STEAMDB NEXUS

Steam app 2651270 · updated 13 Sep 2026, 04:42 UTC

Enginefall Playtest

Enginefall Playtest Steam header artwork
3playing now
724-hour peak
4,780all-time peak
3average, last 30 days

The last 30 days

+0.6Gain+18.79%% gain17Peak

160 hourly samples, with the daily peak drawn over them. Weekends are shaded.

059141814 Aug19 Aug23 Aug31 Aug04 Sep08 Sep12 SepFriday 14 August 20264 peakSaturday 15 August 20264 peakMonday 17 August 20263 peakTuesday 18 August 20262 peakWednesday 19 August 20264 peakThursday 20 August 20263 peakFriday 21 August 20262 peakSaturday 22 August 20263 peakSunday 23 August 20262 peakMonday 24 August 20264 peakSaturday 29 August 202611 peakSunday 30 August 202617 peakMonday 31 August 202613 peakTuesday 01 September 202613 peakWednesday 02 September 20269 peakThursday 03 September 20267 peakFriday 04 September 20266 peakSaturday 05 September 20265 peakSunday 06 September 20266 peakMonday 07 September 20267 peakTuesday 08 September 20265 peakWednesday 09 September 20266 peakThursday 10 September 20266 peakFriday 11 September 20265 peakSaturday 12 September 20267 peak
Daily peakEvery hourly sample

All time

31 months, March 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kMar 2024Aug 2024Jan 2025Jun 2025Nov 2025Apr 2026Sep 2026March 20240 monthly peakApril 20241 monthly peakMay 20246 monthly peakJune 202412 monthly peakJuly 202411 monthly peakAugust 20249 monthly peakSeptember 202410 monthly peakOctober 20248 monthly peakNovember 20242 monthly peakDecember 20246 monthly peakJanuary 202518 monthly peakFebruary 202516 monthly peakMarch 2025429 monthly peakApril 2025396 monthly peakMay 2025179 monthly peakJune 2025337 monthly peakJuly 2025250 monthly peakAugust 202566 monthly peakSeptember 202536 monthly peakOctober 2025173 monthly peakNovember 2025113 monthly peakDecember 20251,186 monthly peakJanuary 2026281 monthly peakFebruary 2026235 monthly peakMarch 2026205 monthly peakApril 2026167 monthly peakMay 2026445 monthly peakJune 20264,780 monthly peakJuly 202613 monthly peakAugust 202617 monthly peakSeptember 202613 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0591418July 2026August 2026September 2026October 2026July 202613 peak — daily detail belowAugust 202617 peak — daily detail belowSeptember 202613 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

047111401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202613 peakThursday 02 July 20268 peakFriday 03 July 20267 peakSaturday 04 July 202610 peakSunday 05 July 20269 peakMonday 06 July 20266 peakTuesday 07 July 20267 peakWednesday 08 July 20267 peakThursday 09 July 20265 peakFriday 10 July 20266 peakSaturday 11 July 20268 peakSunday 12 July 202611 peakMonday 13 July 202610 peakTuesday 14 July 20267 peakWednesday 15 July 202611 peakThursday 16 July 20268 peakFriday 17 July 202613 peakSaturday 18 July 20269 peakSunday 19 July 20269 peakMonday 20 July 20265 peakTuesday 21 July 20267 peakWednesday 22 July 202610 peakThursday 23 July 20266 peakFriday 24 July 20265 peakSaturday 25 July 20269 peakSunday 26 July 20266 peakMonday 27 July 20267 peakTuesday 28 July 20266 peakWednesday 29 July 202612 peakThursday 30 July 20266 peakFriday 31 July 20266 peak

August 2026

22 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

059141801 Aug04 Aug11 Aug14 Aug18 Aug21 Aug24 Aug31 AugSaturday 01 August 20263 peakSunday 02 August 20266 peakMonday 03 August 20264 peakTuesday 04 August 20262 peakFriday 07 August 20266 peakSaturday 08 August 20263 peakTuesday 11 August 20267 peakWednesday 12 August 20269 peakThursday 13 August 20266 peakFriday 14 August 20264 peakSaturday 15 August 20264 peakMonday 17 August 20263 peakTuesday 18 August 20262 peakWednesday 19 August 20264 peakThursday 20 August 20263 peakFriday 21 August 20262 peakSaturday 22 August 20263 peakSunday 23 August 20262 peakMonday 24 August 20264 peakSaturday 29 August 202611 peakSunday 30 August 202617 peakMonday 31 August 202613 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 101 hourly samples. Each dip is a night. Weekends are shaded.

047111401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202613 peakWednesday 02 September 20269 peakThursday 03 September 20267 peakFriday 04 September 20266 peakSaturday 05 September 20265 peakSunday 06 September 20266 peakMonday 07 September 20267 peakTuesday 08 September 20265 peakWednesday 09 September 20266 peakThursday 10 September 20266 peakFriday 11 September 20265 peakSaturday 12 September 20267 peak

October 2026

Enginefall Playtest was released on Jun 22, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 04:42 UTC
App ID
2651270
Last updated
13 Jun 2026 build 23717307
Developer
Publisher
Release date
Jun 22, 2026
Platforms
Windows
Download size
29.03 GB
Install size
32.52 GB
Genres
Game modes
Controller support
Unknown

Features & support

Steam features

Controllers & input

Accessibility

Popular tags

System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages
LanguageFull audio

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailers
AchievementsTotal count and selected achievements

40 developer announcements, Oct 2025 to Sep 2026 · times in UTC

September

  1. Enginefall Closed Community Playtest: September 24-28

    It’s been a little while since Steam Next Fest, and a lot has happened with Enginefall since then.Next Fest gave us a huge amount to learn from. We watched how people played, dug through your feedback, looked closely at what was working and…

    PokerPlate

August

  1. Behind the Team Episode #1: Building Better Bases

    Game development can look very different from the finished features you eventually get your hands on.Behind the Team is a new series where we’ll occasionally pull back the curtain on the people building Enginefall, what they’re working on…

    PokerPlate
  2. The Enginefall Creator Program Is Back

    The Enginefall Creator Program is officially relaunching, and applications are now open.We want to work more closely with creators who are excited about Enginefall and want to make original content around the game, whether that’s streams…

    Raymond Reddington
  3. Enginefall Rewards Are Here

    We’ve updated the Enginefall Rewards page, giving you a new way to earn exclusive in-game rewards ahead of launch.Wishlist EnginefallAdd Enginefall to your Steam Wishlist and claim your first reward through the rewards page.If you’ve…

    Raymond Reddington
  4. Enginefall Development Update: What We’re Fixing Next

    If you’ve read our previous posts, you know Steam Next Fest was A RIDE. More than 400,000 wishlists and a metric ton of feedback confirmed the excitement around Enginefall and gave us a wealth of ideas for making the game even…

    Raymond Reddington

July

  1. Next Fest by the Numbers and Our New Launch Plans

    With the wrap of our Steam Next Fest Demo and 14 days of Playtest, we wanted to share a few stat highlights to celebrate the hundreds of thousands of players that tried Enginefall 💥 ✅ More than 400,000 WishlistsHundreds of Thousands of New…

    danju92

June

  1. Play Enginefall through Steam Next Fest!

    The Enginefall Demo is now live for Steam Next Fest until June 22! The Enginefall Demo is now live for Steam Next Fest until June 22! To help us host an awesome Next Fest, the Playtest app will be temporarily unavailable. But wait, that's…

    PokerPlate
  2. Welcome to the Enginefall Summer Playtest!

    Enginefall is set in a ravaged world where the rail network is humanity’s last refuge. While most live onboard colossal Titan Trains, some bold survivors have escaped to become Freerailers: nomads who roam the rails using their Dagger…

    PokerPlate
  3. “Chat, clip that!” Enginefall Clip Competition

    Greetings Freerailers!We know you’re excited to jump into our upcoming Open Playtest! There are so many exciting moments about to happen onboard the Titan Trains. So why not share them and win some awesome prizes! We’re excited to announce…

    PokerPlate
  4. 300,000 Freerailers Are Ready to Board

    That’s hundreds of thousands of Freerailers watching the rails, waiting for their chance to board Titan Trains, fight for resources, raid, betray, escape, and build their own personal Dagger into a fortress on the rails. And with every…

    PokerPlate

April

  1. Open Playtest – Date Change

    We’re moving our next Open Playtest to June 8 - 22. Please watch our dev blog below where our CEO Fred and Marketing Director Bolton share a bit more about this shift:Why the Delay? We received tons of ideas, suggestions and feedback from…

    Sefraca
  2. 200,000 Wishlists - Thank You!

    Freerailers!200,000 of you have wishlisted Enginefall, thank you. For an independent studio, that number means everything, and we don't take this kind of support lightly.This game gets built alongside its community. Your playtest feedback…

    SallyTheButcher
  3. Enginefall April Closed Playtest - What's New?

    Hey Freerailers,Welcome back to the train. This week's closed playtest brings a sizeable batch of changes across almost every system, economy, extraction, combat, progression, and more.Server timings:Open: 9 Apr 2026 11:00 UTCClose: 13 Apr…

    SallyTheButcher
  4. April Playtest Dates + The Great First Class Egg Hunt!

    Happy Easter Freerailers!First of all, we owe all you playtesters some dates for the next Closed Playtest:April Closed Playtest: 9 – 12 AprilIf you are not sure what a ‘closed’ playtest is or are wondering how we playtests be sure to check…

    SallyTheButcher

March

  1. Closed Playtest Recap: How Many Harpoon Kills!?

    From brutal harpoon kills to last-second extractions, our latest Closed Playtest gave us plenty to look back on. To everyone who jumped in, caused chaos, and shared feedback: Thank you. Here’s a snapshot of the mayhem you caused over the…

    SallyTheButcher
  2. Closed Playtest 19 - 22 March

    Opening tomorrow is our next Closed playtest, open to all current playtesters.Server TimingsOpen: 19 Mar 2026 11:00 UTCCloses: 23 Mar 2026 07:00 UTCSo What’s New/Changed?Dagger ChangesWelcome to Phase 1 of team-based play updates! We’re…

    SallyTheButcher
  3. Spring Open Playtest – Date Change

    We are moving our Spring Open Playtest from April to May 12–19. Why the Shift?We have major new features that need a little more time to "cook." With 100+ playtests under our belt over the last year, we’ve learned that the best feedback…

    SallyTheButcher

February

  1. Closed Playtest

    Closed Playtest - From 26th February to 2nd MarchWe are announcing our next Closed weekend playtests, open to all players who already have access. Time: Thursday, 26th Feb, 11:00 - Monday, 2nd March, 07:00 (all times UTC)Remember, this is…

    danju92
  2. How To Become Conductor

    In Enginefall, the Conductor role puts you at the center of the action: control the train, craft top-tier gear and shape how the run unfolds. Watch the video below for a full step-by-step walkthrough on how to become the Conductor, from…

    danju92
  3. Announcing The Spring Open Playtest!

    We’ve been included in Steam’s PVP Fest and to celebrate, we thought why not share some exciting news with you all, especially as you have been so patient? Drumroll, please.....The Enginefall Spring Open Playtest is almost here! From 7…

    SallyTheButcher
  4. Thank you for Playing!

    Thank You for Playing!To our incredible community,The latest playtest has come to an end, and we want to take a moment to thank each and every one of you who joined us on the trains. Your dedication, passion, and willingness to test…

    danju92

January

  1. How We Playtest Enginefall

    First off, thank you.After the December playtest, the amount of excitement, feedback, and questions we received honestly meant a lot to the team. One question keeps coming up more than any other:“How do Enginefall playtests actually…

    SallyTheButcher

December

  1. Merry Christmas

    Happy holidays! Yes even you feral 3rd class peasants, from the team at Red Rover Interactive

    danju92
  2. Christmas Eve

    It’s Christmas Eve. - 1 more sleep.- You leave out snacks.- You hope for something nice.- The care package drops. What are you hoping to receive tomorrow?

    danju92
  3. Playtest by the Numbers

    Chaos. Glorious, community-powered chaos in 5 days of Playtest 💥 Here are a few very scientific highlights from the playtest: 🎯 Player Kills: 71,440Violence was chosen. 💀 Deaths by TypeSome of you went out heroically. Others… less so. ⬇️…

    danju92
  4. Final Night of the Enginefall Playtest + Patch Update

    We are entering the final evening of the Enginefall Playtest. The playtest will officially end on December 17 at 07:00 AM GMT.Before the final push, we are rolling out a small patch based directly on your feedback to improve flow and reduce…

    MBoltonIII
  5. Enginefall Playtest: 3 Top Tips

    3 Tips to Thrive on Titan TrainsWe are halfway through Enginefall’s largest playtest ever. Thousands of players have joined the rails, but knowledge is what can transform Freerailers from cleanup crews scavenging C8 to conductors who rule…

    MBoltonIII
  6. December Playtest Updates

    Hi Freerailers,The December playtest brings our largest set of updates so far. Since the October test, we focused on three goals:Make progression feel meaningful across runsStrengthen the identity of each carriageImprove the fairness and…

    danju92
  7. Dev Diary

    Lobby Progression - From Rustbucket to Riches! Dear passengers, The Dagger Shuttle is getting some attention this week as we look into improving the design and also adding more sense of progression and ownership. The Dagger will now begin…

    danju92
  8. Road to December Open Playtest

    Greetings, scumbags! We're excited to announce that Enginefall is preparing for its biggest playtest yet! 🌍 December Open PlaytestFriday, December 12th 11:00 UTC - Wednesday, December 17th 07:00 UTCMark your calendars! Our most ambitious…

    danju92

November

  1. Dev Diary

    Dear passengers, Over the past few weeks, our UI team has been hard at work refining the tech tree experience. We wanted to remove pain points and streamline navigation of the tree, since our game can be very fast-paced and a Freerailer…

    danju92
  2. Road to December Open Playtest

    Greetings, scumbags! We're excited to announce that Enginefall is preparing for its biggest playtest yet! 🌍 December Open PlaytestFriday, December 12th 11:00 UTC - Wednesday, December 17th 07:00 UTCMark your calendars! Our most ambitious…

    danju92
  3. Road to December Playtest

    Greetings, scumbags! We're excited to announce that Enginefall is preparing for its biggest playtest yet! 🌍 December Open PlaytestFriday, December 12th 11:00 UTC - Wednesday, December 17th 07:00 UTCMark your calendars! Our most ambitious…

    danju92
  4. Dev Diary

    Dear Passengers, Since we're approaching the end of the year, we thought it might be fun to look back at the progress we’ve made with our visual effects, specifically environmental VFX. So, join us in a rare before-and-after look at what…

    danju92
  5. Dev Diary

    Dear Passengers, We’re currently working on a feature to tint and customize your clothing in any color you desire, bringing your Freerailer’s style to life like never before. Let’s dive into what’s coming your way! The Vision: Express Your…

    danju92
  6. Dev Diary

    Dear Passengers,Fancy taking another peek into the engine room here at Red Rover? We’d like to share some more upcoming changes, so that you know what to expect and have some insight into our process.Over the next few weeks, Enginefall’s…

    danju92
  7. EARLY NOVEMBER PLAYTEST

    Dear passengers, Another playtest 3 full days. 24/7 server live. 1 MEGA train. Let's do this! This weekend, we will have another long playtest with 72 hours in North America (but all users already approved for the playtest can freely…

    danju92

October

  1. Dev Diary

    Dear Passengers! We have some important notes to share today regarding changes to the in-game economy. You’ll see some hefty changes that impact how and when you gather resources, so we wanted you to know exactly what has changed and why.…

    danju92
  2. 🚂 Thank You for Joining the October Playtest!

    The October playtest has officially wrapped up and wow, what a ride!Seeing your streams, videos and clips roll through our feed has been an absolute blast.You've shown us that the Enginefall community knows how to keep the hype train…

    Centane
  3. WEEKEND PLAYTEST

    Dear passengers, Our BIGGEST open playtest yet 3 full days. 24/7 server live. 1 MEGA train. Let's do this! This weekend, we will have our biggest playtest with 72 hours on multiple servers, where ALL users from ALL over the world can join…

    danju92

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