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Steam app 3068670 · updated 12 Sep 2026, 23:18 UTC

Anode Heart: Layer Null

Isometric card battler RPG with a touch of virtual creatures, set in a futuristic, digital world, with over-the-top villains and a very shadowy plot.

Anode Heart: Layer Null Steam header artwork
Stove Powered GamesStove Powered Games
4playing now
824-hour peak
168all-time peak
4average, last 30 days

The last 30 days

+0.8Gain+23.22%% gain14Peak

235 hourly samples, with the daily peak drawn over them. Weekends are shaded.

048111514 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 20265 peakSaturday 15 August 20262 peakSunday 16 August 20264 peakMonday 17 August 20265 peakTuesday 18 August 20265 peakWednesday 19 August 20265 peakThursday 20 August 20262 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20267 peakMonday 24 August 20266 peakTuesday 25 August 20268 peakWednesday 26 August 20268 peakThursday 27 August 20265 peakFriday 28 August 20269 peakSaturday 29 August 202614 peakSunday 30 August 20268 peakMonday 31 August 202610 peakTuesday 01 September 20266 peakWednesday 02 September 20267 peakThursday 03 September 20268 peakFriday 04 September 20265 peakSaturday 05 September 202613 peakSunday 06 September 202610 peakMonday 07 September 20267 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20264 peakFriday 11 September 20267 peakSaturday 12 September 20268 peak
Daily peakEvery hourly sample

All time

22 months, December 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04591136181Dec 2024Mar 2025Jun 2025Sep 2025Dec 2025Mar 2026Jun 2026Sep 2026December 202418 monthly peakJanuary 20259 monthly peakFebruary 20258 monthly peakMarch 20259 monthly peakApril 202510 monthly peakMay 202521 monthly peakJune 202512 monthly peakJuly 202532 monthly peakAugust 202515 monthly peakSeptember 20259 monthly peakOctober 202513 monthly peakNovember 2025168 monthly peakDecember 2025149 monthly peakJanuary 202649 monthly peakFebruary 202636 monthly peakMarch 202638 monthly peakApril 202624 monthly peakMay 202620 monthly peakJune 202616 monthly peakJuly 202617 monthly peakAugust 202614 monthly peakSeptember 202613 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0591418July 2026August 2026September 2026October 2026July 202617 peak — daily detail belowAugust 202614 peak — hourly detail belowSeptember 202613 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

059141801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202613 peakThursday 02 July 202613 peakFriday 03 July 20269 peakSaturday 04 July 202611 peakSunday 05 July 202611 peakMonday 06 July 202612 peakTuesday 07 July 202614 peakWednesday 08 July 20267 peakThursday 09 July 20268 peakFriday 10 July 20269 peakSaturday 11 July 20269 peakSunday 12 July 202610 peakMonday 13 July 20268 peakTuesday 14 July 20269 peakWednesday 15 July 202610 peakThursday 16 July 20269 peakFriday 17 July 20268 peakSaturday 18 July 202612 peakSunday 19 July 202617 peakMonday 20 July 202611 peakTuesday 21 July 202612 peakWednesday 22 July 202610 peakThursday 23 July 20269 peakFriday 24 July 202610 peakSaturday 25 July 202610 peakSunday 26 July 20266 peakMonday 27 July 20266 peakTuesday 28 July 20268 peakWednesday 29 July 20266 peakThursday 30 July 20265 peakFriday 31 July 20266 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 126 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

048111501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20267 peakSunday 02 August 202610 peakMonday 03 August 20265 peakTuesday 04 August 20264 peakWednesday 05 August 20263 peakThursday 06 August 20263 peakFriday 07 August 20266 peakSaturday 08 August 20266 peakSunday 09 August 20265 peakMonday 10 August 20262 peakTuesday 11 August 20264 peakWednesday 12 August 20264 peakThursday 13 August 20262 peakFriday 14 August 20265 peakSaturday 15 August 20262 peakSunday 16 August 20264 peakMonday 17 August 20265 peakTuesday 18 August 20265 peakWednesday 19 August 20265 peakThursday 20 August 20262 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20267 peakMonday 24 August 20266 peakTuesday 25 August 20268 peakWednesday 26 August 20268 peakThursday 27 August 20265 peakFriday 28 August 20269 peakSaturday 29 August 202614 peakSunday 30 August 20268 peakMonday 31 August 202610 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 109 hourly samples. Each dip is a night. Weekends are shaded.

047111401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20266 peakWednesday 02 September 20267 peakThursday 03 September 20268 peakFriday 04 September 20265 peakSaturday 05 September 202613 peakSunday 06 September 202610 peakMonday 07 September 20267 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20264 peakFriday 11 September 20267 peakSaturday 12 September 20268 peak

October 2026

Anode Heart: Layer Null was released on 19 Nov, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:18 UTC
App ID
3068670
Last updated
27 Jul 2026 build 24419262
Developer
Stove Powered Games
Publisher
Stove Powered Games
Release date
19 Nov, 2025
Platforms
WindowsmacOS
Download size
338 MB387 MB
Install size
471 MB635 MB
Genres
Indie, RPG
Game modes
Single-player, Multi-player, PvP, LAN PvP
Controller support
Partial
Achievements
28

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

DualShock Controller SupportDualSense Controller SupportPartial Controller Support

Accessibility

Popular tags

2DRPGCard BattlerDeckbuildingCreature CollectorIsometricPvPCard GameCuteLinearAnimePixel GraphicsFantasyFuturisticRetroCombatLocal MultiplayerMultiplayerSingleplayerIndie
About this gameFull description from Steam
Anode Heart: Layer Null is a side-game spinoff to the monster tamer game of Anode Heart. This game focuses on the vastly expanded card game combat, deckbuilding and becoming the No. 1 card master on the Server. You play as Blank, a new player in the Duel Server, an in-between Layer of the Systems where everything is decided by Card Games. As you rise through the Server Ranks, you will start encountering the Shadowed, members of a mysterious organization with an unknown, but most probably evil goal. [ ! ] There are reoccurring characters and references to the first Anode Heart installment, but it's not necessary to know them in order to enjoy this game. Game features: * Unique card battling system * Local (and direct connection) PvP * 500+ cards to collect and play with * 12 unique levels and card bosses * New story and characters * Tama monster DNA collection * an Isometric Gameboy/PSX vibe Card game minigame from Anode Heart is now expanded into its own game, with 10 new booster packs, re-balanced card sets and refurbished rules and mechanics. There are card bosses and Tama you can fight through the card game, and a tournament ranking style system. This is the second game in the Anode Heart universe, serving as a bridge to the Sequel that will take place on the far side of Zearth, after the ending of the first game. [Layer Null] is set in a new Layer, with focus now entirely on the card game and a new plot surrounding it. There's a new cast of characters, but you may recognize a few familiar faces and names. I've carried over the lessons I learned through the release of my first game, so whether you're new to the A:H universe or a Virtual-slaying Veteran, I hope you'll enjoy this one as well! - Sto
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Atos criminosos · Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 8, 10 or 11 Processor: 1.1 GHz Processor Memory: 2 GB RAM Graphics: Integrated graphics Storage: 500 MB available space

Recommended

macOS

Minimum: Processor: Apple M1 Memory: 2 GB RAM Storage: 500 MB available space
Supported languages4 languages
LanguageFull audio
English●
Japanese●
Portuguese - Brazil●
Indonesian●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

28 achievements in total.

Show selected achievements (may contain spoilers)
First DuelAchievement
10 winsAchievement
100 winsAchievement
First StarAchievement
4 starsAchievement
100 cardsAchievement
Rainbow GateAchievement
Quick WinAchievement
10 shardsAchievement
DNAAchievement

View all Steam achievements

DemosPlayable demos on Steam

20 developer announcements, Dec 2024 to Mar 2026 · times in UTC

March

  1. v1.1.2 .: Upgrade Patch :.

    Hello everyone, In this patch, I've upgraded the game's engine to the latest version, which should reduce the number of area transition crashes by a significant amount. The rendering engine has also been switched to 'Compatibility' which…

    Patch notes

January

  1. v1.1.1 tiny QoL/tweaks patch

    Hello everyone, and Happy New Year !The biggest change in this patch is the (controller) cursor snap in battle and deck editor. There have been reports of strange issues with it on the Steam Deck, but with the new 16:10 resolution options…

    Patch notes

December

  1. v1.1 content (new zone) + improvements patch

    Hello everyone, here's a changelog for v1.1; This is a postgame content update patch with some additional fixes, tweaks and improvements. If you notice anything wrong, please let me know in the comments below or in the Discord. Thank you!…

    stove

November

  1. v1.0.2, tiny fixes and improvements patch

    Hello everyone, here's a changelog for v1.0.2: QoL and fixes: * Added a Battle speed-up button * Card description (in battle) now shows Fusion's description when a Fusion is available * Vixee DNA automatically added if you go beyond 3 stars…

    Patch notes
  2. v1.0.1 small QoL/tweaks patch

    Hello everyone, I hope you've had fun with v1.0! This patch brings a couple of new settings options, bugfixes and some card tweaks for underused cards and others. + Changelog + New Settings options: * Energy Rule -> control whether 0-energy…

    Patch notes
  3. :: v1.0 is here! ::

    Hello everyone, v1.0 is now live! It's marked as alpha for now, but aside from bugfixes it'll be functionally the same as the full v1.0 release. This 'full' release will happen next week, and it will also take the game out of Early Access.…

    stove

October

  1. Major patch v0.10! (story content complete + 3 new packs)

    Hello everyone, major version v0.10 is now live. This version completes the pre-postgame story content, up to the Admin Challenge final fight. Next major version will be v1.0 and with it the game will go out of Early Access. Expected time…

    Patch notes

August

  1. v0.9.1 tiny patch

    Just a few card balance tweaks and bug fixes this time, Card changes: * Faeriee -> Discount 2 instead of 4 energy if there's a Fairy on the Field * Ileanir -> Discount 3 instead of 4 energy * Max Minee -> Draw 1 moved out of "if deleted" *…

    Patch notes
  2. Major patch v0.9 (new pack, Snow Zone + QoL)

    Hello everyone, major patch v0.9 is now up and running. It brings the last remaining pre-postgame zone, the Snow Zone, new DNAs and a bunch of new cards, fixes and tweaks. Full changelog: Content: * Snow Zone, last of the 12 (planned) Zones…

    Patch notes

July

  1. Minor patch v0.8.2 (+ battle log)

    Hello everyone, this is a minor tweaks patch, v0.8.2.x, full changelog below. QoL: * Added a battle log * Early game tweaks (intro cutscene, deck tweaks and added Fire starter deck salesman cutscene) * Treasure box reward tweaks (added some…

    Patch notes
  2. v0.8.1 minor tweaks patch

    Hello everyone, This is a small fixes 'n' tweaks patch, changelog below. Let me know if you find anything wrong! A few tiny QoL changes and fixes: * Fix for mysterious energy reset happening sometimes when a player has negative energy *…

    Patch notes

June

  1. v0.8 major patch is up!

    Hello everyone, new major version (v0.8) is now live! It brings us one Zone closer to the end of the main game. Full changelog below. Only one Zone is left before the Finale now! Content: -------- * Circuits Zone completed (Elec element)…

    Patch notes

May

  1. v0.7 major patch! (2 new zones + deck hub and more!)

    Hello everyone, v0.7 major update is now live! This version brings us now to the final server of the game (or... pre-postgame if you will). Read the full changelog down below and I hope you'll enjoy all the new stuff! Content: --------- * 2…

    Patch notes

April

  1. v0.6 major patch (Bug Zone + HQ story events!)

    Hello everyone, v0.6 is now live! This is a major update bringing you QoL, a new zone and the completion of events in Technopolis. Have fun! And let me know if there are any issues. Full changelog: Content: * New Zone (Bug Zone, 7th star) *…

    Patch notes

March

  1. v0.5.1 QoL + translation patch

    Hello everyone, This is a QoL + translations patch following the release of v0.5. Let me know if you encounter any issues. Have fun! Changelog: * Added missing v0.5 translations * Added "owned" count for cards in card shop * Added Delete…

    Patch notes

February

  1. v0.5 major update (2 new areas!)

    v0.5 is here! (Note: language patch will come next week) This update brings 2 new areas (1 full zone + new hub town, missing only the HQ building). Hope you'll enjoy it! More QoL and tweaks will come together with the language patch.…

    Patch notes

January

  1. v0.4.2 improvements + language patch

    Hello, everyone. This is a minor v0.4.2 patch with some improvements and a translations update. Let me know if you encounter any bugs in the comments below, or in the Discord. Changelog: * Added missing v0.4 translations * Added Level label…

    Patch notes
  2. v0.4 major patch (new zone!)

    Hello everyone, the first major update, version 0.4 is now live! Language patch will come soon, by the end of next week. Each major update brings a new zone into the game, and whichever QoL improvements, bugfixes and tweaks I managed to…

    Patch notes

December

  1. v0.3.17 Patch

    Happy holidays everyone! This update brings online PvP (first version) and some improvements. This first version of PvP supports host/join/spectate via game codes. Lobbies, match-making and friends are planned for future releases. Join the…

    Patch notes
  2. Minor patch v0.3.16

    Hello everyone, I hope you've enjoyed the early access so far! First minor patch v0.3.16 is now live, bringing a few new quality of life (QoL) improvements and early game re-balances. Full changelog: QoL: * Added card type filters in deck…

    Patch notes

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