STEAMDB NEXUS

Steam app 3762660 · updated 12 Sep 2026, 18:45 UTC

Trials Survivors

Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?

Trials Survivors Steam header artwork
Angry wispAngry wisp
130playing now
25324-hour peak
884all-time peak
187average, last 30 days

The last 30 days

−34.6Gain−15.56%% gain396Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

010721432142813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026150 peakFriday 14 August 2026322 peakSaturday 15 August 2026344 peakSunday 16 August 2026346 peakMonday 17 August 2026331 peakTuesday 18 August 2026325 peakWednesday 19 August 2026295 peakThursday 20 August 2026264 peakFriday 21 August 2026282 peakSaturday 22 August 2026292 peakSunday 23 August 2026318 peakMonday 24 August 2026274 peakTuesday 25 August 2026259 peakWednesday 26 August 2026236 peakThursday 27 August 2026249 peakFriday 28 August 2026344 peakSaturday 29 August 2026396 peakSunday 30 August 2026395 peakMonday 31 August 2026360 peakTuesday 01 September 2026339 peakWednesday 02 September 2026311 peakThursday 03 September 2026293 peakFriday 04 September 2026280 peakSaturday 05 September 2026306 peakSunday 06 September 2026308 peakMonday 07 September 2026244 peakTuesday 08 September 2026256 peakWednesday 09 September 2026222 peakThursday 10 September 2026228 peakFriday 11 September 2026218 peakSaturday 12 September 2026253 peak
Daily peakEvery hourly sample

All time

4 months, June 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0239477716955Jun 2026Jul 2026Aug 2026Sep 2026June 2026884 monthly peakJuly 2026710 monthly peakAugust 2026435 monthly peakSeptember 2026339 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0192383575767July 2026August 2026September 2026October 2026July 2026710 peak — daily detail belowAugust 2026435 peak — hourly detail belowSeptember 2026339 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

019238357576701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026418 peakThursday 02 July 2026395 peakFriday 03 July 2026431 peakSaturday 04 July 2026458 peakSunday 05 July 2026698 peakMonday 06 July 2026681 peakTuesday 07 July 2026595 peakWednesday 08 July 2026556 peakThursday 09 July 2026562 peakFriday 10 July 2026531 peakSaturday 11 July 2026710 peakSunday 12 July 2026678 peakMonday 13 July 2026626 peakTuesday 14 July 2026592 peakWednesday 15 July 2026511 peakThursday 16 July 2026516 peakFriday 17 July 2026431 peakSaturday 18 July 2026458 peakSunday 19 July 2026544 peakMonday 20 July 2026443 peakTuesday 21 July 2026467 peakWednesday 22 July 2026425 peakThursday 23 July 2026401 peakFriday 24 July 2026425 peakSaturday 25 July 2026423 peakSunday 26 July 2026399 peakMonday 27 July 2026317 peakTuesday 28 July 2026322 peakWednesday 29 July 2026352 peakThursday 30 July 2026360 peakFriday 31 July 2026342 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

011723535247001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026430 peakSunday 02 August 2026435 peakMonday 03 August 2026384 peakTuesday 04 August 2026413 peakWednesday 05 August 2026377 peakThursday 06 August 2026375 peakFriday 07 August 2026408 peakSaturday 08 August 2026393 peakSunday 09 August 2026368 peakMonday 10 August 2026357 peakTuesday 11 August 2026381 peakWednesday 12 August 2026338 peakThursday 13 August 2026333 peakFriday 14 August 2026322 peakSaturday 15 August 2026344 peakSunday 16 August 2026346 peakMonday 17 August 2026331 peakTuesday 18 August 2026325 peakWednesday 19 August 2026295 peakThursday 20 August 2026264 peakFriday 21 August 2026282 peakSaturday 22 August 2026292 peakSunday 23 August 2026318 peakMonday 24 August 2026274 peakTuesday 25 August 2026259 peakWednesday 26 August 2026236 peakThursday 27 August 2026249 peakFriday 28 August 2026344 peakSaturday 29 August 2026396 peakSunday 30 August 2026395 peakMonday 31 August 2026360 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

09218327536601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026339 peakWednesday 02 September 2026311 peakThursday 03 September 2026293 peakFriday 04 September 2026280 peakSaturday 05 September 2026306 peakSunday 06 September 2026308 peakMonday 07 September 2026244 peakTuesday 08 September 2026256 peakWednesday 09 September 2026222 peakThursday 10 September 2026228 peakFriday 11 September 2026218 peakSaturday 12 September 2026253 peak

October 2026

Trials Survivors was released on 8 Jun, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:45 UTC
App ID
3762660
Last updated
08 Sep 2026 build 25191119
Developer
Angry wisp
Publisher
Angry wisp
Release date
8 Jun, 2026
Platforms
WindowsmacOSLinux
Download size
739 MB678 MB689 MB
Install size
1.03 GB1.05 GB1.00 GB
Genres
Action, Casual, Indie, RPG, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Full controller supportDualSense Controller Support

Accessibility

Playable without Timed InputStereo SoundSurround Sound

Popular tags

Early AccessBullet HeavenHack and SlashAction RoguelikeBullet HellRogueliteRoguelikeRPGSingleplayerSurvival3DFantasyIsometricTop-DownStylizedActionTraditional RoguelikeDark FantasyCasualPvE
About this gameFull description from Steam
Shape your experience - Your way Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god. As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness. Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot. Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems... Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos. Collect Relics, powerful remnant of power that boost any of your stats. Relics are a part of the permanent progression and unlock more player power in every run... Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play. Also, there is no level cap, you can keep leveling to infinity and beyond. Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more ! If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result? Absolute build freedom, and total disregard for visual clarity. We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen. Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise. If that sounds like your kind of chaos, we’d love to have you on board. EARLY ACCESS RELEASE FEATURES 5 Classes 7 Constellations 95 Spell Evolutions 2 Biomes Relic Merchant (It's a fox) Tons of Monsters Super Cool Soundtrack
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 11 Processor: Amd Ryzen 5600x Or Intel Equivalent Memory: 8 GB RAM Graphics: Nvidia GTX 1650 or Equivalent Storage: 2 GB available space

Recommended

macOS

Minimum: Storage: 2 GB available space

Linux

Minimum: Processor: Amd Ryzen 5600x Or Intel Equivalent Graphics: Nvidia GTX 1650 or Equivalent Storage: 2 GB available space
Supported languages29 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Simplified Chinese
Traditional Chinese
Korean
Spanish - Latin America
Japanese
Polish
Portuguese - Brazil
Portuguese - Portugal
Russian
Ukrainian
Bulgarian
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Indonesian
Norwegian
Romanian
Swedish
Thai
Turkish
Vietnamese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

39 developer announcements, Oct 2025 to Sep 2026 · times in UTC

September

  1. Performance update & bug fixes

    Live Update 0.1.8.16PerformanceOptimized scenarios where you could still get low FPSBalancingPoison Base Damage went from 6 -> 10The intent behind this change is to boost the damage output of the poison spells which could feel underwhelming…

    Patch notes
  2. Performance update

    Live Update 0.1.8.15PerformanceThis update should significantly improve 1% low FPS. We’re happy with the results, and you’ll most likely notice the biggest difference in Endless. Any spells that fire a large number of projectiles should…

    Patch notes

August

  1. Bug Fixes and Performance update

    Live Update 0.1.8.13PerformanceCollectible such as the experience and pickup cost is now reducedRemoved any colliders that the item might have to reduce the load on performanceEvery Projectiles should also cost lessIn the case where you…

    Patch notes
  2. New Class, New Constellation, HUGE performance boost

    Live Update 0.1.8.12 ContentAdded a new class "The Alchemist" Added two new evolutions to spells that didn't have any secret evolutions*Added Poison Power RelicAdded a new constellation "Scorpio" to go alongside the new classAdded 3 new…

    Kramzhor
  3. New event and Bug correction

    Live Update 0.1.8.9 BalancingAilment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarerItem quantity in card values changed (previously the amount of quantity gained was too high)Rare rarity tier…

    Patch notes
  4. Bug fixes and DPS meter

    Live Update 0.1.8.8 Bug FixesSave and quit now works in the first runSoulwell amount of monster in endless fixedDamage over time not displayed correctly in quality upgradesYou reroll on constellation you have first User InterfaceThe wording…

    Patch notes

July

  1. Damage over time description and endless rework

    Live Update 0.1.8.7 Endless Mode ReworkEndless Mode is now only accessible on Unfair+ and Incremental difficulties.The difficulty increases every 5 floors.Every floor that increases the difficulty is now also a Survival Trial.Endless Trials…

    Patch notes
  2. Skill Opacity and New Trial

    Live Update 0.1.8.3 SystemAdded a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).Added upscaling technology support based on GPU manufacturer and/or Operating…

    Patch notes
  3. Bug Fixes and Balancing to Life Steal and Cleansing Fire

    Beta Update 0.1.8.1 BalancingCleansing Fire Damage OutputAt high investment, Cleansing Fire can currently outperform 99% of other spells.Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This…

    Patch notes
  4. New Spell, Codex and Balancing for underused spells

    Beta Update 0.1.8.0 BalancingCleansing Fire Of Power no longer deals % current health damage. Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.Aqua Nova…

    Patch notes
  5. Incremental difficulty and Endless balancing

    Live Update 0.1.7.6Bug FixesFixed an issue where the "Click to attack" prompt wasn't properly shown when using a controllerFixed a bug where certain difficulty settings incorrectly included an 11th mapFixed a visual bug with how stats were…

    Patch notes
  6. Endless game mode + Constellation Ban + New Spell

    Live Update 0.1.7.4Bug FixesMissing text from stat menuSave file could be lost in a BSODPotential other crash sources fixedFull keyboard control should workFeaturesConstellation BanCost 3 dices and you can ban any constellation, as long as…

    Patch notes

June

  1. Trials Survivors - Early Access Roadmap

    Early Access Roadmap & Future UpdatesHello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to…

    Kramzhor
  2. Endless game mode + Constellation Ban + New Spell

    Live Update 0.1.7.4Bug FixesMissing text from stat menuSave file could be lost in a BSODPotential other crash sources fixedFull keyboard control should workFeaturesConstellation BanCost 3 dices and you can ban any constellation, as long as…

    Patch notes
  3. Quality of life + New Evolutions + In game save

    Live Update 0.1.6Bug FixesUI getting stuck when interacting with surrenderLegion GO controller not detected (tentative fix)Save data could be corrupted when crashingSurrendering with a levelup no longer bring you back to the hub with the…

    Patch notes
  4. Controller input fix / small bug fixes

    Live Update 0.1.5Bug FixesPS4 and PS5 controller should work as intendedFix more crash sources (rare)Performance improvement on end screen background (spell removal)Map portal rotationThe MacOS version should now properly start on either…

    Patch notes
  5. Localization update, more options and bugfix and spell tweaks

    Live Update 0.1.4Bug FixesMouse input after clicking a spell card should no longer require you to click again to attackMonster despawn animation is fasterFrost mage stack reset upon useFix number opacity and bloom not saved upon…

    Patch notes
  6. Quality of life features and fix to the Korean Font

    Live Update 0.1.2Bug FixesKorean font should now be properly displayed when a constellation is showing up!Sometime you could lose the ability to launch spell entirely, this one is still under investigation but we applied a change which…

    Patch notes
  7. Trials Survivors Is OUT !

    Hello Everyone !Just a head's up that the early access of Trials Survivors is OUT NOW.We added tons of new elements to the game pushing the amount of spells, constellations and expanding all the waves available into 6 difficulty settings.…

    Kramzhor

May

  1. Relic progression, global experience, 14 more languages supported.

    Demo Update / Build 1.0.22ContentRelics are addedYou can drop relics and slot them inside your relic cubeAll the accumulated relics will carry over to the main gameReworked class experienceExperience is now global across all classes and…

    Patch notes
  2. Improved performance and menu navigation

    Demo Update / Build 1.0.21OptimizationUpdated the monster pathfinding to reduce the load on the monsters This means that monsters now should flow more smoothly between obstacles and between themselves if one of them is going faster than the…

    Patch notes

April

  1. Bugfix - Balancing - Chest rewards boosted

    Demo Update / Build 1.0.20BalancingRoom Flow : Chest rewards are boosted to match the challenge you face in each roomEscort : Updated the escort mission, you can leave the escort and come back to fill the escort meter. This way you can…

    Patch notes
  2. Reworked room flow & Spell balancing

    Demo Update / Build 1.0.19BalancingRoom Flow : Added an onboarding of the elite monsters in room 2 that requires you to kill 3 of them to get the max reward. The intent behind this is to present the menace and make sure that you have enough…

    Patch notes
  3. Early Access on June 8th !

    Hello Everyone !Just wanted to give an update regarding our release date and when you can expect Trials Survivors.We are on track for a release on : June 8thCompared to what we first had in mind, we have doubled the number of spells and…

    Kramzhor

March

  1. Early Access Release Date & 10,000 Wishlist Milestone !

    Hello Everyone !Just wanted to give an update regarding our release date and when you can expect Trials Survivors.TLDR: SOON, but not this month. We are now expecting the game to launch in Early Access in June.Why June and why not now ?We…

    Kramzhor
  2. UI Tooltips for Upgrades / Bug Fixes

    Demo Update / Build 1.0.17UIAdded a tooltip on the left that showcases what an upgrade does when you hover over or select it.Bug FixesFixed an options menu bug that caused the game to unintentionally swap to a Pixel Art style.Pressing 'F'…

    Patch notes

February

  1. Cloud Saves / Menu & Options Rework / Debuff Stacking

    Demo Update / Build 1.0.16UI ReworkReworked the Menu UI for smoother navigation with or without a controller.Correct button prompts are now displayed for the Steam Deck.BalancingIgnite and Shock can now stack up to 5 times by default.You…

    Patch notes

January

  1. Monster spawn optimization / In Game UI rework / Rebalanced levels & Musics

    Demo Update / Build 1.0.15UI ReworkReworked the UI to better display charge for utility skills.Levels & BalancingAdjusted monster density in Levels 1–5 to provide a better challengeOptimizationOptimized the way how monsters spawn in order…

    Patch notes
  2. New option settings

    Demo Update / Build 1.0.14Bug FixFixed an unintended dash interaction inside the lobbyOption settingsAdded the option to confine the mouse to the game windowAdded an option to automatically pause the game when In backgroundDeveloper…

    Patch notes

December

  1. Utility skills & More Optimization

    Demo Update / Build 1.0.13Dash / Utility skillsAdded a unique utility skill to each class that can be used when pressing spacebar Each class will have a dedicated utility skill that will reinforce the identity of each class, the two…

    Patch notes
  2. Performance of VFX & UI

    Demo Update / Build 1.0.12Performance on projectilesHuge performance gains on projectiles, some projectiles visual effects have been tweaked.VFX will now correctly be displayed no matter the framerateVFX will now stay accurate to their…

    Patch notes
  3. Planned release date

    When will the Early Access come out?We are aiming to release the game in Early Access in March. We want to flesh out all the components and add them to the demo before going live with Early Access. Releasing in March gives us more time to…

    Kramzhor

November

  1. Card Redraw / Mac OS Version

    Demo Update / Build 1.0.11Mac OS VersionCard RedrawAdded Fate Dice, a new type of currency that allow you to redraw specific elements such as :Redraw all the card in handRedraw the constellation alongside the cards in handReroll the value…

    Patch notes
  2. Card Rarity Update & Skill Descriptions

    Demo Update / Build 1.0.10Backend Optimization to CPU Calculations When Using SkillsOptimized how skills are handled to reduce CPU load, hopefully improving performance on lower-end hardware.Skill RaritySpell rarity now boosts the base…

    Patch notes

October

  1. Auto mode - Better tracking through walls

    Demo Update / Build 1.0.9FeatureAdded auto targeting & auto casting spellAttacking manually will make you leave the auto modeBetter logic when targeting enemies, auto mode will not target enemies behind wallsKeybindsAdded mouse middle mouse…

    Patch notes
  2. Level-up card distribution - Improvement on leveling up

    Demo Update / Build 1.0.8BalancingCard draw updateThe first level is always the constellation of the class.Taking more spells from a specific constellation increases the chance of that constellation appearing.Card distributionGlobal cards…

    Patch notes
  3. Player Power Rebalance - Collect Range, Slide on Walls

    Demo Update / Build 1.0.6BalancingCollect range is now a large radius of 4 meters around the playerThe collect range was too small before, and 4 meters feels much better. Thanks for your feedback!Chest RewardsBase chest rewards have been…

    Patch notes
  4. Tentative Linux support + Bug Fix & Fireball Buff

    Demo Update / Build 1.0.4Bug FixFixed leveling up when about to die made you able to level-up inside the hubFixed Fireball of Ammunition not working properly in full auto when having already spent ammoAdded Launch options for DX11 / Vulkan…

    Patch notes
  5. Demo Release and what the future holds

    First big release - Our demo is out ! This is a huge milestone for us! We are a team of two and after working a lot on the game content, We're super happy to be able to share the game in a demo format with you all. While some elements are…

    Kramzhor

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