STEAMDB NEXUS

Steam app 3199360 · updated 12 Sep 2026, 21:22 UTC

Skull Horde

Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!

Skull Horde Steam header artwork
8BitSkull8BitSkull
39playing now
5424-hour peak
1,980all-time peak
50average, last 30 days

The last 30 days

−0.3Gain−0.62%% gain121Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

033659813113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202642 peakFriday 14 August 202663 peakSaturday 15 August 202671 peakSunday 16 August 202664 peakMonday 17 August 202654 peakTuesday 18 August 202658 peakWednesday 19 August 202645 peakThursday 20 August 202652 peakFriday 21 August 202656 peakSaturday 22 August 202682 peakSunday 23 August 2026121 peakMonday 24 August 202685 peakTuesday 25 August 202690 peakWednesday 26 August 202675 peakThursday 27 August 202681 peakFriday 28 August 202678 peakSaturday 29 August 202691 peakSunday 30 August 2026103 peakMonday 31 August 202678 peakTuesday 01 September 202684 peakWednesday 02 September 202677 peakThursday 03 September 202666 peakFriday 04 September 202672 peakSaturday 05 September 202686 peakSunday 06 September 202680 peakMonday 07 September 202666 peakTuesday 08 September 202656 peakWednesday 09 September 202651 peakThursday 10 September 202642 peakFriday 11 September 202644 peakSaturday 12 September 202654 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05351k2k2kApr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 20261,980 monthly peakMay 2026444 monthly peakJune 2026354 monthly peakJuly 2026181 monthly peakAugust 2026121 monthly peakSeptember 202686 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04998147195July 2026August 2026September 2026October 2026July 2026181 peak — daily detail belowAugust 2026121 peak — hourly detail belowSeptember 202686 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0499814719501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026103 peakThursday 02 July 2026105 peakFriday 03 July 2026111 peakSaturday 04 July 2026137 peakSunday 05 July 2026124 peakMonday 06 July 2026103 peakTuesday 07 July 2026106 peakWednesday 08 July 202694 peakThursday 09 July 2026109 peakFriday 10 July 2026138 peakSaturday 11 July 2026142 peakSunday 12 July 2026177 peakMonday 13 July 2026133 peakTuesday 14 July 2026139 peakWednesday 15 July 2026124 peakThursday 16 July 2026141 peakFriday 17 July 2026142 peakSaturday 18 July 2026158 peakSunday 19 July 2026181 peakMonday 20 July 2026117 peakTuesday 21 July 2026113 peakWednesday 22 July 2026103 peakThursday 23 July 202693 peakFriday 24 July 202682 peakSaturday 25 July 202691 peakSunday 26 July 202689 peakMonday 27 July 202683 peakTuesday 28 July 202656 peakWednesday 29 July 202656 peakThursday 30 July 202656 peakFriday 31 July 202671 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

033659813101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202666 peakSunday 02 August 202676 peakMonday 03 August 202661 peakTuesday 04 August 202663 peakWednesday 05 August 202662 peakThursday 06 August 202659 peakFriday 07 August 202664 peakSaturday 08 August 202666 peakSunday 09 August 202673 peakMonday 10 August 202657 peakTuesday 11 August 202659 peakWednesday 12 August 202650 peakThursday 13 August 202643 peakFriday 14 August 202663 peakSaturday 15 August 202671 peakSunday 16 August 202664 peakMonday 17 August 202654 peakTuesday 18 August 202658 peakWednesday 19 August 202645 peakThursday 20 August 202652 peakFriday 21 August 202656 peakSaturday 22 August 202682 peakSunday 23 August 2026121 peakMonday 24 August 202685 peakTuesday 25 August 202690 peakWednesday 26 August 202675 peakThursday 27 August 202681 peakFriday 28 August 202678 peakSaturday 29 August 202691 peakSunday 30 August 2026103 peakMonday 31 August 202678 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

02346709301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202684 peakWednesday 02 September 202677 peakThursday 03 September 202666 peakFriday 04 September 202672 peakSaturday 05 September 202686 peakSunday 06 September 202680 peakMonday 07 September 202666 peakTuesday 08 September 202656 peakWednesday 09 September 202651 peakThursday 10 September 202642 peakFriday 11 September 202644 peakSaturday 12 September 202654 peak

October 2026

Skull Horde was released on 10 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:22 UTC
App ID
3199360
Last updated
17 Jun 2026 build 23607100
Developer
8BitSkull
Publisher
8BitSkull
Release date
10 Apr, 2026
Platforms
WindowsmacOSLinux
Download size
887 MB883 MB882 MB
Install size
963 MB956 MB951 MB
Genres
Action, Adventure, Casual
Game modes
Single-player
Controller support
Full
Achievements
68

Features & support

Steam features

Steam AchievementsKeyboard Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Camera ComfortPlayable without Timed InputStereo Sound

Popular tags

Dungeon CrawlerAction RoguelikeAuto BattlerHack and SlashAction RPGRogueliteRoguelikeLootActionAdventureArcadeCasualFantasyExplorationProcedural GenerationMystery DungeonDark FantasyPixel GraphicsDarkTop-Down
About this gameFull description from Steam
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad. Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed. You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for. This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades. As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build. Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content. Procedurally generated dungeons Realtime auto battling Multiple levels with unique enemy types Different playable characters with unique special abilities Varied unit types which can be merged to gain stronger versions and unique abilities Lots of powerful loot Powerful perks Challenges which require creative builds to overcome
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Medo
IGRS18Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 2.3 GHz Memory: 2 GB RAM Graphics: DirectX® 11 Compatible Graphics Card or newer Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: Mac OS X 11+ Processor: 64-bit Intel and ARM Memory: 2 GB RAM Storage: 2 GB available space Recommended:

Linux

Minimum: Processor: 2.3 GHz Memory: 2 GB RAM Storage: 2 GB available space Additional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11. Recommended:
Supported languages10 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Simplified Chinese
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

68 achievements in total.

Show selected achievements (may contain spoilers)
UnboundAchievement
Rat KingAchievement
Blaze of GloryAchievement
DiscerningAchievement
ThespianAchievement
Unholy HymnAchievement
EmbermancerAchievement
Frost WeaverAchievement
Black DeathAchievement
PilfererAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Aug 2025 to Jun 2026 · times in UTC

June

  1. 100,000 necromancers

    After 100,000 copies sold we want to extend a huge thank you to all our players! Thanks for all the feedback, suggestions, bug reports, and kind words about the game.We are hard at work summoning more content, so stay tuned!

    8BitSkull
  2. Patch notes v1.032

    PATCH NOTESFixes:Fixed unit recruitment cost cap for GargImplemented better Chilled/Frozen stack management to prevent crashesUpdated Corpuscle Urn graphicsVarious minor bug fixes in unit scripts How you can help The experimental branch…

    Patch notes
  3. Patch notes v1.032 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes

May

  1. Blood Feast

    It is time to feast upon the blood of your enemies! Welcome the Margrave to your roster - a blood sucking killer that heals on hit, and can even perform unholy blood transfusions...Find new items in the dungeon to become the ultimate…

    8BitSkull
  2. Patch notes v1.027

    PATCH NOTESFixes:Adjusted spawn rate of Treasure Vault when that is the last remaining achievementFixed bug that causes new unlock display to disappear too quicklyFixed Nemesis spawning in Explorer Mode How you can help The experimental…

    Patch notes
  3. Patch notes v1.026

    PATCH NOTESBalancing:Buffed Hand Wraps and capped item numberFixes:Fixed run end soft lockFixed issue preventing Thorns and Riposte from workingFixed issue with re-animated enemies freezing when the Rally button is heldChanged logic for…

    Patch notes
  4. Patch notes v1.026 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  5. Patch notes v1.025 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  6. Dodge overhaul update

    PATCH NOTESNew Features:Implemented Evasion stat to replace dodge scalingNew items: "Frayed Noose", "Slippery", "Smoke"Implemented the ability to save runs in the Arena; changed wording of "End Run" to reflect that runs are savedImplemented…

    8BitSkull

April

  1. Patch notes v1.024 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  2. Patch notes v1.023 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  3. Patch notes v1.022 [experimental]

    This is basically 1.021, just republished to fix an issue that prevented the game running on Linux and Mac!These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If…

    Patch notes
  4. Patch notes v1.020

    PATCH NOTESNew Features:Implemented ability to reset single tier during unit recruitmentBalancing:Beating Heart now displays a direction hint when triggeringImplemented a new skill for The Many (increased respawn rate / reduced max…

    Patch notes
  5. Patch notes v1.019 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  6. Patch notes v1.018

    PATCH NOTESNew Features:Implemented Gamma setting, available in the Display sectionImplemented the ability to reset individual skills in the skill treeThe current dungeon floor is now displayed in More Info and Squad InfoImplemented…

    Patch notes
  7. Patch notes v1.018 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  8. Patch notes v1.017

    PATCH NOTESNew Features:Hovering over units in squad recruitment now shows what Oaths they would contribute to, even if there is currently no progress towards that OathFixes:Fixed bug that prevented "More Info" opening after visiting Tome…

    Patch notes
  9. Patch notes v1.017 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  10. Patch notes v1.016

    PATCH NOTESNew Features:Locked Oaths now display the tags required in Tome of KnowledgeBalancing:Oath progress is now displayed during recruitment, and Oaths are unlocked as soon as units are recruitedMusical Notes homing no longer applies…

    Patch notes
  11. Patch notes v1.016 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  12. Patch notes v1.015

    PATCH NOTESNew Features:Implemented Banish hotkey (default B)Balancing:Updated Banish cost formula to take into account number of unlocked units and items:UnitsBanish #Old costNew cost (no unlocks)New cost (all…

    Patch notes
  13. Patch notes v1.015[experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  14. Patch notes v1.014

    PATCH NOTESBalancing:Yorick's special ability now prioritises units with built in death effectsMade Musical Notes slightly target seekingFixes:Fixed bug related to new "defeat remaining enemies" settingCapped number of ducat/corpuscle…

    Patch notes
  15. Patch notes v1.013

    PATCH NOTESNew Features:Added tooltips to explain stats in run end screenImplemented option not to defeat remaining enemies after a boss fightBalancing:Added Bone Golem and Jester to Adam's starting squad, removed Bone RatRe-animated…

    Patch notes
  16. Patch notes v1.013 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  17. Patch notes v1.011

    Some users have experienced issues with corrupted savefiles, which also lead to the game not launching properly anymore. This build aims to prevent this happening in the future. While the previously corrupted savefiles are not recoverable…

    8BitSkull
  18. Patch notes v1.011 [experimental]

    We didn't get enough testing done on 1.009 so we are not pushing it live for now. We are skipping 1.010 as well as we made some additional changes to the build after internal testing.Some users have experienced issues with corrupted…

    Patch notes
  19. Patch notes v1.009 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  20. Patch notes v1.008

    PATCH NOTESBalancing:The Many: Increased skill tree flat dodge significantly, reduced flat armorFixes:Updated armor description. The previous description was incorrectFixed glitch that allowed free RitesIncreased max nodes for HUD and…

    Patch notes
  21. Patch notes v1.008 [experimental]

    These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please…

    Patch notes
  22. Garg update

    Update status:Experimental branch: LIVE Main branch: LIVE PATCH NOTESBalancing:Garg now instantly chains up to his max number of chained units. Chain distance now varies depending on unit type (and max chain distance has been…

    Patch notes
  23. Bug fix patch

    Thanks to all of your feedback and bug reports, we have been able to prepare a patch addressing the issues you detected. Special thanks to the players who have tested this patch on the experimental branch.PATCH NOTESBalancing:Increased…

    8BitSkull
  24. Bug fix patch

    Thanks to all of your feedback and bug reports, we have been able to prepare a patch addressing the issues you detected. Before we push it to the main branch, we would like to do some testing to ensure the build is not causing any…

    8BitSkull
  25. Game not launching hotfix

    This hotfix attempts to resolve an issue affecting users with Chinese or Japanese or Korean characters in Windows usernames. 此热修复尝试解决一个影响 Windows 用户名中包含中文、日文或韩文字符的用户的问题。…

    Patch notes
  26. Skull Horde is out now!

    After 2 years in development, Skull Horde is finally out! We'd like to thank you all for your feedback and testing over the years and we hope you love the game.The full version of the game includes multiple dungeons, several playable skull…

    8BitSkull

March

  1. Demo update

    New features:Added description of armor calculationSetting for mouse camera panning and scroll wheel for zoomBalancing:Player active ability is now automatically recharged on next floorIncreased Grenadier damageFixes:Added fix to prevent…

    Patch notes
  2. Release Date Announcement

    It is soon time to summon your horde of bone! After years of development, it is finally time to share the game with all of you. We are incredibly excited to announce that Skull Horde will be launching in 1.0 on Friday April 10th 2026.Make…

    8BitSkull
  3. Demo update

    New features:Added unit banish confirmation screenNew PFXBalancing:Buffed Buckler, Mace, Scabbbard, Grisly Trophy (reduced drawbacks)Misc:Updated AABB extension

    Patch notes
  4. Demo update

    Fixes:Fixed volume issues in cutscenesFixed duplication of Oath progress in HUDRemoved references to "Chained"

    Patch notes
  5. Demo update

    New features:Dungeon ambienceNew musicNew sfxNew pfxFixes:"To me!" now has a minimum duration (i.e. works for a little while after being tapped)Added extra decimal place to stat percentagesFixed trap door weightingsAdjusted cutscene music…

    Patch notes

February

  1. Demo update

    New features:Arena trap doorBalancing:Increased enemy visionMinor nerf to Churl statsReduced Ballista costFixes:Fixed Oath preview bug related to Oath of the ThespianFixed free item given alongside "3 free units" rewardPrevent rare…

    Patch notes
  2. Demo update

    New features:Added the ability to "not now" squad recruitment shrinesVarious new sfxFixes:Implemented a game UI manager to prevent multiple menus (e.g. item and squad upgrade) opening at the same timeImproved crowd positioning…

    Patch notes

January

  1. Oath Progress

    New features:Show oath progress in HUDImproved run end screen animationsCease shrineBalancing:Reduce squad upgrade recruitment rank costRebalance unit raritiesBuff elite GoatmanBetter difficulty spread in Gong shrineNerf Archer and…

    Patch notes

November

  1. Change log

    New features:Add settings option for pausing on window focus lossShow player character on run end screenBalancing:Changed how Fear works (dodge and crit chance reduced, reduces good stacks)Sodden Gauze starts working at 20% (instead of…

    Patch notes
  2. Banishing

    New features:Ability to banish items and unitsAdded new settings option to highlight player for visibilityMore information on run end screen (mainly related to difficulty)Various new trap door locationsBalancing:Buffed Luck drop ratesMore…

    8BitSkull

October

  1. Balance Update

    New features:On squad wipeout, nearby enemies are damaged and knocked backBalancing:Third tier recruitment rank upgrade is now 25 ducats (instead of 100)Horde units (Carver, Hurler, Petard) now require 3 units to tier up again (instead of…

    Patch notes
  2. Balance Update

    Balancing:Archer3 damage 40 to 30Pikeman1 attack cooldown 2 to 1.8Pikeman2 attack cooldown 1.75 to 1.5Pikeman3 attack cooldown 1.5 to 1.3Fire mage1 damage 5 to 7Fire mage2 damage 10 to 12Fire mage3 damage 40 to 50Bulwark knockbacks…

    Patch notes
  3. Enter the Catacombs

    This is a huge demo content update - without further ado:Delve into the Catacombs, where the Grafter commands a legion of fleshly foesRecruit new units, including the Fire Mage, Cutpurse, Sharpshooter, and more Brave the trap doors…

    8BitSkull

September

  1. Development update

    Release date We have to push the release date to 2026. There is simply too much we want to add to the game, and we don't want to risk rushing it. There has been a lot of interest in the game (thank you!) so we want to make sure it's a good…

    8BitSkull

August

  1. Hotfix

    Fixes: Fix run end stat screen display of Apocalypse / Glitch threat levels Attempt fix for broken item rolls (e.g. incorrect tier, or invalid item)

    Patch notes

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