STEAMDB NEXUS

Steam app 3811670 · updated 12 Sep 2026, 22:36 UTC

Dynasty Game 2

Core gameplay of the game: operate on a large map, farm, recruit talents, govern, create, trade, build armies, conquer cities and territories, and defend strategic passes to ensure the safety of one side. Suitable for players who enjoy governing the country, farming, and opening up new territories 

Dynasty Game 2 Steam header artwork
YoconeYocone
2playing now
1024-hour peak
14all-time peak
3average, last 30 days

The last 30 days

−0.1Gain−3.47%% gain10Peak

210 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03581113 Aug17 Aug21 Aug25 Aug30 Aug03 Sep07 SepThursday 13 August 20261 peakFriday 14 August 20265 peakSaturday 15 August 202610 peakSunday 16 August 20269 peakMonday 17 August 20267 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20266 peakFriday 21 August 202610 peakSaturday 22 August 20269 peakSunday 23 August 20269 peakMonday 24 August 20266 peakTuesday 25 August 20266 peakWednesday 26 August 20267 peakFriday 28 August 20263 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20268 peakTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSaturday 05 September 20265 peakSunday 06 September 20265 peakMonday 07 September 20262 peakThursday 10 September 20267 peakFriday 11 September 20265 peakSaturday 12 September 202610 peak
Daily peakEvery hourly sample

All time

14 months, August 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0481115Aug 2025Oct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026August 202511 monthly peakSeptember 202513 monthly peakOctober 202513 monthly peakNovember 202512 monthly peakDecember 202510 monthly peakJanuary 202614 monthly peakFebruary 20268 monthly peakMarch 20269 monthly peakApril 202614 monthly peakMay 202611 monthly peakJune 202611 monthly peakJuly 202613 monthly peakAugust 202610 monthly peakSeptember 202610 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 202613 peak — daily detail belowAugust 202610 peak — hourly detail belowSeptember 202610 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

047111401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202610 peakThursday 02 July 20267 peakFriday 03 July 20268 peakSaturday 04 July 202611 peakSunday 05 July 202610 peakMonday 06 July 20267 peakTuesday 07 July 20269 peakWednesday 08 July 20267 peakThursday 09 July 20265 peakFriday 10 July 20265 peakSaturday 11 July 202610 peakSunday 12 July 20266 peakMonday 13 July 202611 peakTuesday 14 July 202610 peakWednesday 15 July 20268 peakThursday 16 July 20269 peakFriday 17 July 20266 peakSaturday 18 July 202610 peakSunday 19 July 202613 peakMonday 20 July 202610 peakTuesday 21 July 20268 peakWednesday 22 July 202611 peakThursday 23 July 202610 peakFriday 24 July 20269 peakSaturday 25 July 20267 peakSunday 26 July 202612 peakMonday 27 July 20269 peakTuesday 28 July 20269 peakWednesday 29 July 202610 peakThursday 30 July 20268 peakFriday 31 July 20266 peak

August 2026

24 days as the curve, each the highest figure that day. Behind it, 134 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

03581101 Aug09 Aug15 Aug19 Aug23 Aug28 AugSaturday 01 August 20266 peakTuesday 04 August 20261 peakFriday 07 August 20266 peakSaturday 08 August 20263 peakSunday 09 August 20267 peakWednesday 12 August 20264 peakThursday 13 August 20265 peakFriday 14 August 20265 peakSaturday 15 August 202610 peakSunday 16 August 20269 peakMonday 17 August 20267 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20266 peakFriday 21 August 202610 peakSaturday 22 August 20269 peakSunday 23 August 20269 peakMonday 24 August 20266 peakTuesday 25 August 20266 peakWednesday 26 August 20267 peakFriday 28 August 20263 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20268 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03581101 Sep02 Sep03 Sep04 Sep05 Sep06 Sep07 Sep10 Sep11 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSaturday 05 September 20265 peakSunday 06 September 20265 peakMonday 07 September 20262 peakThursday 10 September 20267 peakFriday 11 September 20265 peakSaturday 12 September 202610 peak

October 2026

Dynasty Game 2 was released on 15 Aug, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:36 UTC
App ID
3811670
Last updated
11 Sep 2026 build 25249949
Developer
Yocone
Publisher
Yocone
Release date
15 Aug, 2025
Platforms
WindowsmacOS
Download size
2.63 GB2.63 GB
Install size
2.92 GB2.94 GB
Genres
Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
100

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

SimulationStrategyTurn-Based StrategyCity BuilderGrand Strategy2D PlatformerTurn-Based TacticsWargame2.5DTop-DownHistoricalManagementMilitaryAgricultureBuildingTurn-Based CombatMultiple EndingsCharacter CustomizationResource ManagementSingleplayer
About this gameFull description from Steam
游戏核心玩法:大地图操作,种田、纳贤、治理、造物、贸易、建军、攻城略地、坚守要隘保一方平安。首发版本包含了六个历史剧本,包括秦末·楚汉之争、汉武帝·开疆拓土、三国·群雄割据、三国·袁术称帝、三国·赤壁之战、五胡十六国。 游戏地图十分宏大,东至日本,西至中亚咸海,北至贝加尔湖,南至爪哇; ➊ 美术立绘和界面UI ➋ 上帝视角的大地图 地图充分考虑了江河山川分布和州郡【省、府】的边界。每一个城市都有所属的郡和州,郡有郡治(主城),州有州治(省会)。占领了郡治才可以征收郡内的矿产,占领了州治才能有效征收州内赋税。有城廓的城市,只有城门可以进出部队,城门的性质相当于关口。在城市界面可以选择城门的防御模式。如重点防御某个门,或者平均防御。系统会根据防御方针,在执行时调配各个城门的兵力。 ➌ 产品的生产与经营贩售系统 我们把全部生产设定为“官营”方式,就是官家负责所有生产工人的工资,所产产品全归官家自由使用或出售。所以跑商、组建军队、送礼及生产环境调用材料,都无需支付费用。跑商是获得收入的重要途径,由于现在所有商品属于官家,所以商队的意义在于运输产品到其他地方的市场。但由于商品种类繁多,有些需要,有些可售,所以新增了商品待售区。在待售区里面的商品,商队和军师都可以随意变卖。 ➍ 官僚体系、爵位体系及内政影响 封官可称为“成体系”了。首先是分文官、武职和爵位,每个人物都可以同时拥有三类各一。郡侯可以封郡侯及以下的官职,官职有上下级体系,必须上级有人,下级才能封。官位对行政的方方面面都有影响,可以大大方便内政操作和促进施政效果。另外就是体系,如每个势力等级都拥有相应的官职图,如孙坚的【郡侯】: ➎ 城市、名胜扩建以及长城与驰道的修建,获得更多的资源和产能 ➏ 闭环平衡的经济运行模式,核心原则是货币是流通的,不会凭空出现,不会凭空消失。当游戏开局,官府的钱和城市民间的钱,就是所有的流通货币。官府库金通过工资俸禄建设军饷等流向民间,民间金钱通过税赋购买等回流到官库,形成经济循环。玩家可以通过找到金银矿铸币,外贸出口等方式加大货币量,从而扩大经济规模。 ➐ 完善的数据统计,每年的经济规模、人口、农业、官员政绩、将帅战绩都有完善统计。 ➑ 战斗系统、单挑系统、攻城系统; ➒ 自定义人物,自创势力开局; ➓ 游戏机制很多,其宗旨是为了完全模拟中国古代的社会运作,除上述机制外,还有祭祀、司法、人才选拔、议政朝会、驿站漕运系统、科技研发、外交等多方面。适合喜欢治国理政种田开疆的玩家。
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: i7-5700 3.50 GHz Memory: 8 GB RAM Network: Broadband Internet connection Storage: 10 GB available space

Recommended

Recommended: OS: Windows 10 Processor: i7-6700 3.50 GHz Memory: 16 GB RAM Network: Broadband Internet connection Storage: 20 GB available space

macOS

Minimum: OS: Mac OS Monterey V12.4 Processor: 苹果 M1 或英特尔酷睿 i5 Memory: 8 GB RAM Network: Broadband Internet connection Storage: 10 GB available space Recommended: OS: Mac OS Sequoia 15 Processor: 苹果 M2 或英特尔酷睿 i7 Memory: 4 GB RAM Network: Broadband Internet connection Storage: 20 GB available space
Supported languages2 languages
LanguageFull audio
Simplified Chinese●
Traditional Chinese●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

100 achievements in total.

Show selected achievements (may contain spoilers)
A Golden Harvest IAchievement
A Golden Harvest IIAchievement
A Golden Harvest IIIAchievement
五谷丰登4Achievement
五谷丰登5Achievement
粮草先行1Achievement
粮草先行2Achievement
粮草先行3Achievement
粮草先行4Achievement
粮草先行5Achievement

View all Steam achievements

5 developer announcements, Aug 2025 to Mar 2026 · times in UTC

March

  1. 无标题

    本次更新内容是:优化加速了进度保存、自动保存的速度;全部官方剧本增加了大·中·小三个地图尺寸开局;上线了第一个免费的城池剧本【会稽城】;自定义人物支持本地图片上传;增加了东京汴梁城的二次扩建;补充了议事会·卿家启奏功能;优化了玩家建议下的界面;上述除剧本外,所有功能无需重新开局,支持旧档。① 优化手动和自动保存速度 通过存档重构和分部存储,在不影响存档内容的前提下,把存档写入速度提高3~4倍。如大汉的【开疆拓土】开局首次保存从30秒降到5秒。下图是录屏,没有调速:②…

    kakit

January

  1. 华夏宏图2 - 1.66 更新公告

    本次更新内容是:新增三个宋朝剧本《陈桥兵变》、《西夏崛起》和《女真崛起》;新增130个农田水利工程建设,在城市-修建-工程-帮助那里查看可建水利;新增多个特色城市,如镇海港、密州、宝山港等;所有剧本丰富了地图元素,包括都江堰、灵渠、郑国渠等历史著名水利工程;东南亚的发展起来,重构了东南亚地图;① 新增三个宋朝剧本《陈桥兵变》、《西夏崛起》和《女真崛起》 在势力图方面,由于宋朝实施了新的行政区划,我们重新制作了势力图,如下: ②…

    kakit

December

  1. 华夏宏图2 - 1.62版本【重大更新】

    本次更新内容是:新增了免费剧本《隋末乱世》和《千秋大业》新增了科举系统,完整模拟科举全过程,在选拔人才处开启;新增了内应系统,在内务 · 察事上开启;新增了外交管理、记录和朝贡体系;新增游牧、日本、波斯、西藏、印度五个风格的地块建设、特产和科技;重新梳理地图的漏洞,新增夷洲、琉球以及日本、游牧城市;其他优化和漏洞修改【详细看下文】新增了开局的简化部署,让国家快速进入正常运作;前语:《华夏宏图2》是一款极致的种田游戏,主打治国安邦,政通人和。①…

    kakit

October

  1. 华夏宏图2 - 1.55版本【重大更新】

    ① 帝皇 · 挟天子 · 权臣干政系统在三国剧本里,刘协都是作为傀儡天子分别给董卓和曹操控制。给刘协在大地块上修一座宫殿¹,把宫殿每月需要的物资准备好²,每月中旬上朝觐见³。就可以享受挟天子的好处了。如果开局不拥有天子,那攻下天子所在城市,就能写挟天子了。这次开发的挟天子权臣系统,是中立的,不分忠奸。不死板地让玩家必须当奸臣,我们只提供了一套丞相理政机制,可以安插内侍和废立宫女嫔妃,也可以用自己势力的资源补贴朝廷,维持帝国运作。玩家不一定要当董卓曹操,可以效法霍光辅佐幼主,平…

    kakit

August

  1. 华夏宏图-1.50-更新公告

    1. 新增难度细节设置,在开局的难度界面设置2. 运行通知分类,将【军师告密】栏目分成20类选择显示3. 修复已经发现的漏洞

    kakit

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