STEAMDB NEXUS

Steam app 3418150 · updated 12 Sep 2026, 18:51 UTC

LORED

An idle game about collecting cancer with quirky stickfigures!

LORED Steam header artwork
Dillon SimpsonDillon Simpson
200playing now
20824-hour peak
790all-time peak
267average, last 30 days

The last 30 days

+135.7Gain+102.62%% gain790Peak

525 hourly samples, with the daily peak drawn over them. Weekends are shaded.

021342764085313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202621 peakFriday 14 August 202627 peakSaturday 15 August 202624 peakSunday 16 August 202625 peakMonday 17 August 202619 peakTuesday 18 August 202625 peakWednesday 19 August 202620 peakThursday 20 August 202616 peakFriday 21 August 202619 peakSaturday 22 August 202622 peakSunday 23 August 202619 peakMonday 24 August 202621 peakTuesday 25 August 202619 peakWednesday 26 August 202622 peakThursday 27 August 202624 peakFriday 28 August 2026452 peakSaturday 29 August 2026651 peakSunday 30 August 2026769 peakMonday 31 August 2026790 peakTuesday 01 September 2026776 peakWednesday 02 September 2026630 peakThursday 03 September 2026535 peakFriday 04 September 2026490 peakSaturday 05 September 2026422 peakSunday 06 September 2026396 peakMonday 07 September 2026331 peakTuesday 08 September 2026289 peakWednesday 09 September 2026256 peakThursday 10 September 2026214 peakFriday 11 September 2026208 peakSaturday 12 September 2026207 peak
Daily peakEvery hourly sample

All time

13 months, September 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0213427640853Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026September 2025546 monthly peakOctober 2025263 monthly peakNovember 2025105 monthly peakDecember 202576 monthly peakJanuary 202673 monthly peakFebruary 202639 monthly peakMarch 202632 monthly peakApril 202625 monthly peakMay 202630 monthly peakJune 202631 monthly peakJuly 202631 monthly peakAugust 2026790 monthly peakSeptember 2026776 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0213427640853July 2026August 2026September 2026October 2026July 202631 peak — daily detail belowAugust 2026790 peak — hourly detail belowSeptember 2026776 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0817253301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202626 peakThursday 02 July 202631 peakFriday 03 July 202622 peakSaturday 04 July 202623 peakSunday 05 July 202622 peakMonday 06 July 202623 peakTuesday 07 July 202627 peakWednesday 08 July 202618 peakThursday 09 July 202618 peakFriday 10 July 202618 peakSaturday 11 July 202623 peakSunday 12 July 202615 peakMonday 13 July 202614 peakTuesday 14 July 202624 peakWednesday 15 July 202616 peakThursday 16 July 202617 peakFriday 17 July 202614 peakSaturday 18 July 202610 peakSunday 19 July 202617 peakMonday 20 July 202614 peakTuesday 21 July 202610 peakWednesday 22 July 202611 peakThursday 23 July 202611 peakFriday 24 July 202612 peakSaturday 25 July 202614 peakSunday 26 July 202613 peakMonday 27 July 202611 peakTuesday 28 July 202614 peakWednesday 29 July 202614 peakThursday 30 July 202620 peakFriday 31 July 202614 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 242 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

021342764085301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202621 peakSunday 02 August 202620 peakMonday 03 August 202615 peakTuesday 04 August 202616 peakWednesday 05 August 202620 peakThursday 06 August 202617 peakFriday 07 August 202614 peakSaturday 08 August 202613 peakSunday 09 August 202622 peakMonday 10 August 202617 peakTuesday 11 August 202621 peakWednesday 12 August 202624 peakThursday 13 August 202624 peakFriday 14 August 202627 peakSaturday 15 August 202624 peakSunday 16 August 202625 peakMonday 17 August 202619 peakTuesday 18 August 202625 peakWednesday 19 August 202620 peakThursday 20 August 202616 peakFriday 21 August 202619 peakSaturday 22 August 202622 peakSunday 23 August 202619 peakMonday 24 August 202621 peakTuesday 25 August 202619 peakWednesday 26 August 202622 peakThursday 27 August 202624 peakFriday 28 August 2026452 peakSaturday 29 August 2026651 peakSunday 30 August 2026769 peakMonday 31 August 2026790 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

021041962983801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026776 peakWednesday 02 September 2026630 peakThursday 03 September 2026535 peakFriday 04 September 2026490 peakSaturday 05 September 2026422 peakSunday 06 September 2026396 peakMonday 07 September 2026331 peakTuesday 08 September 2026289 peakWednesday 09 September 2026256 peakThursday 10 September 2026214 peakFriday 11 September 2026208 peakSaturday 12 September 2026207 peak

October 2026

LORED was released on 29 Aug, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:51 UTC
App ID
3418150
Last updated
10 Sep 2026 build 25240970
Developer
Dillon Simpson
Publisher
Dillon Simpson
Release date
29 Aug, 2025
Platforms
WindowsLinux
Download size
49 MB
Install size
134 MB
Genres
Casual, Indie, Strategy, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access
Achievements
30

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Early AccessStrategyCasualIdlerIncrementalIndieCollectathonAutomationCrafting2DHand-drawnColorfulResource ManagementCutePixel GraphicsStylizedDark ComedyManagementHorrorSingleplayer
About this gameFull description from Steam
Play the demo now! LORED is an idle-incremental game about collecting as many resources as possible, including Iron, Copper, and... Malignancy?! Set your stickfigure LOREDs to work, buy them plenty of Upgrades, and ensure they don't run out of fuel! There are four tiers--or Stages--of Upgrades and LOREDs! The most powerful Upgrades consume your current host, requiring a prestige. Leveling up a LORED doubles their Output, but also their Input! Play carefully! Each of the 63 LOREDs have their own unique animations! LOREDs will think out loud and may reply to each other! Talk to LOREDs in-between managing resources! LORED was first released in 2019, and has been receiving constant development ever since. Since the last public update, LORED has been re-built from the ground up with all new Upgrade Trees and mechanics!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

1. You can enter dialogue with the stickfigure LOREDs, who sometimes get so passionate as to say curse words. 2. There is a satirical depiction of a Satan worshipper intended for humorous purposes only.

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS13Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU Memory: 2 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 150 MB available space

Recommended

Recommended: OS: Windows 11

Linux

Minimum: OS: Linux distribution released after 2018 Processor: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv7 or ARMv8 CPU Memory: 2 GB RAM Graphics: Integrated graphics with full Vulkan 1.0 support Storage: 150 MB available space
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

30 achievements in total.

Show selected achievements (may contain spoilers)
Into the VoidAchievement
MultiplicativeAchievement
MetastasizeAchievement
AutonomousAchievement
FirestarterAchievement
Juiced Outta Your Gourd!!!Achievement
Full PotAchievement
In-App PurchasesAchievement
LoserAchievement
One HundredAchievement

View all Steam achievements

DemosPlayable demos on Steam

45 developer announcements, Mar 2025 to Sep 2026 · times in UTC

September

  1. 0.3.12

    Added a setting to save the sleep state of LOREDs (in the Save tab). Sleeping LOREDs will not produce offline earnings if this setting is checked! Removed the Calibrate Your Enthusiasm Upgrade GodotModLoader creates mod-hooks.zip in your…

    Patch notes
  2. 0.3.10

    Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety…

    Patch notes
  3. 0.3.9 - CPU fallback for the Soul Grid

    Added a CPU fallback for the Soul Grid! If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper…

    Patch notes

August

  1. 0.3.7 Autobuyer restored (and then refined a bit)

    The autobuyer overhaul has been overhauled Reverted to the 0.3.5 state Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: The Upgrade which unlocks Grit cannot be…

    Patch notes
  2. 0.3.6

    LORED autobuyer overhaul Can be toggled on or off If the LORED produces a resource which levels up LOREDs, they will be leveled up as often as possible Otherwise, they will only be leveled up when their safety wheels are not full or they…

    Patch notes
  3. MacOS now supported!

    LORED on Steam is now available for macOS 13.0 or higher!

    Drillur
  4. 0.3.3 - 0.3.4

    0.3.3 Fixed the Stage buttons not appearing for people with old saves until a reboot Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage Fixed (maybe)…

    Patch notes
  5. 0.3.2 - Some lil fixes!

    0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is…

    Patch notes
  6. 0.3.2 - Some lil fixes!

    0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is…

    Patch notes
  7. LORED Stage 3

    Achievements Added the Achievements Window where you can find Achievements and Generators There are 10 Achievements per Stage Achievements are retroactive! LORED Workshop The Workshop is live! After subscribing to a mod on Workshop, you…

    Drillur
  8. Stage 3 Release Date!

    Version 0.3.0 will introduce Stage 3.Stage 3 will have:AchievementsEach Stage has its own Achievements which impact the attributes of LOREDs in various ways.Each completed Achievement increases the effect of that bonus…

    Drillur

June

  1. 0.2.47 - Lucky Crit redesign

    Note: Joypad temporarily disabled due to Godot Engine update Changes Achievements have been added into the game, but they are disabled until Stage 3 releases Removed Crit Chance, Crit Multiplier, and Crit Rolls Difficulty options, as well…

    Patch notes

May

  1. 0.2.45 & 0.2.46

    0.2.45Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed…

    Patch notes
  2. 0.2.43 - LORED Workshop incoming! Godot Mod Loader integrated!

    Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported…

    Patch notes

April

  1. 0.2.40

    In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within: .../godot/app_userdata/LORED/saves Nerfed…

    Patch notes
  2. 0.2.39

    Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline…

    Patch notes
  3. 0.2.38 - Can toggle the ability to drink Juice and Rage Juice per LORED

    0.2.37 - Fixed offline earnings 0.2.38 - Added LORED Widget Panel options for disallowing the drinking of Juice and Rage Juice per LORED - Brought back the 10 purchase limit of autobuyers. Sometimes they buy too many levels at once…

    Patch notes

March

  1. 0.2.36 - HUGE changes to rate calculations

    NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today) Currency rates Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more…

    Patch notes

February

  1. 0.2.35

    LOREDs can no longer drink Rage Juice immediately after producing it. Fixed an issue with the Malignant Upgrades autobuyer purchasing aw

    Patch notes
  2. 0.2.34

    Fixes An inaccessible Stage 3 mechanic crashing the game for 1 (or 2) users (but probably more) The setting to hide ETA labels not loading Upgrade tooltips not displaying when they were maxed out but still pending prestige

    Patch notes
  3. 0.2.33

    Additions Setting to hide ETA labels (doesn't save yet teehee oops) Changes Stage 1 or 2 Upgrades which applied crit rolls to *all LOREDs* were restricted to Stage 1 or 2 Fixes Locked Upgrades not showing the "Unknown Upgrade" tooltips…

    Patch notes
  4. 0.2.32

    FixesFix "Begin with LORED autobuyers" not working (maybe)Fix the Job viewer's visibility not being tied to the **Wat da hell going on** UpgradeFix LORED Output seeming to randomly increase by huge marginsFix the x0 bug (hopefully!)If you…

    Patch notes
  5. 0.2.31

    0.2.31A lot changed under the hood! I'm expecting this update to introduce bugs. Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very difficult to pinpoint…

    Patch notes

October

  1. 0.2.29

    - Add better validation for mod list- Fix Moneymaker and similar Upgrades for the 100th time, for all time- Fix Thingy offline XP gain being based on a random roll within their duration range- Fix mod window refresh button creating…

    Patch notes

September

  1. 0.2.26 - Thingies now gain XP while offline!

    Thingies now gain XP while offline! Fix Limit Break Arcade Run being extremely slow Fix LORED autobuyers being unlocked immediately after getting the LORED Autobuyer Upgrade - This will only affect new saves Fix Upgrades saving & loading…

    Patch notes
  2. 0.2.25

    (For modders) Fix both new data fields from 0.2.24

    Patch notes
  3. 0.2.24

    (For modders) Add "Never Hide Prestige Button" field for UpgradeTree (For modders) Upgrade data: `Not Revealed When Locked` added. - Use this to make Upgrades invisible when their requirements are not met (For modders) Upgrade data: `Hide…

    Patch notes
  4. 0.2.23

    (For modders) Add better support for custom Upgrades

    Patch notes
  5. 0.2.22

    Entering Windowed will no longer reset UI Scale Fix accidental deletion of helpful information in the Prestige Dialog Fix Parasitic Upgrades not being reset when entering Arcade Runs - This will solve the bug of not being able to ever…

    Patch notes
  6. 0.2.21

    Add option to disable the save toast Add mod reordering Standard Notation expanded to e330 - At very high numbers, Standard Notation takes up too much space. Standard Notation will not be supported beyond e330. Axman13 - Crit Chance gained…

    Patch notes
  7. 0.2.20

    Loading saves with conflicting mod lists is now handled appropriately Add Help Window - The Help Window will act as an optional tutorial and as a hub for information about the mechanics in LORED. - This will be filled with additional…

    Patch notes
  8. Dialogue is Back - 0.2.19

    Failed overhaul - I was going to overhaul the dialogue completely, changing every character and allowing them to respond to more situations. This would result in LOREDs who feel more alive and responsive to your actual actions in the game.…

    Patch notes
  9. 0.2.18

    Fix screen being positioned above the top bounds of the monitor on boot Fix saves prior to this version having insufficient Hardwood to be able to purchase Alaxea Remove dialogue - I've heard your feedback on the dialogue. Combined with…

    Patch notes
  10. 0.2.17

    .............................. once again! Fixed the issue with Cells! (For real!)

    Patch notes
  11. 0.2.16

    Players who have Something Wicked This Way Comes but still didn't have enough Cells to purchase Siphon will be granted free Cells.

    Patch notes
  12. 0.2.15

    Add giant UI element indicating that an Upgrade Tree is disabled due to the player being in the Demo or to them being in an Arcade Run Improve Mod Management UX Change method of Cell production! - Instead of gaining Cells when undergoing…

    Patch notes
  13. 0.2.14

    Actually nerfed I ain't no biology major this time :) Buffed Limit Break so that level ups are more frequent Restored the power of the Limit Break Arcade Run's version of Limit Break

    Patch notes
  14. 0.2.13

    Added backup saving - Every 30 minutes, a backup save will be placed in the `backup saves` folder - These will not be uploaded to the Steam Cloud The Metastasize button will glow until it is clicked for the first time Fixed the Load Menu…

    Patch notes

August

  1. Fixed small oopsie!

    Nothin to see here, move along!

    Patch notes
  2. 0.2.12

    Added backup saving! - Every 30 minutes, a backup save will be placed in the `backup saves` folder - These will not be uploaded to the Steam Cloud Changed mod structure for better loading Increased the amount of Stage 2 resources provided…

    Patch notes
  3. 0.2.11

    Changes in relation to mods!

    Patch notes
  4. 0.2.10

    Changed For scaling the UI, I will experiment with setting the resolution based on the size of the window. The 4 resolution options have been disabled. Fixed Soft-lock resulting from purchasing Soil before Axe DiscordRPC re-enabled

    Patch notes
  5. 0.2.9

    The game will not keep the screen on. Fixed a niche bug preventing the Firestarter Upgrades from appearing.

    Patch notes
  6. LORED Early Access

    Stage 2 is ready!LORED enters Early Access on August 29, 2025!This Stage 2 update will add:30 LOREDs, each with their own emotes, conversations, animations, and unique tasks181 UpgradesMultiple new mechanicsA revised Cash Shop and 5 new…

    Drillur

March

  1. 0.1.18

    {STEAM_CLAN_IMAGE}/45364277/c7546463544ff83cdc981ad60414ffe4193ed4eb.png Difficulty! 3 presets: Easy, Normal, and Unpleasant 6 LORED attribute sliders An option to begin the game with all LORED autobuyers Added Welcome Screen (required once…

    Drillur

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