STEAMDB NEXUS

Steam app 254200 · updated 12 Sep 2026, 21:43 UTC

FortressCraft Evolved!

FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines.

FortressCraft Evolved! Steam header artwork
ProjectorGamesDigital Tribe
23playing now
2324-hour peak
715all-time peak
13average, last 30 days

The last 30 days

+1Gain+7.76%% gain31Peak

318 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0817253313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202614 peakFriday 14 August 202621 peakSaturday 15 August 202620 peakSunday 16 August 202624 peakMonday 17 August 202622 peakTuesday 18 August 202617 peakWednesday 19 August 202615 peakThursday 20 August 202616 peakFriday 21 August 202618 peakSaturday 22 August 202623 peakSunday 23 August 202621 peakMonday 24 August 202625 peakTuesday 25 August 202619 peakWednesday 26 August 202619 peakThursday 27 August 202621 peakFriday 28 August 202617 peakSaturday 29 August 202626 peakSunday 30 August 202626 peakMonday 31 August 202626 peakTuesday 01 September 202617 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202620 peakSaturday 05 September 202628 peakSunday 06 September 202625 peakMonday 07 September 202631 peakTuesday 08 September 202625 peakWednesday 09 September 202615 peakThursday 10 September 202617 peakFriday 11 September 202617 peakSaturday 12 September 202623 peak
Daily peakEvery hourly sample

All time

154 months, December 2013 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01933865797722013201620182020202220242026December 201318 monthly peakJanuary 201426 monthly peakFebruary 201412 monthly peakMarch 201427 monthly peakApril 201495 monthly peakMay 201479 monthly peakJune 201446 monthly peakJuly 2014101 monthly peakAugust 201427 monthly peakSeptember 201462 monthly peakOctober 201495 monthly peakNovember 201449 monthly peakDecember 2014214 monthly peakJanuary 201590 monthly peakFebruary 201579 monthly peakMarch 201557 monthly peakApril 201564 monthly peakMay 201585 monthly peakJune 201584 monthly peakJuly 201586 monthly peakAugust 2015273 monthly peakSeptember 2015130 monthly peakOctober 201593 monthly peakNovember 2015234 monthly peakDecember 2015656 monthly peakJanuary 2016715 monthly peakFebruary 2016543 monthly peakMarch 2016517 monthly peakApril 2016407 monthly peakMay 2016384 monthly peakJune 2016331 monthly peakJuly 2016703 monthly peakAugust 2016535 monthly peakSeptember 2016386 monthly peakOctober 2016598 monthly peakNovember 2016515 monthly peakDecember 2016418 monthly peakJanuary 2017466 monthly peakFebruary 2017450 monthly peakMarch 2017331 monthly peakApril 2017351 monthly peakMay 2017230 monthly peakJune 2017211 monthly peakJuly 2017180 monthly peakAugust 2017185 monthly peakSeptember 2017182 monthly peakOctober 2017185 monthly peakNovember 2017235 monthly peakDecember 2017246 monthly peakJanuary 2018425 monthly peakFebruary 2018345 monthly peakMarch 2018341 monthly peakApril 2018297 monthly peakMay 2018274 monthly peakJune 2018326 monthly peakJuly 2018323 monthly peakAugust 2018268 monthly peakSeptember 2018267 monthly peakOctober 2018253 monthly peakNovember 2018222 monthly peakDecember 2018431 monthly peakJanuary 2019358 monthly peakFebruary 2019225 monthly peakMarch 2019181 monthly peakApril 2019187 monthly peakMay 2019117 monthly peakJune 2019105 monthly peakJuly 2019113 monthly peakAugust 2019152 monthly peakSeptember 2019112 monthly peakOctober 201992 monthly peakNovember 2019129 monthly peakDecember 2019207 monthly peakJanuary 2020236 monthly peakFebruary 2020168 monthly peakMarch 2020143 monthly peakApril 2020127 monthly peakMay 2020113 monthly peakJune 202087 monthly peakJuly 202084 monthly peakAugust 202096 monthly peakSeptember 2020100 monthly peakOctober 2020104 monthly peakNovember 202093 monthly peakDecember 202095 monthly peakJanuary 2021102 monthly peakFebruary 202168 monthly peakMarch 202176 monthly peakApril 202175 monthly peakMay 202172 monthly peakJune 202161 monthly peakJuly 202158 monthly peakAugust 202168 monthly peakSeptember 202165 monthly peakOctober 202165 monthly peakNovember 202163 monthly peakDecember 202178 monthly peakJanuary 202274 monthly peakFebruary 202280 monthly peakMarch 202268 monthly peakApril 202279 monthly peakMay 202260 monthly peakJune 202259 monthly peakJuly 202257 monthly peakAugust 202257 monthly peakSeptember 202261 monthly peakOctober 202267 monthly peakNovember 202263 monthly peakDecember 202261 monthly peakJanuary 202366 monthly peakFebruary 202362 monthly peakMarch 202366 monthly peakApril 202364 monthly peakMay 202350 monthly peakJune 202349 monthly peakJuly 202358 monthly peakAugust 202356 monthly peakSeptember 202354 monthly peakOctober 202364 monthly peakNovember 202359 monthly peakDecember 202357 monthly peakJanuary 202460 monthly peakFebruary 202448 monthly peakMarch 202447 monthly peakApril 202442 monthly peakMay 202442 monthly peakJune 202439 monthly peakJuly 202452 monthly peakAugust 202448 monthly peakSeptember 202442 monthly peakOctober 2024106 monthly peakNovember 202446 monthly peakDecember 202442 monthly peakJanuary 202541 monthly peakFebruary 202543 monthly peakMarch 202543 monthly peakApril 202536 monthly peakMay 202538 monthly peakJune 202540 monthly peakJuly 202582 monthly peakAugust 202539 monthly peakSeptember 202549 monthly peakOctober 202550 monthly peakNovember 202547 monthly peakDecember 202537 monthly peakJanuary 202639 monthly peakFebruary 202638 monthly peakMarch 202634 monthly peakApril 202633 monthly peakMay 202633 monthly peakJune 202627 monthly peakJuly 202621 monthly peakAugust 202626 monthly peakSeptember 202631 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08172533July 2026August 2026September 2026October 2026July 202621 peak — daily detail belowAugust 202626 peak — hourly detail belowSeptember 202631 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0611172301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202617 peakThursday 02 July 202617 peakFriday 03 July 202621 peakSaturday 04 July 202620 peakSunday 05 July 202620 peakMonday 06 July 202616 peakTuesday 07 July 202617 peakWednesday 08 July 202617 peakThursday 09 July 202615 peakFriday 10 July 202617 peakSaturday 11 July 202619 peakSunday 12 July 202615 peakMonday 13 July 20269 peakTuesday 14 July 202612 peakWednesday 15 July 202610 peakThursday 16 July 202617 peakFriday 17 July 202614 peakSaturday 18 July 202614 peakSunday 19 July 202612 peakMonday 20 July 202611 peakTuesday 21 July 202618 peakWednesday 22 July 202617 peakThursday 23 July 202614 peakFriday 24 July 202614 peakSaturday 25 July 202618 peakSunday 26 July 202616 peakMonday 27 July 202614 peakTuesday 28 July 202618 peakWednesday 29 July 202618 peakThursday 30 July 202616 peakFriday 31 July 202617 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 172 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0714212801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202624 peakSunday 02 August 202625 peakMonday 03 August 202615 peakTuesday 04 August 202616 peakWednesday 05 August 202619 peakThursday 06 August 202621 peakFriday 07 August 202615 peakSaturday 08 August 202622 peakSunday 09 August 202620 peakMonday 10 August 202617 peakTuesday 11 August 202625 peakWednesday 12 August 202615 peakThursday 13 August 202618 peakFriday 14 August 202621 peakSaturday 15 August 202620 peakSunday 16 August 202624 peakMonday 17 August 202622 peakTuesday 18 August 202617 peakWednesday 19 August 202615 peakThursday 20 August 202616 peakFriday 21 August 202618 peakSaturday 22 August 202623 peakSunday 23 August 202621 peakMonday 24 August 202625 peakTuesday 25 August 202619 peakWednesday 26 August 202619 peakThursday 27 August 202621 peakFriday 28 August 202617 peakSaturday 29 August 202626 peakSunday 30 August 202626 peakMonday 31 August 202626 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 146 hourly samples. Each dip is a night. Weekends are shaded.

0817253301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202617 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202620 peakSaturday 05 September 202628 peakSunday 06 September 202625 peakMonday 07 September 202631 peakTuesday 08 September 202625 peakWednesday 09 September 202615 peakThursday 10 September 202617 peakFriday 11 September 202617 peakSaturday 12 September 202623 peak

October 2026

FortressCraft Evolved! was released on 9 Nov, 2015.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:43 UTC
App ID
254200
Last updated
25 Dec 2019 build 3882749
Developer
ProjectorGames
Publisher
Digital Tribe
Release date
9 Nov, 2015
Platforms
WindowsmacOSLinux
Download size
1.39 GB
Install size
8.05 GB
Genres
Adventure, Casual, Indie, RPG, Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Partial
Achievements
85

Features & support

Steam features

Steam AchievementsSteam Trading CardsVR SupportSteam WorkshopStatsSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Open World Survival CraftAutomationSandboxCraftingBuildingSurvivalIndieStrategyBase BuildingAdventureSimulationOpen WorldMultiplayerVoxelRPGCasualSci-fiMiningTower DefenseSingleplayer
About this gameFull description from Steam
"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before." A Whole New Survival Experience... FortressCraft has continued to evolve, and now sits at 25 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience! FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges. Official Texture Pack and Mod Pack support State of the art lighting and shadowing, utilising high resolution maps for machinery and environment Innovative“Build to Me” Feature to facilitate rapid, accurate building Super Build Tools allowing instant creation of primitive shapes [I]"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies."[/I][/I]
Content & age ratings2 regional ratings

Regional ratings

DEJUS6
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: XP and up Processor: Dual-Core 1.6ghz CPU Memory: 4096 MB RAM Graphics: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM DirectX: Version 11 Network: Broadband Internet connection Storage: 5000 MB available space Additional Notes: Additional features are available with 8 or 16 GB of RAM

Recommended

macOS

Minimum: OS: 10.7 and up Processor: Dual-Core 1.6ghz CPU Memory: 4 GB RAM Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM Network: Broadband Internet connection Storage: 5 GB available space Additional Notes: Additional features are available with 8 or 16 GB of RAM

Linux

Minimum: OS: Ubuntu 14.04 Processor: Dual-Core 1.6ghz CPU Memory: 4096 MB RAM Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM Storage: 5000 MB available space Additional Notes: Additional features are available with 8 or 16 GB of RAM
Supported languages2 languages
LanguageFull audio
English●
German

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

85 achievements in total.

Show selected achievements (may contain spoilers)
GenesisAchievement
Join the Mile High clubAchievement
SpelunkishAchievement
Seven DwarvesAchievement
Big Version... Little Version...Achievement
Steal from the rich...Achievement
...and give to the poor.Achievement
Down the rabbitholeAchievement
Seventh CircleAchievement
Let there be light!Achievement

View all Steam achievements

50 developer announcements, Dec 2017 to May 2026 · times in UTC

May

  1. I tried.

    Let’s do the TL;DR, and after that, if you’re interested, we can go into the gory details. I have missed the May 6th date. Hilariously. Not even close. Phoenix will come out late this year. Before GTA6, you ask? I can only hope. So what…

    DjArcas

October

  1. A swing and a miss

    I realise you’re all busy people, so let’s cut straight to the chase; I have unequivocally missed the planned launch date, and have moved it 6 months out, to May 6th, 2026. Now that the bandaid’s ripped off, let’s dig into the how and why…

    DjArcas

September

  1. Why did I decide the game HAD to come out on the 10th Anniversary...

    (This is a post about the sequel to Evolved, known as Phoenix : https://steamcommunity.com/app/1038080 )So, let’s start with the bad news and then unpack it a bit. Managing expectations is one of the most important things you can do with…

    DjArcas

April

  1. It's time to start doing that annoying thing!

    I'd love to think that every single one of you will be seeing all of the Phoenix news, but sadly Valve don't work like that. So every so often, I'll be doing these annoying posts, telling you what's happening over on Phoenix. Wishlist…

    DjArcas

July

  1. If you still play FortressCraft:Evolved - read this!

    If you still play FortressCraft:Evolved - read this! If you don't play any more, but you have a save game that you might one day decide to go back to, and look at with the horror 'What WAS I thinking?', read this! If you aren't ever going…

    DjArcas

December

  1. Merry Christmas, ya filthy animals!

    As 2019 draws to a close, I thought I would drop you a few notes. First of all, a reminder that we have a very active Discord : https://discord.gg/advmf8S - there's always someone there to answer questions, give advice on builds, or help…

    DjArcas

December

  1. And now, the time is here. It's time to draw, that final curtain.

    Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future! SkyIslands Fixes Slightly reworked Ore spawns on Sky Island to be wider and more reliable: 450-530 - Nickel 380-450 - Gold 280-350 Titanium 220-270…

    Patch notes
  2. We ain't'n't dead.

    So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes. So we have IPV6…

    DjArcas
  3. The Adventures Pack...

    ..was totally working perfectly during testing, but as we all know, no plan survives contact with the enemy! I've release a Win64 patch into the Staging branch tonight - this has a number of fixes, and should alleviate most of the major…

    DjArcas
  4. Fix incoming!

    I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : https://store.steampowered.com/app/254200/FortressCraft_Evolved/ and my PC is building the builds in the…

    Patch notes

October

  1. Where's the Adventures Pack?

    If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the Dev to fix all the stuff that annoyed me.…

    DjArcas

September

  1. Patch 22 now available!

    Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This month has been one of the latter months…

    DjArcas

July

  1. P22 has begun!

    If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others - https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ Current top candidates are Conveyor Corners, the MK4 turret…

    DjArcas
  2. Patch 21 echo!

    These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny patch! Fix List Fixed endless 'Base…

    DjArcas
  3. Patch 21 now live!

    This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and firing of the new Rail Gun. Note : The…

    DjArcas

May

  1. Loading Screens

    Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!…

    DjArcas
  2. Patch 20 - now live!

    Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last month, so maybe it's sinking in! This patch…

    DjArcas
  3. Hate change?

    Then it's time to opt into the shiny new P19-Frozen! P20 should be made live early tomorrow morning, featuring a huge swathe of optimisations, loads of progress on the Adventures Pack DLC, and just a couple of brilliantly-clever new…

    DjArcas
  4. Your feedback - wanted!

    I've got a Reddit thread going on here: https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ If you get a moment, it would be great if you could pop along and vote on the features you'd like me to prioritise. If you have several moments…

    DjArcas

April

  1. P19 Echo Live!

    It's a tiny Monday patch for you all! RackRailer graphics updated Fixed hand-off issue with conveyor MK3 turrets now need Lenses, not Eyes. Macerators don't tell you about their power, as they don't use it You should now spawn in front of a…

    DjArcas
  2. Patch 19 now available!

    (Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world) And here we are, once again, for the 19th free content patch since leaving Early Access. This patch…

    DjArcas
  3. Patch 19 imminent!

    And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion. Remember - after the patch has gone live is TOO LATE to give feedback…

    DjArcas
  4. Patch 19 imminent!

    And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion. Remember - after the patch has gone live is TOO LATE to give feedback…

    DjArcas

February

  1. CryoPlasm in Patch 18

    I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy. If you've been playing FF in P18, please head over to…

    DjArcas
  2. CryoPlasm in Patch 18

    I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy. If you've been playing FF in P18, please head over to…

    DjArcas
  3. Patch 18.Echo

    As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the…

    DjArcas
  4. Patch 18.Echo

    As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the…

    Patch notes
  5. Patch 18 now live.

    The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy' Enjoy! Network fixes Network Sun is less...…

    DjArcas
  6. Patch 18 now live.

    The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy' Enjoy! Network fixes Network Sun is less...…

    Patch notes
  7. Patch 18 - your sneak preview!

    The 18th free Content Patch since FortressCraft left Early Access will be available early tomorrow morning, but I've spent the ENTIRE DAY assembling this... thesis... inside Valve's post editor, and I'm worried I'll lose it - so you get the…

    DjArcas
  8. Patch 18 - your sneak preview!

    The 18th free Content Patch since FortressCraft left Early Access will be available early tomorrow morning, but I've spent the ENTIRE DAY assembling this... thesis... inside Valve's post editor, and I'm worried I'll lose it - so you get the…

    DjArcas
  9. Patch 18 imminent.

    If you hate change, and feel that Agriculture, Rooms and Base Graphing is not for you, then please opt into the P17-Frozen branch. I'm currently typing up what feels like 300 pages of patch notes, and prepping the Staging builds. Watch this…

    DjArcas
  10. Patch 18 imminent.

    If you hate change, and feel that Agriculture, Rooms and Base Graphing is not for you, then please opt into the P17-Frozen branch. I'm currently typing up what feels like 300 pages of patch notes, and prepping the Staging builds. Watch this…

    DjArcas
  11. ADVANCE WARNING

    Patch 18 fixes and improves CryoPlasm to a great degree. If you have been gently going through Frozen Factory, going 'meh, Cryo? It's not all that', and you haven't been creating strong defences, then you have 2 options. 1) Finish Frozen…

    DjArcas
  12. ADVANCE WARNING

    Patch 18 fixes and improves CryoPlasm to a great degree. If you have been gently going through Frozen Factory, going 'meh, Cryo? It's not all that', and you haven't been creating strong defences, then you have 2 options. 1) Finish Frozen…

    DjArcas

January

  1. Patch 18

    We're now about half way through this patch cycle, so I thought it was a good idea to invite you all along to give feedback before it's all done! http://steamcommunity.com/app/254200/discussions/0/1693785669871349484/

    DjArcas
  2. Patch 18

    We're now about half way through this patch cycle, so I thought it was a good idea to invite you all along to give feedback before it's all done! http://steamcommunity.com/app/254200/discussions/0/1693785669871349484/

    DjArcas
  3. Feedback wanted!

    I have some ideas to improve crafting, as well as to encourage players to play in a nice efficient way - a large part of this was a recent review, where the poor chap failed to get enough T2 mats to make a second Smelter after playing for…

    DjArcas
  4. Feedback wanted!

    I have some ideas to improve crafting, as well as to encourage players to play in a nice efficient way - a large part of this was a recent review, where the poor chap failed to get enough T2 mats to make a second Smelter after playing for…

    DjArcas
  5. This is not a repost.

    I dunno, you wait around 10 months for a patch, then 2 come along all at once. Yes, you've had Christmas, but what about SECOND Christmas?…

    DjArcas
  6. This is not a repost.

    I dunno, you wait around 10 months for a patch, then 2 come along all at once. Yes, you've had Christmas, but what about SECOND Christmas?…

    Patch notes
  7. Patch 17 is here, after 10 long months!

    Main Features The floaty-orange-button on some machine interfaces has been fixed. YOU ARE WELCOME Oh, you want more? Major Features 95%+ complete internal support for multiple languages Complete replacement of UI API, giving support for…

    DjArcas
  8. Patch 17 is here, after 10 long months!

    Main Features The floaty-orange-button on some machine interfaces has been fixed. YOU ARE WELCOME Oh, you want more? Major Features 95%+ complete internal support for multiple languages Complete replacement of UI API, giving support for…

    Patch notes
  9. Do you hate change, progress and feel that you have the best of everything right now?

    The last (major) bug has finally been knocked out of P17, and to that end, I'll be doing a multi-hour, multi-player game on the 2nd; if there's no issues, then P17 should go live shortly afterwards. However! If you do not want your gaming…

    DjArcas
  10. Do you hate change, progress and feel that you have the best of everything right now?

    The last (major) bug has finally been knocked out of P17, and to that end, I'll be doing a multi-hour, multi-player game on the 2nd; if there's no issues, then P17 should go live shortly afterwards. However! If you do not want your gaming…

    DjArcas

December

  1. Modders!

    I've just moved the current Staging branch to p17_debug This branch is a full debug build, with symbols - it's HIGHLY recommended you ensure your mods still work with the UI changes. NGUI, stupidly, decided to break its API - I've put as…

    DjArcas
  2. Modders!

    I've just moved the current Staging branch to p17_debug This branch is a full debug build, with symbols - it's HIGHLY recommended you ensure your mods still work with the UI changes. NGUI, stupidly, decided to break its API - I've put as…

    DjArcas
  3. No, no patch for Christmas

    P17 has been knocked into shape, but I just ran out of time to get all the builds done and the skin pack live. This should all go live between Christmas and the New Year, unless something ELSE goes wrong... In the meantime, have a wonderful…

    DjArcas
  4. No, no patch for Christmas

    P17 has been knocked into shape, but I just ran out of time to get all the builds done and the skin pack live. This should all go live between Christmas and the New Year, unless something ELSE goes wrong... In the meantime, have a wonderful…

    DjArcas
  5. Patch 17 enters final testing stages

    All of the test branches have now been updated, and I believe there's no critical or major issues left. If you feel like helping out, BACK UP YOUR WORLD, read this thread, then opt-in!…

    DjArcas

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