STEAMDB NEXUS

Steam app 2541530 · updated 12 Sep 2026, 20:44 UTC

AETHUS

Explore a vast underground world to mine and craft hundreds of items while building up your modular Outpost on the surface, to prospect for gems, refine resources and farm hydroponic crops in this top-down sci-fi survival-crafter where the story always provides a reason to dig deeper.

AETHUS Steam header artwork
Pawsmonaut GamesPawsmonaut Games
77playing now
7724-hour peak
1,608all-time peak
31average, last 30 days

The last 30 days

+3.9Gain+14.53%% gain89Peak

679 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02448729613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202629 peakFriday 14 August 202633 peakSaturday 15 August 202643 peakSunday 16 August 202657 peakMonday 17 August 202635 peakTuesday 18 August 202638 peakWednesday 19 August 202640 peakThursday 20 August 202640 peakFriday 21 August 202639 peakSaturday 22 August 202637 peakSunday 23 August 202644 peakMonday 24 August 202635 peakTuesday 25 August 202643 peakWednesday 26 August 202631 peakThursday 27 August 202635 peakFriday 28 August 202627 peakSaturday 29 August 202646 peakSunday 30 August 202650 peakMonday 31 August 202637 peakTuesday 01 September 202639 peakWednesday 02 September 202653 peakThursday 03 September 202657 peakFriday 04 September 202658 peakSaturday 05 September 202689 peakSunday 06 September 202686 peakMonday 07 September 202688 peakTuesday 08 September 202668 peakWednesday 09 September 202664 peakThursday 10 September 202661 peakFriday 11 September 202648 peakSaturday 12 September 202677 peak
Daily peakEvery hourly sample

All time

7 months, March 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04348681k2kMar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026March 20261,608 monthly peakApril 2026460 monthly peakMay 2026392 monthly peakJune 2026245 monthly peakJuly 202696 monthly peakAugust 202684 monthly peakSeptember 202689 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0265278104July 2026August 2026September 2026October 2026July 202696 peak — daily detail belowAugust 202684 peak — hourly detail belowSeptember 202689 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

026527810401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202661 peakThursday 02 July 202657 peakFriday 03 July 202667 peakSaturday 04 July 202682 peakSunday 05 July 202694 peakMonday 06 July 202672 peakTuesday 07 July 202668 peakWednesday 08 July 202664 peakThursday 09 July 202669 peakFriday 10 July 202661 peakSaturday 11 July 202680 peakSunday 12 July 202681 peakMonday 13 July 202659 peakTuesday 14 July 202642 peakWednesday 15 July 202641 peakThursday 16 July 202646 peakFriday 17 July 202649 peakSaturday 18 July 202681 peakSunday 19 July 202696 peakMonday 20 July 202667 peakTuesday 21 July 202662 peakWednesday 22 July 202666 peakThursday 23 July 202666 peakFriday 24 July 202660 peakSaturday 25 July 202672 peakSunday 26 July 202676 peakMonday 27 July 202655 peakTuesday 28 July 202647 peakWednesday 29 July 202649 peakThursday 30 July 202655 peakFriday 31 July 202661 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 399 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02345689101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202679 peakSunday 02 August 202684 peakMonday 03 August 202662 peakTuesday 04 August 202648 peakWednesday 05 August 202642 peakThursday 06 August 202635 peakFriday 07 August 202641 peakSaturday 08 August 202656 peakSunday 09 August 202658 peakMonday 10 August 202639 peakTuesday 11 August 202638 peakWednesday 12 August 202629 peakThursday 13 August 202635 peakFriday 14 August 202633 peakSaturday 15 August 202643 peakSunday 16 August 202657 peakMonday 17 August 202635 peakTuesday 18 August 202638 peakWednesday 19 August 202640 peakThursday 20 August 202640 peakFriday 21 August 202639 peakSaturday 22 August 202637 peakSunday 23 August 202644 peakMonday 24 August 202635 peakTuesday 25 August 202643 peakWednesday 26 August 202631 peakThursday 27 August 202635 peakFriday 28 August 202627 peakSaturday 29 August 202646 peakSunday 30 August 202650 peakMonday 31 August 202637 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

02448729601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202639 peakWednesday 02 September 202653 peakThursday 03 September 202657 peakFriday 04 September 202658 peakSaturday 05 September 202689 peakSunday 06 September 202686 peakMonday 07 September 202688 peakTuesday 08 September 202668 peakWednesday 09 September 202664 peakThursday 10 September 202661 peakFriday 11 September 202648 peakSaturday 12 September 202677 peak

October 2026

AETHUS was released on 6 Mar, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:44 UTC
App ID
2541530
Last updated
23 Jun 2026 build 23876433
Developer
Pawsmonaut Games
Publisher
Pawsmonaut Games
Release date
6 Mar, 2026
Platforms
Windows
Download size
2.16 GB
Install size
2.57 GB
Genres
Adventure, Casual, Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Full
Achievements
40

Features & support

Steam features

Steam AchievementsSteam CloudStatsFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

SurvivalBase BuildingStory RichCraftingMiningExplorationNarrativeSci-fiBuildingSandboxFemale ProtagonistResource ManagementTop-DownAction-AdventureAdventureSpaceAutomationSingleplayerOpen World Survival CraftStrategy
About this gameFull description from Steam
About AETHUS® You are Maeve, ex-mining engineer for the Astral Resource Corporation - ARC - a galactic megacorp that profits by draining entire planets of their resources. As you take on your own mining claim, you'll explore the remnants of a doomed science expedition and the abandoned facilities they've left behind as Maeve strives to build a stable life of her own, outside of ARC’s control. Armed with nothing but her basic mining equipment, tales from her beloved grandad, and her loyal AI drone companion, can you unravel the mystery of an incredibly powerful new element and uncover the dark secrets that the corpos would rather keep buried? Key Features Use the simple but powerful modular building system to create your own mining operations hub filled with dozens of types of refining, processing and crafting stations. Grow plants, raise fish and prospect for gems in your cozy habitats which you can decorate with almost any item you come across. Descend underground and use lasers, explosives, drills and more to gather hundreds of different resources from your mining claim then refine them and craft new tools for exploration. Upgrade your suit and mining drone companion to explore deeper and further into the world. Built from the ground-up with story at its heart, uncover a dystopian corporate conspiracy and decide how far you’re willing to go for the truth. Story is not an afterthought in AETHUS - there's always new narrative to drive you forward. Looking for a laid-back exploration experience? Maybe a hardcore survival challenge? Want to mix and match?... Use the available Game Modifiers to set up your perfect game settings, then adjust them at any time while playing. AETHUS was created by Pawsmonaut Games - a solo-indie developer based in Edinburgh, Scotland. I am self-published, self-funded, and fully committed to old-fashioned ethical game development. No use of generative AI, no early access, no microtransactions or battle passes. This game contains effects that may make it unsuitable for people with photosensitive conditions. Player discretion is advised.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Medo
IGRS18Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Quad-core Intel or AMD 2.5 GHz or superior. Memory: 8 GB RAM Graphics: AMD RX-6000 series or newer / Intel® Arc™ A-Series Graphics Cards or newer / NVIDIA RTX-2000 series or newer. DirectX: Version 11 Storage: 4 GB available space Additional Notes: Try the free demo to judge performance if you're unsure! Progress carries over to the full game.

Recommended

Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 achievements in total.

Show selected achievements (may contain spoilers)
Rookie MinerAchievement
Fledgling MinerAchievement
Burgeoning MinerAchievement
Professional MinerAchievement
CraftyAchievement
Mu-ving On UpHidden achievement
Body EngineerHidden achievement
Artificial UnintelligenceHidden achievement
Hero of the Spooky Underground JungleHidden achievement
Good IntentionsAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Nov 2024 to Sep 2026 · times in UTC

September

  1. Announcing 'Tidy Up the Town'!

    Hi folks! It's been a wee while!I'm really excited to announce my second title - Tidy Up the Town!It's a cozy, no-pressure sorting/tidy-up game set in a medieval market town.You're an apprentice wizard whose early morning practice in the…

    Beacon

June

  1. Version 1.036 (23/06/26)

    Version 1.036 - 23/06/26 - 16:35 BST Fixes - Fixed some comically large drill bits. - Disabled the ability to queue up Stub Memories to avoid them double playing accidentally. - Added a fail-safe check for the Reactor Fuel Rod pickup…

    Patch notes
  2. Gamepad Support now available with Patch 1.035!

    Hello, Pioneers!Patch 1.035 is live now, bringing official gamepad support to AETHUS!With the game going on sale for the next two weeks as of tomorrow 6PM BST (10AM PST), there's never been a better time to pick up a copy and begin your…

    Beacon

May

  1. Version 1.029 (08/05/26)

    Version 1.029 - 08/05/26 - 14:50 BST New Features- Added a new 'Resources' Game Modifier to the New Game screen and the Settings menu, which allows for adjusting resource drop rates higher or lower than standard. Improvements- Dialogues…

    Patch notes
  2. Version 1.028 (01/05/26)

    Version 1.028 - 01/05/26 - 15:00 BST I had a nasty hardware failure last weekend so a lot of this week was lost to getting that sorted... I think we're all good now, though! New Features - Objects in the world that are colliding with what…

    Patch notes

April

  1. Version 1.027 (24/04/26)

    Version 1.027 - 24/04/26 - 15:45 BST New Features - Added a new panel to the Settings menu to enable/disable seasonal events and reset their progress. The Spring Event can now be enabled at any time (once the player has progressed…

    Patch notes
  2. Version 1.026 (22/04/26)

    Version 1.026 - 22/04/26 - 11:55 BST More building improvements! Storage snapping has been requested for a while, so I'm very pleased to get it to you! Keep the suggestions and feedback coming :) New Features - Storage facilities now snap…

    Patch notes
  3. Version 1.025 (Snapping Improvements) + Earth Appreciation Festival

    Hello, Pioneers!Patch 1.025 is live now, bringing improvements to the snapping system in Build Mode, which should make things smoother and allow you to create more flexible Outpost designs! Full patch notes and details below.In addition…

    Beacon
  4. Version 1.022 (11/04/26)

    Version 1.022 - 11/04/26 - 18:00 GMT I hope you all had a nice Easter break! Some nice fixes in this one alongside a much-requested new QOL option and a significant balancing-related feature that should help anyone who's feeling a bit…

    Patch notes

March

  1. Version 1.021 (31/03/26)

    Version 1.021 - 31/03/26 - 15:15 GMTFinal wee set of fixes and improvements before I head off for some downtime! As mentioned, from tomorrow I'll be travelling to spend some time with family and rest a bit for the first time post-launch…

    Patch notes
  2. Spring Patch & Event now live!

    Hello, Pioneers! Spring is here, the weather is improving, and we're now three weeks from launch!Spring Fling EventI wanted to do a little something fun to celebrate the arrival of the spring season (finally!), so I've added a new tiny…

    Beacon
  3. Version 1.019 (24/03/26)

    Version 1.019 - 24/03/26 - 09:20 GMT I'm a bit under the weather so I'm pushing the latest bugfixes and will be back to more significant changes tomorrow for later in the week! Improvements - Added the ability to move the Cliffside Ramp…

    Patch notes
  4. Version 1.018 (20/03/26)

    Version 1.018 - 20/03/26 - 16:00 GMT New Features - Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when…

    Patch notes
  5. Version 1.017 (17/03/26)

    Version 1.017 - 17/03/26 - 16:45 GMT Ok, sorry, I lied... Another patch for you. But it has some good stuff! The next one really should be on Thursday or Friday now! New Features - Constructions will no longer snap onto others that they are…

    Patch notes
  6. Version 1.016 (16/03/26)

    Version 1.016 - 16/03/26 - 17:40 GMT This is the first of the new-cadence patches! Expect the next one on Wednesday, and then probably another on Friday! New Features - Added a DX12 launch option to Steam when the game is launched, which…

    Patch notes
  7. AETHUS - One week on from launch!

    Hello, Pioneers! 7 Days post-launch, how are things going, you ask?(Spoiler alert: Very Well)Future SecuredFolks. I can barely put into words how the last week has been. It's been the most unbelievable, exhausting, exhilarating, terrifying…

    Beacon
  8. Hotfix #15 (12/03/26)

    Hotfix #15 - 12/03/26 - 17:40 GMTBit of a smaller one today, the backup save system rework took a fair time, but you will see a much smaller saves folder going forward so I wanted to prioritise this one! Improvements- Reworked backup save…

    Patch notes
  9. Hotfix #14 (11/02/26)

    Hotfix #14 - 11/03/26 - 17:30 GMT Improvements - Alt and Tab keys no longer trigger skip cutscene behaviour. - Removed extra debug logging in save game files required to fix earlier issues (now resolved) in order to lower their size.…

    Patch notes
  10. Hotfix #13 (10/03/26)

    Patching Moving Forward Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded. Improvements - Significantly reduced the threshold time for culling…

    Patch notes
  11. Hotfix #12 (09/03/26)

    Improvements - Roland is now more considerate and won't yap at you or sing non-copyrighted songs while you're browsing the market, journal entries, etc. - Added a custom error message when trying to place the Crater Climber in a place that…

    Patch notes
  12. Hotfix #10/11 (09/03/26)

    Critical Fixes- Fixed a progression blocker edge case with the Facility Rho teleporter where the power would not be on after restoring it.- Fixed the possibility for breaking progression in Omega by skipping ahead in one place. - Fixed the…

    Patch notes
  13. Hotfix #9 (08/03/26)

    - Dew Catcher no longer requires Scrap to construct. - Increased the market value of Oxygen Dome Mk. II. - Reduced the backup save maximum saves amount to 5 from 10 to save disk space. - Reduced the chance of weird states in Mu/Theta…

    Patch notes
  14. Hotfix #8 (08/03/26)

    If you have any dialogue or task blocker issues after this hotfix, please contact me!

    Patch notes
  15. Hotfix #7 (08/03/26)

    - Made the EMP Charge undroppable to prevent throwing it away in confusion about how to use it. - Removed the throwable items radius display if item quantity is zero. - Clarified the 'cannot build here' tooltip to 'cannot build…

    Patch notes
  16. Hotfix #6 (08/03/26)

    - Attempting to fix progression bugs caused by dialogue not playing. If you still experience this, it would help SO much if you ping me straight away on the Discord!- Increased the chance of Oxite drops from Kaloxite nodes.- Increased the…

    Patch notes
  17. Hotfix #5 (07/03/26)

    - Fixed an edge case where the player might not unlock the Trade Node if they don't have Silica in the inventory after transitioning from a demo save. - Improved task tracking and wording of GOING UNDERGROUND quests. - Adjusted prices of…

    Patch notes
  18. Hotfix #4 (07/03/26)

    - Moved the cargo drone in the clifftop hab to be more visible (for new players). - Adjusted the cliff elevator so that players should no longer be able to die during the transition and have their items unreachable.

    Patch notes
  19. Hotfix #3 (07/03/26)

    - Fixed oxygen domes not working! (that's the last time I do a hotfix on no sleep...) - Fixed hovering the journal reminder icon on level transition causing the journal to open and close on any subsequent LMB use. Thank you for your…

    Patch notes
  20. Hotfix #2 (06/03/26)

    - Added the ability to set UI Scaling sliders to 0 to remove that particular UI element. - Added a small note about overlapping UI to UI scaling options. - Removed Oxygen Poisoning debuff.Thank you all for an amazing launch so far!It's…

    Patch notes
  21. Hotfix #1 (06/03/26)

    - Added a 'no known recipes' explainer to the Refining UI if player unlocks certain refiners before they unlock the recipes. - Makeshift hab now takes 5 building material to construct (and no scrap) so the player can't hardlock themselves…

    Patch notes
  22. 👩‍🚀⛏️ AETHUS is OUT NOW!

    Hello, Pioneers! Three years of solodev is over. AETHUS is out now!Check out the Launch Trailer below!AETHUS is available now on Steam and the Humble Store at a special discounted launch price of $15.99 / £13.20 / €15.99, for two…

    Beacon

February

  1. AETHUS Launch Pricing, Editions, Bundles and FAQs

    Hello, Pioneers! It feels a bit crazy to say, but we're just one week from launch... so it's time to talk about a few important topics!Before we do though, if you've not played the AETHUS Demo yet... Why not?!I've pushed a full patch and a…

    Beacon
  2. Demo Patch #1 Now Live!

    Hello, Pioneers! Firstly, a huge welcome to all the thousands of new players who've found the game through Next Fest!If you're new here, I'm Alex, the solo-developer of AETHUS! Thanks so much to everyone who's played the demo, especially…

    Beacon
  3. The brand-new AETHUS Demo is live!

    Hello, Pioneers! The AETHUS Demo is now live as part of Steam Next Fest!If you're new here, welcome! I'm Alex, the solo-developer of AETHUS.I've been working on the game for coming up on three years, and it releases next week - straight to…

    Beacon
  4. The AETHUS Demo launches February 23rd as part of Next Fest!

    Hello, Pioneers! Just a heads-up that the AETHUS demo will launch on February 23rd as part of Steam Next Fest!Experience the first hour or so of content (no demo time limit) as you begin to establish your Outpost on the surface of your…

    Beacon

January

  1. AETHUS launches straight into v1.0 on March 6th!

    A mysterious corporate mining claim. An engineer on the brink of burnout. The chance for a fresh start, to build something of your own...Hello, Pioneers! I can't quite believe it, but AETHUS launches on Steam, straight into v1.0, on March…

    Beacon
  2. Gameplay Deep Dive #2 - Building Mechanics

    Happy New Year, Pioneers!I hope that 2026 brings you health and happiness!Gameplay Deep Dive #2I'm pleased to present the second AETHUS Gameplay Deep Dive - Building MechanicsJoin me as I walk you through building in the game, as we expand…

    Beacon

December

  1. AETHUS joins the Indiecember Games Show 2025!

    Hello again, Pioneers! I'm delighted to announce that AETHUS is featured in PirateSoftware's new indie festival, Indiecember!I'm super excited to be joining the lineup of awesome games featured so far, every day of the month! When is…

    Beacon

November

  1. AETHUS passes 20,000 wishlists!

    Hello again, Pioneers! When I started making this game, I felt like I had the potential for something special, and that if I put my heart and soul into making it a reality, it could become a proper, successful product with the potential to…

    Beacon

October

  1. AETHUS joins SXSW Sydney 2025!

    Hello again, Pioneers! I'm very proud to say that AETHUS was picked for the Official Selection at SXSW Sydney this year!The game will have a physical booth at the show on October 15/16, and will participate in the Steam festival from…

    Beacon

September

  1. September 2025 Development Diary

    Hello again, Pioneers! Welcome to the September Development Diary for AETHUS! This month, we have an updated Gameplay Trailer to showcase, we get our first introduction to the final biome of the game - the Magma Rifts, and confirm the…

    Beacon

August

  1. AETHUS joins Tiny Teams 2025!

    Hello again, Pioneers! I'm delighted to announce that AETHUS is featured in this year’s Tiny Teams festival, organised by YogsCast!I'm super excited to be joining the lineup of awesome games made by other micro-sized developers this year…

    Beacon

July

  1. Gameplay Deep Dive #1 & Publishing Update

    Hello again, Pioneers! I hope you're having a lovely summer!Gameplay Deep DiveI'm pleased to present the very first Gameplay Deep Dive - 'The Menagerie'!In this video, come with me as I take you through various game features as you get your…

    Beacon
  2. AETHUS joins Steam Automation Fest!

    Hello again, Pioneers! AETHUS is featured in this year’s Steam Automation Fest! As part of the fest, be sure to check out the free demo. I've worked hard to ensure the demo provides the best possible intro to AETHUS for new players, so if…

    CULTdavid

June

  1. AETHUS x CULT Games - Publishing Announcement

    Hello again, Pioneers!I’m super excited to share that I have joined forces with CULT Games, who will publish AETHUS and bring it to a much wider audience than I could achieve on my own!As a solo-indie developer this partnership will allow…

    Beacon

May

  1. May 2025 Development Diary

    Hello again, Pioneers! Welcome to the May Development Diary for AETHUS! This month, we recap on the May Playtest, cover the new Demo Update and check out a rework of the Power System based on feedback! May Development May Playtest The May…

    Beacon

April

  1. April 2025 Development Diary

    Hello again, Pioneers! Welcome to the April Development Diary for AETHUS! I know, I missed the dev diary for March, again, my bad! Things have been incredibly busy preparing for the next Playtest, which is scheduled for early May - there…

    Beacon

February

  1. AETHUS - February Development Diary

    Hello again, Pioneers! Welcome to the February Development Diary for AETHUS! You may have noticed there wasn't a January Development Diary - apologies for that, but there just wasn't that much of interest to show at the start of the year…

    Beacon

December

  1. AETHUS - December Development Diary

    Hello again, Pioneers! Welcome to the December Development Diary for AETHUS! Happy holiday season to you, but particularly I want to wish you a Merry Christmas, from my Outpost to yours!…

    Beacon

November

  1. AETHUS - November Development Diary

    Hello again, Pioneers! Welcome to the November Development Diary for AETHUS! Happy Thanksgiving to those of you who celebrate. This month, I have an update on the ongoing Closed Playtest and some exciting development updates! Playtesting…

    Beacon

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