STEAMDB NEXUS

Steam app 2522430 · updated 12 Sep 2026, 21:36 UTC

BREAK ARTS III

With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.

BREAK ARTS III Steam header artwork
MercuryStudioPLAYISM
17playing now
2524-hour peak
109all-time peak
10average, last 30 days

The last 30 days

−0.8Gain−6.81%% gain27Peak

301 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0715222913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202614 peakFriday 14 August 202620 peakSaturday 15 August 202622 peakSunday 16 August 202618 peakMonday 17 August 202610 peakTuesday 18 August 202616 peakWednesday 19 August 202618 peakThursday 20 August 202614 peakFriday 21 August 202614 peakSaturday 22 August 202623 peakSunday 23 August 202620 peakMonday 24 August 202616 peakTuesday 25 August 202620 peakWednesday 26 August 202613 peakThursday 27 August 202619 peakFriday 28 August 202622 peakSaturday 29 August 202616 peakSunday 30 August 202616 peakMonday 31 August 202617 peakTuesday 01 September 202612 peakWednesday 02 September 202612 peakThursday 03 September 202615 peakFriday 04 September 202615 peakSaturday 05 September 202617 peakSunday 06 September 202619 peakMonday 07 September 202615 peakTuesday 08 September 202616 peakWednesday 09 September 202619 peakThursday 10 September 202625 peakFriday 11 September 202627 peakSaturday 12 September 202625 peak
Daily peakEvery hourly sample

All time

12 months, October 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0295988118Oct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026October 2025109 monthly peakNovember 202549 monthly peakDecember 202528 monthly peakJanuary 202629 monthly peakFebruary 202627 monthly peakMarch 202625 monthly peakApril 202626 monthly peakMay 202626 monthly peakJune 202673 monthly peakJuly 202654 monthly peakAugust 202633 monthly peakSeptember 202627 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

015294458July 2026August 2026September 2026October 2026July 202654 peak — daily detail belowAugust 202633 peak — hourly detail belowSeptember 202627 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01529445801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202647 peakThursday 02 July 202654 peakFriday 03 July 202644 peakSaturday 04 July 202650 peakSunday 05 July 202647 peakMonday 06 July 202642 peakTuesday 07 July 202642 peakWednesday 08 July 202627 peakThursday 09 July 202639 peakFriday 10 July 202632 peakSaturday 11 July 202641 peakSunday 12 July 202638 peakMonday 13 July 202618 peakTuesday 14 July 202626 peakWednesday 15 July 202632 peakThursday 16 July 202626 peakFriday 17 July 202622 peakSaturday 18 July 202632 peakSunday 19 July 202637 peakMonday 20 July 202634 peakTuesday 21 July 202628 peakWednesday 22 July 202630 peakThursday 23 July 202632 peakFriday 24 July 202629 peakSaturday 25 July 202628 peakSunday 26 July 202624 peakMonday 27 July 202624 peakTuesday 28 July 202633 peakWednesday 29 July 202623 peakThursday 30 July 202626 peakFriday 31 July 202620 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 174 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0918273601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202619 peakSunday 02 August 202617 peakMonday 03 August 202619 peakTuesday 04 August 202623 peakWednesday 05 August 202614 peakThursday 06 August 202633 peakFriday 07 August 202624 peakSaturday 08 August 202625 peakSunday 09 August 202621 peakMonday 10 August 202618 peakTuesday 11 August 202619 peakWednesday 12 August 202623 peakThursday 13 August 202616 peakFriday 14 August 202620 peakSaturday 15 August 202622 peakSunday 16 August 202618 peakMonday 17 August 202610 peakTuesday 18 August 202616 peakWednesday 19 August 202618 peakThursday 20 August 202614 peakFriday 21 August 202614 peakSaturday 22 August 202623 peakSunday 23 August 202620 peakMonday 24 August 202616 peakTuesday 25 August 202620 peakWednesday 26 August 202613 peakThursday 27 August 202619 peakFriday 28 August 202622 peakSaturday 29 August 202616 peakSunday 30 August 202616 peakMonday 31 August 202617 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 127 hourly samples. Each dip is a night. Weekends are shaded.

0715222901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202612 peakWednesday 02 September 202612 peakThursday 03 September 202615 peakFriday 04 September 202615 peakSaturday 05 September 202617 peakSunday 06 September 202619 peakMonday 07 September 202615 peakTuesday 08 September 202616 peakWednesday 09 September 202619 peakThursday 10 September 202625 peakFriday 11 September 202627 peakSaturday 12 September 202625 peak

October 2026

BREAK ARTS III was released on 19 Sep, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:36 UTC
App ID
2522430
Last updated
05 Jul 2026 build 24054215
Developer
MercuryStudio
Publisher
PLAYISM
Release date
19 Sep, 2025
Platforms
Windows
Download size
7.57 GB
Install size
9.01 GB
Genres
Action, Indie, Racing, Sports
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Partial
Achievements
30

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound

Popular tags

ActionMechsShooterRacingRobotsCraftingSci-fiFuturisticSportsThird PersonCharacter CustomizationAbstractTacticalControllerOnline Co-OpSingleplayerMultiplayerPvPCo-opVehicular Combat
About this gameFull description from Steam
The breathtaking battle racing game has finally broken through the limitations of the race, and has been completely revamped as an all-rounded robot competitive sports game. Robot customization now has even more freedom and more options than ever! In destruction, there is beauty. BREAK ARTS III (BA3 for short) is an action game built on the concept of Comprehensive Mech-Customizing Competitive Sports that features the following: Incredibly detailed customization options, where anyone can make their very own unique robots Strategic decisions that challenge you to customize robots suitable for the terrain, environment, and game plan, and also put your skills as a pilot to the test Stunning graphics and a photo mode with all sorts of handy functions Customization-Centric Gameplay Compete in tournaments, earn prize money, and unlock over 200 modules, plugins, and pre-set frames. If you're having a hard time defeating your rivals, it's time to customize your robot. Create your very own custom combinations and strategies to tackle every situation, and you'll emerge victorious! What awaits at the end of all your battles...? More Rules, More Playstyles Race: A pure racing mode without combat. Will you build the most lightweight robot possible, or add every thruster you can to blast across the circuit? Battle: There's no determined race track in Battle Mode. Move around the field freely to fight against your rivals. You lose points if you get knocked out, so you'll have to avoid your opponents' attacks while taking them down! Battle Racing: A sport that combines racing and battling. Final rankings are based on points earned from race position, how many racers you have eliminated, and how many times you have been eliminated. To compete in these matches, build the best mech you can according to match rules. Explosive speed, or overwhelming power? Your choices and reasoning will influence your chances of success. Chaotic Customization You can customize your mech in your own style by equipping modules to the various connectors on your basic frame. By making full use of special plugins and joints, it's possible to put together complex builds that summon special weapons, remote-controlled attack systems, or wings that deploy according to your movements. Weapons are not bound by set positions and can be equipped freely. They can of course be shoulder-mounted and even equipped to the back, with the loadout alone greatly impacting battle tactics. The endless customization from previous BREAK ARTS titles has been expanded even further. Color settings, bullet types, and animation settings can all be customized. Plus, mech propulsion is now controlled by the direction of thrusters. Experiement through trial and error and build the ultimate mech to suit your style. - Online Mode In Online Mode, you can adjust the game modes and field, as well as the strength of gravity, energy recovery amount, and environmental settings such as temperature. Fit your mech against players from across the world, and hone your skills while refining your battle tactics and customization together. Show off a mech tuned for maximum performance, or outwit your opponents with something unconventional. Heated battles and competing strategies await you online. Plus, the new co-op feature allows multiple players to pilot one mech. Allocate roles and work together as a team in this unique cooperative experience. Supported Player Count (Online Mode): 2 to 6 players (Offline Mode): 1 player - Score Attack Mode In this mode, you will compete with rivals around the world for the top times, scores, and enemy takedowns, while pursuing the best solutions for mech customization and operation techniques. If you surpass a set score, you may even win prize money depending on your results. Additionally, online rankings are reset each month, allowing players to constantly aim for the top in fresh circumstances. - Diorama Mode In Diorama Mode, all parts are unlocked from the start. You can build your dream mech in any way you like without worrying about performance limitations. Whether you're chasing style or aiming for laughs, the choice is yours. You can take photos of your final build in Photo Mode and share them on social media to show off your designs.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows11,10 Processor: Core i7 6700 Memory: 16 GB RAM Graphics: GeForce GTX 1660 DirectX: Version 12 Storage: 20 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows11 Processor: Core i5 13400 Memory: 16 GB RAM Graphics: GeForce RTX 2070 DirectX: Version 12 Network: Broadband Internet connection Storage: 20 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages4 languages
LanguageFull audio
English
Simplified Chinese
Traditional Chinese
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

30 achievements in total.

Show selected achievements (may contain spoilers)
Inflatable BoatAchievement
FirstAchievement
First DesignAchievement
Contract SignedAchievement
YachtAchievement
CruiserAchievement
Luxury LinerAchievement
Professional ArtistAchievement
Top Class ArtistAchievement
StarlightAchievement

View all Steam achievements

31 developer announcements, Aug 2023 to Sep 2026 · times in UTC

September

  1. Public Beta 2.1.1

    【Public Beta 2.1.1】 Fixed an issue where lock-on would be canceled when any of the units was destroyed. Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter…

    PLAYISM_SS

August

  1. 2.1.0 public beta

    To all artists, hello!Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.As such, we have updated…

    Patch notes

July

  1. 2.0.3 public beta

    Hello Artists!We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta!In 2.0.3, we have implemented several major changes from the perspective of feel and…

    Patch notes
  2. 2.0.2 Update

    Changes in the 2.0.2 Update - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the…

    Patch notes

June

  1. BREAK ARTS III ver2.0 Update

    Greetings Artists! Sorry to have kept you waiting! At last, update 1.1.0... no, make that version 2.0 is now live! We sincerely thank you for your patience over this long development period. Our testers are already calling this more a "3.5"…

    PLAYISM_SS
  2. Major Update: New Features and Changes - Part 4

    Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update! *Images are still in development. We are very sorry to have kept you waiting, but the update is in its final stages of…

    Ray

April

  1. Major Update: Introducing New Features & Changes - Part 3

    Hello Artists! The indie developer MercuryStudio here, working hard on the major update for BREAK ARTS III version 1.1.0.*The footage shown is still in development. As I mentioned before, in order to keep this project going, I have to spend…

    Ray

February

  1. Contest Prize Distribution + New Features & Changes - Part 2

    Hello, Break Artists! We're excited to share some news on the design contest wallpaper prizes, along with new info on the upcoming game update. Wallpapers Now Available Once again, congratulations to peminin (Diorama Category) and…

    Ray

January

  1. Major Update: Introducing New Features & Changes - Part 1

    Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update. *Still under development. However, to keep BREAK ARTS III going, we have had to take on other work, which takes time…

    Ray

December

  1. Notice regarding Distribution of Contest Prizes

    {STEAM_CLAN_IMAGE}/44526080/27161e7ec26e9fd8111ac6f23d43d4d0773a0adf.png Attention Break Artists who participated in the Mech Customization Contest, Prizes, including participation rewards, are scheduled to be distributed in January 2026.…

    PLAYISM_SS
  2. Mech Customization Contest Winners Announced

    {STEAM_CLAN_IMAGE}/44526080/27161e7ec26e9fd8111ac6f23d43d4d0773a0adf.png We've received all sorts of incredible entries from artists worldwide for the Mech Customization Contest, featuring stunning designs, surprising originality, and sleek…

    PLAYISM_SS
  3. Announcing the winners of the Mech Customization Contest on December 18!

    Thank you all for your patience! We're excited to announce that the results of the Mech Customization Contest will be revealed on December 18! We sincerely apologize for the delay from the originally planned announcement date. On the day of…

    PLAYISM_SS

November

  1. Version 1.0.7 Update & Upcoming Schedule

    Hello Break Artists! We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized. We are now getting ready to announce the results, so please just a bit longer! ver1.0.7 Updates - Added…

    Patch notes
  2. Version 1.0.6 Update

    ver1.0.6 Hello Break Artists! Apologies for the delay. I came down with a fever, which caused some delays in our update schedule. Thank you to everyone who entered the contest! We are currently in the process of selecting the winners and…

    Patch notes

October

  1. Version 1.0.5-1.0.5.1 Update

    version 1.0.5-1.0.5.1 Update Hello, Break Artists! The Mech Customization Contest deadline is just around the corner! Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so…

    Patch notes
  2. Update Version 1.0.4.2

    Version 1.0.4.2 Hello, Break Artists! We've released a patch addressing Unity security issues, as well as various gameplay balance adjustments, changes, and bug fixes! Applied a patch to address recent Unity security vulnerabilities…

    Patch notes
  3. Update 1.0.4

    version 1.0.4 Hello, artists! We appreciate your patience. We are releasing an update to address several issues, as outlined below. Additionally, due to unintended methods identified in clearing Score Attack mode, we have made extensive…

    Patch notes

September

  1. Update 1.0.3

    Hello, artists!It's been a little over a week since launch and we're thrilled that so many of you are playing. We're currently working on addressing several critical issued, but are struggling due to insufficient data.If you encounter any…

    Patch notes
  2. Update 1.0.2 & 1.0.2.2

    I have released updates Ver. 1.0.2 and 1.0.2.2. The details of the updates are as follows: Version 1.0.2: \ Added explanation for lock-on fixation to the basic controls tutorial,Added pop-up keyboard support on Steam Deck,\ Added Ocean…

    Patch notes
  3. BREAK ARTS III Out Now! Mech Customization Contest Now Underway!

    BREAK ARTS III has finally launched! To celebrate the release, we’re holding a two week limited-time launch sale. During this period, both the base game and the original soundtrack featuring 9 tracks from the game will be available at 10%…

    PLAYISM_SS
  4. BREAK ARTS III Gameplay Guide vol. 3

    {STEAM_CLAN_IMAGE}/44526080/1e1732797e73198d8db7962a5f1efb7aa142b122.png Welcome Artists! Previously, we created a custom Architecture and customized it to maximize racing performance. Today, we’ll explain the principles behind Architecture…

    AKT
  5. 『BREAK ARTS III』 releasing on September 19, 2025!

    {STEAM_CLAN_IMAGE}/44526080/a602ab241609d046ea89b63484eb4c11f3273b03.png 『BREAK ARTS III』slated to release soon on September 19, 2025 After countless rounds of polish to ensure a smoother gameplay experience, we finally feel we've achieved…

    PLAYISM_SS
  6. BREAK ARTS III Gameplay Guide vol. 2

    {STEAM_CLAN_IMAGE}/44526080/0400222710773ad3b8d7fdfe40a38d1641136155.png Welcome Artists! Last time, we introduced you to the news team and mentioned some of the ways you’ll be able to use your Architectures in BREAK ARTS III. Today, we'll…

    AKT

August

  1. BREAK ARTS III Gameplay Guide vol. 1

    Welcome, Artists! During development, passionate fans from all over the world have given their support, testing the game and providing feedback to ensure that BREAK ARTS III will build upon its predecessors and become the exhilarating…

    PLAYISM_SS

July

  1. Release Date Delayed

    {STEAM_CLAN_IMAGE}/44526080/8be3963f371e4c57990b583b9fabbe1e605b3516.png Dear Artists, In order to improve the quality of BREAK ARTS III, the game’s release has been postponed and will not be ready for release by August 8. We apologize to…

    PLAYISM_SS

April

  1. BREAK ARTS III will be released on August 8, 2025!

    BREAK ARTS III will be released on August 8, 2025! We've received a lot of feedback from players since we released our demo for the Steam Next Fest back in February, and we've been working hard to reflect that feedback to brush up the game…

    PLAYISM_SS

February

  1. Demo Updated with New Features!

    {STEAM_CLAN_IMAGE}/44526080/126203045574bd3c18439a225a1bd59ef32225e8.jpg Hello, artists! I'm MercuryStudio, a solo developer from Japan. I'm very thankful that so many people has played the demo of BREAK ARTS III! To celebrate over 20,000…

    PLAYISM_SS
  2. Demo Updated!

    New Additions Added an option to adjust camera movement sensitivity. Fixes Fixed a bug where the leg parts of grounded units could not be selected under certain conditions. Fixed a bug that caused the main menu to disappear. Fixed a bug…

    Patch notes
  3. New Demo Out Now!

    {STEAM_CLAN_IMAGE}/44526080/e8a719f32ee69a66342bdeac73142fdb36933b51.png We're excited to release a brand new demo for BREAK ARTS III! We'll also be joining the Steam Next Fest (Feb 24-Mar 3). Note: The demo will only be available until the…

    PLAYISM_SS

January

  1. BREAK ARTS III is Joining Steam Next Fest in February!

    The beautiful battle racing game is back, deeper and with more freedom than ever. Compete in all sorts of stages, each with varying terrain, gravity, and temperature. Achieve victory by designing appropriate machines and piloting them…

    PLAYISM

August

  1. Announcing a New PLAYISM Title: BREAK ARTS III

    The newest entry in the BREAK ARTS series takes mech customization, racing, and battling to the next level. BREAK ARTS III is currently in development. It'll be a while until release, but don't forget to wishlist the game!…

    smsmagm

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