STEAMDB NEXUS

Steam app 380110 · updated 12 Sep 2026, 23:33 UTC

In The Black

Nuclear-powered space combat in the 23rd century! In The Black ® is an intense, realistic space combat simulator with a serious respect for science. It is laser focused on the pilot experience and features single- and online multiplayer game modes, plus robust ship customization options.

In The Black Steam header artwork
Impeller StudiosImpeller Studios, Exothermic
3playing now
424-hour peak
38all-time peak
1average, last 30 days

The last 30 days

−0.8Gain−33.04%% gain6Peak

49 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0235614 Aug16 Aug18 Aug28 Aug02 Sep07 Sep11 SepFriday 14 August 20261 peakSaturday 15 August 20264 peakSunday 16 August 20262 peakMonday 17 August 20263 peakTuesday 18 August 20261 peakTuesday 25 August 20261 peakFriday 28 August 20261 peakSaturday 29 August 20262 peakWednesday 02 September 20263 peakThursday 03 September 20261 peakMonday 07 September 20262 peakThursday 10 September 20266 peakFriday 11 September 20266 peakSaturday 12 September 20264 peak
Daily peakEvery hourly sample

All time

5 months, May 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

010213141May 2026Jun 2026Jul 2026Aug 2026Sep 2026May 202638 monthly peakJune 202611 monthly peakJuly 20266 monthly peakAugust 20266 monthly peakSeptember 20266 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02356July 2026August 2026September 2026October 2026July 20266 peak — daily detail belowAugust 20266 peak — daily detail belowSeptember 20266 peak — daily detail below
Monthly peakHas finer data

July 2026

15 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235601 Jul07 Jul13 Jul15 Jul19 Jul21 Jul27 Jul30 JulWednesday 01 July 20260 peakMonday 06 July 20261 peakTuesday 07 July 20263 peakSunday 12 July 20264 peakMonday 13 July 20264 peakTuesday 14 July 20263 peakWednesday 15 July 20265 peakSaturday 18 July 20266 peakSunday 19 July 20265 peakMonday 20 July 20262 peakTuesday 21 July 20262 peakSaturday 25 July 20262 peakMonday 27 July 20265 peakTuesday 28 July 20266 peakThursday 30 July 20262 peak

August 2026

18 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235602 Aug06 Aug09 Aug14 Aug17 Aug28 AugSunday 02 August 20264 peakMonday 03 August 20262 peakWednesday 05 August 20265 peakThursday 06 August 20266 peakFriday 07 August 20264 peakSaturday 08 August 20266 peakSunday 09 August 20263 peakMonday 10 August 20264 peakTuesday 11 August 20262 peakFriday 14 August 20261 peakSaturday 15 August 20264 peakSunday 16 August 20262 peakMonday 17 August 20263 peakTuesday 18 August 20261 peakTuesday 25 August 20261 peakFriday 28 August 20261 peakSaturday 29 August 20262 peakMonday 31 August 20260 peak

September 2026

8 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235602 Sep03 Sep04 Sep06 Sep07 Sep10 Sep11 Sep12 SepWednesday 02 September 20263 peakThursday 03 September 20261 peakFriday 04 September 20260 peakSunday 06 September 20260 peakMonday 07 September 20262 peakThursday 10 September 20266 peakFriday 11 September 20266 peakSaturday 12 September 20264 peak

October 2026

In The Black was released on 5 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:33 UTC
App ID
380110
Last updated
11 Sep 2026 build 25242589
Developer
Impeller Studios
Publisher
Impeller Studios, Exothermic
Release date
5 May, 2026
Platforms
Windows
Download size
7.50 GB
Install size
23.89 GB
Genres
Action, Indie, Simulation, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Steam Input API SupportPartial Controller Support

Accessibility

Popular tags

Early AccessSpace SimFlightShooterImmersive Sim3DFirst-PersonRealisticMilitarySci-fiSpaceVehicular CombatGun CustomizationPvPPvEPhysicsMultiplayerOnline Co-OpSingleplayerAction
About this gameFull description from Steam
Our Early Access Roadmap Nuclear-Powered Space Combat In The Black ® is an intense space combat simulator featuring singleplayer and multiplayer game modes (PvE and PvP). It is laser focused on the combat pilot experience in a future dominated by warring megacorporations. Rank up by completing contract missions and competing in BloodSport matches. Customize and upgrade your ships as you earn access to ever more advanced and lethal 23rd century space fighters. Set in our solar system 200 years in the future, players are mercenaries hired by ruthless megacorporations to fight their shadow wars for control of the system’s resources. For now the action is focused primarily in Saturn’s system, particularly around Titan, Enceladus, and the rings. There is a rich mix of combat scenarios such as Debris Sweep, The Belt, Blindspot (Pallene), Asteroid Mining Facility, Space Recon, Ship Strike, and Station Defense. There are five different flyable ship classes to suit a variety of combat styles, each with variants: the Shrike- and Kolibri-class light fighters, the Reus-class medium fighter, the Pegasus-class combat transport, and the Hyperion-class heavy fighter. Each ship has its unique characteristics, and all are multi-role capable depending on the loadout. The game’s ShipFrame Editor allows players to modify and upgrade each ship’s weapons configuration with the Hardpoint Editor and the Ship Paint Customizer offers a rich palette of options to give each ship a unique appearance. Whether you prefer a more casual control system or a full virtual pilot setup with sticks, throttles, and pedals, In The Black’s robust input system supports everything from mouse and keyboard, gamepads, Steam Deck, HOTAS and HOSAS, as well as head and eye tracking and ultrawide monitor support. The Impeller Studios team is led by industry veterans Jack Mamais (MechWarrior 2: Mercenaries, Far Cry, and Crysis) and David Wessman (the X-Wing / TIE Fighter series, Blood Wake, The Chronicles of Riddick: Escape from Butcher Bay, and Saints Row). We are hardcore gamers ourselves and we believe the best games are skill-based and intrinsically rewarding. And we really like the idea of flying nuclear-powered rockets through the rings of Saturn to engage in explosive high tech mayhem using lasers, missiles, and railguns! And thanks technical consultant and chief spacecraft designer Zach El-Hajj, PhD, In The Black ® elevates the visceral excitement of a cockpit shooter with a serious respect for science making it one of the few games to earn the Atomic Rockets Seal of Approval. We invite you to join our growing community on Steam and Discord to share your feedback and help steer the future evolution of In The Black ®. Please note: this game currently requires an Internet connection and it is an online-first experience. The core of the game is built around a shared back-end that relies on a live database. Even in solo or co-op scenarios, players are interacting with the same systems running the multiplayer experience. We completely understand the appeal of a fully offline mode, especially for a sim-style game like this, and it's something we hope to revisit in the future. Thank you for your understanding, mercs.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Intense Violence - Graphic and realistic-looking physics-based depictions of space combat involving guns, missiles and lasers. Pilots may be killed, but this is never shown. Language - Mild to moderate use of profanity

Regional ratings

DEJUS14Linguagem imprópria · Violência · Atos criminosos
IGRS18Interaksi Daring · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i7 processor Memory: 12 GB RAM Graphics: NVIDIA GTX 970 Network: Broadband Internet connection Storage: 25 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 Processor: Intel i7 processor Memory: 16 GB RAM Graphics: NVIDIA GTX 1080 Network: Broadband Internet connection Storage: 25 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

36 developer announcements, Feb 2018 to Sep 2026 · times in UTC

September

  1. In The Black Major Content Update - 1844

    In The Black - Heat DeathHeat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels…

    [Impeller] HardBurn

May

  1. In The Black (Main) Update Patch 1724

    Watch Patch Video on YouTubeOverviewThis patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and…

    Patch notes
  2. In The Black (Main) - Minor Patch - 1696

    Greetings, Pilots!Here's an overview of our Early Access hotfixes and stability updates:New BloodSport LocationOpen Space - 5 v 5 - Pure dogfighting. No asteroids. No stations. Just the vacuum.Gameplay & Game Mode LogicWe've overhauled the…

    Patch notes
  3. In The Black (Main) - Hotfix - 1645

    Greetings, Pilots.We've deployed a hotfix to address a critical hardware failure that slipped through recently and TrackIR support has now been restored. Some of you rightly pointed out that TrackIR went dark on launch. The device's Product…

    Patch notes
  4. In The Black (Main) - Hotfix - 1642

    Greetings, Pilots. Thank you to everyone flying with us during our Early Access launch. Your feedback is helping us move quickly. Our first hotfix is already live and includes:• Re-enabled onboarding after fixes for physics, collision, and…

    Patch notes
  5. In The Black (Demo) - Minor Patch - 1631

    Greetings Pilots,Another week, another round of updates as we prepare for launch into Early Access. We've been busy under the hood, overhauling core systems for performance, stability, and gameplay correctness. Here is the breakdown.Core…

    Patch notes

April

  1. In The Black Launching May 5th

    Greetings, mercs!We are incredibly proud to announce that the Early Access release of In The Black will launch May 5th. That date also honors the 65th anniversary of the first manned spaceflight of an American astronaut: Alan Shepard's…

    Exothermic Megan

January

  1. In The Black (Demo) - Minor Patch - 1473

    Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be…

    Patch notes
  2. In The Black (Demo) - Hotfix - 1449

    We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.Core System OverhaulsTobii Eye/Head Tracking Rewrite: We've…

    Patch notes
  3. In The Black (Demo) - Minor Patch - 1446

    Tobii Support & Backend UpdateAlright pilots, listen up.This week was about ripping out the guts of our singleton managers and replacing them with actual Engine Subsystems, because we're tired of race conditions and "spaghetti code" being a…

    Patch notes

December

  1. In The Black (Demo) - Hotfix - 1396

    Features & System ChangesHead Tracking Overhaul: The system for head tracking and vehicle cameras has been completely rewritten for significantly smoother and more accurate 1:1 control.Head tracking rotation is now independent of manual…

    Patch notes
  2. In The Black (Demo) - The Hardware Update - 1390

    What's NewWe're excited to introduce the completely redesigned Input System 2.0 for In The Black! This major overhaul brings a modern, flexible input management system that makes configuring your controls easier and more reliable than ever…

    Patch notes

November

  1. Demo - In The Black - Minor Patch - 1360

    Visual ImprovementsAugmented Vision: Added Augmented Vision on activation of Sensors to help new and seasoned players find their way in the dark of space.Ultra Wide Support: FOV now adjusts dynamically based on screen aspect ratio to ensure…

    Patch notes
  2. Demo - In The Black – Minor Patch 1346

    Major AdditionsCamera Zoom OverhaulRebuilt from the ground up for smoother, more realistic control.Added Toggle Zoom and refined Auto-Zoom behavior (now only activates on initial target focus).Implemented a true optical magnification model…

    Patch notes

October

  1. Demo - In The Black – Minor Patch 1343

    Several bug fixes and Quality-of-Life updates, here are some of the most notable:Gameplay & Tutorial ImprovementsWeapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim…

    Patch notes
  2. Early Access Trailer

    Hey there Mercs! We've got a hot new trailer for you guys! Our Early Access trailer has hit the channel, come have a look! Lots of exciting additions are coming, and sooner than you think. If you'd like to know more about Early Access, then…

    Al_Go_Ape
  3. Demo - In The Black – Minor Patch 1334

    Gameplay & BalanceRailgun Damage AdjustmentArmor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.Adjustments affect the Hyperion, Pegasus, and Reus ship families.This is part of…

    Patch notes
  4. Demo - In The Black – Hotfix 1333

    FixesThe Impeller Input Manager plugin was conflicting with Unreal Engine’s internal SDL2 library. Causing startup crashes or unpredictable behavior on some systems.The import library has been rebuilt so that the plugin loads safely…

    Patch notes
  5. Demo - In The Black – Hotfix 1331

    FixesFixed a startup crash that occurred on systems with older SDL2.dll files. The game now checks the SDL version at launch and skips unsupported joystick info calls, ensuring it runs safely on all SDL versions.

    Patch notes
  6. Demo - In The Black – Minor Patch 1330

    Gameplay UpdatesDrone SweepYou can now select the difficulty level of Drone SweepContract payout is now properly displayed and rewarded to playersFree Flight Safety Boundaries Free Flight now includes a Play Area Enforcement system that…

    Patch notes
  7. TDAMP and RDAMP short is live!

    Hey there Mercs, A new training short has hit the Youtube channel. Go check it out and see what you can learn! We've seen a lot of comments talking about piloting flight controls feeling slow and sluggish. We hope this alleviates that…

    Al_Go_Ape
  8. LT Gaming Review Surpasses 100K Views + Next Fest Demo Update

    Big thanks to LT Gaming for covering the demo as their review of In The Black has now passed 100,000 views! Many players have also discovered the game through Steam Next Fest — we’re thrilled to welcome all the new pilots to the community!…

    Professor E
  9. Demo Overview Video

    Greetings, Mercs! We’ve just released a new Demo Overview video on YouTube! A huge thank-you goes out to Nathan, whose brilliant work helped bring this video to life.We plan to create more content like this, along with shorter videos…

    Al_Go_Ape
  10. Demo - In The Black – Patch Notes (v1322)

    Gameplay UpdatesNew Drone Sweep Mission (CO-OP / Singleplayer)Added a brand-new Drone Sweep mission to the Contracts lineup.Players work together to clear waves of autonomous drone defenders in low-orbit combat zones.Improved spawn logic…

    Patch notes
  11. In The Black Livestream Oct.11!

    Greetings Mercenaries, Have you heard the news? In The Black has released a demo! A historic moment like this deserves an occasion…a new Livestream perhaps! We will be holding a Livestream to commemorate this achievement on Saturday…

    Al_Go_Ape
  12. Demo - In The Black – Patch Notes (v1318)

    Post-Match EnhancementsPost-Match scenes now display real squad data instead of placeholder/random squads.Full squad performance is tracked and shown, including correct squad names, members, and top squad highlights.Top squad determination…

    Patch notes
  13. Demo - In The Black – Patch Notes (v1313)

    🚀 Post-Match OverhaulIntroduced a new Post-Match streaming system for faster, more reliable result transfers between server and clients.Added player performance breakdowns: credits, XP, commendations, repair costs, and rentals now display…

    Patch notes

August

  1. In The Black 9 August 2025 Livestream Playtest with the Devs

    Join Principal Designer David Wessman and Assistant Producer Al Wood this Saturday, August 9 starting at 12:00 EDT. We're actually going to do two 2-hours sessions with a one hour break in between.For everyone who already has a key, please…

    Wessmaniac

June

  1. In The Black 21 June 2025 Livestream Playtest and Key Giveaway

    Today Principal Designer David Wessman and Assistant Producer Al Wood are livestreaming a playtest of In The Black. Join us on Twitch or Discord to chat and ask questions. We're actually going to do two 2-hours sessions with a one hour…

    Wessmaniac

May

  1. 31 May 2025 Livestream Playtest with the Devs

    {STEAM_CLAN_IMAGE}/9120356/df7415f4bbef74d1ad26c15332bb60a2526866c7.png Hailing all mercs! The next Playtest with the Devs is today! SURPRISE!!! We start at 15:00 EDT. We're going to play for 2 hours. If you have a key, please join in! If…

    Wessmaniac
  2. May 10 Livestream Playtest with the Devs

    {STEAM_CLAN_IMAGE}/9120356/0d61667a48bccc224c8c921ceb45b9e1d9e0afe7.jpg Impeller Studios is hosting another "playtest with the devs" this Saturday, May 10. We're doing things a little differently this time. There will actually be three…

    Wessmaniac

April

  1. v0.02.2691 - Apr 9, 2018 Patch Notes

    Hey Mercenaries, We have been working hard on the game and made some serious improvements to the Scan the Freighters mission so that it is both more fun, and more tense. Check it out if you have gone through it already. Along with that…

    TheMagicalCarpofFail!

March

  1. v0.02.2641 - Mar 26, 2018 Patch Notes

    Hey Mercenaries, We have a pretty big update coming out today and we are excited to see what you guys think. We are releasing the pilot terminal. This is a pretty big update as the Pilot Terminal contains pilot progression and ship…

    TheMagicalCarpofFail!
  2. v0.01.2545 - Mar 5, 2018 Patch Notes

    Hey Mercenaries, Please find below the latest Alpha Patch Notes. Gameplay / Mechanics Targeting markers now appear on objectives such as the reactors, enabling them to be locked on. The health of the Lethe base and Atlas reactors have been…

    TheMagicalCarpofFail!

February

  1. v0.01.2462 - Feb 21, 2018

    Hey Mercenaries, Please find below the latest Alpha Patch Notes. User Interface Corrected an issue wherein a player would be unable to close the Settings menu if they are a client during a match. The keybindings section of the Settings menu…

    TheMagicalCarpofFail!
  2. v0.01.2459 - Feb 19, 2018 Patch Notes

    Hey Mercenaries, We are excited to announce the first patch of the Alpha. We love all the feedback we have been getting and want to use it to make chances that improve the game so that you guys all enjoy it as much as we do. We tackled just…

    Zydrate

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