STEAMDB NEXUS

Steam app 2868860 · updated 12 Sep 2026, 18:54 UTC

Card Survival: Fantasy Forest

Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Carve yourself a home in a primordial forest that has a will of its own. A day-to-day life simulator in a world where nature reigns with mystery, beauty and sometimes cruelty.

Card Survival: Fantasy Forest Steam header artwork
WinterSpring GamesWinterSpring Games
88playing now
20624-hour peak
686all-time peak
122average, last 30 days

The last 30 days

+8.6Gain+7.53%% gain255Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06913820727513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202697 peakFriday 14 August 2026181 peakSaturday 15 August 2026203 peakSunday 16 August 2026206 peakMonday 17 August 2026186 peakTuesday 18 August 2026184 peakWednesday 19 August 2026212 peakThursday 20 August 2026185 peakFriday 21 August 2026170 peakSaturday 22 August 2026184 peakSunday 23 August 2026192 peakMonday 24 August 2026169 peakTuesday 25 August 2026167 peakWednesday 26 August 2026153 peakThursday 27 August 2026152 peakFriday 28 August 2026174 peakSaturday 29 August 2026189 peakSunday 30 August 2026192 peakMonday 31 August 2026162 peakTuesday 01 September 2026205 peakWednesday 02 September 2026214 peakThursday 03 September 2026241 peakFriday 04 September 2026224 peakSaturday 05 September 2026218 peakSunday 06 September 2026255 peakMonday 07 September 2026239 peakTuesday 08 September 2026231 peakWednesday 09 September 2026232 peakThursday 10 September 2026216 peakFriday 11 September 2026170 peakSaturday 12 September 2026206 peak
Daily peakEvery hourly sample

All time

19 months, March 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0185370556741Mar 2025Jun 2025Sep 2025Dec 2025Mar 2026Jun 2026Sep 2026March 2025686 monthly peakApril 2025168 monthly peakMay 2025120 monthly peakJune 2025152 monthly peakJuly 2025123 monthly peakAugust 2025137 monthly peakSeptember 2025148 monthly peakOctober 2025156 monthly peakNovember 2025216 monthly peakDecember 2025222 monthly peakJanuary 2026233 monthly peakFebruary 2026226 monthly peakMarch 2026279 monthly peakApril 2026229 monthly peakMay 2026293 monthly peakJune 2026271 monthly peakJuly 2026195 monthly peakAugust 2026225 monthly peakSeptember 2026255 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

069138207275July 2026August 2026September 2026October 2026July 2026195 peak — daily detail belowAugust 2026225 peak — hourly detail belowSeptember 2026255 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05310515821101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026183 peakThursday 02 July 2026170 peakFriday 03 July 2026173 peakSaturday 04 July 2026193 peakSunday 05 July 2026195 peakMonday 06 July 2026152 peakTuesday 07 July 2026161 peakWednesday 08 July 2026169 peakThursday 09 July 2026143 peakFriday 10 July 2026154 peakSaturday 11 July 2026179 peakSunday 12 July 2026167 peakMonday 13 July 2026150 peakTuesday 14 July 2026147 peakWednesday 15 July 2026149 peakThursday 16 July 2026137 peakFriday 17 July 2026157 peakSaturday 18 July 2026167 peakSunday 19 July 2026154 peakMonday 20 July 2026145 peakTuesday 21 July 2026149 peakWednesday 22 July 2026137 peakThursday 23 July 2026141 peakFriday 24 July 2026155 peakSaturday 25 July 2026170 peakSunday 26 July 2026174 peakMonday 27 July 2026156 peakTuesday 28 July 2026154 peakWednesday 29 July 2026135 peakThursday 30 July 2026146 peakFriday 31 July 2026140 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

06112218224301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026137 peakSunday 02 August 2026162 peakMonday 03 August 2026116 peakTuesday 04 August 2026119 peakWednesday 05 August 2026116 peakThursday 06 August 2026180 peakFriday 07 August 2026168 peakSaturday 08 August 2026191 peakSunday 09 August 2026204 peakMonday 10 August 2026206 peakTuesday 11 August 2026225 peakWednesday 12 August 2026218 peakThursday 13 August 2026191 peakFriday 14 August 2026181 peakSaturday 15 August 2026203 peakSunday 16 August 2026206 peakMonday 17 August 2026186 peakTuesday 18 August 2026184 peakWednesday 19 August 2026212 peakThursday 20 August 2026185 peakFriday 21 August 2026170 peakSaturday 22 August 2026184 peakSunday 23 August 2026192 peakMonday 24 August 2026169 peakTuesday 25 August 2026167 peakWednesday 26 August 2026153 peakThursday 27 August 2026152 peakFriday 28 August 2026174 peakSaturday 29 August 2026189 peakSunday 30 August 2026192 peakMonday 31 August 2026162 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

06913820727501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026205 peakWednesday 02 September 2026214 peakThursday 03 September 2026241 peakFriday 04 September 2026224 peakSaturday 05 September 2026218 peakSunday 06 September 2026255 peakMonday 07 September 2026239 peakTuesday 08 September 2026231 peakWednesday 09 September 2026232 peakThursday 10 September 2026216 peakFriday 11 September 2026170 peakSaturday 12 September 2026206 peak

October 2026

Card Survival: Fantasy Forest was released on 28 Feb, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:54 UTC
App ID
2868860
Last updated
06 Sep 2026 build 25155478
Developer
WinterSpring Games
Publisher
WinterSpring Games
Release date
28 Feb, 2025
Platforms
WindowsmacOS
Download size
216 MB213 MB
Install size
1.12 GB1.11 GB
Genres
Adventure, Indie, RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

Early AccessSimulationOpen World Survival CraftSurvivalLife SimSandboxRPGFarming SimRoguelikeCard GameAdventureIndieTurn-BasedFantasyAgricultureAtmosphericMedievalCraftingBase BuildingHunting
About this gameFull description from Steam
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place. Key Features: Simple but deep System: A deep and detailed survival simulator in a visual card-based format that benefits from its mechanical simplicity and the power of your imagination. All interactions are done by using cards or combining them together. A Living Forest Ecosystem: Engage with a complex ecosystem featuring dynamically simulated forces (including animal and plant populations) that operate autonomously yet can be meaningfully influenced by your actions. Experience the cyclical nature of life through four distinct seasons and a full weather system. Realistic Character Simulation: Simulating the digestive and immune systems, detailed wounds and healing processes, and a mental health model that includes anxiety, mania, depression and altered mind states. Tracking everything from body weight, to calluses, stool consistency and more. A large variety of content including: Herbalism: Forage for different plants, learning where and when to find them, their uses and cultivation methods. Brew and prepare concoctions ranging from immune system boosters to stimulants, analgesics and spiritual enhancers. Agriculture: Cultivate a diverse range of crops, considering factors like season, soil nutrients, humidity and light and wind exposure. Utilize different preservation methods to preserve your harvests throughout the year. Grow animal feed, grains for bread and alcohol, seeds for oil, fibers for textiles and more. Hunting: Employ traps, spears, and bows to hunt a variety of animals, from small game to dangerous predators and even some of the unique beasts that roam the deeper parts of the forest. Animal Husbandry: Raise chicken, pigs, sheep and cows for products like milk, wool or eggs, or slaughter them for their meat and leather. Ensure their safety and comfort by building suitable facilities and attending to their health and well-being. Cooking: Create an array of dishes using ingredients like vegetables, fish, meat, cereal and dairy. The taste of your meals will depend on ingredient freshness and quality, spice choice, utensils and your own culinary skills. Crafting: Gain proficiency in woodworking, stone knapping, pottery, metalworking and tailoring to create a multitude of different tools and items. Craft your own tools, furniture, clothes, weapons, instruments and decorations. Building: Build yourself a forest dwelling, ranging from a rustic hut out of mud and reeds to a cozy wooden cottage. Add extra rooms, improve its insulation, fill it with comfortable and practical furniture and make it yours with meaningful trophies and decorations. Combat: Engage in fights against wild animals, monsters and spirits using diverse weapons, skills and techniques. Fight beasts after tracking them through the woods, defend yourself in ambushes or defeat any obstacles in front of you. Overcome your enemies by inflicting fatal wounds or by breaking their will to fight. Magic: A grounded, complex and creative system centered around the interaction with elemental, bestial and conceptual spirits. Bind spirits to your soul to gain new abilities, albeit at a personal cost, or craft magical items by trapping spirits within.
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Drogas lícitas · Medo
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7, 8, 10+ Processor: SSE2 instruction set support Graphics: DirectX11 compatible graphics card Storage: 500 MB available space

Recommended

macOS

Minimum: OS: Sierra 10.12.6+ Processor: X64 architecture with SSE2 instruction set support Storage: 500 MB available space
Supported languages4 languages
LanguageFull audio
English
Korean
Simplified Chinese
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Mar 2025 to Aug 2026 · times in UTC

August

  1. NPC Improvements Update and Main Branch merge!

    Hello everyone! Update time! First, we wanted to let you know that we have updated the main branch to EA_0.65. This should make all the new tools and features from the quality of life update available to most players. An now, the update.…

    Gh
  2. The NPC Update!

    Hello everyone! The time has finally come to release human NPCs into Card Survival: Fantasy Forest. First of all, be warned, This has been a big update for us, the biggest so far. For all of you brave souls in the beta branch, know that…

    Gh

July

  1. NPC Update News

    Hello everyone! Here's a short announcement to get you up to date in preparation for the NPC Update! :) First, we want to let you know that we're aiming to release on the first week on August (not sure which day yet). As you know, the…

    Gwim

June

  1. Quality of Life Update and Main Branch Merge

    Hello everyone! I hope you're all doing well. Main Branch Merge: First, today we'll be merging all the new features up to 0.64f into the main branch. This should be make the following features available to all players: - Stew improvements…

    Gwim

May

  1. Swamp and Iron Update!

    Hello everyone! I hope you're all well!! Today we're introducing a lot of new content: Save system optimization: We have changed the way that saves are handled: the game should now use considerably less RAM, the save files will be…

    Gwim
  2. Future Content News

    Future Content News Hello everyone! No update yet, this is a news announcement. We have decided to postpone the swamp update. We were planning to release it in two parts ( part today, part two weeks later) but we have recently come to the…

    Gwim
  3. Main Branch update to 0.62

    Hi everyone! Just a small announcement here to let you all know we have just updated the main branch to 0.62f. This should make the following new content and changes available in the main branch: - Metal and Animal Traders - Cows and…

    Patch notes

April

  1. Cooking Improvements Update and Patch Notes #58

    Hello everyone! Another update is here. This time dealing with improvements to the cooking systems and some related new content. Mostly quality of life things that we had wanted to implement for a long time! Before going into the details…

    Gwim
  2. Trading Improvements and Cow Update and Patch Notes #57

    Trading Improvements and Cow Update and Patch Notes #57 Hello everyone! Time for a new update. Let's go straight to the content: Trading Improvements: We have reworked the price calculations for traders and as a result character stats…

    Gwim

March

  1. Leather Armor Update, Primeval Woods, Branch merge and Patch Notes #56

    Hello everyone! Hope you're all doing well. New update today! First, today we'll be merging the huntsman into the main branch, so the content from the last few updates will now be available to all our players. Now let's get to the content…

    Gwim
  2. Huntsman Update and Patch Notes #55

    Hello everyone! Finally the Huntsman is here! We hope you'll enjoy the experience, and please let us know if you find any bugs or issues and we'll fix them as soon as possible. ;) Let's get straight to the content: Pre-Made Characters: The…

    Gwim

February

  1. Pre-Huntsman Update and Patch Notes #54

    Hello everyone! Update time! This is the last update before the huntsman. Hopefully this time for real! Next update will be introducing the first pre-made character, as well as a few premade character bases for new players to use and the…

    Gwim

January

  1. Mining, System Improvements, Main Branch Update and Patch Notes #53

    Hello everyone! Time to update the main branch and release a new update for the beta one. Animal agents should now be available for all players, as well as all the latest features such as farming and garden improvements and the lake area…

    Gwim
  2. Pine Woods Improvements and Patch Notes #52

    Hello everyone! First update of the year. This time we're improving the pine woods at the northern areas of the map. Here's a list of the new content: Pine Roots: Pine roots can now be obtained from Pine trees and used for making low…

    Gwim

December

  1. Animal and Farm Improvements, Branch Merge and Update #51

    Hello everyone! Time for a new update. First. Today we're updating the main branch to the latest version before we introduced the new animal system. We will be merging the new system a bit later, once it has become more stable and balanced.…

    Gwim
  2. Animal Update and Patch Notes #50

    Disclaimer: This announcement was translated using machine translation. Apologies if some of the terms are incorrect. Animal Update and Patch Notes #50 Hello everyone! I hope you are all well. Today we're releasing an important update. One…

    Gwim

November

  1. Winter Update and Patch Notes #49

    Hello everyone! Hope you're all well. Time for another update! This one is themed around winter. A season that definitely needed some extra love and activities! Here's a list of all the new content: Elevation: Locations now have elevation.…

    Gwim

October

  1. Tools Update, Branch Merge and Patch Notes #48

    Hello everyone! Hope you're doing well. Today we're updating the main branch and releasing a new update on the beta one! New Tools: For this update we have retired the old crafting bonus and replaced it with many new tools and equipment…

    Gwim
  2. Fixing a Unity vulnerability

    We are uploading a small patch to fix a recently discovered vulnerability affecting all Unity-made games.

    Patch notes
  3. Map and Bronze Update and Patch Notes #47

    Hello everyone!! I hope you are all well. Today we're here with yet another surprise update! :) Let's go straight to the content: Scribing: We have introduced the ability to make parchment from animal skins, carve quills out of feathers and…

    Gwim

September

  1. Leatherworking Update and Patch Notes #46!

    Hello everyone! It's time for another surprise update while we wait for the Huntsman to be ready! Here's the new stuff! Leatherworking Improvements: Skinning animals now produces a single pelt or hide that is specific to them. This single…

    Gwim

August

  1. Merge Branch, Surprise Butchering Update and Patch Notes #45!

    Hello everyone! As some of you may know, our original plan was to release the Huntsman update on the first week of September. Unfortunately, as it often happens, we're starting to see we're not going to be able to reach our planned deadline…

    Gwim

July

  1. Merge Branch, Cabin and Patch Notes #44

    Hello everyone!! Hope you're all well. Branch Merge: First, today we're updating the main branch. So a lot of the content that was previously only available in the beta branch should now be available to everyone. :) Cabin: A new late game…

    Gwim
  2. Lake, Custom Recipes and Patch Notes #43

    Hello everyone! Update time again! Here are the features for today: Metal Revamp: All metal weapons now last considerably longer than before, making them ideal for crafting lasting tools as an investment. Flint weapons on the other side…

    Gwim
  3. Magic Improvements, New Spirits, Ritual of Awakening and Update #42

    Hello everyone! Hope you're all well. Today we have a magical update! Here's the content: New Spirits: We have added a bear spirit in case you manage to defeat it. It should help you increase your strength, combat capabilities and immune…

    Gwim

June

  1. Q&A #3 and Patch Notes #41

    Hello everyone! This week we are releasing a small update while we work on some important features and try to catch up a bit on some of the things we are behind on. Next week's Update is going to be about magic improvements and will be…

    Gwim
  2. Metal Casting, Alloys and Patch Notes #40

    Hello everyone! I hope you are well. Today we are releasing the following features: Metal Casting: You can now build crucibles to alloy metals and cast them into molds. Metal casting is more practical and efficient than simply forging tools…

    Gwim
  3. Peas, Fields and Hunting Improvements and Patch Notes #39

    Hello everyone! Hope you had a good week. Here's what we've added for today's patch: Peas and Field Improvements: First we're adding a new crop: Peas! Peas can be purchased from the trader, are a pretty good source of calories, last quite a…

    Gwim
  4. Flax, Dyes and Patch Notes #38 (and branch merge)

    Hello everyone! Today we're merging changes into the main branch (EA_0.42b) and releasing a new update for the beta branch (EA_0.43). And here are the patch highlights for the new update: Flax and New Textile Items: Flax can now be bought…

    Gwim
  5. Basic Smithing, Copper and Patch Notes #37

    Hello everyone! Hope you're all well! Let's go straight to the new content for this week: Patch Highlights: Copper Smelting: When clearing the rapids in the bear area you will now sometimes find "greenstones". These rare stones can be…

    Gwim

May

  1. Roads, Powder Containers and Patch Notes #36

    Hello everyone! First we wanted to give you some updates and news for the next few steps of development! We have been refactoring our plans and we believe we will now be able to release some important features faster than we had planned.…

    Gwim
  2. Trader, Rye and Patch Notes #35

    Hello everyone! The patch is finally here. Let's go straight to the highlights: Trader: The trader will start appearing in the Green Glade on the second year, after the second week of spring and again after the second week of autumn. He…

    Gwim
  3. Q&A #2

    Hello everyone! While we wait for the Trader Patch, which we are planning to release this Sunday (it's a big one), here's a continuation of the Q&A we posted last week! As was the case last time, we have taken the liberty to shorten or…

    Gwim
  4. Heather, Fly Agaric and Patch Notes #34

    Hello everyone! New patch! Today we're introducing a few more areas to the northern parts of the forest, a couple of new "plants" to further differentiate pine woods, and many fixes and balance tweaks as usual. The highlights of the patch…

    Gwim
  5. Main Branch Update and Q&A 1

    Hello everyone! Today we're finally updating the main branch of the game with all the things we've been adding to the beta branch over the last few weeks. We're also posting our first wave of answers from the Q&A: Q&A 1: Thank you all for…

    Gwim
  6. Bears and Patch Notes #33

    Hello everyone! Q&A: First, before anything, I wanted to announce that we're planning to have a Q&A. We have created a new channel on our discord server (https://discord.gg/fR9ak4TAqC) where you can ask questions about anything Fantasy…

    Gwim

April

  1. Map Expansion, Wind Spirits and Patch Notes #32

    Hello everyone! Hope you're doing well. Today's highlights are: Map Expansion: 4 new areas have been added to the map. These areas can be reached through the old pine areas, or by climbing from Greenfalls and Secret Grove. They feature a…

    Gwim
  2. Fishing Improvements and Patch Notes #31

    Hello everyone! New update! The highlights are all fish oriented. Fishing Improvements: Areas have been made a bit more distinctive fishing-wise and now have their own more limited fish populations. As a result fishing is now generally…

    Gwim
  3. Quern-Stones and Patch Notes #30

    Hello everyone! New patch today. Here are some of the highlights for today and the last two hotfixes: Quern-stones: We've added two devices for grinding things more efficiently. One is a Saddle Quern that allows you grind 3 items at once…

    Gwim
  4. Rain Cisterns, Quiver, Food Bacteria and Patch Notes #29

    Hello everyone! Hope you're all good! Here's a new patch, and with a good amount of new content! The highlights: Spoilage Overhaul (Food Bacteria): We have implemented a new spoilage system for food. Instead of featuring an abstract…

    Gwim
  5. Weapon Coatings and Patch Notes #28

    Hello everyone! Patch notes again! And today we're also introducing weapon coatings and a new plant. The new plant is Wolfsbane, a dangerous poisonous plant that for now can be used to create deadly weapon coatings. The plant can be grown…

    Gwim
  6. Balance Pass and Patch Notes #27

    Hello everyone! A new patch; this time with many tweaks and balance changes. Here's some of the highlights: Garden Plots: Crops should now be considerably harder to kill from neglect, which should make them require less micromanagement.…

    Patch notes
  7. Bows, Arrows and Patch Notes #26

    Hello everyone! Hope you are all well. Today we're adding the bow and arrows. Bows work pretty much as they used to but have quality dependent on the type of wood you use to make them, in addition to your archery and woodworking skills.…

    Gwim
  8. Patch Notes #25 and Branch Merge

    Hello everyone! Today we're pushing a patch with many bug fixes and finally updating the main branch. So now, all of the players in the stable branch will finally be able to experience the latest features and fixes we've been adding. And…

    Gwim
  9. Tallow Crafts and Patch Notes #24

    Hello everyone! Today we're introducing some performance improvements, some new items and some bug fixes! New Content: Tallow Candles: You can now make candles with fat and twine. They last considerably longer than torches and are…

    Gwim

March

  1. Patch Notes #23

    Patch Notes #23 Hello everyone! Patch Notes again! Version EA_0.28: Fixed more of the trader animals bugs! Fixed a bug where skipping the tutorial would not unlock the tutorial blueprints. Shirt cloth and loom now have the same research…

    Patch notes
  2. Patch Notes #22

    Hello everyone! More patch notes and more fixes! Version EA_0.27: Fixed the performance drop introduced in patch EA_0.26. Fixed the bug which caused some Oaken Staff Spells to stop working. Fixed a bug that caused the Pine areas to spawn a…

    Patch notes
  3. Branch Merge and Patch Notes #21

    Hello everyone! Hope you are all well. We are uploading a bunch of bug fixes for the exploration update, here's a full list: Beta Branch: EA_0.26 Fixed a bug with Wood cards collected before the update not giving any fuel (the old wood…

    Patch notes
  4. Exploration Update and Patch Notes #20

    Hello everyone! I hope you're all good. Exploration Update: Here's a list of all the new content we managed to add! {STEAM_CLAN_IMAGE}/44921971/ad984f7a1a9f998b44e2a60df4890e424a435f4e.png Wood Types: We've added 3 new tree species, all…

    Gwim
  5. Patch Notes #19

    Hello everyone! I hope you're all well. New patch notes here as we wait for the new update. Version EA_0.24: Fixed a bug that would cause the game to get stuck when dragging some specific cards, like an enchanted amulet. Fixed a bug where…

    Patch notes

All games on this site