STEAMDB NEXUS

Steam app 3009300 · updated 12 Sep 2026, 18:17 UTC

Teamfight Manager 2

Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!

Teamfight Manager 2 Steam header artwork
Team SamoyedTeam Samoyed
297playing now
40024-hour peak
5,844all-time peak
287average, last 30 days

The last 30 days

−44.3Gain−13.32%% gain497Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

013426840353713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026311 peakFriday 14 August 2026467 peakSaturday 15 August 2026486 peakSunday 16 August 2026497 peakMonday 17 August 2026449 peakTuesday 18 August 2026418 peakWednesday 19 August 2026399 peakThursday 20 August 2026409 peakFriday 21 August 2026443 peakSaturday 22 August 2026419 peakSunday 23 August 2026481 peakMonday 24 August 2026404 peakTuesday 25 August 2026392 peakWednesday 26 August 2026404 peakThursday 27 August 2026428 peakFriday 28 August 2026407 peakSaturday 29 August 2026433 peakSunday 30 August 2026446 peakMonday 31 August 2026389 peakTuesday 01 September 2026414 peakWednesday 02 September 2026375 peakThursday 03 September 2026394 peakFriday 04 September 2026371 peakSaturday 05 September 2026418 peakSunday 06 September 2026380 peakMonday 07 September 2026375 peakTuesday 08 September 2026371 peakWednesday 09 September 2026385 peakThursday 10 September 2026366 peakFriday 11 September 2026355 peakSaturday 12 September 2026400 peak
Daily peakEvery hourly sample

All time

5 months, May 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k6kMay 2026Jun 2026Jul 2026Aug 2026Sep 2026May 20265,844 monthly peakJune 20265,109 monthly peakJuly 2026872 monthly peakAugust 2026574 monthly peakSeptember 2026418 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0235471706942July 2026August 2026September 2026October 2026July 2026872 peak — daily detail belowAugust 2026574 peak — hourly detail belowSeptember 2026418 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

023547170694201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026849 peakThursday 02 July 2026844 peakFriday 03 July 2026842 peakSaturday 04 July 2026872 peakSunday 05 July 2026828 peakMonday 06 July 2026788 peakTuesday 07 July 2026726 peakWednesday 08 July 2026751 peakThursday 09 July 2026756 peakFriday 10 July 2026759 peakSaturday 11 July 2026775 peakSunday 12 July 2026734 peakMonday 13 July 2026693 peakTuesday 14 July 2026674 peakWednesday 15 July 2026663 peakThursday 16 July 2026614 peakFriday 17 July 2026611 peakSaturday 18 July 2026638 peakSunday 19 July 2026653 peakMonday 20 July 2026635 peakTuesday 21 July 2026615 peakWednesday 22 July 2026584 peakThursday 23 July 2026587 peakFriday 24 July 2026613 peakSaturday 25 July 2026635 peakSunday 26 July 2026593 peakMonday 27 July 2026576 peakTuesday 28 July 2026539 peakWednesday 29 July 2026552 peakThursday 30 July 2026531 peakFriday 31 July 2026509 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

015531046562001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026572 peakSunday 02 August 2026574 peakMonday 03 August 2026538 peakTuesday 04 August 2026546 peakWednesday 05 August 2026561 peakThursday 06 August 2026550 peakFriday 07 August 2026541 peakSaturday 08 August 2026564 peakSunday 09 August 2026573 peakMonday 10 August 2026536 peakTuesday 11 August 2026504 peakWednesday 12 August 2026448 peakThursday 13 August 2026464 peakFriday 14 August 2026467 peakSaturday 15 August 2026486 peakSunday 16 August 2026497 peakMonday 17 August 2026449 peakTuesday 18 August 2026418 peakWednesday 19 August 2026399 peakThursday 20 August 2026409 peakFriday 21 August 2026443 peakSaturday 22 August 2026419 peakSunday 23 August 2026481 peakMonday 24 August 2026404 peakTuesday 25 August 2026392 peakWednesday 26 August 2026404 peakThursday 27 August 2026428 peakFriday 28 August 2026407 peakSaturday 29 August 2026433 peakSunday 30 August 2026446 peakMonday 31 August 2026389 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

011322633945101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026414 peakWednesday 02 September 2026375 peakThursday 03 September 2026394 peakFriday 04 September 2026371 peakSaturday 05 September 2026418 peakSunday 06 September 2026380 peakMonday 07 September 2026375 peakTuesday 08 September 2026371 peakWednesday 09 September 2026385 peakThursday 10 September 2026366 peakFriday 11 September 2026355 peakSaturday 12 September 2026400 peak

October 2026

Teamfight Manager 2 was released on 25 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:17 UTC
App ID
3009300
Last updated
02 Sep 2026 build 25070852
Developer
Team Samoyed
Publisher
Team Samoyed
Release date
25 May, 2026
Platforms
WindowsmacOSLinux
Download size
915 MB910 MB913 MB
Install size
1.13 GB1.12 GB1.13 GB
Genres
Casual, Indie, Simulation, Sports, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
40

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationeSportsManagementAuto BattlerPixel GraphicsSportsCasualMOBAMultiplayerSingleplayerIndieEarly AccessReal Time Tactics2DChoices MatterTurn-Based TacticsArtificial Intelligence
About this gameFull description from Steam
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager! · New Champions Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory. · Changed Maps and Rules The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics. · Deathmatch Mode A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title. · Transfer System Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently. · Steam Workshop Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh. In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team. Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria · Violência
IGRS18Interaksi Daring · Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 2.8 Ghz Memory: 8 GB RAM Graphics: 3D Accelerated Card (Not Integrated) DirectX: Version 10 Storage: 10 GB available space Sound Card: Yes.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 3 Ghz+ Memory: 16 GB RAM Graphics: 3D Accelerated Card (Not Integrated) DirectX: Version 10 Storage: 20 GB available space Sound Card: Yes.

macOS

Minimum: Requires an Apple processor Processor: 2.8 Ghz Memory: 8 GB RAM Graphics: 3D Accelerated Card (Not Integrated) Storage: 10 GB available space Sound Card: Yes. Recommended: Requires an Apple processor Processor: 3 Ghz+ Memory: 16 GB RAM Graphics: 3D Accelerated Card (Not Integrated) Storage: 20 GB available space Sound Card: Yes.

Linux

Minimum: Processor: 2.8 Ghz Graphics: 3D Accelerated Card (Not Integrated) Storage: 10 GB available space Sound Card: Yes. Recommended: Processor: 3 Ghz+ Graphics: 3D Accelerated Card (Not Integrated) Storage: 20 GB available space Sound Card: Yes.
Supported languages16 languages
LanguageFull audio
English
Korean
German
Japanese
Simplified Chinese
Traditional Chinese
French
Spanish - Spain
Dutch
Portuguese - Brazil
Russian
Turkish
Vietnamese
Polish
Thai
Italian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 achievements in total.

Show selected achievements (may contain spoilers)
First StepsAchievement
Our First Victory!Achievement
Prospect HunterAchievement
New TeammateAchievement
Sharp StrikeAchievement
Shining StarAchievement
Training Pays OffAchievement
First ScrimAchievement
I'll Do It MyselfAchievement
Powerful BuffAchievement

View all Steam achievements

50 developer announcements, Dec 2025 to Sep 2026 · times in UTC

September

  1. 0.6.0_beta2 Patch Notes

    Hello, this is Team Samoyed. Here are the latest patch notes. Improvements Added Set Feedback. In MOBA matches in single-player and multiplayer leagues, you can give players feedback in the locker room after a set if another set remains.…

    Patch notes
  2. 0.5.8 Patch Notes

    Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod…

    Patch notes

August

  1. 0.6.0_beta1 Patch Notes

    Hello. This is Team Samoyed.We'd like to share the details of this patch.A new champion, ‘Strongman’, has been added. Strongman is designed as an AD-based tanky initiator.Skill 1 (Shoulder Throw): Grabs one nearby enemy and throws them over…

    Patch notes
  2. 0.5.7 Patch Notes

    Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod…

    Patch notes
  3. 0.5.6 Patch Notes

    Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod…

    Patch notes
  4. 0.5.5 Patch Notes

    Hello, this is Team Samoyed.We'd like to share the details of this patch.Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod…

    Patch notes
  5. 0.5.4 Patch Notes

    Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them…

    Patch notes

July

  1. 0.5.3 Patch Notes

    Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them…

    Patch notes
  2. 0.5.2 Patch Notes

    Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them…

    Patch notes
  3. 0.5.1 Patch Notes

    Hello, this is Team Samoyed.We are sharing the patch notes.Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them…

    Patch notes
  4. About the Goals for Patch 0.6.0

    Hello, this is Team Samoyed.We would like to share what we are aiming for in version 0.6.0, which will be the next major patch.Match Engine ImprovementsFirst, we will continue improving the match engine, which is the most important and…

    samoyedcorp
  5. 0.5.0 Patch Notes

    Hello, this is Team Samoyed.We are sharing the patch details.Due to the version update, existing mods may not work properly. If you are using mods, we recommend disabling them or playing on a previous version until the mod creators update…

    Patch notes
  6. 0.5.0_beta4 Patch Notes

    Hello, this is Team Samoyed.We would like to share the patch details.The Champion Mastery system has been added. All players now have their own Champion Mastery values, and they gain stat bonuses based on their mastery.Improved the…

    Patch notes

June

  1. Discord Ranked Match Platform Is Now Open!

    Hello, this is Team Samoyed.We would like to let players know that a live community ranked platform for Teamfight Manager 2 is now available through Discord.This ranked platform offers an organized way for players to continue competing…

    samoyedcorp
  2. 0.5.0_beta3 Patch Notes

    Hello, this is Team Samoyed.We would like to share the patch details.A new Champion, “Nightmare,” has been added. Nightmare is designed as an Assassin Champion with a stealth effect.Skill 1: Fires a short-range nightmare shard in a straight…

    Patch notes
  3. 0.4.14 Patch Notes

    Hello, this is Team Samoyed.We would like to share details on bug fixes, balance adjustments, and added features.Due to the version update, existing Mods may not work properly. If you are using Mods, we recommend disabling them or playing…

    Patch notes
  4. Game Version Management Notice

    Hello, this is Team Samoyed.We would like to share how you can roll back to a previous version after an update.Since the Steam Workshop may not work smoothly immediately after a new update is released, we have introduced a feature that…

    samoyedcorp
  5. 0.5.0_beta2 Patch Notes

    Hello, this is Team Samoyed.We would like to share the patch details.A new Champion, “Alchemist,” has been added. Alchemist is designed as an AP-based DoT damage (Poison) Champion.Skill 1: Throws a flask that explodes, applying Poison and…

    Patch notes
  6. 0.4.13 Patch Notes

    Hello, this is Team Samoyed.We would like to share details on bug fixes, balance adjustments, and added features.Due to the version update, existing Mods may not work properly. If you are using Mods, we recommend disabling them or playing…

    Patch notes
  7. 0.5.0_beta1 Patch Notes

    Hello, this is Team Samoyed.We would like to share the patch details.A new Champion, “Sand Mage,” has been added. Sand Mage is designed as an AP-based DPS dealer Champion.Skill 1: Imbues basic attacks with the power of sand, dealing…

    Patch notes
  8. Beta Program Operation Notice

    Hello, this is Team Samoyed.We would like to share our update operation plan going forward.Minor updates in 0.0.1 increments will be applied every Wednesday at intervals of one to two weeks, including bug fixes, convenience improvements…

    samoyedcorp
  9. 0.4.12 Patch Notes

    Hello, this is Team Samoyed.We would like to share details about bug fixes, optimization, and added features.Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments while the…

    Patch notes
  10. 0.4.11 Patch Notes

    Hello, this is Team Samoyed.We would like to share details about bug fixes, balance adjustments, and added features.Fixed an issue where region, league, and competition names changed in official competition editing could appear to revert to…

    Patch notes
  11. 0.4.10 Patch Notes

    Hello, this is Team Samoyed.We would like to share details about bug fixes and balance adjustments.Fixed an issue where, after Playoffs or other schedule progression, if AI match results from the same day were still pending, the date…

    Patch notes
  12. 0.4.9 Hotfix Notice

    Hello, this is Team Samoyed.We have applied a hotfix for issues found after the 0.4.9 patch.Fixed an issue where all Training Facility-related values were applied as 0.Fixed an issue where Prisoner could sometimes stop in place and fail to…

    Patch notes
  13. 0.4.9 Patch Notes

    Hello, this is Team Samoyed.We would like to share details about the latest bug fixes and added features.Fixed an issue where, during player contract renewal negotiations, certain progress states or offer responses from existing saves could…

    Patch notes
  14. 0.4.8 Patch Notes

    Hello,This is Team Samoyed.We are sharing details about bug fixes and additions.Fixed an issue where, in some Mac fullscreen environments, the game could render only in the lower part of the screen, or the opponent team information screen…

    Patch notes
  15. 0.4.7 Patch Notes

    Hello,This is Team Samoyed.We are sharing details about various bug fixes, added features, and improvements.Fixed an issue where opponent team information was not displayed before the start of a season on Mac.Fixed an issue where the player…

    Patch notes

May

  1. 0.4.6 Patch Notes

    Hello, this is Team Samoyed.We have applied various bug fixes and improvements, and would like to share the details.Optimized the game to use less memory while running.Fixed an issue that could cause certain frame drops.Improved parts of…

    Patch notes
  2. 0.4.5 Patch Notes

    Hello, this is Team Samoyed.We have applied various bug fixes and improvements, and would like to share the details.Added a feature that allows tier classifications to be edited directly from Champion Analysis and adjustment-related content…

    Patch notes
  3. Notice Regarding Localization Improvement Plans

    Hello, this is Team Samoyed.We are aware that the current localization quality has been disappointing in several languages.To make use of the advantages of Early Access and support faster development and more efficient updates, we initially…

    samoyedcorp
  4. 0.4.4 Patch Notes

    Hello, this is Team Samoyed.We have applied a variety of bug fixes, balance adjustments, and improvements, and would like to share the details.Added missing translations in some languages.Improved inbox messages so that when transfer or…

    Patch notes
  5. 0.4.3 Patch Notes - Hotfix for Tutorial Progression Issue

    Hello, this is Team Samoyed.We have applied a variety of bug fixes and would like to share the details.Improved stability so that the game no longer closes immediately even when the Steam connection is unstable or the Steam client has not…

    Patch notes
  6. 0.4.2 Patch Notes

    Hello, this is Team Samoyed.We have applied a few minor bug fixes and would like to share the details.Fixed an issue where save files would sometimes fail to load and remain stuck on the loading screen.Updated the Database Edit UI so that…

    Patch notes
  7. 0.4.1 Patch Notes

    Hello, this is Team Samoyed.We have applied a few minor bug fixes and would like to share the details.Fixed an issue where asset overrides did not work properly when subscribing to mods from the Workshop.Fixed an issue where progression…

    Patch notes
  8. Teamfight Manager 2 — Early Access Out Now!

    Hello, this is Team Samoyed!After two playtests and an enormous amount of feedback, we're finally bringing Teamfight Manager 2 to you. We sincerely thank everyone who shared their thoughts and cheered us on along the way.To celebrate the…

    samoyedcorp
  9. Devlog #30

    Hello, this is Team Samoyed!There really isn't much time left until the Early Access launch now. After Early Access launches, we'll be sharing changes through the game's patch notes, so this will likely be our final dev log.Since the last…

    samoyedcorp
  10. Devlog #29

    PlaytestA total of 10,227 players participated in the playtest. Thank you so much for your strong interest!In this dev log, we would like to talk about the playtest that took place.PurposeThe purpose of this playtest was to perform one…

    samoyedcorp
  11. Teamfight Manager 2 - 100,000 Wishlists!

    Hello, this is Team Samoyed.Teamfight Manager 2 has reached 100,000 wishlists ahead of its Early Access launch.We sincerely thank you for the incredible interest and support you have shown us, even before the game has officially been…

    samoyedcorp

April

  1. Devlog #28

    Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!Signings / NegotiationsFinal ApprovalA…

    samoyedcorp
  2. Devlog #27

    Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!RecordsA Records tab has been added that…

    samoyedcorp
  3. Devlog #26

    Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!Database EditorA feature to edit the…

    samoyedcorp

March

  1. Devlog #25

    Hello, this is Team Samoyed! As we're now in the final stretch toward our Early Access launch, we plan to share development updates more frequently and briefly. Thank you for your continued interest!Auto Patch SystemWe've been working on…

    samoyedcorp
  2. Devlog #24

    Hello, this is Team Samoyed! We plan to share our development progress regularly through dev logs every 2-3 weeks for Teamfight Manager 2. Thank you for your interest!We are now focusing on increasing the amount and quality of content as we…

    samoyedcorp
  3. Devlog #23

    Hello, this is Team Samoyed! We plan to share our development progress through dev logs every 2-3 weeks for Teamfight Manager 2. We appreciate your continued interest!PlaytestA total of 11,154 players participated in the playtest, and over…

    samoyedcorp

February

  1. Devlog #22

    Hello, this is Team Samoyed! We plan to steadily share the development process of Teamfight Manager 2 through devlogs every 2-3 weeks. We ask for your continued interest and support.PlaytestWe will be conducting a playtest for 18 days…

    samoyedcorp

January

  1. Devlog #21

    Hello, this is Team Samoyed! We plan to share our development progress for Teamfight Manager 2 through development logs every 2-3 weeks. We look forward to your continued interest and support!Match Engine ImprovementsWork on improving the…

    samoyedcorp
  2. Devlog #20

    Hello, this is Team Samoyed! We plan to share the development process of Teamfight Manager 2 through dev logs every 2-3 weeks. We appreciate your interest.Champion ImplementationFollowing the last dev log, we are continuing to work on…

    samoyedcorp

December

  1. Devlog #19

    Hello, this is Team Samoyed!We plan to share our development progress for Teamfight Manager 2 through development logs released every 2-3 weeks. We ask for your continued interest and support.Match FootageSince the last devlog, we have…

    samoyedcorp
  2. Devlog#18

    Hello, this is Team Samoyed! We plan to consistently share the development process of Teamfight Manager 2 through dev logs every 2-3 weeks. We look forward to your support.Map Visual ImprovementsWe have proceeded with an overall improvement…

    samoyedcorp

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