STEAMDB NEXUS

Steam app 3026450 · updated 12 Sep 2026, 17:52 UTC

Deadly Days: Roadtrip

Loot, shoot, and mow down zombie hordes in this bullet heaven fever dream. Embark on a deadly roadtrip, fuel your bus, decide when to extract – and get that sweet inventory management kick when that new slot in your backpack fits just right.

Deadly Days: Roadtrip Steam header artwork
PixelsplitSidekick Publishing
914playing now
1,00924-hour peak
7,409all-time peak
341average, last 30 days

The last 30 days

+201.1Gain+143.25%% gain1,365Peak

721 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03697371k1k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026123 peakFriday 14 August 2026186 peakSaturday 15 August 2026193 peakSunday 16 August 2026210 peakMonday 17 August 2026156 peakTuesday 18 August 2026170 peakWednesday 19 August 2026179 peakThursday 20 August 2026160 peakFriday 21 August 2026156 peakSaturday 22 August 2026209 peakSunday 23 August 2026206 peakMonday 24 August 2026140 peakTuesday 25 August 2026160 peakWednesday 26 August 2026157 peakThursday 27 August 2026155 peakFriday 28 August 2026455 peakSaturday 29 August 2026434 peakSunday 30 August 2026430 peakMonday 31 August 2026882 peakTuesday 01 September 20261,114 peakWednesday 02 September 20261,365 peakThursday 03 September 20261,169 peakFriday 04 September 20261,074 peakSaturday 05 September 20261,116 peakSunday 06 September 20261,241 peakMonday 07 September 20261,067 peakTuesday 08 September 2026925 peakWednesday 09 September 2026906 peakThursday 10 September 2026917 peakFriday 11 September 20261,009 peakSaturday 12 September 2026914 peak
Daily peakEvery hourly sample

All time

13 months, September 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k6k8kSep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026September 20257,409 monthly peakOctober 20253,870 monthly peakNovember 2025834 monthly peakDecember 2025969 monthly peakJanuary 2026569 monthly peakFebruary 2026648 monthly peakMarch 2026939 monthly peakApril 2026603 monthly peakMay 2026444 monthly peakJune 2026727 monthly peakJuly 2026442 monthly peakAugust 2026882 monthly peakSeptember 20261,365 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03697371k1kJuly 2026August 2026September 2026October 2026July 2026442 peak — daily detail belowAugust 2026882 peak — hourly detail belowSeptember 20261,365 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

011923935847701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026370 peakThursday 02 July 2026336 peakFriday 03 July 2026339 peakSaturday 04 July 2026416 peakSunday 05 July 2026442 peakMonday 06 July 2026378 peakTuesday 07 July 2026335 peakWednesday 08 July 2026328 peakThursday 09 July 2026320 peakFriday 10 July 2026316 peakSaturday 11 July 2026334 peakSunday 12 July 2026322 peakMonday 13 July 2026246 peakTuesday 14 July 2026235 peakWednesday 15 July 2026229 peakThursday 16 July 2026213 peakFriday 17 July 2026232 peakSaturday 18 July 2026274 peakSunday 19 July 2026279 peakMonday 20 July 2026206 peakTuesday 21 July 2026228 peakWednesday 22 July 2026183 peakThursday 23 July 2026174 peakFriday 24 July 2026193 peakSaturday 25 July 2026209 peakSunday 26 July 2026221 peakMonday 27 July 2026187 peakTuesday 28 July 2026184 peakWednesday 29 July 2026168 peakThursday 30 July 2026173 peakFriday 31 July 2026186 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 439 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

023847671495301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026234 peakSunday 02 August 2026205 peakMonday 03 August 2026188 peakTuesday 04 August 2026156 peakWednesday 05 August 2026171 peakThursday 06 August 2026153 peakFriday 07 August 2026191 peakSaturday 08 August 2026198 peakSunday 09 August 2026222 peakMonday 10 August 2026179 peakTuesday 11 August 2026176 peakWednesday 12 August 2026158 peakThursday 13 August 2026147 peakFriday 14 August 2026186 peakSaturday 15 August 2026193 peakSunday 16 August 2026210 peakMonday 17 August 2026156 peakTuesday 18 August 2026170 peakWednesday 19 August 2026179 peakThursday 20 August 2026160 peakFriday 21 August 2026156 peakSaturday 22 August 2026209 peakSunday 23 August 2026206 peakMonday 24 August 2026140 peakTuesday 25 August 2026160 peakWednesday 26 August 2026157 peakThursday 27 August 2026155 peakFriday 28 August 2026455 peakSaturday 29 August 2026434 peakSunday 30 August 2026430 peakMonday 31 August 2026882 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

03697371k1k01 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20261,114 peakWednesday 02 September 20261,365 peakThursday 03 September 20261,169 peakFriday 04 September 20261,074 peakSaturday 05 September 20261,116 peakSunday 06 September 20261,241 peakMonday 07 September 20261,067 peakTuesday 08 September 2026925 peakWednesday 09 September 2026906 peakThursday 10 September 2026917 peakFriday 11 September 20261,009 peakSaturday 12 September 2026914 peak

October 2026

Deadly Days: Roadtrip was released on 22 Sep, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 17:52 UTC
App ID
3026450
Last updated
05 Sep 2026 build 25142481
Developer
Pixelsplit
Publisher
Sidekick Publishing
Release date
22 Sep, 2025
Platforms
Windows
Download size
809 MB
Install size
1.02 GB
Genres
Action, Indie, Early Access
Game modes
Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Full
Early Access
Listed in Early Access
Achievements
19

Features & support

Steam features

Steam AchievementsSteam CloudSteam LeaderboardsRemote Play TogetherFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Custom Volume ControlsPlayable without Timed InputStereo Sound

Popular tags

Early AccessInventory ManagementAction RoguelikeBullet HeavenLootPixel GraphicsBullet HellDungeon CrawlerRoguelikeRogueliteActionZombiesIndie2.5DTop-DownCraftingTime ManagementControllerSingleplayerShooter
About this gameFull description from Steam
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and push further into an ever-escalating bullet heaven, where overwhelming hordes are met with ridiculous amounts of projectiles. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy. Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana. Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power. Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need. Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit. Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Linguagem imprópria · Violência
IGRS13Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or higher Processor: Intel(R) Core(TM) i5-6600K or AMD Ryzen 5 3600 Memory: 8 GB RAM Graphics: dedicated graphics card, e.g. NVIDIA GeForce GTX 1050 Ti or AMD RX 570 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: tba Processor: tba Graphics: tba Sound Card: tba Additional Notes: tba Recommended:

Linux

Minimum: Recommended:
Supported languages16 languages
LanguageFull audio
English
German
Japanese
Korean
Simplified Chinese
French
Italian
Spanish - Spain
Polish
Portuguese - Brazil
Portuguese - Portugal
Russian
Spanish - Latin America
Traditional Chinese
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

19 achievements in total.

Show selected achievements (may contain spoilers)
First appleAchievement
The ultimate building materialAchievement
Warm upAchievement
Bring the bus backAchievement
Banana BananaAchievement
TinkererAchievement
SpaceshuttleAchievement
Meet and greetAchievement
Not TodayAchievement
The First CutAchievement

View all Steam achievements

50 developer announcements, Dec 2024 to Sep 2026 · times in UTC

September

  1. Patch 0.22.1

    We just released a patch for the Bite & Bright (0.22.0) update. Added: Notifications in the inventory when it's your turn in coopChanged: World space cursor is the crosshair again (not the small dot)Changed: Player HUD is now centered…

    Patch notes

August

  1. Update 0.22 - Bite & Bright

    Dear Survivors,Good news! Our second major summer update is out, and it’s a big one: Starting now, you can play with a friend in the new Couch Co-Op mode. It even works online via Steam Remote Play. This means you can invite anyone on your…

    Pixelsplit

June

  1. Patch 0.21.6

    0.21.6 (regression hotfix)Fixed: Penny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6) 0.21.5Fixed: Sometimes no boss would spawn on the Burger…

    Patch notes
  2. Hotfix 0.21.4

    Balancing: We slightly lowered the threat level impact that the MKing Response Level hasChanged: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)

    Patch notes
  3. Hotfix 0.21.3

    Added: Progress counter over memo list in bomb POI / investigation boardBalancing: Rat poison damage now not divided anymore by number of projectilesPerformance: Caching some high cost lookups when some enemy types spawn.Fixed: No more…

    Patch notes
  4. Update 0.21 - Sunscream

    Dear Survivors,Summer is just around the corner, and we want to give you a good reason not to expose yourself to the sun’s harmful UV rays. Instead, take a seat at your computer, draw the curtains, and check out the latest, comprehensive…

    Pixelsplit

May

  1. Hotfix 0.20.4

    Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when availableBalancing: Loot zombie now ignores pushbackFixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)Fixed…

    Patch notes

April

  1. Hotfix 0.20.3

    Fixed: Crash caused by Luck rerolls in Weekly ModeFixed: Rare crash when a projectile was still in flight while its source item was being unequippedFixed: Player names overshooting weekly leaderboard entries — they now scale down when too…

    Patch notes
  2. Update 0.20 - Weekly Madness

    Dear Survivors, Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it…

    Pixelsplit

March

  1. Hotfix 0.19.5

    Balancing: Decreased the impact of item stickers on copyshop pricesFixed: Game continues to run in the background when pausing while boss defeat sequence is runningFixed: Franky boss could get stuck outside boss fight arenaFixed: Incorrect…

    Patch notes
  2. Hotfix 0.19.4

    Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.Fixed: Too many elite zombies were spawning.Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.Fixed: Due to the…

    Patch notes
  3. Update 0.19 - BLOOM & BOOM!

    Dear Survivors, Spring is just around the corner, while our next update is already available. What's new?The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel…

    Pixelsplit

February

  1. The Deadly Road Ahead - What is next?

    Dear survivors, We hope you had a great start into the new year — and happy upcoming Lunar New Year to those celebrating!Our team has been working diligently on the further development of Deadly Days: Roadtrip since our "Snowverload" update…

    Pixelsplit

December

  1. Hotfix 0.18.7

    Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesFixed: Already finished achievements continue to popupFixed: Crashes after returning to menu with chicken character and santa…

    Patch notes
  2. Hotfix 0.18.5 + 0.18.6.

    Hi everyone,we've just released another hotfix addressing some issues in the latest major update. ChangesBalancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.Balancing: Adjusted Copy Shop prices.…

    Patch notes
  3. Update 0.18 - Get ready for the SNOWVERLOAD

    Hello Survivors,2025 is drawing to a close. Together with our fantastic community, we had a great early access launch three months ago, and we are now delighted to present our second major update: Get ready for the SNOWVERLOAD.Last but not…

    Pixelsplit

November

  1. Upcoming: Major Winter Update + STEAM Awards + Discount

    Dear Survivors, Winter is coming and so is our next major update. Mark 4th December in your calendars! To celebrate the occasion, we will be offering a substantial discount for the first time since our early access launch.Here's a little…

    Pixelsplit

October

  1. Update 0.17 - Let's carve a pumpkin 🎃

    Hi everyone,we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!ChangesNew ContentNew Character: The CarverA new…

    Pixelsplit
  2. Great start to Early Access—here's what's next:

    Dear survivors,We launched Early Access four weeks ago. Over 100,000 players worldwide have joined the fight against the zombies. THANK YOU!!!We have released several patches and hotfixes in the meantime, but the first major update is still…

    Pixelsplit
  3. Patch 0.16.2

    Hi everyone,We've just released a new minor patch focused on improving save game stability and adding some early-game guidance. Your feedback has been invaluable, especially regarding initial player frustration and those pesky save…

    Pixelsplit

September

  1. Hotfix 0.15.2 + 0.15.3

    Hi everyone,we've just released another hotfix addressing several key issues, especially performance problems with intense projectile builds. Performance ImprovementsIntense Projectile Builds: Late-game builds with many projectiles were…

    Pixelsplit
  2. Patch 0.15.1

    Hi everyone,We've just released our latest patch, which includes major balancing changes!New Additions & UpdatesAdded: Apple Juicer to the base. This converts apples into Duct Tape with an exponential price increase.Added: A new pre-wipe…

    Pixelsplit
  3. Hotfix 0.14.9 + 0.14.10

    Hi everyone,another release week hotfix.ChangesFixed (regression): Astronaut was not unlockable anymore, even when finding spaceshuttle. Now you can unlock it again.Fixed (regression): Kola throwable was not attracting enemies…

    Pixelsplit
  4. Hotfix 0.14.8

    Hi everyone,What an incredible launch! We're blown away by the response and the peak of over 7,500 concurrent players. The amount of feedback we've received has been massive, and we're working hard to sort through it all. We're happy with…

    Patch notes
  5. Suddenly Everything Is… Launch Day!

    Day One Numbers Coming In!7,000+ concurrent players and over 150+ reviews in the first 3 hours — you absolutely blew us away!!We never expected numbers like this on day one. Huge thanks for jumping on this wild roadtrip with us and making…

    I3_Publishing
  6. DEADLY DAYS: ROADTRIP OUT NOW IN EARLY ACCESS!

    Dear Survivors, Deadly Days: Roadtrip is officially out in Early Acess - with a juicy launch discount! Check out our reworked launch trailer and get ready to hit the zombie-infested highways:Early Access Content UpdateFor our EA, we’ve…

    Pixelsplit
  7. One Week until EA Launch: 1000 Reviews + 96% positive 😱

    Dear survivors, Deadly Days: Roadtrip is launching next week.The Early Access version will contain a ton of upgrades, content and chaos. A lot has been fixed, optimized and improved. But see for yourself next Monday, September, 22.. 1k+…

    Pixelsplit

August

  1. Release Date Announcement: September 22, 2025

    Dear Survivors,we’re super excited to announce, that 'Deadly Days: Roadtrip‘ will launch into Early Access on September, 22. Our team has been focused on the development of the Early Access Version over the last few months. The trailer…

    Pixelsplit

July

  1. Early Access in the Making + Gamescom 2025

    Dear survivors, In celebration of the 'Games Forged in Germany Sale' we are pleased to announce that ‘Deadly Days: Roadtrip’ is coming to Gamescom and that we are officially working on the Early Access version! Whats happening behind the…

    Pixelsplit

June

  1. Demo Patch 0.9.2

    Hi survivors,We hope you're enjoying the demo so far! A new demo patch was just released, fixing some issues.ChangesDeath Character: Fixed an issue where the bus could become unusable if the character died and was revived while entering…

    Pixelsplit
  2. Demo Update 0.9 + Next Fest!

    Hello Survivors! Next Fest just started and we celebrate it with an updated demo! A huge thank you to everyone who has jumped in, played, and shared your valuable feedback with us so far. For everyone discovering us during Next Fest who's…

    Pixelsplit

May

  1. Demo Patch 0.8.3

    Hi survivors, We've just released the first patch for the demo! Changes Added: German, Italian, Spanish (Latam) and Portuguese translations. Improved: End-of-run stats are now aggregated. Improved: Added a subtle animation to the…

    Pixelsplit
  2. Demo Patch 0.8.2

    Hi survivors, We've just released the first patch for the demo! Changes Added: Japanese, Traditional Chinese, Korean, and Turkish translations. The Simplified Chinese translation has also been updated in this process. Improved: The…

    Pixelsplit
  3. DEMO OUT NOW!

    Attention, survivors! After 5 extensive playtest rounds, our demo is being released today. A little preview: We will be implementing various languages over the next few days. A major update will then be released for the Next-Fest on 09.06.…

    Pixelsplit
  4. Playtest Patch 0.7.3

    Hi survivors! We've just released a small patch for the ongoing playtest. Changes Balancing: Re-adjusted individual item drop weights and the overall impact of item rarity. Balancing: Slightly reduced the availability of Fuel. Balancing…

    Pixelsplit
  5. Playtest #5 LIVE

    Hi Survivors! We're back with another update! A lot of your feedback from the last playtest has been poured into this version, and we're happy to announce a new, focused Demo Playtest starting NOW! This is a big step towards our official…

    Pixelsplit

April

  1. End of open playtest round #4

    Hello survivors, today our playtest round #4 is ending. Thank you so much for taking part. We received over 3.000 completed feedback forms and at times had over 400 players at the same time. Almost 100 ideas were added to opendecks by the…

    Pixelsplit
  2. Hotfix 0.6.12 + Playtest ending soon

    Hello survivors, A new hotfix has just been released! Here are the changes: Fixed: Crashes occurring when using directional input (WASD, controller stick) on the loading screen. Fixed: A rare crash that could happen when monitors were…

    Pixelsplit
  3. Playtest Patch 0.6.11

    Hello survivors, A new patch has just been deployed! Here are the changes: Changes Added: Attack sounds for enemies. Improved: Items can now be unequipped using CTRL + Click. Improved: A tooltip appears when trying to upgrade an item, so…

    Patch notes
  4. Playtest Patch 0.6.10

    Hi survivors, We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback: Changes: Improved: The inventory is now fully accessible at the merchant. Improved: The Sheriff character's…

    Patch notes

March

  1. Playtest #4 Hotfix 0.6.9

    Hi survivors, we just released another hotfix which fixes a regression caused by 0.6.8. When interacting with multiple airdrop boxes at once the game did soft-lock and you couldn't continue. This is fixed now. - Your Team Pixelsplit

    Patch notes
  2. Playtest #4 Hotfix 0.6.8

    Hi survivors, we just released the first hotfix for playtest #4. Changes - Improved: Settings category highlighted now if selected - Improved: Some audio improvements - FIxed: Flickering when opening / closing settings - Fixed: Controller…

    Patch notes
  3. Playtest #4 LIVE

    Hi survivors, today we are releasing our fourth playtest for “Deadly Days: Roadtrip”. It has been a bit over 3 months and a LOT has changed. More than we can fit into these notes. Thanks to everyone who participated in the previous playtest…

    Pixelsplit

February

  1. 'Deadly Days: Roadtrip' Playtest #4 coming soon

    Dear survivors, We are very pleased to announce that we have partnered with a publisher. Not just any publisher, but INSTINCT3 - a team with expertise in roguelites, love for indie developers and strong content creators with humor and…

    Pixelsplit

January

  1. Playtest round #3 finished - registration for round #4 open

    Hi survivors, the playtest #3 is closed now. Thanks to all participants and all the feedback! Here are some screenshots of our small but growing community on Discord: Here are a few statistics for those interested: Over 800 completed…

    Pixelsplit

December

  1. Playtest Patch 0.5.9

    Hi, last playtest patch for this round just landed. Changes Fixed (regression from 0.5.8): Smaller enemies not attacking anymore, oops. Balancing: Invincible for several frames when opening an airdrop Balancing: Airdrops can be opened ~1s…

    Patch notes
  2. Playtest Patch 0.5.8

    Hi, we just released another patch for the current playtest version. Changes - Added visual feedback when powerup is equipped / cooled down - Added escape key support for closing meta panels - Selected character is saved now - Weapon…

    Patch notes
  3. Playtest patch 0.5.7

    Hi survivors, another patch has landed for Playtest #3. Changes Fixed an issue causing the game to crash when loading the next level. Resolved a freeze that occurred when losing on the boss map. Adjusted the hitboxes of larger enemies for…

    Patch notes
  4. Playtest hotfix 0.5.6

    Hi, we just released a playtest hotfix which fixes the following issues: Game froze sometimes when loading (especially smaller) maps Damage of Banana person item not scaling with player level. Furthermore it didn't deal damage on hit, just…

    Patch notes
  5. Playtest #3 starting today!

    Hello, today we're launching the public playtest round 3 for our upcoming game “Deadly Days: Roadtrip”. We would be delighted if you would take a look at it and give us your feedback. If you have already been to the first rounds, you will…

    Pixelsplit

All games on this site