STEAMDB NEXUS

Steam app 3180070 · updated 12 Sep 2026, 18:22 UTC

No, I'm not a Human

WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.

No, I'm not a Human Steam header artwork
TrioskazCRITICAL REFLEX
411playing now
41124-hour peak
7,576all-time peak
303average, last 30 days

The last 30 days

−33.5Gain−9.93%% gain751Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

020340660881113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026613 peakFriday 14 August 2026589 peakSaturday 15 August 2026740 peakSunday 16 August 2026751 peakMonday 17 August 2026627 peakTuesday 18 August 2026547 peakWednesday 19 August 2026491 peakThursday 20 August 2026455 peakFriday 21 August 2026458 peakSaturday 22 August 2026508 peakSunday 23 August 2026554 peakMonday 24 August 2026404 peakTuesday 25 August 2026399 peakWednesday 26 August 2026443 peakThursday 27 August 2026416 peakFriday 28 August 2026402 peakSaturday 29 August 2026481 peakSunday 30 August 2026521 peakMonday 31 August 2026348 peakTuesday 01 September 2026346 peakWednesday 02 September 2026362 peakThursday 03 September 2026312 peakFriday 04 September 2026391 peakSaturday 05 September 2026461 peakSunday 06 September 2026434 peakMonday 07 September 2026399 peakTuesday 08 September 2026297 peakWednesday 09 September 2026299 peakThursday 10 September 2026304 peakFriday 11 September 2026345 peakSaturday 12 September 2026411 peak
Daily peakEvery hourly sample

All time

13 months, September 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k6k8kSep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026September 20257,576 monthly peakOctober 20255,776 monthly peakNovember 20252,828 monthly peakDecember 20252,128 monthly peakJanuary 20262,044 monthly peakFebruary 2026876 monthly peakMarch 2026861 monthly peakApril 2026661 monthly peakMay 2026819 monthly peakJune 20261,030 monthly peakJuly 2026945 monthly peakAugust 2026751 monthly peakSeptember 2026461 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02555107651kJuly 2026August 2026September 2026October 2026July 2026945 peak — daily detail belowAugust 2026751 peak — hourly detail belowSeptember 2026461 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02555107651k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026852 peakThursday 02 July 2026786 peakFriday 03 July 2026808 peakSaturday 04 July 2026885 peakSunday 05 July 2026945 peakMonday 06 July 2026751 peakTuesday 07 July 2026752 peakWednesday 08 July 2026819 peakThursday 09 July 2026748 peakFriday 10 July 2026634 peakSaturday 11 July 2026731 peakSunday 12 July 2026707 peakMonday 13 July 2026578 peakTuesday 14 July 2026466 peakWednesday 15 July 2026511 peakThursday 16 July 2026487 peakFriday 17 July 2026524 peakSaturday 18 July 2026570 peakSunday 19 July 2026519 peakMonday 20 July 2026509 peakTuesday 21 July 2026515 peakWednesday 22 July 2026494 peakThursday 23 July 2026480 peakFriday 24 July 2026467 peakSaturday 25 July 2026494 peakSunday 26 July 2026521 peakMonday 27 July 2026473 peakTuesday 28 July 2026446 peakWednesday 29 July 2026424 peakThursday 30 July 2026433 peakFriday 31 July 2026446 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

020340660881101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026511 peakSunday 02 August 2026494 peakMonday 03 August 2026450 peakTuesday 04 August 2026420 peakWednesday 05 August 2026412 peakThursday 06 August 2026379 peakFriday 07 August 2026412 peakSaturday 08 August 2026494 peakSunday 09 August 2026481 peakMonday 10 August 2026528 peakTuesday 11 August 2026628 peakWednesday 12 August 2026603 peakThursday 13 August 2026613 peakFriday 14 August 2026589 peakSaturday 15 August 2026740 peakSunday 16 August 2026751 peakMonday 17 August 2026627 peakTuesday 18 August 2026547 peakWednesday 19 August 2026491 peakThursday 20 August 2026455 peakFriday 21 August 2026458 peakSaturday 22 August 2026508 peakSunday 23 August 2026554 peakMonday 24 August 2026404 peakTuesday 25 August 2026399 peakWednesday 26 August 2026443 peakThursday 27 August 2026416 peakFriday 28 August 2026402 peakSaturday 29 August 2026481 peakSunday 30 August 2026521 peakMonday 31 August 2026348 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

012424937349801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026346 peakWednesday 02 September 2026362 peakThursday 03 September 2026312 peakFriday 04 September 2026391 peakSaturday 05 September 2026461 peakSunday 06 September 2026434 peakMonday 07 September 2026399 peakTuesday 08 September 2026297 peakWednesday 09 September 2026299 peakThursday 10 September 2026304 peakFriday 11 September 2026345 peakSaturday 12 September 2026411 peak

October 2026

No, I'm not a Human was released on 15 Sep, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:22 UTC
App ID
3180070
Last updated
08 Jul 2026 build 23967901
Developer
Trioskaz
Publisher
CRITICAL REFLEX
Release date
15 Sep, 2025
Platforms
Windows
Download size
860 MB
Install size
2.29 GB
Genres
Indie, Simulation
Game modes
Single-player
Controller support
Full
Achievements
60

Features & support

Steam features

Steam AchievementsSteam CloudStatsFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

HorrorPsychological HorrorChoices MatterIndieSingleplayerStory RichAtmosphericMultiple EndingsDarkFirst-PersonPsychologicalGoreMysteryThrillerRetroNarrativeSimulationPsychedelicCasualOutbreak Sim
About this gameFull description from Steam
Don’t Panic Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night. But the night belongs to the Visitors. Let the Right Ones In A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs. Your Guests, Your Death Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help. Some are Visitors. Do What You Must The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Content & age ratings2 regional ratings

Regional ratings

DEJUS16Violência · Temas sensíveis · Linguagem imprópria
IGRS18Horor · Kekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: 10 Processor: Intel core i5 Memory: 2 GB RAM Graphics: GTX 960

Recommended

Recommended: OS: 10 Processor: Intel core i5 Memory: 2 GB RAM Graphics: GTX 960
Supported languages18 languages
LanguageFull audio
English
Russian
French
German
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Portuguese - Portugal
Simplified Chinese
Spanish - Latin America
Traditional Chinese
Arabic
Ukrainian
Italian
Polish
Turkish
Vietnamese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

60 achievements in total.

Show selected achievements (may contain spoilers)
The End?Achievement
No, I'm Not AloneHidden achievement
Yes, I'm AloneHidden achievement
Embrace The InevitableHidden achievement
Shroom or DoomHidden achievement
May Death Cleanse us of Our Sins!Hidden achievement
The Child of DoomHidden achievement
Yes, I'm a MurdererHidden achievement
Welcome to FEMAHidden achievement
Wrath of the VigilanteHidden achievement

View all Steam achievements

31 developer announcements, Oct 2024 to Jul 2026 · times in UTC

July

  1. Hotfix v. 1.3.19 — Steam Cloud Saves and Ukrainian localization

    Bug fixes: Fixed cloud saves that were breaking upon reinstalling the game on Steam Deck; Minor Ukrainian localization fixes; NOTE: If you didn't start a New Game after encountering the issue, your save and progress should be restored after…

    Patch notes

June

  1. Steam Deck improvements, Vietnamese language and Extra Fixes

    Greetings. Listen-a-a-a-y… you got a Steam Deck? You do? Amazing, splendid. Playing wherever you go and all… Well, great news – now No, I’m not a Human is officially Steam Deck Verified. We’ve tuned up the control scheme, improved text…

    Mistalleks

March

  1. 5 additional languages, OST and artbook release

    Greetings, houseowners! Long time no see. This time we bring the much requested language update, news about the digital artbook and update on the game’s OST release. But first, let’s watch the latest teaser trailer. Well, it’s official –…

    Mistalleks

January

  1. Game bundle with Quarantine Zone available!

    Hi! While you wait for new updates for No, I’m not a Human, we have another game to suggest about doing checks on terrified civilians — Quarantine Zone! It had just came out and we’ve got in on a sweet deal to setup a bundle for No, I’m not…

    Mistalleks

December

  1. Patch #2

    Fixed the softlock when trying to kick out a certain character after you discover their shocking secret; Adjusted texture size for the Debtor (Funny Guy); Fixed "you have no place for me" dialogue lines referencing wrong characters; Fixed…

    Patch notes
  2. Steam Awards Nominee in Story Rich category!

    We thought, that with the insane amount of exceptional stories this year the artstyle of No, I’m not a Human would live a bigger impact on you. Imagine our surprise, when we found out that our game is nominated for Story Rich award instead!…

    Mistalleks
  3. Usual Suspects Update is OUT NOW!

    No knocking, THEY are already here. But first, we’d like to once again commemorate the incredible support you’ve shown to No, I’m not a Human. Gaze upon the accolades trailer!More visitors, more events, more stories, more achievements AND…

    Mistalleks

November

  1. Preview – Usual Suspects content update

    Knock-knock! Good news in the world of the scorching sun are scarce. Same as water. And we are here to quench your metaphorical thirst with another update preview. Now at least 2x times juicer! So, we’re not about to have a content drought…

    Mistalleks
  2. Nominate No, I'm not a Human for Steam Awards 2025!

    Hi there! We indie devs love saying how thankful we are for our players. And we mean it every time! For us it’s impossible to find this transformative experience of connecting with the fans anywhere else. Only in video games made by small…

    Mistalleks

October

  1. Patch #2

    General: The Mushroomhead now properly visits you only after you complete the game at least once (excluding the ending where you get killed); The Mushroomhead now also properly appears after reloading; Changed the Exit key for French…

    Patch notes
  2. 500k copies sold and upcoming update teaser

    Trioskaz! Open up! We’re here to say thank you to everyone who has supported the game. And we won’t take no for an answer. No, I’m not a Human has sold over 500 000 copies to date! It feels surreal to have this many people play your game…

    Mistalleks

September

  1. Hotfix #5

    Mushroom Eater will now visit you as a usual random Visitor, even on your first playthrough. Previously he'd come only on repeated playthroughs after reaching any non 'game over' ending Second fix for the disappearing Visitors when…

    Patch notes
  2. Hotfix #4

    Fixed an issue with the Mushroom Eater ending: saving via Kombucha on days 7–10 before unlocking any ending, then completing a normal ending, would incorrectly unlock Mushroom Eater . The game now properly tracks whether Mushroom Eater was…

    Patch notes
  3. Hotfix #3

    Added a failsafe for older saves with a specific issue, that caused the progress to be wiped upon reloading after Patch 1.1.14 Your pre-patch progress should now be restored; Fixed with the mouse cursor caused by minimizing the game or…

    Patch notes
  4. 100k copies sold – What’s next?

    Knock-knock-knock. It’s us. Carrying a bag of improvements we’re set to deliver – based on your feedback! So let’s talk about them. First, it was apparent that the current save system might be too punishing. Sure, we’ve wanted for it to…

    Mistalleks
  5. Patch 1.1.13

    QoL Features: Added save on quit feature Manual saves no longer get deleted on game completion Now, after completing the game at least once (specifically with end credits) and starting a new walkthrough, you're able to skip the 1st day (the…

    Patch notes
  6. Hotfix #2

    - Fixed the issue, where saving at the start of the night and subsequent reloading would cause any nightly guests to disappear, softlocking the game; - Changed Japanese font to DotGothic (except for button prompts) - Updated character atlas…

    Patch notes
  7. Hotfix #1

    - German language fixes and edits -- the game should function properly now, when playing in German. Let us know if you find any other issues with this localization! - Fixed one of the Cultists not appearing in the Collection -- previously…

    Patch notes
  8. No, I’m not a Human is OUT NOW!

    The coveted day we’ve all been waiting for has finally come. No, I’m not a Human is available to buy, play, dread and contemplate over. Step into the anxiety-ridden world on a brink of apocalypse – and be the witness to its final breath.…

    Mistalleks

August

  1. Release Date Reveal and New Trailer

    Heed the preach and spread the word: No, I’m not a Human is coming out on September 15th. Anticipation, anxiety, pride, and so many more emotions fill us as we approach the date. But it’s inevitable, like Death itself. Don’t go telling your…

    Mistalleks

June

  1. SNF Demo Patch

    Heya! Thank you for playing the demo! And for finding and reporting a bunch of bugs — which we have now fixed. Some of those were… pretty unorthodox, like pulling a guest from their room just to shoot them in another one. But anyway, here…

    Patch notes
  2. The Updated Demo is Here!

    New features, new guests, and new experience for multiple runs — The Steam Next Fest Demo is available NOW!But first, how about a new trailer as well?Now, let’s get into what you can expect from the updated demo. The guests are waiting.We’d…

    Mistalleks

April

  1. Devlog: A Brief Foray into the Horrors

    Many games are built on fears, but how diverse are they—and how deeply do they shape the very essence of gameplay? It's not just eerie visuals, screamers, or unsettling sounds. Today, we want to show you how internal contradictions can…

    trioskaz
  2. New Trailer and Updated Demo Details

    We’re back, with more news about No, I’m not a Human. The newest trailer, choke full of disturbingly exciting teasers. Juicy details about the inevitable Steam Next Fest demo. All the good stuff. Let’s not waste any time and get into it —…

    Mistalleks

December

  1. OUT NOW! The game from one of our devs! Go show some love!

    Our friends at Bober Bros have released their game The Hole, and it’s available now! This unsettling and deeply atmospheric exploration of domestic abuse is a must-play. We’re excited to recommend it because its heavy atmosphere and…

    trioskaz
  2. Publishing Deal and the Road Ahead

    Firstly, most of us appreciate visual content. So here’s a brand new trailer for No, I am Not a Human to put you into the right mood! But let’s do a quick rundown of what No, I am Not a Human is — for those who might’ve joined us just…

    Mistalleks
  3. The game from one of the developers of No I'm Not Human is releasing 12.05!

    We want to shine a light on an upcoming indie horror game from one of our devs and our talented friends at Bober Bros! The Hole is a raw, deeply personal exploration of family abuse and human horror — more intimate and visceral than our…

    trioskaz

November

  1. Answering frequently asked questions!

    We gathered frequently asked questions, and here are our answers. On our Patreon, you can read the FAQ about No, I'm not a Human! Subscribing to Patreon is not mandatory; you can read the FAQ anytime. We share with you: where to play the…

    trioskaz
  2. Support Trioskaz and Get Your Name in Our Game Credits!

    We've thought long and hard about starting a Patreon for our studio, especially since our games haven’t launched in full release yet. But since we've been getting questions about where you can support us, we're excited to finally make it…

    trioskaz

October

  1. No, I'm not a Human ARG!

    VGhlcmUsIGhpZ2ggb24gdGhlIHdhdGNodG93ZXINCktlZXBpbmcgdGhlIHBlYWNlDQpXaGF0ZXZlciB0aGF0IG1lYW5z {STEAM_CLAN_IMAGE}/45183347/2df2c04c13f0c1bbaac1d87c5d551787f2189fe1.jpg

    trioskaz
  2. Thank you for your support! 100.000 wishlists per one month!

    You have given us a very big gift. We are attaching a picture with the art that YOU created! Thank you very much for your attention to our game. It greatly motivates us to create not only good games but also heartfelt games about…

    trioskaz

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