STEAMDB NEXUS

Steam app 2738230 · updated 12 Sep 2026, 21:10 UTC

The House of Tesla: Definitive Edition

Solve intricate puzzles to activate Nikola Tesla's creations, restore Wardenclyffe Tower, and unlock hidden devices in his New York lab. Explore the Chicago World's Fair in this mind-bending puzzle adventure.

The House of Tesla: Definitive Edition Steam header artwork
Blue Brain GamesBlue Brain Games
24playing now
3624-hour peak
700all-time peak
13average, last 30 days

The last 30 days

+1.2Gain+9.46%% gain38Peak

337 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01021314113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202615 peakFriday 14 August 202620 peakSaturday 15 August 202620 peakSunday 16 August 202622 peakMonday 17 August 202617 peakTuesday 18 August 202618 peakWednesday 19 August 202614 peakThursday 20 August 202618 peakFriday 21 August 202622 peakSaturday 22 August 202625 peakSunday 23 August 202618 peakMonday 24 August 202617 peakTuesday 25 August 202621 peakWednesday 26 August 202615 peakThursday 27 August 202613 peakFriday 28 August 202617 peakSaturday 29 August 202620 peakSunday 30 August 202634 peakMonday 31 August 202616 peakTuesday 01 September 202612 peakWednesday 02 September 202618 peakThursday 03 September 202619 peakFriday 04 September 202615 peakSaturday 05 September 202618 peakSunday 06 September 202616 peakMonday 07 September 202620 peakTuesday 08 September 202626 peakWednesday 09 September 202631 peakThursday 10 September 202630 peakFriday 11 September 202638 peakSaturday 12 September 202636 peak
Daily peakEvery hourly sample

All time

13 months, September 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0189378567756Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026September 2025700 monthly peakOctober 2025354 monthly peakNovember 2025123 monthly peakDecember 2025112 monthly peakJanuary 2026103 monthly peakFebruary 202648 monthly peakMarch 202695 monthly peakApril 202641 monthly peakMay 202647 monthly peakJune 202649 monthly peakJuly 202665 monthly peakAugust 202634 monthly peakSeptember 202638 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

018355370July 2026August 2026September 2026October 2026July 202665 peak — daily detail belowAugust 202634 peak — hourly detail belowSeptember 202638 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01835537001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202640 peakThursday 02 July 202638 peakFriday 03 July 202651 peakSaturday 04 July 202647 peakSunday 05 July 202643 peakMonday 06 July 202647 peakTuesday 07 July 202633 peakWednesday 08 July 202633 peakThursday 09 July 202623 peakFriday 10 July 202626 peakSaturday 11 July 202632 peakSunday 12 July 202639 peakMonday 13 July 202629 peakTuesday 14 July 202631 peakWednesday 15 July 202623 peakThursday 16 July 202627 peakFriday 17 July 202636 peakSaturday 18 July 202665 peakSunday 19 July 202646 peakMonday 20 July 202640 peakTuesday 21 July 202631 peakWednesday 22 July 202641 peakThursday 23 July 202635 peakFriday 24 July 202633 peakSaturday 25 July 202643 peakSunday 26 July 202640 peakMonday 27 July 202629 peakTuesday 28 July 202624 peakWednesday 29 July 202624 peakThursday 30 July 202624 peakFriday 31 July 202626 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 174 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0918283701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202625 peakSunday 02 August 202627 peakMonday 03 August 202630 peakTuesday 04 August 202619 peakWednesday 05 August 202624 peakThursday 06 August 202625 peakFriday 07 August 202621 peakSaturday 08 August 202619 peakSunday 09 August 202627 peakMonday 10 August 202616 peakTuesday 11 August 202616 peakWednesday 12 August 202615 peakThursday 13 August 202615 peakFriday 14 August 202620 peakSaturday 15 August 202620 peakSunday 16 August 202622 peakMonday 17 August 202617 peakTuesday 18 August 202618 peakWednesday 19 August 202614 peakThursday 20 August 202618 peakFriday 21 August 202622 peakSaturday 22 August 202625 peakSunday 23 August 202618 peakMonday 24 August 202617 peakTuesday 25 August 202621 peakWednesday 26 August 202615 peakThursday 27 August 202613 peakFriday 28 August 202617 peakSaturday 29 August 202620 peakSunday 30 August 202634 peakMonday 31 August 202616 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 163 hourly samples. Each dip is a night. Weekends are shaded.

01021314101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202612 peakWednesday 02 September 202618 peakThursday 03 September 202619 peakFriday 04 September 202615 peakSaturday 05 September 202618 peakSunday 06 September 202616 peakMonday 07 September 202620 peakTuesday 08 September 202626 peakWednesday 09 September 202631 peakThursday 10 September 202630 peakFriday 11 September 202638 peakSaturday 12 September 202636 peak

October 2026

The House of Tesla: Definitive Edition was released on 23 Sep, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:10 UTC
App ID
2738230
Last updated
16 Jun 2026 build 23448448
Developer
Blue Brain Games
Publisher
Blue Brain Games
Release date
23 Sep, 2025
Platforms
WindowsmacOSLinux
Download size
6.81 GB6.85 GB6.96 GB
Install size
7.39 GB7.45 GB7.61 GB
Genres
Adventure
Game modes
Single-player
Controller support
Full
Achievements
20

Features & support

Steam features

Steam AchievementsMouse Only OptionTouch Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Adjustable Text SizeCustom Volume ControlsStereo Sound

Popular tags

Hidden ObjectPoint & ClickMysteryPuzzleExplorationAdventure3DInvestigationDetectiveStory RichLinearRealisticScienceEscape RoomAtmosphericStrategyLovecraftianFirst-PersonLogicCinematic
About this gameFull description from Steam
We invite you to step into the eerie abandoned halls of Tesla’s Wardenclyffe facility and uncover the story behind one of history’s greatest unfinished innovations: Nikola Tesla's ambitious vision of wireless electricity transmission. You can expect new handcrafted puzzles, hauntingly beautiful locations and challenges for your brain’s gray (or blue) matter. You will be able to look at the world through the eyes of one of the most famous inventors, the father of electricity, the man behind alternating current, the science wizard, Nikola Tesla. You will need to be industrious and peer under the surface to prevail. Science brings mysteries toward the light one by one, strips them of their secrets, and makes them part of something greater. It is true that some myths are rooted too deeply, are too resilient, and even seem like having a mind of their own as they resist men of science trying to shine the light of understanding. But in the end, science and mystery are anything but anathema to each other. On one stormy night, a person was brought to this world. A child of darkness and a child of light, full of mysteries and full of scientific curiosity, just starting to build a myth of their own. You will explore the eerie abandoned industrial buildings of Nikola Tesla’s most ambitious facility in Wardenclyffe, which was meant to become an important city where the future is today and every societal process is improved upon by the principles of free wireless electrical energy. Through the eyes of the man himself you’ll watch the important moments that lead to the construction and later to the fall of the famous Wardenclyffe Tower, and slowly uncover the mystery that left you stranded among deserted machines. Fresh locations based on real places and plans of the enigmatic Nikola Tesla Mysterious story from our take on the Progressive Era America New dynamic approach to storytelling using flashbacks into the past Use a device that allows you to see and influence the flow of electricity New handcrafted puzzles to challenge yourself
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5 Memory: 16 GB RAM Graphics: Nvidia GeForce GTX 970 DirectX: Version 10 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: Tahoe Processor: Apple M1 Memory: 8 GB RAM Storage: 10 GB available space Recommended: OS: Tahoe Processor: Apple M2 Memory: 16 GB RAM Storage: 10 GB available space

Linux

Minimum: OS: SteamOS or Other Linux distributions Processor: Intel Core i5 Memory: 16 GB RAM Graphics: Nvidia GeForce GTX 970 Storage: 10 GB available space Recommended:
Supported languages10 languages
LanguageFull audio
English●
French
Italian
German
Czech●
Polish
Portuguese - Brazil
Spanish - Latin America
Japanese
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

20 achievements in total.

Show selected achievements (may contain spoilers)
ElectromageAchievement
Through the RoofAchievement
Trouble in WardenclyffeAchievement
Nothing LeftAchievement
Let There be LightAchievement
Explosive AccidentAchievement
Fruitless CollaborationAchievement
Choo-choo!Achievement
Ride into the SunriseAchievement
Hands of One ManAchievement

View all Steam achievements

DemosPlayable demos on Steam

37 developer announcements, Feb 2024 to Jun 2026 · times in UTC

June

  1. The House of Tesla: Definitive Edition is Now Available on macOS

    Mac players, your time has come! We are happy to announce that The House of Tesla: Definitive Edition is officially available on macOS starting today! If you've been waiting to experience the game on your Mac, you can now grab the game on…

    Sherimedia

March

  1. The House of Tesla: Definitive Edition is available today!

    This edition represents everything we’ve learned since launch, and everything we’ve improved based on community feedback. Every chapter has now been completely reworked - and the finale has been totally transformed. This is the version of…

    Sherimedia
  2. A New Beginning for The House of Tesla: Definitive Edition Arrives March 10

    We are excited to announce the Definitive Edition of our atmospheric puzzle adventure, The House of Tesla. We've taken your feedback and rebuilt the experience from the ground up to realise our original vision for Nikola Tesla's…

    Sherimedia

December

  1. Developers Play The House of Tesla

    Watch the developers play The House of Tesla, as they uncover the mysteries of the upper and ground floors of Nikola Tesla's factory in the reworked chapters following the v108 update.

    Sherimedia
  2. Update Version 108 Now Live

    We've been hard at work improving the game based on your feedback, and today we are introducing a major update (v108) to the game featuring a complete rework off the Wardenclyffe Laboratory chapter. What's NewIn this update we have…

    Ikoslav

November

  1. Update Version 107 Now Live

    We've been hard at work improving the game based on your feedback, and today we are introducing a major update (v107) to the game featuring a complete rework of the Tesla Factory - Ground Floors chapter.Chapter-specific improvements:Tesla…

    Ikoslav
  2. Update Version 106 Now Live

    We've been hard at work improving the game based on your feedback, and today we are introducing a major update to the game featuring a rework of the Tesla Factory - Upper Floors chapter: What's New The hint system has received a complete…

    Ikoslav

October

  1. Update Version 105 Now Live

    General: Migration to Unity v62f2 (vulnerability patch)Skip option for puzzles and minigames throughout the entire gameOption to skip cutscenes with word choicesA new setting in the Options menu to disable puzzle and minigame skippingWe're…

    Patch notes
  2. Update Version 104 Now Live

    General:New hints for all chapters available in English & Czech languages.An option has been added to skip several harder puzzles.Replaying a completed chapter will now start from the beginning.Minor bug fixes and…

    Patch notes
  3. Update Version 103 Now Live

    General:Added Chinese and Japanese language support.A Note from the Blue Brain Games Team.We appreciate your patience and understanding whilst work continues on improving the game based on the previously communicated updates in our roadmap.…

    Patch notes
  4. Update Version 102 Now Live

    General:Fixed an issue with the backup system that could occasionally crash. This bug manifested as the game becoming unresponsive immediately after performing an action.Fixed total time played display when exceeding 24 hours on the “Thank…

    Patch notes
  5. Update Version 101 Now Live

    General:Added version code indicator in main menu (bottom-left corner).Added Chapter Select. It shows the chapters you can currently play.Fixed phantom scrolling in menus. Users now need to press a D-pad button to activate the gamepad.Fixed…

    Patch notes

September

  1. From Feedback to Action: What's Next!

    Since launch, we've been closely following your feedback, both positive and negative. We know that some of you have faced frustrating bugs and design issues, and we want to be open about how we're addressing them. Your comments and reviews…

    Sherimedia
  2. Update

    1. Fixed navigational hints in the Egypt area.2. Fixed cross-platform cloud sync.3. Display settings, music settings, and some control settings will now be device-specific (excluded from cloud sync).4. Fixed resolution issues.There will be…

    Patch notes
  3. The House of Tesla is Now Steam Deck Verified!

    We're excited to announce that The House of Tesla is now officially Steam Deck Verified✅ That means you can now delve into the brilliant mind of Nikola Tesla and solve intricate puzzles anywhere - whether you're sparking ideas on the train…

    Sherimedia
  4. Update

    1. Hints are now presented to the player more quickly.2. Fixed an issue where some diary entries would not trigger.3. Fixed an issue where certain achievements would not unlock.4. Added a virtual keyboard for profile creation when using a…

    Patch notes
  5. Thank you for playing The House of Tesla

    From the whole team at Blue Brain Games, we wanted to take a moment to say thank you for playing The House of Tesla. It’s important for us to know that you are having fun with the game and that it meets your expectations. That’s why we have…

    Sherimedia
  6. The House of Tesla is available on Steam: get 15% discount today

    Unravel enigmatic puzzles and become the spark of change. Step inside six thrilling chapters filled with ingenious mechanisms, hidden secrets, and a narrative inspired by Nikola Tesla’s world. This isn’t just a game – it’s a full adventure…

    Judoka80
  7. We’re excited to be part of the Convergence Showcase! 🚀

    We’re excited to be part of the Convergence Showcase! 🚀Follow @convergence_gs and get an exclusive look at The House of Tesla ⚡ before launch.👉 Don’t forget to add it to your wishlist and be the first to play at launch!

    Judoka80
  8. Thank you for the growing support!

    We don’t see wishlists as just numbers — each one is a person who’s curious about what we’re making. That support keeps us motivated through long days and late nights.So thank you — really. If you haven’t added The House of Tesla to your…

    Judoka80

July

  1. New gameplay trailer for The House of Tesla

    THE HOUSE OF TESLA LAUNCHES ON STEAM SEPTEMBER 23, 2025Our Electrifying Puzzle Adventure Brings Tesla's Greatest Mystery to Life. The full game delivers approximately 10 hours of carefully paced gameplay across six distinct chapters, each…

    Blue Brain Games

June

  1. Watch New Gameplay Video & Discover 8 New Screenshots from The House of Tesla

    Hello everyone,During the recent Future Games Show, we shared an exciting new look at The House of Tesla. The new gameplay video offers a fresh slice of the experience – highlighting the evolving puzzle design, the layered atmosphere, and…

    Blue Brain Games

March

  1. The House of Tesla Dev Log #11

    Hello everyone! My name is Tomas, and I’m a music composer for The House of Tesla. In the last dev log, Jana talked about lightning, and how it creates mood and visual narrative. How it always begins with a clear idea of what kind of…

    Nettle

February

  1. The House of Tesla Dev Log #10

    Hello friends, my name is Jana and among other things, my responsibility has been creating the lighting for The House of Tesla. I’m here to give you a peek into my take on the general workflow. As you may have gathered from the previous…

    Nettle

December

  1. The House of Tesla Dev Log #9

    Greetings, everyone! My name is Alina, I am one of the concept artists from The House of Tesla team, and today I would like to delve deeper into the processes surrounding my field of work. As you may remember, my colleague Sari introduced…

    Nettle

October

  1. The House of Tesla Dev Log #8

    Hello everyone! Today is the day to talk a bit more about our demo, what it means for us to make it, and whether it “pays off”. Last time I mentioned how we need to change or twist whole processes to be able to make a demo version. One part…

    Nettle
  2. Developers Play The House of Tesla Demo

    Are you excited to see what's new in The House of Tesla? We certainly hope so because we have some good news for you! You can now download the Demo of our upcoming game and play through the first, tutorial chapter. Or you can join our…

    Sherimedia

September

  1. New devlog about House of Da Vinci VR!

    Hello everyone! The new Dev Log just landed on The House of Da Vinci VR Steam page. There, Richard, our software architect and technical artist will tell you a little bit about the first research phase and technological decisions we needed…

    Nettle

August

  1. The House of Tesla Dev Log #7

    Hello everyone! Today I will be talking (writing?) about Gamescom. So, what is it? In case you don’t know, Gamescom is a large trade fair for video games. It is currently the largest fair of its kind and it is held every year in Cologne…

    Nettle
  2. Devlog of a different kind

    Good morning people! Some of you are asking for details about our upcoming VR game and for those of you, I have great news! Our Creative Director Peter has written a devlog about the ideas that brought the project to life. This is only the…

    Nettle

July

  1. The House of Tesla Dev Log #6

    Hi there! After some devlogs by my lovely colleagues, it’s time for another delve into the development process with the design department. If you’ve been paying attention you went from early puzzle prototypes, different concepts, and then…

    Nettle

June

  1. The House of Tesla Dev Log #5

    Hello everyone! It's Honza again, the art director for The House of Tesla. Last time we took a peek at how we go about creating the general visual direction of our game. As promised, today we are going to delve a bit deeper into the making…

    Nettle

May

  1. The House of Tesla Dev Log #4

    Hello everyone, I am Sari, the lead concept artist for The House of Tesla. Just like my colleagues before me, I am here to unveil a bit behind the magic that is creating the visuals for our game. As was mentioned in the previous dev log…

    Nettle
  2. Not-a-Dev Log!

    Good morning people! The most perceptive of you might have noticed that yesterday day was the day when we should have had another devlog. Sadly, sometimes things don’t go as we want them to for all the wrong reasons and devlog will be…

    Nettle

April

  1. The House of Tesla Dev Log #3

    Hello everyone! My name is Honza, and I work as the art director for our game. In this brief write-up, I'd like to offer you a glimpse into our process of creating the visuals for The House of Tesla. Among our initial and most important…

    Nettle

March

  1. The House of Tesla Dev Log #2

    Good everyone! Today we are going to talk about game design, but as always you are free to just scroll to see the pretty stuff (and this time even some… eh… just stuff). It’s really hard to talk about this topic because a large part of the…

    Nettle

February

  1. The House of Tesla Dev Log #1

    Hey guys, gals and people uncomfortable with me trying to classify them into two rigorous categories! It’s time for the first monthly devlog about The House of Tesla. If you’re not interested in me reminiscing a bit and talking about what…

    Nettle

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