STEAMDB NEXUS

Steam app 362490 · updated 12 Sep 2026, 19:10 UTC

Exanima

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Exanima Steam header artwork
Bare Mettle EntertainmentBare Mettle Entertainment
144playing now
14424-hour peak
1,251all-time peak
130average, last 30 days

The last 30 days

+0.5Gain+0.35%% gain274Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

07414822229613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026133 peakFriday 14 August 2026148 peakSaturday 15 August 2026152 peakSunday 16 August 2026170 peakMonday 17 August 2026166 peakTuesday 18 August 2026229 peakWednesday 19 August 2026274 peakThursday 20 August 2026246 peakFriday 21 August 2026249 peakSaturday 22 August 2026252 peakSunday 23 August 2026262 peakMonday 24 August 2026228 peakTuesday 25 August 2026221 peakWednesday 26 August 2026204 peakThursday 27 August 2026178 peakFriday 28 August 2026185 peakSaturday 29 August 2026210 peakSunday 30 August 2026206 peakMonday 31 August 2026177 peakTuesday 01 September 2026158 peakWednesday 02 September 2026155 peakThursday 03 September 2026129 peakFriday 04 September 2026142 peakSaturday 05 September 2026154 peakSunday 06 September 2026158 peakMonday 07 September 2026153 peakTuesday 08 September 2026135 peakWednesday 09 September 2026138 peakThursday 10 September 2026129 peakFriday 11 September 2026140 peakSaturday 12 September 2026144 peak
Daily peakEvery hourly sample

All time

138 months, April 2015 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03386761k1k201520172019202120222024April 2015153 monthly peakMay 2015265 monthly peakJune 201552 monthly peakJuly 2015112 monthly peakAugust 201571 monthly peakSeptember 2015100 monthly peakOctober 201551 monthly peakNovember 2015124 monthly peakDecember 201548 monthly peakJanuary 2016359 monthly peakFebruary 2016364 monthly peakMarch 2016126 monthly peakApril 201675 monthly peakMay 2016392 monthly peakJune 2016125 monthly peakJuly 201679 monthly peakAugust 201678 monthly peakSeptember 2016225 monthly peakOctober 2016139 monthly peakNovember 201675 monthly peakDecember 201689 monthly peakJanuary 2017236 monthly peakFebruary 2017256 monthly peakMarch 2017182 monthly peakApril 2017107 monthly peakMay 201798 monthly peakJune 201772 monthly peakJuly 201769 monthly peakAugust 201770 monthly peakSeptember 201770 monthly peakOctober 201769 monthly peakNovember 201763 monthly peakDecember 201766 monthly peakJanuary 201867 monthly peakFebruary 201859 monthly peakMarch 201851 monthly peakApril 201844 monthly peakMay 201846 monthly peakJune 201836 monthly peakJuly 2018402 monthly peakAugust 2018182 monthly peakSeptember 2018220 monthly peakOctober 2018114 monthly peakNovember 201877 monthly peakDecember 2018174 monthly peakJanuary 2019101 monthly peakFebruary 2019144 monthly peakMarch 2019105 monthly peakApril 201967 monthly peakMay 2019193 monthly peakJune 2019337 monthly peakJuly 2019173 monthly peakAugust 201997 monthly peakSeptember 201984 monthly peakOctober 201984 monthly peakNovember 201985 monthly peakDecember 201976 monthly peakJanuary 2020166 monthly peakFebruary 2020808 monthly peakMarch 2020794 monthly peakApril 2020640 monthly peakMay 2020395 monthly peakJune 2020202 monthly peakJuly 2020377 monthly peakAugust 2020192 monthly peakSeptember 2020148 monthly peakOctober 2020129 monthly peakNovember 2020135 monthly peakDecember 2020146 monthly peakJanuary 2021139 monthly peakFebruary 2021230 monthly peakMarch 2021196 monthly peakApril 2021184 monthly peakMay 2021192 monthly peakJune 2021166 monthly peakJuly 2021140 monthly peakAugust 2021185 monthly peakSeptember 2021164 monthly peakOctober 2021127 monthly peakNovember 2021187 monthly peakDecember 2021577 monthly peakJanuary 2022469 monthly peakFebruary 2022202 monthly peakMarch 2022124 monthly peakApril 2022132 monthly peakMay 2022133 monthly peakJune 2022122 monthly peakJuly 2022464 monthly peakAugust 2022294 monthly peakSeptember 2022194 monthly peakOctober 2022153 monthly peakNovember 2022507 monthly peakDecember 2022250 monthly peakJanuary 2023175 monthly peakFebruary 2023162 monthly peakMarch 2023130 monthly peakApril 2023132 monthly peakMay 2023113 monthly peakJune 2023136 monthly peakJuly 2023132 monthly peakAugust 2023110 monthly peakSeptember 202399 monthly peakOctober 20231,251 monthly peakNovember 2023769 monthly peakDecember 2023413 monthly peakJanuary 2024352 monthly peakFebruary 2024225 monthly peakMarch 2024390 monthly peakApril 2024262 monthly peakMay 2024245 monthly peakJune 2024204 monthly peakJuly 2024149 monthly peakAugust 2024147 monthly peakSeptember 2024154 monthly peakOctober 2024142 monthly peakNovember 2024168 monthly peakDecember 2024140 monthly peakJanuary 2025129 monthly peakFebruary 2025116 monthly peakMarch 2025130 monthly peakApril 2025129 monthly peakMay 2025126 monthly peakJune 2025125 monthly peakJuly 2025123 monthly peakAugust 2025117 monthly peakSeptember 2025592 monthly peakOctober 2025248 monthly peakNovember 2025157 monthly peakDecember 2025124 monthly peakJanuary 2026134 monthly peakFebruary 2026293 monthly peakMarch 2026131 monthly peakApril 2026114 monthly peakMay 20261,045 monthly peakJune 2026544 monthly peakJuly 2026246 monthly peakAugust 2026274 monthly peakSeptember 2026158 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

074148222296July 2026August 2026September 2026October 2026July 2026246 peak — daily detail belowAugust 2026274 peak — hourly detail belowSeptember 2026158 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06613319926601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026195 peakThursday 02 July 2026207 peakFriday 03 July 2026204 peakSaturday 04 July 2026246 peakSunday 05 July 2026227 peakMonday 06 July 2026193 peakTuesday 07 July 2026199 peakWednesday 08 July 2026197 peakThursday 09 July 2026176 peakFriday 10 July 2026160 peakSaturday 11 July 2026184 peakSunday 12 July 2026189 peakMonday 13 July 2026155 peakTuesday 14 July 2026138 peakWednesday 15 July 2026150 peakThursday 16 July 2026144 peakFriday 17 July 2026139 peakSaturday 18 July 2026154 peakSunday 19 July 2026173 peakMonday 20 July 2026145 peakTuesday 21 July 2026154 peakWednesday 22 July 2026149 peakThursday 23 July 2026132 peakFriday 24 July 2026155 peakSaturday 25 July 2026148 peakSunday 26 July 2026150 peakMonday 27 July 2026144 peakTuesday 28 July 2026129 peakWednesday 29 July 2026130 peakThursday 30 July 2026121 peakFriday 31 July 2026119 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

07414822229601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026138 peakSunday 02 August 2026146 peakMonday 03 August 2026136 peakTuesday 04 August 2026126 peakWednesday 05 August 2026140 peakThursday 06 August 2026127 peakFriday 07 August 2026134 peakSaturday 08 August 2026149 peakSunday 09 August 2026163 peakMonday 10 August 2026143 peakTuesday 11 August 2026138 peakWednesday 12 August 2026130 peakThursday 13 August 2026133 peakFriday 14 August 2026148 peakSaturday 15 August 2026152 peakSunday 16 August 2026170 peakMonday 17 August 2026166 peakTuesday 18 August 2026229 peakWednesday 19 August 2026274 peakThursday 20 August 2026246 peakFriday 21 August 2026249 peakSaturday 22 August 2026252 peakSunday 23 August 2026262 peakMonday 24 August 2026228 peakTuesday 25 August 2026221 peakWednesday 26 August 2026204 peakThursday 27 August 2026178 peakFriday 28 August 2026185 peakSaturday 29 August 2026210 peakSunday 30 August 2026206 peakMonday 31 August 2026177 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

0438512817101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026158 peakWednesday 02 September 2026155 peakThursday 03 September 2026129 peakFriday 04 September 2026142 peakSaturday 05 September 2026154 peakSunday 06 September 2026158 peakMonday 07 September 2026153 peakTuesday 08 September 2026135 peakWednesday 09 September 2026138 peakThursday 10 September 2026129 peakFriday 11 September 2026140 peakSaturday 12 September 2026144 peak

October 2026

Exanima was released on 29 Apr, 2015.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:10 UTC
App ID
362490
Last updated
18 Aug 2026 build 24800024
Developer
Bare Mettle Entertainment
Publisher
Bare Mettle Entertainment
Release date
29 Apr, 2015
Platforms
Windows
Download size
5.04 GB
Install size
7.74 GB
Genres
Action, Adventure, Indie, RPG, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

PhysicsRPGDungeon CrawlerDark FantasyMedievalDifficultAdventureIsometricActionEarly AccessSingleplayerAtmosphericIndieSimulationCharacter CustomizationSouls-likeHorrorRoguelikeNudityAction Roguelike
About this gameFull description from Steam
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills. "Those who would enter the underworld shall not only forfeit their lives... ...but bring oblivion to all mankind." WARNING: THIS GAME IS ACTUALLY DIFFERENT! This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far! Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision. Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues. Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion: Per session and global character skill progression Large non-linear main game following early content Build and permanently save characters by completing early content New encounters, items and environments Ranged combat and new close quarter manoeuvres Numerous moddable thaumaturgic powers More complete arena game modes featuring outdoor arenas Complex NPC interactions and dialogue Cooperative and competitive LAN multiplayer
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Realistic medieval combat, blood. Partial nudity if clothing is removed.

Regional ratings

DEJUS14Linguagem imprópria · Nudez · Violência
IGRSBANNEDKekerasan · Horor · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 (32-bit) Processor: Intel Core i5 or AMD Ryzen 3 Memory: 4 GB RAM Graphics: Nvidia / AMD / Intel (OpenGL 4.6+) Storage: 10 GB available space Sound Card: OpenAL compatible Additional Notes: Linux / Proton compatible

Recommended

Recommended: OS: Windows 10 / 11 (64-bit) Processor: Intel i5-8400 or better Memory: 8 GB RAM Graphics: Nvidia GTX 1060 or better
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Jan 2017 to Sep 2026 · times in UTC

September

  1. Coffee Diary - September 2026

    Hey Exanimates, We recently released an update which added some pretty big new features including a save system. This did include some small content updates, but there won't be large content additions until version 1.0. As we expected, this…

    Zetheros

August

  1. Exanima 0.9.5.2

    This update introduces various new features and interactions to the late game. Importantly this introduces a "save system", but it is only a part of what's added and it is fairly involved. We're only going to talk about it in vague terms as…

    Bare Mettle
  2. Coffee Diary - August 2026

    Hey Exanimates, Exanima 0.9.5.1 is currently in public testing. This version introduces the late game save system, an alternative "cheat death" mechanic, a new minion, a new way to traverse late game content and various new features and…

    Zetheros

July

  1. Coffee Diary - July 2026

    Hey Exanimates, We've been steadily releasing patches since the update with many improvements and fixes, but the flow of patches has stopped over the last couple of weeks as we've been working on some bigger changes for a larger patch. This…

    Zetheros

June

  1. Coffee Diary - June 2026

    Hey Exanimates, So the update is finally out, that was quick right? Right. It's been great seeing many people get back into the game and all the positive feedback. We've been busy patching and hotfixing, some things we'd hoped we'd fixed…

    Zetheros

May

  1. Exanima 0.9.5

    Before we get into everything that's in this update, we need to address the elephant in the room. Most of you don't closely follow the game's development, and this was to say the least an unusually long time between updates. Exanima is an…

    Bare Mettle
  2. Coffee Diary - May 2026

    Hey Exanimates, The complete update is currently in testing and at this point we're just looking for issues that need to be urgently fixed before release and tuning various things. The latest test includes the changes we discussed in the…

    Zetheros

April

  1. Coffee Diary - April 2026

    Hey Exanimates, It has been a very busy month indeed. Our next test run will basically be a release candidate that includes pretty much everything. Testing so far has gone pretty smoothly, so hopefully the trend will continue, though there…

    Zetheros

March

  1. Coffee Diary - March 2026

    Hey Exanimates, We've finally started insider testing of the update! We've done one patch and we've got another big patch on the way. The testing release already feels very solid, with only a couple of very specific issues that we want to…

    Zetheros

February

  1. Coffee Diary - February 2026

    Hey Exanimates, We quickly recorded a video at the last minute to showcase some of the improvements discussed in this diary, but read on for a more in depth and accurate explanation. We last talked about some difficulties we encountered…

    Zetheros

January

  1. Coffee Diary - January 2026

    Hey Exanimates, We're working as hard as we can to get everything ready for the 0.9.5 update, but one of the new creatures we're introducing has proven a lot more problematic than we expected. This creature is larger and more oddly…

    Zetheros

December

  1. Coffee Diary - December 2025

    Hey Exanimates, We're very close to beginning closed testing of the full 0.9.5 update. This will be mainly for the new area, encounter types, new items and thaumaturgy. While there have been some engine changes such as rendering…

    Zetheros

November

  1. Coffee Diary - November 2025

    Hey Exanimates, At this point we're mainly putting the final layers of polish on the new content. This is mostly material work, to make everything look good and cohesive. Making detailed and realistic materials for modern graphics is very…

    Zetheros

October

  1. Coffee Diary - October 2025

    Hey Exanimates, It's been a very hectic month working on many different things, but also a nice change of pace from endlessly working on a single huge game or engine system. We're trying to get all the new content ready for release, and…

    Zetheros

September

  1. Coffee Diary - September 2025

    Hey Exanimates, We've pretty much hit pause on roles, AI and this round of testing to focus fully on getting the big content update ready. We released a major patch in testing with some important changes, various additions to the current…

    Zetheros

August

  1. Coffee Diary - August 2025

    Hey Exanimates, Public testing of role system features has been ongoing, the main focus was how roles can interact with emotional states and dynamic events and behaviours. We encouraged people to try to break Derrin's behaviour by doing…

    Zetheros

July

  1. Coffee Diary - July 2025

    Hey Exanimates,Before we get into what we've been working on, let's address what many of you want to know: public testing will begin in a matter of days. We hoped to start some time ago, but we've been making changes to how some important…

    Zetheros

June

  1. Coffee Diary - June 2025

    Hey Exanimates, Insider testing has been ongoing for most of the month, which went surprisingly smooth for a first round of testing after so much development down time. We've patched the test build a few times now, but many of the issues…

    Zetheros

May

  1. Coffee Diary - May 2025

    Hey Exanimates, We finally did it, the new role system is up and running, everything has been switched over to it, content is patched and we added enough backward compatibility to preserve arena saves. At this point we're just testing out…

    Zetheros

April

  1. Coffee Diary - April 2025

    Hey Exanimates, We hoped to have a release ready now, and though we are very close, we moved the goal post a little for a couple of reasons. We also had some key team members who had to deal with some personal life stuff, which put our work…

    Zetheros

March

  1. Coffee Diary - March 2025

    Hey Exanimates, We're now in the last steps of putting together everything we've worked on, seeing how it functions as a whole and building a release. We should begin testing soon, with a hopefully brief period of closed testing before…

    Zetheros

February

  1. Coffee Diary - February 2025

    Hey Exanimates, So, roles. We haven't begun testing just yet, though that's not the only thing we've been working on (more on that later). After we'd just figured out a whole bunch of stuff (see last diary) our goal was just to set up the…

    Zetheros

January

  1. Coffee Diary - January 2025

    Hey Exanimates, Since we started working on roles a few months ago we've been focusing on a few specific goals. This is good, because what we've learned in years of theory crafting the system is that it's all too easy to get lost in…

    Zetheros

December

  1. Coffee Diary - December 2024

    Hey Exanimates, There's a lot of different things in motion at the moment, but mainly we're trying to get the new AI and role features ready and in a playable state. We're past design and feature additions, so it's mostly technical…

    Zetheros

November

  1. Coffee Diary - November 2024

    Hey Exanimates, Previously we mentioned how we'd been reworking many items, and how in future we want to add many new ones, particularly clothing, and make various improvements along the way. Adding more clothing as we expand on our world…

    Zetheros

October

  1. Coffee Diary - October 2024

    Hey Exanimates, While we're making good progress with new content and a few other things besides, development is still very much focused on AI and the role system. We've been particularly focused on searching and looting behaviour, as it…

    Zetheros

September

  1. Coffee Diary - September 2024

    Hey Exanimates, In our last diary we talked about some of our immediate goals for AI and the role system, this is a series of things that provide NPCs with better awareness, more behaviours and interactions. Since then we've been gradually…

    Zetheros

August

  1. Coffee Diary - August 2024

    Hey Exanimates, Last month we went into some detail about the role system and what our main objectives for it are at this time. While there have been many big improvements and additions, the role system is the key feature of the next update…

    Zetheros

July

  1. Coffee Diary - July 2024

    Hey Exanimates, The last round of changes we discussed in the last coffee diary went live on the test branch shortly after. The new weapon motions and other adjustments were very well received, and we will of course continue to tweak things…

    Zetheros

June

  1. Coffee Diary - June 2024

    Hey Exanimates, Since updating the test branch we've been doing a lot of tuning and adjusting things, the extensive changes to the core physics affected a great many things, and while absolutely a huge fundamental improvement, a lot needed…

    Zetheros

May

  1. Coffee Diary - May 2024

    PHYSICS 2.0 We recently re-wrote a lot of our physics engine and optimised it for 64 bit, in the process we also made big improvements to collisions and some complex interactions. This has been in testing for a while now, and of course…

    Zetheros

April

  1. Coffee Diary - April 2024

    We've been testing the many changes to the game and our engine with insiders this past month, which especially considering the extent of the changes to engine code, has gone very smoothly. It all seems very stable and we didn't really run…

    Zetheros

March

  1. Coffee Diary - March 2024

    This has been a month of mostly wrapping things up and getting them ready for a release. There have been a lot of important core improvements that affect the entire game and content, so we want to get the game in testing and updated before…

    Zetheros

February

  1. Coffee Diary - February 2024

    For this month's diary Madoc made a video again. We mentioned previously how we hoped to use more performance for more and better physics, and this is the result of those efforts. This gets a bit technical, but we think real time physics…

    Zetheros

January

  1. Coffee Diary - January 2024

    Last month we mentioned we were migrating our entire engine, game and tools to 64 bit, as we really don't need to support 32 bit anymore and this gives access to practically unlimited ram and many big optimisation opportunities. This was a…

    Zetheros

December

  1. Coffee Diary - December 2023

    TERRAIN IMPROVEMENTS Last month we briefly mentioned we wanted to improve terrain and our tools. There are more improvements we could make, but this quite large body of work is done now. There's a lot to cover that's not easy to explain, so…

    Zetheros

November

  1. Coffee Diary - November 2023

    Hey Exanimates, Welcome to our first monthly coffee diary. Until now we posted a weekly dev diary on the forums, talking about what we're working on and how development is progressing. We're switching to this monthly format now, and going…

    Zetheros

October

  1. Exanima 0.9

    EXANIMA 0.9 It's finally here, our biggest and grandest update yet. We go deeper still into the underworld on the heels of a recent disturbance to discover its source. Explore a huge new area to discover its secrets and face formidable foes…

    Bare Mettle

July

  1. Exanima 0.8.4

    Since our last update we've made some major improvements to core gameplay systems and many incremental changes and additions based on feedback and our own goals. There's also some nice late content additions for arena. Our next update is…

    Bare Mettle

December

  1. Exanima 0.8.3

    The game has undergone extensive changes and received many updates on the beta branch over the past year or so, but it's finally time to bring it all into the main branch again. There's really a lot to cover here even if we just focus on…

    Bare Mettle

April

  1. Exanima 0.8 Released

    {STEAM_CLAN_IMAGE}/8614037/a4ac49f9c964e35609745255be7fc61d630c388f.jpg EXANIMA 0.8 Exanima 0.8 is out, and it's our biggest update yet. The thaumaturgy system is here, the largest content addition to date, new creatures, new features and…

    Bare Mettle

July

  1. Exanima 0.7.3 Released

    We're still working hard on the upcoming major update which includes mind thaumaturgy and two new areas, but we wanted to do an intermediate update and make many improvements to the core gameplay experience. We do also have some small but…

    Patch notes

May

  1. Exanima 0.7.2.1 Released

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8614037/7cee38a5e7a327c35b1a69c4fa8549b9668f667e.jpg GRADUAL ASYNCHRONOUS TEXTURE LOADING In an effort to fix some issues with loading heavier zones we've been making some…

    Patch notes
  2. Exanima 0.7.2 Released

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8614037/779e16ffe41af729b38b2c1fd55384ea37369b4f.jpg UNDER AND BELOW The crossroads has received some changes, and while you're there look out for dark tunnels... A large…

    Patch notes

July

  1. Exanima 0.7.0

    https://steamuserimages-a.akamaihd.net/ugc/937196050275277301/8B48BB94CEC8B9FAA2CCD7A05D4EB86FD0D410D6/ NEW AND IMPROVED CONTENT Two new levels have been added to the game, featuring all new content, and also music. With these maps we've…

    Bare Mettle

February

  1. Exanima 0.6.5.4

    http://dl.baremettle.com/Exanima0654.png This update features a large number of improvements, largely based on recent feedback and to balance recent changes. We've also finalised some features that had been incomplete for some time.…

    Patch notes
  2. Exanima 0.6.5.4

    http://dl.baremettle.com/Exanima0654.png This update features a large number of improvements, largely based on recent feedback and to balance recent changes. We've also finalised some features that had been incomplete for some time.…

    Bare Mettle
  3. Exanima 0.6.5.3

    http://dl.baremettle.com/TheMaw01.jpg We released 0.6.5.2 as soon as we could, and we promised more updates soon. This update includes the second outdoor arena and various improvements that didn't quite make it into 0.6.5.2. More is on the…

    Patch notes
  4. Exanima 0.6.5.3

    http://dl.baremettle.com/TheMaw01.jpg We released 0.6.5.2 as soon as we could, and we promised more updates soon. This update includes the second outdoor arena and various improvements that didn't quite make it into 0.6.5.2. More is on the…

    Bare Mettle

January

  1. Exanima 0.6.5.2

    http://dl.baremettle.com/arenanights.jpg HEADING FOR COMPLETION In the past months we've been trying to break free of the endless cycle of improving core features and instead focus on adding what's needed to finish the game. This includes…

    Patch notes

All games on this site