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Steam app 2551110 · updated 12 Sep 2026, 22:17 UTC

Combat Mission Fortress Italy

Combat Mission Fortress Italy brings wargamers to the "soft underbelly of Europe", a place that was anything but.

Combat Mission Fortress Italy Steam header artwork
BattlefrontMatrix Games
14playing now
1424-hour peak
35all-time peak
5average, last 30 days

The last 30 days

+0.2Gain+4.06%% gain15Peak

271 hourly samples, with the daily peak drawn over them. Weekends are shaded.

048121613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20266 peakFriday 14 August 202615 peakSaturday 15 August 20268 peakSunday 16 August 202611 peakMonday 17 August 202610 peakTuesday 18 August 20269 peakWednesday 19 August 20269 peakThursday 20 August 20269 peakFriday 21 August 202611 peakSaturday 22 August 20268 peakSunday 23 August 202611 peakMonday 24 August 202610 peakTuesday 25 August 202612 peakWednesday 26 August 20269 peakThursday 27 August 202610 peakFriday 28 August 202610 peakSaturday 29 August 202610 peakSunday 30 August 20269 peakMonday 31 August 20267 peakTuesday 01 September 20268 peakWednesday 02 September 20269 peakThursday 03 September 202611 peakFriday 04 September 202612 peakSaturday 05 September 202612 peakSunday 06 September 202612 peakMonday 07 September 202611 peakTuesday 08 September 202613 peakWednesday 09 September 202615 peakThursday 10 September 202610 peakFriday 11 September 202611 peakSaturday 12 September 202614 peak
Daily peakEvery hourly sample

All time

37 months, September 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

09192838Sep 2023Mar 2024Sep 2024Mar 2025Sep 2025Mar 2026Sep 2026September 202318 monthly peakOctober 202315 monthly peakNovember 202314 monthly peakDecember 202323 monthly peakJanuary 202435 monthly peakFebruary 202419 monthly peakMarch 202424 monthly peakApril 202419 monthly peakMay 202420 monthly peakJune 202418 monthly peakJuly 202418 monthly peakAugust 202421 monthly peakSeptember 202424 monthly peakOctober 202426 monthly peakNovember 202418 monthly peakDecember 202419 monthly peakJanuary 202519 monthly peakFebruary 202517 monthly peakMarch 202525 monthly peakApril 202529 monthly peakMay 202515 monthly peakJune 202517 monthly peakJuly 202517 monthly peakAugust 202513 monthly peakSeptember 202518 monthly peakOctober 202516 monthly peakNovember 202516 monthly peakDecember 202517 monthly peakJanuary 202616 monthly peakFebruary 202615 monthly peakMarch 202617 monthly peakApril 202618 monthly peakMay 202616 monthly peakJune 202616 monthly peakJuly 202615 monthly peakAugust 202615 monthly peakSeptember 202615 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0481216July 2026August 2026September 2026October 2026July 202615 peak — daily detail belowAugust 202615 peak — hourly detail belowSeptember 202615 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048121601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202612 peakThursday 02 July 20269 peakFriday 03 July 202610 peakSaturday 04 July 202613 peakSunday 05 July 202613 peakMonday 06 July 20269 peakTuesday 07 July 20269 peakWednesday 08 July 202610 peakThursday 09 July 20269 peakFriday 10 July 20268 peakSaturday 11 July 202611 peakSunday 12 July 202614 peakMonday 13 July 20268 peakTuesday 14 July 202612 peakWednesday 15 July 20269 peakThursday 16 July 202613 peakFriday 17 July 20269 peakSaturday 18 July 202611 peakSunday 19 July 20269 peakMonday 20 July 20269 peakTuesday 21 July 202613 peakWednesday 22 July 202610 peakThursday 23 July 202615 peakFriday 24 July 202612 peakSaturday 25 July 202612 peakSunday 26 July 20269 peakMonday 27 July 202613 peakTuesday 28 July 20267 peakWednesday 29 July 202610 peakThursday 30 July 202611 peakFriday 31 July 202613 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 156 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

048121601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20269 peakSunday 02 August 202613 peakMonday 03 August 202611 peakTuesday 04 August 202610 peakWednesday 05 August 202614 peakThursday 06 August 202611 peakFriday 07 August 202611 peakSaturday 08 August 202612 peakSunday 09 August 202610 peakMonday 10 August 202611 peakTuesday 11 August 202610 peakWednesday 12 August 202612 peakThursday 13 August 20267 peakFriday 14 August 202615 peakSaturday 15 August 20268 peakSunday 16 August 202611 peakMonday 17 August 202610 peakTuesday 18 August 20269 peakWednesday 19 August 20269 peakThursday 20 August 20269 peakFriday 21 August 202611 peakSaturday 22 August 20268 peakSunday 23 August 202611 peakMonday 24 August 202610 peakTuesday 25 August 202612 peakWednesday 26 August 20269 peakThursday 27 August 202610 peakFriday 28 August 202610 peakSaturday 29 August 202610 peakSunday 30 August 20269 peakMonday 31 August 20267 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 115 hourly samples. Each dip is a night. Weekends are shaded.

048121601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20268 peakWednesday 02 September 20269 peakThursday 03 September 202611 peakFriday 04 September 202612 peakSaturday 05 September 202612 peakSunday 06 September 202612 peakMonday 07 September 202611 peakTuesday 08 September 202613 peakWednesday 09 September 202615 peakThursday 10 September 202610 peakFriday 11 September 202611 peakSaturday 12 September 202614 peak

October 2026

Combat Mission Fortress Italy was released on 12 Sep, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:17 UTC
App ID
2551110
Last updated
03 Dec 2025 build 20982441
Developer
Battlefront
Publisher
Matrix Games
Release date
12 Sep, 2023
Platforms
Windows
Download size
5.11 GB
Install size
16.65 GB
Genres
Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, LAN PvP
Controller support
Unknown

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

StrategySimulationWargamePvPMultiplayerSingleplayerRTSTurn-Based StrategyReal Time TacticsWorld War IITurn-Based Tactics3DHistoricalMilitaryOld SchoolTacticalWarCombatTurn-Based CombatPvE
About this gameFull description from Steam
Combat Mission Fortress Italy brings wargamers to the "soft underbelly of Europe", a place that was anything but. A very often neglected theater of war, Fortress Italy starts with the Sicilian campaign from July through August 1943. Sicily was the first test for the newly reorganized and improved American forces as they battled against grizzled vets of the Wehrmacht and Luftwaffe as well as a wide array of Italian Army forces. The arid terrain offers a unique experience for WW2 Combat Mission fans. Fortress Italy transports wargamers to start of the western Allies' campaign to take the fight directly to the home turf of the Axis powers. The combat forces include the full range of historically available American, Italian, and German forces that fought in Sicily. Some of the highlights are elite formations such as Italian Bersaglieri, American Rangers, and the German Herman Göring Division. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those found in other Combat Mission games. Four challenging campaigns and 17 stand alone battles provide engaging combat for control of Sicily. To fight these battles you have at your disposal 38 vehicles and loads of other weapons, many unique to Fortress Italy. Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our novel WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others. All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function. Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them. Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual. The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield. All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end. Features Tactical warfare at battalion and below scale in a true 3D environment Command individual vehicles, teams, and squads Expansive simulation of "soft factors" such as Morale, Experience, and Leadership Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives Unmatched realistic physics, ballistics, and battlefield effects Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities Unique hybrid system for RealTime or WeGo (turn based) play Full featured Editor for maps, scenarios, and campaigns Quick Battle system sets up deliberate or randomized battles based on player specifications Single player and head to head play, including Play By Email (PBEM++) Supported for the long haul with patches, upgrades, and expansions The only Combat Mission Family to portray 1943 formations and equipment No other force in Combat Mission is as uniquely odd as the Italians with their mix of WW1 and 1930s equipment and organization. Talk about tactical challenges! Find out what it's like to play as or against Germans who can't count on Panthers and King Tigers to save the day Arid, rocky, sparsely wooded terrain produces an entirely different type of tactical setting Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain Buildings have explicitly simulated doors, windows, and floors Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather
Content & age ratings2 regional ratings

Regional ratings

DEJUS6
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Pentium IV 1.8 GHz or equivalent speed AMD processor Memory: 4 GB RAM Graphics: 256 MB VRAM or better and must support 1024x768 or higher resolution in OpenGL DirectX: Version 10 Storage: 13 GB available space Sound Card: DirectX 10 compatible Sound Card (Windows only)

Recommended

Recommended: OS: Windows 10 Processor: Pentium IV 2.8 GHz or equivalent speed AMD processor or better Memory: 8 GB RAM Graphics: 1 GB VRAM or better and must support 1024x768 or higher resolution in OpenGL DirectX: Version 12 Storage: 14 GB available space Sound Card: DirectX 12 compatible Sound Card (Windows only)
Supported languages5 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

5 developer announcements, Sep 2023 to Dec 2025 · times in UTC

December

  1. Free Content release - Combat Mission joins the 25th Anniversary Celebrations

    This year marks the 25th anniversary of Matrix Games, and such occasion deserves something special.To celebrate, we are glad to announce that two brand-new scenarios are now free for everyone who owns Combat Mission Fortress Italy.Here are…

    Death

February

  1. Fortress Italy Tournament - Sign-ups Open

    Ready to test your strategic skills? The Fortress Italy Tournament is now open for sign-ups. Compete against others and prove your mastery on the battlefield. Tournament Overview This Tournament will feature 3 rounds with 3 different…

    Death

August

  1. Matrix Games is the new Home of Combat Mission

    Hi everyone, We are excited to announce the acquisition of Battlefront, the renowned developers behind the Combat Mission series. ELEVATING COMBAT MISSION'S LEGACY This strategic move underscores our commitment to the wargaming community…

    Death

June

  1. "Choose Your Own Scenario" community activity on Discord

    Today marks the beginning of an exciting new chapter for our community as we launch our very first community activity on Discord. Starting today, every three days we will conduct a poll featuring various questions that will shape the design…

    Death

September

  1. Combat Mission Fortress Italy - Out Now

    The wait is finally over, Combat Mission Fortress Italy is now available on the Matrix Store and on Steam. https://store.steampowered.com/app/2551110/Combat_Mission_Fortress_Italy/ Combat Mission Fortress Italy brings wargamers to the "soft…

    Death

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