STEAMDB NEXUS

Steam app 3525970 · updated 12 Sep 2026, 18:25 UTC

Horripilant

KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling idle incremental dungeon crawl through the horrors of a forgotten underworld.

Horripilant Steam header artwork
Alexandre Declos , Pas Game StudioBlack Lantern Collective
326playing now
32624-hour peak
3,086all-time peak
177average, last 30 days

The last 30 days

−16.6Gain−8.56%% gain326Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

08817626435213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026222 peakFriday 14 August 2026210 peakSaturday 15 August 2026228 peakSunday 16 August 2026218 peakMonday 17 August 2026208 peakTuesday 18 August 2026192 peakWednesday 19 August 2026189 peakThursday 20 August 2026175 peakFriday 21 August 2026182 peakSaturday 22 August 2026209 peakSunday 23 August 2026244 peakMonday 24 August 2026217 peakTuesday 25 August 2026215 peakWednesday 26 August 2026216 peakThursday 27 August 2026210 peakFriday 28 August 2026208 peakSaturday 29 August 2026231 peakSunday 30 August 2026263 peakMonday 31 August 2026226 peakTuesday 01 September 2026214 peakWednesday 02 September 2026206 peakThursday 03 September 2026182 peakFriday 04 September 2026175 peakSaturday 05 September 2026189 peakSunday 06 September 2026188 peakMonday 07 September 2026223 peakTuesday 08 September 2026258 peakWednesday 09 September 2026298 peakThursday 10 September 2026300 peakFriday 11 September 2026280 peakSaturday 12 September 2026326 peak
Daily peakEvery hourly sample

All time

8 months, February 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

08332k2k3kFeb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026February 20263,006 monthly peakMarch 20263,086 monthly peakApril 2026868 monthly peakMay 2026459 monthly peakJune 20261,217 monthly peakJuly 2026582 monthly peakAugust 2026333 monthly peakSeptember 2026326 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0157314471629July 2026August 2026September 2026October 2026July 2026582 peak — daily detail belowAugust 2026333 peak — hourly detail belowSeptember 2026326 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015731447162901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026582 peakThursday 02 July 2026504 peakFriday 03 July 2026540 peakSaturday 04 July 2026529 peakSunday 05 July 2026514 peakMonday 06 July 2026496 peakTuesday 07 July 2026472 peakWednesday 08 July 2026423 peakThursday 09 July 2026444 peakFriday 10 July 2026388 peakSaturday 11 July 2026382 peakSunday 12 July 2026380 peakMonday 13 July 2026328 peakTuesday 14 July 2026296 peakWednesday 15 July 2026268 peakThursday 16 July 2026261 peakFriday 17 July 2026246 peakSaturday 18 July 2026264 peakSunday 19 July 2026250 peakMonday 20 July 2026248 peakTuesday 21 July 2026243 peakWednesday 22 July 2026237 peakThursday 23 July 2026218 peakFriday 24 July 2026215 peakSaturday 25 July 2026235 peakSunday 26 July 2026314 peakMonday 27 July 2026285 peakTuesday 28 July 2026300 peakWednesday 29 July 2026310 peakThursday 30 July 2026282 peakFriday 31 July 2026295 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

09018027036001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026290 peakSunday 02 August 2026319 peakMonday 03 August 2026325 peakTuesday 04 August 2026265 peakWednesday 05 August 2026303 peakThursday 06 August 2026276 peakFriday 07 August 2026308 peakSaturday 08 August 2026333 peakSunday 09 August 2026319 peakMonday 10 August 2026286 peakTuesday 11 August 2026245 peakWednesday 12 August 2026236 peakThursday 13 August 2026228 peakFriday 14 August 2026210 peakSaturday 15 August 2026228 peakSunday 16 August 2026218 peakMonday 17 August 2026208 peakTuesday 18 August 2026192 peakWednesday 19 August 2026189 peakThursday 20 August 2026175 peakFriday 21 August 2026182 peakSaturday 22 August 2026209 peakSunday 23 August 2026244 peakMonday 24 August 2026217 peakTuesday 25 August 2026215 peakWednesday 26 August 2026216 peakThursday 27 August 2026210 peakFriday 28 August 2026208 peakSaturday 29 August 2026231 peakSunday 30 August 2026263 peakMonday 31 August 2026226 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

08817626435201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026214 peakWednesday 02 September 2026206 peakThursday 03 September 2026182 peakFriday 04 September 2026175 peakSaturday 05 September 2026189 peakSunday 06 September 2026188 peakMonday 07 September 2026223 peakTuesday 08 September 2026258 peakWednesday 09 September 2026298 peakThursday 10 September 2026300 peakFriday 11 September 2026280 peakSaturday 12 September 2026326 peak

October 2026

Horripilant was released on 20 Feb, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:25 UTC
App ID
3525970
Last updated
18 Jun 2026 build 23809768
Developer
Alexandre Declos , Pas Game Studio
Publisher
Black Lantern Collective
Release date
20 Feb, 2026
Platforms
WindowsLinux
Download size
274 MB274 MB
Install size
347 MB345 MB
Genres
Casual, Indie, RPG, Simulation
Game modes
Single-player
Controller support
Full
Achievements
57

Features & support

Steam features

Steam AchievementsMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsPlayable without Timed InputSave Anytime

Popular tags

IncrementalIdlerPixel GraphicsHorrorCasualPuzzleResource ManagementDungeon CrawlerSimulationPsychological Horror2DPvEExplorationLinearPoint & ClickHand-drawnAuto BattlerRPGDark FantasyAtmospheric
About this gameFull description from Steam
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow stronger, but beware; every boon has its burden. Story You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name. A strange tree catches your eye. Barely a sprout, growing in defiance of the dark. The voice demands you hit it. A twig breaks off onto the ground. The first of many. Distorted moans echo from an empty staircase. Beckoning you. You must go down. It is your purpose... Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you? Features Incrementally gain and collect materials. Combat horrific foes over 1000 floors in the dungeon. Solve puzzles and explore the depths of your camp. Upgrade your gear to venture deeper. Meet God Become worthy Repeat, adapt, and survive. The depths need you, and you, them.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Medo
IGRS18Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Any x86_64 CPU Memory: 2 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 400 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: OS: Linux distribution released after 2020 Processor: x86_64 CPU Memory: 2 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 400 MB available space Recommended:
Supported languages13 languages
LanguageFull audio
English
French
German
Russian
Japanese
Portuguese - Brazil
Simplified Chinese
Traditional Chinese
Polish
Spanish - Latin America
Italian
Ukrainian
Czech

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

57 achievements in total.

Show selected achievements (may contain spoilers)
Twig CollectorAchievement
Rock and StoneAchievement
Fancy MetalAchievement
Greater CapacityAchievement
Power in NumbersAchievement
Production IAchievement
Production IIAchievement
Production IIIAchievement
Click IAchievement
Click IIAchievement

View all Steam achievements

DemosPlayable demos on Steam

45 developer announcements, Apr 2025 to Sep 2026 · times in UTC

September

  1. Official Merch Drop

    Hey y'all!While NG+ is not out quite yet and still needs time in the oven...I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live!As a special thank you for early supporters…

    traz

August

  1. Horripilant Releases on all consoles August 27th!

    Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th.The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out!Wishlist today!PS5…

    traz

June

  1. Version 1.4.1

    Version 1.4.1 is now LIVEThis is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus!⚙️ ChangesNow ignoring controller input while the game is…

    Patch notes
  2. Version 1.4

    Version 1.4 is now LIVEHey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really…

    traz
  3. DirectX12 now available!

    Hello!I've updated the launch options on windows to include a new launch option: DirectX12.We've had a handful of reports of people lagging after long play sessions in the base game, and we believe it was probably caused by Vulkan implicit…

    Patch notes

April

  1. Horripilant - Accolades + Coming soon to consoles!

    Hey guys!We've just announced today in the Second Wind Showcase via our Accolades Trailer, that Horripilant is coming to consoles soon! I'm talking Xbox, Playstation, and Switch! No release dates yet - but soon! We're also looking at…

    traz
  2. Version 1.3.3

    Version 1.3.3 is now LIVE✨ What’s new?Czech is now fully supported! Thanks to Martin Roháček & Semdva!UIThe Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.Supporter EditionBenny from Bunny…

    traz

March

  1. 50k players

    Hey guys!50 000 playersI just wanted to take a minute to thank each and every one of you who've took the time to try out the demo, got the game, played through it, shared it with your friends. It's with deep gratitude that I'm announcing…

    traz
  2. Version 1.3.2 | Save Error Hotfix

    🐛 Bug FixesGame Saving error messages now show their full error.The game now checks correctly if your current save file exists before trying to duplicate it as a backup, preventing the rest of the game from saving correctly and displaying…

    Patch notes
  3. Version 1.3.1 | Better save handling

    Version 1.3.1 is now LIVE✨ What’s new?Reworked save/loading system to handle failure, prevent writing empty files if it fails and try and recover from backups if the main save file cannot load.If you’ve lost your progress, try booting up…

    traz
  4. Community Items are now live!

    Hey!Community Items are now live! You guys should already receive cards in your inventory for your hours played. Happy badge crafting!Thanks to Monster Lover in the discord for their great work adapting their art for badges/emotes!

    traz
  5. Version 1.3 | QOL + Bugfixes

    cover art by the talented patientgeo in the discord!Do you have questions and concerns about an issue? Make sure to read this thread beforehand.Version 1.3 is now LIVE✨ What’s new?Supporter PackZeratoR is now in the base supporter…

    traz

February

  1. Version 1.2 | Balance, hints and fixes

    Hey y’all! Launch has been crazy! I’m so happy that this game has been this successful this quickly! In this patch, I’m hoping to change a bit of the balance to hopefully make early game better, fix some small things and add some quality of…

    traz
  2. Horripilant Is OUT NOW!

    KILL YOUR GOD. BECOME WORTHY.Our Incremental Horror Game, Horripilant is OUT NOW! Get it now here or bundled below with any of these other cool games below for a discount:Horripilant 10% off Launch DiscountHorripilant X FACEMINER…

    Poco
  3. Version 1.1

    Version 1.1.0 is now LIVE✨ What’s new?LocalizationFull and improved localization for most languages.SoundThe ??? Encounter has new sound effects.The ??? has a new speaking sound.The ???? ???? has a new clicking sound.The purple rooms now…

    traz
  4. Version 1.0 [Linux]

    Hey! So I'm still not quite sure why the games doesn't seem to run sometimes on my Linux VM, but it does run when ran through steam or if it's launched with the OpenGL Compatibility Renderer, so I'm pushing the update live for Linux, and…

    traz
  5. Version 1.0 [Windows Only]

    NOTE: This update across both demo and the full game is only live on Windows at the moment. For some reason the Linux build doesn't want to launch :( Will update as soon as I find a fix!Version 1.0 is now LIVE!Horripilant is now feature…

    traz

January

  1. Horripilant releases February 20th!

    I'm pushing Horripilant's release date by a week.Why? Two reasons:To prevent crunch for the people working on the game alongside me.To be better positioned around other Steam releases.I want to make sure that I'm doing what's best for the…

    traz
  2. Version 0.7.6

    Version 0.7.6 is now LIVE✨ What’s new?LocalizationPolish is now supported! Thanks to Maurycy Zarzycki!MaterialsNow displaying the click and production value of the selected material inside the material screen.SettingsNew option to keep your…

    traz

December

  1. Version 0.7.5 - Skill Tree V2!

    ✨ What’s new?General\ Achievements are now unlockable throughout the game!Characters now have more dialogue options which give further insight into the world.Rebirth14 new skills have appeared in the skill tree, which has a new look!Work…

    traz
  2. Version 0.7.4

    Version 0.7.4 is now LIVE⚙️ ChangesSome Russian Strings have been updated.🐛 Bug FixesNow correctly setting player health on save load.

    Patch notes
  3. Version 0.7.3

    Version 0.7.3 is now LIVE✨ What’s new?Rebirth\ Power in numbersAdds another count of each upgrade's base production value on level up.SettingsA new setting to disable QTEsA new setting to disable screen shakes.A new 1600x900 resolution…

    traz
  4. Horripilant Releases February 13th 2026!

    Hey y'all!We've just announced with this new trailer that Horripilant Releases February 13th 2026 as a world premiere in The Horror Game Awards!If you haven't played the demo yet or have played it a few months ago, you may jump back in and…

    traz
  5. Version 0.7.2

    Version 0.7.2 is now LIVE⚙️ ChangesCombatThe demo now lets you go through floor 10 instead of kicking you out at the end of 9.MiscThe ??? Room’s plaque now has a proper inscryption.Changed the timing of ??? happening in the ??? if you ???🐛…

    Patch notes
  6. Version 0.7.1

    Version 0.7.1 is now LIVE🐛 Bug FixesThe item in the shop’s backroom no longer spawns again if the item is used.The lamp no longer works by using the shortcut for it if you no longer own it.The lamp now gets turned off automatically when…

    Patch notes
  7. Version 0.7.0

    Version 0.7.0 is now LIVE✨ What’s new?\ Tons of new room to explore, with new ways to boost your stats. Most of the game (except the final boss encounter, and story-related dialogue for the people you meet along the way)! Head in the…

    traz

November

  1. Version 0.6.2

    Version 0.6.2 is now LIVE✨ What’s new?\ Added a “Go back to camp” button to end of demo to make it so you don’t have to manually reload your save each time if you wish to keep playing.🐛 Bug FixesFixed skill button styling/spending logic…

    Patch notes
  2. Version 0.6.1

    Version 0.6.1 is now LIVE✨ What’s new?The Beastiary now includes descriptions and sketches for every monster in game.⚙️ ChangesSFXNew door entering sound effect.UIRebirth skills that are affordable now show up as green.Changed how Toast…

    Patch notes
  3. Version 0.6.0

    Version 0.6.0 is now LIVEA lot of this update was made in preparation for next steps, most of the game’s exploration is done - though won’t be accessible in this update just yet! There is some writing left to be done, some rooms to program…

    traz

September

  1. Version 0.5.6

    Version 0.5.6 is now LIVE✨ What’s new?LocalizationNew language support!Japanese - with new font that supports a greater amount of characters!ExplorationThere is now art for the 1000th room.RebirthNew Skill that keeps Materials unlocked…

    traz

August

  1. Version 0.5.5

    I finally took the time to play through the main gameplay loop on my own, something I haven’t actively done since the start of dev, this helped me pinpoint a few QOL things, bugfixes and changes to progression that should hopefully make for…

    traz

July

  1. Version 0.5.4

    ✨ What’s new?New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them!Copper from 0 → 75Silver from 75 → 150Gold from 150 → infiniteCombatAdded an exit combat button on the boons picking page, this way if…

    Patch notes

June

  1. Version 0.5.3

    ✨ What’s new?The game now has a bunch of new cursors which change depending on context, which should make some actions clearer!PrestigeYou now have to drop a crow’s beak in combat to prove your worth before prestiging. This will not apply…

    traz
  2. Version 0.5.2

    ⚙️ ChangesNow attaching Node Scene Tree to crash/error reporting for greater context.Recompiled export templates for Windows for 4.4.1, was currently using 4.5.dev, should prevent potential weird behavior from version mismatch.🐛 Bug…

    Patch notes
  3. Version 0.5.1

    ✨ What’s new?Implemented Sentry for crash/error tracking.You will be prompted to activate them or not, it's up to you if you want to share your crash/error logs with me, but if you do, it would greatly help!SettingsText Speed Slider, you…

    Patch notes
  4. Version 0.5.0

    I’ve overhauled the equipment system with this update. You will receive a refund for materials you’ve spent at your camp so you can reallocate your resources accordingly.✨ What’s new?The game now hints at you to prestige if you’ve reached…

    traz
  5. Version 0.4.5

    ✨ What’s new? I’ve heard from quite a few people that they’d like to have shortcuts to quickly change between locations, you now can use the num keys (rebindable) to change between locations. - You can now use num keys to switch to specific…

    traz

May

  1. Version 0.4.4

    ✨ What’s new? Combat - “Abandon combat” button that lets you instantly die and get out of the dungeon. Materials - Different clicking sounds for Wood and Iron ⚙️ Changes - Material Upgrade Buttons and Equipment Upgrade Buttons now have…

    Patch notes
  2. Version 0.4.3

    ⚙️ Changes Localization - Updated russian strings. - Map onboarding should now be translated all the time even if you change language mid run. Other - Calling Steam.steamShutdown() api before leaving the game manually to hopefully fix the…

    Patch notes
  3. Version 0.4.2 [Beta Playtest]

    🐛 Bug Fixes Incoming damage is now properly split amongst you and your familiar in combat. Made modifications to mouse detection to prevent skill tree descriptions from popping in on hover. “Buy the full game and see...” end of demo is now…

    Patch notes
  4. Version 0.4.1 [Beta Playtest]

    ⚙️ Changes Localization Updated strings. 🐛 Bug Fixes Added extra prevention to shop buttons to hopefully prevent them from letting you buy twice.

    Patch notes
  5. v0.4.0 - Familiars, Boons and Balance! [Beta Playtesting]

    Version 0.4.0 is now LIVE for playtesters! This is a big update that shakes up the game’s progression quite a bit. ⚠️ YOU WILL START OVER! ⚠️ I have refactored saving/loading code to make it easier to handle in the future. And I haven’t…

    traz

April

  1. [DEVLOG] Making a Niche Game with No Experience

    Heya! I've recently uploaded a devlog on YouTube going through my backstory, how I found the game idea, and how I built the game up until what it is today! If you're interested in how games get made and is interested in Horripilant, it's…

    traz
  2. Version 0.3.1 & Linux Support! [Beta Playtesting]

    Version 0.3.1 is now LIVE A small update but one that adds support to Linux! If anyone runs Linux please give it a shot! ✨ What’s new? - Linux Support! Please let me know how it runs and if there are any issues! - Mute when not in focus…

    Patch notes
  3. Version 0.3.0 [Beta Playtesting]

    Once again a polish update adding a lot of QOL stuff. Next up with 0.4.0 is a big rebalancing of general progression, keep an eye out for that. Then with 0.5.0 I want to implement the general puzzles and progression of the game. Before this…

    traz

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