STEAMDB NEXUS

Steam app 2599690 · updated 12 Sep 2026, 22:28 UTC

Better Than Dead

A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.

Better Than Dead Steam header artwork
MONTE GALLOMicroProse Software
8playing now
1424-hour peak
296all-time peak
11average, last 30 days

The last 30 days

+0.4Gain+3.39%% gain32Peak

321 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0917263513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20268 peakFriday 14 August 202613 peakSaturday 15 August 202615 peakSunday 16 August 202612 peakMonday 17 August 202611 peakTuesday 18 August 202610 peakWednesday 19 August 202614 peakThursday 20 August 202610 peakFriday 21 August 202610 peakSaturday 22 August 202617 peakSunday 23 August 202613 peakMonday 24 August 202621 peakTuesday 25 August 202632 peakWednesday 26 August 202622 peakThursday 27 August 202622 peakFriday 28 August 202624 peakSaturday 29 August 202623 peakSunday 30 August 202631 peakMonday 31 August 202626 peakTuesday 01 September 202619 peakWednesday 02 September 202617 peakThursday 03 September 202617 peakFriday 04 September 202616 peakSaturday 05 September 202624 peakSunday 06 September 202619 peakMonday 07 September 202617 peakTuesday 08 September 202612 peakWednesday 09 September 202613 peakThursday 10 September 202612 peakFriday 11 September 202614 peakSaturday 12 September 202612 peak
Daily peakEvery hourly sample

All time

5 months, May 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

080160240320May 2026Jun 2026Jul 2026Aug 2026Sep 2026May 2026296 monthly peakJune 202637 monthly peakJuly 202642 monthly peakAugust 202632 monthly peakSeptember 202624 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

011233445July 2026August 2026September 2026October 2026July 202642 peak — daily detail belowAugust 202632 peak — hourly detail belowSeptember 202624 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01123344501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202626 peakThursday 02 July 202623 peakFriday 03 July 202629 peakSaturday 04 July 202626 peakSunday 05 July 202626 peakMonday 06 July 202624 peakTuesday 07 July 202617 peakWednesday 08 July 202620 peakThursday 09 July 202618 peakFriday 10 July 202617 peakSaturday 11 July 202621 peakSunday 12 July 202616 peakMonday 13 July 202617 peakTuesday 14 July 202614 peakWednesday 15 July 202630 peakThursday 16 July 202636 peakFriday 17 July 202633 peakSaturday 18 July 202642 peakSunday 19 July 202633 peakMonday 20 July 202627 peakTuesday 21 July 202628 peakWednesday 22 July 202626 peakThursday 23 July 202623 peakFriday 24 July 202620 peakSaturday 25 July 202622 peakSunday 26 July 202621 peakMonday 27 July 202616 peakTuesday 28 July 202619 peakWednesday 29 July 202613 peakThursday 30 July 202613 peakFriday 31 July 202616 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 203 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0917263501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202619 peakSunday 02 August 202622 peakMonday 03 August 202618 peakTuesday 04 August 202614 peakWednesday 05 August 202612 peakThursday 06 August 202613 peakFriday 07 August 202616 peakSaturday 08 August 202613 peakSunday 09 August 202621 peakMonday 10 August 202614 peakTuesday 11 August 202613 peakWednesday 12 August 202615 peakThursday 13 August 20269 peakFriday 14 August 202613 peakSaturday 15 August 202615 peakSunday 16 August 202612 peakMonday 17 August 202611 peakTuesday 18 August 202610 peakWednesday 19 August 202614 peakThursday 20 August 202610 peakFriday 21 August 202610 peakSaturday 22 August 202617 peakSunday 23 August 202613 peakMonday 24 August 202621 peakTuesday 25 August 202632 peakWednesday 26 August 202622 peakThursday 27 August 202622 peakFriday 28 August 202624 peakSaturday 29 August 202623 peakSunday 30 August 202631 peakMonday 31 August 202626 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 118 hourly samples. Each dip is a night. Weekends are shaded.

0613192601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202619 peakWednesday 02 September 202617 peakThursday 03 September 202617 peakFriday 04 September 202616 peakSaturday 05 September 202624 peakSunday 06 September 202619 peakMonday 07 September 202617 peakTuesday 08 September 202612 peakWednesday 09 September 202613 peakThursday 10 September 202612 peakFriday 11 September 202614 peakSaturday 12 September 202612 peak

October 2026

Better Than Dead was released on 12 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:28 UTC
App ID
2599690
Last updated
24 Aug 2026 build 24552671
Developer
MONTE GALLO
Publisher
MicroProse Software
Release date
12 May, 2026
Platforms
Windows
Download size
5.60 GB
Install size
10.38 GB
Genres
Action, Indie, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

FPSShooterFirst-PersonActionRealisticFast-PacedBullet TimeSingleplayerGoreViolentCombatCinematicCrimeFemale Protagonist1990'sNoirDifficultAtmosphericIndieEarly Access
About this gameFull description from Steam
A brutal FPS. One girl. One gun. One recording. They broke into her life. They filmed her. They destroyed her. Now she's back - and she's filming them. Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong. You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list. Every level is a raid. And every raid has a rhythm. You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be. Key Features Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy. Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last. Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens. Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder. Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 64-bit Processor: Intel Core i5-9400 / AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1660 Ti (6 GB) / AMD Radeon RX 590 (8 GB) Storage: 15 GB available space

Recommended

Recommended: OS: Windows 10 / 11 64-bit Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 3070 (8 GB) / AMD Radeon RX 6800 Storage: 20 GB available space
Supported languages5 languages
LanguageFull audio
English
Japanese
Simplified Chinese
Korean
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

21 developer announcements, Feb 2024 to Aug 2026 · times in UTC

August

  1. Better Than Dead v0.311 — Mouse Input, Blood & General Improvements

    Better Than Dead Update 0.311 is live Update 0.311 is now available. The main focus of this update is improved mouse sensitivity consistency across different DPI settings, alongside improvements to blood effects, enemy variation, movement…

    Montegallo dev.
  2. DEV LOG #8 | Current State of Development

    Hello everyone, A few weeks have passed since the release of the Level Select Update, and I have enjoyed seeing players return to previous missions, improve their times, and complete their first Black Star runs. Mouse Consistency and…

    Montegallo dev.

July

  1. Major Update 0.30 is live: Level Select + New Mission

    Better Than Dead: Level Select + New Mission Update is live The Level Select Update is now live. For Better Than Dead, this is an important update because it brings the game closer to the structure I want it to have when finished. It will…

    Montegallo dev.

June

  1. Update 0.20 is live: Training Range, improved aiming, and bullet penetration

    Better Than Dead Update 0.20 is live This update adds the first version of the new Training Range. After completing the first level, the Training Range will be unlocked and can be accessed from the main menu. Training Range For now, the…

    Montegallo dev.
  2. DEV LOG #7 | Current State of Development

    The Road Ahead for Better Than DeadHi everyone,I want to give a quick recap of where Better Than Dead is right now, what has changed since the Early Access release, and what comes next.First of all, thank you to everyone who played the…

    Montegallo dev.

May

  1. Update 0.196: prop collision fixes and technical improvements

    Update 0.196 is now live. This is a small technical update focused on cleaner prop collision, clearer input recommendations, and general fixes. -Fixed an issue where some physical props could continue blocking player bullets after being…

    Patch notes
  2. Update 0.195: Warehouse level layout improvements, enemy hit feedback and more

    Improved the warehouse (BLOOD FUNDS THIS) level layout, fixing some areas where players could leave the playable area and correcting some mesh collision issues. Improved enemy hit feedback for certain hit reactions. Updated some old tips…

    Patch notes
  3. Update 0.194: fix for civilians blocking the player, end-of-level bug and more

    Update 0.194 is now live -Fixed an issue where civilians could block the player in tight spaces. -Fixed an issue where the player could still be damaged or killed after reaching the end-of-level screen. -Added clearer in-game labels for…

    Patch notes
  4. Update 0.193: music volume fix, restart option and more

    This update adds a few requested fixes and options: -Fixed the music volume settings. -Added a Restart Level option to the pause menu. -Added the completed level name to the end-of-level screen. -Added Traditional Chinese localization.…

    Patch notes
  5. Update 0.192: weapon sight alignment improved

    Update 0.192 is now live. This update focuses on the weapon sight alignment. I adjusted the weapon position and sight alignment to make aiming and shooting feel more consistent. This was one of the most common points of feedback after…

    Patch notes
  6. Update 0.191

    Update 0.191 is now live. This is a small update focused on a few fixes and improvements: -Added a Discord button to the main menu. -Updated a few textures. -Fixed some issues in the rooftop area of Built on Nothing where players could get…

    Patch notes
  7. Update 0.19: Faster Restarts and Cleaner Corner Hits

    Update 0.19 is a small gameplay clarity and flow update. I improved shot collision around corners, edges, and walls. Hits should now feel more precise when shooting near tight geometry. I also reduced the death screen duration by half.…

    Patch notes
  8. Small Launch Update: How to Survive

    This update changes the opening screen text to make the basic combat flow clearer for new players.Better Than Dead is not a cover shooter. Sliding triggers bullet time. Use it to rush in, get close, and shoot aggressively at close…

    Patch notes
  9. Better Than Dead is out now

    The IdeaI made this game alone around one idea: an FPS that feels different from the usual formula.I wanted to take the speed, violence and close-range fighting of 80s and 90s Hong Kong heroic bloodshed cinema and put it inside something…

    patgarret77

April

  1. Better Than Dead enters Early Access on May 12

    Hello everyone,Better Than Dead enters Early Access on May 12.It feels strange to write that.This game has been in my head, and then on my screen, for a long time. I have worked on it alone, trying to give shape to something very…

    patgarret77

January

  1. DEV LOG #6 | Current State of Development

    Development UpdateHi everyone,I wanted to share a short update on where Better Than Dead is right now, and how its core experience is taking shape.Playtesting StatusThe first rounds of playtesting have concluded. Over the past weeks, I’ve…

    Montegallo dev.

October

  1. DEV. LOG # 5 | The First Playtest

    Dev Update October: The First PlaytestThe last couple of months have been all about development, fixing a ton of bugs, improving performance and optimization, enemy AI, and starting to add polish around the edges: intro sequence, main menu…

    Montegallo dev.

August

  1. Devlog #4... MicroProse

    Hello everyone, big update today.Better Than Dead now has a publisher... MicroProse.As a long-time PC player, that name takes me back to my first serious games... my first sleepless nights... and my first dogfights. Working with them is an…

    Montegallo dev.

December

  1. DEV. LOG # 3 | Update 0.4 Alpha

    Hi everyone! 🎉 I've made a significant change to the main character—upgrading to a full-body MetaHuman! I believe this greatly enhances the character's presence and overall immersion in the game. Previously, the character was just the…

    Montegallo dev.

March

  1. DEV. LOG # 2 | Update 0.20 Pre-Alpha

    Hello everyone, Excited to share some major updates I've made with "Better Than Dead"... I've been diving deep into a new AI, leveraging UE5's Environmental Query System (EQS) for enemies. This means our adversaries are now more cunning…

    Montegallo dev.

February

  1. DEV. LOG # 1 | Update 0.18 Pre-Alpha

    Welcome to the inaugural development update for Better Than Dead (BTD). Why no HUD? For realism. Every fight is raw without a HUD. It's tough, but that's the point. Why bodycam? It's my second game with a bodycam effect, I love it when a…

    Montegallo dev.

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