update 14 nearly all crafting recipes now also produce byproducts (called…

    SLG-Dennis

July

  1. Update 14 is launching on August 6th!

    Hello Eco Citizens, we're happy to announce that Update 14 - Garbage & Recycling is going to launch on August 6th!If you haven't heard about this update yet, we recommend to take a look at our small preview here. On release day, make sure…

    SLG-Dennis
  2. Eco 14 Preview

    Hello Eco Citizens! Update 14 is coming together nicely and it's time to show you a small preview for some of the new features and improvements of the Garbage and Recycling Update! We're really excited to share what we've been working on…

    SLG-Dennis

May

  1. Maintenance Update 13.0.4 released!

    Hey Citizens,we have just released Maintenance Update 13.0.4 with the following changes:Localization:We have given Eco's localization system some long needed updates. All language files were converted from CSV into XLIFF 1.2 format and the…

    Patch notes
  2. Maintenance Update 13.0.3 released!

    Hey Citizens,we have just released Maintenance Update 13.0.3 with the following changes:Balance:Changed: Bannock output was increased to 2.Changed: Ingredient cost for outdoor furniture was reduced from 20 to 12 plastic.Fixed: Static…

    Patch notes

April

  1. Hotfix 13.0.2 released!

    Hey Citizens,we have just released Hotfix 13.0.2 to address an issue with the construction of blocks, thanks for reporting!Fixed: Building with blocks taken from a stockpile could sometimes fail with a "Block type mismatch" error.

    Patch notes
  2. Hotfix 13.0.1 released!

    Hey Citizens,we have just released Hotfix 13.0.1 with the following changes:Balance:Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit.Changed: Waste Filter recipe…

    Patch notes
  3. Update 13 released! Logging Machines, Progression Rework, Store Tags and more!

    Hello Eco Citizens,we're happy to announce the release of Update 13! Let's dive right in and take a look on what changed:Revised ProgressionThe largest changes have been made to the progression system, which has been completely revised to…

    SLG-Dennis

March

  1. Update 13 is launching on April 8th!

    Hey Eco Citizens, we're happy to announce that Update 13 is going to launch on April 8th! Below you can find a little teaser for some of the upcoming features:Scorpion & Tractor Tree Cutter ModuleNew & Upgradable TalentsTags in StoresFull…

    SLG-Dennis

February

  1. Maintenance Update 12.0.7 released!

    Hey Citizens,we have just released Maintenance Update 12.0.7 with the following changes:Civics:Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner.Fixed: An issue that could lead…

    Patch notes

December

  1. 🎄 Eco Holiday Home Decoration Screenshot Contest 🏡✨

    Happy Holidays Citizens!The holidays are here, and it’s time to turn your Eco home into a festive masterpiece! With Free Placement unlocked, the only limit is your imagination. Whether you’re all about cozy interiors, stunning exteriors, or…

    D-Nial
  2. Hotfix 12.0.6 released!

    Hey Citizens,we have just released Hotfix 12.0.6 with the following changes:Changed: Items no longer as a preventive measure get automatically reset to 100% durability on server restarts when their durability is higher due to some mods…

    Patch notes
  3. Maintenance Update 12.0.5 released!

    Hey Citizens,we have just released Maintenance Update 12.0.5 with the following changes:Animals:Fixed: Elks frequently attacked the player after being fed.Fixed: Animals could fall through the world when killed, not providing a…

    Patch notes
  4. Maintenance Update 12.0.4 released!

    Hey Citizens,we have just released Maintenance Update 12.0.4 with the following changes:Animals:Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.Fixed: Animals died instantly…

    Patch notes

October

  1. Hotfix 12.0.3 released!

    Hey Citizens,we have just released Hotfix 12.0.3 with the following changes:Animals:Fixed: Animals could spawn in enclosed rooms.Fixed: On larger servers, animals took notably too long to load in.Fixed: Animals didn't reliably register hits…

    Patch notes
  2. Hotfix 12.0.2 released!

    Hey Citizens,we have just released Hotfix 12.0.2 with the following changes:Added: "/teleport toplayer" (with alias /tpto) command was updated and added back.Fixed: Mouse sensitivity got set to 0 when specific errors occured.Fixed…

    Patch notes
  3. Dinner Party Screenshot Contest - Host dinner parties and win Eco Credits!

    Hello Eco Citizens, Update 12 just recently released and we hope you enjoyed your time with the new features so far!We're celebrating this release with a brand new trailer - check it out:Dinner Party Screenshot ContestYou can join us in the…

    SLG-Dennis
  4. Hotfix 12.0.1 released!

    Hey Citizens,we have just released Hotfix 12.0.1 with the following changes:Added: The setting for animal aggressiveness is now available in the ingame settings screen.Fixed: Industrial elevators couldn't move when a cart was placed on…

    Patch notes
  5. Update 12 released! Free object placement, reworked animal behaviour and more!

    Hello Eco Citizens,after multiple playtests with the Eco community, we're happy to announce the release of Update 12! Let's dive right in and take a look at what's new:Free Object PlacementNearly all objects in Eco can now be placed…

    SLG-Dennis

June

  1. Maintenance Update 11.1.13 released!

    Hey Citizens,we have just released Maintenance Update 11.1.13 with the following changes:Civics:Added: The new game value "House Value at Deed" intended for usage in rent calculations, allowing to select either the deed the recurring rent…

    Patch notes

May

  1. Maintenance Update 11.1.12 released!

    Hey Citizens, we have just released Maintenance Update 11.1.12 with the following changes: Civics: Fixed: A server crash that could happen when a secession election ended successfully. Fixed: A citizen of a higher-tier settlement that…

    Patch notes
  2. Eco 12 Preview

    Hello Eco Citizens! The journey towards Eco 1.0 continues, and the team is incredibly excited about the progress we're making. We know you're all eager to hear what's cooking, so we wanted to share a few key features and improvements we've…

    TonyPepproni

April

  1. Maintenance Update 11.1.11 released!

    Hey Citizens, we have just released Maintenance Update 11.1.11 with the following changes: Civics: Added: The unpreventable trigger "Settlement Founded", allowing to create laws that act on the founding of a settlement. Changed: Tree Debris…

    Patch notes

February

  1. Maintenance Update 11.1.10 released!

    Hey Citizens, we have just released Maintenance Update 11.1.10 with the following changes: Balance: Changed: Elevators now lose ten times less durability than before when used. Changed: Industrial Mill is now crafted at the Electric…

    Patch notes
  2. Maintenance Update 11.1.9 released!

    Hey Citizens, we have just released Maintenance Update 11.1.9 with the following changes: UI: Fixed: Icons for crafting recipes sometimes disappeared. Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to…

    Patch notes

January

  1. Maintenance Update 11.1.8 released!

    Hey Citizens, we have just released Maintenance Update 11.1.8 with the following changes: Graphics: Fixed: The driving animation for the canoe didn't work correctly when there was two players in it. Fixed: Paddle movements when driving a…

    Patch notes
  2. Maintenance Update 11.1.7 released!

    Hey Citizens, we have just released Maintenance Update 11.1.7 with the following changes: Civics: Fixed: When an election to fill multiple slots of the same office would end with a player having the most votes and some players with less…

    Patch notes

December

  1. Hotfix 11.1.6 released!

    Hey Citizens, we have just released Hotfix 11.1.6 to address the following issues: Fixed: Worlds with a distribution station that contained specific items couldn't be loaded anymore after they were shut down. Fixed: Dynamite could be picked…

    Patch notes
  2. Hotfix 11.1.5 released!

    Hey Citizens, we have just released Hotfix 11.1.5 to address the following issues: Civics: Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the…

    Patch notes
  3. Hotfix 11.1.4 released!

    Hey Citizens, we have just released Hotfix 11.1.4 to address the following issues: Fixed: The avatar creation screen appearing on the first start of Eco displayed a white background and couldn't be skipped. Fixed: Several items, mostly of…

    Patch notes
  4. Maintenance Update 11.1.3 released!

    Hey Citizens, we have just released Maintenance Update 11.1.3 with the following changes: Civics: Fixed: Using a federation claim stake within a child settlement and setting the deed to cultural would wrongly prompt a warning about the deed…

    Patch notes

November

  1. Hotfix 11.1.2 released!

    Hey Citizens, we have just released Hotfix 11.1.2 to address the following issues: Art: Fixed: Cotton plants in pots were displayed too small. Fixed: Texts on the Steam Truck were displayed wrongly. Fixed: Flat Steel Doors were missing…

    Patch notes

October

  1. Hotfix 11.1.1 released!

    Hey Citizens, we have just released Hotfix 11.1.1 to address the following issues: Civics: Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart. Fixed: Civics were displayed as invalid and…

    Patch notes
  2. Update 11.1 released! Explosives, Land Vehicle Painting and Repair Bounties!

    Hello Eco Citizens, we're happy to announce the immediate availability of Update 11.1, let's take a look at what's new: Explosives {STEAM_CLAN_IMAGE}/25097638/9b94e508161161b44db4a237396fb722e977974a.jpg Dynamite and Mining Charges…

    SLG-Dennis
  3. Update 11.1 is launching on October 24!

    Hello Eco Citizens, we're excited to announce that Update 11.1 will launch on October 24th! Take a peek at some of the changes: Explosives {STEAM_CLAN_IMAGE}/25097638/2db3df24de35fd005140466d545284a9f8dc4be5.jpg Painting for land vehicles…

    SLG-Dennis

September

  1. Hotfix 11.0.6 released!

    Hey Citizens, we have just released Hotfix 11.0.6 to address the following issues: Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnected. Fixed: It was possible to place…

    Patch notes
  2. Hotfix 11.0.5 released!

    Hey Citizens, we have just released Hotfix 11.0.5 to address the following issues: Fixed: Multiple potential causes for client crashes. Fixed: An issue with the room system that could lead to a server crash. Fixed: An issue that could…

    Patch notes
  3. Hotfix 11.0.4 released!

    Hey Citizens, we have just released Hotfix 11.0.4 to address the following issues: Technical: Fixed: An issue that could prevent users of the SLG client to login. Fixed: Multiple blueprint related issues that could lead to a server crash.…

    Patch notes
  4. Hotfix 11.0.3 released!

    Hey Citizens, we have just released Hotfix 11.0.3 to address the following issues: Civics: Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank accounts. Fixed: Multiple issues with…

    Patch notes

August

  1. Hotfix 11.0.2 released!

    Hey Citizens, we have just released Hotfix 11.0.2 to address the following issues: Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible. Fixed: The exhaustion bar did not display during the tutorial…

    Patch notes
  2. Hotfix 11.0.1 released!

    Hey Citizens, we have just released Hotfix 11.0.1 to address the following issues: Fixed: An issue that prevented connecting to a world after leaving one if the game was not restarted. Fixed: An issue that appeared when logging out ofa…

    Patch notes
  3. Eco 11 is released! Adobe, Painting, Outdoor Rooms, Maintenance and Marketplace!

    Hello Citizens, Today we are launching Eco 11! Features include: Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for residential deeds. Painting – You can now create…

    SLG-Dennis

July

  1. Update 11 is launching on August 15th!

    Hello Eco Citizens, our next release date has been set: Eco 11 will launch August 15th! We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be: Adobe Blockset A new tier-1…

    SLG-Dennis

May

  1. Hotfix 10.2.4 released!

    Hey Citizens, we have just released Hotfix 10.2.4 to address the following issues: Balance: Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience towards the Self Improvement skill.…

    Patch notes
  2. Hotfix 10.2.3 released!

    Hey Citizens, we have just released Hotfix 10.2.3 to address the following issues: General: Fixed: An issue that could lead to the map not displaying icons after connecting to a server. Fixed: Placing a waterpump could lead to a crash or…

    Patch notes

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