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Steam app 2635670 · updated 12 Sep 2026, 20:54 UTC

Cycle Idle RPG

An RPG where your character is constantly grinding - even when you're offline!

Cycle Idle RPG Steam header artwork
LeafcutterLeafcutter Studios
48playing now
4824-hour peak
350all-time peak
43average, last 30 days

The last 30 days

−1.6Gain−3.57%% gain64Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01735526913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202648 peakFriday 14 August 202649 peakSaturday 15 August 202648 peakSunday 16 August 202660 peakMonday 17 August 202657 peakTuesday 18 August 202664 peakWednesday 19 August 202657 peakThursday 20 August 202656 peakFriday 21 August 202659 peakSaturday 22 August 202659 peakSunday 23 August 202663 peakMonday 24 August 202657 peakTuesday 25 August 202653 peakWednesday 26 August 202657 peakThursday 27 August 202649 peakFriday 28 August 202649 peakSaturday 29 August 202648 peakSunday 30 August 202648 peakMonday 31 August 202648 peakTuesday 01 September 202657 peakWednesday 02 September 202658 peakThursday 03 September 202662 peakFriday 04 September 202663 peakSaturday 05 September 202649 peakSunday 06 September 202650 peakMonday 07 September 202647 peakTuesday 08 September 202656 peakWednesday 09 September 202651 peakThursday 10 September 202646 peakFriday 11 September 202645 peakSaturday 12 September 202648 peak
Daily peakEvery hourly sample

All time

31 months, March 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

094189284378Mar 2024Aug 2024Jan 2025Jun 2025Nov 2025Apr 2026Sep 2026March 2024292 monthly peakApril 2024350 monthly peakMay 2024324 monthly peakJune 2024235 monthly peakJuly 2024174 monthly peakAugust 2024160 monthly peakSeptember 2024140 monthly peakOctober 2024145 monthly peakNovember 2024164 monthly peakDecember 2024103 monthly peakJanuary 2025153 monthly peakFebruary 2025155 monthly peakMarch 2025138 monthly peakApril 2025128 monthly peakMay 202592 monthly peakJune 202582 monthly peakJuly 202576 monthly peakAugust 202570 monthly peakSeptember 202580 monthly peakOctober 202585 monthly peakNovember 2025128 monthly peakDecember 2025114 monthly peakJanuary 202689 monthly peakFebruary 202679 monthly peakMarch 202679 monthly peakApril 202678 monthly peakMay 202687 monthly peakJune 202678 monthly peakJuly 202667 monthly peakAugust 202664 monthly peakSeptember 202663 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

018365472July 2026August 2026September 2026October 2026July 202667 peak — daily detail belowAugust 202664 peak — hourly detail belowSeptember 202663 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01836547201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202653 peakThursday 02 July 202655 peakFriday 03 July 202654 peakSaturday 04 July 202652 peakSunday 05 July 202647 peakMonday 06 July 202646 peakTuesday 07 July 202650 peakWednesday 08 July 202651 peakThursday 09 July 202645 peakFriday 10 July 202646 peakSaturday 11 July 202647 peakSunday 12 July 202653 peakMonday 13 July 202656 peakTuesday 14 July 202655 peakWednesday 15 July 202652 peakThursday 16 July 202652 peakFriday 17 July 202653 peakSaturday 18 July 202650 peakSunday 19 July 202659 peakMonday 20 July 202667 peakTuesday 21 July 202656 peakWednesday 22 July 202661 peakThursday 23 July 202661 peakFriday 24 July 202658 peakSaturday 25 July 202652 peakSunday 26 July 202653 peakMonday 27 July 202652 peakTuesday 28 July 202649 peakWednesday 29 July 202660 peakThursday 30 July 202659 peakFriday 31 July 202648 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01735526901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202656 peakSunday 02 August 202654 peakMonday 03 August 202653 peakTuesday 04 August 202660 peakWednesday 05 August 202662 peakThursday 06 August 202660 peakFriday 07 August 202652 peakSaturday 08 August 202656 peakSunday 09 August 202651 peakMonday 10 August 202659 peakTuesday 11 August 202651 peakWednesday 12 August 202646 peakThursday 13 August 202649 peakFriday 14 August 202649 peakSaturday 15 August 202648 peakSunday 16 August 202660 peakMonday 17 August 202657 peakTuesday 18 August 202664 peakWednesday 19 August 202657 peakThursday 20 August 202656 peakFriday 21 August 202659 peakSaturday 22 August 202659 peakSunday 23 August 202663 peakMonday 24 August 202657 peakTuesday 25 August 202653 peakWednesday 26 August 202657 peakThursday 27 August 202649 peakFriday 28 August 202649 peakSaturday 29 August 202648 peakSunday 30 August 202648 peakMonday 31 August 202648 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01734516801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202657 peakWednesday 02 September 202658 peakThursday 03 September 202662 peakFriday 04 September 202663 peakSaturday 05 September 202649 peakSunday 06 September 202650 peakMonday 07 September 202647 peakTuesday 08 September 202656 peakWednesday 09 September 202651 peakThursday 10 September 202646 peakFriday 11 September 202645 peakSaturday 12 September 202648 peak

October 2026

Cycle Idle RPG was released on 22 Nov, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 20:54 UTC
App ID
2635670
Last updated
18 May 2026 build 23279249
Developer
Leafcutter
Publisher
Leafcutter Studios
Release date
22 Nov, 2025
Platforms
Windows
Download size
103 MB
Install size
361 MB
Genres
RPG
Game modes
Single-player
Controller support
Unknown
Achievements
65

Features & support

Steam features

Steam AchievementsIn-App PurchasesSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

RPGIdlerFantasyCraftingSingleplayerFree to Play
About this gameFull description from Steam
An RPG where your character fights automatically, even when you're offline! Gain levels, craft equipment, and optimize your build to face stronger enemies who'll challenge your character's power in different ways! As you advance, you'll unlock new ways to help you strengthen your character - you can focus on growing your garden of beneficial plants, growing your knowledge of monsters in the Bestiary, or creating a powerful deck in the card-based minigame! There are a dozen different subsystems you'll unlock as you advance that'll keep shaking up how you play!
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10+ Processor: 1 GHz Memory: 2 GB RAM Graphics: Dedicated Graphics Card Storage: 1 GB available space Sound Card: Awaiting Data

Recommended

Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

65 achievements in total.

Show selected achievements (may contain spoilers)
BestiaryAchievement
EquipmentAchievement
GardenAchievement
Eternal RecurrenceAchievement
Second IslandAchievement
Full HouseAchievement
A Cure for All MaladiesAchievement
A Questionable InvestmentAchievement
Ability SlotAchievement
All or NothingAchievement

View all Steam achievements

50 developer announcements, Apr 2024 to May 2026 · times in UTC

May

  1. Talent Allocation Fix

    Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.

    Patch notes

April

  1. Additional Overflow Fixes

    Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how…

    Patch notes

March

  1. Veil 100 Fight Scaling

    Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount…

    Patch notes

February

  1. Companion XP Overflow Fix

    Fixed an issue where Companion XP could overflow.

    Patch notes

January

  1. Small Bugfix

    Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. Fixed an issue where the core stat…

    Patch notes
  2. Buildings Fix Patch

    Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2…

    Patch notes

December

  1. Code Fix

    - Fixed an issue where new players would not have a code available upon unlocking the code hunt. - Upon opening, the game will now attempt to pick a code if one had previously not been available due to game progress.

    Patch notes

November

  1. Arena Bugfix

    Fixed an issue that would allow you to win any Arena battle by changing Arena battles right before winning. Fixed an issue where it was possible to start an Arena battle before the enemy was finished loading, causing them to be unable to…

    Patch notes
  2. Singularity Battle Messages Patch

    QoL End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately. Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message. The Veil's damage…

    Patch notes

October

  1. Postgame Balance

    Balance Boon cycle speed increase from infinite veils decreased from 25 to 15% per kill Veil strength now grows more rapidly Strike, Guard, and Spirit HP Boons will now grow more slowly after reaching 1000/1000/50,000% Fixes The Arena…

    Patch notes
  2. Updated Code Hunt

    Content A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved…

    Patch notes
  3. Small Bugfix Patch

    Fixed an issue where the stated value for the amount of ichor gained from a game of ER could overflow. The "Choose Purchase Amount" options for Ichor bonuses can now go up to 10,000. An error popup now occurs when an error causes the start…

    Patch notes
  4. End the Cycle

    Content: Veil fights 16+ are now available! Beat Veil 16 for the normal ending, and Veil 19 for the true ending! Balance: The rewards for Veil fights 8 and 11 (accessories and the crest faith unlock) have been swapped. If you already did…

    Patch notes

September

  1. Small Fix Patch

    Fixed an issue where reattuning an accessory's main stat without reattuning the empowerment target would charge twice the stated value Xp givem from abilities and RP given from the garden are now formatted. Adjusted the size of UI elements…

    Patch notes
  2. Veil Fights 13, 14, and 15

    Content - Veil Fights 13, 14, and 15, with associated unlocks, are now available! - The Lunar Essence upgrade that unlocks the Boffobop plant now also unlocks a Berry Shop item that allows you to automatically level plants. QoL - Two more…

    Patch notes

August

  1. Veil Encounters 11 & 12 Update

    Content Veil fights 11 and 12, and associated unlocks, are now available! A new purchase has been added to the lunar essence shop. Balance The Primordian now no longer has a damage bonus when returning to full health from its passive…

    Patch notes
  2. Veil Encounters 9 & 10 Update

    Content Two new Veil fights have been added, with unlocks for each! Fixes Materials should no longer overflow. The victory message for Arena fight 10 has been corrected. The text for Higher Plane now formats the amount of RP required from a…

    Patch notes

July

  1. Veil Encounters 7 & 8 Update

    Content: New battles are now available in the Veil! A new premium item is available in the shop upon unlocking Boons. Defeating Veil fight 6 now unlocks a new item in the Cosmic Ichor shop. Balance: Mana Extract now gives 5 mana per…

    Patch notes
  2. Apotheosis Emblem Update

    QoL: Apotheosis Emblem is now used by double clicking it in your inventory, rather than dragging it to the Sacrifice Panel. This means Apotheosis Emblems can now be sacrificed to upgrade other accessories. Traveling to a location will now…

    Patch notes
  3. Singularity and Island 4

    Content:Island 4 and a new feature, Singularity, are now available! Unlock them using the new Accessory available in the Lunar Essence store.Balance:Purification and Sabotage have had their cooldowns reduced to one second.Upon unlocking a…

    Leafcutter

June

  1. Mischief Maker Bugfix

    Fixed an issue that was causing massive progress in Alchemy, Worship, and the Arena when opening the Mischief Maker's entry in the Bestiary. If you would like to revert these gains, you can try loading one of your backup saves; feel free to…

    Patch notes
  2. Small Bugfix Patch

    Sacred Power and Accessory Empowerment glyphs are now available from Futhark. Hovering a multiplier in Futhark no longer shows text associated with rebirth glyphs. Sacred Power and Accessory Empowerment glyphs will now highlight the…

    Patch notes

April

  1. Enemy Ascension Balance Patch

    Balance: Monsters from the Forest Tyrant onward have had their ascension costs significantly reduced, and the increase in cost per ascension has decreased from 1.8 to 1.6. The first time you log in, you will receive an Incense refund equal…

    Patch notes
  2. QoL and Bugfix Patch

    QoL: Reagents that a monster drops will now be highlighted in your inventory when you are fighting that monster. Gemstones in the Reliquary that have had their type of location unlocked will now be highlighted in a different color. Hovering…

    Patch notes
  3. Eternal Recurrence Auto Rewards

    Content A new premium shop item that allows you to spend more glyphs at a time for an enhanced bonus is now available. QoL Added an Auto Reward feature to Eternal Recurrence, which allows you to gain saved rewards without having to go in…

    Patch notes

March

  1. Lunar Shop Additions

    Content Several new items are available for purchase in the Lunar Essence Shop Balance The Accessory Empowerment formula has been adjusted to not grow as quickly at higher monster ascension levels Accessory Empowerment is now split between…

    Patch notes
  2. Accessories

    Content Five new monsters are now available to fight on Island 3. A new game feature, Accessories, is now available. Unlock it at one of the new map locations! Fixes Stats in the Stats tab should now be formatted properly.

    Patch notes
  3. Companion Stats Bugfix

    Fixed an issue where "secondary stat" companion bonuses were suffering from integer overflow.

    Patch notes

February

  1. Small Bugfix Patch

    Fixed an issue where players were seeing a Futhark notification prior to it being unlocked. Fixed an issue where closing the Futhark panel while the rewards were fading in or out would prevent the interface for starting a new game from…

    Patch notes
  2. Futhark

    This patch bring Futhark, a new minigame that gives glyphs and bottled time! The minigame is unlocked from a new dialogue early in the second island and can be accessed through the Daily Gift panel. In association with the new minigame, the…

    Patch notes

January

  1. Achievements

    Content: Over 40 in-game achievements are now available to unlock! They can be viewed through the "Log" button at the top of the main screen. QoL: The panel detailing offline gains has been made lighter so that the text is easier to read.…

    Patch notes

December

  1. Bugfix Patch

    Entering the Arena now resets your HP, MP, the cooldowns from all of your abilities, and removes all buffs and debuffs, which should ensure runs with the same loadout have the same result. Resetting the Reliquary is no longer necessary to…

    Patch notes
  2. QoL Update

    QoL Relics not receiving enough aura will now be highlighted in orange. Moved Elixir Nullification out of enemy statblock Construction materials no longer jump back to the first set every time you open the page Counts of reagent drops will…

    Patch notes
  3. Shrine

    Shrine Content: A new unlockable is available on the World 3 map! Go to it to unlock a new building in Construction! Balance: The rewards for arena fights 7 and 8 have been increased. QoL: Max MP for monsters has been removed from the…

    Patch notes

November

  1. Third Island Arena Fights

    Content: There's a new unlockable in World 3! Go to it to unlock two new arena fights! A new item for Worship is available in the shop. A new code is hidden somewhere in a game tooltip! There's an in-game and Discord announcement with the…

    Patch notes
  2. New Third Island Monsters

    Content: 5 new monsters are available on Island 3! Added an item to the berry trader store, available when the Class XP plant is unlocked, that allows you to retain some of your extra plant progress when leveling up a plant. Fixes: A number…

    Patch notes
  3. Third Island Equipment Crafting Update

    Content / Features: 2 new unlockable features in the Third Island You can now filter by Island 3 reagents in Bestiary You can now trade Island 3 reagents for Goldenberries 2 new glyph types are now available after unlocking Alchemy and…

    Patch notes

October

  1. Third Island and Worship

    A new set of monsters is now available on the Third Island! Go there to unlock the new Worship feature! The Third Island is unlocked once you have beaten the fourth battle in the Arena.

    Leafcutter

August

  1. Equipment UI Rework

    QoL - The Equip and Crafting menus have been combined into one. The panel now takes up the entire screen, and has additional features: the ability to toggle between viewing base stats and effective stats of equipment, a section that allows…

    Patch notes

July

  1. Arena Combat Log

    Balance The amount of reagents gained from one monster kill is now capped at one billion. (I don't think anyone has reached this cap yet, but this should prevent overflow errors from occurring further down the line - at least within human…

    Patch notes
  2. Eternal Recurrence Animation Setting Update

    QoL: Added a setting to increase the speed of animations in ER Added a setting to notify when bottled time is full The "Sacrifice Golden Ichor" button has been removed You can now hover Quintessence generation to see how the value is…

    Patch notes
  3. Hotkeys

    QoL: Hotkeys! Tabs and the most used windows can now be accessed with hotkeys, which can be rebound in the Settings. Hovering health and mana bars to show regeneration will now take into account Accelerated Healing and Channel. Bugfixes…

    Patch notes
  4. Post-Arena Fixes and Tweaks

    QoL: Starting an arena battle now heals you to full. You will now regenerate health after winning an Arena battle. You can now access Companions in the Arena when you are not actively fighting. The Elixir overview panel in Alchemy now shows…

    Patch notes
  5. Arena Patch

    Content: The Arena is now available! Take on a series of challenging fights to unlock new features and bonuses! Unlocking the Arena will also unlock Alchemy, a subsystem that will help you battle in the Arena. 6 new Monsters have been added…

    Patch notes

May

  1. Gigantic Germ Nerf

    Balance Changes: Saved rewards in Eternal Recurrence will be reset upon loading the game for the first time after this update. Added the option to reset your Golden Ichor cumulative total to 1 million in the Ichor Shop. You'll only see this…

    Patch notes
  2. Minimimum Search Time Removal

    Fixed an issue where the Card Library could fail to update upon purchasing a card. Effects that increase the strength of equipment bonuses will no longer apply to cooldown reduction. The ability to input a minimum search time has been…

    Patch notes
  3. Minimum Search Time Patch

    Balance: Additional diminishing returns are now applied to Ichor bonuses at level 500+. QoL An Allocation Amount panel has been added to the Ichor shop that will allow you to add 10 or 100 levels at a time. A minimum search time can now be…

    Patch notes
  4. Maneuver Condensing

    Gaining a Maneuver card when you already have one in your hand in Eternal Recurrence will now cause them to be combined. The same will happen with Feeble Froglings. Fixed an issue where cards could incorrectly appear in front of others in…

    Patch notes
  5. Tactician Card Set Patch

    Content: The Tactician set is now unlockable from the map. The Golden Ichor upgrade that unlock ER reward saving can now be upgraded twice. The second upgrade adds another save slot. Added a Supporter pack to the store that gives above-rate…

    Patch notes

April

  1. Stat Breakdown Patch

    QoL: - You can now view breakdowns of values for formulas in the Stats menu. - There are now settings to show notifications when plants can be upgraded, plants need to be watered, a rewarded play is available in ER, and when a daily gift is…

    Patch notes

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