STEAMDB NEXUS

Steam app 3058630 · updated 09 Oct 2026, 23:27 UTC

Assetto Corsa EVO

Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.

Assetto Corsa EVO Steam header artwork
KUNOS Simulazioni505 Games
1,486playing now
1,48624-hour peak
8,038all-time peak
716average, last 30 days

The last 30 days

+15Gain+2.14%% gain1,864Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05031k2k2k14 Sep19 Sep24 Sep29 Sep04 Oct09 Oct14 OctMonday 14 September 20261,171 peakTuesday 15 September 20261,194 peakWednesday 16 September 20261,210 peakThursday 17 September 20261,304 peakFriday 18 September 20261,343 peakSaturday 19 September 20261,398 peakSunday 20 September 20261,461 peakMonday 21 September 20261,257 peakTuesday 22 September 20261,152 peakWednesday 23 September 20261,217 peakThursday 24 September 20261,261 peakFriday 25 September 20261,360 peakSaturday 26 September 20261,441 peakSunday 27 September 20261,481 peakMonday 28 September 20261,392 peakTuesday 29 September 20261,295 peakWednesday 30 September 20261,279 peakThursday 01 October 20261,280 peakFriday 02 October 20261,415 peakSaturday 03 October 20261,507 peakSunday 04 October 20261,504 peakMonday 05 October 20261,266 peakTuesday 06 October 20261,273 peakWednesday 07 October 20261,523 peakThursday 08 October 20261,639 peakFriday 09 October 20261,772 peakSaturday 10 October 20261,810 peakSunday 11 October 20261,864 peakMonday 12 October 20261,730 peakTuesday 13 October 20261,521 peakWednesday 14 October 20261,486 peak
Daily peakEvery hourly sample

All time

22 months, January 2025 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k7k9kJan 2025Apr 2025Jul 2025Oct 2025Jan 2026Apr 2026Jul 2026Oct 2026January 20252,993 monthly peakFebruary 20253,680 monthly peakMarch 20251,027 monthly peakApril 2025511 monthly peakMay 20253,676 monthly peakJune 2025549 monthly peakJuly 2025443 monthly peakAugust 20252,667 monthly peakSeptember 20251,813 monthly peakOctober 20251,106 monthly peakNovember 2025958 monthly peakDecember 20258,038 monthly peakJanuary 20262,762 monthly peakFebruary 20264,430 monthly peakMarch 20261,910 monthly peakApril 20264,085 monthly peakMay 20262,096 monthly peakJune 20262,596 monthly peakJuly 20262,260 monthly peakAugust 20261,896 monthly peakSeptember 20261,527 monthly peakOctober 20261,864 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06101k2k2kJuly 2026August 2026September 2026October 2026July 20262,260 peak — daily detail belowAugust 20261,896 peak — daily detail belowSeptember 20261,527 peak — hourly detail belowOctober 20261,864 peak — hourly detail below
Monthly peakHas finer data

July 2026

16 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06101k2k2k01 Jul18 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20262,260 peakFriday 17 July 20261,445 peakSaturday 18 July 20261,549 peakSunday 19 July 20261,677 peakMonday 20 July 20261,471 peakTuesday 21 July 20261,400 peakWednesday 22 July 20261,516 peakThursday 23 July 20261,387 peakFriday 24 July 20261,360 peakSaturday 25 July 20261,402 peakSunday 26 July 20261,577 peakMonday 27 July 20261,441 peakTuesday 28 July 20261,246 peakWednesday 29 July 20261,072 peakThursday 30 July 20261,139 peakFriday 31 July 20261,184 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05121k2k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,218 peakSunday 02 August 20261,219 peakMonday 03 August 20261,125 peakTuesday 04 August 20261,019 peakWednesday 05 August 20261,061 peakThursday 06 August 20261,115 peakFriday 07 August 20261,145 peakSaturday 08 August 20261,163 peakSunday 09 August 20261,133 peakMonday 10 August 20261,111 peakTuesday 11 August 20261,076 peakWednesday 12 August 2026905 peakThursday 13 August 2026965 peakFriday 14 August 2026998 peakSaturday 15 August 20261,111 peakSunday 16 August 20261,214 peakMonday 17 August 20261,147 peakTuesday 18 August 20261,142 peakWednesday 19 August 20261,074 peakThursday 20 August 20261,172 peakFriday 21 August 20261,114 peakSaturday 22 August 20261,207 peakSunday 23 August 20261,182 peakMonday 24 August 20261,184 peakTuesday 25 August 20261,167 peakWednesday 26 August 20261,896 peakThursday 27 August 20261,622 peakFriday 28 August 20261,627 peakSaturday 29 August 20261,639 peakSunday 30 August 20261,562 peakMonday 31 August 20261,413 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 386 hourly samples from 14 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

04128251k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,527 peakWednesday 02 September 20261,449 peakThursday 03 September 20261,404 peakFriday 04 September 20261,397 peakSaturday 05 September 20261,455 peakSunday 06 September 20261,500 peakMonday 07 September 20261,485 peakTuesday 08 September 20261,338 peakWednesday 09 September 20261,349 peakThursday 10 September 20261,307 peakFriday 11 September 20261,364 peakSaturday 12 September 20261,438 peakSunday 13 September 20261,511 peakMonday 14 September 20261,333 peakTuesday 15 September 20261,194 peakWednesday 16 September 20261,210 peakThursday 17 September 20261,304 peakFriday 18 September 20261,343 peakSaturday 19 September 20261,398 peakSunday 20 September 20261,461 peakMonday 21 September 20261,257 peakTuesday 22 September 20261,152 peakWednesday 23 September 20261,217 peakThursday 24 September 20261,261 peakFriday 25 September 20261,360 peakSaturday 26 September 20261,441 peakSunday 27 September 20261,481 peakMonday 28 September 20261,392 peakTuesday 29 September 20261,295 peakWednesday 30 September 20261,279 peak

October 2026

14 days as the curve, each the highest figure that day. Behind it, 332 hourly samples. Each dip is a night. Weekends are shaded.

05031k2k2k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 OctThursday 01 October 20261,280 peakFriday 02 October 20261,415 peakSaturday 03 October 20261,507 peakSunday 04 October 20261,504 peakMonday 05 October 20261,266 peakTuesday 06 October 20261,273 peakWednesday 07 October 20261,523 peakThursday 08 October 20261,639 peakFriday 09 October 20261,772 peakSaturday 10 October 20261,810 peakSunday 11 October 20261,864 peakMonday 12 October 20261,730 peakTuesday 13 October 20261,521 peakWednesday 14 October 20261,486 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 09 Oct 2026, 23:27 UTC
App ID
3058630
Last updated
09 Sep 2026 build 25170311
Update pace
Quiet no update while we have been watching · 0 in 33 days watched
Developer
KUNOS Simulazioni
Publisher
505 Games
Release date
Jan 16, 2025
Platforms
Windows
Download size
20.20 GB
Install size
64.55 GB
Genres
Racing, Simulation, Sports, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

VR SupportedFamily Sharing

Controllers & input

Gamepad RecommendedDualSense Controller SupportPartial Controller Support

Accessibility

Popular tags

RacingSimulationAutomobile SimSportsDrivingVRRealisticMultiplayerPhysicsFirst-PersonArtificial IntelligencePvPControllerAtmosphericSingleplayereSportsReplay ValueTrackIROpen WorldEarly Access
About this gameFull description from Steam
EARLY ACCESS 0.9 Assetto Corsa EVO 0.9 focuses on competition. Special Events introduce worldwide online leaderboards across hotlap and hotstint formats, mandatory pitstop requirements restore tactical depth to online racing, and a new tyre model for racing slicks raises handling fidelity across GT racing cars from Mazda MX5 Cup to Ferrari F40. Alongside these, 0.9 delivers a broad force feedback reliability pass, continued renderer optimisation, and three new cars. This release provides many reasons to come back in game after summer time: a global leaderboard to climb, a race strategy to plan, and a car that behaves more faithfully underneath you. SPECIAL EVENTS — WORLDWIDE ONLINE LEADERBOARDS – Special Events are pre-determined scenarios — fixed car, track, conditions and time of day — that every player attempts under identical terms, ranked on a worldwide leaderboard. Two event types are available: Hotlap, for a single definitive lap, and Hotstint, which tracks total gaps to nearby drivers at every sector line across a sustained run. Both support an optional Limited Attempts setting, reintroducing the pressure of a session that counts. MANDATORY PITSTOPS — STRATEGY ENTERS THE RACE – Mandatory pitstop requirements are now available in timed online races above twenty minutes, with a configurable pit window set by the server administrator. Drivers plan their strategy through the MFD: stop lap, tyre choice, pressures, and fuel load. NEW RACING SLICK TYRE MODEL – An updated tyre model for racing slicks is deployed across GT racing cars from Mazda MX5 Cup to Ferrari F40, raising the consistency and fidelity of the platform's core handling across the competition roster. FORCE FEEDBACK AND INPUT – Force feedback devices now recover automatically after a disconnection or alt-tab across DirectInput, Fanatec, Logitech and Thrustmaster hardware. FFB output shaping is now available via a linearisation LUT. Haptic audio has been reworked, with FullForce DSP operating on the filtered signal and Logitech TrueForce gaining a 350 Hz low-pass filter and DSP reinitialisation on wheel handle change. About Assetto Corsa EVO Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher. As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology. Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch. With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned. EARLY ACCESS 0.9 CONTENT NEW CONTENT Audi R8 LMS GT2 Audi R8 V10 performance quattro Mazda RX-7 FD Spirit R (Type A) PHYSICS / HANDLING Updated racing slick tyre model across GT racing cars (From Mazda MX5 Cup to Ferrari F40) FORCE FEEDBACK / INPUT FFB device recovery on disconnect and alt-tab (DirectInput, Fanatec, Logitech, Thrustmaster) TrueForce and FullForce rework: filtered DSP signal, 350 Hz low-pass, DSP reinitialisation on wheel handle change FFB output shaping via linearisation LUT (ffb.lut in SavedGame folder) Input system revision: multifunctional button logic and code optimisation Fanatec reconnection recognition fix Automatic shifter fix when H-shifter inputs are mapped RENDERER / GRAPHICS Shadow receiver culling optimisation (mono view) Additional view render budget for vehicle, cockpit and mirrors via credit accumulator Windshield FX optimisation using rain-free permutation Temporal dithering improved for DLSS and FSR Graphical representation of wind Screen-space shadow factor restored on windshield effects View Settings: Exposure, exposure fusion and post-processing presets with live preview GAMEPLAY Special Events with worldwide online leaderboards (hotlap / hotstint), MFD-based opponent selection, optional Limited Attempts Mandatory pitstop requirements with selectable pit window in timed races above 20 minutes (Multiplayer) Return-to-pit penalty when already in the pitlane Damage rate added to assist settings (Single Player) MFD defaults to leaderboard page in Special Events Suspension repair no longer repairs car body damage Custom external livery fix on customised and saved user cars Windshield raindrop persistence fix after exiting a rainy session HUD dash display fix MULTIPLAYER Server disconnection crash fix Admin commands no longer sent twice to the server Duplicated race number fix when rejoining with a custom number PERFORMANCE / GENERAL Global CPU-side optimisation Further gameplay code refactoring EARLY ACCESS 0.8 CONTENTS NEW CONTENT Cars KTM X-Bow GT2. KTM X-Bow GT4. Volkswagen Golf 8 R. Track Kyalami Grand Prix Circuit. Headline features User Generated Content in Multiplayer: server launcher support for community car content with SHA verification. External livery creation support. Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile. CORE IMPROVEMENTS AND ONGOING DEVELOPMENT Renderer / Graphics Dynamically resizable texture and mesh streaming pools with real-time VRAM budget. Enhanced VRAM reporting and broad VRAM optimisations. Supersampling support. Enhanced windshield rendering with updated wiper refraction and raindrop splash effect. Panini projection update. HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges. Mirror culling fix on ultra setting. Cloud levels remapped and wet tarmac shader aligned to new physics ranges. Physics / Handling Road temperature model reworked. Dynamic track maps rebaked with revised logic for more consistent grip evolution. Weather and dynamic track behaviour fixes; calibration still ongoing. Camber now derived through geometrical calculation. Brake temperatures respond to electronic brake intervention. Rear-wheel steering corrected. Excessive smoke generation fixed. Particle behaviour for wet grass addressed. Gameplay Hotstint timing, results and lap-counter corrections. Pitstop fuel logic fix when refuel exceeds tank capacity. Popup headlights synced with gameplay logic. Multiplayer Community car content support in Multiplayer with SHA verification. Entry-list defined starting order for organisers and league operators. Multiple join, connection and session-switch crash fixes. Input-spamming freeze during session join resolved. Admin command feedback in server and MP chat. Pause-menu-while-driving fix. Shared-box spawn damage fix. Audio Collision-event filter fix removing spurious bottoming sound. Ferrari Daytona SP3 updated gearbox sounds. UI / General / Stability Numberplate selector in the paintshop; digit cap on numberplate entry. Freecam widget fix with showroom scene selector active. Crash fix on car setup change during session restart or change. Network drive launch crash fix. Empty showroom pre-splash removal. Localisation updates. EARLY ACCESS 0.7 CONTENTS NEW CONTENT Cars Audi R8 LMS GT3 Evo II Datsun 240Z (S30) Porsche 935 (2019) Porsche 911 GT2 RS Clubsport Evo (991II) Headline features Release of Assetto Corsa EVO Editor Tools Brand-new particle system: smoke, dirt, dust, spray and impact effects CORE IMPROVEMENTS AND ONGOING DEVELOPMENT Renderer / Graphics New GPU-feedback texture streaming pipeline Texture quality video setting Improved vegetation streaming stability Reduced streaming-induced stutter Indirect specular lighting improvements Cloud shadow improvements Fog and reflection rendering refinements Improved volumetric rendering behaviour Additional shading and subsurface scattering fixes Audio Lotus Exige V6 new interior sounds Toyota Supra RZ full sound overhaul: Interior Exterior Turbo Backfires Toyota Supra drift variant engine rework FMOD project update Refreshed horn sounds Physics / Handling Caster adjustment fix on certain suspension configurations BMW M3 E46 engine inertia tweaks Toyota GR86 refreshed default setup VW Golf 8 GTI adjusted power figures BMW M3 E30 and Mercedes-Benz 190E balancing pass Dynamic Track and Dynamic Weather calibration improvements Multiplayer Mechanical variant and Performance Index added to results dump Tuning filter added Restart-session command now repairs all cars UI / Controls Car specs sheet on mechanical variant selection screen Customization category improvements Missing material edit box fix On-the-fly H-shifter disable binding Functional player number plates General / Stability Gameplay logic and architectural code revision Delta time handling improvements while paused Replay movable object interpolation fixes Session exit crash fixes Exit-to-desktop stats handling fixes General stability and backend improvements EARLY ACCESS 6 CONTENT New Cars GT Audi R8 LMS GT4 Evo Ferrari 296 GT3 Ferrari 288 GTO Ford Mustang GT3 Porsche 911 GT3 R rennsport Road Lamborghini Countach New Track Sebring International Raceway Core Improvements and Ongoing Development Gameplay / Physics / Ongoing development Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates. Improved multiplayer collisions through updated timing and prediction logic. Official MoTeC telemetry support and updated shared memory output. Further tyre, damper, telemetry and setup work across the car roster. Updated AI track modelling and ongoing CPU performance optimisation. Pit stop, penalty, weather and track-limits-related improvements. Multiplayer Release of self-hostable game servers. Introducing a downloadable server executable via Steam. Allowing users to host their own game servers with basic configuration options. Audio Improved reverb behaviour, especially in underpasses and enclosed spaces. More distinctive sound treatment for selected cars. Advanced multichannel management and additional startup / vehicle-specific sounds. UI Revised car selection page applied consistently across key menus. Updated controls page organised by input type. Additional usability improvements for setup, replay and customization flows. EARLY ACCESS 5 CONTENT New Cars Road Audi Sport quattro ( 1983 ) BMW M2 Caterham Seven 485 CSR Final Edition Toyota AE86 + Tuned Volkswagen Golf MK1 GT Porsche 911 GT3 RS (992) Racing Dallara EXP New Tracks (reproduced with laser scan technology) Watkins Glen International - with 4 layouts Circuit Paul Ricard - with 4 layouts Free Camera Mode (Early Version) Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback. Graphics & Technology Updates – DLSS 4.5 0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio. Gameplay Improvements and Ongoing Development UI: Car Selection Flow & Multiplayer Player Car, Controls Page Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours. Track Limits and Blue Flags Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions. Shared Memory improvements Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices. Dynamic Track: rework underway Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon. EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL) New Cars (available in N variants) Racing Class Ferrari SF-25 GT Ferrari F40 LM Porsche Cayman 718 GT4 RS (including the Weissbach kit version) Road BMW M3 (E46) CSL BMW M8 Competition Coupé (F92) Ferrari Daytona SP3 Mini John Cooper S (Mk VI) (including a performance variant with B16 engine) Peugeot 205 T16 Renault 5 GT Turbo Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant. New Tracks Autodromo Nazionale di Monza Michelin Raceway Road Atlanta Nürburgring (2 layouts) Nordschleife (3 layouts including Touristenfahrten) Oulton Park Circuit (2 layouts) This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail. All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25. Daily Racing Portal (acevo.gg) With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together. Players can: Browse daily races from the online portal. Register without needing to launch the game. Automatically join the correct server when the event starts. Access their GridRating, which carries over from SimGrid for existing drivers. This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time. Improvements and Physics Upgrade Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback. Physics Update Info New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars. Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration. New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control. Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail. Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic. Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback. Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit. Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds. Major Audio Improvements The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail. Turbo pitch linked to boost and RPM. Reworked transmission sound sets. More detailed VTEC crossover cues. Completely rebuilt drivetrain wobble model. Improved backfires and turbo hiss. New scraping and raindrop ambience. Updated sound samples for multiple vehicles. These additions result in a more immersive and mechanical soundscape across all cars. Graphics – Main Improvements Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity. Revised car paint materials throughout. Better post-processing and motion rendering. Reduced VRAM usage and improved memory efficiency. Fixes for dashboard displays and material issues. Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR. Updated instrument clusters on various models. Players will especially notice smoother performance in crowded scenes, such as online and multi-car races. UI – New Additions and Enhancements The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management. Expanded HUD notifications. Updated server list with clearer player and server counts. Reworked client-side leaderboard. Track maps added to HUD and pitlane screens. Multiplayer chat widget introduced. MFD expanded to support new vehicle electronics. Improved speedometer, gear and tyre widgets. Odometers added for owned vehicles. These updates continue the refinement of the UI, improving race usability for all driver types. EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER) New Cars GT class BMW M4 GT3 EVO Lamborghini Huracán Super Trofeo EVO2 Porsche 718 Cayman GT4 Clubsport Special Caterham Seven Academy Racer Dallara Stradale Ferrari F2004 Classic/Road Class Audi RS 6 Avant BMW M3 Sport Evo (E30) Mercedes-Benz 190E AMG 2.5-16 Evo II New Tracks Circuit de Spa-Francorchamps Red Bull Ring Multiplayer Mode With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO. This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond. Improvements and tyre model upgrade Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3. Physics Update Info Augmented Damping: Damping is now resolved at 1000 Hz. New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation. Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. " Major Audio Improvements Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience. Revamped Ignition and Startup Sounds Unique Engine Timbre Per Vehicle Calibration of Engine Inertia Enhanced Driveline Damping and Stiffness Modelling Throttle Lag and Torque Response Accuracy Realistic Backfire Implementation Graphics - Main Improvements Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program: Improved Dynamic Global Illumination. Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races. Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases. General enhancement of post processing effects, like motion blur. UI - new additions and improvements focused on racing ability Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from: The real-time leaderboard view, particularly useful for observing live gaps The official leaderboard, which returns valid best laps and per lap-based gaps Input settings page, which allows players to set their FFB, wheel or gamepad settings The Multi-Function Display will be enriched over time, during the Early Access development. Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication. EARLY ACCESS 2 CONTENT New Cars Alfa Romeo 75 1.8 Turbo Evoluzione Alfa Romeo Giulia Sprint GTA Honda NSX-R Lotus Exige V6 Cup Maserati GT2 Mazda MX-5 NA Porsche 911 Turbo 3.6 (964) New Tracks Circuit of the Americas Donington Park New Game Mode Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself. Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others. New Features AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level. Improvements Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay. Optimization of all configurations, VR and triple screen setups. Stability and performance improvements to UI, Rendering and physics. Gameplay & AI Improvements And more. Early Access 1 – Vehicle Content Abarth 695 Biposto Alfa Romeo Giulia GTAm Alfa Romeo Junior Elettrica Veloce Alpine A110 S Alpine A290_β Concept Audi RS 3 Sportback BMW M2 CS Racing BMW M4 CSL Chevrolet Camaro ZL1 Ferrari 296 GTB Ferrari 488 Challenge EVO Ford Escort RS Cosworth Honda S2000 Hyundai i30 N Hatchback Lancia Delta HF Integrale "Evoluzione 2" (1993) Lamborghini Huracàn STO (2021) Lotus Emira Mazda MX-5 ND Cup Mercedes-AMG GT2 Porsche 911 GT3 Cup (992) Toyota GR86 Volkswagen Golf 8 GTI Clubsport Early Access 1 – Track Content Brands Hatch Motor Racing Circuit Fuji International Speedway Mount Panorama Motor Racing Circuit Suzuka International Racing Course Autodromo Internazionale Enzo e Dino Ferrari - Imola WeatherTech Raceway Laguna Seca Early Access 1 – Game Modes Single Player Practice Quick Race Driving Academy Special Events: Hotstint Test Drive
Content & age ratings2 regional ratings

Regional ratings

DEJUS14
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i7 8700k / AMD 1500X Memory: 16 GB RAM Graphics: GTX 1070, RX 580, Intel Arc A580 (8GB VRAM) DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Sound Card: Integrated VR Support: SteamVR, Oculus VR, OpenXR Additional Notes: SSD required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit / Windows 11 64-bit Processor: Intel i5 10500 / AMD 2600X Memory: 16 GB RAM Graphics: RTX 2070, Radeon RX 6650 XT, Intel Arc A750 DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Sound Card: Integrated VR Support: SteamVR, Oculus VR, OpenXR Additional Notes: SSD required

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages2 languages
LanguageFull audio
English●
Italian●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

49 developer announcements, Jun 2024 to Oct 2026 · times in UTC

October

  1. Assetto Corsa EVO - Where Simulation Meets Freedom

    Join Marco Massarutto, Co-Founder & Executive Manager at KUNOS Simulazioni, as he talks about the developmental journey and goes more in depth about the Free Roam in Assetto Corsa EVO – what it is, how it came to life, and what you can…

    Rwaggy505Games

September

  1. In-Depth Look at the Latest Tyre Model

    Back in EA 0.4 we tweaked around the root problems, which we couldn’t address at the time, but which gave a generally better, however still wrong result. We traded inherent understeer for sensitive throttle pickup and an overall more…

    Rwaggy505Games
  2. Assetto Corsa EVO v0.9.1 is out now on Steam

    Assetto Corsa EVO v0.9.1 is out now, alongside support for TrackIR devices and some fixes.Changelog:- restored legacy AI code that incorrectly got mixed with incompatible experimental code- fix for crashes with certain AMD GPUs- fixed fake…

    Patch notes

August

  1. UPDATE 0.9 is OUT NOW

    UPDATE 0.9 is HERE! NEW CARS - Audi R8 LMS GT2 - Audi R8 V10 performance quattro - Mazda RX7 FD Spirit R (Type A) ONLINE LEADERBOARDS WITH HOTLAP/HOTSTINT EVENTS with new Special Events UPDATED PHYSICS/HANDLING AND TYRE MODEL ADDING UP WITH…

    Rwaggy505Games

July

  1. Update 0.8.1 is OUT NOW

    Patch notes: - fixed pit location creation and assignment for AI cars - fixed a dynamic track recording crash on restart - Kyalami fix for incorrect palm impostor subsurface texture - fix for thumbnails missing or incorrectly generated in…

    Patch notes
  2. Update 0.8 is OUT NOW!

    Early Access continues its development with Release 0.8, bringing new content, additional user generated content abilities and a major VR rework. Where 0.7 opened the door to the AC EVO car editor and the new particle system, 0.8 builds…

    Rwaggy505Games
  3. What's coming in Update 0.8

    Early Access continues its development with Release 0.8, bringing new content, additional user generated content abilities and a major VR rework. Where 0.7 opened the door to the AC EVO car editor and the new particle system, 0.8 builds…

    Rwaggy505Games

June

  1. EVO SR - Our brand new, unique Safety Rating System

    Introducing a new Daily Racing Portal Safety Rating system built around one simple principle: Great racing is measured by how you race others, not how well you avoid them. Most systems reward drivers simply for staying out of trouble. EVO…

    Rwaggy505Games
  2. Update 0.7.1 is OUT NOW!

    Patch Notes: - Porsche GT2 Clubsport caster adjusted to avoid setup UI showing wrong value - fixed steer limit with damage - optimized mirrors and cubemap passes - fixed smoke not visible on netcars - fixed smoke production with low wetness…

    Patch notes
  3. Update 0.7 is OUT NOW

    Update 0.7 of Assetto Corsa EVO’s Early Access Program has landed! It comes with 4 new cars, a BRAND NEW particle system with smoke, dirt, spray, impact particles and a whole heap of improvements! NEW CARS Audi R8 LMS GT3 Evo II…

    Rwaggy505Games

May

  1. Update 0.6.3 is OUT NOW

    Update 0.6.3 is out now! We've also updated the Dedicated Server app, so be sure to update that as well. The dedicated server app is backwards compatible but it isn't forwards compatible so you will need to ensure the server and game…

    Patch notes

April

  1. Update 0.6.2 is OUT NOW!

    PATCH NOTES: - Improvements to Shared Memory mapping - Rework of server browser pings - Out-of-track surface tweak to reduce the likelihood of exaggerated jolts when clipping grass behind kerbs - Mazda MX5 NA and Caterham 485 CSR: softer…

    Patch notes
  2. Assetto Corsa EVO hotfix 0.6.1 is live

    Changelog v0.6.1 - restored copy&paste functionality from the daily racing website - fuel density synced across cars - fixed a crash scenario when joining a session - Porsche Cayman GT4 CS MR fully reworked aero map - Mazda MX5 Cup minor…

    Patch notes
  3. Update 0.6 is OUT NOW!

    Assetto Corsa EVO receives a new update (v. 0.6) today that expands the simulation with new content and targeted improvements to driving, racing and technical foundations. As the project keeps evolving together with the community, this…

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March

  1. Assetto Corsa EVO - Hotfix 0.5.4 is out now!

    Assetto Corsa EVO v 0.5.4 addresses a further improvement in the car presenter logic, so to improve loading times for all players, while the development team continues the work towards the next major update, version 0.6. See you on track!

    Patch notes
  2. Assetto Corsa EVO - version 0.5.3 hotfix is live

    Assetto Corsa EVO v 0.5.3 improves the optimisation about the reuse of car presentations (render/audio) between sessions of a race weekend to prevent prolonged loading of cars after a session transition, especially in Multiplayer

    Patch notes

February

  1. Assetto Corsa EVO - hotfix 0.5.2 is now available!

    We have updated Assetto Corsa EVO to version 0.5.2 with this new patch. Full changelog below: - Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation existing settings files will transfer upon the…

    Patch notes
  2. Assetto Corsa EVO - hotfix 0.5.1 patchnotes

    Full changelog for Assetto Corsa EVO v0.5.1- improvements to server list refresh time, ping management- fixed lobby page becoming momentarily unresponsive after server selection- fix for game not starting with missing or corrupt…

    Patch notes
  3. Update 0.5 is OUT NOW!

    The next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racing Portal including…

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December

  1. Update 0.4.1 is OUT NOW

    Patch Notes - incremented UI engine texture cache count - this was a source of potential stuttering - potential optimization for stuttering caused by UI items - potential fix for heavy stutter when an input device reconnects - season…

    Patch notes
  2. Update 0.4 is OUT NOW

    Assetto Corsa EVO 0.4 is OUT NOW This release, the richest in content until now for AC EVO, delivers more content, more improvements, and a brand new competitive platform designed to itch that competitive racing scratch. INTRODUCING DAILY…

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September

  1. Assetto Corsa EVO - Early Access 0.3 is out NOW on Steam - Includes Multiplayer

    Assetto Corsa EVO Early Access Release 3 is out NOW! KUNOS Simulazioni and 505 Games are excited to announce that the third release of Assetto Corsa EVO’s Early Access Program is now available for all game users, refresh your Steam client…

    HyperTube
  2. Assetto Corsa EVO Early Access Release 3 is out NOW! Includes Multiplayer

    KUNOS Simulazioni and 505 Games are excited to announce that the third release of Assetto Corsa EVO’s Early Access Program, including multiplayer, is now available for all game users, refresh your Steam client and make sure to update to the…

    Patch notes

August

  1. What’s Coming In AC EVO 0.3 | Multiplayer, Improved Physics, Audio Overhaul, New

    What’s Coming In AC EVO 0.3 | Multiplayer, Improved Physics, Audio Overhaul, New Content & More Marco Massarutto, Co-Founder and Executive Manager at KUNOS Simulazioni, presents all the main features introduced in AC EVO EA 0.3, the third…

    AnimatedAnt_505
  2. The Audi RS 6 Avant is coming in Update 0.3

    The Audi RS 6 Avant, one of the fastest sport wagons on the planet, will be part of the upcoming Release 3 of Assetto Corsa EVO ⚡Alongside more track-focused cars, it will complete a line-up designed for our first multiplayer update.We’re…

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May

  1. Master Donington Park in AC EVO | Lap Guide with David Perel

    Donington Park is a true driver's circuit — fast, flowing, and unforgiving if you miss your marks. To help you master it in Assetto Corsa EVO, we’ve teamed up with David Perel, professional race driver and founder of The SimGrid, for a full…

    Question_505
  2. Master COTA in AC EVO | Lap Guide with pro sim racer Nils Naujoks

    Looking to master the Circuit of the Americas in Assetto Corsa EVO? This detailed COTA Lap Guide by pro sim racer and vehicle handling tester for AC EVO Nils Naujoks will guide you through every corner of this highly technical 5.5 km (3.41…

    Rwaggy505Games
  3. Release 0.2.2 hotfix is out now on Steam!

    Dear Assetto Corsa EVO racers - version 0.2.2 of the software is out now on Steam. Restart your Steam client in order to fetch the update. ------ changelog ------ - Physics: split weather time and clock time - Renderer: fix crash with FXAA…

    Patch notes
  4. Version 0.2.1 is now live on Steam!

    Dear Assetto Corsa EVO Community - Version 0.2.1 of our Early Access program is now available on Steam. Restart your Steam client and make sure you update the game to its latest version. Changelog: Backend - improved Special Events retrieve…

    Patch notes
  5. Assetto Corsa EVO - Release 0.2 is out now on Steam!

    Dear Assetto Corsa EVO Community - Version 0.2 of our Early Access program is now available on Steam. Restart your Steam client and make sure you update the game to its latest version. This new update brings two major game modes, offering…

    Patch notes
  6. Version 0.2 of Assetto Corsa EVO drops May 7 at 14:00 UTC!

    Version 0.2 of Assetto Corsa EVO drops May 7 at 14:00 UTC! This is Early Access Release 2 (EA2) – and it’s bringing serious heat. 🚗 New Cars: Maserati GT2 – A triumphant return to GT racing. Refined through years of competition. A track…

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  7. Assetto Corsa EVO | Exclusive Trailer Gamescom Latam 2025

    Assetto Corsa EVO is available in Early Access on Steam. Since its launch on January 16, AC EVO has surpassed our wildest expectations—thanks to your unwavering support and the passion you’ve shown. Now, we’re glad to present our exclusive…

    Rwaggy505Games

April

  1. What’s Next for Assetto Corsa EVO | Offline Open Mode, Modding Tools and More!

    An important game update is coming to Assetto Corsa EVO. You spoke. We listened. Now it's time to show you where we're headed next. Join us for a special video premiere—a message from the team, for the community. 🗓️ Premiere: April 11…

    Rwaggy505Games

February

  1. Assetto Corsa EVO 0.1.6 is now live (new content drop included)

    GENERAL: - added Fuji Speedway - added Lancia Delta HF Integrale Evo II - added Lamborghini Huracan STO - added new special events - updated roadmap UI/GAMEPLAY: - fixed thumbnail generation on exit - optimized VRAM use of thumbnail…

    Patch notes
  2. Assetto Corsa EVO – Content Update 0.1.6: New Cars & Track!

    On February 19th, 2025, a new free Content Update 0.1.6 arrives in the Early Access of Assetto Corsa EVO. In this video, we showcase the exciting new cars and track featured: Lancia Delta HF Integrale "Evoluzione 2" – Admire it in its…

    Rwaggy505Games
  3. Assetto Corsa EVO - version 0.1.5.1 is now live

    Version 0.1.5.1 is now live. This includes: - backend fixes - localization updates - fixed hang after exiting licence event HC-05 - fixed hang when starting a special event

    Patch notes
  4. Assetto Corsa EVO version 0.1.5 is now live

    Assetto Corsa EVO v 0.1.5 is now live. Restart your Steam client to fetch the update. This version brings online features: Special Events, Game Economy and Progression, Driving Academy. Furthermore, these improvements have been addressed…

    Patch notes

January

  1. Version 0.1.4. is now live

    Version 0.1.4. is now live. This includes: AUDIO: - reworked music system to result in better reliability and improved fading - new music for menu, gameplay and ending sessions - fixed potential issue when audio device is lost - tweaked…

    Patch notes
  2. Version 0.1.3 is now live

    Version 0.1.3 of Assetto Corsa EVO is now live. This includes: - fixed Settings-Controls UI page issue preventing correct visualization for bound controls icons - added axis visualization into the Settings-Controls UI page - Car…

    Patch notes
  3. Version 0.1.2 is now live

    Version 0.1.2 of Assetto Corsa EVO is now live. This includes two key fixes: - fixed black screen issue showing only minimal UI on some systems - fixed potentially becoming stuck on the UI in locations such as the car setup menu - other…

    Patch notes
  4. Version 0.1.1 is now live

    Hello - Version 0.1.1 of Assetto Corsa EVO is now live. Your support has been overwhelming, thank you! In this first hotfix we have enabled all cars in offline mode, so that your driving experience is not limited. You will now be able to…

    Patch notes
  5. Assetto Corsa EVO is OUT NOW in Steam Early Access!

    ASSETTO CORSA EVO IS OUT NOW IN STEAM EARLY ACCESS! Assetto Corsa EVO offers a highly personalized driving experience. Modes like Free Practice and Quick Race allow you to hone your skills, while adaptive AI pushes you from beginner to…

    Rwaggy505Games
  6. The Assetto Corsa EVO webpage is now LIVE!

    BIG ANNOUNCEMENT! The Assetto Corsa EVO webpage is now LIVE! Visit assettocorsa.gg/assetto-corsa-evo/ to discover all the details about Early Access, including: * Information about the features available in the Early Access First Phase *…

    Rwaggy505Games
  7. The Official Assetto Corsa Discord Server is COMING SOON!

    Applications for moderator roles are NOW OPEN! If you're passionate about the game and the community, we want to hear from you. 👉 https://505.games/ACModApplicationForm…

    Rwaggy505Games

December

  1. Official Assetto Corsa EVO Content Unveiling

    2025 is a very important year for us as we embark on our most exciting journey yet! Assetto Corsa EVO. Our little gift to you this holiday is to give you some hints about what you can expect in the upcoming weeks and months. The footage in…

    Rwaggy505Games
  2. The Open World is confirmed to be at the Nürburgring Region!

    It's official! Assetto Corsa EVO is introducing an Open World experience, set in the breathtaking Eifel region of Germany! Who better to guide you through this thrilling new world than Misha Charoudin? As an expert on the Eifel region and…

    Rwaggy505Games

October

  1. Are you ready for the future of the Assetto Corsa Series?

    Are you ready for the future of the Assetto Corsa Series? 🚗⚡️ At ADAC SimExpo 2024, we unveiled the exciting news about Assetto Corsa EVO! Don’t miss the insights from our panel, read the full article on assettocorsa.gg 🔥…

    Rwaggy505Games

September

  1. Assetto Corsa EVO Announcement Trailer

    Car passion is a state of mind and it's driven by heart! Assetto Corsa EVO: the next step in the evolution of Assetto Corsa. Early Access starts 16th January 2025 Wishlist now on Steam Special thanks to our partners for their support in the…

    Rwaggy505Games

June

  1. THE STEAM STORE PAGE FOR ASSETTO CORSA EVO IS NOW LIVE!

    The Steam Store page for Assetto Corsa Evo is now LIVE! Hit the link below and don't forget to add it to your wishlist to stay updated! Driving / Simulation / Evolved {STEAM_CLAN_IMAGE}/45078659/6c448909916ba71832156dcbcd01722388c1a24d.jpg…

    AnimatedAnt_505

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